rendered paste bodyRevision: 890
Author: LordDraike
Date: 14:27:00, Montag, 16. Juli 2007
Message:
- Numerous fixes to channel code.
----
Modified : /src/game/Channel.cpp
Revision: 889
Author: Burlex
Date: 07:46:30, Montag, 16. Juli 2007
Message:
- project file, meh *shrugs*
----
Modified : /win/VC71/shared.vcproj
Revision: 888
Author: Burlex
Date: 07:45:49, Montag, 16. Juli 2007
Message:
* Network code rewrite stage 1. This will not even compile, don't expect it to work :P
----
Modified : /src/antrix/Master.cpp
Modified : /src/game/Level3.cpp
Modified : /src/game/LogonCommClient.cpp
Modified : /src/game/LogonCommClient.h
Modified : /src/game/LogonCommHandler.cpp
Modified : /src/game/WorldSession.cpp
Modified : /src/game/WorldSocket.cpp
Modified : /src/game/WorldSocket.h
Modified : /src/logonserver/AccountCache.cpp
Modified : /src/logonserver/AuthSocket.cpp
Modified : /src/logonserver/AuthSocket.h
Modified : /src/logonserver/LogonCommServer.cpp
Modified : /src/logonserver/LogonCommServer.h
Modified : /src/logonserver/Main.cpp
Added : /src/shared/Network/BaseBuffer.h
Added : /src/shared/Network/BaseSocket.h
Added : /src/shared/Network/CircularBuffer.h
Added : /src/shared/Network/ListenSocket.h
Deleted : /src/shared/Network/ListenSocketFreeBSD.h
Deleted : /src/shared/Network/ListenSocketLinux.h
Deleted : /src/shared/Network/ListenSocketPoll.h
Deleted : /src/shared/Network/ListenSocketSelect.h
Deleted : /src/shared/Network/ListenSocketWin32.h
Modified : /src/shared/Network/Network.h
Deleted : /src/shared/Network/Socket.cpp
Deleted : /src/shared/Network/Socket.h
Deleted : /src/shared/Network/SocketDefines.h
Added : /src/shared/Network/SocketEngine_Select.cpp
Added : /src/shared/Network/SocketEngine_Select.h
Added : /src/shared/Network/SocketEngine_epoll.cpp
Added : /src/shared/Network/SocketEngine_epoll.h
Deleted : /src/shared/Network/SocketFreeBSD.cpp
Deleted : /src/shared/Network/SocketLinux.cpp
Deleted : /src/shared/Network/SocketMgrFreeBSD.cpp
Deleted : /src/shared/Network/SocketMgrFreeBSD.h
Deleted : /src/shared/Network/SocketMgrLinux.cpp
Deleted : /src/shared/Network/SocketMgrLinux.h
Deleted : /src/shared/Network/SocketMgrPoll.cpp
Deleted : /src/shared/Network/SocketMgrPoll.h
Deleted : /src/shared/Network/SocketMgrSelect.cpp
Deleted : /src/shared/Network/SocketMgrSelect.h
Deleted : /src/shared/Network/SocketMgrWin32.cpp
Deleted : /src/shared/Network/SocketMgrWin32.h
Deleted : /src/shared/Network/SocketOps.h
Deleted : /src/shared/Network/SocketOpsFreeBSD.cpp
Deleted : /src/shared/Network/SocketOpsLinux.cpp
Deleted : /src/shared/Network/SocketOpsPoll.cpp
Deleted : /src/shared/Network/SocketOpsSelect.cpp
Deleted : /src/shared/Network/SocketOpsWin32.cpp
Deleted : /src/shared/Network/SocketPoll.cpp
Deleted : /src/shared/Network/SocketSelect.cpp
Deleted : /src/shared/Network/SocketWin32.cpp
Added : /src/shared/Network/StraightBuffer.h
Added : /src/shared/Network/TcpSocket.cpp
Added : /src/shared/Network/TcpSocket.h
Added : /src/shared/SocketEngine.h
Revision: 887
Author: Burlex
Date: 00:01:35, Montag, 16. Juli 2007
Message:
* implemented group icons
----
Modified : /src/game/Group.h
Modified : /src/game/GroupHandler.cpp
Revision: 886
Author: Burlex
Date: 22:17:10, Sonntag, 15. Juli 2007
Message:
* Implemented raid ready checks.
----
Modified : /src/game/RaidHandler.cpp
Revision: 885
Author: Burlex
Date: 07:58:08, Sonntag, 15. Juli 2007
Message:
* Fixed trainers (well, more like reverted.. I will work on fixing the other code when I get a chance.. right now I'm too lazy)
. http://www.wowscapesucks.info/Movie.wmv (motive made me!)
----
Modified : /src/game/NPCHandler.cpp
Modified : /src/game/NPCHandler.h
Modified : /src/shared/svn_revision.h
Revision: 884
Author: sinistry
Date: 04:08:13, Sonntag, 15. Juli 2007
Message:
-fixed spell dummy for spellid 19938 with valid target check.
----
Modified : /src/game/SpellEffects.cpp
Revision: 883
Author: sinistry
Date: 00:43:04, Sonntag, 15. Juli 2007
Message:
-fixed double delete crash on unit destructor
-fixed memleak on unit destructor
----
Modified : /src/game/Unit.cpp
Revision: 882
Author: LordDraike
Date: 12:18:02, Samstag, 14. Juli 2007
Message:
- Updated this guy.
. http://wowscapesucks.info/ <-- Read the whole story there.
----
Modified : /src/shared/svn_revision.h
Revision: 881
Author: Burlex
Date: 07:40:21, Samstag, 14. Juli 2007
Message:
+ Added serverside chat flood protection. Enable/disable via config.
- Fixed chat message when player is offline.
----
Modified : /src/antrix.conf
Modified : /src/game/ChatHandler.cpp
Modified : /src/game/World.cpp
Modified : /src/game/World.h
Modified : /src/game/WorldSession.cpp
Modified : /src/game/WorldSession.h
Modified : /src/shared/CrashHandler.cpp
Modified : /src/shared/Network/SocketMgrPoll.cpp
Revision: 880
Author: Burlex
Date: 01:58:35, Samstag, 14. Juli 2007
Message:
* Implemented meeting stones, w000t w000t kat000t.
- Removed old deprecated meeting stone code.
- fuck wowscape, as always
----
Modified : /src/game/MiscHandler.cpp
Modified : /src/game/WorldSession.cpp
Modified : /src/game/WorldSession.h
Modified : /src/shared/svn_revision.h
Revision: 879
Author: Zack
Date: 22:05:34, Freitag, 13. Juli 2007
Message:
- removed unfinished RR looting code. The care is not there anymore
- finished "Faerie Fire" and tested it. Though spell failed msg is wrong.
Bye Note : Hopefully i will not post any more crappy untested code.. when i will meet stuff with my shaman that bugs me, i might post again.
----
Modified : /extras/general_todo.txt
Modified : /src/game/MiscHandler.cpp
Modified : /src/game/NPCHandler.cpp
Modified : /src/game/Object.cpp
Modified : /src/game/Spell.cpp
Modified : /src/game/Spell.h
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h
Modified : /src/game/World.cpp
Revision: 878
Author: Burlex
Date: 21:46:54, Freitag, 13. Juli 2007
Message:
-fixed deadlock causing auth failed
----
Modified : /src/game/BattlegroundMgr.cpp
Revision: 877
Author: Zack
Date: 20:48:50, Freitag, 13. Juli 2007
Message:
- fixed my crashy copy pasted code :P. Trainers do not teach lower level spells. Though reset talent is still buggy ?
- now you really can use only one ammo bag as equiped. Remove it if you don't like it.
----
Modified : /extras/general_todo.txt
Modified : /src/game/ItemInterface.cpp
Modified : /src/game/Player.cpp
Revision: 876
Author: Burlex
Date: 18:57:55, Freitag, 13. Juli 2007
Message:
-typo fixes.. grr.. test your code before committing, ffs!
-added getunitbysqlid (needed for my script:P)
----
Modified : /src/game/Player.cpp
Modified : /src/scriptengine/ScriptFunctionTable.cpp
Modified : /src/scriptengine/ScriptFunctions.cpp
Revision: 875
Author: Burlex
Date: 18:50:46, Freitag, 13. Juli 2007
Message:
* Added more GMSCript commands, I will commit my script for the attack later.
----
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h
Modified : /src/scriptengine/ScriptFunctionTable.cpp
Modified : /src/scriptengine/ScriptFunctions.cpp
Modified : /src/scriptengine/ScriptFunctions.h
Revision: 874
Author: Zack
Date: 18:34:12, Freitag, 13. Juli 2007
Message:
- fix: wrong quest error msg from darka
- ugh upgraded trainer check code, i wonder if it's more like a downgrade :P
----
Modified : /src/game/NPCHandler.cpp
Modified : /src/game/NPCHandler.h
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/Quest.h
Revision: 873
Author: LordDraike
Date: 16:51:28, Freitag, 13. Juli 2007
Message:
- Compile errors, w0000t.
. Have fun checking the commits for h4x, Silent. ;)
----
Modified : /src/game/Stats.h
Revision: 872
Author: LordDraike
Date: 16:44:08, Freitag, 13. Juli 2007
Message:
- Fixed a bunch of crap caused by my level changes. This should fix stats, etc.
----
Modified : /src/game/BattlegroundMgr.cpp
Modified : /src/game/CharacterHandler.cpp
Modified : /src/game/ObjectMgr.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/QuestMgr.cpp
Modified : /src/game/Stats.h
Revision: 871
Author: Zack
Date: 14:23:18, Freitag, 13. Juli 2007
Message:
fix : trainers reteaching lower level spells or teaching talents.
----
Modified : /extras/general_todo.txt
Modified : /src/game/NPCHandler.cpp
Revision: 870
Author: Zack
Date: 13:50:37, Freitag, 13. Juli 2007
Message:
Aurastate expire fix. Patch from SB@lL (or onemore ? )
----
Modified : /src/game/Unit.cpp
Revision: 869
Author: Zack
Date: 13:46:24, Freitag, 13. Juli 2007
Message:
You can equip only 1 ammo bag. After making it i found out that this NOT blizzlike only a quickfix. Argh, you can't trust anyone.
----
Modified : /extras/general_todo.txt
Modified : /src/game/Item.h
Modified : /src/game/ItemInterface.cpp
Modified : /src/game/ItemInterface.h
Modified : /src/game/ItemPrototype.h
Revision: 868
Author: Zack
Date: 11:24:16, Freitag, 13. Juli 2007
Message:
Penetration + Resistance patch from Streetball
----
Modified : /src/game/Spell.h
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/Unit.cpp
Revision: 867
Author: Zack
Date: 11:08:37, Freitag, 13. Juli 2007
Message:
rage dissipates at 3 ticks now. sexy patch from ShadyDealer
----
Modified : /src/game/Unit.cpp
Revision: 866
Author: fishbait
Date: 11:03:21, Freitag, 13. Juli 2007
Message:
« Made my Chance of Success modifier same as the other modifier types (didn't notice I could at the time)
« Added trigger for Aspect of the Hawk
« Added trigger for Concussive Barrage
« Added Dummy mod handling for Quick Shots
« Added Dummy mod handling for Aspect of the Monkey
----
Modified : /src/game/Spell.h
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h
Modified : /src/game/World.cpp
Revision: 865
Author: LordDraike
Date: 10:59:42, Freitag, 13. Juli 2007
Message:
- w0000t?
----
Modified : /src/game/LogonCommClient.cpp
Revision: 864
Author: LordDraike
Date: 10:42:58, Freitag, 13. Juli 2007
Message:
- Woops, minor mistake editing Burly's code.
. note: don't fuck w/ burly :D
----
Modified : /src/shared/Network/SocketMgrPoll.cpp
Revision: 863
Author: LordDraike
Date: 09:25:13, Freitag, 13. Juli 2007
Message:
- Burlex...
----
Modified : /src/game/LogonCommClient.cpp
Revision: 862
Author: LordDraike
Date: 09:10:26, Freitag, 13. Juli 2007
Message:
- Fixed more null pointers. :<
----
Modified : /src/game/LogonCommClient.cpp
Modified : /src/shared/Network/SocketMgrPoll.cpp
Revision: 861
Author: Burlex
Date: 08:34:07, Freitag, 13. Juli 2007
Message:
- Grr, fixes in poll() socket engine (not relavant if your running under windows, and linux doesn't use it anyway. i still have a lot of issues to work out in this code.
----
Modified : /src/shared/CrashHandler.cpp
Modified : /src/shared/Network/SocketMgrPoll.cpp
Revision: 860
Author: fishbait
Date: 08:14:32, Freitag, 13. Juli 2007
Message:
« Added modifier handling for spells which increase proc chance (eg. Improved Nature's Grasp, Improved Aspect of the Hawk (AotH still needs a trigger though ;P might work on that soon) )
----
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellAuras.h
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h
Revision: 859
Author: Burlex
Date: 05:20:44, Freitag, 13. Juli 2007
Message:
+ Implemented server hook system. w000t.
----
Modified : /src/game/CharacterHandler.cpp
Modified : /src/game/ChatHandler.cpp
Modified : /src/game/Guild.cpp
Modified : /src/game/GuildHandler.cpp
Modified : /src/game/MiscHandler.cpp
Modified : /src/game/Object.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/QuestHandler.cpp
Modified : /src/game/ScriptMgr.cpp
Modified : /src/game/ScriptMgr.h
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellHandler.cpp
Revision: 858
Author: LordDraike
Date: 03:52:35, Freitag, 13. Juli 2007
Message:
!!IT'S THE COMMAND YOU'VE ALL BEEN WAITING FOR!!
+ Added mass summon command, to summon everyone on the server. (Requires 'z')
. Antrix is an emolator! :O
----
Modified : /src/game/Chat.cpp
Modified : /src/game/Chat.h
Modified : /src/game/Level3.cpp
Revision: 857
Author: LordDraike
Date: 02:56:49, Freitag, 13. Juli 2007
Message:
- Removed spell interrupt from Item buying process since newbknight prolly did it. ;)
----
Modified : /src/game/ItemHandler.cpp
Revision: 856
Author: Burlex
Date: 02:37:36, Freitag, 13. Juli 2007
Message:
- Exploit fixes.
- Loot fix.
----
Modified : /src/game/LootMgr.cpp
Modified : /src/game/NPCHandler.cpp
Modified : /src/game/PetHandler.cpp
Revision: 855
Author: LordDraike
Date: 02:34:02, Freitag, 13. Juli 2007
Message:
- Fixed exploit where a player could add Chuck Norris Tooth (or other horrible items) as ammunition and gain their DPS. :O
----
Modified : /src/game/MiscHandler.cpp
Revision: 854
Author: LordDraike
Date: 02:07:37, Freitag, 13. Juli 2007
Message:
. WoWScape blows.
. HSWoW blows.
. WoWgasm blows.
. BurningWoW probably blows.
. WoWFusion probably blows.
. WoW-Sexy, BloodWoW, and Eternal Vendetta blow.
. RaidenWoW REALLY blows.
. Pre-WoW and MMORPG4Free don't blow.
. Terranet blows.
. Lemon REALLY blows.
. Polomel blows.
. Project Northrend blows.
. beaster blows.
. berryman blows.
. Kekers pwns.
. Plugin system is going to pwn. :)
. Meatspin owns.
. ACLU blows.
. Bill O'Reilly pwns.
. PinkBunny is pink.
. This was committed without the need to commit.
----
Modified : /src/shared/svn_revision.h
Revision: 853
Author: Burlex
Date: 01:54:06, Freitag, 13. Juli 2007
Message:
* Completed -Wall audit of all files. :D
----
Modified : /dep/src/gm/gmCodeGen.h
Modified : /dep/src/gm/gmFunctionObject.h
Modified : /dep/src/gm/gmIncGC.h
Modified : /dep/src/gm/gmStringObject.h
Modified : /dep/src/gm/gmTableObject.h
Modified : /dep/src/gm/gmUserObject.h
Modified : /dep/src/gm/gmVariable.h
Modified : /src/antrix/CConsole.cpp
Modified : /src/antrix/Master.cpp
Modified : /src/game/AIInterface.cpp
Modified : /src/game/Level3.cpp
Modified : /src/game/PetHandler.cpp
Modified : /src/game/ReputationHandler.cpp
Modified : /src/logonserver/AccountCache.cpp
Modified : /src/logonserver/AuthSocket.cpp
Modified : /src/logonserver/LogonCommServer.cpp
Modified : /src/logonserver/LogonConsole.cpp
Modified : /src/logonserver/LogonStdAfx.cpp
Modified : /src/logonserver/Main.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_Arcatraz.cpp
Modified : /src/scripts/src/InstanceScripts/Raid_MoltenCore.cpp
Modified : /src/scripts/src/InstanceScripts/Raid_Naxxramas.cpp
Modified : /src/scripts/src/InstanceScripts/Raid_TheEye.cpp
Modified : /src/scripts/src/ServerStatusPlugin/ServerStatusPlugin.cpp
Modified : /src/scripts/src/SpellHandlers/ItemSpells_1.cpp
Modified : /src/scripts/src/SpellHandlers/WarlockSpells.cpp
Modified : /src/shared/Network/ListenSocketLinux.h
Modified : /src/shared/svn_revision.h
Revision: 852
Author: Burlex
Date: 01:09:10, Freitag, 13. Juli 2007
Message:
* Completed -Wall audit on all files except for Level3.cpp.
----
Modified : /src/game/ItemHandler.cpp
Modified : /src/game/ItemInterface.cpp
Modified : /src/game/Level1.cpp
Modified : /src/game/Level2.cpp
Modified : /src/game/LogonCommClient.cpp
Modified : /src/game/LogonCommHandler.cpp
Modified : /src/game/LootMgr.cpp
Modified : /src/game/MailSystem.cpp
Modified : /src/game/Map.cpp
Modified : /src/game/MapMgr.cpp
Modified : /src/game/MiscHandler.cpp
Modified : /src/game/NPCHandler.cpp
Modified : /src/game/Object.cpp
Modified : /src/game/ObjectMgr.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/QuestMgr.cpp
Modified : /src/game/RecallCommands.cpp
Modified : /src/game/ReputationHandler.cpp
Modified : /src/game/ScriptMgr.cpp
Modified : /src/game/Spell.cpp
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellEffects.cpp
Modified : /src/game/TerrainMgr.cpp
Modified : /src/game/TransporterHandler.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/WayPoints.cpp
Modified : /src/game/World.cpp
Modified : /src/game/WorldCreator.cpp
Modified : /src/game/WorldSession.cpp
Revision: 851
Author: LordDraike
Date: 00:54:01, Freitag, 13. Juli 2007
Message:
- Wtf, I didn't commit this? :/
----
Modified : /src/game/ObjectMgr.cpp
Revision: 850
Author: LordDraike
Date: 00:53:36, Freitag, 13. Juli 2007
Message:
- Silly mistake. :P
----
Modified : /src/game/AIInterface.cpp
Revision: 849
Author: Zack
Date: 00:50:20, Freitag, 13. Juli 2007
Message:
finished(tested)
- mage - Improved Scorch
- mage - "Blazing Speed"
- priest - Shadow Weaving (reverted to work again)
- rewrote spelltemplate "Nature's Grasp"
- added ability for procspells to be removed only if they were trigered
ps : fishbait, why do you keep rewriting my code ? I told you dummy check is wrong! If you rewrite then at least check it if it still works :S
ps2 : i might be leaving for a while
----
Modified : /extras/general_todo.txt
Modified : /src/game/Spell.cpp
Modified : /src/game/Spell.h
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellAuras.h
Modified : /src/game/Unit.cpp
Modified : /src/game/World.cpp
Revision: 848
Author: Burlex
Date: 23:52:12, Donnerstag, 12. Juli 2007
Message:
* Begun -Wall audit of all code. All files up to Item.cpp are now error free :))
----
Modified : /src/game/ArathiBasin.cpp
Modified : /src/game/AreaTrigger.cpp
Modified : /src/game/AuctionHouse.cpp
Modified : /src/game/BattlegroundCommands.cpp
Modified : /src/game/BattlegroundMgr.cpp
Modified : /src/game/Container.cpp
Modified : /src/game/Corpse.cpp
Modified : /src/game/Creature.cpp
Modified : /src/game/EventableObject.cpp
Modified : /src/game/GameObject.cpp
Modified : /src/game/GuildHandler.cpp
Modified : /src/game/HonorHandler.cpp
Modified : /src/game/InstanceSaveMgr.cpp
Modified : /src/game/Item.cpp
Modified : /src/game/ObjectStorage.cpp
Modified : /src/game/debugcmds.cpp
Modified : /src/scriptengine/ScriptEngine.cpp
Modified : /src/scriptengine/ScriptFunctionTable.cpp
Modified : /src/scriptengine/ScriptFunctions.cpp
Modified : /src/shared/Auth/WowCrypt.h
Modified : /src/shared/Config/Config.cpp
Modified : /src/shared/Database/DBC.cpp
Modified : /src/shared/Database/DBCStores.cpp
Modified : /src/shared/Database/Database.cpp
Modified : /src/shared/Database/impl/MySQLDatabase.cpp
Modified : /src/shared/Network/Socket.cpp
Modified : /src/shared/Network/Socket.h
Modified : /src/shared/Network/SocketLinux.cpp
Modified : /src/shared/StackBuffer.h
Modified : /src/shared/Storage.h
Modified : /src/shared/TextLogger.cpp
Modified : /src/shared/Threading/ThreadStarter.h
Modified : /src/shared/antrix_getopt.cpp
Revision: 847
Author: LordDraike
Date: 23:46:18, Donnerstag, 12. Juli 2007
Message:
- Fixed guilds being loaded from WorldDatabase instead of CharDB.
----
Modified : /src/game/Level3.cpp
Revision: 846
Author: LordDraike
Date: 23:26:55, Donnerstag, 12. Juli 2007
Message:
- Null pointer crash in AIInterface::modThreatByPtr
----
Modified : /src/game/AIInterface.cpp
Revision: 845
Author: Burlex
Date: 22:59:45, Donnerstag, 12. Juli 2007
Message:
+ Added --enable-allwarnings to configure, for doing -Wall audits.
----
Modified : /configure.ac
Revision: 844
Author: Burlex
Date: 22:56:29, Donnerstag, 12. Juli 2007
Message:
- Work on poll() socket engine (has bugs when more than 1 socket is connected, I spent hours trying to figure it out with no luck :/)
----
Modified : /src/shared/Makefile.am
Modified : /src/shared/Network/Socket.h
Modified : /src/shared/Network/SocketMgrPoll.cpp
Modified : /src/shared/Network/SocketMgrPoll.h
Modified : /src/shared/Network/SocketOpsPoll.cpp
Modified : /src/shared/Network/SocketOpsSelect.cpp
Modified : /src/shared/Network/SocketPoll.cpp
Revision: 843
Author: Burlex
Date: 22:54:08, Donnerstag, 12. Juli 2007
Message:
- Fixed a lot of linux compile warnings.
----
Modified : /src/game/GameObject.cpp
Modified : /src/game/Group.cpp
Modified : /src/game/LfgHandler.cpp
Modified : /src/game/ObjectMgr.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/ReputationHandler.cpp
Modified : /src/game/Spell.cpp
Modified : /src/game/Spell.h
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/WarsongGulch.cpp
Modified : /src/game/World.cpp
Revision: 842
Author: Burlex
Date: 21:23:16, Donnerstag, 12. Juli 2007
Message:
- Fixed crash on battle ground close
----
Modified : /src/game/Map.cpp
Modified : /src/shared/svn_revision.h
Revision: 841
Author: Burlex
Date: 18:57:49, Donnerstag, 12. Juli 2007
Message:
- Fixed statdumper script.
----
Modified : /src/scripts/src/ServerStatusPlugin/ServerStatusPlugin.cpp
Modified : /src/shared/svn_revision.h
Revision: 840
Author: Burlex
Date: 18:50:57, Donnerstag, 12. Juli 2007
Message:
- crash fixes
----
Modified : /src/game/Group.h
Modified : /src/game/SpellAuras.cpp
Revision: 839
Author: fishbait
Date: 18:13:04, Donnerstag, 12. Juli 2007
Message:
« Fixed the check for self buffs in school based procs.
« Added School proc for Winter's Chill (it's working again).
« Added School proc for Blackout.
« Moved Shadow Weaving to school proc and corrected its procchances.
----
Modified : /extras/priest_todo.txt
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/World.cpp
Revision: 838
Author: Zack
Date: 17:38:24, Donnerstag, 12. Juli 2007
Message:
- priest - Shadow Weaving.
----
Modified : /extras/general_todo.txt
Modified : /extras/priest_todo.txt
Modified : /extras/warlock_todo.txt
Modified : /extras/warrior_todo.txt
Modified : /src/game/Unit.cpp
Modified : /src/game/World.cpp
Revision: 837
Author: Zack
Date: 17:17:42, Donnerstag, 12. Juli 2007
Message:
- mage - Improved Scorch
- mage - Combustion
- patch for mage - shatter from skater(i think, damn i closed the window :P )
----
Modified : /extras/general_todo.txt
Modified : /extras/mage_todo.txt
Modified : /src/game/Object.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/World.cpp
Revision: 836
Author: Zack
Date: 16:31:48, Donnerstag, 12. Juli 2007
Message:
mage dampen magic/ amplify magic should remove each other
----
Modified : /extras/general_todo.txt
Modified : /extras/mage_todo.txt
Modified : /extras/paladin_todo.txt
Modified : /src/game/Spell.h
Modified : /src/game/World.cpp
Revision: 835
Author: LordDraike
Date: 10:19:21, Donnerstag, 12. Juli 2007
Message:
- Another possible fix for chars not saving. Not that it matters, since to have this problem you have to be banned. ;P
----
Modified : /src/game/Player.cpp
Revision: 834
Author: LordDraike
Date: 10:14:26, Donnerstag, 12. Juli 2007
Message:
- Potential crash in follow code when followed unit is not in world.
----
Modified : /src/game/AIInterface.cpp
Revision: 833
Author: Burlex
Date: 09:19:47, Donnerstag, 12. Juli 2007
Message:
* Split character and world database tables. Now you can run the world db and character db off seperate databases, to ease updates a lot! (draike, I hate you.. making me fix 500 errors *shakes fist*)
- I'll make a list of the tables to split up tomorrow, right now I've been awake 22 hours and am ready to pass out. kkthxbai.
----
Modified : /src/antrix/MainServerDefines.h
Modified : /src/antrix/Master.cpp
Modified : /src/antrix.conf
Modified : /src/game/AIInterface.cpp
Modified : /src/game/AddonMgr.cpp
Modified : /src/game/AuctionHouse.cpp
Modified : /src/game/AuctionMgr.cpp
Modified : /src/game/CharacterHandler.cpp
Modified : /src/game/Chat.cpp
Modified : /src/game/Corpse.cpp
Modified : /src/game/Creature.cpp
Modified : /src/game/GameObject.cpp
Modified : /src/game/Guild.cpp
Modified : /src/game/GuildHandler.cpp
Modified : /src/game/HonorHandler.cpp
Modified : /src/game/InstanceSaveMgr.cpp
Modified : /src/game/Item.cpp
Modified : /src/game/ItemInterface.cpp
Modified : /src/game/Level0.cpp
Modified : /src/game/Level1.cpp
Modified : /src/game/Level2.cpp
Modified : /src/game/Level3.cpp
Modified : /src/game/LogonCommClient.cpp
Modified : /src/game/LootMgr.cpp
Modified : /src/game/MailSystem.cpp
Modified : /src/game/Map.cpp
Modified : /src/game/ObjectMgr.cpp
Modified : /src/game/ObjectStorage.cpp
Modified : /src/game/Pet.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/Quest.cpp
Modified : /src/game/QuestMgr.cpp
Modified : /src/game/RecallCommands.cpp
Modified : /src/game/SocialMgr.cpp
Modified : /src/game/TransporterHandler.cpp
Modified : /src/game/WayPoints.cpp
Modified : /src/game/WeatherMgr.cpp
Modified : /src/game/World.cpp
Modified : /src/game/WorldCreator.cpp
Modified : /src/game/WorldSession.cpp
Modified : /src/shared/Storage.h
Revision: 832
Author: LordDraike
Date: 09:18:06, Donnerstag, 12. Juli 2007
Message:
. xUdd whined so I updated this
----
Modified : /src/antrix.conf
Revision: 831
Author: LordDraike
Date: 09:13:07, Donnerstag, 12. Juli 2007
Message:
- Fix to mail system so that the wait for items does not take place between mail on the same player's account.
----
Modified : /src/game/MailSystem.cpp
Modified : /src/game/ObjectMgr.cpp
Modified : /src/game/Player.h
Revision: 830
Author: LordDraike
Date: 09:05:01, Donnerstag, 12. Juli 2007
Message:
- Fixed Mail System to comply with Blizzards recent changes to the mail system available at: http://forums.worldofwarcraft.com/thread.html?topicId=174502532&sid=1&pageNo=1
----
Modified : /src/game/MailSystem.cpp
Revision: 829
Author: Burlex
Date: 08:44:18, Donnerstag, 12. Juli 2007
Message:
- Fixed that evil proc loop with damage shields *slaps newb spell coders*
----
Modified : /src/game/AIInterface.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/SpellEffects.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h
Revision: 828
Author: LordDraike
Date: 08:28:18, Donnerstag, 12. Juli 2007
Message:
+ Updated this sexy guy
. Burlex is my love monkey.
----
Modified : /src/shared/svn_revision.h
Revision: 827
Author: Burlex
Date: 07:43:23, Donnerstag, 12. Juli 2007
Message:
- bsd compile fix
----
Modified : /src/shared/Network/Socket.h
Revision: 826
Author: LordDraike
Date: 06:55:01, Donnerstag, 12. Juli 2007
Message:
- Fixed a bug which would break the two level caps (expansion and normal client)
----
Modified : /src/game/Player.cpp
Revision: 825
Author: LordDraike
Date: 05:53:52, Donnerstag, 12. Juli 2007
Message:
+ You will now leave your battleground automatically upon going AFK.
