All pastes #623119 Raw Edit

Miscellany

public text v1 · immutable
·published 2007-07-17 11:23 UTC
rendered paste body
public OnPlayerSelectedMenuRow(playerid, row)
{
new Menu:Current = GetPlayerMenu(playerid);
if (Current == gMenu0[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,0);
OnInfo(playerid,0);
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);}
case 1:	{
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,0)==1){
DestroyCurrentMenu(playerid);
gMenue0[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue0[255],0,EatFood);
AddMenuItem(gMenue0[255],0,Exercise);
AddMenuItem(gMenue0[255],0,Exit);
ShowMenuForPlayer(gMenue0[255],playerid);
SetPlayerInterior(playerid,10);
SetPlayerPos(playerid,2262.83,-1137.71,1050.63); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,0)==1){
gMenue0[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue0[255],0,EatFood);
AddMenuItem(gMenue0[255],0,Exercise);
AddMenuItem(gMenue0[255],0,Exit);
ShowMenuForPlayer(gMenue0[255],playerid);
SetPlayerInterior(playerid,10);
SetPlayerPos(playerid,2262.83,-1137.71,1050.63); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,0)==1){
gMenue0[255] = CreateMenu(Mname, 1, 50, 200, 50, 25);
AddMenuItem(gMenue0[255],0,EatFood);
AddMenuItem(gMenue0[255],0,Exercise);
AddMenuItem(gMenue0[255],0,Exit);
ShowMenuForPlayer(gMenue0[255],playerid);
SetPlayerInterior(playerid,10);
SetPlayerPos(playerid,2262.83,-1137.71,1050.63); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,0);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,0);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue0[255]) {
switch(row) {
case 0: {
DestroyMenu(gMenue0[255]);
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
gMenue0[255] = CreateMenu(Mname, 1, 50, 200, 50, 25);
AddMenuItem(gMenue0[255],0,EatFood);
AddMenuItem(gMenue0[255],0,Exercise);
AddMenuItem(gMenue0[255],0,Exit);
ShowMenuForPlayer(gMenue0[255],playerid);}
case 1: {
DestroyMenu(gMenue0[255]);
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
gMenue0[255] = CreateMenu(Mname, 1, 50, 200, 50, 25);
AddMenuItem(gMenue0[255],0,EatFood);
AddMenuItem(gMenue0[255],0,Exercise);
AddMenuItem(gMenue0[255],0,Exit);
ShowMenuForPlayer(gMenue0[255],playerid);}
case 2: {
DestroyMenu(gMenue0[255]);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2498.587158,-1642.263305,14.113082);}}}



if (Current == gMenu1[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,1);
OnInfo(playerid,1);
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);}
case 1:	{
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,1)==1){
DestroyCurrentMenu(playerid);
gMenue1[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue1[255],0,EatFood);
AddMenuItem(gMenue1[255],0,Exercise);
AddMenuItem(gMenue1[255],0,Exit);
ShowMenuForPlayer(gMenue1[255],playerid);
SetPlayerInterior(playerid,1);
SetPlayerPos(playerid,223.043991,1289.259888,1082.199951); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,1)==1){
gMenue1[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue1[255],0,EatFood);
AddMenuItem(gMenue1[255],0,Exercise);
AddMenuItem(gMenue1[255],0,Exit);
ShowMenuForPlayer(gMenue1[255],playerid);
SetPlayerInterior(playerid,1);
SetPlayerPos(playerid,223.043991,1289.259888,1082.199951); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,1)==1){
gMenue1[255] = CreateMenu(Mname, 1, 50, 200, 50, 25);
AddMenuItem(gMenue1[255],0,EatFood);
AddMenuItem(gMenue1[255],0,Exercise);
AddMenuItem(gMenue1[255],0,Exit);
ShowMenuForPlayer(gMenue1[255],playerid);
SetPlayerInterior(playerid,1);
SetPlayerPos(playerid,223.043991,1289.259888,1082.199951); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,1);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,1);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue1[255]) {
switch(row) {
case 0: {
DestroyMenu(gMenue1[255]);
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
gMenue1[255] = CreateMenu(Mname, 1, 50, 200, 50, 25);
AddMenuItem(gMenue1[255],0,EatFood);
AddMenuItem(gMenue1[255],0,Exercise);
AddMenuItem(gMenue1[255],0,Exit);
ShowMenuForPlayer(gMenue1[255],playerid);}
case 1: {
DestroyMenu(gMenue1[255]);
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
gMenue1[255] = CreateMenu(Mname, 1, 50, 200, 50, 25);
AddMenuItem(gMenue1[255],0,EatFood);
AddMenuItem(gMenue1[255],0,Exercise);
AddMenuItem(gMenue1[255],0,Exit);
ShowMenuForPlayer(gMenue1[255],playerid);}
case 2: {
DestroyMenu(gMenue1[255]);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2385.402587,-1711.659912,14.242187);}}}


