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public c v1 · immutable
#632340 ·published 2007-07-24 20:07 UTC
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/* * Copyright (c) 2007, Wesley Hearn *  * All rights reserved. *  * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: *  *  * Redistributions of source code must retain the above copyright notice, *    this list of conditions and the following disclaimer. *  * Redistributions in binary form must reproduce the above copyright notice, *    this list of conditions and the following disclaimer in the documentation and/or *    other materials provided with the distribution. *  * Neither the name of the product nor the names of its contributors may be *    used to endorse or promote products derived from this software without specific *    prior written permission. *  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * main.hpp - <DATE> - Main header. * * TODO: Comment on how this file works :) - July 15 2007 3:16pm */ #ifndef MAIN_HPP_#define MAIN_HPP_#ifndef null#define null NULL#endif// For our own sleep function// Faster in house and don't have to keep up with cross platform headers#include <time.h>// Main irrlicht header.#include <irrlicht.h>// Names spaces - O.K. i hate doing <blah>::<function>using namespace irr;using namespace core;using namespace scene;using namespace video;using namespace io;using namespace gui;// Game state enumenum GameState{	MAIN_MENU = 0,	LOADING,	IN_WORLD,	GAMESTATE_MAX};extern GameState GS;// For the Menu stateenum MENU{	TOP_MENU = 0,	NEW_GAME,//	LOAD_GAME,	OPTIONS,//	QUIT,	NONE,	MENU_MAX};extern MENU menuState;// Class prototypes - VERY IMPORTANT// When you make a new class add it HERE!extern class Client client;extern class Config config;extern class Input input;extern class World world;extern class Menu menu;// See the Class noteextern struct Settings settings;// Include other headers.// The Reason for the class is some of these files need other classes// So instead of including all the headers in all the files this is easier.// Bullet/*#include <LinearMath/btVector3.h>#include <LinearMath/btMatrix3x3.h>#include <LinearMath/btTransform.h>#include <LinearMath/btQuickprof.h>#include <LinearMath/btAlignedObjectArray.h>#include <btBulletDynamicsCommon.h>#include <GIMPACT/Bullet/btGImpactShape.h>#include <GIMPACT/Bullet/btGImpactCollisionAlgorithm.h>*/#include <client.hpp>#include <config.hpp>#include <input.hpp>#include <world.hpp>#include <menu.hpp>#endif /*MAIN_HPP_*/