rendered paste bodySound_ChkValue: ; XREF: sub_71B4C
moveq #0,d7
move.b 9(a6),d7
beq.w Sound_E4
bpl.s locret_71F8C
move.b #$80,9(a6) ; reset music flag
cmpi.b #$E5,d7
bge.s Sound_E5toFF_jmp
cmpi.b #$9F,d7
bls.w Sound_81to9F ; music $81-$9F
cmpi.b #$A0,d7
bcs.w locret_71F8C
cmpi.b #$CF,d7
bls.w Sound_A0toCF ; sound $A0-$CF
cmpi.b #$D0,d7
bcs.w locret_71F8C
cmpi.b #$D1,d7
bcs.w Sound_D0toDF ; sound $D0-$DF
cmp.b #$DF,d7
ble Sound_D1toDF
cmpi.b #$E4,d7
bls.s Sound_E0toE4 ; sound $E0-$E4
locret_71F8C:
rts