rendered paste body#include <a_samp>
#include <KIHC>
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_GREEN 0x99FF99AA
#define COLOR_RED 0xFF0000AA
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_WHITE 0xFFFFFFAA
#define PocketMoney 0 // Amount player recieves on spawn.
#define INACTIVE_PLAYER_ID 255
#define GIVECASH_DELAY 5000 // Time in ms between /givecash commands.
#define NUMVALUES 4
#define TEAM_COP 0
new giveplayerid;
new tmp[256];
new idx[256];
new Menu:gMenu0;
new Menu:gMenue0;
new Menu:gMenu1;
new Menu:gMenue1;
new Menu:gMenu2;
new Menu:gMenue2;
new Menu:gMenu3;
new Menu:gMenue3;
new Menu:gMenu4;
new Menu:gMenue4;
new Menu:gMenu5;
new Menu:gMenue5;
new Menu:gMenu6;
new Menu:gMenue6;
new Menu:gMenu7;
new Menu:gMenue7;
new Menu:gMenu8;
new Menu:gMenue8;
new Menu:gMenu9;
new Menu:gMenue9;
new Menu:gMenu10;
new Menu:gMenue10;
new Menu:gMenu11;
new Menu:gMenue11;
new Menu:gMenu12;
new Menu:gMenue12;
new Menu:gMenu13;
new Menu:gMenue13;
new Menu:gMenu14;
new Menu:gMenue14;
new Menu:gMenu15;
new Menu:gMenue15;
new Menu:gMenu16;
new Menu:gMenue16;
new Menu:gMenu17;
new Menu:gMenue17;
new Menu:gMenu18;
new Menu:gMenue18;
new Menu:gMenu19;
new Menu:gMenue19;
new Menu:gMenu20;
new Menu:gMenue20;
new Menu:gMenu21;
new Menu:gMenue21;
new Menu:gMenu22;
new Menu:gMenue22;
new Menu:gMenu23;
new Menu:gMenue23;
new Menu:gMenu24;
new Menu:gMenue24;
new Menu:gMenu25;
new Menu:gMenue25;
new Menu:gMenu26;
new Menu:gMenue26;
new Menu:gMenu27;
new Menu:gMenue27;
forward MoneyGrubScoreUpdate();
forward Givecashdelaytimer(playerid);
//forward GrubModeReset();
forward SetPlayerRandomSpawn(playerid);
forward SetupPlayerForClassSelection(playerid);
forward GameModeExitFunc();
//------------------------------------------------------------------------------------------------------
new CashScoreOld;
//Round code stolen from mike's Manhunt :P
//new gRoundTime = 3600000; // Round time - 1 hour
//new gRoundTime = 1200000; // Round time - 20 mins
//new gRoundTime = 900000; // Round time - 15 mins
//new gRoundTime = 600000; // Round time - 10 mins
//new gRoundTime = 300000; // Round time - 5 mins
//new gRoundTime = 120000; // Round time - 2 mins
//new gRoundTime = 60000; // Round time - 1 min
new gActivePlayers[MAX_PLAYERS];
new gLastGaveCash[MAX_PLAYERS];
//------------------------------------------------------------------------------------------------------
main()
{
print("\n----------------------------------");
print(" Running SA:Reallife");
print(" Coded By");
print(" GTAIV");
print("----------------------------------\n");
}
//------------------------------------------------------------------------------------------------------
public OnPlayerText(playerid,text[]) {
return 0;
}
public MoneyGrubScoreUpdate()
{
new CashScore;
new name[MAX_PLAYER_NAME];
//new string[256];
for(new i=0; i<MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
GetPlayerName(i, name, sizeof(name));
CashScore = GetPlayerMoney(i);
SetPlayerScore(i, CashScore);
if (CashScore > CashScoreOld)
{
CashScoreOld = CashScore;
//format(string, sizeof(string), "$$$ %s is now in the lead $$$", name);
//SendClientMessageToAll(COLOR_YELLOW, string);
}
}
}
}
//------------------------------------------------------------------------------------------------------
/*public GrubModeReset()
{
for(new i=0; i<MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetPlayerScore(i, PocketMoney);
SetPlayerRandomSpawn(i, classid);
}
}
}*/
//------------------------------------------------------------------------------------------------------
public OnPlayerConnect(playerid)
{
GameTextForPlayer(playerid,"~w~SA:Reallife: ~r~Spieler ohne Skin ~g~ muessen Tourist nehmen!!!",5000,5);
SendPlayerFormattedText(playerid, "Willkommen bei SA:Reallife. Gebe /commands ein um alle Kommandos zu sehen.", 0);
gActivePlayers[playerid]++;
gLastGaveCash[playerid] = GetTickCount();
return 1;
}
//------------------------------------------------------------------------------------------------------
public OnPlayerDisconnect(playerid)
{
gActivePlayers[playerid]--;
}
//------------------------------------------------------------------------------------------------------
public OnPlayerCommandText(playerid, cmdtext[])
{
new string[256];
new playermoney;
new sendername[MAX_PLAYER_NAME];
new giveplayer[MAX_PLAYER_NAME];
new cmd[256];
new giveplayerid, moneys, idx;
cmd = strtok(cmdtext, idx);
if(strcmp(cmd, "/sonne", true) == 0) {
SetWeather(10);
SendPlayerFormattedText(playerid,"Wetter geändert: Sonne",0);
return 1;
}
if(strcmp(cmd, "/wolken", true) == 0) {
SetWeather(16);
SendPlayerFormattedText(playerid,"Wetter geändert: Wolken",0);
return 1;
}
if(strcmp(cmd, "/sturm", true) == 0) {
SetWeather(8);
SendPlayerFormattedText(playerid,"Wetter geändert: Sturm",0);
return 1;
}
if(strcmp(cmd, "/hitze", true) == 0) {
SetWeather(18);
SendPlayerFormattedText(playerid,"Wetter geändert: brütende Hitze^^",0);
return 1;
}
if(strcmp(cmd, "/sandsturm", true) == 0) {
SetWeather(19);
SendPlayerFormattedText(playerid,"Wetter geändert: Sandsturm ",0);
return 1;
}
if(strcmp(cmd, "/nebel", true) == 0) {
SetWeather(9);
SendPlayerFormattedText(playerid,"Wetter geändert: Nebel",0);
return 1;
}
if(strcmp(cmd, "/commands", true) == 0) {
SendPlayerFormattedText(playerid,"WICHTIG: Um eine Übersicht über unser Chatsystem zu erhalten, gebe /chathelp ein.",0);
SendPlayerFormattedText(playerid,"Gebe /givecash [SpielerID] [Betrag] ein um anderen Spielern Geld zu überweisen.",0);
SendPlayerFormattedText(playerid,"Gebe /airline ein wenn du an einem Flughafen stehst, um ein Flugzeug der SA Airline zu rufen..", 0);
SendPlayerFormattedText(playerid,"Gebe /110 ein, um die Polizei zu rufen.", 0);
SendPlayerFormattedText(playerid,"Gebe /112 ein, um die Feuerwehr zu rufen.", 0);
SendPlayerFormattedText(playerid,"Gebe /taxi ein, um ein Taxi anzufodern.", 0);
SendPlayerFormattedText(playerid,"Gebe /commands2 ein, um auf Seite zwei dieser Liste zu kommen.", 0);
return 1;
}
if(strcmp(cmd, "/commands2", true) == 0) {
SendPlayerFormattedText(playerid,"Gebe /register ein, um dich zu Registrieren.", 0);
SendPlayerFormattedText(playerid,"Gebe /login ein, um dich bei vorhandener Registrierung einzuloggen.", 0);
SendPlayerFormattedText(playerid,"Gebe /credits ein, um alle Credits in Erfahrung zu bringen.", 0);
SendPlayerFormattedText(playerid,"Gebe /regeln ein, um einen kurzen Überblick über die Regeln zu bekommen.", 0);
SendPlayerFormattedText(playerid,"Gebe /Tipps ein, um solche zu erhalten.", 0);
SendPlayerFormattedText(playerid,"Gebe /commands3 ein, um auf die dritte und letzte Seite der Liste zu gelangen.",0);
return 1;
}
if(strcmp(cmd, "/commands3", true) == 0) {
SendPlayerFormattedText(playerid,"Gebe /show ein, um dich auf der Karte für alle Spieler sichtbar zu machen. ",0);
SendPlayerFormattedText(playerid," Achtung: Es ist verboten, durchgehend /show zu aktivieren. ",0);
SendPlayerFormattedText(playerid,"Gebe /unshow ein, um dich wieder auf der Karte unsichtbar zu machen.",0);
SendPlayerFormattedText(playerid,"Gebe /server ein, um allgemeine Serverinfos zu erhalten.",0);
return 1;
}
if(strcmp(cmd, "/server", true) == 0) {
SendPlayerFormattedText(playerid,"Der Server ist ein normaler, Windows SA-MP Server.",0);
return 1;
}
if(strcmp(cmd, "/chathelp", true) == 0) {
SendPlayerFormattedText(playerid,"Alles was du schreibst ist, wie im RL, nur im Umkreis von 40 Metern zu hören.",0);
SendPlayerFormattedText(playerid,"Wenn du möchtest, dass alle deine Nachricht hören, mache folgendes: /0 [Text].",0);
SendPlayerFormattedText(playerid,"Um Emotionen auszudrücken, benutze: /me [Text]. Bsp.: /me freut sich! = GTAIV freut sich!.",0);
SendPlayerFormattedText(playerid,"Wenn du etwas 'ins Ohr flüstern möchtest', schreibe:",0);
SendPlayerFormattedText(playerid,"/r [ID ODER NAME] [Text]",0);
SendPlayerFormattedText(playerid,"Alternativ dazu, gibt es die normalen PNs. Gebe dazu einfach ein:.",0);
SendPlayerFormattedText(playerid,"/msg[ID] [Text].",0);
