All pastes #624770 Raw Edit

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·published 2007-07-18 14:41 UTC
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/* Copyright (C) 2006,2007 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

GM NPC Teleporter Script (base for Teleportation Masters)
Biglad

*/

#include "../sc_defines.h"


bool GossipHello_npc_teleport_allaince(Player *player, Creature *_Creature)
{
	player->ADD_GOSSIP_ITEM( 5, "Travel to Menthil Harbor"    , GOSSIP_SENDER_MAIN, 1206);
	player->ADD_GOSSIP_ITEM( 5, "Travel to Auberdine"    , GOSSIP_SENDER_MAIN, 1207);
	player->ADD_GOSSIP_ITEM( 5, "Travel to Theramore Isle"    , GOSSIP_SENDER_MAIN, 1208);
	player->ADD_GOSSIP_ITEM( 5, "Travel to Rut'theran Village"    , GOSSIP_SENDER_MAIN, 1209);
	player->ADD_GOSSIP_ITEM( 5, "Travel to The Exodar"    , GOSSIP_SENDER_MAIN, 1216);

    //player->SEND_GOSSIP_MENU(5,_Creature->GetGUID());
	player->PlayerTalkClass->SendGossipMenu(5,_Creature->GetGUID());
    return true;
}

/*******************************************************
 *				Start of GOSSIP_MENU
 *******************************************************/

void SendDefaultMenu_npc_teleport_allaince(Player *player, Creature *_Creature, uint32 action )
{

	if(player->isAttacked())
  {
    _Creature->Say("You are in combat!", LANG_UNIVERSAL, NULL);
   return;
	}


	if( player->getLevel() < 15  )  
  
   {
      
      _Creature->Say("You must be lvl 15+", LANG_UNIVERSAL, NULL);
      return;
   }


switch(action)
{

	case 1206://teleport player to Menthil Harbor
		player->CLOSE_GOSSIP_MENU();
        player->TeleportTo(0, -3779.526611f,-734.663025f,8.09095f,0.0f);
    break;

	case 1207://teleport player to Auberdine
		player->CLOSE_GOSSIP_MENU();
        player->TeleportTo(1, 6439.279785f,614.956970f,10.469187,0.0f);
    break;

	case 1208://teleport player to Theramore Isle
		player->CLOSE_GOSSIP_MENU();
        player->TeleportTo(1, -3994.240967f,-4722.521484f,4.718028f,0.0f);
    break;

	case 1209://teleport player to Rut'theran Village
		player->CLOSE_GOSSIP_MENU();
        player->TeleportTo(1, 8549.147461f,1020.227905f,5.824060f,0.0f);
    break;

	case 1216://teleport player to The Exodar
		player->CLOSE_GOSSIP_MENU();
        player->TeleportTo(530, -4073.03f, -12020.4f, -1.47f, 0.0f);
    break;

}

}

/*******************************************************
 *				End of GOSSIP_MENU
 *******************************************************/

bool GossipSelect_npc_teleport_allaince(Player *player, Creature *_Creature, uint32

sender, uint32 action )

{
// Main menu
if (sender == GOSSIP_SENDER_MAIN)
SendDefaultMenu_npc_teleport_allaince(player, _Creature, action   );

return true;

}


void AddSC_npc_teleport_allaince()

{

Script *newscript;

newscript = new Script;
newscript->Name="npc_teleport_allaince";
newscript->pGossipHello = &GossipHello_npc_teleport_allaince;
newscript->pGossipSelect = &GossipSelect_npc_teleport_allaince;
newscript->pItemHello = NULL;
newscript->pGOHello = NULL;
newscript->pAreaTrigger = NULL;
newscript->pItemQuestAccept = NULL;
newscript->pGOQuestAccept = NULL;
newscript->pGOChooseReward = NULL;

m_scripts[nrscripts++] = newscript;

}