rendered paste body<row id="396">
<field id="0" value="%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F+%3F%3F"/>
<field id="1" value="astarot.mon"/>
<field id="2" value="300"/> // Guessing this is to do with dimensions (height, etc)
<field id="3" value="710"/> // Guessing this is to do with dimensions (height, etc)
<field id="4" value="430"/> // Guessing this is to do with dimensions (height, etc)
<field id="5" value="1055"/>
<field id="6"/>
<field id="7" value="155"/> // Level
<field id="8" value="609"/>
<field id="9" value="886"/> // Attack power
<field id="10" value="569"/> // Hit Rate
<field id="11" value="693"/> // DP?
<field id="12" value="571"/>
<field id="13" value="235"/> // AVD?
<field id="14" value="110"/> // Attack Speed
<field id="15"/>
<field id="16" value="270"/>
<field id="17" value="3615"/>
<field id="18" value="278"/> // Drop ID in ITEM_DROP
<field id="19" value="0"/>
<field id="20" value="85"/>
<field id="21"/>
<field id="22"/>
<field id="23"/>
<field id="24"/>
<field id="25"/>
<field id="26" value="250"/>
<field id="27" value="10"/>
<field id="28" value="2"/>
<field id="29"/>
<field id="30" value="321"/>
<field id="31"/>
<field id="32"/>
<field id="33" value="454"/>
<field id="34" value="1401"/>
<field id="35" value="322"/>
<field id="36"/>
<field id="37" value="18"/>
<field id="38"/>
<field id="39"/>
<field id="40" value="LNPC0396"/> // Reference to STL
<field id="41"/>
<field id="42" value="700"/>
</row>