rendered paste bodymember ShouldEquip(string ItemGUID)
{
if ${This.NewItemWeight[${ItemGUID}]} > ${This.CurrentItemWeight[${Item[${ItemGUID}].EquipSlot}]}
{
return TRUE
}
return FALSE
}
member CurrentItemWeight(string MyEquipSlot)
{
return ${Math.Calc[${Me.Equip[${MyEquipSlot}].${PrimStat}} + (${Me.Equip[${MyEquipSlot}].${SecStat}}*.9) + (${Me.Equip[${MyEquipSlot}].Armor}*${This.ClassArmorWeight})]}
}
member NewItemWeight(string NewItemGUID)
{
return ${Math.Calc[${Item[${NewItemGUID}].${PrimStat}} + (${Item[${NewItemGUID}].${SecStat}}*.9) + (${Item[${NewItemGUID}].Armor}*${This.ClassArmorweight})]}
}
member ClassArmorWeight()
{
if ${Me.Class.Equal[Warrior]} || ${Me.Class.Equal[Paladin]}
{
return .75
}
if ${Me.Class.Equal[Rogue]} || ${Me.Class.Equal[Shaman]} || ${Me.Class.Equal[Hunter]}
{
return .4
}
if ${Me.Class.Equal[Warlock]} || ${Me.Class.Equal[Priest]} || ${Me.Class.Equal[Mage]}
{
return .25
}
}
method AutoEquip()
{
variable int counter = 1
variable guidlist ItemSearch
;For now, using PrimStat and SecStat as the stat vars
This:SetArmorType()
ItemSearch:Search[-items,-inventory]
echo "AutoEquip: ItemSearch Count - ${ItemSearch.Count}, ItemSearch[${Math.Calc[${ItemSearch.Count}-1]}] - ${ItemSearch[${Math.Calc[${ItemSearch.Count}-1]}]}"
do
{
if ${ItemSearch[${counter}].SubType.Equal[${ArmorType}]}
{
if ${This.ShouldEquip[${ItemSearch[${counter}].GUID}]
{
ItemSearch[${counter}]:Use
WoWScript EquipPendingItem(0)
}
}
counter:Inc
}
while ${ItemSearch[${counter}](exists)}
}