All pastes #630489 Raw Edit

Stuff

public c v1 · immutable
#630489 ·published 2007-07-23 07:48 UTC
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Index: src/qcommon/cmodel.c===================================================================--- src/qcommon/cmodel.c	(Revision 10006)+++ src/qcommon/cmodel.c	(Arbeitskopie)@@ -130,9 +130,9 @@  * 	0x20	0010 0000	connection to -x	(height ignored?)  * 	0x40	0100 0000	connection to +y	(height ignored?)  * 	0x80	1000 0000	connection to -y	(height ignored?)- *+ *  * 	See "h = map->route[z][y][x] & 0x0F;" and "if (map->route[az][ay][ax] & 0x0F) > h)" in CM_TestConnection- * 	0x0F	0000 1111	some height info?+ * 	0x0F	0000 1111	some height info?  *  * FALL  * 	Information about how much you'll fall down from x,y position?@@ -140,7 +140,7 @@  *	See "while (map->fall[ny][nx] & (1 << z)) z--;" in Grid_MoveMark  *  * STEP- *+ *  *	0000 0000  *	Each bit SEEMS (!) to represent an info about one height (z) level (at position x,y)  *	Access with "step[y][x] & (1 << z)"@@ -2496,7 +2496,7 @@  * @return qtrue if the field is in the forbidden list and one can't walk there, otehrwise qfalse.  * @todo Extend to support 2x2 units such as UGVs. See also Grid_MoveCalc.  */-static qboolean Grid_CheckForbidden (struct routing_s * map, int x, int y, int z)+static qboolean Grid_CheckForbidden (struct routing_s * map, int x, int y, int z, int size) { 	byte **p; 	int i;@@ -2519,7 +2519,7 @@  * @param[in] ol  * @sa Grid_CheckForbidden  */-static void Grid_MoveMark (struct routing_s *map, int x, int y, int z, int dv, int h, int ol)+static void Grid_MoveMark (struct routing_s *map, int x, int y, int z, int dv, int h, int ol, int size) { 	int nx, ny, sh, l; 	int dx, dy;@@ -2543,7 +2543,7 @@ 	if (dy < 0 && !(map->route[z][y][x] & 0x80)) 		return; 	if (dv > 3 && !((map->route[z][y + dy][x] & (dx > 0 ? 0x10 : 0x20)) && (map->route[z][y][x + dx] & (dy > 0 ? 0x40 : 0x80))-	  && !Grid_CheckForbidden(map, x, y + dy, z) && !Grid_CheckForbidden(map, x + dx, y, z)))+	  && !Grid_CheckForbidden(map, x, y + dy, z, size) && !Grid_CheckForbidden(map, x + dx, y, z, size))) 		return; 	/* height checks */@@ -2557,7 +2557,7 @@ 		return; 	/* test for forbidden areas */-	if (Grid_CheckForbidden(map, nx, ny, z))+	if (Grid_CheckForbidden(map, nx, ny, z, size)) 		return; 	/* store move */@@ -2572,10 +2572,10 @@  * @param[in] xl  * @param[in] yl  * @param[in] xh- * @param[in] xh-  * @sa Grid_MoveMark+ * @param[in] xh+ * @sa Grid_MoveMark  */-static void Grid_MoveMarkRoute (struct routing_s *map, int xl, int yl, int xh, int yh)+static void Grid_MoveMarkRoute (struct routing_s *map, int xl, int yl, int xh, int yh, int size) { 	int x, y, z, h; 	int dv, l;@@ -2595,7 +2595,7 @@ 					/* test the next connections */ 					for (dv = 0; dv < DIRECTIONS; dv++)-						Grid_MoveMark(map, x, y, z, dv, h, l);+						Grid_MoveMark(map, x, y, z, dv, h, l, size); 				} }@@ -2612,7 +2612,7 @@  * @sa G_MoveCalc  * @todo size is unused right now - this needs to change (2x2 units)  */-void Grid_MoveCalc (struct routing_s *map, pos3_t from, int size, int distance, byte ** fb_list, int fb_length)+void Grid_MoveCalc (struct routing_s *map, pos3_t from, int size, int distance, byte ** fb_list, int fb_length, int size) { 	int xl, xh, yl, yh; 	int i;@@ -2647,7 +2647,7 @@ 		if (yh < WIDTH - 1) 			yh++;-		Grid_MoveMarkRoute(map, xl, yl, xh, yh);+		Grid_MoveMarkRoute(map, xl, yl, xh, yh, size); 		/* swap test flag */ 		stf = tf;Index: src/game/game.h===================================================================--- src/game/game.h	(Revision 10006)+++ src/game/game.h	(Arbeitskopie)@@ -157,7 +157,7 @@ 	int (IMPORT *TestLine) (vec3_t start, vec3_t stop); 	float (IMPORT *GrenadeTarget) (vec3_t from, vec3_t at, float speed, qboolean launched, qboolean rolled, vec3_t v0);-	void (IMPORT *MoveCalc) (struct routing_s * map, pos3_t from, int size, int distance, byte ** fb_list, int fb_length);+	void (IMPORT *MoveCalc) (struct routing_s * map, pos3_t from, int size, int distance, byte ** fb_list, int fb_length, int size); 	void (IMPORT *MoveStore) (struct routing_s * map); 	int (IMPORT *MoveLength) (struct routing_s * map, pos3_t to, qboolean stored); 	int (IMPORT *MoveNext) (struct routing_s * map, pos3_t from);Index: src/client/cl_menu.c===================================================================--- src/client/cl_menu.c	(Revision 10006)+++ src/client/cl_menu.c	(Arbeitskopie)@@ -2079,6 +2079,7 @@ 	const char* oldFont = NULL; 	char *cur, *tab, *end; 	int x1, y1; /* variable x and y position */+	const int scrollbarWidth = 20; 	Q_strncpyz(textCopy, text, MAX_MENUTEXTLEN); 	cur = textCopy;@@ -2135,7 +2136,7 @@ 			/*Com_Printf("tab - first part - node->textLines: %i \n", node->textLines);*/ 			if (node) 				node->textLines++;-			re.FontDrawString(font, node->align, x1, y1, x, y, width, height, node->texh[0], cur, node->height, node->textScroll, &node->textLines, qfalse);+			re.FontDrawString(font, node->align, x1, y1, x, y, width - scrollbarWidth, height, node->texh[0], cur, node->height, node->textScroll, &node->textLines, qfalse); 			if (node) 				node->textLines--; 			/* increase the x value as given via menu definition format string */@@ -2150,7 +2151,7 @@ 		/*Com_Printf("until newline - node->textLines: %i\n", node->textLines);*/ 		/* the conditional expression at the end is a hack to draw "/n/n" as a blank line */-		lineHeight = re.FontDrawString(font, node->align, x1, y1, x, y, width, height, node->texh[0], (*cur ? cur : " "), node->height, node->textScroll, &node->textLines, qtrue);+		lineHeight = re.FontDrawString(font, node->align, x1, y1, x, y, width - scrollbarWidth, height, node->texh[0], (*cur ? cur : " "), node->height, node->textScroll, &node->textLines, qtrue); 		if (lineHeight > 0) 			y1 += lineHeight;Index: src/client/cl_actor.c===================================================================--- src/client/cl_actor.c	(Revision 10006)+++ src/client/cl_actor.c	(Arbeitskopie)@@ -1969,7 +1969,7 @@ 		if (!(le->state & STATE_DEAD) 		&& (le->type == ET_ACTOR || le->type == ET_UGV)) { 			/* draw blocking cursor at le->pos */-			Grid_PosToVec(&clMap,  le->pos, s);+			Grid_PosToVec(&clMap, le->pos, s); 			ptl = CL_ParticleSpawn("cross", 0, s, NULL, NULL); 			ptl->rounds = 2; 			ptl->roundsCnt = 2;