rendered paste body public bool PickUpCorpseWait()
{
// Corpse doesn't exist, or was already picked up
if (this.Hero.CorpseUID == 0)
return true;
this.Diablo.Sender.SendToGameClient(new GameClient.UnitInteract(UnitType.NPC, this.Hero.CorpseUID).Data);
PacketConfirmation confirmation = delegate(object packet)
{
GameServer.RemoveGroundUnit groundUnit = packet as GameServer.RemoveGroundUnit;
if (groundUnit.UID != this.Hero.CorpseUID)
{
// Corpse no longer exists now, set to 0
this.Hero.CorpseUID = 0;
return true;
}
else
return false;
};
return this.WaitForPacket(GameServerPacket.RemoveGroundUnit, confirmation, 5000);
}