if (Current == gMenu2[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,2);
OnInfo(playerid,2);
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);}
case 1:	{
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,2)==1){
DestroyCurrentMenu(playerid);
gMenue2[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue2[255],0,EatFood);
AddMenuItem(gMenue2[255],0,Exercise);
AddMenuItem(gMenue2[255],0,Exit);
ShowMenuForPlayer(gMenue2[255],playerid);
SetPlayerInterior(playerid,7);
SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,2)==1){
gMenue2[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue2[255],0,EatFood);
AddMenuItem(gMenue2[255],0,Exercise);
AddMenuItem(gMenue2[255],0,Exit);
ShowMenuForPlayer(gMenue2[255],playerid);
SetPlayerInterior(playerid,7);
SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,2)==1){
gMenue2[255] = CreateMenu(Mname, 1, 50, 200, 50, 25);
AddMenuItem(gMenue2[255],0,EatFood);
AddMenuItem(gMenue2[255],0,Exercise);
AddMenuItem(gMenue2[255],0,Exit);
ShowMenuForPlayer(gMenue2[255],playerid);
SetPlayerInterior(playerid,7);
SetPlayerPos(playerid,225.630997,1022.479980,1084.069946); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,2);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,2);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue2[255]) {
switch(row) {
case 0: {
DestroyMenu(gMenue2[255]);
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
gMenue2[255] = CreateMenu(Mname, 1, 50, 200, 50, 25);
AddMenuItem(gMenue2[255],0,EatFood);
AddMenuItem(gMenue2[255],0,Exercise);
AddMenuItem(gMenue2[255],0,Exit);
ShowMenuForPlayer(gMenue2[255],playerid);}
case 1: {
DestroyMenu(gMenue2[255]);
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
gMenue2[255] = CreateMenu(Mname, 1, 50, 200, 50, 25);
AddMenuItem(gMenue2[255],0,EatFood);
AddMenuItem(gMenue2[255],0,Exercise);
AddMenuItem(gMenue2[255],0,Exit);
ShowMenuForPlayer(gMenue2[255],playerid);}
case 2: {
DestroyMenu(gMenue2[255]);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2321.965332,-1795.922485,13.546875);}}}


if (Current == gMenu3[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,3);
OnInfo(playerid,3);
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);}
case 1:	{
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,3)==1){
DestroyCurrentMenu(playerid);
gMenue3[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue3[255],0,EatFood);
AddMenuItem(gMenue3[255],0,Exercise);
AddMenuItem(gMenue3[255],0,Exit);
ShowMenuForPlayer(gMenue3[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,2543.4709,-1305.5519,1025.0703); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,3)==1){
gMenue3[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue3[255],0,EatFood);
AddMenuItem(gMenue3[255],0,Exercise);
AddMenuItem(gMenue3[255],0,Exit);
ShowMenuForPlayer(gMenue3[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,2543.4709,-1305.5519,1025.0703); }}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,3)==1){
gMenue3[255] = CreateMenu(Mname, 1, 50, 200, 50, 25);
AddMenuItem(gMenue3[255],0,EatFood);
AddMenuItem(gMenue3[255],0,Exercise);
AddMenuItem(gMenue3[255],0,Exit);
ShowMenuForPlayer(gMenue3[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,2543.4709,-1305.5519,1025.0703); }}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,3);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,3);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue3[255]) {
switch(row) {
case 0: {
DestroyMenu(gMenue3[255]);
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
gMenue3[255] = CreateMenu(Mname, 1, 50, 200, 50, 25);
AddMenuItem(gMenue3[255],0,EatFood);
AddMenuItem(gMenue3[255],0,Exercise);
AddMenuItem(gMenue3[255],0,Exit);
ShowMenuForPlayer(gMenue3[255],playerid);}
case 1: {
DestroyMenu(gMenue3[255]);
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
gMenue3[255] = CreateMenu(Mname, 1, 50, 200, 50, 25);
AddMenuItem(gMenue3[255],0,EatFood);
AddMenuItem(gMenue3[255],0,Exercise);
AddMenuItem(gMenue3[255],0,Exit);
ShowMenuForPlayer(gMenue3[255],playerid);}
case 2: {
DestroyMenu(gMenue3[255]);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1883.9474,-1272.5463,13.5469);}}}



