/* Copyright (C) 2006,2007 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
GM NPC Teleporter Script (base for Teleportation Masters)
Biglad
*/
#include "../sc_defines.h"
bool GossipHello_npc_teleport_allaince(Player *player, Creature *_Creature)
{
player->ADD_GOSSIP_ITEM( 5, "Travel to Menthil Harbor" , GOSSIP_SENDER_MAIN, 1206);
player->ADD_GOSSIP_ITEM( 5, "Travel to Auberdine" , GOSSIP_SENDER_MAIN, 1207);
player->ADD_GOSSIP_ITEM( 5, "Travel to Theramore Isle" , GOSSIP_SENDER_MAIN, 1208);
player->ADD_GOSSIP_ITEM( 5, "Travel to Rut'theran Village" , GOSSIP_SENDER_MAIN, 1209);
player->ADD_GOSSIP_ITEM( 5, "Travel to The Exodar" , GOSSIP_SENDER_MAIN, 1216);
//player->SEND_GOSSIP_MENU(5,_Creature->GetGUID());
player->PlayerTalkClass->SendGossipMenu(5,_Creature->GetGUID());
return true;
}
/*******************************************************
* Start of GOSSIP_MENU
*******************************************************/
void SendDefaultMenu_npc_teleport_allaince(Player *player, Creature *_Creature, uint32 action )
{
if(player->isAttacked())
{
_Creature->Say("You are in combat!", LANG_UNIVERSAL, NULL);
return;
}
if( player->getLevel() < 15 )
{
_Creature->Say("You must be lvl 15+", LANG_UNIVERSAL, NULL);
return;
}
switch(action)
{
case 1206://teleport player to Menthil Harbor
player->CLOSE_GOSSIP_MENU();
player->TeleportTo(0, -3779.526611f,-734.663025f,8.09095f,0.0f);
break;
case 1207://teleport player to Auberdine
player->CLOSE_GOSSIP_MENU();
player->TeleportTo(1, 6439.279785f,614.956970f,10.469187,0.0f);
break;
case 1208://teleport player to Theramore Isle
player->CLOSE_GOSSIP_MENU();
player->TeleportTo(1, -3994.240967f,-4722.521484f,4.718028f,0.0f);
break;
case 1209://teleport player to Rut'theran Village
player->CLOSE_GOSSIP_MENU();
player->TeleportTo(1, 8549.147461f,1020.227905f,5.824060f,0.0f);
break;
case 1216://teleport player to The Exodar
player->CLOSE_GOSSIP_MENU();
player->TeleportTo(530, -4073.03f, -12020.4f, -1.47f, 0.0f);
break;
}
}
/*******************************************************
* End of GOSSIP_MENU
*******************************************************/
bool GossipSelect_npc_teleport_allaince(Player *player, Creature *_Creature, uint32
sender, uint32 action )
{
// Main menu
if (sender == GOSSIP_SENDER_MAIN)
SendDefaultMenu_npc_teleport_allaince(player, _Creature, action );
return true;
}
void AddSC_npc_teleport_allaince()
{
Script *newscript;
newscript = new Script;
newscript->Name="npc_teleport_allaince";
newscript->pGossipHello = &GossipHello_npc_teleport_allaince;
newscript->pGossipSelect = &GossipSelect_npc_teleport_allaince;
newscript->pItemHello = NULL;
newscript->pGOHello = NULL;
newscript->pAreaTrigger = NULL;
newscript->pItemQuestAccept = NULL;
newscript->pGOQuestAccept = NULL;
newscript->pGOChooseReward = NULL;
m_scripts[nrscripts++] = newscript;
}