rendered paste body$rsn = $args['query'];
$rsn = str_replace(" ", "_", $rsn);
// Need to define:
$attack = level("Attack", $rsn);
$strength = level("Strength", $rsn);
$defense = level("Defence", $rsn);
$hp = level("Hitpoints", $rsn);
$prayer = level("Prayer", $rsn);
$ranged = level("Ranged", $rsn);
$magic = level("Magic", $rsn);
$meleebased = ($attack + $strength)*2;
$rangedbased = $ranged*3;
$magicbased = $magic*3;
// fixvars
if ($attack > 99) {$attack = 99;}
if ($strength > 99) {$strength = 99;}
if ($defense > 99) {$defense = 99;}
if ($hp > 99) {$hp = 99;}
if ($prayer > 99) {$prayer = 99;}
if ($ranged > 99) {$ranged = 99;}
if ($magic > 99) {$magic = 99;}
// melee based?
$combat = 0;
if (($meleebased >= $rangedbased) && ($meleebased >= $magicbased)) {
$combat = ($attack + $strength)*0.325 + ($defense + $hp)*0.25 + $prayer*0.125;
$ctype = "Melee";
}
// ranged based?
elseif (($rangedbased >= $meleebased) && ($rangedbased >= $magicbased)) {
$combat = $ranged*0.325 + ($defense + $hp)*0.25 + $prayer*0.125;
$ctype = "Ranged";
}
// magic based?
elseif (($magicbased >= $meleebased) && ($magicbased >= $rangedbased)) {
$combat = $magic*0.325 + ($defense + $hp)*0.25 + $prayer*0.125;
$ctype = "Magic";
}