All pastes #623394 Raw Edit

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public text v1 · immutable
·published 2007-07-17 15:33 UTC
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#include <a_samp>

#include <core>

#include <float>

//Global stuff and defines for our gamemode

static gTeam[MAX_PLAYERS]; // Tracks the team assignment for each player

new gPlayerClass[MAX_PLAYERS];

//Color Defines

#define COLOR_GREY 0xAFAFAFAA

#define COLOR_GREEN 0x33AA33AA

#define COLOR_RED 0xAA3333AA

#define COLOR_YELLOW 0xFFFF00AA

#define COLOR_PINK 0xFF66FFAA

#define COLOR_BLUE 0x0000BBAA

#define COLOR_LIGHTBLUE 0x33CCFFAA

#define COLOR_DARKRED 0x660000AA

#define COLOR_ORANGE 0xFF9900AA

//Team Defines

#define TEAM_ARMY 0

#define TEAM_PIMP 1

#define TEAM_PILOT 2

#define TEAM_HIPPY 3





// Round duration

new gRoundTime = 3600000; // 60 mins

//new gRoundTime = 900000; //15 mins

//new gRoundTime = 300000; // 5 mins



//------------------------------------------------------------------------------



main()

{

	print("\n----------------------------------");

	print("  TDM San Fierro \n");

	print("----------------------------------\n");

}



//------------------------------------------------------------------------------



public OnGameModeInit()

{

	SetGameModeText("TDM in San Fierro");

	SetTeamCount(4);

	ShowNameTags(1);

	ShowPlayerMarkers(1);

	SetWorldTime(18);



AddPlayerClass(287,-1382.6794,493.5392,24.4178,77.7775,24,1000,34,1000,18,1000); // army spawn
	AddPlayerClass(61,-1308.8309,-215.2640,14.1484,150.7848,24,1000,34,1000,18,1000); // pilot spawn
	AddPlayerClass(249,-2615.6973,1413.6216,7.1224,172.7299,24,1000,34,1000,18,1000); // pimp spawn
	AddPlayerClass(1,-2592.2051,61.4052,4.3359,89.0691,24,1000,34,1000,18,1000); // hippy spawn
	AddStaticVehicle(520,-2591.9160,78.3885,5.4913,138.1258,0,0); // hydra
	AddStaticVehicle(520,-1408.2455,513.6644,19.2255,100.1624,0,0); // hydra 2
	AddStaticVehicle(520,-1273.0277,-199.3600,14.8717,182.6927,0,0); // hydra 3
	AddStaticVehicle(520,-2608.9197,1389.8916,8.0973,250.9470,0,0); // hydra 3
	AddStaticVehicle(451,-2621.5535,1378.5459,6.8492,273.4005,18,18); // car for pimps
	AddStaticVehicle(451,-2620.0813,1372.1259,6.7958,270.3470,18,18); // car 2 for pimps
	AddStaticVehicle(489,-2618.6287,1353.9377,7.2780,270.8380,14,123); // 3 car for pimps
	AddStaticVehicle(522,-2618.6084,1348.8446,6.7475,267.8030,3,3); // bike for pimps
	AddStaticVehicle(522,-2619.5479,1345.8032,6.7673,262.1823,3,3); // bike 2 for pimps
	AddStaticVehicle(470,-1484.1390,459.5554,7.1807,359.3303,43,0); // car 1 for army
	AddStaticVehicle(470,-1433.5927,453.9103,7.1789,101.6412,43,0); // car 2 for army
	AddStaticVehicle(451,-1425.7069,477.9396,6.8940,180.3047,46,46); // car 3 for army
	AddStaticVehicle(451,-1395.9475,453.0845,6.8942,272.0006,46,46); // car 4 for army
	AddStaticVehicle(522,-1463.9625,478.5163,6.7451,80.3756,6,25); // bike for army
	AddStaticVehicle(522,-1352.7893,-182.6797,13.7069,145.5338,6,25); // bike for pilots
	AddStaticVehicle(522,-1358.0536,-169.9867,13.7185,234.9762,6,25); // bike for pilots
	AddStaticVehicle(451,-1305.1002,-176.0559,13.8549,199.9113,61,61); // car for pilots
	AddStaticVehicle(485,-1346.1151,-222.2966,13.8050,330.4503,1,75); // baggage lmao
	AddStaticVehicle(495,-1332.7137,-198.7169,14.4979,256.3956,118,117); // car pilot king
	AddStaticVehicle(495,-1312.1305,-223.5281,14.4991,227.3882,118,117); //
	AddStaticVehicle(491,-2615.0986,51.6499,4.0922,269.6599,52,66); // hippy car
	AddStaticVehicle(483,-2616.5376,61.1537,4.3317,270.1213,1,20); // camper
	AddStaticVehicle(522,-2589.9290,50.9216,3.8950,1.6444,7,79); // bike for hippes
	AddStaticVehicle(522,-2590.4016,67.4154,3.9034,1.6452,7,79); // bike for hippies
	CreateObject(5166, 2796.206543, -2721.745117, 11.394423, 0, 0, 0);
CreateObject(5160, 2795.189697, -2722.702148, 11.013784, 0, 0, 348.75);
CreateObject(5167, 2690.586914, -2692.580566, 13.493841, 0, 0, 348.75);
CreateObject(4182, 2715.420898, -2698.176025, 16.381096, 0, 0, 258.75);
CreateObject(9483, 2809.594971, -2741.219727, 15.166224, 0, 0, 180);
CreateObject(3271, 2837.582764, -2709.353271, 23.440779, 0, 0, 90);
CreateObject(1383, 2710.069824, -2701.513916, 48.283245, 0, 0, 0);
CreateObject(1384, 2709.947266, -2701.706055, 80.822311, 0, 0, 0);

