rendered paste body
function petmenu(userid)
_PrintMessage(userid, HUD_PRINTCONSOLE,"------------------------------")
_PrintMessage(userid, HUD_PRINTCONSOLE," Sylar pet menu ")
_PrintMessage(userid, HUD_PRINTCONSOLE,"------------------------------")
_PrintMessage(userid, HUD_PRINTCONSOLE," s_pet - spawn pet \n")
end
CONCOMMAND("petmenu", petmenu);
function s_pet(userid)
local pos = _PlayerGetShootPos(userid)
local ang = _PlayerGetShootAng(userid)
local str = _TraceLine(pos,ang,99999,userid)
local tre = _TraceEndPos(userid)
local TargetPos = vecAdd(tre,vector3(0,0,50))
monster = _EntCreate( "npc_antlion")
_EntFire( monster, "setrelationship", "player D_LI 99", 0)
_EntFire( monster, "sethealth", "100", 0)
_EntFire( monster, "targetname", "pet", 0)
_EntSpawn (monster)
_EntSetPos(monster,TargetPos)
end
CONCOMMAND("s_pet", s_pet)