SendPlayerFormattedText(playerid,"Bei weiteren Fragen, einfach PN (im Forum oder Ingame) an mich, GTAIV!",0);
return 1;
}
if(strcmp(cmd, "/credits", true) == 0) {
SendPlayerFormattedText(playerid,"Script erstellt von GTAIV.",0);
SendPlayerFormattedText(playerid,"Verwendet werden außerdem:",0);
SendPlayerFormattedText(playerid,"das Filterscript 'Chatsystem' von dracoBlue",0);
SendPlayerFormattedText(playerid,"sowie das XAdmin 0.2. Filterscript", 0);
SendPlayerFormattedText(playerid,"Besondere Dank für die viele Hilfe an:", 0);
SendPlayerFormattedText(playerid,"Toffi", 0);
return 1;
}
if(strcmp(cmd, "/Tipps", true) == 0) {
SendPlayerFormattedText(playerid,"Wenn du die IDs der Spieler sehen willst, drücke",0);
SendPlayerFormattedText(playerid,"die Tabulatortaste.",0);
SendPlayerFormattedText(playerid,"Das ist die mit den zwei Pfeilen, über der",0);
SendPlayerFormattedText(playerid,"Feststelltase", 0);
return 1;
}
if(strcmp(cmdtext, "/taxi", true) == 0) {
new playername[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername, MAX_PLAYER_NAME);
format(string, 256,"%s braucht ein Taxi!", playername);
SendClientMessageToAll(0xF3ED07FF, string);
SetPlayerColor(playerid, 0xF3ED07FF);
return 1;
}
if(strcmp(cmdtext, "/110", true) == 0) {
new playername[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername, MAX_PLAYER_NAME);
format(string, 256,"%s Benötigt die Polizei!", playername);
SendClientMessageToAll(0xF3ED07FF, string);
SetPlayerColor(playerid, 0xFF0000AA);
return 1;
}
if(strcmp(cmdtext, "/airline", true) == 0) {
new playername[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername, MAX_PLAYER_NAME);
format(string, 256,"%s benötigt die SA Airline!", playername);
SendClientMessageToAll(0xF3ED07FF, string);
SetPlayerColor(playerid, 0xFFFFFFAA);
return 1;
}
if(strcmp(cmd, "/regeln", true) == 0) {
SendPlayerFormattedText(playerid,"Dies sind nur die wichtigsten Regeln, alle findet ihr auf www.sareallife.de.vu!",0);
SendPlayerFormattedText(playerid,"Grundsätze:",0);
SendPlayerFormattedText(playerid,"Mord, Diebstahl und Hausfriedensbruch sind verboten!",0);
SendPlayerFormattedText(playerid,"Verkehr:",0);
SendPlayerFormattedText(playerid,"Nur so schnell fahren, dass man die Spur halten kann.", 0);
SendPlayerFormattedText(playerid,"Ordentlich und gesittet fahren.", 0);
SendPlayerFormattedText(playerid,"Ein Verstoß gegen die Regeln führt zu bestrafungen.", 0);
return 1;
}
if(strcmp(cmdtext, "/112", true) == 0) {
new playername[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername, MAX_PLAYER_NAME);
format(string, 256,"%s benötigt die Feuerwehr!", playername);
SendClientMessageToAll(0xF3ED07FF, string);
SetPlayerColor(playerid, 0xFF0000AA);
return 1;
}
if(strcmp(cmd, "/unshow", true) == 0) {
SetPlayerColor(playerid, 0xFFFFFF00);
SendPlayerFormattedText(playerid,"Du bist wieder unsichtbar!", 0);
return 1;
}
if(strcmp(cmd, "/show", true) == 0) {
SetPlayerColor (playerid, 0x99FF99AA);
new playername[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername, MAX_PLAYER_NAME);
format(string, 256,"%s Ist nun sichtbar!", playername);
SendClientMessageToAll(0x99FF99AA, string);
return 1;
}
if(strcmp(cmd,"/wanted",true) == 0) {
new giveplayerid[MAX_PLAYERS];
new stars;
new tmp[256];
tmp = strtok(cmdtext,idx);
if(!strlen(tmp)) {
SendClientMessage(playerid,COLOR_GREEN,"USAGE: /wanted [playerid] [stars]");
return 1;
}
giveplayerid = strval(tmp);
tmp = strtok(cmdtext,idx);
if(!strlen(tmp)) {
SendClientMessage(playerid,COLOR_GREEN,"USAGE: /wanted [playerid] [stars]");
return 1;
}
stars = strval(tmp);
SetPlayerWantedLevel(giveplayerid, stars)
return 1
}
if(strcmp(cmd, "/givecash", true) == 0) {
new tmp[256];
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /givecash [playerid] [amount]");
return 1;
}
giveplayerid = strval(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /givecash [playerid] [amount]");
return 1;
}
moneys = strval(tmp);
//printf("givecash_command: %d %d",giveplayerid,moneys);
if (IsPlayerConnected(giveplayerid)) {
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
playermoney = GetPlayerMoney(playerid);
if (moneys > 0 && playermoney >= moneys) {
GivePlayerMoney(playerid, (0 - moneys));
GivePlayerMoney(giveplayerid, moneys);
format(string, sizeof(string), "Du hast %s(player: %d), $%d überwiesen.", giveplayer,giveplayerid, moneys);
SendClientMessage(playerid, COLOR_YELLOW, string);
format(string, sizeof(string), "Du hast $%d von %s(player: %d)emfangen.", moneys, sendername, playerid);
SendClientMessage(giveplayerid, COLOR_YELLOW, string);
printf("%s(playerid:%d) hat %d an %s(playerid:%d)überwiesen",sendername, playerid, moneys, giveplayer, giveplayerid);
}
else {
SendClientMessage(playerid, COLOR_YELLOW, "Ungültiger Betrag.");
}
}
else {
format(string, sizeof(string), "%d ist keine aktive PlayerID.", giveplayerid);
SendClientMessage(playerid, COLOR_YELLOW, string);
}
return 1;
}
// PROCESS OTHER COMMANDS
return 0;
}
//------------------------------------------------------------------------------------------------------
public OnPlayerSpawn(playerid)
{
GivePlayerMoney(playerid, PocketMoney);
SetPlayerInterior(playerid,0);
SetPlayerColor(playerid, 0xFFFFFF00);
return 1;
}
//------------------------------------------------------------------------------------------------------
public OnPlayerDeath(playerid, killerid, reason)
{
new playercash;
if(killerid == INVALID_PLAYER_ID) {
SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);
ResetPlayerMoney(playerid);
} else {
SendDeathMessage(killerid,playerid,reason);
SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
playercash = GetPlayerMoney(playerid);
if (playercash > 0) {
GivePlayerMoney(killerid, playercash);
ResetPlayerMoney(playerid);
}
else
{
}
}
return 1;
}
/* public OnPlayerDeath(playerid, killerid, reason)
{ haxed by teh mike
new name[MAX_PLAYER_NAME];
new string[256];
new deathreason[20];
new playercash;
GetPlayerName(playerid, name, sizeof(name));
GetWeaponName(reason, deathreason, 20);
if (killerid == INVALID_PLAYER_ID) {
switch (reason) {
case WEAPON_DROWN:
{
format(string, sizeof(string), "*** %s drowned.)", name);
}
default:
{
if (strlen(deathreason) > 0) {
format(string, sizeof(string), "*** %s died. (%s)", name, deathreason);
} else {
format(string, sizeof(string), "*** %s died.", name);
}
}
}
}
else {
new killer[MAX_PLAYER_NAME];
GetPlayerName(killerid, killer, sizeof(killer));
if (strlen(deathreason) > 0) {
format(string, sizeof(string), "*** %s killed %s. (%s)", killer, name, deathreason);
} else {
format(string, sizeof(string), "*** %s killed %s.", killer, name);
}
}
SendClientMessageToAll(COLOR_RED, string);
{
playercash = GetPlayerMoney(playerid);
if (playercash > 0)
{
GivePlayerMoney(killerid, playercash);
ResetPlayerMoney(playerid);
}
else
{
}
}
return 1;
}*/
//------------------------------------------------------------------------------------------------------
public OnPlayerRequestClass(playerid, classid) {
SetupPlayerForClassSelection(playerid);
switch(classid) {
case 0: GameTextForPlayer(playerid,"~b~Tourist LS", 7000, 3);
case 1: GameTextForPlayer(playerid,"~b~Tourist SF", 7000, 3);
case 2: GameTextForPlayer(playerid,"~b~Tourist LV", 7000, 3);
case 3: GameTextForPlayer(playerid,"~b~GTAIV (Privat)", 7000, 3);
case 4: GameTextForPlayer(playerid,"~b~Toffi", 7000, 3);
case 5: GameTextForPlayer(playerid,"~b~Rettungshelikopterpilot", 7000, 3);
case 6: GameTextForPlayer(playerid,"~b~LV Medic", 7000, 3);
case 7: GameTextForPlayer(playerid,"~b~Swat", 7000, 3);
case 8: GameTextForPlayer(playerid,"~b~SF Medic", 7000, 3);
case 9: GameTextForPlayer(playerid,"~b~LS Medic", 7000, 3);
case 10: GameTextForPlayer(playerid,"~b~SF Feuerwehr", 7000, 3);
case 11: GameTextForPlayer(playerid,"~b~LV Polizei", 7000, 3);
case 12: GameTextForPlayer(playerid,"~b~LS Polizei", 7000, 3);
case 13: GameTextForPlayer(playerid,"~b~SF Polizei", 7000, 3);
case 14: GameTextForPlayer(playerid,"~b~ARMY", 7000, 3);
