Anonymous
public text v1 · immutableGl.glNewList(0, Gl.GL_COMPILE);
Gl.glColor3f(0,1,0);
Gl.glBegin(Gl.GL_TRIANGLES);
Gl.GlVertex3d(0,1,0,);
Gl.GlVertex3d(-1,-1,0,);
Gl.GlVertex3d(1,-1,0,);
Gl.glEnd();
Gl.glEndList();Gl.glNewList(0, Gl.GL_COMPILE);
Gl.glColor3f(0,1,0);
Gl.glBegin(Gl.GL_TRIANGLES);
Gl.GlVertex3d(0,1,0,);
Gl.GlVertex3d(-1,-1,0,);
Gl.GlVertex3d(1,-1,0,);
Gl.glEnd();
Gl.glEndList();