rendered paste body### My launch script ###
> cat ghozt.launch.UT.txt
#!/bin/sh
#/usr/bin/screen -m -d -S FSKMainServer \
/usr/local/games/OpenArena/ioUrTded.i386 \
+set dedicated 2 \
+set net_IP 192.168.1.110 \
+set net_port 27960 \
+set vm_game 2 \
+set sv_battle 0 \
+set vm_ui 2 \
+set vm_cgame \
+set com_zonemegs 32 \
+cvar_restart \
+set com_hunkmegs 56 \
+set gamestartup \"`date +"%D %T"`\" \
+set fs_basepath /usr/local/games/OpenArena \
+set ttycon 0 \
+set fs_homepath /home/takosan/.q3a \
+exec server.cfg
### Output when trying to run launch script ###
ioQ3 1.33urt linux-i386 Apr 2 2007
----- FS_Startup -----
Current search path:
/home/takosan/.q3a/q3ut4
/usr/local/games/OpenArena/q3ut4/zpak000.pk3 (6139 files)
/usr/local/games/OpenArena/q3ut4/ut4_sliema.pk3 (335 files)
/usr/local/games/OpenArena/q3ut4/ut4_paradise.pk3 (142 files)
/usr/local/games/OpenArena/q3ut4
/home/takosan/.q3a/baseq3
/usr/local/games/OpenArena/baseq3
----------------------
6616 files in pk3 files
execing default.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
--- Common Initialization Complete ---
Opening IP socket: 192.168.1.110:27960
Hostname: pan.local
IP: 192.168.1.110
usage: set <variable> <value>
execing server.cfg
g_gametype will be changed upon restarting.
------ Server Initialization ------
Server: ut4_riyadh
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
/home/takosan/.q3a/q3ut4
/usr/local/games/OpenArena/q3ut4/zpak000.pk3 (6139 files)
/usr/local/games/OpenArena/q3ut4/ut4_sliema.pk3 (335 files)
/usr/local/games/OpenArena/q3ut4/ut4_paradise.pk3 (142 files)
/usr/local/games/OpenArena/q3ut4
/home/takosan/.q3a/baseq3
/usr/local/games/OpenArena/baseq3
----------------------
13232 files in pk3 files
Loading vm file vm/qagame.qvm...
VM file qagame compiled to 1866847 bytes of code
qagame loaded in 34522752 bytes on the hunk
------- Game Initialization -------
gamename: q3ut4
gamedate: Mar 31 2007
------------------------------------------------------------
InitGame: \g_matchmode\0\g_gametype\3\sv_maxclients\12\sv_floodprotect\1\g_warmup\5\capturelimit\0\sv_hostname\The All-Seeing Eye\g_followstrict\1\fraglimit\10\timelimit\30\g_cahtime\60\g_swaproles\0\g_roundtime\3\g_bombexplodetime\40\g_bombdefusetime\10\g_hotpotato\2\g_waverespawns\0\g_redwave\15\g_bluewave\15\g_respawndelay\8\g_suddendeath\1\g_maxrounds\0\g_friendlyfire\2\g_allowvote\836795391\g_armbands\1\sv_battleye\1\version\ioQ3 1.33urt linux-i386 Apr 2 2007\dmflags\0\protocol\68\mapname\ut4_riyadh\sv_privateClients\6\sv_minRate\0\sv_maxRate\0\sv_minPing\0\sv_maxPing\0\sv_allowDownload\0\sv_dlURL\http://192.168.1.110/maps\ Admin\EyeInTheSky\ Email\eye@ball.red\g_maxGameClients\0\g_deadchat\1\g_gear\0\g_teamnamered\Psycho's\g_teamnameblue\the Squad\g_survivorrule\0\gamename\q3ut4\g_needpass\0\g_enableDust\0\g_enableBreath\0\g_antilagvis\0\g_survivor\0\g_enablePrecip\0\g_modversion\4.0
Warmup:
2 teams with 128 entities
-----------------------------------
********************
ERROR: Failed to load BattlEye Server
********************
----- Server Shutdown (Server crashed: Failed to load BattlEye Server) -----
Resolving master.urbanterror.net
master.urbanterror.net resolved to 74.53.204.82:27950
Sending heartbeat to master.urbanterror.net
Resolving master2.urbanterror.net
Couldn't resolve address: master2.urbanterror.net
Resolving master.quake3arena.com
master.quake3arena.com resolved to 192.246.40.56:27950
Sending heartbeat to master.quake3arena.com
Sending heartbeat to master.urbanterror.net
Sending heartbeat to master.quake3arena.com
==== ShutdownGame ====
ShutdownGame:
------------------------------------------------------------
---------------------------
sv_battleye will be changed upon restarting.