default: GameTextForPlayer(playerid,"~w~Unknown", 7000, 3);
}
return 1;
}
public SetupPlayerForClassSelection(playerid)
{
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234);
SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
}
public GameModeExitFunc()
{
GameModeExit();
}
public OnGameModeInit()
{
SetGameModeText("SA:Reallife");
SetWeather(9);
ShowNameTags(1);
// Player Class's
AddPlayerClass(221,1717.1622,-1960.8169,14.1172,182.1555,0,0,0,0,0,0); // Tourist LS (Skin201)
AddPlayerClass(93,-1957.4924,138.0692,27.6940,90.9165,0,0,0,0,0,0); // Tourist SF (Skin 93)
AddPlayerClass(259,1434.5088,2628.2966,11.3926,177.2023,0,0,0,0,0,0); // Tourist LV (Skin 259)
AddPlayerClass(101,1243.6454,-777.9607,90.9974,347.4809,43,123,22,90,29,450); // Philippe
AddPlayerClass(240,1334.4747,-630.6174,109.1349,21.1173,43,123,24,90,31,900); // Toffi
AddPlayerClass(111,1162.0555,-1314.1323,31.4933,81.4031,46,1,0,0,0,0); // Ambulanzhelikopterpilot1
AddPlayerClass(274,1620.8295,1820.4723,10.8203,6.3028,0,0,0,0,0,0); // LVMD_Skin-Spawn_274
AddPlayerClass(285,2291.7480,2460.2769,3.5313,267.5688,0,0,0,0,0,0); // LVPD_SWAT_Skin-Spawn_285
AddPlayerClass(275,-2666.3135,633.7670,14.4531,181.5974,0,0,0,0,0,0); // SFMD_Skin-Spawn_275
AddPlayerClass(276,2041.6029,-1414.5175,17.1708,99.4325,0,0,0,0,0,0); // LSMD_Skin-Spawn_276
AddPlayerClass(279,-2024.4148,66.9029,28.4442,283.5304,0,0,0,0,0,0); // SFFD_Skin-Spawn_279
AddPlayerClassEx(TEAM_COP,282,2295.4216,2471.3464,10.8203,92.2263,22,50,3,1,0,0); // Streifenpolizist LV1
AddPlayerClassEx(TEAM_COP,280,1585.5536,-1688.6650,6.2188,270.6213,0,0,0,0,0,0); // LSPD_Skin-Spawn_280
AddPlayerClassEx(TEAM_COP,281,-1595.6782,731.9493,-4.9063,1.6710,0,0,0,0,0,0); // SFPD_Skin-Spawn_281
AddPlayerClass(287,319.2530,1991.7921,17.6406,93.6845,0,0,0,0,0,0); // ARMY_Skin-Spawn_287
AddPlayerClass(112,633.5493,-510.4277,16.3359,258.8452,0,0,0,0,0,0); // SATS Taxifahrer
//Static Vehicles
AddStaticVehicle(410,1425.0323,-687.9618,87.5753,78.1168,25,1); // Publiccar 1
AddStaticVehicle(410,1064.5430,-765.2681,106.0991,139.1412,25,1); // Publiccar 2
AddStaticVehicle(400,1464.3313,-900.3927,54.9299,359.6644,36,1); // Public Women car 1
AddStaticVehicle(510,-2058.3748,1090.2843,55.3282,176.5241,1,1); // PublicBike 01 SF
AddStaticVehicle(510,-2572.0642,1138.1992,55.3115,72.2010,1,1); // PublicBike02 SF
AddStaticVehicle(510,-2662.5725,477.5287,9.8377,89.0819,1,1); // PublivBike03 SF
AddStaticVehicle(510,2374.3704,-1981.1426,13.1529,272.2921,1,1); // PublicBike01 LS
AddStaticVehicle(510,2108.2913,1999.1283,10.4257,173.7782,1,1); // PublicBike01 LV
AddStaticVehicle(510,2076.7698,1333.5619,10.2761,359.7367,1,1); // PublicBike02 LV
AddStaticVehicle(510,1898.4827,2724.7388,10.4290,180.8533,1,1); // PublicBike03 LV
AddPlayerClass(260,2195.7422,-1973.4995,13.5589,175.6625,0,0,0,0,0,0); // Trasheater_Skin-Spawn_260
AddStaticVehicle(416,1190.4277,-1343.8497,13.6324,0.1935,1,3); // Ambulanz1
AddStaticVehicle(416,1190.0439,-1334.8636,13.6307,358.6884,1,3); // Ambulanz2
AddStaticVehicle(563,1164.1981,-1308.6411,32.1973,88.5748,1,6); // Abulanzhelikopter 1
AddStaticVehicle(447,1343.8145,1489.0868,10.8320,265.8834,75,2); // Helikopter 1 LV
AddStaticVehicle(469,1345.4979,1502.0822,10.8304,263.9551,1,3); // Helikopter 2 LV
AddStaticVehicle(469,1347.6257,1512.8539,10.8307,260.8302,1,3); // Helikopter 3 LV
AddStaticVehicle(476,1533.7267,1729.2911,11.5157,89.4881,89,91); // Flugzeug 1 LV
AddStaticVehicle(487,1326.0026,1483.9451,11.0175,268.8657,3,29); // Helikopter 4 LV
AddStaticVehicle(488,1323.3973,1504.4044,11.0001,232.2777,2,29); // Helikopter 5 LV
AddStaticVehicle(497,1391.1519,1768.1630,10.9973,263.3998,0,1); // Polizeihelikopter Airport LV
AddStaticVehicle(577,1581.2617,1254.9149,10.7253,3.7714,8,16); // Flugzeug groß LV
AddStaticVehicle(582,1577.5305,1274.1699,10.8646,349.6417,119,101); // Flugzeug Kletterhilfe LV
AddStaticVehicle(461,1633.0894,1612.5717,10.3980,90.4984,53,1); // Pilotenbike LV
AddStaticVehicle(409,1607.6370,1422.9596,10.6310,28.1499,1,1); // FlughafenLimusine LV
AddStaticVehicle(497,2280.5718,2439.5427,47.1550,0.0010,0,1); // Polizeihelikopter LV
AddStaticVehicle(599,1584.8831,-1671.7831,6.0839,269.0393,0,1); // LSPD_Polizeijeep
AddStaticVehicle(596,1601.5098,-1688.0438,5.6115,89.1122,0,1); // LSPD_Polizeiauto
AddStaticVehicle(596,1601.5758,-1692.1193,5.6118,89.3411,0,1); // LSPD_Polizeiauto_2
AddStaticVehicle(523,1602.0026,-1700.2245,5.4606,88.3064,0,0); // LSPD_Polizeimotorrad
AddStaticVehicle(523,-1604.4952,750.0513,-5.6759,180.9528,0,0); // SFPD_Polizeimotorrad
AddStaticVehicle(497,-1681.2122,705.9723,30.7620,89.1798,0,1); // SFPD_Polizeiheli
AddStaticVehicle(599,-1612.5992,732.7891,-5.0527,359.7266,0,1); // SFPD_Polizeijeep
AddStaticVehicle(597,-1596.3281,749.4370,-5.4731,178.9773,0,1); // SFPD_Polizeiauto
AddStaticVehicle(597,-1588.1252,749.3416,-5.4728,179.6539,0,1); // SFPD_Polizeiauto_2
AddStaticVehicle(416,1181.7043,-1308.8267,13.7964,270.8803,1,3); // LSMD_Krankenwagen
AddStaticVehicle(544,-2019.6677,84.3117,28.1200,271.0728,3,1); // SFFD_Feuerwehrwagen
AddStaticVehicle(416,-2656.2368,629.6371,14.6024,88.4982,1,3); // SFMD_Krankenwagen
AddStaticVehicle(416,2036.7971,-1424.8513,17.1404,358.1736,1,3); // LSMD_Krankenwagen
AddStaticVehicle(523,2260.3953,2442.3201,10.3817,357.0646,0,0); // LVPD_Polizeimotorrad
AddStaticVehicle(416,1624.3954,1819.4719,10.9696,359.6058,1,3); // LVMD_Krankenwagen
AddStaticVehicle(427,2298.3940,2456.1912,3.4053,270.2525,0,1); // LVPD_SWAT-Transporter
AddStaticVehicle(601,2315.2891,2460.2290,3.0352,88.8967,1,1); // LVPD_SWAT_Wasserwerfer
AddStaticVehicle(601,2297.7703,2464.3345,3.0322,269.7562,1,1); // LVPD_SWAT_Wasserwerfer2
AddStaticVehicle(520,276.5040,2024.4237,18.3639,268.4749,0,0); // ARMY_Hydra
AddStaticVehicle(470,274.5774,1955.5383,17.6340,268.0418,43,0); // ARMY_Hummer
AddStaticVehicle(432,275.6602,1989.4025,17.6540,271.4925,43,0); // ARMY_Panzer
AddStaticVehicle(537,2812.0874,1605.3447,11.2473,218.8588,1,74); // Zug 1 (Fracht)
AddStaticVehicle(537,2781.0000,1877.0728,9.2447,180.0000,1,74); // Zug 2 (Fracht)
AddStaticVehicle(497,1291.5026,-789.1192,96.6319,358.6780,0,0); // Presidenten-Heli
AddStaticVehicle(451,1249.8317,-777.9276,90.7117,2.0435,18,18); // Philippecar1
AddStaticVehicle(463,1240.8472,-778.5306,90.4836,358.4499,79,79); // Philippebike1
AddStaticVehicle(463,1326.0503,-635.2498,108.6757,290.8476,1,0); // Toffi's Freeway
AddStaticVehicle(415,1314.3344,-632.3647,108.9049,285.8782,102,102); // Toffis's Cheetah
AddStaticVehicle(409,1358.5748,-610.8270,108.9328,106.4208,0,0); // Toffi's Limusine
AddStaticVehicle(565,1359.0079,-621.6292,108.7561,106.7044,36,36); // Toffi's Flash
AddPlayerClass(221,1717.1622,-1960.8169,14.1172,182.1555,0,0,0,0,0,0); // Tourist LS (Skin201)
AddPlayerClass(93,-1957.4924,138.0692,27.6940,90.9165,0,0,0,0,0,0); // Tourist SF (Skin 93)
AddPlayerClass(259,1434.5088,2628.2966,11.3926,177.2023,0,0,0,0,0,0); // Tourist LV (Skin 259)
AddStaticVehicle(510,1436.8411,2621.2246,10.9936,181.1008,1,1); // Touristen-Bike LV
AddStaticVehicle(510,1714.6183,-1967.6626,13.7260,268.1139,1,1); // Touristen-Bike_LS
AddStaticVehicle(510,-1980.6401,145.0316,27.2958,359.4609,1,1); // Touristen-Bike_SF
AddStaticVehicle(471,1258.6141,-1801.4296,12.9020,231.5391,121,6); // Autoverleih_Quad
AddStaticVehicle(470,1254.7544,-1805.6392,13.4191,213.0009,43,0); // Autoverleih_Patriot
AddStaticVehicle(458,1248.6528,-1809.1532,13.3024,212.6631,113,1); // Autoverleih Solair
AddStaticVehicle(429,1242.2623,-1811.7993,13.1052,207.5943,1,3); // Autoverleih_Banshee
AddStaticVehicle(411,1238.0514,-1813.8953,13.1546,208.2804,121,1); // Autoverleih Infernus
AddStaticVehicle(424,1224.9225,-1815.2821,16.3751,249.2581,6,16); // Autoverleih_Buggy
AddStaticVehicle(451,1062.8151,-1775.6796,13.0509,269.7120,17,17); // Autohändler_Turismo
AddStaticVehicle(429,1062.8877,-1770.0812,13.0443,270.4452,10,10); // Autohändler_Banshee