if (Current == gMenu4[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,4);
OnInfo(playerid,4);
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);}
case 1:	{
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,4)==1){
DestroyCurrentMenu(playerid);
gMenue4[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue4[255],0,EatFood);
AddMenuItem(gMenue4[255],0,Exercise);
AddMenuItem(gMenue4[255],0,Exit);
ShowMenuForPlayer(gMenue4[255],playerid);
SetPlayerInterior(playerid,10);
SetPlayerPos(playerid,2262.83,-1137.71,1050.63); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,4)==1){
gMenue4[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue4[255],0,EatFood);
AddMenuItem(gMenue4[255],0,Exercise);
AddMenuItem(gMenue4[255],0,Exit);
ShowMenuForPlayer(gMenue4[255],playerid);
SetPlayerInterior(playerid,10);
SetPlayerPos(playerid,2262.83,-1137.71,1050.63);}}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,4)==1){
gMenue4[255] = CreateMenu(Mname, 1, 50, 200, 50, 25);
AddMenuItem(gMenue4[255],0,EatFood);
AddMenuItem(gMenue4[255],0,Exercise);
AddMenuItem(gMenue4[255],0,Exit);
ShowMenuForPlayer(gMenue4[255],playerid);
SetPlayerInterior(playerid,10);
SetPlayerPos(playerid,2262.83,-1137.71,1050.63);}}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,4);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,4);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue4[255]) {
switch(row) {
case 0: {
DestroyMenu(gMenue4[255]);
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
gMenue4[255] = CreateMenu(Mname, 1, 50, 200, 50, 25);
AddMenuItem(gMenue4[255],0,EatFood);
AddMenuItem(gMenue4[255],0,Exercise);
AddMenuItem(gMenue4[255],0,Exit);
ShowMenuForPlayer(gMenue4[255],playerid);}
case 1: {
DestroyMenu(gMenue4[255]);
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
gMenue4[255] = CreateMenu(Mname, 1, 50, 200, 50, 25);
AddMenuItem(gMenue4[255],0,EatFood);
AddMenuItem(gMenue4[255],0,Exercise);
AddMenuItem(gMenue4[255],0,Exit);
ShowMenuForPlayer(gMenue4[255],playerid);}
case 2: {
DestroyMenu(gMenue4[255]);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2282.369873,-1641.236938,15.889788);}}}


if (Current == gMenu5[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,5);
OnInfo(playerid,5);
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);}
case 1:	{
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,5)==1){
DestroyCurrentMenu(playerid);
gMenue5[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue5[255],0,EatFood);
AddMenuItem(gMenue5[255],0,Exercise);
AddMenuItem(gMenue5[255],0,Exit);
ShowMenuForPlayer(gMenue5[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,2451.77,-1699.80,1013.5143); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,5)==1){
gMenue5[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue5[255],0,EatFood);
AddMenuItem(gMenue5[255],0,Exercise);
AddMenuItem(gMenue5[255],0,Exit);
ShowMenuForPlayer(gMenue5[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,2451.77,-1699.80,1013.5143);}}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,5)==1){
gMenue5[255] = CreateMenu(Mname, 1, 50, 200, 50, 25);
AddMenuItem(gMenue5[255],0,EatFood);
AddMenuItem(gMenue5[255],0,Exercise);
AddMenuItem(gMenue5[255],0,Exit);
ShowMenuForPlayer(gMenue5[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,2451.77,-1699.80,1013.5143);}}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,5);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,5);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue5[255]) {
switch(row) {
case 0: {
DestroyMenu(gMenue5[255]);
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
gMenue5[255] = CreateMenu(Mname, 1, 50, 200, 50, 25);
AddMenuItem(gMenue5[255],0,EatFood);
AddMenuItem(gMenue5[255],0,Exercise);
AddMenuItem(gMenue5[255],0,Exit);
ShowMenuForPlayer(gMenue5[255],playerid);}
case 1: {
DestroyMenu(gMenue5[255]);
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
gMenue5[255] = CreateMenu(Mname, 1, 50, 200, 50, 25);
AddMenuItem(gMenue5[255],0,EatFood);
AddMenuItem(gMenue5[255],0,Exercise);
AddMenuItem(gMenue5[255],0,Exit);
ShowMenuForPlayer(gMenue5[255],playerid);}
case 2: {
DestroyMenu(gMenue5[255]);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2459.462158,-1691.661621,13.545693);}}}


