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public python v1 · immutableMat = OBJECT.getOrientation()RotX = Mathutils.RotationMatrix(VALUE_OF_X, 3, 'x')RotY = Mathutils.RotationMatrix(VALUE_OF_Y, 3, 'y')RotZ = Mathutils.RotationMatrix(VALUE_OF_Z, 3, 'z')Mat = Mathutils.Matrix(Mat[0],Mat[1],Mat[2]) * RotX * RotY * RotZMat = [[Mat[0][0],Mat[0][1],Mat[0][2]],[Mat[1][0],Mat[1][1],Mat[1][2]],[Mat[2][0],Mat[2][1],Mat[2][2]]]OBJECT.setOrientation(Mat)