----
Modified : /src/game/ChatHandler.cpp
Revision: 824
Author: LordDraike
Date: 05:27:52, Donnerstag, 12. Juli 2007
Message:
- Made the error message for being muted a bit less newbish since it's point was to make fun of newbs in the first place.
----
Modified : /src/game/ChatHandler.cpp
Revision: 823
Author: fishbait
Date: 05:13:46, Donnerstag, 12. Juli 2007
Message:
« Corrected the way I made fists use unarmed weapon type. GetSkillByProto will now still return them as Skill_FIST_WEAPONS just incase we need it for something later.
----
Modified : /src/game/Item.cpp
Modified : /src/game/Unit.cpp
Revision: 822
Author: LordDraike
Date: 05:10:58, Donnerstag, 12. Juli 2007
Message:
- Fixed playerinfo again to work with a player name as an argument.
----
Modified : /src/game/Level3.cpp
Revision: 821
Author: LordDraike
Date: 05:08:05, Donnerstag, 12. Juli 2007
Message:
- Fixed .addipban.
----
Modified : /src/game/Level3.cpp
Revision: 820
Author: LordDraike
Date: 04:55:53, Donnerstag, 12. Juli 2007
Message:
- Fixed compile error in Unit.h.
----
Modified : /src/game/Spell.h
Revision: 819
Author: Zack
Date: 00:41:27, Donnerstag, 12. Juli 2007
Message:
finished (tested) :
- warlock - "Improved Shadow Bolt"
- rogue - shiv
- warlock - aftermath
- warlock - soul leech
- warlock - Nether Protection
- warlock - pyroclasm
- paladin seal of justice trigger
- added AA spell effect proctrigger (maybe we should create separate flag for these spells ? )
----
Modified : /extras/druid_todo.txt
Modified : /extras/general_todo.txt
Modified : /src/game/DynamicObject.cpp
Modified : /src/game/Spell.h
Modified : /src/game/Unit.cpp
Modified : /src/game/World.cpp
Revision: 818
Author: LordDraike
Date: 19:45:11, Mittwoch, 11. Juli 2007
Message:
- Fixed a bug where if a player's guild was disbanded and he joined another, he might keep the same officer note or public note.
----
Modified : /src/game/Guild.cpp
Revision: 817
Author: Burlex
Date: 19:12:22, Mittwoch, 11. Juli 2007
Message:
* Exploit fixes.
- Added gameobject and retrieval functions to script.
----
Modified : /src/game/ObjectStorage.cpp
Modified : /src/game/SpellEffects.cpp
Modified : /src/scriptengine/ScriptFunctionTable.cpp
Modified : /src/scriptengine/ScriptFunctions.cpp
Modified : /src/scriptengine/ScriptFunctions.h
Revision: 816
Author: LordDraike
Date: 19:01:20, Mittwoch, 11. Juli 2007
Message:
- Fixed an exploit with pet auras. They no longer stick.
----
Modified : /src/game/Pet.cpp
Revision: 815
Author: Zack
Date: 18:30:07, Mittwoch, 11. Juli 2007
Message:
added aura handle 179. Patch by Streetball
----
Modified : /src/game/Object.cpp
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellAuras.h
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h
Revision: 814
Author: Zack
Date: 18:15:44, Mittwoch, 11. Juli 2007
Message:
- seal of justice trigger
- poison aurastate
NTY.
----
Modified : /extras/general_todo.txt
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/World.cpp
Revision: 813
Author: Zack
Date: 17:19:46, Mittwoch, 11. Juli 2007
Message:
- warlock - aftermath
- rogue - cold blood
- warlock - Nether Protection
- warlock - soul leech
- warlock - pyroclasm
All NTY. Some will most likely not work.
----
Modified : /extras/general_todo.txt
Modified : /src/game/SpellAuras.h
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h
Modified : /src/game/World.cpp
Revision: 812
Author: Zack
Date: 12:54:39, Mittwoch, 11. Juli 2007
Message:
-force rogue shiv to add 1 combo point
- warlock - "Improved Shadow Bolt" (99% will not work :P )
NTY
----
Modified : /extras/general_todo.txt
Modified : /src/game/Unit.cpp
Modified : /src/game/World.cpp
Revision: 811
Author: Zack
Date: 11:47:22, Mittwoch, 11. Juli 2007
Message:
Damage shield shows correct log (again).
----
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/Spell.h
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/World.cpp
Revision: 810
Author: LordDraike
Date: 10:40:41, Mittwoch, 11. Juli 2007
Message:
- Levelup command is now set to not accept levels <= 0 due to many problems it caused.
----
Modified : /src/game/Level3.cpp
Revision: 809
Author: LordDraike
Date: 10:37:39, Mittwoch, 11. Juli 2007
Message:
- Fix to GM tickets not saving.
----
Modified : /src/game/ObjectMgr.cpp
Revision: 808
Author: LordDraike
Date: 10:28:57, Mittwoch, 11. Juli 2007
Message:
- Fixed a bug where characters aren't saved due to officer notes or public notes.
----
Modified : /src/game/Player.cpp
Revision: 807
Author: LordDraike
Date: 10:15:24, Mittwoch, 11. Juli 2007
Message:
+ Added separate level caps for Normal client and Expansion. GiveXP() now relies on PLAYER_FIELD_MAX_LEVEL rather than sWorld.LevelCap.
. Config file updated!
----
Modified : /src/antrix.conf
Modified : /src/game/Player.cpp
Modified : /src/game/World.cpp
Modified : /src/game/World.h
Revision: 806
Author: LordDraike
Date: 09:01:21, Mittwoch, 11. Juli 2007
Message:
+ Fully working PvP title system, including the ability to change them.
. This does not yet support Arena Titles.
----
Modified : /src/game/CharacterHandler.cpp
Modified : /src/game/HonorHandler.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/WorldSession.cpp
Revision: 805
Author: fishbait
Date: 07:17:53, Mittwoch, 11. Juli 2007
Message:
« Based the selfbuff check off ImpliciteTarget (Incase there is a school buff for heals, should of done it this way to start with)
----
Modified : /src/game/Unit.cpp
Revision: 804
Author: fishbait
Date: 06:55:25, Mittwoch, 11. Juli 2007
Message:
« School procs should no longer affect the caster when self buffing (eg. casting Ice Armour procing Winter's Chill on the caster)
----
Modified : /src/game/Unit.cpp
Revision: 803
Author: fishbait
Date: 06:38:06, Mittwoch, 11. Juli 2007
Message:
« Fixed DecreaseSpeed for the last time *slaps maps and self*
----
Modified : /src/game/Spell.cpp
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h
Revision: 802
Author: Zack
Date: 01:21:41, Mittwoch, 11. Juli 2007
Message:
- water shield procs on caster now but not finished yet
- Paladin holy shield tested and finished. Also dmg proc should be working now. Somebody willing to test the rest of the spells for this ? :)
Congrats guys on rev 800. Not you fishbait :P :D (just joking)
----
Modified : /extras/general_todo.txt
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/World.cpp
Revision: 801
Author: Burlex
Date: 00:39:11, Mittwoch, 11. Juli 2007
Message:
* Fixed some opcodes.
- Added a lot of new opcodes.
- Fixed the formatting of Opcodes.cpp
----
Modified : /src/game/Level3.cpp
Modified : /src/game/Opcodes.cpp
Modified : /src/game/Opcodes.h
Modified : /src/game/Player.cpp
Revision: 800
Author: Captnoord
Date: 21:54:17, Dienstag, 10. Juli 2007
Message:
* Fixed damage proc crash
----
Modified : /src/game/Unit.cpp
Revision: 799
Author: Burlex
Date: 21:34:21, Dienstag, 10. Juli 2007
Message:
- fix the loop here on linux
----
Modified : /src/game/Unit.cpp
Revision: 798
Author: Zack
Date: 21:21:48, Dienstag, 10. Juli 2007
Message:
tested and completed if necessary :
- mage "Frostbite"
- trigger for "Redoubt"
- added rage generation on block with "Shield Specialization" talent. (not used :P)
- added trigger for "vengeance"
Fishbait : frost effect speed up creatures ! :D
----
Modified : /extras/general_todo.txt
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/Spell.h
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/World.cpp
Revision: 797
Author: Burlex
Date: 21:05:02, Dienstag, 10. Juli 2007
Message:
- Crash fixes, deadlock fixes.
----
Modified : /src/game/Channel.cpp
Modified : /src/game/GameObject.cpp
Modified : /src/game/HonorHandler.cpp
Modified : /src/game/ObjectMgr.cpp
Modified : /src/game/ReputationHandler.cpp
Revision: 796
Author: Zack
Date: 19:57:38, Dienstag, 10. Juli 2007
Message:
fixed "blade twisting" again
----
Modified : /src/game/Unit.cpp
Revision: 795
Author: Zack
Date: 18:48:46, Dienstag, 10. Juli 2007
Message:
- added handle for proc dmg (55 spells).Few spells affected like : Holy Shield,Flameblade, Bonespike, Bone Shards,Blessing of Sanctuary,Worgen's Spite,Shadow Shield,Fel Fire,Shadowguard,Energy Flare,Arcane Shield,Prismatic Shield,Shadow Strikes....
Nasty change without a test, do not use it yet :P !
----
Modified : /extras/general_todo.txt
Modified : /src/game/Spell.cpp
Modified : /src/game/Spell.h
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellAuras.h
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h
Modified : /src/game/World.cpp
Revision: 794
Author: fishbait
Date: 17:41:33, Dienstag, 10. Juli 2007
Message:
« Fixed my typo in my Silence Patch (thanks Streetball)
----
Modified : /src/game/SpellAuras.cpp
Revision: 793
Author: LordDraike
Date: 17:01:06, Dienstag, 10. Juli 2007
Message:
- Updating this guy ;P
. Did I mention WoWScape sucks?
. Did I mention Lemon's DB sucks? The tauren scale is 1.2 you newb!
. Play @ MMORPG4Free.com! THIS IS NOT AN ADVERTISEMENT OR ENDORSEMENT OF ANY PARTICULAR SERVER. ANTRIX DEVS PRIDE THEMSELVES IN MAINTAINING HIGH STANDARDS OF EXCELLENCY WITHIN THEIR SVN REPOSITORY, AND MAINTAINING A NEUTRAL FAIR AND BALANCED DEVELOPMENT ENVIRONMENT, LIKE FOX NEWS.
----
Modified : /src/shared/svn_revision.h
Revision: 792
Author: fishbait
Date: 16:54:24, Dienstag, 10. Juli 2007
Message:
« Corrected Spell Failed message when target is not infront of you
----
Modified : /src/game/Spell.cpp
Modified : /src/game/Unit.cpp
Revision: 791
Author: Burlex
Date: 16:54:11, Dienstag, 10. Juli 2007
Message:
+ Added poll socket engine (not tested yet:P)
----
Added : /src/shared/Network/ListenSocketPoll.h
Modified : /src/shared/Network/Network.h
Added : /src/shared/Network/SocketMgrPoll.cpp
Added : /src/shared/Network/SocketMgrPoll.h
Added : /src/shared/Network/SocketOpsPoll.cpp
Added : /src/shared/Network/SocketPoll.cpp
Revision: 790
Author: fishbait
Date: 16:36:45, Dienstag, 10. Juli 2007
Message:
« Had to base my school checks of the OrigID not the SpellId in procs (my bad :P .. sorry all you mages :P )
----
Modified : /src/game/Unit.cpp
Revision: 789
Author: Burlex
Date: 16:06:39, Dienstag, 10. Juli 2007
Message:
* Added Select() engine to the network library. This is *shit*, and should only be used on systems where an async alternative is not usable. I'm working on a poll() engine now.
----
Modified : /src/shared/Common.h
Modified : /src/shared/Network/ListenSocketFreeBSD.h
Modified : /src/shared/Network/ListenSocketLinux.h
Added : /src/shared/Network/ListenSocketSelect.h
Modified : /src/shared/Network/ListenSocketWin32.h
Modified : /src/shared/Network/Network.h
Modified : /src/shared/Network/Socket.cpp
Modified : /src/shared/Network/Socket.h
Modified : /src/shared/Network/SocketDefines.h
Modified : /src/shared/Network/SocketFreeBSD.cpp
Modified : /src/shared/Network/SocketLinux.cpp
Modified : /src/shared/Network/SocketMgrFreeBSD.cpp
Modified : /src/shared/Network/SocketMgrFreeBSD.h
Modified : /src/shared/Network/SocketMgrLinux.cpp
Modified : /src/shared/Network/SocketMgrLinux.h
Added : /src/shared/Network/SocketMgrSelect.cpp
Added : /src/shared/Network/SocketMgrSelect.h
Modified : /src/shared/Network/SocketMgrWin32.cpp
Modified : /src/shared/Network/SocketMgrWin32.h
Modified : /src/shared/Network/SocketOps.h
Modified : /src/shared/Network/SocketOpsFreeBSD.cpp
Modified : /src/shared/Network/SocketOpsLinux.cpp
Added : /src/shared/Network/SocketOpsSelect.cpp
Modified : /src/shared/Network/SocketOpsWin32.cpp
Added : /src/shared/Network/SocketSelect.cpp
Modified : /src/shared/Network/SocketWin32.cpp
Revision: 788
Author: fishbait
Date: 15:26:36, Dienstag, 10. Juli 2007
Message:
« Fixed my speed decrease stuff (why the hell did I use max() ? :\ )
« Fixed up my school based Proc Triggering
----
Modified : /src/game/Unit.cpp
Revision: 787
Author: Burlex
Date: 14:30:43, Dienstag, 10. Juli 2007
Message:
- Crash fixes, lalala
----
Modified : /src/game/CharacterHandler.cpp
Modified : /src/game/LogonCommClient.cpp
Modified : /src/game/ObjectMgr.cpp
Modified : /src/game/SpellAuras.cpp
Revision: 786
Author: LordDraike
Date: 14:12:14, Dienstag, 10. Juli 2007
Message:
- Fixed crashes in RecallCommands.cpp when your recall table was empty. I still wubble you, wobby <3
. Reported by Hardy
----
Modified : /src/game/RecallCommands.cpp
Revision: 785
Author: Zack
Date: 13:19:35, Dienstag, 10. Juli 2007
Message:
patch for unmount from darka.
----
Modified : /extras/general_todo.txt
Modified : /src/game/MiscHandler.cpp
Modified : /src/game/Opcodes.h
Modified : /src/game/WorldSession.cpp
Modified : /src/game/WorldSession.h
Revision: 784
Author: Zack
Date: 13:03:32, Dienstag, 10. Juli 2007
Message:
- shaman reincarnation with 20% health.Patch from Timothy003 (hmm wasn't his working ?)
----
Modified : /extras/general_todo.txt
Modified : /src/game/SpellEffects.cpp
Revision: 783
Author: Zack
Date: 11:49:36, Dienstag, 10. Juli 2007
Message:
probably a typo, patch from Zdarkside to be able to ban people again :P
----
Modified : /src/logonserver/AuthSocket.cpp
Revision: 782
Author: fishbait
Date: 10:50:55, Dienstag, 10. Juli 2007
Message:
« Fall damage will now result in Durability loss (as will suicides >.>) ^patch by Derimon^
« Units with safe fall type effects should no longer take massive fall damage when they lose the effect.
----
Modified : /src/game/MovementHandler.cpp
Modified : /src/game/Object.cpp
Revision: 781
Author: fishbait
Date: 10:34:23, Dienstag, 10. Juli 2007
Message:
« Fixed Reincarnation HP and Mana resurrection amount (*slaps self*)
----
Modified : /src/game/SpellEffects.cpp
Revision: 780
Author: fishbait
Date: 10:12:33, Dienstag, 10. Juli 2007
Message:
« Vampiric Embrace should now be stackable properly by multiple Priests (not fully tested)
----
Modified : /src/game/Object.cpp
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h
Revision: 779
Author: fishbait
Date: 09:39:27, Dienstag, 10. Juli 2007
Message:
« Updated some of the todo's
----
Modified : /extras/general_todo.txt
Modified : /extras/mage_todo.txt
Modified : /extras/priest_todo.txt
Revision: 778
Author: fishbait
Date: 09:27:55, Dienstag, 10. Juli 2007
Message:
« Added handling for School Specific Spell casts (may cause some unwanted procs, but i havent come across any thus far)
----
Modified : /src/game/Unit.cpp
Modified : /src/game/World.cpp
Revision: 777
Author: fishbait
Date: 09:19:34, Dienstag, 10. Juli 2007
Message:
« Fixed druids flight form speed
----
Modified : /src/game/Unit.cpp
Revision: 776
Author: fishbait
Date: 09:18:23, Dienstag, 10. Juli 2007
Message:
« Fixed so that only the greatest slowing effect will be active at any time.
« Corrected the if statement for determining Blade Twisting Proc
----
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h
Revision: 775
Author: fishbait
Date: 09:14:49, Dienstag, 10. Juli 2007
Message:
« Procs on spell cast will now only be triggered once per spell cast instead of up to 3 times.
----
Modified : /src/game/Spell.cpp
Revision: 774
Author: fishbait
Date: 09:10:31, Dienstag, 10. Juli 2007
Message:
« Increased Energy auras will now only effect the specified Power type (byebye 250+ energy rogues xD )
----
Modified : /src/game/SpellAuras.cpp
Revision: 773
Author: fishbait
Date: 09:07:44, Dienstag, 10. Juli 2007
Message:
« Silencing effects will now send an immediate casting interupt
----
Modified : /src/game/SpellAuras.cpp
Revision: 772
Author: LordDraike
Date: 02:28:22, Dienstag, 10. Juli 2007
Message:
Reverted a change.
----
Modified : /src/game/Guild.cpp
Modified : /src/game/Guild.h
Revision: 771
Author: LordDraike
Date: 23:58:35, Montag, 9. Juli 2007
Message:
+ Added player pvp titles. The bar where you can change these or disable them is DISABLED, therefore, this is not production ready.
----
Modified : /src/game/CharacterHandler.cpp
Modified : /src/game/HonorHandler.cpp
Modified : /src/game/Player.h
Revision: 770
Author: Zack
Date: 23:46:49, Montag, 9. Juli 2007
Message:
finished :
- 36314 - cast on specific target
- presence of mind to be removed only if spell is not instant
- added trigger mage talent "Impact" to stun enemy
- added trigger for mage talent "Ignite" to burn enemy
- added trigger for rogue "Blade Twisting" = 31124
----
Modified : /extras/general_todo.txt
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/World.cpp
Revision: 769
Author: LordDraike
Date: 21:28:20, Montag, 9. Juli 2007
Message:
- Fixed silly compile error from previous commit of mine
- Fixed guildinfo not saving.
----
Modified : /src/game/Guild.cpp
Modified : /src/game/Guild.h
Modified : /src/game/Level2.cpp
Revision: 768
Author: sinistry
Date: 20:53:35, Montag, 9. Juli 2007
Message:
-redid some changes that were made to instance save manager. carefull ;P
-implemented spell in progress at casting and fixed casting of a spell while channeling spells.
-redid the roll packet sending. This way noone will complain.
-added sub zone check for resting. This will fix all city resting except ironforge and undercity since they are full wmos and blizz adt doesnt provide proper areaid.
----
Modified : /src/game/InstanceSaveMgr.cpp
Modified : /src/game/MiscHandler.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/SpellHandler.cpp
Revision: 767
Author: LordDraike
Date: 20:46:05, Montag, 9. Juli 2007
Message:
- Fixed .invisible not turning on .invincible like it did a looong time ago.
----
Modified : /src/game/Level2.cpp
Revision: 766
Author: Burlex
Date: 20:37:33, Montag, 9. Juli 2007
Message:
* Added a lot of script commands :p
* I added my defias traitor escort script example, fully commented.. hopefully someone can learn from it :P
----
Added : /extras/example_scripts/theDefiasTraitor.gm
Modified : /src/game/Chat.cpp
Modified : /src/game/Chat.h
Modified : /src/game/Creature.cpp
Modified : /src/game/Creature.h
Modified : /src/game/QuestHandler.cpp
Modified : /src/game/debugcmds.cpp
Modified : /src/scriptengine/ScriptEngine.cpp
Modified : /src/scriptengine/ScriptEngine.h
Modified : /src/scriptengine/ScriptFunctionTable.cpp
Modified : /src/scriptengine/ScriptFunctions.cpp
Modified : /src/scriptengine/ScriptFunctions.h
Revision: 765
Author: LordDraike
Date: 20:30:54, Montag, 9. Juli 2007
Message:
+ Added support for /rw (Raid Warnings, like .wannounce but for a raid leader to his entire raid). :D
----
Modified : /src/game/Chat.h
Modified : /src/game/ChatHandler.cpp
Revision: 764
Author: Captnoord
Date: 20:06:45, Montag, 9. Juli 2007
Message:
FIX:
* fixed massive dreadlock's in InstanceSaveMgr.cpp (/me takes his guitar and smashes it upon xUdd head) (still lova ya)
* fixed typo its received instead of recieved
----
Modified : /src/game/InstanceSaveMgr.cpp
Modified : /src/game/WorldSocket.cpp
Revision: 763
Author: Burlex
Date: 19:11:59, Montag, 9. Juli 2007
Message:
* fixed rep on kill - had a stupid check in there that shouldn't have been there :/
----
Modified : /src/game/ReputationHandler.cpp
Revision: 762
Author: Zack
Date: 18:51:44, Montag, 9. Juli 2007
Message:
- reverted "furor" - sorry. Todo was not updated ...
- trigger for "Redoubt"
- added rage generation on block with "Shield Specialization" talent. Just donno what class uses it :D
- added trigger for "vengeance"
----
Modified : /extras/general_todo.txt
Modified : /extras/hunter_todo.txt
Modified : /extras/paladin_todo.txt
Modified : /src/game/Spell.h
Modified : /src/game/Unit.cpp
Modified : /src/game/World.cpp
Revision: 761
Author: Zack
Date: 17:51:54, Montag, 9. Juli 2007
Message:
- druid "Faerie Fire" to block stealth an invisibility
- added trigger for "Nature's Grasp"
- added handle for "Furor"
moar untested. you just might get the feeling i'm actually trying to break stuff :P
----
Modified : /extras/druid_todo.txt
Modified : /extras/general_todo.txt
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/World.cpp
Revision: 760
Author: Burlex
Date: 17:41:35, Montag, 9. Juli 2007
Message:
- Removed limit on changing channels when on a taxi - they change on blizzard now :P
----
Modified : /src/game/ChannelHandler.cpp
Revision: 759
Author: Zack
Date: 17:11:57, Montag, 9. Juli 2007
Message:
- added trigger for mage talent "Blazing Speed"
- mage "frostbite" talent
- added trigger for "Winter's Chill"
all NTY.
----
Modified : /extras/general_todo.txt
Modified : /extras/mage_todo.txt
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/World.cpp
Revision: 758
Author: Zack
Date: 15:27:46, Montag, 9. Juli 2007
Message:
arghhh, stupid svn going crazy.
----
Modified : /extras/mage_todo.txt
Modified : /src/game/Object.cpp
Modified : /src/game/Spell.h
Revision: 757
Author: Zack
Date: 14:10:42, Montag, 9. Juli 2007
Message:
- "cold blood" - should be removed after usage
- "presence of mind" - should not get used up for instant spells
- added trigger for mage talent "Impact" to stun enemy
- added trigger for mage talent "Ignite" to burn enemy, and rewrote them completly :P
- added trigger for rogue "Blade Twisting"
ALL NTY :P
----
Modified : /extras/general_todo.txt
Modified : /src/game/Unit.cpp
Modified : /src/game/World.cpp
Revision: 756
Author: fishbait
Date: 13:52:20, Montag, 9. Juli 2007
Message:
« You can no longer use vanish while you have the WSG flag
----
Modified : /src/game/Spell.cpp
Revision: 755
Author: Burlex
Date: 13:47:08, Montag, 9. Juli 2007
Message:
- whoops, suppose I should actually test compiling before I commit something.. fuck wowscape.
----
Modified : /src/game/GameObject.cpp
Revision: 754
Author: Burlex
Date: 13:45:33, Montag, 9. Juli 2007
Message:
* Added Mutex to channel system to stop crashes from happening if a player is removed from another thread.
- Fixed a crash in gameobjects - causing its event to be executed while the object was out of world.
----
Modified : /src/game/Channel.cpp
Modified : /src/game/Channel.h
Modified : /src/game/GameObject.cpp
Modified : /src/game/GameObject.h
Revision: 753
Author: Zack
Date: 12:45:28, Montag, 9. Juli 2007
Message:
prevent exploit of item "The Seer's Presence" by limiting it's target to be only "Socrethar"
----
Modified : /extras/druid_todo.txt
Modified : /extras/general_todo.txt
Modified : /extras/shaman_todo.txt
Modified : /src/game/Spell.cpp
Revision: 752
Author: LordDraike
Date: 12:42:52, Montag, 9. Juli 2007
Message:
- Fixed a bunch of crashes that might occur if your worldmap_info table is fucked. (xUdd...)
----
Modified : /src/game/InstanceSaveMgr.cpp
Revision: 751
Author: LordDraike
Date: 12:23:46, Montag, 9. Juli 2007
Message:
- Fixed /rolls being sent to yourself or party only. Now sent to set. They also shouldn't be counted with item's roll. Now you can finally open up casinos!
----
Modified : /src/game/MiscHandler.cpp
Revision: 750
Author: LordDraike
Date: 12:11:12, Montag, 9. Juli 2007
Message:
- Added error message for guild speaking when you have insufficient permissions.
- Corrected a previous assumption that 0x0D was guild officer, it is member?
----
Modified : /src/game/ChatHandler.cpp
Modified : /src/game/Guild.h
Revision: 749
Author: LordDraike
Date: 11:34:40, Montag, 9. Juli 2007
Message:
- Added permissions to officer chat
- Removed the SendMessageToSet when AFK or DND was called. Not blizzlike.
----
Modified : /src/game/ChatHandler.cpp
Modified : /src/game/Guild.h
Revision: 748
Author: LordDraike
Date: 09:58:46, Montag, 9. Juli 2007
Message:
- Updated svn_revision.h
. xUdd was not here.
----
Modified : /src/shared/svn_revision.h
Revision: 747
Author: fishbait
Date: 09:40:03, Montag, 9. Juli 2007
Message:
« Unarmed skill should level up now when using Fist Weapons
----
Modified : /src/game/Item.cpp
Revision: 746
Author: fishbait
Date: 09:23:06, Montag, 9. Juli 2007
Message:
« Corrected the enchants used in Major Resistance Enchants
----
Modified : /src/game/World.cpp
Revision: 745
Author: fishbait
Date: 09:10:35, Montag, 9. Juli 2007
Message:
« Added some more Proc Time Intervals
« Changed the Honor And Experience string match to encompass more spells
----
Modified : /src/game/World.cpp
Revision: 744
Author: fishbait
Date: 09:00:47, Montag, 9. Juli 2007
Message:
« Added Proc Trigger support for Experience and Honor gain
----
Modified : /src/game/HonorHandler.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/World.cpp
Revision: 743
Author: fishbait
Date: 08:25:36, Montag, 9. Juli 2007
Message:
« Fixed the saving and loading of Character Specific Macros to action bars
« Fixed a typo is AIInterface::GetIsTaunted
----
Modified : /src/game/AIInterface.cpp
Modified : /src/game/MiscHandler.cpp
Revision: 742
Author: Burlex
Date: 23:02:40, Sonntag, 8. Juli 2007
Message:
* Rewrote part of subgroup handling, it was crashing :/
+ Player summoning written properly (I will integrate it into meeting stones soon)
- Other numerous crash fixes.
- Increased instance buffer to 500KB, the 50KB buffer wasn't big enough in some circumstances.
----
Modified : /src/game/ChatHandler.cpp
Modified : /src/game/EventableObject.cpp
Modified : /src/game/GameObject.cpp
Modified : /src/game/Group.cpp
Modified : /src/game/MiscHandler.cpp
Modified : /src/game/Object.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/QuestHandler.cpp
Modified : /src/game/Spell.cpp
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellEffects.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/WorldSession.cpp
Modified : /src/game/WorldSession.h
Modified : /src/scripts/src/ServerStatusPlugin/ServerStatusPlugin.cpp
Revision: 741
Author: Captnoord
Date: 14:47:03, Sonntag, 8. Juli 2007
Message:
[FIX]
* Spamming of opcodes in console (love ya bur)
* Some minor warnings
----
Modified : /src/game/Object.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/Spell.cpp
Modified : /src/game/WorldSocket.cpp
Revision: 740
Author: Burlex
Date: 10:29:46, Sonntag, 8. Juli 2007
Message:
- Fixed death/repop exploit.
- Multiple crashfixes across the server.
----
Modified : /src/game/ItemHandler.cpp
Modified : /src/game/Level3.cpp
Modified : /src/game/LootMgr.cpp
Modified : /src/game/MapMgr.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/RecallCommands.cpp
Modified : /src/game/WorldSocket.cpp
Revision: 739
Author: Captnoord
Date: 21:35:10, Samstag, 7. Juli 2007
Message:
[FIX]
* Fixed strange and very rare server stat crash.
----
Modified : /src/scripts/src/ServerStatusPlugin/ServerStatusPlugin.cpp
Revision: 738
Author: Burlex
Date: 21:05:38, Samstag, 7. Juli 2007
Message:
- Urrgh, *nix compatibility issues
----
Modified : /src/antrix/Master.cpp
Modified : /src/logonserver/Main.cpp
Modified : /src/shared/antrix_getopt.cpp
Modified : /src/shared/antrix_getopt.h
Modified : /src/shared/svn_revision.h
Revision: 737
Author: Burlex
Date: 21:02:46, Samstag, 7. Juli 2007
Message:
- Added getopt-style command line arguments. --checkconf, --conf, etc.. use --help to see what we got :pp
----
Modified : /src/antrix/Main.cpp
Modified : /src/antrix/Master.cpp
Modified : /src/antrix/Master.h
Modified : /src/logonserver/Main.cpp
Modified : /src/logonserver/Main.h
Modified : /src/shared/Makefile.am
Added : /src/shared/antrix_getopt.cpp
Added : /src/shared/antrix_getopt.h
Modified : /win/VC71/shared.vcproj
Modified : /win/VC80/shared.vcproj
Revision: 736
Author: Burlex
Date: 19:59:00, Samstag, 7. Juli 2007
Message:
+ SQL-Based money drop support. Add a field money int(30) to your creature_proto. If that is set to 0, the server will determine a value automatically.