AddStaticVehicle(436,1077.6426,-1769.8237,13.1225,90.0763,4,44); // Autohändler_Normalauto1
AddStaticVehicle(439,1077.1283,-1763.4850,13.2687,89.1551,37,78); // Autohändler_Normalcar2
AddStaticVehicle(424,1061.2440,-1763.3250,13.1742,269.3589,6,115); // Autohändler_Buggy
AddStaticVehicle(468,1070.7302,-1780.1851,13.2626,358.8785,53,53); // Autohändler_Bike
AddStaticVehicle(420,640.2168,-502.1345,16.1182,359.2516,6,1); // SATS Taxi 01
AddStaticVehicle(420,644.7033,-502.1083,16.1166,359.1902,6,1); // SATS Taxi 02
AddStaticVehicle(420,649.0735,-502.2159,16.1180,359.8705,6,1); // SATS Taxi03
AddStaticVehicle(408,2188.5088,-1990.4753,14.0982,359.5139,6,6); // Trasheater_Car_01
AddStaticVehicle(408,2182.0168,-1990.4670,14.0963,359.8060,6,6); // Trasheater_Car_02
AddStaticVehicle(511,-1476.9796,-197.0861,15.5319,84.4655,1,1); // Airline_Plane_01
AddStaticVehicle(511,-1474.1877,-169.8611,15.5244,84.0924,1,1); // Airline_Plane_02
AddStaticVehicle(511,-1471.3489,-142.4040,15.5199,85.1924,1,1); // Airline_Plane_03
AddPlayerClass(61,-1493.5300,-218.1775,14.1484,342.4236,0,0,0,0,0,0); // Airline_Skin-Spawn_61
AddStaticVehicle(420,-1489.0239,-214.8359,13.9289,86.5548,1,1); // Airline_Shuttle-Car_SF
AddStaticVehicle(420,1552.6517,1667.5789,10.5993,84.9006,1,1); // Airline_Shuttle-Car_LV
AddStaticVehicle(420,1871.4264,-2354.4067,13.3305,171.5479,1,1); // Airline_Shuttle-Car_LS
AddStaticVehicle(520,1491.5277,1779.5255,11.5358,181.8959,0,0); // Luftmacht 1 LV
AddStaticVehicle(520,1479.6224,1807.8984,11.5358,177.1445,0,0); // Luftmacht 2 LV
//Pickups
AddStaticPickup(1239,2,1442.534790,-629.266601,95.718566);
AddStaticPickup(1239,2,1527.876708,-772.652770,80.578125);
AddStaticPickup(1239,2,1094.450439,-806.443908,107.415496);
AddStaticPickup(1239,2,1017.431396,-763.350036,112.563018);
AddStaticPickup(1239,2,672.745239,-1020.163513,55.759605);
AddStaticPickup(1239,2,648.056701,-1058.371337,52.579917);
AddStaticPickup(1239,2,611.965393,-1086.036254,58.826656);
AddStaticPickup(1239,2,552.248657,-1200.525512,44.831535);
AddStaticPickup(1239,2,432.455108,-1253.798950,51.580940);
AddStaticPickup(1239,2,475.992828,-1278.944335,16.485420);
AddStaticPickup(1239,2,1468.692016,-906.164916,54.835937);
AddStaticPickup(1239,2,1421.591308,-886.214477,50.685573);
AddStaticPickup(1239,2,1534.826538,-800.060180,72.849456);
AddStaticPickup(1239,2,990.109069,-828.414489,95.468574);
AddStaticPickup(1239,2,938.295104,-847.864379,93.661804);
AddStaticPickup(1239,2,910.083740,-817.691040,103.126029);
AddStaticPickup(1239,2,858.556518,-845.176208,77.380828);
AddStaticPickup(1239,2,835.854248,-894.708007,68.768898);
AddStaticPickup(1239,2,827.896667,-857.959411,70.330810);
AddStaticPickup(1239,2,948.422485,-915.899536,45.242263);
AddStaticPickup(1239,2,1246.266357,-909.132995,46.601562);
AddStaticPickup(1239,2,2065.908447,2724.320556,10.820312);
AddStaticPickup(1239,2,2036.925903,2725.381835,10.820312);
AddStaticPickup(1239,2,2016.532592,2726.179443,10.820312);
AddStaticPickup(1239,2,1998.213867,2725.011474,10.820312);
AddStaticPickup(1239,2,1969.405029,2721.785644,11.298933);
AddStaticPickup(1239,2,1949.622802,2726.645019,10.820312);
AddStaticPickup(1239,2,1931.381103,2728.043701,10.820312);
AddStaticPickup(371, 15, 1710.3359,1614.3585,10.1191); //para
AddStaticPickup(371, 15, 1964.4523,1917.0341,130.9375); //para
AddStaticPickup(371, 15, 2055.7258,2395.8589,150.4766); //para
AddStaticPickup(371, 15, 2265.0120,1672.3837,94.9219); //para
AddStaticPickup(371, 15, 2265.9739,1623.4060,94.9219); //para
SetTimer("MoneyGrubScoreUpdate", 1000, 1);
//SetTimer("GameModeExitFunc", gRoundTime, 0);
return 1;
}
public SendPlayerFormattedText(playerid, const str[], define)
{
new tmpbuf[256];
format(tmpbuf, sizeof(tmpbuf), str, define);
SendClientMessage(playerid, 0xFFFF00AA, tmpbuf);
}
public SendAllFormattedText(playerid, const str[], define)
{
new tmpbuf[256];
format(tmpbuf, sizeof(tmpbuf), str, define);
SendClientMessageToAll(0xFFFF00AA, tmpbuf);
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
if ( pickupid == 0 ){
gMenu0 = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu0,0,Enter);
AddMenuItem(gMenu0,0,Buy);
AddMenuItem(gMenu0,0,Rent);
ShowMenuForPlayer(gMenu0,playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 1 ){
gMenu1 = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu1,0,Enter);
AddMenuItem(gMenu1,0,Buy);
AddMenuItem(gMenu1,0,Rent);
ShowMenuForPlayer(gMenu1,playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 2 ){
gMenu2 = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu2,0,Enter);
AddMenuItem(gMenu2,0,Buy);
AddMenuItem(gMenu2,0,Rent);
ShowMenuForPlayer(gMenu2,playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 3 ){
gMenu3 = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu3,0,Enter);
AddMenuItem(gMenu3,0,Buy);
AddMenuItem(gMenu3,0,Rent);
ShowMenuForPlayer(gMenu3,playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 4 ){
gMenu4 = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu4,0,Enter);
AddMenuItem(gMenu4,0,Buy);
AddMenuItem(gMenu4,0,Rent);
ShowMenuForPlayer(gMenu4,playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 5 ){
gMenu5 = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu5,0,Enter);
AddMenuItem(gMenu5,0,Buy);
AddMenuItem(gMenu5,0,Rent);
ShowMenuForPlayer(gMenu5,playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 6 ){
gMenu6 = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu6,0,Enter);
AddMenuItem(gMenu6,0,Buy);
AddMenuItem(gMenu6,0,Rent);
ShowMenuForPlayer(gMenu6,playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 7 ){
gMenu7 = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu7,0,Enter);
AddMenuItem(gMenu7,0,Buy);
AddMenuItem(gMenu7,0,Rent);
ShowMenuForPlayer(gMenu7,playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 8 ){
gMenu8 = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu8,0,Enter);
AddMenuItem(gMenu8,0,Buy);
AddMenuItem(gMenu8,0,Rent);
ShowMenuForPlayer(gMenu8,playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 9 ){
gMenu9 = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu9,0,Enter);
AddMenuItem(gMenu9,0,Buy);
AddMenuItem(gMenu9,0,Rent);
ShowMenuForPlayer(gMenu9,playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 10 ){
gMenu10 = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu10,0,Enter);
AddMenuItem(gMenu10,0,Buy);
AddMenuItem(gMenu10,0,Rent);
ShowMenuForPlayer(gMenu10,playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 11 ){
gMenu11 = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu11,0,Enter);
AddMenuItem(gMenu11,0,Buy);
AddMenuItem(gMenu11,0,Rent);
ShowMenuForPlayer(gMenu11,playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 12 ){
gMenu12 = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu12,0,Enter);
AddMenuItem(gMenu12,0,Buy);
AddMenuItem(gMenu12,0,Rent);
ShowMenuForPlayer(gMenu12,playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 13 ){
gMenu13 = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu13,0,Enter);
AddMenuItem(gMenu13,0,Buy);
AddMenuItem(gMenu13,0,Rent);
ShowMenuForPlayer(gMenu13,playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 14 ){
gMenu14 = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu14,0,Enter);
AddMenuItem(gMenu14,0,Buy);
AddMenuItem(gMenu14,0,Rent);
ShowMenuForPlayer(gMenu14,playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 15 ){
gMenu15 = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu15,0,Enter);
AddMenuItem(gMenu15,0,Buy);
AddMenuItem(gMenu15,0,Rent);
ShowMenuForPlayer(gMenu15,playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 16 ){
gMenu16 = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu16,0,Enter);
AddMenuItem(gMenu16,0,Buy);
AddMenuItem(gMenu16,0,Rent);
ShowMenuForPlayer(gMenu16,playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 17 ){
gMenu17 = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu17,0,Enter);
AddMenuItem(gMenu17,0,Buy);
AddMenuItem(gMenu17,0,Rent);
ShowMenuForPlayer(gMenu17,playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 18 ){
