Shadow Word: Death
public text v1 · immutable // Shadow Word: Death
if(m_spellInfo->Id == 32379 || m_spellInfo->Id == 32996)
{
uint32 curHealth = unitTarget->GetHealth();
int32 SpellDamage = damage;
if(curHealth > SpellDamage)
m_caster->DealDamage(m_caster, SpellDamage, DIRECT_DAMAGE, 0, NULL, 0, false);
sLog.outError("Called DealDamage to caster. Damage done %i\n.", SpellDamage);
}