----
Modified : /src/game/Creature.cpp
Modified : /src/game/Creature.h
Modified : /src/game/ObjectStorage.cpp
Modified : /src/shared/svn_revision.h
Revision: 735
Author: Burlex
Date: 19:49:12, Samstag, 7. Juli 2007
Message:
- Applied [FIX] - Critical and dodge from agility from Xpload
----
Modified : /src/game/Player.cpp
Revision: 734
Author: Burlex
Date: 19:44:09, Samstag, 7. Juli 2007
Message:
. Damn, I fail at applying patches.
+ SPELL_AURA_MOD_SHIELD_BLOCKVALUE from Shadowhunter_22
+ SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT from Shadowhunter_22
. I added initialization to the missing variables here. :P
----
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellAuras.h
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h
Revision: 733
Author: Burlex
Date: 19:35:12, Samstag, 7. Juli 2007
Message:
- Applied quest fixes from Callox.
----
Modified : /src/game/Quest.cpp
Revision: 732
Author: Burlex
Date: 19:26:42, Samstag, 7. Juli 2007
Message:
+ Patch from Shadowhunter_22 for SPELL_AURA_MOD_FACTION_REPUTATION_GAIN
+ SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_INTELLECT
----
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellAuras.h
Revision: 731
Author: Burlex
Date: 19:12:06, Samstag, 7. Juli 2007
Message:
- Crash fixes (critter pets could cause these)
----
Modified : /src/game/AIInterface.cpp
Revision: 730
Author: Burlex
Date: 19:07:28, Samstag, 7. Juli 2007
Message:
- Reverted logonserver. *i love svn* :P
----
Deleted : /extras/AUTH_RECONNECT_CHALLENGE analysis.txt
Modified : /src/logonserver/AccountCache.cpp
Modified : /src/logonserver/AccountCache.h
Modified : /src/logonserver/AuthSocket.cpp
Modified : /src/logonserver/AuthSocket.h
Modified : /src/logonserver/LogonCommServer.cpp
Modified : /src/logonserver/LogonCommServer.h
Modified : /src/logonserver/LogonOpcodes.h
Revision: 729
Author: Burlex
Date: 19:03:49, Samstag, 7. Juli 2007
Message:
- Fixed a low-risk crash in DealDamage.
- More work on logonserver rewrite (I'm actually gonna revert this next rev, I just realised the way I have written reconnect is a *massive* security risk)
----
Modified : /src/game/Object.cpp
Modified : /src/logonserver/AccountCache.cpp
Modified : /src/logonserver/AccountCache.h
Modified : /src/logonserver/LogonCommServer.cpp
Revision: 728
Author: Burlex
Date: 17:56:17, Samstag, 7. Juli 2007
Message:
* LogonServer rewrite part 1 (this may not even compile, let alone work. I'm just committing it so I can upload a stable build to my server:P)
----
Added : /extras/AUTH_RECONNECT_CHALLENGE analysis.txt
Modified : /src/logonserver/AccountCache.cpp
Modified : /src/logonserver/AccountCache.h
Modified : /src/logonserver/AuthSocket.cpp
Modified : /src/logonserver/AuthSocket.h
Modified : /src/logonserver/LogonCommServer.cpp
Modified : /src/logonserver/LogonCommServer.h
Modified : /src/logonserver/LogonOpcodes.h
Revision: 727
Author: M4ksiu
Date: 15:41:19, Samstag, 7. Juli 2007
Message:
* Checked mobs in Arcatraz and fixed what I could.
* Fixed in Mana Tomb Pandemonius yell spam. Also couldn't reproduce ZaDarkSide crash related to shield Spell.
* Added Al'ar scripts. It isn't finished or even half way done, coz it's impossible to force mob going by wps to update correctly. Thx Hyperzone for finding out my source of frustration. Anyway it will work (or maybe should) when that thing is fixed. Nearly all phase 1 is scripted.
Note: It's last official commit from me. Good dreams don't least for ever. I hope you guys can make with Antrix many amazing things. Wish you luck. It was great time spent on scripting and discussion. I will never forget that. Thx to all who supported me. My heart will stay with you.
----
Modified : /src/scripts/src/InstanceScripts/Instance_Arcatraz.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_ManaTombs.cpp
Modified : /src/scripts/src/InstanceScripts/Raid_TheEye.cpp
Revision: 726
Author: Burlex
Date: 14:52:36, Samstag, 7. Juli 2007
Message:
- Fixed all cases of incorrect EscapeString usage. (guild/mail/pet/etc saving should work now)
----
Modified : /src/game/AddonMgr.cpp
Modified : /src/game/CharacterHandler.cpp
Modified : /src/game/Guild.cpp
Modified : /src/game/Level3.cpp
Modified : /src/game/LogonCommHandler.cpp
Modified : /src/game/MailSystem.cpp
Modified : /src/game/ObjectMgr.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/RecallCommands.cpp
Modified : /src/game/WorldSession.cpp
Modified : /src/shared/Database/Database.h
Modified : /src/shared/Database/impl/MySQLDatabase.cpp
Modified : /src/shared/Database/impl/MySQLDatabase.h
Modified : /src/shared/Database/impl/PostgreDatabase.h
Modified : /src/shared/svn_revision.h
Revision: 725
Author: Burlex
Date: 14:14:04, Samstag, 7. Juli 2007
Message:
- Fixed double iterator increment in LogonCommClient.cpp, causing assertions/invalid data being sent to the LS.
----
Modified : /src/game/LogonCommClient.cpp
Revision: 724
Author: Burlex
Date: 14:07:29, Samstag, 7. Juli 2007
Message:
* Changed account info map from map to hash_map for better performance (this can be quite a huge map depending on realm size)
----
Modified : /src/logonserver/AccountCache.cpp
Modified : /src/logonserver/AccountCache.h
Modified : /src/logonserver/LogonCommServer.cpp
Revision: 723
Author: Burlex
Date: 14:05:54, Samstag, 7. Juli 2007
Message:
- Whoops, this shouldn't be commented :p
----
Modified : /src/logonserver/LogonCommServer.cpp
Revision: 722
Author: Burlex
Date: 14:05:09, Samstag, 7. Juli 2007
Message:
- Fixed logonserver crashes. *note to self, don't dereference kernel-allocated memory when wanting to copy:P*
----
Modified : /src/logonserver/AccountCache.cpp
Modified : /src/logonserver/AccountCache.h
Modified : /src/logonserver/LogonCommServer.cpp
Revision: 721
Author: Burlex
Date: 12:57:54, Samstag, 7. Juli 2007
Message:
- Fixed deadlock situation becuase of RemovePlayer being called from wrong thread (for battlegrounds)
----
Modified : /src/game/BattlegroundMgr.cpp
Modified : /src/game/BattlegroundMgr.h
Modified : /src/game/SpellEffects.cpp
Modified : /src/game/World.cpp
Modified : /src/game/World.h
Modified : /src/shared/svn_revision.h
Revision: 720
Author: Burlex
Date: 12:52:55, Samstag, 7. Juli 2007
Message:
- Added a few more mutexes and added missing acquires in logonserver to prevent crashes when using multiple socket threads.
----
Modified : /src/logonserver/AccountCache.cpp
Modified : /src/logonserver/AccountCache.h
Modified : /src/logonserver/LogonCommServer.cpp
Modified : /src/shared/svn_revision.h
Revision: 719
Author: Burlex
Date: 12:19:52, Samstag, 7. Juli 2007
Message:
- Fixed WS character mapping sending.
----
Modified : /src/game/LogonCommClient.cpp
Revision: 718
Author: Burlex
Date: 11:51:28, Samstag, 7. Juli 2007
Message:
* Server status plugin will now display correct cpu usage for systems with 1, or 4 cpu's :P
----
Modified : /src/scripts/src/ServerStatusPlugin/ServerStatusPlugin.cpp
Revision: 717
Author: Burlex
Date: 11:49:15, Samstag, 7. Juli 2007
Message:
- Whoops, too much cleanup :P
----
Modified : /src/game/Group.cpp
Revision: 716
Author: Burlex
Date: 11:48:22, Samstag, 7. Juli 2007
Message:
- Buffer optimizations / cleanup.
----
Modified : /src/game/Group.cpp
Revision: 715
Author: Burlex
Date: 11:44:39, Samstag, 7. Juli 2007
Message:
----
Added : /extras/parser script.txt
Added : /extras/party update research.txt
Modified : /src/game/Group.cpp
Modified : /src/shared/svn_revision.h
Revision: 714
Author: Burlex
Date: 11:37:13, Samstag, 7. Juli 2007
Message:
- More work on out of range party update system. Almost working perfect.
----
Modified : /src/game/Group.cpp
Modified : /src/game/Group.h
Modified : /src/game/Object.cpp
Modified : /src/game/Player.h
Modified : /src/game/WorldSession.cpp
Modified : /src/game/WorldSession.h
Revision: 713
Author: Burlex
Date: 08:24:22, Samstag, 7. Juli 2007
Message:
- More work on party update system. This is *not* production-ready yet, but you will see updates are beginning to start to work correctly. The hardest one will be position updates :P (I've still got no idea what the hell they're doing with X/Y as uint16's, maybe they're packed floats, who knows?)
----
Modified : /src/game/Group.cpp
Modified : /src/game/Group.h
Modified : /src/game/Object.cpp
Modified : /src/game/Object.h
Revision: 712
Author: Burlex
Date: 07:57:32, Samstag, 7. Juli 2007
Message:
* Added flow control to logonserver listing packet, this will prevent buffer overflows causing LS socket to get killed on extremely high population servers.
----
Modified : /src/game/LogonCommClient.cpp
Modified : /src/game/LogonCommClient.h
Revision: 711
Author: Zack
Date: 00:59:06, Samstag, 7. Juli 2007
Message:
Reverted back proc chargelist. Now furry and inner fire works as used to in the old days :).
----
Modified : /extras/general_todo.txt
Modified : /src/game/Spell.cpp
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellAuras.h
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h
Revision: 710
Author: sinistry
Date: 00:36:09, Samstag, 7. Juli 2007
Message:
-fixed cast of honorless targeted while dead.
----
Modified : /src/game/Player.cpp
Revision: 709
Author: Zack
Date: 00:14:35, Samstag, 7. Juli 2007
Message:
Rockbitter stackability issue fix. Tested
----
Modified : /extras/general_todo.txt
Modified : /extras/mage_todo.txt
Modified : /src/game/Item.cpp
Modified : /src/game/World.cpp
Modified : /src/scripts/src/SpellHandlers/ShamanSpells.cpp
Revision: 708
Author: M4ksiu
Date: 21:57:44, Freitag, 6. Juli 2007
Message:
+ Added nearly all trash mobs to Arcatraz instance (as about rest I couldn't find enough informations to script them). It's untested so of you will use it on your own responsibility. I will test and fix all bug in trash mobs. Also it is one of my last commits.
----
Modified : /src/scripts/src/InstanceScripts/Instance_Arcatraz.cpp
Revision: 707
Author: M4ksiu
Date: 18:48:30, Freitag, 6. Juli 2007
Message:
+ Added about 2/3 trash mobs in Arcatraz instance. It was not tested so if you want to keep stability please comment added mobs in reg part "mgr->reg...".
----
Modified : /src/scripts/src/InstanceScripts/Instance_Arcatraz.cpp
Revision: 706
Author: Zack
Date: 11:25:55, Freitag, 6. Juli 2007
Message:
Fixed and tested presence of mind not removal issue (probably nature swiftness too)
p.s. : Congrats guys for great progress on emu.
p.s. 2 : Chris Brame and Polonel you suckfaces make devs wish to work underground.
----
Modified : /extras/general_todo.txt
Modified : /extras/mage_todo.txt
Modified : /src/game/Player.cpp
Modified : /src/game/Spell.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/World.cpp
Revision: 705
Author: M4ksiu
Date: 01:03:21, Freitag, 6. Juli 2007
Message:
* Little sql execute change in guild save to DB. Patch provided by Aceindy.
----
Modified : /src/game/ObjectMgr.cpp
Revision: 704
Author: M4ksiu
Date: 23:36:58, Donnerstag, 5. Juli 2007
Message:
Just documentation update.
----
Modified : /src/scripts/src/Script TO DO.txt
Revision: 703
Author: M4ksiu
Date: 20:57:08, Donnerstag, 5. Juli 2007
Message:
+ Added nearly all trash mobs (about one I don't have infos, about second I don't have accurate data [added him one spell, but it's possible id is worng] and some changes in later stage to some other mobs)
----
Modified : /src/scripts/src/InstanceScripts/Instance_TheMechanar.cpp
Revision: 702
Author: Zack
Date: 19:19:52, Donnerstag, 5. Juli 2007
Message:
added extra dmg from to creature type. Patch from sb@il. Commited in a hurry. I hope everything goes well cause i have to run :(
----
Modified : /extras/general_todo.txt
Modified : /src/game/Object.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellAuras.h
Modified : /src/game/Stats.h
Revision: 701
Author: Zack
Date: 19:06:25, Donnerstag, 5. Juli 2007
Message:
xpload's 2nd generation patch for AP :P. Slap him for overpowered rogues :D
----
Modified : /src/game/Player.cpp
Revision: 700
Author: Burlex
Date: 18:58:43, Donnerstag, 5. Juli 2007
Message:
- Rev 700! FUCK POLONEL / Chris Brame
Bday - April 25th 1986
Raleigh, NORTH CAROLINA
Lynnbank rd
http://www.whitepages.com/10001/search/Replay?search_id=10051382382352719966&lower=7&more_info=1
http://www.polonel.com/pics.php
http://www.myspace.com/polonel
----
Modified : /src/shared/svn_revision.h
Revision: 699
Author: Zack
Date: 18:50:06, Donnerstag, 5. Juli 2007
Message:
patch from Onemore for block mixup.
----
Modified : /extras/mage_todo.txt
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/Unit.cpp
Revision: 698
Author: Burlex
Date: 18:38:06, Donnerstag, 5. Juli 2007
Message:
- Updating SVN revisions.
Chris Brame and Polonel are complete fuckwits trying to make money off antrix team's work. Do not buy his software, you are in violation of the QPL, and supporting an idiot. http://i7.tinypic.com/4kydjjk.jpg Hi chris.
----
Modified : /src/shared/svn_revision.h
Revision: 697
Author: Burlex
Date: 13:09:45, Donnerstag, 5. Juli 2007
Message:
- eeek
----
Modified : /src/logonserver/AccountCache.cpp
Revision: 696
Author: Burlex
Date: 13:08:09, Donnerstag, 5. Juli 2007
Message:
- fixed accountcache reload account
- tweaked logoncommserver input packet size.
----
Modified : /src/logonserver/AccountCache.cpp
Modified : /src/logonserver/LogonCommServer.cpp
Revision: 695
Author: M4ksiu
Date: 00:29:42, Donnerstag, 5. Juli 2007
Message:
* Documentation update. Idk if I haven't wrote there too much tasks on short amount of time, but anyway I will try to do all I can to archive goals I included in Script TO DO.
----
Modified : /src/scripts/src/Script TO DO.txt
Revision: 694
Author: Zack
Date: 23:20:50, Mittwoch, 4. Juli 2007
Message:
AP patch from xpload for warrior. Ugh this ads extra 3xLevel AP to warrior.
----
Modified : /src/game/Player.cpp
Revision: 693
Author: Zack
Date: 23:18:31, Mittwoch, 4. Juli 2007
Message:
added "Shadowguard" and "Poison Shield" trigger delay
----
Modified : /src/game/World.cpp
Revision: 692
Author: Zack
Date: 23:12:03, Mittwoch, 4. Juli 2007
Message:
- A lot of changes to clean up code. Now procspells use a single list and can use delay between charges. Directly affected spells : lightning shield, earth shield, water shield, nature's guardian. I did test it however : Please report problems related to : server freez at loading player auras, not removing auras, missing delays between proc charges...
- tested and compelted the item repair bug/exploit.
----
Modified : /extras/general_todo.txt
Modified : /extras/mage_todo.txt
Modified : /extras/shaman_todo.txt
Modified : /extras/warrior_todo.txt
Modified : /src/game/ItemHandler.cpp
Modified : /src/game/ItemInterface.cpp
Modified : /src/game/ItemInterface.h
Modified : /src/game/Player.cpp
Modified : /src/game/Spell.cpp
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellAuras.h
Modified : /src/game/SpellEffects.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h
Modified : /src/game/World.cpp
Modified : /src/shared/Database/DBCStores.h
Revision: 691
Author: Zack
Date: 18:52:29, Mittwoch, 4. Juli 2007
Message:
there is no actual change in this rev. But i do have to take stuff to another pc :P
----
Modified : /extras/general_todo.txt
Modified : /extras/warrior_todo.txt
Modified : /src/game/AIInterface.cpp
Modified : /src/game/ItemHandler.cpp
Modified : /src/game/ItemInterface.h
Modified : /src/game/World.cpp
Revision: 690
Author: sinistry
Date: 18:16:29, Mittwoch, 4. Juli 2007
Message:
-fixed melee AP and ranged AP calculation.
-implemented proper weapon normalization to all melee and ranged classes.
-fixed abilities not gaining damage from attack power, damage output melee and hunters should almost double.
-fixed melee attacks not gaining full or none AP bonuses.
-changed bloodthirst to its original formula. its working as intended.
-fixed double AP that was showing on char stats.
-applied patch to cconsole to fix possible crash there.
----
Modified : /src/antrix/CConsole.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/SpellEffects.cpp
Modified : /src/game/Stats.h
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h
Revision: 689
Author: Zack
Date: 15:17:06, Mittwoch, 4. Juli 2007
Message:
fix for bug + exploit where broken items repaired inventory applied stats on char. NTY.
----
Modified : /extras/general_todo.txt
Modified : /src/game/ItemHandler.cpp
Modified : /src/game/ItemInterface.cpp
Modified : /src/game/ItemInterface.h
Modified : /src/game/Player.cpp
Revision: 688
Author: Zack
Date: 14:06:40, Mittwoch, 4. Juli 2007
Message:
oh snap :P. frikkin ctrl+z.
----
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellEffects.cpp
Revision: 687
Author: Zack
Date: 14:05:07, Mittwoch, 4. Juli 2007
Message:
Added a general way to limit procspell triggering at intervals. Affected spells : Nature's guardian, Lightning shield, Earth Shield. Please post on EP more spells that require timing between trigger.NTY.
----
Modified : /extras/general_todo.txt
Modified : /src/game/AIInterface.cpp
Modified : /src/game/MiscHandler.cpp
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellAuras.h
Modified : /src/game/SpellEffects.cpp
Modified : /src/game/Unit.cpp
Revision: 686
Author: Zack
Date: 12:29:24, Mittwoch, 4. Juli 2007
Message:
Possible crashfix for loot-roll. Posted by Xud. (Should not mess with others code :( )
----
Modified : /src/game/MiscHandler.cpp
Revision: 685
Author: Zack
Date: 12:20:13, Mittwoch, 4. Juli 2007
Message:
Justly patch for creatures instant cast (I hope :P ). NTY.
----
Modified : /extras/general_todo.txt
Modified : /src/game/AIInterface.cpp
Revision: 684
Author: Zack
Date: 12:15:10, Mittwoch, 4. Juli 2007
Message:
skinning and mining patch from Onemore. Hope he tested it.
----
Modified : /extras/general_todo.txt
Added : /extras/hunter_todo.txt
Modified : /extras/mage_todo.txt
Modified : /extras/shaman_todo.txt
Modified : /extras/warrior_todo.txt
Modified : /src/game/SpellEffects.cpp
Revision: 683
Author: Zack
Date: 23:34:08, Dienstag, 3. Juli 2007
Message:
- tested and modified if necesarry:
- creature freez when using disorient spells (blind,polymorph)
- demoralizing shout
- blood craze
- commanding presence
- tactical mastery
- second wind
- retaliation
- enrage
----
Modified : /extras/general_todo.txt
Modified : /extras/warrior_todo.txt
Modified : /src/game/AIInterface.cpp
Modified : /src/game/AIInterface.h
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/World.cpp
Revision: 682
Author: Captnoord
Date: 18:17:17, Dienstag, 3. Juli 2007
Message:
* Added revision number to console command "version". This is needed for guys like me who forget what rev they are running.
----
Modified : /src/antrix/CConsole.cpp
Revision: 681
Author: Burlex
Date: 17:05:57, Dienstag, 3. Juli 2007
Message:
- Fixed bug in logonserver where the packet was too big and causing disconnections.
- Started implementation of SMSG_PARTY_MEMBER_STATS.
----
Modified : /src/game/Group.cpp
Modified : /src/game/Group.h
Modified : /src/game/LogonCommClient.cpp
Modified : /src/logonserver/LogonCommServer.cpp
Revision: 680
Author: Burlex
Date: 14:52:53, Dienstag, 3. Juli 2007
Message:
- Full group loot system fixed. Passing on loot implemented/need before greed. Shouldn't crash, either (changed all pointers->guids)
----
Modified : /src/game/GroupHandler.cpp
Modified : /src/game/LootMgr.cpp
Modified : /src/game/LootMgr.h
Modified : /src/game/Object.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Revision: 679
Author: Burlex
Date: 13:49:27, Dienstag, 3. Juli 2007
Message:
- Fixed "dead mob attacking" bug.
----
Modified : /src/game/Object.cpp
Revision: 678
Author: Zack
Date: 12:59:47, Dienstag, 3. Juli 2007
Message:
Honorpointreset on logout/login after spending them on items.NTY.
----
Modified : /src/game/ItemInterface.cpp
Revision: 677
Author: Zack
Date: 12:42:34, Dienstag, 3. Juli 2007
Message:
Experimenting on Blind to get removed and proper AI reaction used.
----
Modified : /extras/general_todo.txt
Modified : /src/game/AIInterface.cpp
Modified : /src/game/AIInterface.h
Modified : /src/game/SpellAuras.cpp
Revision: 676
Author: M4ksiu
Date: 12:27:02, Dienstag, 3. Juli 2007
Message:
* Fixed Makefile.am by adding ".cpp" to "Instance_TheMechanar". Thx asperientje for pointing that.
* Fixed Goldshire class trainer gossip (thx to john_s). Also found same bug in Dolanaar guards (missing break;) and repaired Inn and Stable Master.
----
Modified : /src/scripts/src/GossipScripts/GuardGossip.cpp
Modified : /src/scripts/src/InstanceScripts/Makefile.am
Revision: 675
Author: Zack
Date: 12:00:00, Dienstag, 3. Juli 2007
Message:
Serverstatuslugin exports player coordinates too. Requested and made by Zdarkside.
----
Modified : /extras/general_todo.txt
Modified : /src/scripts/src/ServerStatusPlugin/ServerStatusPlugin.cpp
Revision: 674
Author: Burlex
Date: 10:44:40, Dienstag, 3. Juli 2007
Message:
- Updated SVN revision.
----
Modified : /src/shared/svn_revision.h
Revision: 673
Author: Burlex
Date: 10:43:57, Dienstag, 3. Juli 2007
Message:
- Start of .learn all command, it is still quite buggy.
----
Modified : /src/game/Level3.cpp
Modified : /src/game/ObjectMgr.h
Modified : /src/game/Unit.cpp
Revision: 672
Author: Burlex
Date: 09:36:43, Dienstag, 3. Juli 2007
Message:
* Spell change - "Next melee attack spells" will now take power when the actual strike is done, not when the spell cast is sent. This is blizzlike behaviour.
----
Modified : /src/game/Spell.cpp
Modified : /src/game/Spell.h
Revision: 671
Author: Burlex
Date: 09:22:48, Dienstag, 3. Juli 2007
Message:
- Removed support for old skill style loading.
- Added saved skill converter.
- Crash fixes.
----
Added : /extras/saved_skills_converter
Added : /extras/saved_skills_converter/Common.h
Added : /extras/saved_skills_converter/Database
Added : /extras/saved_skills_converter/Database/DataStore.h
Added : /extras/saved_skills_converter/Database/Database.cpp
Added : /extras/saved_skills_converter/Database/Database.h
Added : /extras/saved_skills_converter/Database/DatabaseEnv.h
Added : /extras/saved_skills_converter/Database/Field.h
Added : /extras/saved_skills_converter/Database/QueryResult.cpp
Added : /extras/saved_skills_converter/Database/QueryResult.h
Added : /extras/saved_skills_converter/Database/mysql
Added : /extras/saved_skills_converter/Database/mysql/Libmysql.def
Added : /extras/saved_skills_converter/Database/mysql/config-win.h
Added : /extras/saved_skills_converter/Database/mysql/dbug.h
Added : /extras/saved_skills_converter/Database/mysql/errmsg.h
Added : /extras/saved_skills_converter/Database/mysql/libmysqld.def
Added : /extras/saved_skills_converter/Database/mysql/m_ctype.h
Added : /extras/saved_skills_converter/Database/mysql/m_string.h
Added : /extras/saved_skills_converter/Database/mysql/my_alloc.h
Added : /extras/saved_skills_converter/Database/mysql/my_dbug.h
Added : /extras/saved_skills_converter/Database/mysql/my_getopt.h
Added : /extras/saved_skills_converter/Database/mysql/my_global.h
Added : /extras/saved_skills_converter/Database/mysql/my_list.h
Added : /extras/saved_skills_converter/Database/mysql/my_pthread.h
Added : /extras/saved_skills_converter/Database/mysql/my_sys.h
Added : /extras/saved_skills_converter/Database/mysql/mysql.h
Added : /extras/saved_skills_converter/Database/mysql/mysql_com.h
Added : /extras/saved_skills_converter/Database/mysql/mysql_embed.h
Added : /extras/saved_skills_converter/Database/mysql/mysql_time.h
Added : /extras/saved_skills_converter/Database/mysql/mysql_version.h
Added : /extras/saved_skills_converter/Database/mysql/mysqld_ername.h
Added : /extras/saved_skills_converter/Database/mysql/mysqld_error.h
Added : /extras/saved_skills_converter/Database/mysql/raid.h
Added : /extras/saved_skills_converter/Database/mysql/typelib.h
Added : /extras/saved_skills_converter/Log.h
Added : /extras/saved_skills_converter/ReadMe.txt
Added : /extras/saved_skills_converter/libmySQL.dll
Added : /extras/saved_skills_converter/libmySQL.lib
Added : /extras/saved_skills_converter/saved_skills_converter.cpp
Added : /extras/saved_skills_converter/saved_skills_converter.sln
Added : /extras/saved_skills_converter/saved_skills_converter.vcproj
Added : /extras/saved_skills_converter/stdafx.cpp
Added : /extras/saved_skills_converter/stdafx.h
Added : /extras/spellmod bug.txt
Modified : /src/game/Player.cpp
Revision: 670
Author: M4ksiu
Date: 23:33:43, Montag, 2. Juli 2007
Message:
* Fixed crash related to Akama and his spell initialization. Don't know why it is happening, but will try to find out real problem source (sry for commit mistake =/)
----
Modified : /src/scripts/src/InstanceScripts/Raid_BlackTemple.cpp
Revision: 669
Author: Zack
Date: 23:15:47, Montag, 2. Juli 2007
Message:
tested :
- clear tagger
- bloodthirst old version and new version.
- channeled spells and "well fed state"
----
Modified : /extras/general_todo.txt
Modified : /extras/warrior_todo.txt
Modified : /src/game/AIInterface.cpp
Modified : /src/game/MiscHandler.cpp
Modified : /src/game/Object.cpp
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellAuras.h
Modified : /src/game/SpellEffects.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/World.cpp
Revision: 668
Author: Burlex
Date: 22:32:37, Montag, 2. Juli 2007
Message:
- Whoops, small logic error here, hehe.
----
Modified : /src/game/Chat.cpp
Revision: 667
Author: Burlex
Date: 22:26:27, Montag, 2. Juli 2007
Message:
- Implemented Database::EscapeString functions in all appropriate places. (should be no more sql injection exploits :))
- Fixed the bug where invalid IP bans could get inputted causing crashes in logonserver.
- Fixed bug in logonserver where an invalid IP ban would crash it at loading.
- Fixed bug where nonstandard names could be used in renamechar command.
----
Modified : /src/game/AddonMgr.cpp
Modified : /src/game/CharacterHandler.cpp
Modified : /src/game/Guild.cpp
Modified : /src/game/Level3.cpp
Modified : /src/game/LogonCommHandler.cpp
Modified : /src/game/MailSystem.cpp
Modified : /src/game/ObjectMgr.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/RecallCommands.cpp
Modified : /src/game/WorldSession.cpp
Modified : /src/logonserver/AccountCache.cpp
Revision: 666
Author: Burlex
Date: 22:06:13, Montag, 2. Juli 2007
Message:
- Update SVN revision.
* 666! 666! Muhahah!! ITS MINE!
----
Modified : /src/shared/svn_revision.h
Revision: 665
Author: Burlex
Date: 22:05:49, Montag, 2. Juli 2007
Message:
- Added Database::EscapeString methods, I will implement these later.
----
Modified : /src/shared/Database/Database.h
Modified : /src/shared/Database/impl/MySQLDatabase.cpp
Modified : /src/shared/Database/impl/MySQLDatabase.h
Modified : /src/shared/Database/impl/PostgreDatabase.h
Revision: 664
Author: Burlex
Date: 22:05:29, Montag, 2. Juli 2007
Message:
- Fixed that possible crash in AIInterface again :P (seems some people were still getting it? wtf?)
----
Modified : /src/game/AIInterface.cpp
Modified : /src/game/AIInterface.h
Modified : /src/game/Creature.cpp
Revision: 663
Author: M4ksiu
Date: 21:45:00, Montag, 2. Juli 2007
Message:
----
Modified : /src/scripts/src/InstanceScripts/Raid_BlackTemple.cpp
Revision: 662
Author: Burlex
Date: 21:44:34, Montag, 2. Juli 2007
Message:
* All cases of sprintf changed to snprintf.
