rendered paste bodystock IsValidWeapon(weaponid)
{
if (weaponid > 0 && weaponid < 19 || weaponid > 21 && weaponid < 47)
{
return 1;
}
return 0;
}
//stock cmd
if(strcmp(cmd, "/acw", true) == 0)
{
if (IsPlayerAdmin(playerid))
{
tmp = strtok(cmdtext, idx);
if (strlen(tmp)) {
SendClientMessage(playerid, 0xFF000000, "USAGE: /acw [PlayerID]");
return 1;
}
if(!IsPlayerConnected(giveplayerid))
{
SendClientMessage(playerid, 0xFF000000, "The user is not connected!");
return 1;
}
new slot, weap, ammo;
new storeweap[13], storeammo[47];
for(slot = 0; slot < 13; slot++);
{
GetPlayerWeaponData(playerid, slot, weap, ammo);
if (IsValidWeapon(weap))
{
storeweap[slot] = weap;
storeslot[slot] = slot;
}
if(storeslot[slot] == 0 && storeweap[slot] == 0) {
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer));
SendClientMessage(sendername, 0xFF0000, "%s person is unarmed in slot 0", playerid);
}
if(storeslot[slot] == 0 && storeweap[slot] == 1 {
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer));
SendClientMessage(sendername, 0xFF0000, "%s has brass knuckles in slot 0", playerid);
}
if(storeslot[slot] == 1 && storeweap[slot] == 2 {
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer));
SendClientMessage(sendername, 0xFF0000, "%s has a golf club in slot 1", playerid);
}
if(storeslot[slot] == 1 && storeweap[slot] == 3 {
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer));
SendClientMessage(sendername, 0xFF0000, "%s has a night stick in slot 1", playerid);
}
if(storeslot[slot] == 1 && storeweap[slot] == 4 {
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer));
SendClientMessage(sendername, 0xFF0000, "%s has a knife in slot 1", playerid);
}
if(storeslot[slot] == 1 && storeweap[slot] == 5 {
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer));
SendClientMessage(sendername, 0xFF0000, "%s has a bat in slot 3", playerid);
}
if(storeslot[slot] == 1 && storeweap[slot] == 6 {
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer));
SendClientMessage(sendername, 0xFF0000, "%s has a shovel in slot 1", playerid);
}
if(storeslot[slot] == 1 && storeweap[slot] == 7 {
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer));
SendClientMessage(sendername, 0xFF0000, "%s has a pool cue in slot 1", playerid);
}
if(storeslot[slot] == 1 && storeweap[slot] == 8 {
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer));
SendClientMessage(sendername, 0xFF0000, "%s has a --ATTN-katana--ATTN- in slot 1", playerid);
}
if(storeslot[slot] == 1 && storeweap[slot] == 9 {
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer));
SendClientMessage(sendername, 0xFF0000, "%s has a --ATTN-chainsaw--ATTN- in slot 1", playerid);
}
if(storeslot[slot] == 2 && storeweap[slot] == 22 {
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer));
SendClientMessage(sendername, 0xFF0000, "%s has a --ATTN-dual colts--ATTN- in slot 2", playerid);
}
if(storeslot[slot] == 2 && storeweap[slot] == 23 {
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer));
SendClientMessage(sendername, 0xFF0000, "%s has a sdpistol in slot 2", playerid);
}
if(storeslot[slot] == 2 && storeweap[slot] == 24 {
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer));
SendClientMessage(sendername, 0xFF0000, "%s has a deagle in slot 2", playerid);
}
if(storeslot[slot] == 3 && storeweap[slot] == 25 {
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer));
SendClientMessage(sendername, 0xFF0000, "%s has a shotgun in slot 3", playerid);
}
if(storeslot[slot] == 3 && storeweap[slot] == 26 {
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer));
SendClientMessage(sendername, 0xFF0000, "%s has --ATTN-dual sawnoffs--ATTN- in slot 3", playerid);
}
if(storeslot[slot] == 3 && storeweap[slot] == 27 {
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer));
SendClientMessage(sendername, 0xFF0000, "%s has --ATTN-SPAS-12--ATTN- in slot 3", playerid);
}
if(storeslot[slot] == 4 && storeweap[slot] == 28 {
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer));
SendClientMessage(sendername, 0xFF0000, "%s has --ATTN-dual sawnoffs--ATTN- in slot 4", playerid);
}
if(storeslot[slot] == 4 && storeweap[slot] == 29 {
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer));
SendClientMessage(sendername, 0xFF0000, "%s has a MP5 in slot 4", playerid);
}
if(storeslot[slot] == 4 && storeweap[slot] == 32 {
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer));
SendClientMessage(sendername, 0xFF0000, "%s has --ATTN-dual TEC9s--ATTN- in slot 4", playerid);
}
if(storeslot[slot] == 5 && storeweap[slot] == 30 {
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer));
SendClientMessage(sendername, 0xFF0000, "%s has a AK47 in slot 5", playerid);
}
if(storeslot[slot] == 5 && storeweap[slot] == 31 {
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer));
SendClientMessage(sendername, 0xFF0000, "%s has a M4 in slot 5", playerid);
