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#631794 ·published 2007-07-24 10:41 UTC
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[22:33] *** me ***: I dont know Korean -.-
[22:33] *** the other dude ***: you got the right place, I think
[22:33] *** the other dude ***: that person over there is...
[22:33] *** me ***: We have been using Haeleth (haeleth.net) toolkit RLDev
[22:33] *** the other dude ***: the team leader of korean team that did kanon translation long time ago
[22:33] *** me ***: with his library "rlBabel"
[22:33] *** me ***: for English variable-width, and word wrapping
[22:33] *** the other dude ***: hmm...
[22:33] *** me ***: However
[22:34] *** me ***: RLDev does not work with Little Busters demo
[22:34] *** the other dude ***: well, most korean teams make their own tools
[22:34] *** me ***: because of new RealLive opcode
[22:34] *** me ***: yes
[22:34] *** the other dude ***: so i don't know much about general toolkit
[22:34] *** me ***: I was wondering if you had already started on Little Busters translation
[22:35] *** me ***: I have already asked KeyFC, Chinese Key Fan Club
[22:35] *** the other dude ***: in fact, i'm just the one who helped little on this team's Tears To Tiara programming
[22:35] *** the other dude ***: so, don't know much about the team itself
[22:35] *** me ***: oh
[22:35] *** me ***: well I just saw this address on your site
[22:35] *** the other dude ***: this email address?
[22:36] *** me ***: Could you ask?
[22:36] *** the other dude ***: ask what?
[22:36] *** the other dude ***: about little busters?
[22:36] *** me ***: yes
[22:36] *** me ***: or about the programming for Key games in general
[22:36] *** me ***: are there other korean teams doing translations of other Key games?
[22:36] *** me ***: (Air, Clannad...)
[22:36] *** the other dude ***: there are a lot of teams in korea...
[22:37] *** the other dude ***: and about kanon, two teams already did it long time ago
[22:37] *** me ***: hmm
[22:37] *** the other dude ***: i think this team did adult version
[22:37] *** me ***: could I get their website?
[22:37] *** the other dude ***: and some other team did all-age version
[22:37] *** me ***: do you know if it was 'Standard Edition"
[22:37] *** the other dude ***: that was about 3~4 years ago, so i don't know,
[22:37] *** me ***: oh
[22:38] *** the other dude ***: but let me ask...
[22:38] *** me ***: probably not
[22:38] *** me ***: thanks
[22:38] *** the other dude ***: ah
[22:38] *** the other dude ***: definitely not SE
[22:38] *** me ***: oh well
[22:38] *** me ***: um
[22:38] *** the other dude ***: as far as i know..
[22:38] *** me ***: what about Clannad, Planetarian, Tomoyo after
[22:38] *** the other dude ***: those games used reallive engine
[22:39] *** the other dude ***: since that's generally used engine, if you can find some toolkit for that
[22:39] *** me ***: Original used AVG (AVG3216, AVG3217)
[22:39] *** the other dude ***: i think you will be able to do that
[22:39] *** the other dude ***: yep
[22:39] *** me ***: SE and clannad
[22:39] *** the other dude ***: originally used that, but not now
[22:39] *** me ***: used Reallive, (REALLIVE)
[22:40] *** the other dude ***: i heard there
[22:40] *** the other dude ***: there's some general toolkit for reallive
[22:40] *** me ***: oh
[22:40] *** me ***: hmm
[22:40] *** the other dude ***: haven't seen that by myself thou
[22:40] *** me ***: oh
[22:40] *** the other dude ***: at least, i'm not interested in key games...
[22:41] *** me ***: could you ask about it?
[22:41] *** the other dude ***: reallive toolkit?
[22:41] *** me ***: yes
[22:41] *** me ***: i would be very thankful if you did
[22:41] *** the other dude ***: ah, he's back
[22:41] *** me ***: it might not help much, but it helps to see the approach others did
[22:42] *** the other dude ***: first... he says
[22:42] *** the other dude ***: he does not have any plan for recent key games...
[22:42] *** me ***: ok
[22:42] *** the other dude ***: and, he doesn't seem to have reallive tools
[22:42] *** me ***: oh
[22:43] *** the other dude ***: but he says he has avg32 tools...
[22:43] *** the other dude ***: by the way...
[22:43] *** me ***: hm?