gMenu18 = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu18,0,Enter);
AddMenuItem(gMenu18,0,Buy);
AddMenuItem(gMenu18,0,Rent);
ShowMenuForPlayer(gMenu18,playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 19 ){
gMenu19 = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu19,0,Enter);
AddMenuItem(gMenu19,0,Buy);
AddMenuItem(gMenu19,0,Rent);
ShowMenuForPlayer(gMenu19,playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 20 ){
gMenu20 = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu20,0,Enter);
AddMenuItem(gMenu20,0,Buy);
AddMenuItem(gMenu20,0,Rent);
ShowMenuForPlayer(gMenu20,playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 21 ){
gMenu21 = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu21,0,Enter);
AddMenuItem(gMenu21,0,Buy);
AddMenuItem(gMenu21,0,Rent);
ShowMenuForPlayer(gMenu21,playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 22 ){
gMenu22 = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu22,0,Enter);
AddMenuItem(gMenu22,0,Buy);
AddMenuItem(gMenu22,0,Rent);
ShowMenuForPlayer(gMenu22,playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 23 ){
gMenu23 = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu23,0,Enter);
AddMenuItem(gMenu23,0,Buy);
AddMenuItem(gMenu23,0,Rent);
ShowMenuForPlayer(gMenu23,playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 24 ){
gMenu24 = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu24,0,Enter);
AddMenuItem(gMenu24,0,Buy);
AddMenuItem(gMenu24,0,Rent);
ShowMenuForPlayer(gMenu24,playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 25 ){
gMenu25 = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu25,0,Enter);
AddMenuItem(gMenu25,0,Buy);
AddMenuItem(gMenu25,0,Rent);
ShowMenuForPlayer(gMenu25,playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 26 ){
gMenu26 = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu26,0,Enter);
AddMenuItem(gMenu26,0,Buy);
AddMenuItem(gMenu26,0,Rent);
ShowMenuForPlayer(gMenu26,playerid);
TogglePlayerControllable(playerid,0);}
if ( pickupid == 27 ){
gMenu27 = CreateMenu(Mname, 2, 50, 200, 41, 30);
AddMenuItem(gMenu27,0,Enter);
AddMenuItem(gMenu27,0,Buy);
AddMenuItem(gMenu27,0,Rent);
ShowMenuForPlayer(gMenu27,playerid);
TogglePlayerControllable(playerid,0);}
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
new Menu:Current = GetPlayerMenu(playerid);
if (Current == gMenu0) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,8);
SetPlayerPos(playerid,2807.63,-1170.15,1025.57);
gMenue0 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue0, 0, Exit);
ShowMenuForPlayer(gMenue0,playerid);
TogglePlayerControllable(playerid,1);}
case 1: {
gMenue0 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue0, 0, Exit);
ShowMenuForPlayer(gMenue0,playerid);
SetPlayerInterior(playerid,8);
SetPlayerPos(playerid,2807.63,-1170.15,1025.57);
TogglePlayerControllable(playerid,1);
OnBuy(playerid,0);}
case 2: {
SetPlayerInterior(playerid,8);
SetPlayerPos(playerid,2807.63,-1170.15,1025.57);
gMenue0 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue0, 0, Exit);
ShowMenuForPlayer(gMenue0,playerid);
TogglePlayerControllable(playerid,1);
OnRent(playerid,0);}}}
if (Current == gMenue0) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1442.534790,-629.266601,95.718566);}}}
if (Current == gMenu1) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,10);
SetPlayerPos(playerid,2262.83,-1137.71,1050.63);
gMenue1 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue1, 0, Exit);
ShowMenuForPlayer(gMenue1,playerid);
TogglePlayerControllable(playerid,1);}
case 1: {
gMenue1 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue1, 0, Exit);
ShowMenuForPlayer(gMenue1,playerid);
SetPlayerInterior(playerid,10);
SetPlayerPos(playerid,2262.83,-1137.71,1050.63);
TogglePlayerControllable(playerid,1);
OnBuy(playerid,1);}
case 2: {
SetPlayerInterior(playerid,10);
SetPlayerPos(playerid,2262.83,-1137.71,1050.63);
gMenue1 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue1, 0, Exit);
TogglePlayerControllable(playerid,1);
ShowMenuForPlayer(gMenue1,playerid);
OnRent(playerid,1);}}}
if (Current == gMenue1) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1527.876708,-772.652770,80.578125);}}}
if (Current == gMenu2) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,7);
SetPlayerPos(playerid,225.630997,1022.479980,1084.069946);
gMenue2 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue2, 0, Exit);
ShowMenuForPlayer(gMenue2,playerid);
TogglePlayerControllable(playerid,1);}
case 1: {
gMenue2 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue2, 0, Exit);
ShowMenuForPlayer(gMenue2,playerid);
SetPlayerInterior(playerid,7);
SetPlayerPos(playerid,225.630997,1022.479980,1084.069946);
TogglePlayerControllable(playerid,1);
OnBuy(playerid,2);}
case 2: {
SetPlayerInterior(playerid,7);
SetPlayerPos(playerid,225.630997,1022.479980,1084.069946);
gMenue2 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue2, 0, Exit);
ShowMenuForPlayer(gMenue2,playerid);
TogglePlayerControllable(playerid,1);
OnRent(playerid,2);}}}
if (Current == gMenue2) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1094.450439,-806.443908,107.415496);}}}
if (Current == gMenu3) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,225.756989,1240.000000,1082.149902);
gMenue3 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue3, 0, Exit);
ShowMenuForPlayer(gMenue3,playerid);
TogglePlayerControllable(playerid,1);}
case 1: {
gMenue3 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue3, 0, Exit);
ShowMenuForPlayer(gMenue3,playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,225.756989,1240.000000,1082.149902);
TogglePlayerControllable(playerid,1);
OnBuy(playerid,3);}
case 2: {
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,225.756989,1240.000000,1082.149902);
gMenue3 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue3, 0, Exit);
ShowMenuForPlayer(gMenue3,playerid);
TogglePlayerControllable(playerid,1);
OnRent(playerid,3);}}}
if (Current == gMenue3) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1017.431396,-763.350036,112.563018);}}}
if (Current == gMenu4) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,295.138977,1474.469971,1080.519897);
gMenue4 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue4, 0, Exit);
ShowMenuForPlayer(gMenue4,playerid);
TogglePlayerControllable(playerid,1);}
case 1: {
gMenue4 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue4, 0, Exit);
ShowMenuForPlayer(gMenue4,playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,295.138977,1474.469971,1080.519897);
TogglePlayerControllable(playerid,1);
OnBuy(playerid,4);}
case 2: {
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,295.138977,1474.469971,1080.519897);
gMenue4 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue4, 0, Exit);
TogglePlayerControllable(playerid,1);
ShowMenuForPlayer(gMenue4,playerid);
OnRent(playerid,4);}}}
if (Current == gMenue4) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,672.745239,-1020.163513,55.759605);}}}
if (Current == gMenu5) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,1);
SetPlayerPos(playerid,223.043991,1289.259888,1082.199951);
gMenue5 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue5, 0, Exit);
ShowMenuForPlayer(gMenue5,playerid);
TogglePlayerControllable(playerid,1);}
case 1: {
gMenue5 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue5, 0, Exit);
ShowMenuForPlayer(gMenue5,playerid);
SetPlayerInterior(playerid,1);
SetPlayerPos(playerid,223.043991,1289.259888,1082.199951);
TogglePlayerControllable(playerid,1);
OnBuy(playerid,5);}
case 2: {
SetPlayerInterior(playerid,1);
SetPlayerPos(playerid,223.043991,1289.259888,1082.199951);
gMenue5 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue5, 0, Exit);
TogglePlayerControllable(playerid,1);
ShowMenuForPlayer(gMenue5,playerid);
OnRent(playerid,5);}}}
if (Current == gMenue5) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,648.056701,-1058.371337,52.579917);}}}