if(Current == gMenu6[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,6);
OnInfo(playerid,6);
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);}
case 1:	{
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,6)==1){
DestroyCurrentMenu(playerid);
gMenue6[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue6[255],0,EatFood);
AddMenuItem(gMenue6[255],0,Exercise);
AddMenuItem(gMenue6[255],0,Exit);
ShowMenuForPlayer(gMenue6[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,225.756989,1240.000000,1082.149902); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,6)==1){
gMenue6[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue6[255],0,EatFood);
AddMenuItem(gMenue6[255],0,Exercise);
AddMenuItem(gMenue6[255],0,Exit);
ShowMenuForPlayer(gMenue6[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,225.756989,1240.000000,1082.149902);}}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,6)==1){
gMenue6[255] = CreateMenu(Mname, 1, 50, 200, 50, 25);
AddMenuItem(gMenue6[255],0,EatFood);
AddMenuItem(gMenue6[255],0,Exercise);
AddMenuItem(gMenue6[255],0,Exit);
ShowMenuForPlayer(gMenu6[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,225.756989,1240.000000,1082.149902);}}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,6);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,6);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue6[255]) {
switch(row) {
case 0: {
DestroyMenu(gMenue6[255]);
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
gMenue6[255] = CreateMenu(Mname, 1, 50, 200, 50, 25);
AddMenuItem(gMenue6[255],0,EatFood);
AddMenuItem(gMenue6[255],0,Exercise);
AddMenuItem(gMenue6[255],0,Exit);
ShowMenuForPlayer(gMenue6[255],playerid);}
case 1: {
DestroyMenu(gMenue6[255]);
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
gMenue6[255] = CreateMenu(Mname, 1, 50, 200, 50, 25);
AddMenuItem(gMenue6[255],0,EatFood);
AddMenuItem(gMenue6[255],0,Exercise);
AddMenuItem(gMenue6[255],0,Exit);
ShowMenuForPlayer(gMenue6[255],playerid);}
case 2: {
DestroyMenu(gMenue6[255]);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2508.0354,-2000.1141,13.5469);}}}


if(Current == gMenu7[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,7);
OnInfo(playerid,7);
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);}
case 1:	{
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,7)==1){
DestroyCurrentMenu(playerid);
gMenue7[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue7[255],0,EatFood);
AddMenuItem(gMenue7[255],0,Exercise);
AddMenuItem(gMenue7[255],0,Exit);
ShowMenuForPlayer(gMenue7[255],playerid);
SetPlayerInterior(playerid,1);
SetPlayerPos(playerid,2535.83,-1674.32,1015.5044); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,7)==1){
gMenue7[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue7[255],0,EatFood);
AddMenuItem(gMenue7[255],0,Exercise);
AddMenuItem(gMenue7[255],0,Exit);
ShowMenuForPlayer(gMenue7[255],playerid);
SetPlayerInterior(playerid,1);
SetPlayerPos(playerid,2535.83,-1674.32,1015.5044);}}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,7)==1){
gMenue7[255] = CreateMenu(Mname, 1, 50, 200, 50, 25);
AddMenuItem(gMenue7[255],0,EatFood);
AddMenuItem(gMenue7[255],0,Exercise);
AddMenuItem(gMenue7[255],0,Exit);
ShowMenuForPlayer(gMenu7[255],playerid);
SetPlayerInterior(playerid,1);
SetPlayerPos(playerid,2535.83,-1674.32,1015.5044);}}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,7);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,7);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue7[255]) {
switch(row) {
case 0: {
DestroyMenu(gMenue7[255]);
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
gMenue7[255] = CreateMenu(Mname, 1, 50, 200, 50, 25);
AddMenuItem(gMenue7[255],0,EatFood);
AddMenuItem(gMenue7[255],0,Exercise);
AddMenuItem(gMenue7[255],0,Exit);
ShowMenuForPlayer(gMenue7[255],playerid);}
case 1: {
DestroyMenu(gMenue7[255]);
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
gMenue7[255] = CreateMenu(Mname, 1, 50, 200, 50, 25);
AddMenuItem(gMenue7[255],0,EatFood);
AddMenuItem(gMenue7[255],0,Exercise);
AddMenuItem(gMenue7[255],0,Exit);
ShowMenuForPlayer(gMenue7[255],playerid);}
case 2: {
DestroyMenu(gMenue7[255]);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2523.272216,-1679.438232,15.496999);}}}