//Trains

//	AddStaticVehicle(537,-1943.3127,158.0254,27.0006,357.3614,121,1);

//	AddStaticVehicle(569,-1943.3127,158.0254,27.0006,357.3614,121,1);

//	AddStaticVehicle(569,-1943.3127,158.0254,27.0006,357.3614,121,1);

//	AddStaticVehicle(569,-1943.3127,158.0254,27.0006,357.3614,121,1);

//Pickups

	AddStaticPickup(370, 15, -2209.4707,294.1174,35.1172); // jetpack

	AddStaticPickup(370, 15, -1765.4392,-174.7473,3.5547); // jetpack

	SetTimer("GameModeExitFunc", gRoundTime, 0);

	return 1;

 }



//------------------------------------------------------------------------------



public OnPlayerConnect(playerid)

{

	GameTextForPlayer(playerid,"San Fierro: ~r~TDM",2500,5);

	GivePlayerMoney(playerid, 1000);

	SetPlayerColor(playerid, COLOR_GREY); // Set the player's color to inactive

	return 1;

}



//------------------------------------------------------------------------------



public OnPlayerSpawn(playerid)

{

	SetPlayerInterior(playerid,0);

	if(gTeam[playerid] == TEAM_ARMY) {

	SetPlayerColor(playerid,COLOR_GREEN); // Green

		}

	else if(gTeam[playerid] == TEAM_PIMP) {

	SetPlayerColor(playerid,COLOR_RED); // Red

		}

	else if(gTeam[playerid] == TEAM_PILOT) {

	SetPlayerColor(playerid,COLOR_YELLOW); // Yellow

		}

	else if(gTeam[playerid] == TEAM_HIPPY) {

	SetPlayerColor(playerid,COLOR_PINK); // Pink

		}

	
	return 1;

}

public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp("/dm", cmdtext, true, 10) == 0)
	{
		SetPlayerPos(2698.1418,-2695.2461,17.4670);
		return 1;
	}
	return 0;
}

//------------------------------------------------------------------------------



public OnPlayerDeath(playerid, killerid, reason)

{

	if(killerid == INVALID_PLAYER_ID) {

        SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);

	} else {

        if(gTeam[killerid] != gTeam[playerid]) {

	    	// Valid kill

	    	SendDeathMessage(killerid,playerid,reason);

			SetPlayerScore(killerid,GetPlayerScore(killerid)+1);

			GivePlayerMoney(killerid, 1000);

}

		else {

			//Team Killer!

		new warning[256];

		format(warning, sizeof(warning), "Be careful! You have been punished for teamkilling.");

		SendClientMessage(killerid, 0xFFFF00AA, warning);

		SendDeathMessage(killerid,playerid,reason);

		GivePlayerMoney(killerid, -1000);

		SetPlayerScore(killerid, GetPlayerScore(killerid) - 1);

}

	}

 	return 1;

}



//------------------------------------------------------------------------------



public SetupPlayerForClassSelection(playerid)

{

	SetPlayerInterior(playerid,14);

	SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);

	SetPlayerFacingAngle(playerid, 90.0);

	SetPlayerCameraPos(playerid,256.0815,-43.0475,1003.0234);

	SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);

}



//------------------------------------------------------------------------------



public OnPlayerRequestClass(playerid, classid)

{

	SetPlayerClass(playerid, classid);

	SetupPlayerForClassSelection(playerid);

	gPlayerClass[playerid] = classid;

	switch (classid) {

	    case 0:

	        {

				GameTextForPlayer(playerid, "~g~ARMY", 500, 3);

			}

		case 1:

		    {

				GameTextForPlayer(playerid, "~g~PIMP", 500, 3);

			}

		case 2:

	        {

				GameTextForPlayer(playerid, "~g~PILOT", 500, 3);

			}

		case 3:

	        {

				GameTextForPlayer(playerid, "~g~HIPPY", 500, 3);

			}

		
}

	return 1;

}



//------------------------------------------------------------------------------



public GameModeExitFunc()

 {

	GameModeExit();

	return 1;

 }



//------------------------------------------------------------------------------



SetPlayerClass(playerid, classid) {

	if(classid == 0) {

	gTeam[playerid] = TEAM_ARMY;

	} else if(classid == 1) {

	gTeam[playerid] = TEAM_PIMP;

	} else if(classid == 2) {

	gTeam[playerid] = TEAM_PILOT;

	} else if(classid == 3) {

	gTeam[playerid] = TEAM_HIPPY;

	} 

}



//------------------------------------------------------------------------------