if (Current == gMenu6) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 );
gMenue6 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue6, 0, Exit);
ShowMenuForPlayer(gMenue6,playerid);
TogglePlayerControllable(playerid,1);}
case 1: {
gMenue6 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue6, 0, Exit);
ShowMenuForPlayer(gMenue6,playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 );
TogglePlayerControllable(playerid,1);
OnBuy(playerid,6);}
case 2: {
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 );
gMenue6 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue6, 0, Exit);
ShowMenuForPlayer(gMenue6,playerid);
TogglePlayerControllable(playerid,1);
OnRent(playerid,6);}}}
if (Current == gMenue6) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,611.965393,-1086.036254,58.826656);}}}
if (Current == gMenu7) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,2451.77, -1699.80,1013.51);
gMenue7 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue7, 0, Exit);
ShowMenuForPlayer(gMenue7,playerid);
TogglePlayerControllable(playerid,1);}
case 1: {
gMenue7 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue7, 0, Exit);
ShowMenuForPlayer(gMenue7,playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,2451.77, -1699.80,1013.51);
TogglePlayerControllable(playerid,1);
OnBuy(playerid,7);}
case 2: {
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,2451.77, -1699.80,1013.51);
gMenue7 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue7, 0, Exit);
ShowMenuForPlayer(gMenue7,playerid);
TogglePlayerControllable(playerid,1);
OnRent(playerid,7);}}}
if (Current == gMenue7) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,552.248657,-1200.525512,44.831535);}}}
if (Current == gMenu8) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,295.138977,1474.469971,1080.519897);
gMenue8 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue8, 0, Exit);
ShowMenuForPlayer(gMenue8,playerid);
TogglePlayerControllable(playerid,1);}
case 1: {
gMenue8 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue8, 0, Exit);
ShowMenuForPlayer(gMenue8,playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,295.138977,1474.469971,1080.519897);
TogglePlayerControllable(playerid,1);
OnBuy(playerid,8);}
case 2: {
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,295.138977,1474.469971,1080.519897);
gMenue8 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue8, 0, Exit);
TogglePlayerControllable(playerid,1);
ShowMenuForPlayer(gMenue8,playerid);
OnRent(playerid,8);}}}
if (Current == gMenue8) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,432.455108,-1253.798950,51.580940);}}}
if (Current == gMenu9) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,10);
SetPlayerPos(playerid,2262.83,-1137.71,1050.63);
gMenue9 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue9, 0, Exit);
ShowMenuForPlayer(gMenue9,playerid);
TogglePlayerControllable(playerid,1);}
case 1: {
gMenue9 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue9, 0, Exit);
ShowMenuForPlayer(gMenue9,playerid);
SetPlayerInterior(playerid,10);
SetPlayerPos(playerid,2262.83,-1137.71,1050.63);
TogglePlayerControllable(playerid,1);
OnBuy(playerid,9);}
case 2: {
SetPlayerInterior(playerid,10);
SetPlayerPos(playerid,2262.83,-1137.71,1050.63);
gMenue9 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue9, 0, Exit);
TogglePlayerControllable(playerid,1);
ShowMenuForPlayer(gMenue9,playerid);
OnRent(playerid,9);}}}
if (Current == gMenue9) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,475.992828,-1278.944335,16.485420);}}}
if (Current == gMenu10) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 );
gMenue10 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue10, 0, Exit);
ShowMenuForPlayer(gMenue10,playerid);
TogglePlayerControllable(playerid,1);}
case 1: {
gMenue10 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue10, 0, Exit);
ShowMenuForPlayer(gMenue10,playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 );
TogglePlayerControllable(playerid,1);
OnBuy(playerid,10);}
case 2: {
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 );
gMenue10 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue10, 0, Exit);
ShowMenuForPlayer(gMenue10,playerid);
TogglePlayerControllable(playerid,1);
OnRent(playerid,10);}}}
if (Current == gMenue10) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1468.692016,-906.164916,54.835937);}}}
if (Current == gMenu11) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,10);
SetPlayerPos(playerid,2262.83,-1137.71,1050.63);
gMenue11 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue11, 0, Exit);
ShowMenuForPlayer(gMenue11,playerid);
TogglePlayerControllable(playerid,1);}
case 1: {
gMenue11 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue11, 0, Exit);
ShowMenuForPlayer(gMenue11,playerid);
SetPlayerInterior(playerid,10);
SetPlayerPos(playerid,2262.83,-1137.71,1050.63);
TogglePlayerControllable(playerid,1);
OnBuy(playerid,11);}
case 2: {
SetPlayerInterior(playerid,10);
SetPlayerPos(playerid,2262.83,-1137.71,1050.63);
gMenue11 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue11, 0, Exit);
TogglePlayerControllable(playerid,1);
ShowMenuForPlayer(gMenue11,playerid);
OnRent(playerid,11);}}}
if (Current == gMenue11) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1421.591308,-886.214477,50.685573);}}}
if (Current == gMenu12) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,328.493988,1480.589966,1084.449951);
gMenue12 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue12, 0, Exit);
ShowMenuForPlayer(gMenue12,playerid);
TogglePlayerControllable(playerid,1);}
case 1: {
gMenue12 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue12, 0, Exit);
ShowMenuForPlayer(gMenue12,playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,328.493988,1480.589966,1084.449951);
TogglePlayerControllable(playerid,1);
OnBuy(playerid,12);}
case 2: {
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,328.493988,1480.589966,1084.449951);
gMenue12 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue12, 0, Exit);
TogglePlayerControllable(playerid,1);
ShowMenuForPlayer(gMenue12,playerid);
OnRent(playerid,12);}}}
if (Current == gMenue12) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1534.826538,-800.060180,72.849456);}}}
if (Current == gMenu13) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 );
gMenue13 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue13, 0, Exit);
ShowMenuForPlayer(gMenue13,playerid);
TogglePlayerControllable(playerid,1);}
case 1: {
gMenue13 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue13, 0, Exit);
ShowMenuForPlayer(gMenue13,playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 );
TogglePlayerControllable(playerid,1);
OnBuy(playerid,13);}
case 2: {
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 );
gMenue13 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue13, 0, Exit);
ShowMenuForPlayer(gMenue13,playerid);
TogglePlayerControllable(playerid,1);
OnRent(playerid,13);}}}
if (Current == gMenue13) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,990.109069,-828.414489,95.468574);}}}
if (Current == gMenu14) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,328.493988,1480.589966,1084.449951);
gMenue14 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue14, 0, Exit);
ShowMenuForPlayer(gMenue14,playerid);
TogglePlayerControllable(playerid,1);}
case 1: {
gMenue14 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue14, 0, Exit);
ShowMenuForPlayer(gMenue14,playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,328.493988,1480.589966,1084.449951);
TogglePlayerControllable(playerid,1);
OnBuy(playerid,14);}
case 2: {
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,328.493988,1480.589966,1084.449951);
gMenue14 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue14, 0, Exit);
TogglePlayerControllable(playerid,1);
ShowMenuForPlayer(gMenue14,playerid);
OnRent(playerid,14);}}}