if(Current == gMenu8[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,8);
OnInfo(playerid,8);
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);}
case 1:	{
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,8)==1){
DestroyCurrentMenu(playerid);
gMenue8[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue8[255],0,EatFood);
AddMenuItem(gMenue8[255],0,Exercise);
AddMenuItem(gMenue8[255],0,Exit);
ShowMenuForPlayer(gMenue8[255],playerid);
SetPlayerInterior(playerid,9);
SetPlayerPos(playerid,2251.85,-1138.16,1050.63);}}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,8)==1){
gMenue8[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue8[255],0,EatFood);
AddMenuItem(gMenue8[255],0,Exercise);
AddMenuItem(gMenue8[255],0,Exit);
ShowMenuForPlayer(gMenue8[255],playerid);
SetPlayerInterior(playerid,9);
SetPlayerPos(playerid,2251.85,-1138.16,1050.63);}}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,8)==1){
gMenue8[255] = CreateMenu(Mname, 1, 50, 200, 50, 25);
AddMenuItem(gMenue8[255],0,EatFood);
AddMenuItem(gMenue8[255],0,Exercise);
AddMenuItem(gMenue8[255],0,Exit);
ShowMenuForPlayer(gMenu8[255],playerid);
SetPlayerInterior(playerid,9);
SetPlayerPos(playerid,2251.85,-1138.16,1050.63);}}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,8);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,8);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue8[255]) {
switch(row) {
case 0: {
DestroyMenu(gMenue8[255]);
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
gMenue8[255] = CreateMenu(Mname, 1, 50, 200, 50, 25);
AddMenuItem(gMenue8[255],0,EatFood);
AddMenuItem(gMenue8[255],0,Exercise);
AddMenuItem(gMenue8[255],0,Exit);
ShowMenuForPlayer(gMenue8[255],playerid);}
case 1: {
DestroyMenu(gMenue8[255]);
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
gMenue8[255] = CreateMenu(Mname, 1, 50, 200, 50, 25);
AddMenuItem(gMenue8[255],0,EatFood);
AddMenuItem(gMenue8[255],0,Exercise);
AddMenuItem(gMenue8[255],0,Exit);
ShowMenuForPlayer(gMenue8[255],playerid);}
case 2: {
DestroyMenu(gMenue8[255]);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2296.479248,-1882.022338,14.234375);}}}


if(Current == gMenu9[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,9);
OnInfo(playerid,9);
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);}
case 1:	{
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,9)==1){
DestroyCurrentMenu(playerid);
gMenue9[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue9[255],0,EatFood);
AddMenuItem(gMenue9[255],0,Exercise);
AddMenuItem(gMenue9[255],0,Exit);
ShowMenuForPlayer(gMenue9[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,295.138977,1474.469971,1080.519897); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,9)==1){
gMenue9[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue9[255],0,EatFood);
AddMenuItem(gMenue9[255],0,Exercise);
AddMenuItem(gMenue9[255],0,Exit);
ShowMenuForPlayer(gMenue9[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,295.138977,1474.469971,1080.519897);}}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,9)==1){
gMenue9[255] = CreateMenu(Mname, 1, 50, 200, 50, 25);
AddMenuItem(gMenue9[255],0,EatFood);
AddMenuItem(gMenue9[255],0,Exercise);
AddMenuItem(gMenue9[255],0,Exit);
ShowMenuForPlayer(gMenu9[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,295.138977,1474.469971,1080.519897);}}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,9);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,9);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue9[255]) {
switch(row) {
case 0: {
DestroyMenu(gMenue9[255]);
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
gMenue9[255] = CreateMenu(Mname, 1, 50, 200, 50, 25);
AddMenuItem(gMenue9[255],0,EatFood);
AddMenuItem(gMenue9[255],0,Exercise);
AddMenuItem(gMenue9[255],0,Exit);
ShowMenuForPlayer(gMenue9[255],playerid);}
case 1: {
DestroyMenu(gMenue9[255]);
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
gMenue9[255] = CreateMenu(Mname, 1, 50, 200, 50, 25);
AddMenuItem(gMenue9[255],0,EatFood);
AddMenuItem(gMenue9[255],0,Exercise);
AddMenuItem(gMenue9[255],0,Exit);
ShowMenuForPlayer(gMenue9[255],playerid);}
case 2: {
DestroyMenu(gMenue9[255]);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2158.407226,-1819.693481,16.140625);}}}


