All pastes #633621 Raw Edit

Etwas

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#633621 ·published 2007-07-25 20:50 UTC
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/* Copyright (C) 2006,2007 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*/

#include "../../sc_defines.h"

#define SPELL_SMASH		38761
#define SPELL_BLOW		33230
#define SPELL_WHIRLWIND 41061
#define SPELL_CHARGE	41581
#define SAY_AGGRO		"Go get killed"

struct MANGOS_DLL_DECL boss_maulgarAI : public ScriptedAI
{
    boss_gruulAI(Creature *c) : ScriptedAI(c) {EnterEvadeMode();}
    uint32 Smash_Timer;
    uint32 Blow_Timer;
    uint32 Whirlwind_Timer;
    uint32 Charge_Timer;
	uint32 Phase;
    bool InCombat;

    void EnterEvadeMode()
    {
        Smash_Timer= 30000;
        Blow_Timer= 40000;
        Whirlwind_Timer= 35000;
        Charge_Timer= 8000;
		Phase = 1;
        InCombat = false;

        m_creature->RemoveAllAuras();
        m_creature->DeleteThreatList();
        m_creature->CombatStop();
        DoGoHome();
    }

    void AttackStart(Unit *who)
    {
        if (!who)
            return;

        if (who->isTargetableForAttack() && who != m_creature)
        {
            //Begin attack
            DoStartMeleeAttack(who);

            if (!InCombat)
            {
                DoYell(SAY_AGGRO,LANG_UNIVERSAL,NULL);
                InCombat = true;
            }
        }
    }

    void MoveInLineOfSight(Unit *who)
    {
        if (!who || m_creature->getVictim())
            return;

        if (who->isTargetableForAttack() && who->isInAccessablePlaceFor(m_creature) && m_creature->IsHostileTo(who))
        {
            float attackRadius = m_creature->GetAttackDistance(who);
            if (m_creature->IsWithinDistInMap(who, attackRadius) && m_creature->GetDistanceZ(who) <= CREATURE_Z_ATTACK_RANGE && m_creature->IsWithinLOSInMap(who))
            {
                if(who->HasStealthAura())
                    who->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);

                //Begin attack
                DoStartMeleeAttack(who);

                if (!InCombat)
                {
                    DoYell(SAY_AGGRO,LANG_UNIVERSAL,NULL);
                    InCombat = true;
                }
            }
        }
    }

    void UpdateAI(const uint32 diff)
    {
        //Return since we have no target
        if (!m_creature->SelectHostilTarget())
            return;

        //Check if we have a current target
        if(m_creature->getVictim() && m_creature->isAlive())
        {
            //Arcing Smash
            if (Smash_Timer < diff )
            {
                DoCast(m_creature->getVictim(),SPELL_SMASH);
                Smash_Timer = 30000;
            }else Smash_Timer -= diff;

            // Mighty Blow
            if (Blow_Timer < diff)
            {        
			    DoCast(m_creature->getVictim(),SPELL_BLOW); 
                Blow_Timer= 8000;
            }else Blow_Timer -= diff;

            // Whirlwind
            if (Whirlwind_Timer < diff )
            {
                DoCast(m_creature->getVictim(),SPELL_WHIRLWIND);

                Whirlwind_Timer = 45000;
            }else Whirlwind_Timer -= diff;

            // Random Charge
            if (Charge_Timer < diff && Phase == 2)
            {
                Unit* target = NULL;
                target = SelectUnit(SELECT_TARGET_RANDOM,0);
                
                if(target)
                    DoCast(target,SPELL_CHARGE);

                Charge_Timer =40000;
            }else Charge_Timer -= diff;

            // Phase 2 Random Charging
            if (m_creature->GetHealth() <= m_creature->GetMaxHealth() / 2)
            {
				Phase = 2;
			}

                        // resets everything
                        //m_creature->m_canMove = true;
                        Smash_Timer= 30000;
                        Blow_Timer= 40000;
                        Whirlwind_Timer= 35000;
                        Charge_Timer= 8000;
		                Phase = 1;
                        InCombat = false;
            }
            DoMeleeAttackIfReady();
        }
    };

CreatureAI* GetAI_boss_maulgar(Creature *_Creature)
{
    return new boss_maulgarAI (_Creature);
}


void AddSC_boss_maulgar()
{
    Script *newscript;
    newscript = new Script;
    newscript->Name="boss_maulgar";
    newscript->GetAI = GetAI_boss_maulgar;
    m_scripts[nrscripts++] = newscript;
}