- Misc code cleanups, commented code removal, etc.
----
Modified : /src/antrix/CConsole.cpp
Modified : /src/antrix/Master.cpp
Modified : /src/game/AIInterface.cpp
Modified : /src/game/AddonMgr.cpp
Modified : /src/game/AlteracValley.cpp
Modified : /src/game/ArathiBasin.cpp
Modified : /src/game/AreaTrigger.cpp
Modified : /src/game/AuctionHouse.cpp
Modified : /src/game/BattlegroundMgr.h
Modified : /src/game/Corpse.cpp
Modified : /src/game/GMTicket.cpp
Modified : /src/game/Level1.cpp
Modified : /src/game/Level2.cpp
Modified : /src/game/Level3.cpp
Modified : /src/game/LogonCommHandler.cpp
Modified : /src/game/Map.cpp
Modified : /src/game/MapMgr.cpp
Modified : /src/game/MiscHandler.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/RecallCommands.cpp
Modified : /src/game/SpellEffects.cpp
Modified : /src/game/TerrainMgr.cpp
Modified : /src/game/ThreadMgr.cpp
Modified : /src/game/WarsongGulch.cpp
Modified : /src/game/WayPoints.cpp
Modified : /src/game/World.cpp
Modified : /src/game/World.h
Modified : /src/game/WorldSession.cpp
Modified : /src/logonserver/AccountCache.cpp
Modified : /src/logonserver/RealmlistThreadMgr.cpp
Modified : /src/shared/Config/Config.cpp
Modified : /src/shared/Database/impl/MySQLDatabase.cpp
Modified : /src/shared/TextLogger.cpp
Modified : /src/shared/Util.cpp
Revision: 661
Author: Burlex
Date: 21:29:35, Montag, 2. Juli 2007
Message:
- Fixed all sprintf->snprintf's in debugcmds.cpp. Someone needs to go through and replace all the strtok's to a sscanf style solution, strtok is not thread-safe. I'm surprised it hasn't made problems so far, actually.
----
Modified : /src/game/debugcmds.cpp
Revision: 660
Author: Burlex
Date: 21:24:06, Montag, 2. Juli 2007
Message:
- holyshit, that didn't compile :P
- changed the SystemMessage methods to use snprintf instead of sprintf to prevent buffer overflows. (gawd, that code is a mess, I need to rewrite it some day... :/)
----
Modified : /src/game/Chat.cpp
Revision: 659
Author: Burlex
Date: 21:19:33, Montag, 2. Juli 2007
Message:
- fixed all possible buffer overflows in Level1.cpp
- fixed possible buffer overflow in ChatHandler::SendMultilineMessage.
- made it so when you type '..' it doesn't assume it is a command :P
----
Modified : /src/game/Chat.cpp
Modified : /src/game/Level1.cpp
Revision: 658
Author: Burlex
Date: 21:02:34, Montag, 2. Juli 2007
Message:
* Rewrote skill saving, this is a possible fix for the "disappearing skills" bug :P
----
Modified : /src/game/Player.cpp
Modified : /src/shared/svn_revision.h
Revision: 657
Author: Burlex
Date: 20:09:24, Montag, 2. Juli 2007
Message:
- Fixed crash in AIInterface (whoops)
----
Modified : /src/game/AIInterface.cpp
Revision: 656
Author: Burlex
Date: 19:32:36, Montag, 2. Juli 2007
Message:
- Linux compile fix.
----
Modified : /src/game/Unit.h
Revision: 655
Author: Burlex
Date: 19:06:52, Montag, 2. Juli 2007
Message:
- Updated libtoolize crap
- Fixed --enable-debug
----
Modified : /configure.ac
Modified : /ltmain.sh
Revision: 654
Author: Burlex
Date: 18:56:14, Montag, 2. Juli 2007
Message:
+ Escort Quest Support!! Via GM script, you are able to create blizzlike escort-style quests, both ones where you have to follow a npc, or protect it. I will put an example script up on svn later.
- Event support for GM scripts. Now you can script the end of most quests, how they have a delay then spawn, whatever.
- Minor fixes elsewhere, crashfixes, addition of new waypoint movement type (11, move until the end of the path then stop).
----
Added : /extras/example_scripts/delayedQuestFinishEvent.gm
Added : /extras/example_scripts/testInstanceAttunementScript.gm
Modified : /src/game/AIInterface.cpp
Modified : /src/game/AIInterface.h
Modified : /src/game/Creature.cpp
Modified : /src/game/Creature.h
Modified : /src/game/EventMgr.h
Modified : /src/game/Object.cpp
Modified : /src/game/Object.h
Modified : /src/game/Player.cpp
Modified : /src/game/SpellEffects.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/WorldSession.cpp
Modified : /src/scriptengine/ScriptEngine.cpp
Modified : /src/scriptengine/ScriptEngine.h
Modified : /src/scriptengine/ScriptFunctionTable.cpp
Modified : /src/scriptengine/ScriptFunctions.cpp
Modified : /src/scriptengine/ScriptFunctions.h
Modified : /src/shared/svn_revision.h
Revision: 653
Author: Burlex
Date: 16:31:25, Montag, 2. Juli 2007
Message:
- Fixed VS2005 logonserver compile, I hate VS2005.
----
Modified : /win/antrixVC80.sln
Revision: 652
Author: Burlex
Date: 16:27:43, Montag, 2. Juli 2007
Message:
- Fixed bug where afk/dnd/gm state would be saved on players across logins.
----
Modified : /src/game/Player.cpp
Revision: 651
Author: Burlex
Date: 16:20:24, Montag, 2. Juli 2007
Message:
+ Critter pets! :)
----
Modified : /src/game/AIInterface.cpp
Modified : /src/game/Creature.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/SpellEffects.cpp
Modified : /src/game/Unit.cpp
Revision: 650
Author: Zack
Date: 16:05:32, Montag, 2. Juli 2007
Message:
warrior bloodthirst should trigger healing effect on caster. NTY.
----
Modified : /extras/warrior_todo.txt
Modified : /src/game/Spell.h
Modified : /src/game/SpellEffects.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/World.cpp
Revision: 649
Author: Zack
Date: 15:14:03, Montag, 2. Juli 2007
Message:
maybe this will fix channeled spells. NTY.
----
Modified : /extras/general_todo.txt
Modified : /src/game/SpellAuras.cpp
Revision: 648
Author: Zack
Date: 15:10:23, Montag, 2. Juli 2007
Message:
RR looting. NTY
----
Modified : /extras/general_todo.txt
Modified : /src/game/Group.cpp
Modified : /src/game/Group.h
Modified : /src/game/Object.cpp
Revision: 647
Author: Zack
Date: 14:37:20, Montag, 2. Juli 2007
Message:
creatures clear tagger if they are not killed by attacker. NTY.
----
Modified : /extras/general_todo.txt
Modified : /src/game/AIInterface.cpp
Revision: 646
Author: Zack
Date: 11:06:00, Montag, 2. Juli 2007
Message:
Fixed Execute and other health dependent spell triggers. I'm not satisfied with the solution though :(
----
Modified : /extras/general_todo.txt
Modified : /src/game/MapMgr.cpp
Modified : /src/game/Object.cpp
Modified : /src/game/Object.h
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h
Revision: 645
Author: M4ksiu
Date: 17:38:49, Sonntag, 1. Juli 2007
Message:
+ Added The Mechanar script with all it's bosses. Try to find out all possible bug, but before telling about them check comments.
----
Modified : /src/scripts/projects/InstanceScripts2003.vcproj
Modified : /src/scripts/projects/InstanceScripts2005.vcproj
Added : /src/scripts/src/InstanceScripts/Instance_TheMechanar.cpp
Modified : /src/scripts/src/InstanceScripts/Makefile.am
Modified : /src/scripts/src/InstanceScripts/Setup.cpp
Modified : /src/scripts/src/InstanceScripts/Setup.h
Revision: 644
Author: Zack
Date: 01:35:40, Sonntag, 1. Juli 2007
Message:
added spelleffect 163 used by druid Predatory Instincts. Patch by Shadowhunter_22. Hope you tested it :P. Sorry for the delay :)
----
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellAuras.h
Modified : /src/game/Unit.cpp
Revision: 643
Author: Zack
Date: 01:15:17, Sonntag, 1. Juli 2007
Message:
added spell soulstone RANK 6. Fix from justli.
----
Modified : /extras/general_todo.txt
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellEffects.cpp
Revision: 642
Author: M4ksiu
Date: 00:52:02, Sonntag, 1. Juli 2007
Message:
+ Added Botanica bosses. Most things work. Some need more coding and some more core support =(.
----
Modified : /src/scripts/src/InstanceScripts/Instance_Botanica.cpp
Revision: 641
Author: Zack
Date: 00:24:33, Sonntag, 1. Juli 2007
Message:
forgot to remove some debug info. (cooking failure is not core related !)
----
Modified : /src/game/Professions.cpp
Modified : /src/game/Spell.cpp
Modified : /src/game/SpellAuras.cpp
Revision: 640
Author: Zack
Date: 22:55:24, Samstag, 30. Juni 2007
Message:
tested and fixed if necesary (those NTY):
- second wind - though i still have no idea what is an immobilize spell :(
- retaliation
- flurry
- summon wild
- tactical mastery
- prospecting (sometimes copy + paste does not rule!). This is ugly code. I should create a loot table later for this.
----
Modified : /extras/general_todo.txt
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/Professions.cpp
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/World.cpp
Revision: 639
Author: Burlex
Date: 19:59:50, Samstag, 30. Juni 2007
Message:
- Removed zlib include (whoops)
----
Modified : /src/logonserver/LogonCommServer.cpp
Revision: 638
Author: M4ksiu
Date: 19:18:39, Samstag, 30. Juni 2007
Message:
Little fix.
----
Modified : /src/scripts/src/InstanceScripts/Instance_Arcatraz.cpp
Revision: 637
Author: M4ksiu
Date: 18:28:18, Samstag, 30. Juni 2007
Message:
+ Added Instance_Arcatraz with all bosses just without Warden Mellichar who is Harbinger Skyriss (last boss) event starter (he is also connected with last boss, but it will take some time and more core support needs to be added to make that thing correctly =/).
----
Modified : /src/scripts/projects/InstanceScripts2003.vcproj
Modified : /src/scripts/projects/InstanceScripts2005.vcproj
Added : /src/scripts/src/InstanceScripts/Instance_Arcatraz.cpp
Modified : /src/scripts/src/InstanceScripts/Makefile.am
Modified : /src/scripts/src/InstanceScripts/Setup.cpp
Modified : /src/scripts/src/InstanceScripts/Setup.h
Revision: 636
Author: Burlex
Date: 18:01:33, Samstag, 30. Juni 2007
Message:
- Added character count support to LogonServer. Character->Account mappings are requested at logonserver registration and cached in memory, then used when the client requests realmlist data. This method is very fast and also is 100% accurate, and up to date.
- Adjusted instance cooldown when no activity to 10mins instead of half an hour in order to save threads/resources.
----
Modified : /src/game/CharacterHandler.cpp
Modified : /src/game/LogonCommClient.cpp
Modified : /src/game/LogonCommClient.h
Modified : /src/game/LogonCommHandler.cpp
Modified : /src/game/LogonCommHandler.h
Modified : /src/game/MapMgr.cpp
Modified : /src/logonserver/AccountCache.cpp
Modified : /src/logonserver/AccountCache.h
Modified : /src/logonserver/AuthSocket.h
Modified : /src/logonserver/LogonCommServer.cpp
Modified : /src/logonserver/LogonCommServer.h
Modified : /src/logonserver/LogonOpcodes.h
Modified : /src/shared/svn_revision.h
Revision: 635
Author: Zack
Date: 04:24:13, Samstag, 30. Juni 2007
Message:
crit aurastate will last 5 seconds
deep wounds will only trigger if has weapon in hand.
(execute is still not working, i just can't understand why)
----
Modified : /extras/warrior_todo.txt
Modified : /src/game/EventMgr.h
Modified : /src/game/Object.cpp
Modified : /src/game/Spell.cpp
Modified : /src/game/Unit.cpp
Revision: 634
Author: M4ksiu
Date: 00:43:18, Samstag, 30. Juni 2007
Message:
* Patch from Aceindy to make make shorted Dump Error message from GM scripts.
----
Modified : /src/scriptengine/ScriptEngine.cpp
Revision: 633
Author: M4ksiu
Date: 23:58:28, Freitag, 29. Juni 2007
Message:
* Added by mistake.
----
Modified : /src/scripts/projects/InstanceScripts2005.vcproj
Revision: 632
Author: M4ksiu
Date: 23:56:49, Freitag, 29. Juni 2007
Message:
* Fixed (I hope) both crashes caused by Illidan (during death and start of second phase). Also added Enrage, but it's untested (that doesn't mean it won't work :P)
----
Modified : /src/scripts/projects/InstanceScripts2005.vcproj
Modified : /src/scripts/src/InstanceScripts/Raid_BlackTemple.cpp
Revision: 631
Author: Zack
Date: 22:27:02, Freitag, 29. Juni 2007
Message:
patch from SplaT for well fed fix. Have no idea why code was as was so i did not remove it in case it will cause some problems but this fix is valid.
----
Modified : /src/game/SpellAuras.cpp
Revision: 630
Author: Zack
Date: 22:04:28, Freitag, 29. Juni 2007
Message:
prospecting patch from avanger. I never got to test prospecting. As i see somebody made a patch i guess it's working. Please report bugs since i have no clue how to test it :)
----
Modified : /extras/shaman_todo.txt
Modified : /src/game/Professions.cpp
Revision: 629
Author: M4ksiu
Date: 17:25:01, Freitag, 29. Juni 2007
Message:
* Fixed 2k5 script project. Thx to ceckin and WaRxHeAd for pointing that.
----
Modified : /src/scripts/projects/InstanceScripts2005.vcproj
Revision: 628
Author: Zack
Date: 17:18:05, Freitag, 29. Juni 2007
Message:
- tactical mastery effect is multiplied by 10. Value disipated at first update with old value.
- added trigger for retaliation
- rewrote retaliation spell to make it simple. Maybe i should try to get a job at blizz ?
- added trigger + rewrote "Second wind"
- made "Unbridled Wrath" trigger chance based on equiped weapon formula
- added trigger for flurry.
All these are NTY.
----
Modified : /extras/warrior_todo.txt
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellEffects.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/World.cpp
Revision: 627
Author: Zack
Date: 15:06:05, Freitag, 29. Juni 2007
Message:
ugh summon wild should not get saved to db. NTY.
----
Modified : /src/game/SpellEffects.cpp
Revision: 626
Author: Zack
Date: 14:23:04, Freitag, 29. Juni 2007
Message:
work stress is killing me, commited in a hurry :P
----
Modified : /extras/warrior_todo.txt
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h
Revision: 625
Author: Zack
Date: 13:46:11, Freitag, 29. Juni 2007
Message:
fix : aurastate for dodge,parry,block should be removed after 5 seconds instead of next attack. NTY.
----
Modified : /src/game/EventMgr.h
Modified : /src/game/Unit.cpp
Revision: 624
Author: M4ksiu
Date: 13:17:05, Freitag, 29. Juni 2007
Message:
+ Uncommented Kelidan the Breaker in Blood Furnace script. Sry Burlex, but I was testing him for about 30 min and server haven't crashed.
----
Modified : /src/scripts/src/InstanceScripts/Instance_BloodFurnace.cpp
Revision: 623
Author: M4ksiu
Date: 13:05:52, Freitag, 29. Juni 2007
Message:
Changes in Black Temple raid script:
* Fixed Akama wps. Now it will go correctly from door to Illidan position.
+ Added dialog between Akama and Illidan after which Illidan is attackable (but Akama doesn't join fight - must find way to change that)
+ Added more stuff to Illidan. Now phase 2 works, but it doesn't contains all it's spells and other needed stuff. What I added is spawning 2 Flames of Azzinoth by pushing them into world (spell way doesn't work yet =( ) and casting blue fireball spell by Illidan which doesn't make dmg :O (no idea why, with method "TARGET_ATTACKING" it wasn't even casted, with "TARGET_DESTINATION" it is casted, but no dmg so I left visual effect :P)
+ Added connection between phase 1 and phase 3 (now you must take care of Flames of Azzinoth before phase 3 will start)
+ Added Flame of Azzinoth script without spells to connect phases
TO DO: Check if there is timer change avaible (I found why it was only used when InCombat :D) and if it is synchronizate trasformation and it's reversion. Also add more spells to phases (mostly phase 2). Add Phase 5 with Maiev appearing etc. Add death scene. (anything was skiped?)
----
Modified : /src/scripts/src/InstanceScripts/Raid_BlackTemple.cpp
Revision: 622
Author: Zack
Date: 13:02:58, Freitag, 29. Juni 2007
Message:
useless rev, updateing todos only. Ugh, antrix is so compact http://img186.imageshack.us/img186/2756/antrixlocspw8.jpg (compared to project at work http://img174.imageshack.us/img174/8165/vidiatorlocsiz2.jpg)
----
Deleted : /extras/Zack_warrior_talentlogs.log
Modified : /extras/warrior_todo.txt
Revision: 621
Author: fishbait
Date: 12:15:33, Freitag, 29. Juni 2007
Message:
« Flag will now be auto-returned even if the dropping player can't be found (ie. Not in World)
----
Modified : /src/game/WarsongGulch.cpp
Modified : /src/game/WarsongGulch.h
Revision: 620
Author: fishbait
Date: 12:07:47, Freitag, 29. Juni 2007
Message:
« Fixed my teleport from Battlegrounds code (damn you World of Recall ! ) Battlegrounds will be working again now.
« Flag will be auto-returned even if the player who drops it is no longer in the instance.
----
Modified : /src/game/BattlegroundMgr.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/SpellEffects.cpp
Modified : /src/game/WarsongGulch.cpp
Modified : /src/game/World.cpp
Revision: 619
Author: Zack
Date: 11:18:17, Freitag, 29. Juni 2007
Message:
using formula for mace specialization from http://www.wowhead.com/?spell=12704#z0z . Do share your feelings cause i don't care :P
----
Modified : /src/game/Unit.cpp
Modified : /src/game/World.cpp
Revision: 618
Author: fishbait
Date: 08:27:00, Freitag, 29. Juni 2007
Message:
« Added ability to use resurrection spells on released corpses.
----
Modified : /src/game/MiscHandler.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/Spell.cpp
Modified : /src/game/Spell.h
Modified : /src/game/SpellEffects.cpp
Revision: 617
Author: Zack
Date: 01:49:08, Freitag, 29. Juni 2007
Message:
added trigger for mace specialization (how could i delete this ?)
added trigger for sword specialization
tested both and the most of the other spells made today
----
Modified : /extras/Zack_warrior_talentlogs.log
Modified : /src/game/Player.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/World.cpp
Revision: 616
Author: Burlex
Date: 20:32:10, Donnerstag, 28. Juni 2007
Message:
- Fixed proc loop/crash :) (finally, ya lil bugger)
- Fixed *nix compiling problem with stackwalker (damnit!):P
----
Modified : /src/game/Player.cpp
Modified : /src/game/Unit.cpp
Modified : /src/shared/svn_revision.h
Revision: 615
Author: Zack
Date: 19:35:03, Donnerstag, 28. Juni 2007
Message:
fixed commanding shout to not constantly increase your health
----
Modified : /src/game/SpellAuras.cpp
Revision: 614
Author: Burlex
Date: 18:08:02, Donnerstag, 28. Juni 2007
Message:
- Urgh, hopefully fixed that iterator loop now. :/
----
Modified : /src/game/Unit.cpp
Modified : /src/shared/svn_revision.h
Revision: 613
Author: Burlex
Date: 17:17:27, Donnerstag, 28. Juni 2007
Message:
- Fixed loop in Unit::AbsorbDamage.
- Fixed bug where an enemy trainer could teach you a spell.
----
Modified : /src/game/SpellEffects.cpp
Modified : /src/game/Unit.cpp
Modified : /src/shared/svn_revision.h
Revision: 612
Author: Zack
Date: 16:58:24, Donnerstag, 28. Juni 2007
Message:
added spell effect 127=prospecting (how could blizzy convince me with this ?). NTY. Do not use it yet. Until now only thin ore can be prospected. Feel free to complete the list in prfessions.cpp
----
Modified : /src/game/Professions.cpp
Modified : /src/game/Professions.h
Modified : /src/game/Spell.h
Modified : /src/game/SpellEffects.cpp
Revision: 611
Author: fishbait
Date: 16:57:32, Donnerstag, 28. Juni 2007
Message:
« Fixed Commanding Shout to no longer heal for the gained HP.
----
Modified : /src/game/SpellAuras.cpp
Revision: 610
Author: Burlex
Date: 16:37:32, Donnerstag, 28. Juni 2007
Message:
- Reverted my faction changes, bleh.. that was a waste of time, it created more problems than it solved :(
----
Modified : /src/game/AIInterface.cpp
Modified : /src/game/Object.cpp
Modified : /src/game/Object.h
Modified : /src/game/Player.h
Modified : /src/game/ReputationHandler.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h
Modified : /src/shared/svn_revision.h
Revision: 609
Author: Burlex
Date: 15:34:53, Donnerstag, 28. Juni 2007
Message:
- Fixed 2 possible crashes in target stuff.
----
Modified : /src/game/AIInterface.cpp
Modified : /src/game/Unit.cpp
Revision: 608
Author: Zack
Date: 15:14:15, Donnerstag, 28. Juni 2007
Message:
added trigger for "Improved Berserker Rage". NTY.
----
Modified : /extras/Zack_warrior_talentlogs.log
Modified : /src/game/Unit.cpp
Modified : /src/game/World.cpp
Revision: 607
Author: Zack
Date: 14:53:34, Donnerstag, 28. Juni 2007
Message:
added trigger for "Unbridled Wrath" and "Aura of the Crusade". NTY (= not tested yet)
----
Modified : /extras/Zack_warrior_talentlogs.log
Modified : /src/game/Unit.cpp
Modified : /src/game/World.cpp
Revision: 606
Author: Burlex
Date: 14:47:16, Donnerstag, 28. Juni 2007
Message:
- Rewrote and re-intergrated opfaction inrange sets again, it made a much bigger impact on performance than I expected :/
----
Modified : /src/game/AIInterface.cpp
Modified : /src/game/BattlegroundMgr.cpp
Modified : /src/game/Creature.cpp
Modified : /src/game/Object.cpp
Modified : /src/game/Object.h
Modified : /src/game/Player.cpp
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h
Modified : /src/shared/svn_revision.h
Revision: 605
Author: Burlex
Date: 14:04:46, Donnerstag, 28. Juni 2007
Message:
- Fixed traps/object updating.
----
Modified : /src/game/GameObject.cpp
Modified : /src/shared/svn_revision.h
Revision: 604
Author: Burlex
Date: 13:40:23, Donnerstag, 28. Juni 2007
Message:
- Whoops, forgot to #ifdef this out, sorry *nix guys:p
----
Modified : /src/game/Player.cpp
Modified : /src/shared/svn_revision.h
Revision: 603
Author: Burlex
Date: 13:35:03, Donnerstag, 28. Juni 2007
Message:
- Fixed gameobject possible crashes because events are still executing when an object is actually deleted.
- Fixed possible bug in event system where an event would trigger after being executed.
- Fixed bug in remote revive command where it would execute in the incorrect context.
----
Modified : /src/game/ArathiBasin.cpp
Modified : /src/game/EventableObject.cpp
Modified : /src/game/GameObject.cpp
Modified : /src/game/GameObject.h
Modified : /src/game/Level2.cpp
Modified : /src/game/MiscHandler.cpp
Modified : /src/game/Player.h
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellEffects.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/WarsongGulch.cpp
Revision: 602
Author: Burlex
Date: 13:15:47, Donnerstag, 28. Juni 2007
Message:
- Fixed stealth spells.
----
Modified : /src/game/SpellAuras.cpp
Modified : /src/shared/svn_revision.h
Revision: 601
Author: Burlex
Date: 13:08:21, Donnerstag, 28. Juni 2007
Message:
- Updating SVN revision.
- Forgot to say, w000t for rev 600!
----
Modified : /src/shared/svn_revision.h
Revision: 600
Author: Burlex
Date: 13:07:50, Donnerstag, 28. Juni 2007
Message:
- Removed Object::m_oppfactsInRange. This was just a complete waste of memory, since the isHostile call is pretty light anyway, and it was only use for FindTarget().
----
Modified : /src/game/AIInterface.cpp
Modified : /src/game/Creature.cpp
Modified : /src/game/Object.cpp
Modified : /src/game/Object.h
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/RecallCommands.cpp
Modified : /src/game/ReputationHandler.cpp
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/Unit.cpp
Revision: 599
Author: M4ksiu
Date: 12:26:18, Donnerstag, 28. Juni 2007
Message:
+ Added some more emotes found in DBC. I hope my spelling is correct.
----
Modified : /src/game/Unit.h
Revision: 598
Author: Zack
Date: 11:57:13, Donnerstag, 28. Juni 2007
Message:
patch from SB@lL to disallow removal of dazed (and other negative speed spells)
----
Modified : /src/game/SpellAuras.cpp
Revision: 597
Author: Zack
Date: 11:48:58, Donnerstag, 28. Juni 2007
Message:
Hopefully a fix for bug : reseting talents did not let you relearn greater spell levels from trainers.
----
Modified : /src/game/NPCHandler.cpp
Modified : /src/game/Player.cpp
Revision: 596
Author: Zack
Date: 11:30:51, Donnerstag, 28. Juni 2007
Message:
HP/MP formula changes from Xpload for lvl > 60. There are huge changes(5x) so i kept the old values.
There are compile errors but not from this fix.
p.s. : Capt i always wished for an artistic death :P. Thanks for the fix :D
----
Modified : /extras/Zack_warrior_talentlogs.log
Modified : /src/game/ObjectMgr.cpp
Modified : /src/game/Player.h
Revision: 595
Author: Burlex
Date: 09:48:11, Donnerstag, 28. Juni 2007
Message:
- More debug stuff, fixed 2 more cases where functions would be called from incorrect context.
----
Modified : /src/game/CharacterHandler.cpp
Modified : /src/game/Map.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/RecallCommands.cpp
Modified : /src/game/Unit.cpp
Revision: 594
Author: sinistry
Date: 09:47:12, Donnerstag, 28. Juni 2007
Message:
-better player ressurection for instances ;P will investigate a litle tomorrow on oficial servers. Memory failing ^^
----
Modified : /src/game/AreaTrigger.cpp
Revision: 593
Author: Burlex
Date: 07:26:05, Donnerstag, 28. Juni 2007
Message:
* Added debug info to hopefully catch the problem where Player objects were getting deleted from an incorrect location.
----
Modified : /src/game/CharacterHandler.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/SpellEffects.cpp
Modified : /src/game/WorldSession.cpp
Revision: 592
Author: M4ksiu
Date: 01:56:40, Donnerstag, 28. Juni 2007
Message:
* Added base script for Black Temple Raid. It contains for now unfinished script of Akama (he for now goes from door to Illidan meditation place) and Illidan with finished (mostly) spells, transformations (yes! he transforms into demon and reverts to normal state), configuration was set to test one so when Illidan will go pass 90% of his health phase 3 will start (phase 2 is not started at all =/) and will be able to turn into demon. Test it and report back.
Note: This script is done with possible crash system. Be careful when using it! I will fix this in future updates!
----
Modified : /src/scripts/projects/InstanceScripts2003.vcproj
Modified : /src/scripts/src/InstanceScripts/Makefile.am
Added : /src/scripts/src/InstanceScripts/Raid_BlackTemple.cpp
Modified : /src/scripts/src/InstanceScripts/Setup.cpp
Modified : /src/scripts/src/InstanceScripts/Setup.h
Revision: 591
Author: Captnoord
Date: 01:24:40, Donnerstag, 28. Juni 2007
Message:
Fix: Deep wound 5x to much damage fix, Zack I love you(Capt smaks zack with a guitar on his head).
----
Modified : /src/game/SpellAuras.cpp
Revision: 590
Author: M4ksiu
Date: 00:32:53, Donnerstag, 28. Juni 2007
Message:
* Fixed crashes (I hope) related to scripted creatures. Please check if I haven't missed anything!
----
Modified : /src/scripts/src/InstanceScripts/Instance_BloodFurnace.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_Botanica.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_HellfireRamparts.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_ManaTombs.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_Scholomance.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_SethekkHalls.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_ShadowLabyrinth.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_TheShatteredHalls.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_TheSlavePens.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_TheSteamvault.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_TheUnderbog.cpp
Modified : /src/scripts/src/InstanceScripts/Raid_BlackwingLair.cpp
Modified : /src/scripts/src/InstanceScripts/Raid_CoT_BattleOfMountHyjal.cpp
Modified : /src/scripts/src/InstanceScripts/Raid_GruulsLair.cpp
Modified : /src/scripts/src/InstanceScripts/Raid_Naxxramas.cpp
Modified : /src/scripts/src/InstanceScripts/Raid_TheEye.cpp
Modified : /src/scripts/src/InstanceScripts/Raid_ZulGurub.cpp
Revision: 589
Author: Zack
Date: 22:54:15, Mittwoch, 27. Juni 2007
Message:
- tested earth shield solospell
- tested weapon mastery
- tested flag setting function (rampage works)
----
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h
Revision: 588
Author: Zack
Date: 19:35:50, Mittwoch, 27. Juni 2007
Message:
warrior sword specialisation. Any minute now an i'll test them all :P
----
Modified : /extras/Zack_warrior_talentlogs.log
Modified : /src/game/Unit.cpp
Modified : /src/game/World.cpp
Revision: 587
Author: Zack
Date: 19:18:48, Mittwoch, 27. Juni 2007
Message:
Warrior mace specialization. Give me feedback on this : there is no difference between the 5 talent levels so i set the trigger chance to increase from 0 to 50 (10 per step). I think setting 100 stun chance is just too much.
Still not tested.