if (Current == gMenue14) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,938.295104,-847.864379,93.661804);}}}
if (Current == gMenu15) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,7);
SetPlayerPos(playerid,225.630997,1022.479980,1084.069946);
gMenue15 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue15, 0, Exit);
ShowMenuForPlayer(gMenue15,playerid);
TogglePlayerControllable(playerid,1);}
case 1: {
gMenue15 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue15, 0, Exit);
ShowMenuForPlayer(gMenue15,playerid);
SetPlayerInterior(playerid,7);
SetPlayerPos(playerid,225.630997,1022.479980,1084.069946);
TogglePlayerControllable(playerid,1);
OnBuy(playerid,15);}
case 2: {
SetPlayerInterior(playerid,7);
SetPlayerPos(playerid,225.630997,1022.479980,1084.069946);
gMenue15 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue15, 0, Exit);
ShowMenuForPlayer(gMenue15,playerid);
TogglePlayerControllable(playerid,1);
OnRent(playerid,15);}}}
if (Current == gMenue15) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,910.083740,-817.691040,103.126029);}}}
if (Current == gMenu16) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,2451.77, -1699.80,1013.51);
gMenue16 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue16, 0, Exit);
ShowMenuForPlayer(gMenue16,playerid);
TogglePlayerControllable(playerid,1);}
case 1: {
gMenue16 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue16, 0, Exit);
ShowMenuForPlayer(gMenue16,playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,2451.77, -1699.80,1013.51);
TogglePlayerControllable(playerid,1);
OnBuy(playerid,16);}
case 2: {
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,2451.77, -1699.80,1013.51);
gMenue16 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue16, 0, Exit);
ShowMenuForPlayer(gMenue16,playerid);
TogglePlayerControllable(playerid,1);
OnRent(playerid,16);}}}
if (Current == gMenue16) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,858.556518,-845.176208,77.380828);}}}
if (Current == gMenu17) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,7);
SetPlayerPos(playerid,225.630997,1022.479980,1084.069946);
gMenue17 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue17, 0, Exit);
ShowMenuForPlayer(gMenue17,playerid);
TogglePlayerControllable(playerid,1);}
case 1: {
gMenue17 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue17, 0, Exit);
ShowMenuForPlayer(gMenue17,playerid);
SetPlayerInterior(playerid,7);
SetPlayerPos(playerid,225.630997,1022.479980,1084.069946);
TogglePlayerControllable(playerid,1);
OnBuy(playerid,17);}
case 2: {
SetPlayerInterior(playerid,7);
SetPlayerPos(playerid,225.630997,1022.479980,1084.069946);
gMenue17 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue17, 0, Exit);
ShowMenuForPlayer(gMenue17,playerid);
TogglePlayerControllable(playerid,1);
OnRent(playerid,17);}}}
if (Current == gMenue17) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,835.854248,-894.708007,68.768898);}}}
if (Current == gMenu18) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 );
gMenue18 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue18, 0, Exit);
ShowMenuForPlayer(gMenue18,playerid);
TogglePlayerControllable(playerid,1);}
case 1: {
gMenue18 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue18, 0, Exit);
ShowMenuForPlayer(gMenue18,playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 );
TogglePlayerControllable(playerid,1);
OnBuy(playerid,18);}
case 2: {
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,385.803986,1471.769897,1080.209961 );
gMenue18 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue18, 0, Exit);
ShowMenuForPlayer(gMenue18,playerid);
TogglePlayerControllable(playerid,1);
OnRent(playerid,18);}}}
if (Current == gMenue18) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,827.896667,-857.959411,70.330810);}}}
if (Current == gMenu19) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,8);
SetPlayerPos(playerid,2807.63,-1170.15,1025.57);
gMenue19 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue19, 0, Exit);
ShowMenuForPlayer(gMenue19,playerid);
TogglePlayerControllable(playerid,1);}
case 1: {
gMenue19 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue19, 0, Exit);
ShowMenuForPlayer(gMenue19,playerid);
SetPlayerInterior(playerid,8);
SetPlayerPos(playerid,2807.63,-1170.15,1025.57);
TogglePlayerControllable(playerid,1);
OnBuy(playerid,19);}
case 2: {
SetPlayerInterior(playerid,8);
SetPlayerPos(playerid,2807.63,-1170.15,1025.57);
gMenue19 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue19, 0, Exit);
ShowMenuForPlayer(gMenue19,playerid);
TogglePlayerControllable(playerid,1);
OnRent(playerid,19);}}}
if (Current == gMenue19) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,948.422485,-915.899536,45.242263);}}}
if (Current == gMenu20) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,1);
SetPlayerPos(playerid,223.043991,1289.259888,1082.199951);
gMenue20 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue20, 0, Exit);
ShowMenuForPlayer(gMenue20,playerid);
TogglePlayerControllable(playerid,1);}
case 1: {
gMenue20 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue20, 0, Exit);
ShowMenuForPlayer(gMenue20,playerid);
SetPlayerInterior(playerid,1);
SetPlayerPos(playerid,223.043991,1289.259888,1082.199951);
TogglePlayerControllable(playerid,1);
OnBuy(playerid,20);}
case 2: {
SetPlayerInterior(playerid,1);
SetPlayerPos(playerid,223.043991,1289.259888,1082.199951);
gMenue20 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue20, 0, Exit);
TogglePlayerControllable(playerid,1);
ShowMenuForPlayer(gMenue20,playerid);
OnRent(playerid,20);}}}
if (Current == gMenue20) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1246.266357,-909.132995,46.601562);}}}
if (Current == gMenu21) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,328.493988,1480.589966,1084.449951);
gMenue21 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue21, 0, Exit);
ShowMenuForPlayer(gMenue21,playerid);
TogglePlayerControllable(playerid,1);}
case 1: {
gMenue21 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue21, 0, Exit);
ShowMenuForPlayer(gMenue21,playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,328.493988,1480.589966,1084.449951);
TogglePlayerControllable(playerid,1);
OnBuy(playerid,21);}
case 2: {
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,328.493988,1480.589966,1084.449951);
gMenue21 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue21, 0, Exit);
TogglePlayerControllable(playerid,1);
ShowMenuForPlayer(gMenue21,playerid);
OnRent(playerid,21);}}}
if (Current == gMenue21) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2065.908447,2724.320556,10.820312);}}}
if (Current == gMenu22) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,295.138977,1474.469971,1080.519897);
gMenue22 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue22, 0, Exit);
ShowMenuForPlayer(gMenue22,playerid);
TogglePlayerControllable(playerid,1);}
case 1: {
gMenue22 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue22, 0, Exit);
ShowMenuForPlayer(gMenue22,playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,295.138977,1474.469971,1080.519897);
TogglePlayerControllable(playerid,1);
OnBuy(playerid,22);}
case 2: {
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,295.138977,1474.469971,1080.519897);
gMenue22 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue22, 0, Exit);
TogglePlayerControllable(playerid,1);
ShowMenuForPlayer(gMenue22,playerid);
OnRent(playerid,22);}}}
if (Current == gMenue22) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2036.925903,2725.381835,10.820312);}}}
if (Current == gMenu23) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,1);
SetPlayerPos(playerid,223.043991,1289.259888,1082.199951);
gMenue23 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue23, 0, Exit);
ShowMenuForPlayer(gMenue23,playerid);
TogglePlayerControllable(playerid,1);}
case 1: {
gMenue23 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue23, 0, Exit);