if(Current == gMenu10[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,10);
OnInfo(playerid,10);
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);}
case 1:	{
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,10)==1){
DestroyCurrentMenu(playerid);
gMenue10[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue10[255],0,EatFood);
AddMenuItem(gMenue10[255],0,Exercise);
AddMenuItem(gMenue10[255],0,Exit);
ShowMenuForPlayer(gMenue10[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,328.493988,1480.589966,1084.449951); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,10)==1){
gMenue10[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue10[255],0,EatFood);
AddMenuItem(gMenue10[255],0,Exercise);
AddMenuItem(gMenue10[255],0,Exit);
ShowMenuForPlayer(gMenue10[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,328.493988,1480.589966,1084.449951);}}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,10)==1){
gMenue10[255] = CreateMenu(Mname, 1, 50, 200, 50, 25);
AddMenuItem(gMenue10[255],0,EatFood);
AddMenuItem(gMenue10[255],0,Exercise);
AddMenuItem(gMenue10[255],0,Exit);
ShowMenuForPlayer(gMenu10[255],playerid);
SetPlayerInterior(playerid,15);
SetPlayerPos(playerid,328.493988,1480.589966,1084.449951);}}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,10);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,10);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue10[255]) {
switch(row) {
case 0: {
DestroyMenu(gMenue10[255]);
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
gMenue10[255] = CreateMenu(Mname, 1, 50, 200, 50, 25);
AddMenuItem(gMenue10[255],0,EatFood);
AddMenuItem(gMenue10[255],0,Exercise);
AddMenuItem(gMenue10[255],0,Exit);
ShowMenuForPlayer(gMenue10[255],playerid);}
case 1: {
DestroyMenu(gMenue10[255]);
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
gMenue10[255] = CreateMenu(Mname, 1, 50, 200, 50, 25);
AddMenuItem(gMenue10[255],0,EatFood);
AddMenuItem(gMenue10[255],0,Exercise);
AddMenuItem(gMenue10[255],0,Exit);
ShowMenuForPlayer(gMenue10[255],playerid);}
case 2: {
DestroyMenu(gMenue10[255]);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2018.241577,-1703.227783,14.234375);}}}



if(Current == gMenu11[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,11);
OnInfo(playerid,11);
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);}
case 1:	{
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,11)==1){
DestroyCurrentMenu(playerid);
gMenue11[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue11[255],0,EatFood);
AddMenuItem(gMenue11[255],0,Exercise);
AddMenuItem(gMenue11[255],0,Exit);
ShowMenuForPlayer(gMenue11[255],playerid);
SetPlayerInterior(playerid,8);
SetPlayerPos(playerid,2365.42,-1131.85,1050.88); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,11)==1){
gMenue11[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue11[255],0,EatFood);
AddMenuItem(gMenue11[255],0,Exercise);
AddMenuItem(gMenue11[255],0,Exit);
ShowMenuForPlayer(gMenue11[255],playerid);
SetPlayerInterior(playerid,8);
SetPlayerPos(playerid,2365.42,-1131.85,1050.88);}}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,11)==1){
gMenue11[255] = CreateMenu(Mname, 1, 50, 200, 50, 25);
AddMenuItem(gMenue11[255],0,EatFood);
AddMenuItem(gMenue11[255],0,Exercise);
AddMenuItem(gMenue11[255],0,Exit);
ShowMenuForPlayer(gMenu11[255],playerid);
SetPlayerInterior(playerid,8);
SetPlayerPos(playerid,2365.42,-1131.85,1050.88);}}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,11);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,11);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue11[255]) {
switch(row) {
case 0: {
DestroyMenu(gMenue11[255]);
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
gMenue11[255] = CreateMenu(Mname, 1, 50, 200, 50, 25);
AddMenuItem(gMenue11[255],0,EatFood);
AddMenuItem(gMenue11[255],0,Exercise);
AddMenuItem(gMenue11[255],0,Exit);
ShowMenuForPlayer(gMenue11[255],playerid);}
case 1: {
DestroyMenu(gMenue11[255]);
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
gMenue11[255] = CreateMenu(Mname, 1, 50, 200, 50, 25);
AddMenuItem(gMenue11[255],0,EatFood);
AddMenuItem(gMenue11[255],0,Exercise);
AddMenuItem(gMenue11[255],0,Exit);
ShowMenuForPlayer(gMenue11[255],playerid);}
case 2: {
DestroyMenu(gMenue11[255]);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2150.427734,-1583.978515,14.336046);}}}


