All pastes #630177 Raw Edit

Anonymous

public text v1 · immutable
·published 2007-07-22 23:35 UTC
rendered paste body
alias -l amounts {
  if ($1 == Attack) { return Chickens: $ceil($calc($2 / 12)) Rock Crabs: $ceil($calc($2 / 200)) Lesser Demons: $ceil($calc($2 / 328)) Fire Giants: $ceil($calc($2 / 448)) }
  if ($1 == Defence) { return Chickens: $ceil($calc($2 / 12)) Rock Crabs: $ceil($calc($2 / 200)) Lesser Demons: $ceil($calc($2 / 328)) Fire Giants: $ceil($calc($2 / 448)) }
  if ($1 == Strength) { return Chickens: $ceil($calc($2 / 12)) Rock Crabs: $ceil($calc($2 / 200)) Lesser Demons: $ceil($calc($2 / 328)) Fire Giants: $ceil($calc($2 / 448)) }
  if ($1 == Hitpoints) { return Chickens: $ceil($calc($2 / 3.99)) Rock Crabs: $ceil($calc($2 / 66.5)) Lesser Demons: $ceil($calc($2 / 105.07)) Fire Giants: $ceil($calc($2 / 148.96)) }
  if ($1 == Ranged) { return Chickens: $ceil($calc($2 / 12)) Rock Crabs: $ceil($calc($2 / 200)) Lesser Demons: $ceil($calc($2 / 328)) Fire Giants: $ceil($calc($2 / 448)) }
  if ($1 == Prayer) { return Bones: $ceil($calc($2 / 4.5)) Big Bones: $ceil($calc($2 / 15)) Dragon Bones: $ceil($calc($2 / 72)) Guilded altar and dragon bones: $ceil($calc($2 / 448)) }
  if ($1 == Magic) { return Camelot Teleport: $ceil($calc($2 / 55.5)) High Alchemy: $ceil($calc($2 / 65)) Lvl-5 Enchant: $ceil($calc($2 / 78)) Stun: $ceil($calc($2 / 90)) }
  if ($1 == Cooking) { return Shrimp: $ceil($calc($2 / 30)) Salmon: $ceil($calc($2 / 90)) Lobsters: $ceil($calc($2 / 120)) Shark: $ceil($calc($2 / 210)) }
  if ($1 == Woodcutting) { return Normal logs: $ceil($calc($2 / 25)) Willow: $ceil($calc($2 / 67.5)) Maples: $ceil($calc($2 / 100)) Magic: $ceil($calc($2 / 250)) }
  if ($1 == Fletching) { return Shortbow: $ceil($calc($2 / 10)) Maple Shortbow: $ceil($calc($2 / 100)) Yew longbow: $ceil($calc($2 / 150)) Magic Longbow: $ceil($calc($2 / 183)) }
  if ($1 == Fishing) { return Shrimp: $ceil($calc($2 / 10)) Lobster: $ceil($calc($2 / 90)) Monkfish: $ceil($calc($2 / 120)) Shark: $ceil($calc($2 / 110)) }
  if ($1 == Firemaking) { return Regular Logs: $ceil($calc($2 / 40)) Willow: $ceil($calc($2 / 90)) Maple: $ceil($calc($2 / 135)) Yew: $ceil($calc($2 / 202.5)) }
  if ($1 == Crafting) { return Bow strings: $ceil($calc($2 / 15)) Hard leather body: $ceil($calc($2 / 35)) Green Body: $ceil($calc($2 / 186)) Black Body: $ceil($calc($2 / 258)) }
  if ($1 == Smithing) { return Bronze Bar: $ceil($calc($2 / 6)) Steel Plate: $ceil($calc($2 / 187)) Mith Plate: $ceil($calc($2 / 250)) Gold bar with guantlets: $ceil($calc($2 / 56.5)) }
  if ($1 == Mining) { return Iron: $ceil($calc($2 / 35)) Coal: $ceil($calc($2 / 50)) Adamant: $ceil($calc($2 / 95)) Rune: $ceil($calc($2 / 120)) }
  if ($1 == Herblore) { return Attack Potion: $ceil($calc($2 / 25)) Prayer Potion: $ceil($calc($2 / 87.5)) Super Attack Potion: $ceil($calc($2 / 100)) Super Srength Potion: $ceil($calc($2 / 125)) }
  if ($1 == Agility) { return Gnome Stronghold: $ceil($calc($2 / 86.5)) Barbarian: $ceil($calc($2 / 139.5)) Wilderness: $ceil($calc($2 / 571)) Ape Atoll: $ceil($calc($2 / 580)) }
  if ($1 == Thieving) { return Cake Stall: $ceil($calc($2 / 16)) Master Farmer: $ceil($calc($2 / 43)) Gaurd: $ceil($calc($2 / 46.8)) Elf: $ceil($calc($2 / 353.3)) }
  if ($1 == Slayer) { return Chickens: $ceil($calc($2 / 4)) Rock Crabs: $ceil($calc($2 / 50)) Lesser Demons: $ceil($calc($2 / 82)) Fire Giants: $ceil($calc($2 / 112)) }
  if ($1 == Farming) { return Oak: $ceil($calc($2 / 467.5)) Willow: $ceil($calc($2 / 1456.5)) Maple: $ceil($calc($2 / 3403)) Yew: $ceil($calc($2 / 7069.5)) }
  if ($1 == Runecraft) { return Fire: $ceil($calc($2 / 7)) Nature: $ceil($calc($2 / 9)) Law: $ceil($calc($2 / 9.5)) Death: $ceil($calc($2 / 10)) }
  if ($1 == Hunter) { return Wild Kebbit: $ceil($calc($2 / 128)) Prickly Kebbit: $ceil($calc($2 / 204)) Red Chinchompa: $ceil($calc($2 / 265)) Imp: $ceil($calc($2 / 450)) }
  if ($1 == Construction) { return Carved Oak Table: $ceil($calc($2 / 360)) Oak Lardar: $ceil($calc($2 / 480)) Teak Lardar: $ceil($calc($2 / 750)) Mahogany Table: $ceil($calc($2 / 840)) }
}