rendered paste bodyvoid CMapSceneNode::render()
{
IVideoDriver* driver = SceneManager->getVideoDriver();
/*
s32 x = ((s32)parent->getPosition().X)-VIEW_RANGE_X;
if(x < 0)
x = 0;
s32 y = ((s32)parent->getPosition().Z)-VIEW_RANGE_Y;
if(y < 0)
y = 0;
s32 x2 = ((s32)parent->getPosition().X)+VIEW_RANGE_X;
if(x2 > resources->getMapData(mapDataType)->size.Width)
x2 = resources->getMapData(mapDataType)->size.Width;
s32 y2 = ((s32)parent->getPosition().Z)+VIEW_RANGE_Y;
if(y2 > resources->getMapData(mapDataType)->size.Height)
y2 = resources->getMapData(mapDataType)->size.Height;*/
s32 x, y, x2, y2;
x = 0;
y = 0;
x2 = 20;
y2 = 20;
driver->setTransform(ETS_WORLD, AbsoluteTransformation);
while(x < x2)
{
while(y < y2)
{
/* switch(resources->getMapData(mapDataType)->tiles[(x * resources->getMapData(mapDataType)->size.Height) + y])
{
case EMTT_GRAS:
{*/
material.Textures[0] = resources->getGroundTexture(EGT_GRAS);
driver->setMaterial(material);
S3DVertex vertices[4];
vertices[0] = S3DVertex(vector3df(x,0, y), vector3df(0,1,0), SColor(255,0,255,255), vector2df(0,0));
vertices[1] = S3DVertex(vector3df(x+1,0, y), vector3df(0,1,0), SColor(255,0,255,255), vector2df(1,0));
vertices[2] = S3DVertex(vector3df(x,0, y+1), vector3df(0,1,0), SColor(255,0,255,255), vector2df(0,1));
vertices[3] = S3DVertex(vector3df(x+1 ,0, y+1), vector3df(0,1,0), SColor(255,0,255,255), vector2df(1,1));
u16 indices[] = { 0,2,1, 1,2,3};
driver->drawIndexedTriangleList(&vertices[0], 4, &indices[0], 2);
/* break;
}
default:
{
printf("render error");
break;
}
}*/
y++;
}
x++;
}
}