Mine
public text v1 · immutablecase SDL_MOUSEMOTION:
if(grabbed){
if(event.motion.x != mousex || event.motion.y != mousey)
SDL_WarpMouse(mousex, mousey);
else break;
}
else{
mousex = event.motion.x;
mousey = event.motion.y;
}
...
using input
...
break;