rendered paste body private bool IsDraggableFrom( Vector2 mousePosition )
{
// Check if there's another Window that has a higher draw order in front of this one.
int windowIndex = Game.WindowManager.GetWindowIndex( this );
int drawOrderIndex = Game.WindowManager.DrawOrder.IndexOf( windowIndex );
for( int i = drawOrderIndex; i < Game.WindowManager.DrawOrder.Count; i++ )
{
int WindowsIndex = Game.WindowManager.DrawOrder[ i ];
Window windowRef = Game.WindowManager.WindowPool[ WindowsIndex ];
if( mousePosition.X > windowRef.Position.X &&
mousePosition.Y > windowRef.Position.Y &&
mousePosition.X < windowRef.Position.X + windowRef.Frame.Width &&
mousePosition.Y < windowRef.Position.Y + windowRef.Frame.Height )
{
return false;
}
}
return
(
mousePosition.X > Position.X &&
mousePosition.Y > Position.Y &&
mousePosition.X < Position.X + Frame.Width &&
mousePosition.Y < Position.Y + CaptionDimensions.Height
);
}