----
Modified : /extras/Zack_warrior_talentlogs.log
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/World.cpp
Revision: 586
Author: Burlex
Date: 15:14:46, Mittwoch, 27. Juni 2007
Message:
- Fixed GuardAI and AuchenaiCrypt scripts. This is only an example on how these should be fixed, I'm not gonna go through and fix everyone elses code. However, if you do not fix this stuff, all they will do is crash the server.
----
Modified : /src/scripts/src/InstanceScripts/GuardAI.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_AuchenaiCrypts.cpp
Revision: 585
Author: Zack
Date: 14:42:13, Mittwoch, 27. Juni 2007
Message:
added aurastate for "Victory Rush" and "Kill Command"
changed functions setflag/removeflag to reduce object updates. I really hope i didn't mess up this one. Don;t recomand this revision until tested!
----
Modified : /src/game/Creature.cpp
Modified : /src/game/Item.h
Modified : /src/game/MiscHandler.cpp
Modified : /src/game/Object.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellAuras.h
Modified : /src/game/Unit.cpp
Revision: 584
Author: Burlex
Date: 14:16:18, Mittwoch, 27. Juni 2007
Message:
- Sap infinite loop fix.
- summon object or whatever stuff changed to uint64 references, safer.
----
Modified : /src/game/GameObject.cpp
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellEffects.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h
Revision: 583
Author: fishbait
Date: 13:24:40, Mittwoch, 27. Juni 2007
Message:
« Rockbiter weapon is now properly applied into Enchant Slot 1
----
Modified : /src/scripts/src/SpellHandlers/ShamanSpells.cpp
Revision: 582
Author: Burlex
Date: 12:51:06, Mittwoch, 27. Juni 2007
Message:
- Fixed deadlock situation in battleground code.
----
Modified : /src/game/SpellEffects.cpp
Modified : /src/game/World.cpp
Modified : /src/game/World.h
Modified : /src/shared/svn_revision.h
Revision: 581
Author: Zack
Date: 12:41:00, Mittwoch, 27. Juni 2007
Message:
reverted Judgement messup (it should work) also added aurastate for Rampage spell. Not tested but should work.
----
Modified : /extras/Zack_warrior_talentlogs.log
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellAuras.h
Modified : /src/game/Unit.cpp
Revision: 580
Author: Zack
Date: 12:06:23, Mittwoch, 27. Juni 2007
Message:
Added warrior "weapon expertise" talent and aura_effect 198 used in 7 spells. Not tested yet.
----
Modified : /extras/Zack_warrior_talentlogs.log
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellAuras.h
Revision: 579
Author: Zack
Date: 11:45:18, Mittwoch, 27. Juni 2007
Message:
- extended solospell handling
- added earth shield to solospell list
don't even ask if it is tested :P
p.s. : sorry fishbait for messing with your code :(
----
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h
Revision: 578
Author: fishbait
Date: 11:37:08, Mittwoch, 27. Juni 2007
Message:
« Derimon wanted to be nit-picky
----
Modified : /src/game/AreaTrigger.cpp
Revision: 577
Author: fishbait
Date: 10:57:04, Mittwoch, 27. Juni 2007
Message:
« Resurrection from entering an instance should work more as intended now.
----
Modified : /src/game/AreaTrigger.cpp
Revision: 576
Author: fishbait
Date: 09:57:03, Mittwoch, 27. Juni 2007
Message:
« Fixed Invalid Instance Repoping after having gone to a BattleGround
« Set Deserter as a debuff
----
Modified : /src/game/AreaTrigger.cpp
Modified : /src/game/BattlegroundMgr.cpp
Modified : /src/game/Level3.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Revision: 575
Author: fishbait
Date: 08:01:37, Mittwoch, 27. Juni 2007
Message:
« Corrected SpellAuraModPowerRegPerc to only affect the specified Power type instead of all power types
----
Modified : /src/game/Creature.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h
Revision: 574
Author: Burlex
Date: 07:40:28, Mittwoch, 27. Juni 2007
Message:
- Possible crashfix here.
----
Modified : /src/game/Spell.cpp
Revision: 573
Author: fishbait
Date: 07:28:39, Mittwoch, 27. Juni 2007
Message:
« Added Furor's effect
----
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/SpellAuras.cpp
Revision: 572
Author: Burlex
Date: 06:52:55, Mittwoch, 27. Juni 2007
Message:
- Fixed socket compile error.
- Added mutex to battleground class. This will stop crashes where multiple threads try to access its data.
----
Modified : /src/game/BattlegroundMgr.cpp
Modified : /src/game/BattlegroundMgr.h
Modified : /src/shared/Network/Socket.h
Revision: 571
Author: fishbait
Date: 06:45:40, Mittwoch, 27. Juni 2007
Message:
« Fixed Sap to only affect one target at a time
----
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h
Revision: 570
Author: Burlex
Date: 06:15:48, Mittwoch, 27. Juni 2007
Message:
- Reverted netcode to old version, hopefully will fix *nix crashes.
----
Modified : /src/game/Level3.cpp
Modified : /src/game/WorldSession.cpp
Modified : /src/game/WorldSocket.cpp
Modified : /src/shared/Network/Socket.cpp
Modified : /src/shared/Network/Socket.h
Modified : /src/shared/Network/SocketMgrFreeBSD.cpp
Modified : /src/shared/Network/SocketMgrLinux.cpp
Modified : /src/shared/Network/SocketMgrWin32.cpp
Revision: 569
Author: Burlex
Date: 06:06:50, Mittwoch, 27. Juni 2007
Message:
- Reverted bytebuffer stuff. I really can't be assed to fix it right now. :p
----
Modified : /src/game/AddonMgr.cpp
Modified : /src/game/ChannelMgr.h
Modified : /src/game/CharacterHandler.cpp
Modified : /src/game/ChatHandler.cpp
Modified : /src/game/LogonCommClient.cpp
Modified : /src/game/MiscHandler.cpp
Modified : /src/game/Object.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/TaxiHandler.cpp
Modified : /src/game/WorldSocket.cpp
Modified : /src/game/WorldSocket.h
Modified : /src/logonserver/LogonCommServer.cpp
Modified : /src/shared/Auth/BigNumber.cpp
Modified : /src/shared/ByteBuffer.h
Added : /src/shared/New-Bytebuffer.h
Modified : /src/shared/StackBuffer.h
Revision: 568
Author: Burlex
Date: 05:57:14, Mittwoch, 27. Juni 2007
Message:
- Fixed incorrect comparison in Read()
----
Modified : /src/shared/ByteBuffer.h
Revision: 567
Author: Burlex
Date: 05:43:07, Mittwoch, 27. Juni 2007
Message:
- Fixed linux compile ptroblem.
----
Modified : /src/game/ChannelMgr.h
Modified : /src/shared/ByteBuffer.h
Revision: 566
Author: Burlex
Date: 05:39:00, Mittwoch, 27. Juni 2007
Message:
- Rewrote ByteBuffer, for better performance and code consistency.
----
Modified : /src/game/AddonMgr.cpp
Modified : /src/game/CharacterHandler.cpp
Modified : /src/game/ChatHandler.cpp
Modified : /src/game/LogonCommClient.cpp
Modified : /src/game/MiscHandler.cpp
Modified : /src/game/Object.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/TaxiHandler.cpp
Modified : /src/game/WorldSocket.cpp
Modified : /src/game/WorldSocket.h
Modified : /src/logonserver/LogonCommServer.cpp
Modified : /src/shared/Auth/BigNumber.cpp
Modified : /src/shared/ByteBuffer.h
Modified : /src/shared/StackBuffer.h
Revision: 565
Author: Burlex
Date: 04:38:50, Mittwoch, 27. Juni 2007
Message:
- Commented out mgr->register_creature_script(CN_KELIDAN_THE_BREAKER, &KELIDANTHEBREAKERAI::Create);, this thing is crashing like no tomorrow, i'm not gonna fix other peoples code.
----
Modified : /src/scripts/src/InstanceScripts/Instance_BloodFurnace.cpp
Revision: 564
Author: fishbait
Date: 04:32:31, Mittwoch, 27. Juni 2007
Message:
« Fixed some more enchanting (I hate the dbc data)
----
Modified : /src/game/Spell.cpp
Revision: 563
Author: fishbait
Date: 03:40:22, Mittwoch, 27. Juni 2007
Message:
« Fixed a problem with Temporary Enchants (only Poisons T_T) that arose after allowing Cloak, Ring and Shield enchanting.
----
Modified : /src/game/Spell.cpp
Revision: 562
Author: Zack
Date: 22:53:35, Dienstag, 26. Juni 2007
Message:
tested warrior deep wounds
----
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellAuras.h
Modified : /src/game/SpellEffects.cpp
Revision: 561
Author: Zack
Date: 20:15:23, Dienstag, 26. Juni 2007
Message:
added warrior deep wounds talent. Not tested yet.
----
Modified : /extras/Zack_warrior_talentlogs.log
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/World.cpp
Revision: 560
Author: Zack
Date: 19:35:30, Dienstag, 26. Juni 2007
Message:
added warrior resist stun and charm talent
----
Modified : /extras/Zack_warrior_talentlogs.log
Modified : /extras/shaman_todo.txt
Modified : /src/game/Spell.cpp
Revision: 559
Author: fishbait
Date: 18:31:06, Dienstag, 26. Juni 2007
Message:
« Fixed a crash at BattleGround end
« Fixed the Pre-Start Battleground messages
----
Modified : /src/game/BattlegroundMgr.cpp
Revision: 558
Author: fishbait
Date: 17:58:13, Dienstag, 26. Juni 2007
Message:
« Fixed my teleporting out of BattleGrounds code.
« Fixed adding Deserter aura if the battleground has finished.
----
Modified : /src/game/BattlegroundHandler.cpp
Modified : /src/game/BattlegroundMgr.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/SpellEffects.cpp
Modified : /src/game/WarsongGulch.cpp
Revision: 557
Author: Burlex
Date: 17:06:00, Dienstag, 26. Juni 2007
Message:
- Multiple crashfixes.
- Fixed a lot of places where ObjectUpdated would be called from the incorrect context.
- Hopefully fixed the m_objectslot crashes.
- Meh.. misc tweaks? :/
- Btw, fuck wowscape.
----
Modified : /src/game/Corpse.cpp
Modified : /src/game/Corpse.h
Modified : /src/game/EventMgr.h
Modified : /src/game/GameObject.cpp
Modified : /src/game/GuildHandler.cpp
Modified : /src/game/MiscHandler.cpp
Modified : /src/game/Object.h
Modified : /src/game/ObjectStorage.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/SpellEffects.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/WorldSocket.cpp
Modified : /src/shared/svn_revision.h
Revision: 556
Author: fishbait
Date: 15:29:57, Dienstag, 26. Juni 2007
Message:
« Added a check for PvP flagging when added to a Battleground
« Players will now get flagged for PvP if they pick up the WSG flag
----
Modified : /src/game/BattlegroundMgr.cpp
Modified : /src/game/WarsongGulch.cpp
Revision: 555
Author: fishbait
Date: 15:19:43, Dienstag, 26. Juni 2007
Message:
« Players should now get the Coward debuff when leaving a battleground before it ends. (I think we just have to make it actually do something now :\ ) Let me know if it debuffs on a proper battle end still :\
----
Modified : /src/game/BattlegroundCommands.cpp
Modified : /src/game/BattlegroundHandler.cpp
Modified : /src/game/WarsongGulch.cpp
Revision: 554
Author: Burlex
Date: 15:10:14, Dienstag, 26. Juni 2007
Message:
- Added TTYPE_CASTER.
- Changed WSG AutoReturnFlag to use guid instead of pointer.
----
Modified : /src/game/AIInterface.cpp
Modified : /src/game/AIInterface.h
Modified : /src/game/WarsongGulch.cpp
Modified : /src/game/WarsongGulch.h
Revision: 553
Author: fishbait
Date: 14:09:23, Dienstag, 26. Juni 2007
Message:
« Teleporting out of a Battleground will now properly remove player.
----
Modified : /src/game/Level1.cpp
Modified : /src/game/SpellEffects.cpp
Revision: 552
Author: Burlex
Date: 14:04:16, Dienstag, 26. Juni 2007
Message:
- Rewrote rituals using guid references instead of pointers, will stop crashes here, wewt!
----
Modified : /src/game/GameObject.cpp
Modified : /src/game/GameObject.h
Modified : /src/game/MiscHandler.cpp
Modified : /src/game/SpellEffects.cpp
Modified : /src/shared/svn_revision.h
Revision: 551
Author: Burlex
Date: 13:55:06, Dienstag, 26. Juni 2007
Message:
- Fixed possible crashes in Gameobject destructor if summoner goes out of range or is destroyed.
- Fixed 2 uninitialized variables in Unit class (this causes UMR's, and possibly calculation errors).
----
Modified : /src/game/GameObject.cpp
Modified : /src/game/GameObject.h
Modified : /src/game/Unit.cpp
Revision: 550
Author: Burlex
Date: 12:16:19, Dienstag, 26. Juni 2007
Message:
- Fixed multiple possible crashes in spell system when using mobs as casters.
- Added stresstesting AI Spell commands, if you don't know what these do, don't use them :P (they're for me mainly.)
----
Modified : /src/game/Chat.cpp
Modified : /src/game/Chat.h
Modified : /src/game/Level3.cpp
Modified : /src/game/MapMgr.cpp
Modified : /src/game/Spell.cpp
Modified : /src/game/SpellEffects.cpp
Revision: 549
Author: Burlex
Date: 10:19:42, Dienstag, 26. Juni 2007
Message:
- Fixed a possible crash in DynamicObject::UpdateTargets.
----
Modified : /src/game/DynamicObject.cpp
Modified : /src/shared/svn_revision.h
Revision: 548
Author: fishbait
Date: 09:43:27, Dienstag, 26. Juni 2007
Message:
« Added Flag auto return after 5 seconds of being dropped
« Fixed WSG message sending
----
Modified : /src/game/EventMgr.h
Modified : /src/game/WarsongGulch.cpp
Modified : /src/game/WarsongGulch.h
Revision: 547
Author: fishbait
Date: 07:40:13, Dienstag, 26. Juni 2007
Message:
« Fixed Enchanting to now allow enchanting of Shields, Cloaks and Rings.
« Enchanting in the trade window will now update the visible item data to the trade target on enchant spell complete.
----
Modified : /src/game/Item.cpp
Modified : /src/game/Spell.cpp
Revision: 546
Author: Burlex
Date: 06:40:37, Dienstag, 26. Juni 2007
Message:
- Added AI_REACTION sending on aggro - aggro sound effect.
- Fixed SMSG_FRIENDS_LIST packet.
- Fixed instances closing instantly if cooldown = 0.
----
Modified : /src/game/AIInterface.cpp
Modified : /src/game/MapMgr.cpp
Modified : /src/game/SocialMgr.cpp
Revision: 545
Author: fishbait
Date: 06:06:47, Dienstag, 26. Juni 2007
Message:
« Corrected the enchantment Slots used by Permanent and Temporary Enchants (Slot 0 and 1 respectively). Should now receive proper Enchant Overwrite confirmation pop-ups.
« Can now have temporary and permanent enchant on one item. (Eg. Beastslaying and Rockbiter).
« Made the enchanting function to always use the slot value passed to it, to allow use of Slot 0.
« Added FindFreeEnchantSlot to every call of AddEnchantment where slot is not 0 or 1
----
Modified : /src/game/Item.cpp
Modified : /src/game/ItemHandler.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/SpellEffects.cpp
Revision: 544
Author: Burlex
Date: 02:34:51, Dienstag, 26. Juni 2007
Message:
- Multiple crash fixes.
- Fixed instance onkill loading.
----
Modified : /src/game/BattlegroundMgr.cpp
Modified : /src/game/Object.cpp
Modified : /src/game/ObjectMgr.cpp
Modified : /src/game/Pet.cpp
Modified : /src/game/QuestMgr.cpp
Modified : /src/game/faction.h
Revision: 543
Author: Burlex
Date: 01:48:09, Dienstag, 26. Juni 2007
Message:
- Fixed vs2005 issues.
----
Modified : /src/game/LogonCommClient.cpp
Modified : /src/logonserver/LogonCommServer.cpp
Revision: 542
Author: Zack
Date: 01:00:39, Dienstag, 26. Juni 2007
Message:
just adding some stuff to amuse myself later.
----
Added : /extras/Zack_warrior_talentlogs.log
Revision: 541
Author: Zack
Date: 22:20:59, Montag, 25. Juni 2007
Message:
tested and fixed/adjusted : Nature's grace
tested and fixed summon wild. Even though there are 560 spells that use this effect my db actually had only creature template support for spell 8986 (lol, very useful effect indeed, but not for me xD)
-tested immolate and conflagrate. Work like a charm
----
Modified : /src/game/SpellEffects.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/World.cpp
Revision: 540
Author: Zack
Date: 21:04:09, Montag, 25. Juni 2007
Message:
better have these checks then feel sorry.
----
Modified : /extras/general_todo.txt
Modified : /src/game/Player.cpp
Modified : /src/game/faction.h
Revision: 539
Author: Zack
Date: 19:37:29, Montag, 25. Juni 2007
Message:
- Upgrade for Aurastates, maybe immolate+conflagrate will work on some level (consume to be made probably)
- added basic Summon wild. 560 spells are using this effect :D. Do not use it yet ;)
Of course not tested yet. "Blow it out your ass".
----
Modified : /src/game/Object.cpp
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellAuras.h
Modified : /src/game/SpellEffects.cpp
Modified : /src/game/Unit.cpp
Revision: 538
Author: Zack
Date: 18:14:50, Montag, 25. Juni 2007
Message:
updated shaman todo. Mostly i'm done with shaman and moving to next class after i check my changes.
----
Modified : /extras/shaman_todo.txt
Revision: 537
Author: Zack
Date: 18:04:34, Montag, 25. Juni 2007
Message:
added shaman talent : Nature's Guardian. So much work for only 1 spell. Damn. still not tested :P. Balls of steel :D
----
Modified : /src/game/Spell.cpp
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellEffects.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h
Modified : /src/game/World.cpp
Revision: 536
Author: Zack
Date: 17:12:00, Montag, 25. Juni 2007
Message:
added handle Spell aura 117= mechanic resistance. Uh uh big change not test :P. 52 spells using it. If it goes wrong you will miss with a lot of spells :P
----
Modified : /src/game/Spell.cpp
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h
Revision: 535
Author: Zack
Date: 16:29:06, Montag, 25. Juni 2007
Message:
- added proc flag for shaman-ancestral healing talent (not tested)
- changed aura state for immolate (not tested but old one was not working anyway)
----
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/World.cpp
Revision: 534
Author: Shock
Date: 15:29:00, Montag, 25. Juni 2007
Message:
- Updating svn revision.
plis no forget zis again!
----
Modified : /src/shared/svn_revision.h
Revision: 533
Author: Zack
Date: 15:14:52, Montag, 25. Juni 2007
Message:
hopefully a fix for players getting teleported to graveyard after 6 minutes when using feign death.
----
Modified : /src/game/SpellAuras.cpp
Revision: 532
Author: Zack
Date: 15:11:06, Montag, 25. Juni 2007
Message:
added resist critical strike spell aura. Used by 11 spells/talents (like elemental shield). Not tested yet, but in worst case it should not make a difference :P.
----
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellAuras.h
Modified : /src/game/Unit.cpp
Revision: 531
Author: Burlex
Date: 14:43:14, Montag, 25. Juni 2007
Message:
- Removed an un-necessary call to HandleEvent in ModConfuse.
----
Modified : /src/game/SpellAuras.cpp
Revision: 530
Author: Burlex
Date: 14:41:39, Montag, 25. Juni 2007
Message:
+ Added spell_disable and spell_disable_trainers tables. Using these you can disable spells from being listed in trainers, or disable them completely from the server.
----
Added : /sql/spell_disable.sql
Added : /sql/spell_disable_trainers.sql
Modified : /src/game/ObjectMgr.cpp
Modified : /src/game/ObjectMgr.h
Modified : /src/game/Spell.cpp
Revision: 529
Author: Burlex
Date: 14:28:10, Montag, 25. Juni 2007
Message:
- Optimized reputation on kill functions.
+ Added requested feature: mapid reputation bonuses.
- Started to implement command system via gm script.
----
Added : /sql/reputation_instance_onkill.sql
Modified : /src/game/ObjectMgr.cpp
Modified : /src/game/ObjectMgr.h
Modified : /src/game/ReputationHandler.cpp
Modified : /src/scriptengine/ScriptEngine.cpp
Modified : /src/scriptengine/ScriptEngine.h
Modified : /src/scriptengine/ScriptFunctions.cpp
Modified : /win/VC71/logonserver.vcproj
Revision: 528
Author: Burlex
Date: 14:05:54, Montag, 25. Juni 2007
Message:
- Changed replimit to use points instead of ranks, as the change is in points, this makes sense.
----
Modified : /src/game/QuestMgr.cpp
Modified : /src/game/ReputationHandler.cpp
Revision: 527
Author: Burlex
Date: 13:50:45, Montag, 25. Juni 2007
Message:
- Updating svn revision.
----
Modified : /src/shared/svn_revision.h
Revision: 526
Author: Burlex
Date: 13:48:49, Montag, 25. Juni 2007
Message:
- Fixed all known cases where an object's SetUInt32Value would be called from an external thread, possibly causing corruption or infinite loops inside the STL set class. This will result in better stability and no more crashes in std::tree, etc.
* Moved aura relocate calls to Unit::OnPushToWorld.
- Fixed some other misc crashes.
- Party loot money will now be shared among only the zoned players, in the same instance, but they will receive the correct amount instead of less, now.
----
Modified : /src/game/AlteracValley.cpp
Modified : /src/game/ArathiBasin.cpp
Modified : /src/game/Arenas.cpp
Modified : /src/game/BattlegroundMgr.cpp
Modified : /src/game/EventableObject.h
Modified : /src/game/MailSystem.cpp
Modified : /src/game/MiscHandler.cpp
Modified : /src/game/Object.cpp
Modified : /src/game/Object.h
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h
Modified : /src/game/WarsongGulch.cpp
Modified : /src/game/faction.h
Revision: 525
Author: Burlex
Date: 12:38:37, Montag, 25. Juni 2007
Message:
- Fixed a possible crash in faction.h.
* Optimization: added I value prehashing on ReloadAccount().
----
Modified : /src/game/faction.h
Modified : /src/logonserver/AccountCache.cpp
Modified : /src/logonserver/AccountCache.h
Modified : /src/logonserver/AuthSocket.cpp
Revision: 524
Author: Burlex
Date: 12:17:07, Montag, 25. Juni 2007
Message:
- Forgot to include sys/resource.h
----
Modified : /src/antrix/Main.cpp
Modified : /src/logonserver/Main.cpp
Revision: 523
Author: Burlex
Date: 12:15:57, Montag, 25. Juni 2007
Message:
- Fixed crashes in LS<->WS handler due to bad pointers.
+ Added getrlimit/setrlimit to enable core dump saving.
----
Modified : /src/antrix/Main.cpp
Modified : /src/game/LogonCommHandler.cpp
Modified : /src/logonserver/Main.cpp
Revision: 522
Author: Burlex
Date: 07:28:02, Montag, 25. Juni 2007
Message:
- Fixed compiling issue here, my bad, sorry.
----
Modified : /src/game/AIInterface.cpp
Revision: 521
Author: Burlex
Date: 07:12:00, Montag, 25. Juni 2007
Message:
- Bugfix: Instance mobs will now not deaggro at range.
----
Modified : /src/game/AIInterface.cpp
Modified : /src/game/Creature.cpp
Revision: 520
Author: Burlex
Date: 07:05:31, Montag, 25. Juni 2007
Message:
- Fixed epoll/kqueue fd errors because the fd was closed before it was removed from the event list.
----
Modified : /src/shared/Network/Socket.cpp
Revision: 519
Author: Burlex
Date: 06:55:23, Montag, 25. Juni 2007
Message:
- Heal stuff only takes effect in PvE.
----
Modified : /src/game/Spell.cpp
Revision: 518
Author: Burlex
Date: 06:51:59, Montag, 25. Juni 2007
Message:
- Healers will now get flagged for combat when they heal someone who is in combat if they aren't previously in combat.
----
Modified : /src/game/Spell.cpp
Revision: 517
Author: Burlex
Date: 06:39:49, Montag, 25. Juni 2007
Message:
- Rewrote part of threat system, optimized it, and it works again :P
----
Modified : /src/game/AIInterface.cpp
Modified : /src/game/AIInterface.h
Revision: 516
Author: Burlex
Date: 06:17:51, Montag, 25. Juni 2007
Message:
- Cosmetic change - version updated to 2.1.2, added display of build config into welcome message.
----
Modified : /src/antrix/Master.cpp
Modified : /src/game/CharacterHandler.cpp
Modified : /src/logonserver/Main.cpp
Modified : /src/shared/svn_revision.h
Revision: 515
Author: Burlex
Date: 06:11:05, Montag, 25. Juni 2007
Message:
- Actually, we'll use /bin/sh for this, for FreeBSD users.
----
Modified : /make_precompiled_header.sh
Revision: 514
Author: Burlex
Date: 06:10:27, Montag, 25. Juni 2007
Message:
- Added make_precompiled_header script for *nix users :)
----
Added : /make_precompiled_header.sh
Revision: 513
Author: Burlex
Date: 06:05:14, Montag, 25. Juni 2007
Message:
- Rewrote ping/pong system of logonserver. This will solve the 'realm connection dropped' messages.
- Changed the complexity of the crypto for LS<->WS communication. This will fix the bug where realms didn't register.
- Removed some deprecated code in AuthSocket, as well as optimized the IPBanner class in regards to parameter passing on *nix systems.
----
Modified : /src/game/LogonCommClient.cpp
Modified : /src/game/LogonCommClient.h
Modified : /src/game/LogonCommHandler.cpp
Modified : /src/logonserver/AccountCache.cpp
Modified : /src/logonserver/AccountCache.h
Modified : /src/logonserver/AuthSocket.cpp
Modified : /src/logonserver/AuthStructs.h
Modified : /src/logonserver/LogonCommServer.cpp
Modified : /src/logonserver/LogonCommServer.h
Revision: 512
Author: Burlex
Date: 05:16:13, Montag, 25. Juni 2007
Message:
- fixed compiling problem
----
Modified : /src/scripts/src/SpellHandlers/WarriorSpells.cpp
Revision: 511
Author: Burlex
Date: 05:04:51, Montag, 25. Juni 2007
Message:
- Fixed bug that caused huge crit damage increases.
- Fixed bug where it was possible to possess a pet or totem.
----
Modified : /src/game/Level3.cpp
Modified : /src/game/Unit.cpp
Revision: 510
Author: Burlex
Date: 04:29:29, Montag, 25. Juni 2007
Message:
- Fixed fishing loot.
----
Modified : /src/game/GameObject.cpp
Revision: 509
Author: Burlex
Date: 04:26:04, Montag, 25. Juni 2007
Message:
- Fixed array size in config reader, thanks for pointing that out, muxum.
----
Modified : /src/shared/Config/Config.cpp
Revision: 508
Author: Burlex
Date: 04:23:25, Montag, 25. Juni 2007
Message:
- Applied fix for possible end iterator dereference from SplaT
----
Modified : /src/game/SpellAuras.cpp
Revision: 507
Author: Burlex
Date: 04:15:45, Montag, 25. Juni 2007
Message:
- Applied patch from brandon for gcc warnings / warrior fixes
----
Modified : /dep/src/gm/gmGCRoot.h
Modified : /dep/src/gm/gmGCRootUtil.h
Modified : /src/game/Creature.cpp
Modified : /src/game/HonorHandler.cpp
Modified : /src/game/InstanceSaveMgr.cpp
Modified : /src/game/Item.cpp
Modified : /src/game/ItemInterface.cpp
Modified : /src/game/Level2.cpp
Modified : /src/game/Level3.cpp
Modified : /src/game/Map.cpp
Modified : /src/game/MapScriptInterface.cpp
Modified : /src/game/Object.cpp
Modified : /src/game/ObjectStorage.cpp
Modified : /src/game/PetHandler.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/QuestMgr.cpp
Modified : /src/game/Spell.cpp
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellEffects.cpp
Modified : /src/game/TaxiHandler.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h
Modified : /src/game/WayPoints.cpp
Modified : /src/game/World.cpp
Modified : /src/game/WorldCreator.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_BloodFurnace.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_Botanica.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_Scholomance.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_TheShatteredHalls.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_TheSlavePens.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_TheSteamvault.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_TheUnderbog.cpp
Modified : /src/scripts/src/InstanceScripts/Raid_BlackwingLair.cpp
Modified : /src/scripts/src/InstanceScripts/Raid_CoT_BattleOfMountHyjal.cpp
Modified : /src/scripts/src/InstanceScripts/Raid_GruulsLair.cpp
Modified : /src/scripts/src/SpellHandlers/WarriorSpells.cpp
Modified : /src/shared/Common.h
Modified : /src/shared/Database/DBC.cpp
Modified : /src/shared/Database/impl/PostgreDatabase.cpp
Modified : /src/shared/Util.cpp
Revision: 506
Author: Zack
Date: 00:42:19, Montag, 25. Juni 2007
Message:
added shaman parry talent, now parry test should be more flexible faster and sexy. But i didn't test if it works for other chars then tauren :D
----
Modified : /src/game/Spell.h
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellEffects.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h
Revision: 505
Author: M4ksiu
Date: 23:29:39, Sonntag, 24. Juni 2007
Message:
* Some fixes and other stuff. Try it and report back bugs.
----
Modified : /src/scripts/src/InstanceScripts/Instance_TheUnderbog.cpp
Revision: 504
Author: Zack
Date: 22:15:41, Sonntag, 24. Juni 2007
Message:
lightning shield is working again. ROFL. i got to lvl 49 with my shaman using all time this spell when i noticed it is not working :D
----
Modified : /src/game/Spell.h
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/World.cpp
Revision: 503
Author: Zack
Date: 21:33:29, Sonntag, 24. Juni 2007
Message:
guid compression buffer "issue" from muxum. This changes nothing :P, But it is a correct notice.