}
if(storeslot[slot] == 6 && storeweap[slot] == 33 {
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer));
SendClientMessage(sendername, 0xFF0000, "%s has --ATTN-country rifle--ATTN- in slot 6", playerid);
}
if(storeslot[slot] == 6 && storeweap[slot] == 34 {
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer));
SendClientMessage(sendername, 0xFF0000, "%s has a sniper rifle in slot 6", playerid);
}
if(storeslot[slot] == 7 && storeweap[slot] == 35 {
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer));
SendClientMessage(sendername, 0xFF0000, "%s has a RPG in slot 7", playerid);
}
if(storeslot[slot] == 7 && storeweap[slot] == 36 {
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer));
SendClientMessage(sendername, 0xFF0000, "%s has a --ATTN-heat-seaking RPG--ATTN- in slot 7", playerid);
}
if(storeslot[slot] == 7 && storeweap[slot] == 37 {
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer));
SendClientMessage(sendername, 0xFF0000, "%s has a --ATTN-flamethrower--ATTN- in slot 7", playerid);
}
if(storeslot[slot] == 7 && storeweap[slot] == 38 {
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer));
SendClientMessage(sendername, 0xFF0000, "%s has a --ATTN-minigun--ATTN- in slot 7", playerid);
}
if(storeslot[slot] == 8 && storeweap[slot] == 16 {
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer));
SendClientMessage(sendername, 0xFF0000, "%s has --ATTN-grenades--ATTN- in slot 8", playerid);
}
if(storeslot[slot] == 8 && storeweap[slot] == 17 {
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer));
SendClientMessage(sendername, 0xFF0000, "%s has --ATTN-tear gas--ATTN- in slot 8", playerid);
}
if(storeslot[slot] == 8 && storeweap[slot] == 18 {
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer));
SendClientMessage(sendername, 0xFF0000, "%s has molotovs in slot 8", playerid);
}
if(storeslot[slot] == 8 && storeweap[slot] == 39 {
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer));
SendClientMessage(sendername, 0xFF0000, "%s has --ATTN-satchel charges--ATTN- in slot 8", playerid);
}
if(storeslot[slot] == 9 && storeweap[slot] == 41 {
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer));
SendClientMessage(sendername, 0xFF0000, "%s has spray paint in slot 9", playerid);
}
if(storeslot[slot] == 9 && storeweap[slot] == 42 {
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer));
SendClientMessage(sendername, 0xFF0000, "%s has a fire estinguisher in slot 9", playerid);
}
if(storeslot[slot] == 9 && storeweap[slot] == 43 {
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer));
SendClientMessage(sendername, 0xFF0000, "%s has a --ATTN-camera--ATTN- in slot 9", playerid);
}
if(storeslot[slot] == 10 && storeweap[slot] == 10 {
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer));
SendClientMessage(sendername, 0xFF0000, "%s has a dildo in slot 10", playerid);
}
if(storeslot[slot] == 10 && storeweap[slot] == 11 {
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer));
SendClientMessage(sendername, 0xFF0000, "%s has a dildo in slot 10", playerid);
}
if(storeslot[slot] == 10 && storeweap[slot] == 12 {
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer));
SendClientMessage(sendername, 0xFF0000, "%s has a dildo in slot 10", playerid);
}
if(storeslot[slot] == 10 && storeweap[slot] == 13 {
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer));
SendClientMessage(sendername, 0xFF0000, "%s has a dildo in slot 10", playerid);
}
if(storeslot[slot] == 10 && storeweap[slot] == 14 {
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer));
SendClientMessage(sendername, 0xFF0000, "%s has flowers in slot 10", playerid);
}
if(storeslot[slot] == 10 && storeweap[slot] == 15{
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer));
SendClientMessage(sendername, 0xFF0000, "%s has a cane in slot 10", playerid);
}
if(storeslot[slot] == 11 && storeweap[slot] == 44 {
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer));
SendClientMessage(sendername, 0xFF0000, "%s has --ATTN-nightvision goggles--ATTN- in slot 11", playerid);
}
if(storeslot[slot] == 11 && storeweap[slot] == 45 {
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer));
SendClientMessage(sendername, 0xFF0000, "%s has --ATTN-thermal goggles--ATTN- in slot 11", playerid);
}
if(storeslot[slot] == 11 && storeweap[slot] == 46 {
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer));
SendClientMessage(sendername, 0xFF0000, "%s has a parachute in slot 11", playerid);
}
if(storeslot[slot] == 12 && storeweap[slot] == 40 {
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerName(giveplayerid, giveplayerid, sizeof(giveplayer));
SendClientMessage(sendername, 0xFF0000, "%s has a --ATTN-detonator--ATTN- in slot 12", playerid);
}
else {
SendClientMessage(playerid, 0xFF000000, " you are not authorized to do this!");
}
}