rendered paste bodyIndex: src/qcommon/cmodel.c===================================================================--- src/qcommon/cmodel.c (Revision 10007)+++ src/qcommon/cmodel.c (Arbeitskopie)@@ -207,7 +207,7 @@ static tnode_t *tnode_p; static byte stf; static byte tfList[HEIGHT][WIDTH][WIDTH];-static byte tf;+static byte tf; /**< test flag */ static void CM_MakeTnodes(void); static void CM_InitBoxHull(void);@@ -2500,10 +2500,29 @@ { byte **p; int i;+ byte size;- for (i = 0, p = map->fblist; i < map->fblength; i++, p++)- if (x == (*p)[0] && y == (*p)[1] && z == (*p)[2])- return qtrue;+ for (i = 0, p = map->fblist; i < map->fblength / 2; i++, p += 2) {+ size = (*p)[3]; /* the list is pos3_t + byte - so the fourth byte is the size */+ if (x == (*p)[0] && y == (*p)[1] && z == (*p)[2]) {+ switch (size) {+ case 0:+ case ACTOR_SIZE_NORMAL:+ return qtrue;+ case ACTOR_SIZE_UGV:+ if (Grid_CheckForbidden(map, x - 1, y, z))+ return qtrue;+ if (Grid_CheckForbidden(map, x - 1, y - 1, z))+ return qtrue;+ if (Grid_CheckForbidden(map, x, y - 1, z))+ return qtrue;+ break;+ default:+ Com_Printf("Grid_CheckForbidden: unknown size: %i\n", size);+ return qfalse;+ }+ }+ } return qfalse; }@@ -2610,9 +2629,8 @@ * @param[in] fb_length Length of forbidden list * @sa Grid_MoveMarkRoute * @sa G_MoveCalc- * @todo size is unused right now - this needs to change (2x2 units) */-void Grid_MoveCalc (struct routing_s *map, pos3_t from, int size, int distance, byte ** fb_list, int fb_length)+void Grid_MoveCalc (struct routing_s *map, pos3_t from, int distance, byte ** fb_list, int fb_length) { int xl, xh, yl, yh; int i;Index: src/qcommon/cmodel.h===================================================================--- src/qcommon/cmodel.h (Revision 10006)+++ src/qcommon/cmodel.h (Arbeitskopie)@@ -61,7 +61,7 @@ extern struct routing_s svMap, clMap; void Grid_RecalcRouting(struct routing_s *map, const char *name, const char **list);-void Grid_MoveCalc(struct routing_s *map, pos3_t from, int size, int distance, byte ** fb_list, int fb_length);+void Grid_MoveCalc(struct routing_s *map, pos3_t from, int distance, byte ** fb_list, int fb_length); void Grid_MoveStore(struct routing_s *map); int Grid_MoveLength(struct routing_s *map, pos3_t to, qboolean stored); int Grid_MoveNext(struct routing_s *map, pos3_t from);Index: src/game/g_ai.c===================================================================--- src/game/g_ai.c (Revision 10006)+++ src/game/g_ai.c (Arbeitskopie)@@ -284,7 +284,7 @@ guete += GUETE_CLOSE_IN - move < 0 ? 0 : GUETE_CLOSE_IN - move; /* search hiding spot */- G_MoveCalc(0, to, (ent->type == ET_UGV)?2:1, HIDE_DIST);+ G_MoveCalc(0, to, HIDE_DIST); ent->pos[2] = to[2]; minX = to[0] - HIDE_DIST > 0 ? to[0] - HIDE_DIST : 0; minY = to[1] - HIDE_DIST > 0 ? to[1] - HIDE_DIST : 0;@@ -409,7 +409,7 @@ float guete, best; /* calculate move table */- G_MoveCalc(0, ent->pos, (ent->type == ET_UGV)?2:1, MAX_ROUTE);+ G_MoveCalc(0, ent->pos, MAX_ROUTE); gi.MoveStore(gi.map); /* set borders */Index: src/game/g_local.h===================================================================--- src/game/g_local.h (Revision 10006)+++ src/game/g_local.h (Arbeitskopie)@@ -323,7 +323,7 @@ qboolean G_ClientCanReload(player_t *player, int entnum, shoot_types_t st); void G_ClientGetWeaponFromInventory(player_t *player, int entnum, qboolean quiet); void G_ClientMove(player_t * player, int team, int num, pos3_t to, qboolean stop, qboolean quiet);-void G_MoveCalc(int team, pos3_t from, int size, int distance);+void G_MoveCalc(int team, pos3_t from, int distance); void G_ClientInvMove(player_t * player, int num, int from, int fx, int fy, int to, int tx, int ty, qboolean checkaction, qboolean quiet); qboolean G_FrustumVis(edict_t * from, vec3_t point);Index: src/game/game.h===================================================================--- src/game/game.h (Revision 10006)+++ src/game/game.h (Arbeitskopie)@@ -157,7 +157,7 @@ int (IMPORT *TestLine) (vec3_t start, vec3_t stop); float (IMPORT *GrenadeTarget) (vec3_t from, vec3_t at, float speed, qboolean launched, qboolean rolled, vec3_t v0);- void (IMPORT *MoveCalc) (struct routing_s * map, pos3_t from, int size, int distance, byte ** fb_list, int fb_length);+ void (IMPORT *MoveCalc) (struct routing_s * map, pos3_t from, int distance, byte ** fb_list, int fb_length); void (IMPORT *MoveStore) (struct routing_s * map); int (IMPORT *MoveLength) (struct routing_s * map, pos3_t to, qboolean stored); int (IMPORT *MoveNext) (struct routing_s * map, pos3_t from);Index: src/game/g_client.c===================================================================--- src/game/g_client.c (Revision 10006)+++ src/game/g_client.c (Arbeitskopie)@@ -1174,8 +1174,10 @@ if (!ent->inuse) continue; /* dead ugv will stop walking, too */- if (((ent->type == ET_ACTOR && !(ent->state & STATE_DEAD)) || ent->type == ET_UGV) && (ent->visflags & vis_mask))+ if (((ent->type == ET_ACTOR && !(ent->state & STATE_DEAD)) || ent->type == ET_UGV) && (ent->visflags & vis_mask)) { fb_list[fb_length++] = ent->pos;+ fb_list[fb_length++] = (byte*)&ent->fieldSize;+ } } if (fb_length > MAX_EDICTS)@@ -1189,10 +1191,10 @@ * @param[in] distance The distance to calculate the move for. * @sa G_BuildForbiddenList */-void G_MoveCalc (int team, pos3_t from, int size, int distance)+void G_MoveCalc (int team, pos3_t from, int distance) { G_BuildForbiddenList(team);- gi.MoveCalc(gi.map, from, size, distance, fb_list, fb_length);+ gi.MoveCalc(gi.map, from, distance, fb_list, fb_length); }@@ -1242,7 +1244,7 @@ return; /* calculate move table */- G_MoveCalc(visTeam, ent->pos, (ent->type == ET_UGV)?2:1, MAX_ROUTE);+ G_MoveCalc(visTeam, ent->pos, MAX_ROUTE); length = gi.MoveLength(gi.map, to, qfalse); /* length of ROUTING_NOT_REACHABLE means not reachable */Index: src/client/client.h===================================================================--- src/client/client.h (Revision 10006)+++ src/client/client.h (Arbeitskopie)@@ -682,7 +682,7 @@ extern int actorMoveLength; extern invList_t invList[MAX_INVLIST];-extern byte *fb_list[MAX_EDICTS];+extern byte *fb_list[MAX_EDICTS * 2]; extern int fb_length; void MSG_Write_PA(player_action_t player_action, int num, ...);Index: src/client/cl_actor.c===================================================================--- src/client/cl_actor.c (Revision 10007)+++ src/client/cl_actor.c (Arbeitskopie)@@ -1905,13 +1905,13 @@ /** * @brief A list of locations that cannot be moved to.- *+ * @note Pointer to le->pos or edict->pos followed by le->fieldSize or edict->fieldSize * @see CL_BuildForbiddenList */-byte *fb_list[MAX_EDICTS];+byte *fb_list[MAX_EDICTS * 2]; /** * @brief Current length of fb_list.- *+ * @note all byte pointers in the fb_list list (pos + fieldSize) * @see fb_list */ int fb_length;@@ -1936,12 +1936,14 @@ if (!le->inuse || le->invis) continue; /* dead ugv will stop walking, too */- if ((!(le->state & STATE_DEAD) && le->type == ET_ACTOR) || le->type == ET_UGV)+ if ((!(le->state & STATE_DEAD) && le->type == ET_ACTOR) || le->type == ET_UGV) { fb_list[fb_length++] = le->pos;+ fb_list[fb_length++] = (byte*)&le->fieldSize;+ } } #ifdef PARANOID- if (fb_length > MAX_EDICTS)+ if (fb_length / 2 > MAX_EDICTS) Com_Error(ERR_DROP, "CL_BuildForbiddenList: list too long"); #endif }@@ -1991,7 +1993,7 @@ { if (selActor && selActor == le) { CL_BuildForbiddenList();- Grid_MoveCalc(map, le->pos, (le->type == ET_UGV)?2:1, distance, fb_list, fb_length);+ Grid_MoveCalc(map, le->pos, distance, fb_list, fb_length); CL_ResetActorMoveLength(); } }