if(Current == gMenu12[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,12);
OnInfo(playerid,12);
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);}
case 1:	{
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,12)==1){
DestroyCurrentMenu(playerid);
gMenue12[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue12[255],0,EatFood);
AddMenuItem(gMenue12[255],0,Exercise);
AddMenuItem(gMenue12[255],0,Exit);
ShowMenuForPlayer(gMenue12[255],playerid);
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid,-2637.69,1404.24,906.4654); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,12)==1){
gMenue12[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue12[255],0,EatFood);
AddMenuItem(gMenue12[255],0,Exercise);
AddMenuItem(gMenue12[255],0,Exit);
ShowMenuForPlayer(gMenue12[255],playerid);
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid,-2637.69,1404.24,906.4654);}}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,12)==1){
gMenue12[255] = CreateMenu(Mname, 1, 50, 200, 50, 25);
AddMenuItem(gMenue12[255],0,EatFood);
AddMenuItem(gMenue12[255],0,Exercise);
AddMenuItem(gMenue12[255],0,Exit);
ShowMenuForPlayer(gMenu12[255],playerid);
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid,-2637.69,1404.24,906.4654);}}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,12);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,12);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue12[255]) {
switch(row) {
case 0: {
DestroyMenu(gMenue12[255]);
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
gMenue12[255] = CreateMenu(Mname, 1, 50, 200, 50, 25);
AddMenuItem(gMenue12[255],0,EatFood);
AddMenuItem(gMenue12[255],0,Exercise);
AddMenuItem(gMenue12[255],0,Exit);
ShowMenuForPlayer(gMenue12[255],playerid);}
case 1: {
DestroyMenu(gMenue12[255]);
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
gMenue12[255] = CreateMenu(Mname, 1, 50, 200, 50, 25);
AddMenuItem(gMenue12[255],0,EatFood);
AddMenuItem(gMenue12[255],0,Exercise);
AddMenuItem(gMenue12[255],0,Exit);
ShowMenuForPlayer(gMenue12[255],playerid);}
case 2: {
DestroyMenu(gMenue12[255]);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1222.9866,-1129.8271,23.9968);}}}




if(Current == gMenu13[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,13);
OnInfo(playerid,13);
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);}
case 1:	{
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,13)==1){
DestroyCurrentMenu(playerid);
gMenue13[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue13[255],0,EatFood);
AddMenuItem(gMenue13[255],0,Exercise);
AddMenuItem(gMenue13[255],0,Exit);
ShowMenuForPlayer(gMenue13[255],playerid);
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid,1527.229980,-11.574499,1002.269958); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,13)==1){
gMenue13[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue13[255],0,EatFood);
AddMenuItem(gMenue13[255],0,Exercise);
AddMenuItem(gMenue13[255],0,Exit);
ShowMenuForPlayer(gMenue13[255],playerid);
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid,1527.229980,-11.574499,1002.269958);}}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,13)==1){
gMenue13[255] = CreateMenu(Mname, 1, 50, 200, 50, 25);
AddMenuItem(gMenue13[255],0,EatFood);
AddMenuItem(gMenue13[255],0,Exercise);
AddMenuItem(gMenue13[255],0,Exit);
ShowMenuForPlayer(gMenu13[255],playerid);
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid,1527.229980,-11.574499,1002.269958);}}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,13);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,13);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue13[255]) {
switch(row) {
case 0: {
DestroyMenu(gMenue13[255]);
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
gMenue13[255] = CreateMenu(Mname, 1, 50, 200, 50, 25);
AddMenuItem(gMenue13[255],0,EatFood);
AddMenuItem(gMenue13[255],0,Exercise);
AddMenuItem(gMenue13[255],0,Exit);
ShowMenuForPlayer(gMenue13[255],playerid);}
case 1: {
DestroyMenu(gMenue13[255]);
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
gMenue13[255] = CreateMenu(Mname, 1, 50, 200, 50, 25);
AddMenuItem(gMenue13[255],0,EatFood);
AddMenuItem(gMenue13[255],0,Exercise);
AddMenuItem(gMenue13[255],0,Exit);
ShowMenuForPlayer(gMenue13[255],playerid);}
case 2: {
DestroyMenu(gMenue13[255]);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2290.1475,-1795.9979,13.5469);}}}