----
Modified : /src/game/WorldSocket.h
Revision: 502
Author: Burlex
Date: 15:43:11, Sonntag, 24. Juni 2007
Message:
+ Added Player::m_lastSpeed floats. These store the last speeds sent to the client, avoiding the need to send UpdateSpeed packets all the time. This will both reduce bandwidth usage of the server a lot, as well as fix the client temporary freezeups in populated areas.
----
Modified : /src/game/Object.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Revision: 501
Author: Burlex
Date: 15:08:43, Sonntag, 24. Juni 2007
Message:
- Fixed possible call to Removesocket on *nix systems.
----
Modified : /src/shared/Network/Socket.cpp
Modified : /src/shared/Network/SocketMgrFreeBSD.cpp
Revision: 500
Author: Burlex
Date: 15:05:42, Sonntag, 24. Juni 2007
Message:
- Muhahaha.. rev 500. Congrats guys.
----
Modified : /src/shared/svn_revision.h
Revision: 499
Author: Burlex
Date: 15:05:09, Sonntag, 24. Juni 2007
Message:
- Fixed all instances of inet_ntoa causing possible crashes on freebsd systems.
----
Modified : /src/game/Level3.cpp
Modified : /src/game/WorldSession.cpp
Modified : /src/game/WorldSocket.cpp
Modified : /src/logonserver/AuthSocket.cpp
Modified : /src/logonserver/LogonCommServer.cpp
Modified : /src/logonserver/Main.cpp
Revision: 498
Author: M4ksiu
Date: 23:04:55, Samstag, 23. Juni 2007
Message:
* The Shattered Halls - part 2.
----
Modified : /src/scripts/src/InstanceScripts/Instance_TheShatteredHalls.cpp
Revision: 497
Author: M4ksiu
Date: 22:58:47, Samstag, 23. Juni 2007
Message:
* The Shattered Halls - rewritten part 1.
----
Modified : /src/scripts/src/InstanceScripts/Instance_TheShatteredHalls.cpp
Revision: 496
Author: M4ksiu
Date: 22:49:46, Samstag, 23. Juni 2007
Message:
* Fixed typo in Hellfire Ramparts script.
----
Modified : /src/scripts/src/InstanceScripts/Instance_HellfireRamparts.cpp
Revision: 495
Author: M4ksiu
Date: 22:22:17, Samstag, 23. Juni 2007
Message:
* Forgot to edit those two.
----
Modified : /src/scripts/projects/InstanceScripts2005.vcproj
Modified : /src/scripts/src/InstanceScripts/Makefile.am
Revision: 494
Author: M4ksiu
Date: 22:20:23, Samstag, 23. Juni 2007
Message:
* More rewrote scripts (Blood Furnace and Hellfire Ramparts).
* Added base script for Guard AIs (for now contains only Undercity Guardian with it's Disease Cloud). Many things which will be in it can be done by editing DB, but I think it's better to keep that all in one place.
----
Modified : /src/scripts/projects/InstanceScripts2003.vcproj
Added : /src/scripts/src/InstanceScripts/GuardAI.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_BloodFurnace.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_HellfireRamparts.cpp
Modified : /src/scripts/src/InstanceScripts/Setup.cpp
Modified : /src/scripts/src/InstanceScripts/Setup.h
Revision: 493
Author: Zack
Date: 20:58:28, Samstag, 23. Juni 2007
Message:
Player pet crash on out of range. Burl Please review this fix cause it;s you code and i made only a quickfix. Patch from IcemanSCG
----
Modified : /src/game/Pet.cpp
Modified : /src/game/Player.cpp
Revision: 492
Author: Zack
Date: 20:22:23, Samstag, 23. Juni 2007
Message:
I should stop coding ear;y in the morning :(
----
Modified : /src/game/Player.cpp
Revision: 491
Author: M4ksiu
Date: 19:17:35, Samstag, 23. Juni 2007
Message:
* Updated scripts to fit new function and give ability to use cooldowns as well as percent chance. Thx to mmcs for idea and his great support <3
* Changed name of SteamVault instance to The Steamvault.
----
Modified : /src/scripts/projects/InstanceScripts2003.vcproj
Modified : /src/scripts/projects/InstanceScripts2005.vcproj
Deleted : /src/scripts/src/InstanceScripts/Instance_SteamVault.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_TheSlavePens.cpp
Added : /src/scripts/src/InstanceScripts/Instance_TheSteamvault.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_TheUnderbog.cpp
Modified : /src/scripts/src/InstanceScripts/Makefile.am
Revision: 490
Author: Zack
Date: 17:30:55, Samstag, 23. Juni 2007
Message:
Fixed bug (and exploit) where you could adjust you attackspeed with containers (damn if i would have known this and others don't :P )
----
Modified : /src/game/ItemInterface.cpp
Revision: 489
Author: M4ksiu
Date: 17:28:09, Samstag, 23. Juni 2007
Message:
W00T? That was totally wrong and overpowers Warlord.
----
Modified : /src/scripts/src/InstanceScripts/Instance_SteamVault.cpp
Revision: 488
Author: Captnoord
Date: 17:21:04, Samstag, 23. Juni 2007
Message:
* some minor optimalisation
----
Modified : /src/game/SpellAuras.cpp
Revision: 487
Author: M4ksiu
Date: 17:17:44, Samstag, 23. Juni 2007
Message:
* Rewrite Steamvault. Some serious problems detected in new function (after casts mobs will attack immediately). Also after discussion with mmcs I will rewrite this function to be able to use % chances as well as cooldowns =/
----
Modified : /src/scripts/src/InstanceScripts/Instance_SteamVault.cpp
Modified : /src/scripts/src/InstanceScripts/Setup.cpp
Modified : /src/scripts/src/InstanceScripts/Setup.h
Revision: 486
Author: Zack
Date: 17:01:47, Samstag, 23. Juni 2007
Message:
hehe, fixed shamanistic rage value bug. Have to be carefull about those nasty ints/floats
----
Modified : /src/game/Spell.cpp
Modified : /src/game/SpellAuras.cpp
Revision: 485
Author: Burlex
Date: 16:47:38, Samstag, 23. Juni 2007
Message:
- Added replimit check to OnQuestFinished.
----
Modified : /src/game/QuestMgr.cpp
Revision: 484
Author: Burlex
Date: 16:45:28, Samstag, 23. Juni 2007
Message:
- Added requested fields to reputation / quest tables. (for rep limits)
Reputation tables format:
CREATE TABLE `reputation_creature_onkill` (
`creature_id` int(30) NOT NULL,
`faction_change_alliance` int(30) NOT NULL,
`faction_change_horde` int(30) NOT NULL,
`change_value` int(30) NOT NULL,
`rep_limit` int(30) NOT NULL,
KEY `index` (`creature_id`)
) ENGINE=MyISAM DEFAULT CHARSET=latin1;
Quest update:
alter table quests add RewRepLimit int(11) default 0 not null after RewRepValue2;
----
Modified : /src/game/ObjectMgr.cpp
Modified : /src/game/ObjectMgr.h
Modified : /src/game/ObjectStorage.cpp
Modified : /src/game/Quest.h
Modified : /src/game/ReputationHandler.cpp
Revision: 483
Author: Zack
Date: 15:43:10, Samstag, 23. Juni 2007
Message:
patch from IcemanSCG : farsight display id. (did not test it, trust the man and die happy :D)
----
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellEffects.cpp
Revision: 482
Author: Zack
Date: 15:19:46, Samstag, 23. Juni 2007
Message:
applied patch from brandon regarding warrior execute spell
----
Modified : /src/scripts/src/SpellHandlers/WarriorSpells.cpp
Revision: 481
Author: Zack
Date: 15:13:37, Samstag, 23. Juni 2007
Message:
-Added aurastate change for immolate. Too bad flags are wrong so it will not trigger conflagrate usage ,maybe later )
-removed must be in front check for warlock curses. This might lead to some exploits. Will vote for it's removal later.
----
Modified : /src/game/Spell.cpp
Modified : /src/game/Spell.h
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/World.cpp
Revision: 480
Author: Zack
Date: 14:23:47, Samstag, 23. Juni 2007
Message:
added aurastate required for spells that trigger on 35% health. Thanks SB@lL
----
Modified : /src/game/Object.cpp
Revision: 479
Author: Zack
Date: 14:14:01, Samstag, 23. Juni 2007
Message:
warrior execute and all other spells that trigger on 20% target health. Thanks to SB@lL
----
Modified : /extras/map_extractor/ad.vcproj
Modified : /src/game/Object.cpp
Revision: 478
Author: Zack
Date: 13:53:33, Samstag, 23. Juni 2007
Message:
corrected regen typo (first time this week that i had to occasion to start a client :( )
----
Modified : /src/game/Unit.cpp
Revision: 477
Author: Burlex
Date: 12:17:31, Samstag, 23. Juni 2007
Message:
- Applied patch for Parry by xinef
----
Modified : /src/game/Unit.cpp
Revision: 476
Author: Burlex
Date: 11:08:06, Samstag, 23. Juni 2007
Message:
- removed kqueue debug "removed invalid fd" message, useless flood :p
----
Modified : /src/shared/Network/SocketMgrFreeBSD.cpp
Revision: 475
Author: Burlex
Date: 11:06:08, Samstag, 23. Juni 2007
Message:
- Whoops, this wasn't right.
----
Modified : /src/logonserver/AccountCache.cpp
Modified : /src/shared/Network/Socket.h
Revision: 474
Author: Burlex
Date: 11:04:06, Samstag, 23. Juni 2007
Message:
- Fixed a possible stack corruption in logonserver, this usually happens mostly on FreeBSD systems.
----
Modified : /src/logonserver/AccountCache.cpp
Modified : /src/logonserver/AccountCache.h
Modified : /src/logonserver/AuthSocket.cpp
Modified : /src/shared/Network/Socket.h
Revision: 473
Author: Burlex
Date: 10:40:21, Samstag, 23. Juni 2007
Message:
- Fixed npc possess command on players.
- Fixed movement while possessed.
----
Modified : /src/game/Level3.cpp
Modified : /src/game/MovementHandler.cpp
Modified : /src/game/Player.cpp
Revision: 472
Author: fishbait
Date: 09:29:37, Samstag, 23. Juni 2007
Message:
« Fixed implementation of Critical Bonus Damage
----
Modified : /src/game/Object.cpp
Modified : /src/game/Spell.cpp
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h
Revision: 471
Author: fishbait
Date: 07:10:29, Samstag, 23. Juni 2007
Message:
« Fixed a AttributesEx check on Interupting Auras to allow Nature's Swiftness to cooldown after its effect is used.
----
Modified : /src/game/SpellAuras.cpp
Revision: 470
Author: Zack
Date: 02:17:10, Samstag, 23. Juni 2007
Message:
Added regen patch from xinef. Now Health or focus regen is not interrupted on spell cast(Only mana regen). Also removed exploit that in some cases you were able to stop regen on target for 5 seconds (PVP)
----
Modified : /src/game/Creature.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/Spell.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h
Revision: 469
Author: Zack
Date: 01:39:36, Samstag, 23. Juni 2007
Message:
added patch from Onemore for fishing. Hopefully stability will not sleep with the fishes :P
----
Modified : /src/game/GameObject.cpp
Modified : /src/game/Unit.cpp
Revision: 468
Author: Zack
Date: 01:36:35, Samstag, 23. Juni 2007
Message:
Damage reduction formula from xinef. This is only for testing. Please post on EP if you think the old one was better.
----
Modified : /src/game/Unit.cpp
Revision: 467
Author: M4ksiu
Date: 00:10:20, Samstag, 23. Juni 2007
Message:
* Fully rewritten Underbog instance with added more mobs, spells and other stuff. What's missing at bottom of the script.
----
Modified : /src/scripts/src/InstanceScripts/Instance_TheUnderbog.cpp
Modified : /src/scripts/src/Script TO DO.txt
Revision: 466
Author: M4ksiu
Date: 18:42:48, Freitag, 22. Juni 2007
Message:
* Rewrote The Slave Pens.
----
Modified : /src/scripts/src/InstanceScripts/Instance_TheSlavePens.cpp
Modified : /src/scripts/src/Script TO DO.txt
Revision: 465
Author: Burlex
Date: 17:26:17, Freitag, 22. Juni 2007
Message:
- Fixed typo in LogonCommHandler.
----
Modified : /src/game/LogonCommHandler.cpp
Revision: 464
Author: M4ksiu
Date: 17:13:37, Freitag, 22. Juni 2007
Message:
* Deleting commented line in Guard Gossip script (no need to keep not correct data)
* Added AIs for most/all mobs that should have it.
----
Modified : /src/scripts/src/GossipScripts/GuardGossip.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_BloodFurnace.cpp
Revision: 463
Author: Zack
Date: 16:56:08, Freitag, 22. Juni 2007
Message:
patch from Teto18 for shaman trainer location
----
Modified : /src/game/Player.cpp
Modified : /src/game/SpellEffects.cpp
Modified : /src/scripts/src/GossipScripts/GuardGossip.cpp
Revision: 462
Author: Burlex
Date: 11:23:48, Freitag, 22. Juni 2007
Message:
- vc8 fixes in config file code (should stop the assert)
----
Modified : /src/shared/Config/Config.cpp
Revision: 461
Author: fishbait
Date: 06:19:48, Freitag, 22. Juni 2007
Message:
« Targets should also be silenced in Polymorph
----
Modified : /src/game/SpellAuras.cpp
Revision: 460
Author: fishbait
Date: 06:11:52, Freitag, 22. Juni 2007
Message:
« Corrected a Spell Id for Conjure Water Rank 8
----
Modified : /src/game/SpellEffects.cpp
Revision: 459
Author: Burlex
Date: 03:06:56, Freitag, 22. Juni 2007
Message:
- blah, typo
----
Modified : /src/game/Creature.cpp
Revision: 458
Author: Burlex
Date: 03:06:43, Freitag, 22. Juni 2007
Message:
* possible crash fixes
----
Modified : /src/game/AIInterface.cpp
Modified : /src/game/Creature.cpp
Revision: 457
Author: Burlex
Date: 03:04:25, Freitag, 22. Juni 2007
Message:
- Linux fixes
----
Modified : /src/shared/Config/Config.cpp
Revision: 456
Author: Burlex
Date: 02:58:08, Freitag, 22. Juni 2007
Message:
- This should be TerminateThread, not TerminateProcess.
----
Modified : /src/antrix/Master.cpp
Revision: 455
Author: Burlex
Date: 02:57:26, Freitag, 22. Juni 2007
Message:
+ SIGHUP for Worldserver, will reload config file.
- Fixed plugins (again)
- Config file fixes..
----
Modified : /src/antrix/Master.cpp
Modified : /src/game/LogonCommHandler.cpp
Modified : /src/logonserver/Main.cpp
Modified : /src/scripts/src/IRCPlugin/IRCPlugin.cpp
Modified : /src/scripts/src/ServerStatusPlugin/ServerStatusPlugin.cpp
Modified : /src/shared/Config/Config.cpp
Revision: 454
Author: Burlex
Date: 02:38:31, Freitag, 22. Juni 2007
Message:
- gawd i need to stop committing broken code :/
----
Modified : /src/game/World.cpp
Revision: 453
Author: Burlex
Date: 02:37:08, Freitag, 22. Juni 2007
Message:
- and here
----
Modified : /src/antrix/Master.cpp
Revision: 452
Author: Burlex
Date: 02:36:20, Freitag, 22. Juni 2007
Message:
woah, nice assert here
----
Modified : /src/game/World.cpp
Revision: 451
Author: Burlex
Date: 02:34:30, Freitag, 22. Juni 2007
Message:
- whoops, forgot to comment the debug define :P
----
Modified : /src/shared/Config/Config.cpp
Revision: 450
Author: Burlex
Date: 02:30:57, Freitag, 22. Juni 2007
Message:
- Added ddos protection again to logonserver, but with a 4minute countdown this time.
----
Modified : /src/logonserver/Main.cpp
Revision: 449
Author: Burlex
Date: 02:29:03, Freitag, 22. Juni 2007
Message:
- Added rehash command to chat. (z/admin only)
- .changepassword command changed to z command group (you can override via sql)
----
Modified : /src/game/Chat.cpp
Modified : /src/game/Chat.h
Modified : /src/game/Level3.cpp
Revision: 448
Author: Burlex
Date: 02:26:31, Freitag, 22. Juni 2007
Message:
- VC8 project / linux makefile.am fixes.
- Fixed script references to config.
- Formatting in config files.
- Realms.conf updated.
- <die> support in Master.cpp
----
Modified : /src/antrix/Master.cpp
Modified : /src/logonserver.conf
Modified : /src/realms.conf
Modified : /src/scripts/src/IRCPlugin/IRCPlugin.cpp
Modified : /src/scripts/src/ServerStatusPlugin/ServerStatusPlugin.cpp
Modified : /src/shared/Makefile.am
Modified : /src/shared/svn_revision.h
Modified : /win/VC80/game.vcproj
Modified : /win/VC80/shared.vcproj
Revision: 447
Author: Burlex
Date: 02:09:59, Freitag, 22. Juni 2007
Message:
- Config file system fixes (wouldn't work with muliple parameters on the same line :P)
----
Modified : /src/antrix.conf
Modified : /src/shared/Config/Config.cpp
Revision: 446
Author: Burlex
Date: 01:58:35, Freitag, 22. Juni 2007
Message:
- Config Rewrite part 2
----
Modified : /src/antrix/Master.cpp
Modified : /src/antrix.conf
Modified : /src/game/ChannelMgr.h
Modified : /src/game/GuildHandler.cpp
Modified : /src/game/MailSystem.cpp
Modified : /src/game/MailSystem.h
Modified : /src/game/World.cpp
Modified : /src/game/World.h
Modified : /src/logonserver/AccountCache.h
Modified : /src/logonserver.conf
Modified : /src/shared/Config/Config.cpp
Modified : /src/shared/Config/Config.h
Modified : /src/shared/Log.cpp
Revision: 445
Author: M4ksiu
Date: 01:13:49, Freitag, 22. Juni 2007
Message:
* Converted Blood Furnace bosses to new coding style.
* Some clean ups in Shadow Labyrinth reg. part.
* Some fixes in Shattered Halls script.
* Added to Blood Furnace, Shattered Halls and Hellfire Ramparts little modification to not let those creatures go out of combat until target/party won't leave instance. Thx Dynad for pointing that. Also I think we should recheck all creatures to gather infos if some of those shouldn't have that function (as some creatures should have their range of Out of Combat [to not leave rooms for example]).
----
Modified : /src/scripts/src/InstanceScripts/Instance_BloodFurnace.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_HellfireRamparts.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_ShadowLabyrinth.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_TheShatteredHalls.cpp
Revision: 444
Author: M4ksiu
Date: 18:56:08, Donnerstag, 21. Juni 2007
Message:
* Rewriten Shattered Halls. Test it!
* Little changes in Hellfire Ramparts
----
Modified : /src/scripts/src/InstanceScripts/Instance_HellfireRamparts.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_TheShatteredHalls.cpp
Modified : /src/scripts/src/Script TO DO.txt
Revision: 443
Author: Burlex
Date: 12:15:52, Donnerstag, 21. Juni 2007
Message:
- Updated logonserver.conf.
- Server will compile with new command system, however antrix.conf still needs to be updated, will do later :P ***not production ready?*** ? :)
----
Modified : /src/antrix/Master.cpp
Modified : /src/game/LogonCommHandler.cpp
Modified : /src/game/MailSystem.cpp
Modified : /src/game/ScriptMgr.cpp
Modified : /src/game/TerrainMgr.cpp
Modified : /src/game/TerrainMgr.h
Modified : /src/game/World.cpp
Modified : /src/logonserver.conf
Modified : /src/shared/Config/Config.cpp
Revision: 442
Author: Burlex
Date: 11:53:20, Donnerstag, 21. Juni 2007
Message:
* Fixed GO Spawn command (rotations)
+ .npc possess will now work on players.
----
Modified : /src/game/Level2.cpp
Modified : /src/game/Level3.cpp
Revision: 441
Author: Burlex
Date: 11:09:17, Donnerstag, 21. Juni 2007
Message:
- Started rewrite of config system. ***this will not compile***
----
Modified : /src/logonserver/Main.cpp
Modified : /src/shared/Config/Config.cpp
Modified : /src/shared/Config/Config.h
Modified : /src/shared/Config/ConfigEnv.h
Deleted : /src/shared/Config/ConfigLibrary.vcproj
Deleted : /src/shared/Config/dotconfpp
Modified : /src/shared/svn_revision.h
Modified : /win/VC71/shared.vcproj
Revision: 440
Author: Zack
Date: 10:02:26, Donnerstag, 21. Juni 2007
Message:
applied patch from MotiveMe
----
Modified : /src/game/Level3.cpp
Revision: 439
Author: Zack
Date: 10:00:49, Donnerstag, 21. Juni 2007
Message:
applied disenchant patch from aries
----
Modified : /src/game/Professions.cpp
Revision: 438
Author: Burlex
Date: 04:37:19, Donnerstag, 21. Juni 2007
Message:
- Changed trade code to use a guid reference instead of pointer (to avoid crashes here, I think the cause was the bug in ResetTradeVariables though, which I fixed too).
- Fixed a possible crash in pet code and faction code.
----
Modified : /src/game/Pet.h
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/Spell.cpp
Modified : /src/game/TradeHandler.cpp
Modified : /src/game/faction.h
Revision: 437
Author: Burlex
Date: 04:19:34, Donnerstag, 21. Juni 2007
Message:
- AreaTrigger support for GMScript (when you haven't got it allocated in the database)
----
Modified : /src/game/AreaTrigger.cpp
Revision: 436
Author: M4ksiu
Date: 01:44:09, Donnerstag, 21. Juni 2007
Message:
Last change in Onyxia script for today.
----
Modified : /src/scripts/src/InstanceScripts/Raid_OnyxiasLair.cpp
Revision: 435
Author: M4ksiu
Date: 01:04:08, Donnerstag, 21. Juni 2007
Message:
Typo day?
----
Modified : /src/scripts/src/InstanceScripts/Raid_OnyxiasLair.cpp
Revision: 434
Author: M4ksiu
Date: 00:53:21, Donnerstag, 21. Juni 2007
Message:
* Changed again Onyxia Text. Damn u LordDrake.
----
Modified : /src/scripts/src/InstanceScripts/Raid_OnyxiasLair.cpp
Revision: 433
Author: M4ksiu
Date: 00:50:55, Donnerstag, 21. Juni 2007
Message:
* Fixed compilation
* Changed Onyxia OnCombatStart text to blizzlike (I hope). Thx to LordDraike for his stubborn :P
----
Modified : /src/game/WorldSession.cpp
Modified : /src/scripts/src/InstanceScripts/Raid_OnyxiasLair.cpp
Revision: 432
Author: M4ksiu
Date: 00:13:50, Donnerstag, 21. Juni 2007
Message:
* Added more stuff to Script TO DO. Should be now cleaner what is under development and what will be in future etc.
----
Modified : /src/scripts/src/InstanceScripts/Instance_ManaTombs.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_SteamVault.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_TheSlavePens.cpp
Modified : /src/scripts/src/InstanceScripts/Raid_BlackwingLair.cpp
Modified : /src/scripts/src/InstanceScripts/Raid_MoltenCore.cpp
Modified : /src/scripts/src/InstanceScripts/Raid_Naxxramas.cpp
Modified : /src/scripts/src/InstanceScripts/Raid_OnyxiasLair.cpp
Modified : /src/scripts/src/InstanceScripts/Raid_TheEye.cpp
Modified : /src/scripts/src/InstanceScripts/Raid_ZulGurub.cpp
Modified : /src/scripts/src/Script TO DO.txt
Revision: 431
Author: Burlex
Date: 23:15:18, Mittwoch, 20. Juni 2007
Message:
- Added more debug information to MapMgr, in regard to its methods being called by external threads. Hopefully this will help us to nerf the crashes in ObjectUpdated, etc.
----
Modified : /src/game/MapMgr.cpp
Modified : /src/game/MapMgr.h
Revision: 430
Author: M4ksiu
Date: 23:05:00, Mittwoch, 20. Juni 2007
Message:
* Fixed saving honor. Patch provided by jajcer.
* Added all Instance_HellfireRamparts.cpp mobs. All should work correctly.
Note: Event is unfinished and what must be done now is to script fully Herald/Nazan etc.
* Added Script TO DO.txt file to add there all bugs/things to do, show roadmap and notes to instances. I hope it will be filled quickly.
----
Modified : /src/game/WorldSession.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_HellfireRamparts.cpp
Modified : /src/scripts/src/InstanceScripts/Setup.h
Added : /src/scripts/src/Script TO DO.txt
Revision: 429
Author: Zack
Date: 12:59:22, Mittwoch, 20. Juni 2007
Message:
wow, how did that happen ?
----
Modified : /src/game/World.cpp
Revision: 428
Author: Burlex
Date: 12:04:35, Mittwoch, 20. Juni 2007
Message:
- Fixed possible money exploit in BuyStableSlot.
----
Modified : /src/game/PetHandler.cpp
Revision: 427
Author: Zack
Date: 10:17:08, Mittwoch, 20. Juni 2007
Message:
Added aurastate flags from SB@lL, should enable Revenge ,Riposte, Fatal Sting, Counterattack,Judgement,Berserking and maybe others on client side.
----
Modified : /src/game/Unit.cpp
Revision: 426
Author: Zack
Date: 10:07:54, Mittwoch, 20. Juni 2007
Message:
added aura 165 patch by SB@lL
----
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellAuras.h
Modified : /src/game/Stats.h
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h
Revision: 425
Author: Burlex
Date: 03:09:30, Mittwoch, 20. Juni 2007
Message:
- Whoops, this should be > not >=
----
Modified : /src/game/ItemInterface.cpp
Revision: 424
Author: Burlex
Date: 02:39:11, Mittwoch, 20. Juni 2007
Message:
- Added some debug code to m_AddItem to hopefully kill that assertion.
----
Modified : /src/game/ItemInterface.cpp
Revision: 423
Author: Burlex
Date: 02:20:02, Mittwoch, 20. Juni 2007
Message:
- Fixed crash in UpdateVisibility, because of double iterator increment, thanks yoda for pointing that out.
----
Modified : /src/game/Unit.cpp
Revision: 422
Author: Burlex
Date: 01:19:57, Mittwoch, 20. Juni 2007
Message:
- Multiple crash fixes, server should be rock solid now.
----
Modified : /src/game/AIInterface.cpp
Modified : /src/game/Spell.cpp
Modified : /src/game/SpellEffects.cpp
Revision: 421
Author: Zack
Date: 19:46:46, Dienstag, 19. Juni 2007
Message:
typo fix from avenger
----
Modified : /src/game/ItemInterface.cpp
Revision: 420
Author: Zack
Date: 11:46:17, Dienstag, 19. Juni 2007
Message:
- reverted attack power mess. Sorry i told you was not sure :(
- removed saving of proc auras on logout until proper load is made
- very ugly solution for stormstrike. It's better then nothing but worse then something. I will work on this.(1 effect is removed so target does not gain stormstrike on counterstrike)
----
Modified : /extras/general_todo.txt
Modified : /src/game/Player.cpp
Modified : /src/game/Stats.h
Modified : /src/game/World.cpp
Revision: 419
Author: Burlex
Date: 11:34:32, Dienstag, 19. Juni 2007
Message:
- Fixed mind control, you can now move a possessed target. I'm going to sleep. :P
----
Modified : /src/game/Player.cpp
Revision: 418
Author: sinistry
Date: 10:37:24, Dienstag, 19. Juni 2007
Message:
-fixed crash from a deleted item due to duplicated item in the inventory while player is loading. I always told that hacks sucked ass ^^
----
Modified : /src/game/ItemInterface.cpp
Revision: 417
Author: fishbait
Date: 08:59:40, Dienstag, 19. Juni 2007
Message:
« Changed Permanent Enchant and Temporary Enchants to only use Enchant Slot 1
« Removed the force check of Enchant Slot 1 from FindFreeEnchantSlot
----
Modified : /src/game/Item.cpp
Modified : /src/game/SpellEffects.cpp
Revision: 416
Author: Burlex
Date: 08:02:54, Dienstag, 19. Juni 2007
Message:
- Fixed a low-risk crash in AIInterface.
----
Modified : /src/game/AIInterface.cpp
Revision: 415
Author: sinistry
Date: 07:46:06, Dienstag, 19. Juni 2007
Message:
-fixed pvp flagging on enemy cities.
-removed realm disconnect while idle since it makes players that are on char enum to force logging again if they idle a litle.
-fixed realm reconnects flooding due to too low ping time checks..
----
Modified : /src/game/Player.cpp
Modified : /src/logonserver/AccountCache.cpp
Modified : /src/logonserver/Main.cpp
Revision: 414
Author: Burlex
Date: 06:52:53, Dienstag, 19. Juni 2007
Message:
- Added Creature::CanAddToWorld, this will fix the OnRemoveCorpse crash.
----
Modified : /src/game/Creature.cpp
Modified : /src/game/Creature.h
Modified : /src/game/MapCell.cpp
Revision: 413
Author: Burlex
Date: 04:22:33, Dienstag, 19. Juni 2007
Message:
- Fixed another crash in spellauras
----
Modified : /src/game/SpellAuras.cpp
Modified : /src/shared/svn_revision.h
Revision: 412
Author: Burlex
Date: 03:26:32, Dienstag, 19. Juni 2007
Message:
- Fixed crash in Aura::SpellAuraIncreaseSpellDamageBySpr.
+ Added antrix.pid file writing, requested by war|child
----
Modified : /src/antrix/Master.cpp
Modified : /src/game/SpellAuras.cpp
Revision: 411
Author: Burlex
Date: 02:54:48, Dienstag, 19. Juni 2007
Message:
- #ifdef'ed out AI Debug messages, ready for production.
- updated svn revision
----
Modified : /src/game/AIInterface.cpp
Modified : /src/shared/svn_revision.h
Revision: 410
Author: Burlex
Date: 01:14:57, Dienstag, 19. Juni 2007
Message:
- Eek, forgot to commit this. Initializes network subsystem before loading scripts, so the ircplugin can connect.