[22:43] *** the other dude ***: you know
[22:43] *** the other dude ***: japanese use 2 byte char
[22:44] *** me ***: yes, and so do korean and chinese
[22:44] *** the other dude ***: while english uses 1 byte
[22:44] *** the other dude ***: well, to be exact
[22:44] *** the other dude ***: korean uses 1 byte and 2 bytes mixed
[22:44] *** the other dude ***: although all kr letters use 2 bytes
[22:44] *** me ***: were interested in trying to implement rlBabel
[22:44] *** me ***: back into another codebase
[22:44] *** the other dude ***: punctuations and spaces use 1 byte char
[22:44] *** me ***: that works with Little Busters
[22:45] *** me ***: because a library already exists to handle the English part
[22:45] *** me ***: and for codepage type things
[22:45] *** the other dude ***: hmm
[22:45] *** me ***: we can put everything into Unicode or something
[22:45] *** the other dude ***: well, since i don't know much about it, i can say..
[22:46] *** the other dude ***: and, if you are using such toolkit
[22:46] *** the other dude ***: i don't think you can find any useful information from korean teams...
[22:47] *** the other dude ***: for some reason, all korean teams tend to keep their own knowledge secret
[22:48] *** the other dude ***: and, even if you get any info, i don't think it will be easy to implement that to the toolkit itself
[22:48] *** me ***: KeyFC's programmer was pretty open about how his tool works...
[22:48] *** me ***: yes i know
[22:48] *** me ***: hmm
[22:48] *** me ***: well, just to have a look, can I see the korean avg32 tools?
[22:48] *** the other dude ***: let me ask...
[22:50] *** me ***: oh, um, why in Korean, example 'Kanon' is written in hangul, rather than english or something?
[22:50] *** the other dude ***: well
[22:51] *** the other dude ***: probably the team just decided so... i don't thou
[22:51] *** the other dude ***: i don't know why thou
[22:51] *** me ***: ok
[22:51] *** the other dude ***: about avg32 tool
[22:51] *** the other dude ***: that tool is proprietary for that team, and...
[22:52] *** the other dude ***: the programmer who made that is currently not available, so
[22:52] *** the other dude ***: he says he can't give that to you now without the permission
[22:55] *** the other dude ***: looks like the other team that did other version of kanon...
[22:55] *** the other dude ***: doesn't seem to have the homepage
[23:00] *** the other dude ***: are you there?
[23:00] *** the other dude ***: do you have any homepage or something?
[23:03] *** me ***: sorry
[23:03] *** the other dude ***: anyway... it's already past midnight here... so i should go to sleep
[23:03] *** me ***: back
[23:03] *** me ***: http://radicalr.pestermom.com
[23:03] *** me ***: ok then
[23:03] *** the other dude ***: if you have any quick question...
[23:03] *** me ***: 11.03pm here
[23:03] *** the other dude ***: hmm...
[23:03] *** the other dude ***: eastern time zone?
[23:04] *** the other dude ***: ah
[23:04] *** the other dude ***: pm
[23:04] *** the other dude ***: anyway, if you have any contact info in that page, i will let you know if i find some info about that
[23:04] *** the other dude ***: although i cannot give you any definite promise
[23:05] *** me ***: im in taiwan right now
[23:05] *** me ***: well
[23:05] *** me ***: we do have an IRC channel
[23:05] *** the other dude ***: i see
[23:05] *** me ***: and i can try to sign on here
[23:05] *** me ***: if you like
[23:05] *** the other dude ***: hmm
[23:05] *** me ***: you can email me -
[23:05] *** me ***: methacycline@gmail.com
[23:05] *** the other dude ***: ok
[23:05] *** me ***: thanks very much for all the information
[23:05] *** me ***: it was very helpful
[23:05] *** the other dude ***: i think
[23:05] *** the other dude ***: you need some tool for reallive, right?
[23:05] *** me ***: yes
[23:06] *** the other dude ***: i will let you know if i find that
[23:06] *** the other dude ***: but if what i heard about is some team's own tools,
[23:06] *** the other dude ***: then i won't be able to get it
[23:06] *** me ***: ok
[23:06] *** me ***: thanks very much
[23:06] *** the other dude ***: if i find some general tools, i will send you that to above address
[23:07] *** the other dude ***: but don't expect too much...
[23:07] *** me ***: ok
[23:07] *** the other dude ***: then see you later