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#633992 ·published 2007-07-26 02:35 UTC
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#include <SDL/SDL.h>
#include <stdio.h>
#include <unistd.h>

#define WIDTH 800
#define HEIGHT 600
#define DEPTH 8 
#define ICON_NAME "SDL_is-teh-pwn"
#define TITLE "Axis Test"
#define BUFFER 20
#define AXIS 50
#define DOT 15

int main(void){
    int x,y;
    char axis[AXIS];
    SDL_Surface *screen;
    SDL_Rect dot;
    Uint32 color, dotcolor;
    dot.w = dot.h = DOT;
    if (SDL_Init(SDL_INIT_VIDEO)){
        fprintf(stderr,"Error: %s\n", SDL_GetError());
        exit(1);
    }
    screen = SDL_SetVideoMode(WIDTH, HEIGHT, DEPTH, SDL_SWSURFACE | SDL_RESIZABLE);

    if(!screen){
        fprintf(stderr,"Error: %s\n", SDL_GetError());
        exit(1);
    }
    SDL_WM_SetCaption(TITLE, NULL);

    color = SDL_MapRGB(screen->format, 51, 74, 157); /* Maps screen format to blu-ish something... */
    dotcolor = SDL_MapRGB(screen->format , 0, 0, 0); /* Maps format to black */
 
    while(1){
        SDL_PumpEvents();
        SDL_GetMouseState(&x,&y);
        snprintf(axis, BUFFER, "%s %dx%d", TITLE, x, y);
        SDL_WM_SetCaption(axis, ICON_NAME);
        (x + DOT > WIDTH)?(dot.x = (WIDTH - DOT)):(dot.x = x);
        (y + DOT > HEIGHT)?(dot.y = HEIGHT - DOT):(dot.y = y);
        SDL_FillRect(screen,NULL,color);
        SDL_FillRect(screen, &dot, dotcolor);
        SDL_Flip(screen);
        if(SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(1) || SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(3)){
            printf("A mouse button was used, exiting!\n");
            break;
        }
        /* Just isn't as fast as the above, though you can resize...
        SDL_PollEvent(&event);
        switch (event.type) {
            case SDL_MOUSEBUTTONDOWN:
                printf("A mouse button press was detected. Quitting!\n");
                SDL_Quit();
                exit(0);
            case SDL_VIDEORESIZE:
                screen = SDL_SetVideoMode(event.resize.w, event.resize.h, 8, SDL_SWSURFACE | SDL_RESIZABLE);
                SDL_Flip(screen);
                continue;
            case SDL_MOUSEMOTION:
                snprintf(axis ,BUFFER,"%s %dx%d", TITLE, event.motion.x, event.motion.y);
                SDL_WM_SetCaption(axis , ICON_NAME );
                SDL_Flip(screen);
                continue;
            default:
                continue;
        }*/
    }
    SDL_FreeSurface(screen);
    SDL_Quit();
    return (0);
}