----
Modified : /src/antrix/Master.cpp
Revision: 409
Author: Burlex
Date: 01:10:43, Dienstag, 19. Juni 2007
Message:
- More work on IRC Plugin.
----
Modified : /src/scripts/projects/IRCPlugin2003.vcproj
Added : /src/scripts/src/IRCPlugin/CPUMem.cpp
Added : /src/scripts/src/IRCPlugin/CPUMem.h
Added : /src/scripts/src/IRCPlugin/IRCCommands.cpp
Modified : /src/scripts/src/IRCPlugin/IRCPlugin.cpp
Modified : /src/scripts/src/IRCPlugin/IRCPlugin.h
Modified : /src/scripts/src/IRCPlugin/IRCSocket.cpp
Modified : /src/scripts/src/IRCPlugin/IRCSocket.h
Added : /src/scripts/src/IRCPlugin/PerfCounters.h
Revision: 408
Author: Burlex
Date: 00:01:38, Dienstag, 19. Juni 2007
Message:
- removed packetlog echoing, this was never meant to be active :P
----
Modified : /src/game/WorldSocket.cpp
Revision: 407
Author: Zack
Date: 20:16:44, Montag, 18. Juni 2007
Message:
added aura support : increase spell hit rate. Required by shaman elemental precision and Balance of power.
----
Modified : /src/game/Spell.cpp
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellAuras.h
Revision: 406
Author: Zack
Date: 19:36:54, Montag, 18. Juni 2007
Message:
-added flag to shaman - eye of storm to be triggered
-some experiment to recover aura charges on login
-corrected output type for aura value (can be negative too)
-another experiment for stormstrike target aquire (what the hell is wrong here ?)
----
Modified : /src/game/Player.cpp
Modified : /src/game/Spell.cpp
Modified : /src/game/SpellEffects.cpp
Modified : /src/game/World.cpp
Revision: 405
Author: Zack
Date: 18:21:02, Montag, 18. Juni 2007
Message:
Added cast time range check. There were some spell combinations which made cast time go negative (huge number as unsigned) and spell was casting forever. Reported by dulcimea warlock's bane talent + hellfire.
----
Modified : /src/game/Spell.cpp
Revision: 404
Author: Burlex
Date: 12:03:24, Montag, 18. Juni 2007
Message:
- More work on irc plugin
- Config fixes
----
Modified : /src/scripts/src/IRCPlugin/IRCPlugin.cpp
Modified : /src/scripts/src/IRCPlugin/IRCSocket.cpp
Modified : /src/scripts/src/IRCPlugin/IRCSocket.h
Modified : /src/shared/Config/Config.cpp
Revision: 403
Author: Burlex
Date: 11:47:03, Montag, 18. Juni 2007
Message:
- Started work on serverside irc plugin *this is by no means ready yet*
----
Added : /src/scripts/projects/IRCPlugin2003.vcproj
Modified : /src/scripts/scripts2003.sln
Added : /src/scripts/src/IRCPlugin
Added : /src/scripts/src/IRCPlugin/IRCPlugin.cpp
Added : /src/scripts/src/IRCPlugin/IRCPlugin.h
Added : /src/scripts/src/IRCPlugin/IRCSocket.cpp
Added : /src/scripts/src/IRCPlugin/IRCSocket.h
Revision: 402
Author: Zack
Date: 10:09:26, Montag, 18. Juni 2007
Message:
Better have 1 inner fire for priest then nothing (now how the hell do i set stack count?)
----
Modified : /src/game/Player.cpp
Modified : /src/game/SpellAuras.cpp
Revision: 401
Author: Burlex
Date: 05:55:28, Montag, 18. Juni 2007
Message:
- Fixed pet spell auto casters.
- Spell cooldown support in AIInterface.
----
Modified : /src/game/AIInterface.cpp
Modified : /src/game/Pet.cpp
Modified : /src/game/PetHandler.cpp
Revision: 400
Author: Burlex
Date: 05:39:54, Montag, 18. Juni 2007
Message:
- Aura Mod Stealth for Units * units can now use stealth, whee! *
----
Modified : /src/game/SpellAuras.cpp
Revision: 399
Author: Burlex
Date: 05:39:11, Montag, 18. Juni 2007
Message:
- Spell Aura Invisibility for Units.
- Added Unit::UpdateVisibility, removed Player::UpdateVisibility
----
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h
Revision: 398
Author: Burlex
Date: 05:19:10, Montag, 18. Juni 2007
Message:
- Memory saving: don't duplicate ai_spell structs.
- Expanded invisibility flag struct to include type 9
----
Modified : /src/game/Creature.cpp
Modified : /src/game/Unit.h
Revision: 397
Author: Burlex
Date: 04:30:04, Montag, 18. Juni 2007
Message:
- fixed creaturename lowercase_name
----
Modified : /src/game/ObjectStorage.cpp
Revision: 396
Author: Burlex
Date: 03:54:02, Montag, 18. Juni 2007
Message:
+ Added change password command, .changepassword <username> <password>, and .changepassword <password>.
----
Modified : /src/game/Chat.cpp
Modified : /src/game/Chat.h
Modified : /src/game/Level3.cpp
Revision: 395
Author: Burlex
Date: 03:44:01, Montag, 18. Juni 2007
Message:
- Added spell packet redirection support for units (to send cast result when charmed)
+ Handler: MSG_ADD_DYNAMIC_TARGET_OBSOLETE
----
Modified : /src/game/Player.cpp
Modified : /src/game/Spell.cpp
Modified : /src/game/SpellHandler.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h
Modified : /src/game/WorldSession.cpp
Modified : /src/game/WorldSession.h
Revision: 394
Author: Burlex
Date: 03:30:11, Montag, 18. Juni 2007
Message:
- Rewrote tasklist system. This stops any race conditions or crashes during loading because one thread lags.
----
Modified : /src/game/ObjectStorage.cpp
Modified : /src/game/World.cpp
Modified : /src/game/World.h
Modified : /src/game/WorldCreator.cpp
Modified : /src/game/WorldSocket.cpp
Modified : /src/shared/TextLogger.h
Revision: 393
Author: Burlex
Date: 03:02:37, Montag, 18. Juni 2007
Message:
- Mind Control/Possess rewrite part 1 (almost works, just gotta fix the target being rooted for some reason).
- Added .npc possess and .npc unpossess commands.
----
Modified : /src/game/Chat.cpp
Modified : /src/game/Chat.h
Modified : /src/game/Level3.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/SpellAuras.cpp
Revision: 392
Author: Burlex
Date: 02:31:00, Montag, 18. Juni 2007
Message:
- Fixed AISpell bug where a spell with <5 max range would cause unit movement to totally fuck up
----
Modified : /src/game/AIInterface.cpp
Revision: 391
Author: Burlex
Date: 02:26:10, Montag, 18. Juni 2007
Message:
- AI Optimization / Spell Rewrite Part 4 (no guarantee this one will work, it's untested)
----
Modified : /src/game/AIInterface.cpp
Modified : /src/game/AIInterface.h
Modified : /src/game/Object.cpp
Modified : /src/game/Pet.cpp
Modified : /src/game/PetHandler.cpp
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/Unit.cpp
Revision: 390
Author: Burlex
Date: 23:13:52, Sonntag, 17. Juni 2007
Message:
- AISpell rewrite part 3 - some mobs will still have issues when using melee in combat
----
Modified : /src/game/AIInterface.cpp
Modified : /src/game/Spell.cpp
Revision: 389
Author: Burlex
Date: 22:49:50, Sonntag, 17. Juni 2007
Message:
- AI Spell Rewrite Part 2
----
Modified : /src/game/AIInterface.cpp
Modified : /src/game/ObjectStorage.cpp
Modified : /src/game/World.cpp
Modified : /src/game/World.h
Revision: 388
Author: Burlex
Date: 22:16:28, Sonntag, 17. Juni 2007
Message:
- AI Spell Rewrite Part 1 - This is *not* production-ready yet.
----
Modified : /src/game/AIInterface.cpp
Modified : /src/game/AIInterface.h
Modified : /src/game/Creature.cpp
Modified : /src/game/Level2.cpp
Modified : /src/game/ObjectStorage.cpp
Modified : /src/game/Pet.cpp
Modified : /src/game/Pet.h
Modified : /src/game/PetHandler.cpp
Modified : /src/shared/Database/DataStore.h
Revision: 387
Author: Burlex
Date: 21:48:28, Sonntag, 17. Juni 2007
Message:
- Fixed item prototype struct (added other item fields)
- Fixed item page query packet struct
----
Modified : /src/game/ItemHandler.cpp
Modified : /src/game/ItemInterface.cpp
Modified : /src/game/ItemPrototype.h
Modified : /src/game/Level1.cpp
Modified : /src/game/Level2.cpp
Modified : /src/game/Level3.cpp
Modified : /src/game/MailSystem.cpp
Modified : /src/game/ObjectStorage.cpp
Modified : /src/game/QueryHandler.cpp
Revision: 386
Author: Burlex
Date: 21:30:12, Sonntag, 17. Juni 2007
Message:
- fixed bug in storage where entry would be looked up even though its not necessary
----
Modified : /src/shared/Storage.h
Revision: 385
Author: Zack
Date: 17:28:17, Sonntag, 17. Juni 2007
Message:
- moar sql errors removed
- removed inner fire to be saved on logout. I got some urgent beer drinking issue to attend right now. When i get back i make a proper fix :P
----
Modified : /src/game/Player.cpp
Revision: 384
Author: sinistry
Date: 17:25:41, Sonntag, 17. Juni 2007
Message:
-fixed heap crash on storage system at shutdown when attempting to unload itempages.
-fixed crash while using books or items that started a quest due to bad data on itempages.
-fixed .addipban that could otherwise corrupt tables and making logon server crash.
----
Modified : /src/game/Level3.cpp
Modified : /src/game/ObjectMgr.h
Revision: 383
Author: Zack
Date: 16:46:32, Sonntag, 17. Juni 2007
Message:
Actually Attack power is used from now only ? I might be wrong but for CalculateDamage only bonuses were set for players ? If you are bored check this please :P
----
Modified : /src/game/Stats.h
Revision: 382
Author: fishbait
Date: 07:40:22, Sonntag, 17. Juni 2007
Message:
« Fixed totem target removal. No more infinite ranged searing totem xD
----
Modified : /src/game/AIInterface.cpp
Revision: 381
Author: fishbait
Date: 07:39:14, Sonntag, 17. Juni 2007
Message:
« Made pacify and silence only affect the relavent Spell Schools
----
Modified : /src/game/Spell.cpp
Revision: 380
Author: fishbait
Date: 07:35:32, Sonntag, 17. Juni 2007
Message:
« Added Spirit of Redemption effects and handling
----
Modified : /src/game/Object.cpp
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellAuras.h
Revision: 379
Author: Burlex
Date: 04:46:48, Sonntag, 17. Juni 2007
Message:
- and who the hell commented that?
----
Modified : /src/game/QueryHandler.cpp
Revision: 378
Author: Burlex
Date: 04:44:38, Sonntag, 17. Juni 2007
Message:
- compile fix here
----
Modified : /src/game/QueryHandler.cpp
Revision: 377
Author: Burlex
Date: 04:43:24, Sonntag, 17. Juni 2007
Message:
- fixed item page struct (shouldn't have been using std::string)
- dropped warning level down to 3 (whoever set that to 4 is a dumb twit and i will kill you)
----
Modified : /src/game/ObjectMgr.h
Modified : /win/VC71/game.vcproj
Revision: 376
Author: fishbait
Date: 04:09:09, Sonntag, 17. Juni 2007
Message:
« Trade Window Enchanting <- final last finished
« Added a spell effect check when trying to target trade window items so that only selected spells can target traded items
----
Modified : /src/game/Spell.cpp
Revision: 375
Author: sinistry
Date: 00:02:45, Sonntag, 17. Juni 2007
Message:
-fixed self casting that would flag player for pvp.
-implemented proper pvp toggle function
-added REALM TYPE to config and sources, update config files.
PVP:
-added zone checks for sub areas that otherwise would prevent proper pvp flagging.
-fixed any issues that would prevent proper pvp unflag when world porting.
-fixed a issue that would prevent pvp unflag on contested zones.
-fixed any issues that would prevent proper pvp flaggging/unflagging on contested/arena/allied territorys.
----
Modified : /src/antrix.conf
Modified : /src/game/Player.cpp
Modified : /src/game/Spell.cpp
Modified : /src/game/World.cpp
Modified : /src/game/World.h
Revision: 374
Author: M4ksiu
Date: 23:24:37, Samstag, 16. Juni 2007
Message:
* Added Script Instance_HellfireRamparts.cpp which includes for now 2/3 bosses of that instance.
----
Modified : /src/scripts/projects/InstanceScripts2003.vcproj
Modified : /src/scripts/projects/InstanceScripts2005.vcproj
Added : /src/scripts/src/InstanceScripts/Instance_HellfireRamparts.cpp
Modified : /src/scripts/src/InstanceScripts/Makefile.am
Modified : /src/scripts/src/InstanceScripts/Setup.cpp
Modified : /src/scripts/src/InstanceScripts/Setup.h
Revision: 373
Author: Zack
Date: 23:02:00, Samstag, 16. Juni 2007
Message:
Fixed "Last Stand" AGAIN (exploit of not removing effect). Also removed PLAYER::Updatefieldexpire so spells stay with spells.
----
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellEffects.cpp
Revision: 372
Author: Aim
Date: 21:51:35, Samstag, 16. Juni 2007
Message:
Capt:
* more warnings nuking
----
Modified : /src/game/Item.cpp
Modified : /src/game/Level1.cpp
Modified : /src/game/MailSystem.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/Spell.cpp
Modified : /src/game/debugcmds.cpp
Modified : /win/VC71/game.vcproj
Revision: 371
Author: Aim
Date: 21:29:28, Samstag, 16. Juni 2007
Message:
Capt:
* warnings nuked
----
Modified : /src/game/MapMgr.cpp
Modified : /src/game/Object.cpp
Modified : /src/game/SkillHandler.cpp
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/WorldCreator.cpp
Modified : /src/shared/Storage.h
Revision: 370
Author: M4ksiu
Date: 21:11:13, Samstag, 16. Juni 2007
Message:
* Added to The Shattered Halls script Shattered Hand Brawler AI (not sure if it's complete)
----
Modified : /src/scripts/src/InstanceScripts/Instance_TheShatteredHalls.cpp
Revision: 369
Author: M4ksiu
Date: 20:50:03, Samstag, 16. Juni 2007
Message:
* Fixed typo in Mana Tombs script
* Added more mobs in The Shattered Halls script.
----
Modified : /src/scripts/src/InstanceScripts/Instance_ManaTombs.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_TheShatteredHalls.cpp
Revision: 368
Author: Burlex
Date: 20:34:12, Samstag, 16. Juni 2007
Message:
- fixed bug where water level would remain persistant across logout
----
Modified : /src/game/CharacterHandler.cpp
Modified : /src/game/EventableObject.cpp
Modified : /src/game/Pet.cpp
Revision: 367
Author: Burlex
Date: 20:20:28, Samstag, 16. Juni 2007
Message:
- storage system will now load a table with too many columns.
----
Modified : /src/shared/Storage.h
Revision: 366
Author: Burlex
Date: 19:01:34, Samstag, 16. Juni 2007
Message:
- eek, possible crashfix here
----
Modified : /src/shared/Network/SocketMgrLinux.cpp
Revision: 365
Author: M4ksiu
Date: 18:47:05, Samstag, 16. Juni 2007
Message:
* Corrected some texts. Thx to Hypnotoad.
* Added some more npcs to ShatteredHalls
----
Modified : /src/scripts/src/InstanceScripts/Instance_AuchenaiCrypts.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_ManaTombs.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_SethekkHalls.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_ShadowLabyrinth.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_SteamVault.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_TheShatteredHalls.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_TheSlavePens.cpp
Revision: 364
Author: fishbait
Date: 17:18:20, Samstag, 16. Juni 2007
Message:
« More fixes for cooldowns (thanks mmcs)
----
Modified : /src/game/Player.cpp
Revision: 363
Author: fishbait
Date: 17:12:18, Samstag, 16. Juni 2007
Message:
« more silly fixes to my patches
----
Modified : /src/game/Spell.cpp
Revision: 362
Author: fishbait
Date: 16:54:14, Samstag, 16. Juni 2007
Message:
« whoops
----
Modified : /src/game/Spell.cpp
Revision: 361
Author: fishbait
Date: 16:40:58, Samstag, 16. Juni 2007
Message:
« Fixes for my Enchanting in trade window stuff
----
Modified : /src/game/Spell.cpp
Revision: 360
Author: fishbait
Date: 16:22:56, Samstag, 16. Juni 2007
Message:
« typos !
----
Modified : /src/game/Player.cpp
Revision: 359
Author: sinistry
Date: 16:02:19, Samstag, 16. Juni 2007
Message:
-crash fix for invalid items in char enum. People should make sure items actualy exist. deletion wont happen but the item will be attempted to be added on each login.
-fixed pvp contested zones flag issues
----
Modified : /src/game/Player.cpp
Revision: 358
Author: fishbait
Date: 15:54:47, Samstag, 16. Juni 2007
Message:
« missed a couple of lines :\
----
Modified : /src/game/Player.cpp
Revision: 357
Author: fishbait
Date: 15:46:31, Samstag, 16. Juni 2007
Message:
« Implemented Cooldown reduction
« Allowed spells which reset cooldowns (eg. Cold Snap) to start working again.
----
Modified : /src/game/Player.cpp
Modified : /src/game/Spell.cpp
Revision: 356
Author: M4ksiu
Date: 14:35:44, Samstag, 16. Juni 2007
Message:
* Added Instance_TheShatteredHalls.cpp where you can find all 4 bosses. Note that some of them can (but don't have to) have more spells on off than in script (cause lack of infos from off =(). Also Grand Warlock Nethekurse spells should be correct, but we need more core support for them.
----
Modified : /src/scripts/projects/InstanceScripts2003.vcproj
Modified : /src/scripts/projects/InstanceScripts2005.vcproj
Modified : /src/scripts/src/InstanceScripts/Instance_BloodFurnace.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_Scholomance.cpp
Added : /src/scripts/src/InstanceScripts/Instance_TheShatteredHalls.cpp
Modified : /src/scripts/src/InstanceScripts/Makefile.am
Modified : /src/scripts/src/InstanceScripts/Setup.cpp
Modified : /src/scripts/src/InstanceScripts/Setup.h
Revision: 355
Author: sinistry
Date: 05:09:33, Samstag, 16. Juni 2007
Message:
PVP CHANGES:
-players will now be unflagged for pvp on sanctuary zones automaticaly.
-removed pvparea code from the source. Now using area tables dbc instead.
-All constested and arena areas should work propely now.
-added honor points spliting for groups, members in visible range will get honor points. honor points are splited between members.
just a quick mention that pvp toggle is kinda weird still and arena grouping isnt working yet due to some updating issues. Need to figure a solution.
----
Modified : /src/game/HonorHandler.cpp
Modified : /src/game/ObjectMgr.h
Modified : /src/game/ObjectStorage.cpp
Modified : /src/game/ObjectStorage.h
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/shared/Database/DBCStores.h
Revision: 354
Author: fishbait
Date: 14:51:05, Freitag, 15. Juni 2007
Message:
« moar fixes! lol
----
Modified : /src/game/SpellAuras.cpp
Revision: 353
Author: fishbait
Date: 14:38:00, Freitag, 15. Juni 2007
Message:
« Floats and ints don't mix, my bad
----
Modified : /src/game/SpellAuras.cpp
Revision: 352
Author: Zack
Date: 13:12:23, Freitag, 15. Juni 2007
Message:
For the love of God (not you aim) you call this a problem ?
----
Modified : /src/game/InstanceSaveMgr.cpp
Modified : /src/game/ItemHandler.cpp
Revision: 351
Author: fishbait
Date: 13:10:35, Freitag, 15. Juni 2007
Message:
« fixed my typos
----
Modified : /src/game/SpellAuras.cpp
Revision: 350
Author: Zack
Date: 13:00:15, Freitag, 15. Juni 2007
Message:
Fixed : on buy item honor currency looped (-1=huge value). Not tested yet.
----
Modified : /src/game/ItemHandler.cpp
Modified : /src/game/ItemInterface.cpp
Revision: 349
Author: fishbait
Date: 12:20:57, Freitag, 15. Juni 2007
Message:
« Starting basis for my Spirit of Redemption patch
----
Modified : /src/game/Spell.h
Modified : /src/game/SpellAuras.cpp
Revision: 348
Author: Zack
Date: 11:20:41, Freitag, 15. Juni 2007
Message:
added proc flag for shaman elemental focus talent to get triggered
added some dmg update to shaman attack power event spell
----
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/World.cpp
Revision: 347
Author: fishbait
Date: 10:49:14, Freitag, 15. Juni 2007
Message:
« Made commanding shout health increase be handled by UpdateStats()
« Made all EventFieldUpdateExpire calls to be used before UpdateStats to avoid losing more HP than needed
----
Modified : /src/game/SpellAuras.cpp
Revision: 346
Author: fishbait
Date: 10:29:23, Freitag, 15. Juni 2007
Message:
« Added Spell Mod SMT_EFFECT as a flat modifier also
« Added Spell Mod SMT_EFFECT to Spirit to Spell damage and Spirit to healing.
----
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h
Revision: 345
Author: Zack
Date: 10:16:05, Freitag, 15. Juni 2007
Message:
Fixed Commanding shout to loose it's effect when other spells are casted.
----
Modified : /src/game/Player.cpp
Modified : /src/game/SpellAuras.cpp
Revision: 344
Author: fishbait
Date: 09:52:17, Freitag, 15. Juni 2007
Message:
« Changed a lot of Spell Auras to be positive if their mod->m_amount value is 0 (where necessary)
----
Modified : /src/game/SpellAuras.cpp
Revision: 343
Author: M4ksiu
Date: 07:40:34, Freitag, 15. Juni 2007
Message:
* Added Instance_Scholomance.cpp with most of minibosses (thx for wasting my time)
* Added Instance_BloodFurnace.cpp which contains 3 bosses from that instance.
----
Modified : /src/scripts/projects/InstanceScripts2003.vcproj
Modified : /src/scripts/projects/InstanceScripts2005.vcproj
Modified : /src/scripts/projects/ServerStatusPlugin2005.vcproj
Added : /src/scripts/src/InstanceScripts/Instance_BloodFurnace.cpp
Added : /src/scripts/src/InstanceScripts/Instance_Scholomance.cpp
Modified : /src/scripts/src/InstanceScripts/Makefile.am
Modified : /src/scripts/src/InstanceScripts/Raid_GruulsLair.cpp
Modified : /src/scripts/src/InstanceScripts/Setup.cpp
Modified : /src/scripts/src/InstanceScripts/Setup.h
Revision: 342
Author: fishbait
Date: 06:25:29, Freitag, 15. Juni 2007
Message:
« More changes for Last Stand and Gift of Life
----
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/SpellAuras.cpp
Revision: 341
Author: fishbait
Date: 05:53:36, Freitag, 15. Juni 2007
Message:
« Changed Last Stand and Gift of Life to cast the auras, and change the hp removal handling to occur on aura removal
----
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellEffects.cpp
Revision: 340
Author: grep
Date: 05:22:47, Freitag, 15. Juni 2007
Message:
- updatin the svn revision :>
----
Modified : /src/shared/svn_revision.h
Revision: 339
Author: grep
Date: 05:17:41, Freitag, 15. Juni 2007
Message:
- Fixed levelup code where it would use the wrong next level xp.
----
Modified : /src/game/Player.cpp
Revision: 338
Author: grep
Date: 05:13:55, Freitag, 15. Juni 2007
Message:
- Added more crash protection to several crashes that were possible in chat commands.
- Fixed MapScriptInterface::SpawnCreature.
- Applied NeoXon's breathing system patch.
----
Modified : /src/game/Level2.cpp
Modified : /src/game/Level3.cpp
Modified : /src/game/MapScriptInterface.cpp
Modified : /src/game/MovementHandler.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/WorldSession.cpp
Modified : /src/game/WorldSession.h
Revision: 337
Author: fishbait
Date: 05:04:42, Freitag, 15. Juni 2007
Message:
« Fist Weapons now using the Unarmed skill
----
Modified : /src/game/SpellEffects.cpp
Revision: 336
Author: grep
Date: 04:49:46, Freitag, 15. Juni 2007
Message:
- Fixed my shitty fuck up in item prototypes (forgot that they weren't using arrays when i rewrote storage) :P
* stats/mounts/spell items will work now *
----
Added : /extras/aispell convertsion.txt
Added : /extras/aispell positive detection.txt
Modified : /src/game/Item.cpp
Modified : /src/game/Item.h
Modified : /src/game/ItemHandler.cpp
Modified : /src/game/ItemPrototype.h
Modified : /src/game/Player.cpp
Modified : /src/game/Spell.cpp
Modified : /src/game/SpellHandler.cpp
Modified : /src/game/Stats.h
Revision: 335
Author: fishbait
Date: 04:35:45, Freitag, 15. Juni 2007
Message:
« Added a forced check to Enchanting slot 1 in FindFreeEnchantSlot before checking after gems
----
Modified : /src/game/Item.cpp
Revision: 334
Author: grep
Date: 01:39:22, Freitag, 15. Juni 2007
Message:
+ Added command override system, allows you to change groupings of commands via sql, data is overriden at startup.
----
Added : /sql/command_overrides.sql
Modified : /src/game/Chat.cpp
Modified : /src/game/Chat.h
Modified : /src/game/Level0.cpp
Modified : /src/game/World.cpp
Revision: 333
Author: Zack
Date: 21:55:26, Donnerstag, 14. Juni 2007
Message:
corrected formula and tested shamanistic rage
----
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellEffects.cpp
Modified : /src/game/World.cpp
Revision: 332
Author: M4ksiu
Date: 19:15:38, Donnerstag, 14. Juni 2007
Message:
* Fixed faction problem caused by previous patches (in faction.h). Now it shouldn't crash server (tested and works fine).
----
Modified : /src/game/faction.h
Revision: 331
Author: fishbait
Date: 18:28:58, Donnerstag, 14. Juni 2007
Message:
« Fixed my problem in faction.h (thanks Captnoord ;) )
« Updated some of the todo's
----
Modified : /extras/druid_todo.txt
Modified : /extras/general_todo.txt
Modified : /extras/priest_todo.txt
Modified : /extras/shaman_todo.txt
Modified : /extras/warlock_todo.txt
Modified : /extras/warrior_todo.txt
Modified : /src/game/Spell.h
Modified : /src/game/faction.h
Revision: 330
Author: Zack
Date: 17:39:20, Donnerstag, 14. Juni 2007
Message:
Should be a fix for spells that give you a chance to do something on next cast. Like presence of mind made your spells instant spells.
----
Modified : /src/game/World.cpp
Revision: 329
Author: Zack
Date: 16:13:16, Donnerstag, 14. Juni 2007
Message:
added Shamanistic rage talent. (will test it when i get home but worst case it will not work :P :D )
----
Added : /extras/general_todo.txt
Modified : /extras/shaman_todo.txt
Modified : /src/game/Spell.h
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellEffects.cpp
Modified : /src/game/World.cpp
Revision: 328
Author: fishbait
Date: 13:15:54, Donnerstag, 14. Juni 2007
Message:
« Made a check to make sure there is a m_nextTarget before doing an isAttackable on it
----
Modified : /src/game/AIInterface.cpp
Revision: 327
Author: fishbait
Date: 10:59:47, Donnerstag, 14. Juni 2007
Message:
« Reverted formatstring for items. Seemed it was only me with a screwy field :\
----
Modified : /src/game/ObjectStorage.cpp
Revision: 326
Author: fishbait
Date: 08:49:43, Donnerstag, 14. Juni 2007
Message:
« Fixed items database formatstring
----
Modified : /src/game/ObjectStorage.cpp
Modified : /src/shared/Storage.h
Revision: 325
Author: fishbait
Date: 07:33:28, Donnerstag, 14. Juni 2007
Message:
« Oops, typos
----
Modified : /src/game/AIInterface.cpp
Revision: 324
Author: fishbait
Date: 07:10:42, Donnerstag, 14. Juni 2007
Message:
« Add some checks for totems so that they recheck targets if the targets isAttackable result changes. (ie. At the start or end of a duel)
« Added to a duel complete, the calling off of pets.
----
Modified : /src/game/AIInterface.cpp
Modified : /src/game/AIInterface.h
Modified : /src/game/Player.cpp
Modified : /src/game/Spell.cpp
Modified : /src/game/faction.h
Revision: 323
Author: fishbait
Date: 03:55:22, Donnerstag, 14. Juni 2007
Message:
« Changes to isHostile to make totems and pets not attack un-PvP flagged players from opposing factions
----
Modified : /src/game/faction.h
Revision: 322
Author: fishbait
Date: 03:30:37, Donnerstag, 14. Juni 2007
Message:
« Made Feigh Death return false in isAttackable
« Made any Unattackable flags or Untouchable flag return false in isAttackable
----
Modified : /src/game/faction.h
Revision: 321
Author: fishbait
Date: 03:11:19, Donnerstag, 14. Juni 2007
Message:
« More Sanctuary Zone stuff
« Possibly made totems work in duels
« Added Pet and Totem checks to isAttackable()
----
Modified : /src/game/Player.cpp
Modified : /src/game/Spell.cpp
Modified : /src/game/faction.h
Revision: 320
Author: M4ksiu
Date: 23:22:29, Mittwoch, 13. Juni 2007
Message:
* Added Instance_ShadowLabyrinth. It's almost fully done (I couldn't find about 2 spells and several mobs are unscripted, because of lack of infos). Enjoy as it looks nice. Test Murmur ;)
* Fixed Makefile.am and 2k5 Project to make now all scripts compilable.
