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public text v1 · immutableint list = glGenList(1);
glNewList(list,GL_COMPILE);
glColor3f(0f,1f,0f);
glBegin(GL_TRIANGLES);
glVertex3d(0f,1f,0f);
glVertex3d(-1f,-1f,0f);
glVertex3d(1f,-1f,0f);
glEnd();
glEndList();int list = glGenList(1);
glNewList(list,GL_COMPILE);
glColor3f(0f,1f,0f);
glBegin(GL_TRIANGLES);
glVertex3d(0f,1f,0f);
glVertex3d(-1f,-1f,0f);
glVertex3d(1f,-1f,0f);
glEnd();
glEndList();