rendered paste bodyitem -->
<item id='6660' name="Ring of Queen Ant">
<for>
<add val='48' order='0x10' stat='mDef' />
<enchant val='0' order='0x0C' stat='mDef' />
<skill id="9999" lvl="1" />
</for>
</item>
skill -->
<skill id="9999" levels="1" name="RoQA">
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<for>
<effect name="Buff" val="0" stackOrder="6660" stackType="RoQA1">
<add val='21' order='0x10' stat='maxMp' />
<mul val='1.6' order='0x50' stat='poisonRes' />
<add val='4' order='0x40' stat='accCombat' />
<add val='70' order='0x40' stat='cAtk' />
<mul val='1.4' order='0x50' stat='rootRes' />
</effect>
</for>
</skill>