rendered paste body
---Stack Trace---
From: 0x2b07200 to: 0x2b10000
0x2b07200 | 0x2b07210 -> 0x2b07240 \\\\\\ stack frame //////
0x2b07204 | 0x5c952b -> 0x458b0389 <-- ret
0x2b07208 | 0x1ee0988 -> 0x12becf8
0x2b0720c | 0
0x2b07210 | 0x2b07240 -> 0x2b075d0 \\\\\\ stack frame //////
0x2b07214 | 0x4415e0 -> 0xffff5ce9 <-- ret
0x2b07214 Game::~Game()(0x4415c0)
0x2b07218 | 0x2b07238 -> 0x1ee0988
0x2b0721c | 0x2b07230 -> 0x63e1d8
0x2b07220 | 0x2b07234 -> 0x3ff9d0
0x2b07224 | 0x5b155e -> 0x830cc583
0x2b07228 | 0x2b071d8 -> 0x112043
0x2b0722c | 0xa
0x2b07230 | 0x63e1d8 -> 0
0x2b07234 | 0x3ff9d0 -> 0x1
0x2b07238 | 0x1ee0988 -> 0x12becf8
0x2b0723c | 0
0x2b07240 | 0x2b075d0 -> 0x2b075f4 \\\\\\ stack frame //////
0x2b07244 | 0x44233b -> 0xfcd88589 <-- ret
0x2b07244 Game::getPlayerByID(unsigned int)(0x4422ec)
0x2b07248 | 0x4b0804 -> 0x8983048b