ShowMenuForPlayer(gMenue23,playerid);
SetPlayerInterior(playerid,1);
SetPlayerPos(playerid,223.043991,1289.259888,1082.199951);
TogglePlayerControllable(playerid,1);
OnBuy(playerid,23);}
case 2: {
SetPlayerInterior(playerid,1);
SetPlayerPos(playerid,223.043991,1289.259888,1082.199951);
gMenue23 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue23, 0, Exit);
TogglePlayerControllable(playerid,1);
ShowMenuForPlayer(gMenue23,playerid);
OnRent(playerid,23);}}}
if (Current == gMenue23) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2016.532592,2726.179443,10.820312);}}}
if (Current == gMenu24) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,328.493988,1480.589966,1084.449951);
gMenue24 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue24, 0, Exit);
ShowMenuForPlayer(gMenue24,playerid);
TogglePlayerControllable(playerid,1);}
case 1: {
gMenue24 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue24, 0, Exit);
ShowMenuForPlayer(gMenue24,playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,328.493988,1480.589966,1084.449951);
TogglePlayerControllable(playerid,1);
OnBuy(playerid,24);}
case 2: {
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,328.493988,1480.589966,1084.449951);
gMenue24 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue24, 0, Exit);
TogglePlayerControllable(playerid,1);
ShowMenuForPlayer(gMenue24,playerid);
OnRent(playerid,24);}}}
if (Current == gMenue24) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1998.213867,2725.011474,10.820312);}}}
if (Current == gMenu25) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,328.493988,1480.589966,1084.449951);
gMenue25 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue25, 0, Exit);
ShowMenuForPlayer(gMenue25,playerid);
TogglePlayerControllable(playerid,1);}
case 1: {
gMenue25 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue25, 0, Exit);
ShowMenuForPlayer(gMenue25,playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,328.493988,1480.589966,1084.449951);
TogglePlayerControllable(playerid,1);
OnBuy(playerid,25);}
case 2: {
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,328.493988,1480.589966,1084.449951);
gMenue25 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue25, 0, Exit);
TogglePlayerControllable(playerid,1);
ShowMenuForPlayer(gMenue25,playerid);
OnRent(playerid,25);}}}
if (Current == gMenue25) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1969.405029,2721.785644,11.298933);}}}
if (Current == gMenu26) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,1);
SetPlayerPos(playerid,223.043991,1289.259888,1082.199951);
gMenue26 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue26, 0, Exit);
ShowMenuForPlayer(gMenue26,playerid);
TogglePlayerControllable(playerid,1);}
case 1: {
gMenue26 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue26, 0, Exit);
ShowMenuForPlayer(gMenue26,playerid);
SetPlayerInterior(playerid,1);
SetPlayerPos(playerid,223.043991,1289.259888,1082.199951);
TogglePlayerControllable(playerid,1);
OnBuy(playerid,26);}
case 2: {
SetPlayerInterior(playerid,1);
SetPlayerPos(playerid,223.043991,1289.259888,1082.199951);
gMenue26 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue26, 0, Exit);
TogglePlayerControllable(playerid,1);
ShowMenuForPlayer(gMenue26,playerid);
OnRent(playerid,26);}}}
if (Current == gMenue26) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1949.622802,2726.645019,10.820312);}}}
if (Current == gMenu27) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,1);
SetPlayerPos(playerid,223.043991,1289.259888,1082.199951);
gMenue27 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue27, 0, Exit);
ShowMenuForPlayer(gMenue27,playerid);
TogglePlayerControllable(playerid,1);}
case 1: {
gMenue27 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue27, 0, Exit);
ShowMenuForPlayer(gMenue27,playerid);
SetPlayerInterior(playerid,1);
SetPlayerPos(playerid,223.043991,1289.259888,1082.199951);
TogglePlayerControllable(playerid,1);
OnBuy(playerid,27);}
case 2: {
SetPlayerInterior(playerid,1);
SetPlayerPos(playerid,223.043991,1289.259888,1082.199951);
gMenue27 = CreateMenu(Mname, 2, 50, 200, 25, 25);
AddMenuItem(gMenue27, 0, Exit);
TogglePlayerControllable(playerid,1);
ShowMenuForPlayer(gMenue27,playerid);
OnRent(playerid,27);}}}
if (Current == gMenue27) {
switch(row) {
case 0: {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1931.381103,2728.043701,10.820312);}}}
return 1;
}
public OnPlayerExitedMenu(playerid)
{
new Menu:Current = GetPlayerMenu(playerid);
if( Current == gMenu0){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue0){
ShowMenuForPlayer(gMenue0,playerid);}
if( Current == gMenu1){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue1){
ShowMenuForPlayer(gMenue1,playerid);}
if( Current == gMenu2){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue2){
ShowMenuForPlayer(gMenue2,playerid);}
if ( Current == gMenu3){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue3){
ShowMenuForPlayer(gMenue3,playerid);}
if( Current == gMenu4){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue4){
ShowMenuForPlayer(gMenue4,playerid);}
if( Current == gMenu5){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue5){
ShowMenuForPlayer(gMenue5,playerid);}
if ( Current == gMenu6){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue6){
ShowMenuForPlayer(gMenue6,playerid);}
if ( Current == gMenu7){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue7){
ShowMenuForPlayer(gMenue7,playerid);}
if( Current == gMenu8){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue8){
ShowMenuForPlayer(gMenue8,playerid);}
if( Current == gMenu9){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue9){
ShowMenuForPlayer(gMenue9,playerid);}
if ( Current == gMenu10){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue10){
ShowMenuForPlayer(gMenue10,playerid);}
if( Current == gMenu11){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue11){
ShowMenuForPlayer(gMenue11,playerid);}
if( Current == gMenu12){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue12){
ShowMenuForPlayer(gMenue12,playerid);}
if ( Current == gMenu13){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue13){
ShowMenuForPlayer(gMenue13,playerid);}
if( Current == gMenu14){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue14){
ShowMenuForPlayer(gMenue14,playerid);}
if( Current == gMenu15){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue15){
ShowMenuForPlayer(gMenue15,playerid);}
if ( Current == gMenu16){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue16){
ShowMenuForPlayer(gMenue16,playerid);}
if( Current == gMenu17){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue17){
ShowMenuForPlayer(gMenue17,playerid);}
if ( Current == gMenu18){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue18){
ShowMenuForPlayer(gMenue18,playerid);}
if( Current == gMenu19){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue19){
ShowMenuForPlayer(gMenue19,playerid);}
if( Current == gMenu20){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue20){
ShowMenuForPlayer(gMenue20,playerid);}
if( Current == gMenu21){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue21){
ShowMenuForPlayer(gMenue21,playerid);}
if( Current == gMenu22){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue22){
ShowMenuForPlayer(gMenue22,playerid);}
if( Current == gMenu23){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue23){
ShowMenuForPlayer(gMenue23,playerid);}
if( Current == gMenu24){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue24){
ShowMenuForPlayer(gMenue24,playerid);}
if( Current == gMenu25){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue25){
ShowMenuForPlayer(gMenue25,playerid);}
if( Current == gMenu26){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue26){
ShowMenuForPlayer(gMenue26,playerid);}
if( Current == gMenu27){
TogglePlayerControllable(playerid,1);}
if( Current == gMenue27){
ShowMenuForPlayer(gMenue27,playerid);}
return 1;
}