rendered paste bodyvoid eth_CG_DrawActiveFrame(void) {
static int lastAim;
custom_headhitbox.stand_offset[0] = seth.vars[VAR_CUSTOM_HITBOX_STAND_X];
custom_headhitbox.stand_offset[1] = seth.vars[VAR_CUSTOM_HITBOX_STAND_Y];
custom_headhitbox.stand_offset[2] = seth.vars[VAR_CUSTOM_HITBOX_STAND_Z];
custom_headhitbox.prone_offset[0] = seth.vars[VAR_CUSTOM_HITBOX_PRONE_X];
custom_headhitbox.prone_offset[1] = seth.vars[VAR_CUSTOM_HITBOX_PRONE_Y];
custom_headhitbox.prone_offset[2] = seth.vars[VAR_CUSTOM_HITBOX_PRONE_Z];
custom_headhitbox.crouch_offset[0] = seth.vars[VAR_CUSTOM_HITBOX_CROUCH_X];
custom_headhitbox.crouch_offset[1] = seth.vars[VAR_CUSTOM_HITBOX_CROUCH_Y];
custom_headhitbox.crouch_offset[2] = seth.vars[VAR_CUSTOM_HITBOX_CROUCH_Z];
custom_headhitbox.stand_offset_moving[0] = seth.vars[VAR_CUSTOM_HITBOX_STAND_MOVING_X];
custom_headhitbox.stand_offset_moving[1] = seth.vars[VAR_CUSTOM_HITBOX_STAND_MOVING_Y];
custom_headhitbox.stand_offset_moving[2] = seth.vars[VAR_CUSTOM_HITBOX_STAND_MOVING_Z];
custom_headhitbox.crouch_offset_moving[0] = seth.vars[VAR_CUSTOM_HITBOX_CROUCH_MOVING_X];
custom_headhitbox.crouch_offset_moving[1] = seth.vars[VAR_CUSTOM_HITBOX_CROUCH_MOVING_Y];
custom_headhitbox.crouch_offset_moving[2] = seth.vars[VAR_CUSTOM_HITBOX_CROUCH_MOVING_Z];