if(Current == gMenu14[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,14);
OnInfo(playerid,14);
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);}
case 1:	{
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,14)==1){
DestroyCurrentMenu(playerid);
gMenue14[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue14[255],0,EatFood);
AddMenuItem(gMenue14[255],0,Exercise);
AddMenuItem(gMenue14[255],0,Exit);
ShowMenuForPlayer(gMenue14[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,1523.509888,-47.821198,1002.269958); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,14)==1){
gMenue14[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue14[255],0,EatFood);
AddMenuItem(gMenue14[255],0,Exercise);
AddMenuItem(gMenue14[255],0,Exit);
ShowMenuForPlayer(gMenue14[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,1523.509888,-47.821198,1002.269958);}}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,14)==1){
gMenue14[255] = CreateMenu(Mname, 1, 50, 200, 50, 25);
AddMenuItem(gMenue14[255],0,EatFood);
AddMenuItem(gMenue14[255],0,Exercise);
AddMenuItem(gMenue14[255],0,Exit);
ShowMenuForPlayer(gMenu14[255],playerid);
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,1523.509888,-47.821198,1002.269958);}}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,14);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,14);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue14[255]) {
switch(row) {
case 0: {
DestroyMenu(gMenue14[255]);
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
gMenue14[255] = CreateMenu(Mname, 1, 50, 200, 50, 25);
AddMenuItem(gMenue14[255],0,EatFood);
AddMenuItem(gMenue14[255],0,Exercise);
AddMenuItem(gMenue14[255],0,Exit);
ShowMenuForPlayer(gMenue14[255],playerid);}
case 1: {
DestroyMenu(gMenue14[255]);
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
gMenue14[255] = CreateMenu(Mname, 1, 50, 200, 50, 25);
AddMenuItem(gMenue14[255],0,EatFood);
AddMenuItem(gMenue14[255],0,Exercise);
AddMenuItem(gMenue14[255],0,Exit);
ShowMenuForPlayer(gMenue14[255],playerid);}
case 2: {
DestroyMenu(gMenue14[255]);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2153.689697,-1243.805908,25.367187);}}}

if(Current == gMenu15[255]) {
switch(row) {
case 0: {
DestroyCurrentMenu(playerid);
OnInfo(playerid,15);
OnInfo(playerid,15);
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);}
case 1:	{
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnEnter(playerid,15)==1){
DestroyCurrentMenu(playerid);
gMenue15[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue15[255],0,EatFood);
AddMenuItem(gMenue15[255],0,Exercise);
AddMenuItem(gMenue15[255],0,Exit);
ShowMenuForPlayer(gMenue15[255],playerid);
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid, 516.650,-18.611898,1001.459961); }}
case 2: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnBuy(playerid,15)==1){
gMenue15[255] = CreateMenu(Mname,1,50,200,50,25);
AddMenuItem(gMenue15[255],0,EatFood);
AddMenuItem(gMenue15[255],0,Exercise);
AddMenuItem(gMenue15[255],0,Exit);
ShowMenuForPlayer(gMenue15[255],playerid);
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid, 516.650,-18.611898,1001.459961);}}
case 3: {
DestroyCurrentMenu(playerid);
TogglePlayerControllable(playerid,1);
if (OnRent(playerid,15)==1){
gMenue15[255] = CreateMenu(Mname, 1, 50, 200, 50, 25);
AddMenuItem(gMenue15[255],0,EatFood);
AddMenuItem(gMenue15[255],0,Exercise);
AddMenuItem(gMenue15[255],0,Exit);
ShowMenuForPlayer(gMenu15[255],playerid);
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid, 516.650,-18.611898,1001.459961);}}
case 4: {
DestroyCurrentMenu(playerid);
SellHouse(playerid,15);
TogglePlayerControllable(playerid,1); }
case 5: {
DestroyCurrentMenu(playerid);
LockHouse(playerid,15);
TogglePlayerControllable(playerid,1); }}}
if (Current == gMenue15[255]) {
switch(row) {
case 0: {
DestroyMenu(gMenue15[255]);
new Float:Chealth;
GetPlayerHealth(playerid,Chealth);
SetPlayerHealth(playerid,Chealth+25);
gMenue15[255] = CreateMenu(Mname, 1, 50, 200, 50, 25);
AddMenuItem(gMenue15[255],0,EatFood);
AddMenuItem(gMenue15[255],0,Exercise);
AddMenuItem(gMenue15[255],0,Exit);
ShowMenuForPlayer(gMenue15[255],playerid);}
case 1: {
DestroyMenu(gMenue15[255]);
new Float:Carmour;
GetPlayerArmour(playerid,Carmour);
SetPlayerArmour(playerid,Carmour+2);
gMenue15[255] = CreateMenu(Mname, 1, 50, 200, 50, 25);
AddMenuItem(gMenue15[255],0,EatFood);
AddMenuItem(gMenue15[255],0,Exercise);
AddMenuItem(gMenue15[255],0,Exit);
ShowMenuForPlayer(gMenue15[255],playerid);}
case 2: {
DestroyMenu(gMenue15[255]);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2486.3904,-1644.5319,14.0772);}}}
}