----
Modified : /src/scripts/projects/InstanceScripts2003.vcproj
Modified : /src/scripts/projects/InstanceScripts2005.vcproj
Added : /src/scripts/src/InstanceScripts/Instance_ShadowLabyrinth.cpp
Modified : /src/scripts/src/InstanceScripts/Makefile.am
Modified : /src/scripts/src/InstanceScripts/Setup.cpp
Modified : /src/scripts/src/InstanceScripts/Setup.h
Revision: 319
Author: Zack
Date: 21:32:15, Mittwoch, 13. Juni 2007
Message:
fix (hopefully) : bug with items that made your stats loop (-value = huge value) using broken items (i don't remember exact the steps, and this ain't a tale book to write it down here :P )
----
Modified : /src/game/ItemHandler.cpp
Modified : /src/game/ItemInterface.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Revision: 318
Author: Zack
Date: 20:12:31, Mittwoch, 13. Juni 2007
Message:
-fixed my fix :P. Was causing some passive talents to loop forever on char login. Proccharges cannot be set to -1 for all spells (now i know). Sorry burl for waisting your time :(
- moved AOE sancuary check to spell target aquire. Was causing players to not be able to cast AOE spells at all :(
----
Modified : /src/game/Spell.cpp
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/World.cpp
Modified : /src/game/faction.h
Revision: 317
Author: grep
Date: 19:48:29, Mittwoch, 13. Juni 2007
Message:
lets update this guy :p
----
Modified : /src/shared/svn_revision.h
Revision: 316
Author: grep
Date: 19:47:25, Mittwoch, 13. Juni 2007
Message:
- Allowed reloadtable to access all storage containers.
- Fixed incorrect unsigned integer in spell entry which should've been signed causing infinite loop on some passive spells.
----
Modified : /src/game/ObjectStorage.cpp
Modified : /src/shared/Database/DBCStores.h
Revision: 315
Author: grep
Date: 19:35:44, Mittwoch, 13. Juni 2007
Message:
- Added new static TimedEvent::Allocate function so TimedEvent can be allocated outside of core without memory ownership issues.
----
Modified : /src/game/EventMgr.cpp
Modified : /src/game/EventMgr.h
Modified : /src/scripts/src/ServerStatusPlugin/ServerStatusPlugin.cpp
Revision: 314
Author: grep
Date: 19:26:18, Mittwoch, 13. Juni 2007
Message:
- Migrated npctext to new storage system.
- Added slightly more output.. w000t.
----
Modified : /src/game/NPCHandler.cpp
Modified : /src/game/NPCHandler.h
Modified : /src/game/ObjectMgr.cpp
Modified : /src/game/ObjectMgr.h
Modified : /src/game/ObjectStorage.cpp
Modified : /src/game/ScriptMgr.cpp
Modified : /src/game/World.cpp
Modified : /src/shared/Storage.h
Revision: 313
Author: grep
Date: 19:09:48, Mittwoch, 13. Juni 2007
Message:
* Migrated graveyards, teleport coords, pvpareas and fishing to new storage system.
----
Modified : /src/game/Chat.cpp
Modified : /src/game/GameObject.cpp
Modified : /src/game/Level3.cpp
Modified : /src/game/MiscHandler.h
Modified : /src/game/ObjectMgr.cpp
Modified : /src/game/ObjectMgr.h
Modified : /src/game/ObjectStorage.cpp
Modified : /src/game/ObjectStorage.h
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/Spell.cpp
Modified : /src/game/SpellEffects.cpp
Modified : /src/game/World.cpp
Revision: 312
Author: grep
Date: 18:48:52, Mittwoch, 13. Juni 2007
Message:
- Moved quest system over to new storage system. This still isn't what I would call production-ready yet.
----
Modified : /src/game/ObjectMgr.cpp
Modified : /src/game/ObjectMgr.h
Modified : /src/game/ObjectStorage.cpp
Modified : /src/game/ObjectStorage.h
Modified : /src/game/Player.cpp
Modified : /src/game/Quest.h
Modified : /src/game/QuestHandler.cpp
Modified : /src/game/QuestMgr.cpp
Modified : /src/game/QuestMgr.h
Modified : /src/game/Spell.cpp
Modified : /src/game/SpellHandler.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/World.cpp
Revision: 311
Author: grep
Date: 18:07:27, Mittwoch, 13. Juni 2007
Message:
- Fixed crash in console at shutdown.
- Implemented Storage_ReloadTable routine.
- Removed ObjectMgr::ReloadTables.
- .dbreload command -> .reloadtable <table_name>, so e.g. .reloadtable items will reload items.
- Fixed possible memory leak and socket not-getting-deleted-problem in logon comm handler.
- Fixed callstack spam at shutdown of mapmgr.
- Fixed AIAgent loading/start aura loading.
----
Modified : /src/antrix/CConsole.cpp
Modified : /src/antrix/CConsole.h
Modified : /src/antrix/Master.cpp
Modified : /src/game/AreaTrigger.cpp
Modified : /src/game/AreaTrigger.h
Modified : /src/game/Chat.cpp
Modified : /src/game/Level1.cpp
Modified : /src/game/Level3.cpp
Modified : /src/game/LogonCommHandler.cpp
Modified : /src/game/Map.cpp
Modified : /src/game/MapMgr.cpp
Modified : /src/game/ObjectMgr.cpp
Modified : /src/game/ObjectMgr.h
Modified : /src/game/ObjectStorage.cpp
Modified : /src/game/ObjectStorage.h
Modified : /src/game/World.cpp
Modified : /src/game/World.h
Modified : /src/shared/Network/SocketMgrWin32.cpp
Modified : /src/shared/Storage.h
Revision: 310
Author: Zack
Date: 16:37:37, Mittwoch, 13. Juni 2007
Message:
Nothing escapes the restless bugtester Blizzy. So i forgot to make the check for melee attacks in sanctuary zones. Now you should be able to duel in peace.
----
Modified : /extras/shaman_todo.txt
Modified : /src/game/Player.cpp
Modified : /src/game/Spell.cpp
Revision: 309
Author: Zack
Date: 16:19:47, Mittwoch, 13. Juni 2007
Message:
extended sancuary checks to disallow AOE spells and enable friendly spell casting. (damn blizzy has so much free time to bug me with these :P :D )
----
Modified : /src/game/Spell.cpp
Revision: 308
Author: Zack
Date: 16:09:51, Mittwoch, 13. Juni 2007
Message:
fixed exploit : Alliance and horde was able to talk through emote. Slap blizzy real hard (and then slap him again just for fun) if i worked on this for nothing.
----
Modified : /extras/shaman_todo.txt
Modified : /src/game/ChatHandler.cpp
Modified : /src/game/Object.cpp
Modified : /src/game/Object.h
Revision: 307
Author: grep
Date: 16:01:46, Mittwoch, 13. Juni 2007
Message:
- vc2005 project files
----
Modified : /win/VC80/game.vcproj
Modified : /win/VC80/shared.vcproj
Revision: 306
Author: grep
Date: 15:52:19, Mittwoch, 13. Juni 2007
Message:
- linux fixes
----
Modified : /src/game/Level3.cpp
Revision: 305
Author: grep
Date: 15:47:01, Mittwoch, 13. Juni 2007
Message:
- linux fixes ( i hope )
----
Modified : /src/shared/Storage.h
Revision: 304
Author: Zack
Date: 15:27:57, Mittwoch, 13. Juni 2007
Message:
oups forgot to remove forced resurrect event.
----
Modified : /extras/shaman_todo.txt
Modified : /src/game/Player.cpp
Revision: 303
Author: Zack
Date: 10:17:47, Mittwoch, 13. Juni 2007
Message:
fixed : itemcooldown save to mysql sometime caused some query error.
----
Modified : /src/game/Player.cpp
Revision: 302
Author: Zack
Date: 09:11:35, Mittwoch, 13. Juni 2007
Message:
cleaned up code a little bit. Do not use autokick yet, it might crash the server ;)
----
Modified : /src/game/Player.cpp
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/World.cpp
Revision: 301
Author: grep
Date: 04:34:41, Mittwoch, 13. Juni 2007
Message:
- more storage system work :) it loads now :P
----
Modified : /src/game/ObjectStorage.cpp
Modified : /src/game/ObjectStorage.h
Modified : /src/game/World.cpp
Modified : /src/shared/Storage.h
Revision: 300
Author: grep
Date: 04:02:57, Mittwoch, 13. Juni 2007
Message:
- storage code fixes (STILL IS A BIG WORK IN PROGRESS) :P
----
Modified : /src/game/ObjectStorage.cpp
Modified : /src/shared/Storage.h
Revision: 299
Author: M4ksiu
Date: 22:50:00, Dienstag, 12. Juni 2007
Message:
* Added trash mobs to Instance_SethekkHalls.cpp. There are still missing spells (2?) and some things needs to be corrected.
* Added script Raid_CoT_BattleOfMountHyjal.cpp where is only scripted Archimonde :) Not fully as I couldn't find his spell Might of the Defiler and his Doomfire works on himself (no idea why, bugged in core?) but it looks pretty nice :) Also have to add to him more sounds (as I couldn't realize to what they really are).
----
Modified : /src/scripts/projects/InstanceScripts2003.vcproj
Modified : /src/scripts/src/InstanceScripts/Instance_SethekkHalls.cpp
Added : /src/scripts/src/InstanceScripts/Raid_CoT_BattleOfMountHyjal.cpp
Modified : /src/scripts/src/InstanceScripts/Setup.cpp
Modified : /src/scripts/src/InstanceScripts/Setup.h
Revision: 298
Author: grep
Date: 22:49:49, Dienstag, 12. Juni 2007
Message:
- Fixed Storage classes on linux (GCC AND TEMPLATES ARE EVIL!)
----
Modified : /src/game/Makefile.am
Modified : /src/game/ObjectStorage.h
Modified : /src/shared/Makefile.am
Modified : /src/shared/Storage.h
Revision: 297
Author: Zack
Date: 21:59:13, Dienstag, 12. Juni 2007
Message:
Shaman unleashed rage talent. Though visually you can't see the the attackpower change.
----
Modified : /src/game/Creature.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/Unit.cpp
Revision: 296
Author: grep
Date: 20:11:08, Dienstag, 12. Juni 2007
Message:
- Started implementation of new storage backend. !!! THIS SHOULD NOT BE USED ON PRODUCTION SERVERS YET, IT IS MOST LIKELY PRONE TO BUGS/CRASHES! !!!
----
Modified : /src/game/AIInterface.cpp
Modified : /src/game/BattlegroundMgr.cpp
Modified : /src/game/ChatHandler.cpp
Modified : /src/game/Container.cpp
Modified : /src/game/Creature.cpp
Modified : /src/game/Creature.h
Modified : /src/game/GameObject.cpp
Modified : /src/game/GameObject.h
Modified : /src/game/GuildHandler.cpp
Modified : /src/game/Item.cpp
Modified : /src/game/ItemHandler.cpp
Modified : /src/game/ItemInterface.cpp
Modified : /src/game/ItemPrototype.h
Modified : /src/game/Level1.cpp
Modified : /src/game/Level2.cpp
Modified : /src/game/Level3.cpp
Modified : /src/game/LootMgr.cpp
Modified : /src/game/MailSystem.cpp
Modified : /src/game/MiscHandler.cpp
Modified : /src/game/ObjectMgr.cpp
Modified : /src/game/ObjectMgr.h
Added : /src/game/ObjectStorage.cpp
Added : /src/game/ObjectStorage.h
Modified : /src/game/Pet.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/Professions.cpp
Modified : /src/game/QueryHandler.cpp
Modified : /src/game/QuestMgr.cpp
Modified : /src/game/Spell.cpp
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellEffects.cpp
Modified : /src/game/StdAfx.h
Modified : /src/game/Unit.cpp
Modified : /src/game/World.cpp
Modified : /src/game/WorldSession.cpp
Modified : /src/game/debugcmds.cpp
Modified : /src/scriptengine/ScriptFunctions.cpp
Added : /src/shared/Storage.h
Modified : /win/VC71/game.vcproj
Modified : /win/VC71/shared.vcproj
Revision: 295
Author: Zack
Date: 15:55:22, Dienstag, 12. Juni 2007
Message:
added Attack power percent mod aura. There are a few things here that needs to be checked, so better not update to this version right now.
----
Modified : /src/game/Player.cpp
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellAuras.h
Modified : /src/game/Stats.h
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h
Revision: 294
Author: Zack
Date: 14:07:52, Dienstag, 12. Juni 2007
Message:
Added Soft disconnect for AFK players. By default it's desabled. Set "KickAFKPlayers" in conf file to set an interval.
----
Modified : /src/antrix/Master.cpp
Modified : /src/game/ChatHandler.cpp
Modified : /src/game/EventMgr.h
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/World.h
Revision: 293
Author: Zack
Date: 08:25:41, Dienstag, 12. Juni 2007
Message:
added check to cooldownsecurity. Maybe it's just me but i get strange values saved sometimes which won;t let me cast spells for a loooong time.
----
Modified : /src/game/Object.h
Modified : /src/game/Player.cpp
Revision: 292
Author: M4ksiu
Date: 07:03:38, Dienstag, 12. Juni 2007
Message:
* Fixed exp from quests depended on server xprate. Thx to Iceman
----
Modified : /src/game/QuestMgr.cpp
Revision: 291
Author: fishbait
Date: 04:05:24, Dienstag, 12. Juni 2007
Message:
« Added attack interrupting and spell cast result fails when attacking players in Sanctuary zones
----
Modified : /src/game/Player.cpp
Modified : /src/game/Spell.cpp
Revision: 290
Author: M4ksiu
Date: 23:06:51, Montag, 11. Juni 2007
Message:
Fully added Instance_SethekkHalls.cpp two bosses. Their spells work pretty cool (without blink and spawning spells). Test them. Also their sounds added.
----
Modified : /src/scripts/src/InstanceScripts/Instance_SethekkHalls.cpp
Revision: 289
Author: M4ksiu
Date: 19:39:09, Montag, 11. Juni 2007
Message:
* Added more correct reputation_ table formats.
----
Added : /sql/rev. 285 reputation tables.sql
Deleted : /sql/rev. 285 reputation_cre&fact_onkill.sql
Revision: 288
Author: M4ksiu
Date: 19:11:49, Montag, 11. Juni 2007
Message:
DB sql update for rev. > 284 for reputation_creature_onkill and reputation_faction_onkill tables
----
Added : /sql/rev. 285 reputation_cre&fact_onkill.sql
Revision: 287
Author: Zack
Date: 17:26:33, Montag, 11. Juni 2007
Message:
slap me if this is wrong bu weapon dmg percent talent somehow was not correct (blame Canada !!! )
----
Modified : /src/game/SpellAuras.cpp
Revision: 286
Author: Zack
Date: 16:49:09, Montag, 11. Juni 2007
Message:
fixed shaman block talent to not dissapear at first spell
----
Modified : /src/game/Spell.h
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellEffects.cpp
Revision: 285
Author: grep
Date: 16:41:39, Montag, 11. Juni 2007
Message:
+ Added changable reputation bonuses based on team (H/A), sql update needed/
----
Modified : /src/game/ObjectMgr.cpp
Modified : /src/game/ObjectMgr.h
Modified : /src/game/ReputationHandler.cpp
Modified : /src/game/Unit.cpp
Revision: 284
Author: fishbait
Date: 10:38:54, Montag, 11. Juni 2007
Message:
+ Made Blackwhelp Net only affect its proper target to avoid exploitation
----
Modified : /src/game/Spell.cpp
Revision: 283
Author: fishbait
Date: 10:21:23, Montag, 11. Juni 2007
Message:
+ Made Eye of Grillok unavailable, should fix it properly this time ;)
----
Modified : /src/game/Spell.cpp
Modified : /src/game/SpellAuras.cpp
Revision: 282
Author: fishbait
Date: 08:57:57, Montag, 11. Juni 2007
Message:
+Fixed Warlock Minion hp values (typo's ftw?)
----
Modified : /src/game/Pet.cpp
Revision: 281
Author: fishbait
Date: 08:32:23, Montag, 11. Juni 2007
Message:
+ missed one
----
Modified : /src/game/SpellEffects.cpp
Revision: 280
Author: fishbait
Date: 08:21:38, Montag, 11. Juni 2007
Message:
+ Removal of Soulstone effects when the caster and receiver no longer exist in the same party
----
Modified : /src/game/Group.cpp
Modified : /src/game/Object.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/SpellAuras.cpp
Revision: 279
Author: fishbait
Date: 08:06:34, Montag, 11. Juni 2007
Message:
Added Reincarnation in a more proper way (which I had done 2 weeks ago)
----
Modified : /src/game/MiscHandler.cpp
Modified : /src/game/Object.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellEffects.cpp
Revision: 278
Author: fishbait
Date: 07:34:09, Montag, 11. Juni 2007
Message:
+Fixed Enchanting through Trade Windows
----
Modified : /src/game/Player.h
Modified : /src/game/Spell.cpp
Modified : /src/game/Spell.h
Revision: 277
Author: M4ksiu
Date: 23:37:27, Sonntag, 10. Juni 2007
Message:
* Fixed exp from quests. Now there won't be situations when someone gains too much or too less exp for completed quest. Patch provided by Iceman.
* Added new GM command for SetStandState to set NPC state (like sleep). Patch provided by Aceindy.
----
Modified : /src/game/QuestMgr.cpp
Modified : /src/scriptengine/ScriptFunctionTable.cpp
Modified : /src/scriptengine/ScriptFunctions.cpp
Modified : /src/scriptengine/ScriptFunctions.h
Revision: 276
Author: M4ksiu
Date: 19:24:05, Sonntag, 10. Juni 2007
Message:
* Changed comments for Raid_ scripts.
* Fixed wrong direction for Warrior Trainer for Stormwind Guards. Thx ElderGod for pointing that.
----
Modified : /src/scripts/src/GossipScripts/GuardGossip.cpp
Modified : /src/scripts/src/InstanceScripts/Raid_BlackwingLair.cpp
Modified : /src/scripts/src/InstanceScripts/Raid_GruulsLair.cpp
Modified : /src/scripts/src/InstanceScripts/Raid_MoltenCore.cpp
Modified : /src/scripts/src/InstanceScripts/Raid_Naxxramas.cpp
Modified : /src/scripts/src/InstanceScripts/Raid_OnyxiasLair.cpp
Modified : /src/scripts/src/InstanceScripts/Raid_TheEye.cpp
Modified : /src/scripts/src/InstanceScripts/Raid_ZulGurub.cpp
Revision: 275
Author: grep
Date: 16:20:18, Sonntag, 10. Juni 2007
Message:
- fixed crashes/loops in event code
----
Modified : /src/game/EventableObject.cpp
Revision: 274
Author: grep
Date: 14:37:54, Sonntag, 10. Juni 2007
Message:
- Added query buffer size to stats output and .info
- Added gameobject move/rotate (these are dodgy)
----
Modified : /src/antrix/MainServerDefines.h
Modified : /src/antrix/Master.cpp
Modified : /src/game/Chat.cpp
Modified : /src/game/Chat.h
Modified : /src/game/Level0.cpp
Modified : /src/game/Level3.cpp
Modified : /src/scripts/src/ServerStatusPlugin/ServerStatusPlugin.cpp
Modified : /src/shared/Database/impl/MySQLDatabase.h
Modified : /src/shared/Threading/Queue.h
Modified : /src/shared/svn_revision.h
Revision: 273
Author: grep
Date: 14:04:10, Sonntag, 10. Juni 2007
Message:
- updating svn revision
----
Modified : /src/shared/svn_revision.h
Revision: 272
Author: grep
Date: 13:53:56, Sonntag, 10. Juni 2007
Message:
- Fixed "teleport bug" where deleted events would still be considered active events.
- Fixed bug where memory for events would be released later on than it could have been.
----
Modified : /src/game/EventableObject.cpp
Modified : /src/game/EventableObject.h
Revision: 271
Author: grep
Date: 13:43:35, Sonntag, 10. Juni 2007
Message:
- Fixed bug where party/pets only display as 100 hp.
- Fixed network code bug where packets would get halted (causing freezeups/132 crashes) because of buffer reversal.
----
Modified : /src/game/ItemHandler.cpp
Modified : /src/game/Object.cpp
Modified : /src/game/WorldSession.cpp
Modified : /src/game/WorldSocket.cpp
Revision: 270
Author: M4ksiu
Date: 11:28:41, Sonntag, 10. Juni 2007
Message:
* Little mistake.
----
Modified : /src/scripts/src/InstanceScripts/Raid_GruulsLair.cpp
Revision: 269
Author: M4ksiu
Date: 11:22:22, Sonntag, 10. Juni 2007
Message:
* Script reorganization. Now they are parted on Raids and Instances.
* Little changes in Instance_SteamVault script.
* Changes in Raid_GruulsLair script. Now Gruul will cast his Regrowth spell OnCombatStart. Also added Enrage spell to High King Maulgar (and speech to it) and changed my typos in soundids. Now they should be correct.
----
Modified : /src/scripts/projects/InstanceScripts2003.vcproj
Modified : /src/scripts/projects/InstanceScripts2005.vcproj
Deleted : /src/scripts/src/InstanceScripts/Instance_BlackwingLair.cpp
Deleted : /src/scripts/src/InstanceScripts/Instance_MoltenCore.cpp
Deleted : /src/scripts/src/InstanceScripts/Instance_Naxxramas.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_SteamVault.cpp
Deleted : /src/scripts/src/InstanceScripts/Instance_TheEye.cpp
Deleted : /src/scripts/src/InstanceScripts/Instance_ZulGurub.cpp
Modified : /src/scripts/src/InstanceScripts/Makefile.am
Deleted : /src/scripts/src/InstanceScripts/OnyxiaAI.cpp
Added : /src/scripts/src/InstanceScripts/Raid_BlackwingLair.cpp
Modified : /src/scripts/src/InstanceScripts/Raid_GruulsLair.cpp
Added : /src/scripts/src/InstanceScripts/Raid_MoltenCore.cpp
Added : /src/scripts/src/InstanceScripts/Raid_Naxxramas.cpp
Added : /src/scripts/src/InstanceScripts/Raid_OnyxiasLair.cpp
Added : /src/scripts/src/InstanceScripts/Raid_TheEye.cpp
Added : /src/scripts/src/InstanceScripts/Raid_ZulGurub.cpp
Modified : /src/scripts/src/InstanceScripts/Setup.cpp
Modified : /src/scripts/src/InstanceScripts/Setup.h
Revision: 268
Author: M4ksiu
Date: 00:32:22, Sonntag, 10. Juni 2007
Message:
* Changed file name from Raid_GrullsLair.cpp to RaidGruulsLair.cpp. Also added it to Makefile.am and projects.
----
Modified : /src/scripts/projects/InstanceScripts2003.vcproj
Modified : /src/scripts/projects/InstanceScripts2005.vcproj
Modified : /src/scripts/src/InstanceScripts/Makefile.am
Deleted : /src/scripts/src/InstanceScripts/Raid_GrullsLair.cpp
Added : /src/scripts/src/InstanceScripts/Raid_GruulsLair.cpp
Revision: 267
Author: M4ksiu
Date: 00:26:32, Sonntag, 10. Juni 2007
Message:
* Added most sounds to High King Maulgar. I must still add Enrage spell (as there are sounds for it) + sounds (also found out that there are sounds for each "protector" death that can be added in future).
----
Modified : /src/scripts/src/InstanceScripts/Raid_GrullsLair.cpp
Revision: 266
Author: M4ksiu
Date: 23:57:04, Samstag, 9. Juni 2007
Message:
* Added rest of Raid_GrullsLair bosses/mobs. Original script provided by linbi4706
Note: Provided functions were commented as they cause crashes. Note it if you want to uncomment them.
* Changed Steamvaults to Steamvault
----
Modified : /src/scripts/projects/InstanceScripts2003.vcproj
Modified : /src/scripts/projects/InstanceScripts2005.vcproj
Added : /src/scripts/src/InstanceScripts/Instance_SteamVault.cpp
Deleted : /src/scripts/src/InstanceScripts/Instance_SteamVaults.cpp
Modified : /src/scripts/src/InstanceScripts/Makefile.am
Modified : /src/scripts/src/InstanceScripts/Raid_GrullsLair.cpp
Modified : /src/scripts/src/InstanceScripts/Setup.cpp
Modified : /src/scripts/src/InstanceScripts/Setup.h
Revision: 265
Author: M4ksiu
Date: 19:15:50, Samstag, 9. Juni 2007
Message:
* Most trash mobs added to Instance_TheUnderbog.cpp, but mostly they need heavy tests. Spells must be changed/corrected/deleted/replaced as source of informations wasn't very accurate. Report all bugs (the best with solution for problem) and wrong spells. Also report which mobs should be scripted and what spells should they have.
* Uncommented Head Crack spell for Warlord Kalitresh.
----
Modified : /src/scripts/src/InstanceScripts/Instance_SteamVaults.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_TheUnderbog.cpp
Modified : /src/scripts/src/InstanceScripts/Raid_GrullsLair.cpp
Revision: 264
Author: M4ksiu
Date: 13:47:46, Samstag, 9. Juni 2007
Message:
* Added Grull's sounds.
Note: Needs to rebuild spell sound function as some bosses have more than one sound per spell.
----
Modified : /src/scripts/src/InstanceScripts/Raid_GrullsLair.cpp
Revision: 263
Author: M4ksiu
Date: 12:48:39, Samstag, 9. Juni 2007
Message:
Added:
* Instance_TheUnderbog.cpp (bosses + one trash mob only for now) - more later today
* Raid_GrullsLair (boss Gruul the Dragonkiller only) thx to linbi4706
Note: I added 2 spells and changed some stuff. If sth is wrong then just report that.
Changes in old scripts:
* Added to Instance_ManaTombs.cpp to Ethereal Spellbinder spell "Summon Ethereal Wraith" - Wiki says it should be Mana Wraith, but can't find such spell in DBC (maybe it should be Mana Fiend or Beast?). If this is wrong, report it back (if you can with spell id)
* Added AI for Ethereal Wraith
* Added to Nexus-Prince Shaffar spell for summoning becons. It will work when core support for such spells will be added.
* Cleaned Instance_TheSlavePens.cpp with useless stuff.
* Fixed 2k5 project. Should work correctly now.
----
Modified : /src/scripts/projects/InstanceScripts2003.vcproj
Modified : /src/scripts/projects/InstanceScripts2005.vcproj
Modified : /src/scripts/src/InstanceScripts/Instance_ManaTombs.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_TheSlavePens.cpp
Added : /src/scripts/src/InstanceScripts/Instance_TheUnderbog.cpp
Modified : /src/scripts/src/InstanceScripts/Makefile.am
Added : /src/scripts/src/InstanceScripts/Raid_GrullsLair.cpp
Modified : /src/scripts/src/InstanceScripts/Setup.cpp
Modified : /src/scripts/src/InstanceScripts/Setup.h
Revision: 262
Author: Zack
Date: 12:16:56, Samstag, 9. Juni 2007
Message:
To fix fire nova totems and magma totems run these sqls. Note: these will skip 1 step in totem spell casting simplifying the process so they are not the ones they should BUT they work :)
fire nova spells
UPDATE totemspells SET spellToCast1= 8349 WHERE spellId=1535
UPDATE totemspells SET spellToCast1= 8502 WHERE spellId=8498
UPDATE totemspells SET spellToCast1= 8503 WHERE spellId=8499
UPDATE totemspells SET spellToCast1= 11306 WHERE spellId=11314
UPDATE totemspells SET spellToCast1= 11307 WHERE spellId=11315
UPDATE totemspells SET spellToCast1= 11307 WHERE spellId=27623
magma
UPDATE totemspells SET spellToCast1= 8187 WHERE spellId=8190
UPDATE totemspells SET spellToCast1= 10579 WHERE spellId=10585
UPDATE totemspells SET spellToCast1= 10580 WHERE spellId=10586
UPDATE totemspells SET spellToCast1= 10581 WHERE spellId=10587
----
Modified : /extras/shaman_todo.txt
Revision: 261
Author: M4ksiu
Date: 22:47:52, Freitag, 8. Juni 2007
Message:
Added Instance_TheSlavePens.cpp. Modified a little Instance_AuchenaiCrypts.cpp to prevent in future adding more than one summon spawns or adding none spawns (like if it hp needs to be on 15% to start "event", now it will be impossible to see jump from 16% to 14% hp and avoid that "event").
*All needs heavy tests (especially mobs with spells with TARGET_VARIOUS as this can cause crashes if they hit casters too [and can kill them = crash]).
----
Modified : /src/scripts/projects/InstanceScripts2003.vcproj
Modified : /src/scripts/src/InstanceScripts/Instance_AuchenaiCrypts.cpp
Added : /src/scripts/src/InstanceScripts/Instance_TheSlavePens.cpp
Modified : /src/scripts/src/InstanceScripts/Makefile.am
Modified : /src/scripts/src/InstanceScripts/Setup.cpp
Modified : /src/scripts/src/InstanceScripts/Setup.h
Revision: 260
Author: Zack
Date: 19:47:51, Freitag, 8. Juni 2007
Message:
updated reincarnation to depend upon "ankh" and cooldown.
----
Modified : /src/game/MiscHandler.cpp
Modified : /src/game/Object.cpp
Modified : /src/game/Opcodes.cpp
Modified : /src/game/SpellEffects.cpp
Revision: 259
Author: Zack
Date: 18:39:11, Freitag, 8. Juni 2007
Message:
fixed self res spell (it was wrong in more then 1 way )
----
Modified : /src/game/SpellEffects.cpp
Revision: 258
Author: Zack
Date: 18:24:08, Freitag, 8. Juni 2007
Message:
fixed reincarnation spell id typo
----
Modified : /src/game/Object.cpp
Modified : /src/game/SpellAuras.cpp
Revision: 257
Author: grep
Date: 17:51:38, Freitag, 8. Juni 2007
Message:
- windows netcode fixes
- memory "leak" fixes :P not really leaks but mehhh! xD
----
Modified : /src/game/MapMgr.cpp
Modified : /src/shared/Network/Socket.cpp
Modified : /src/shared/Network/Socket.h
Revision: 256
Author: grep
Date: 17:25:58, Freitag, 8. Juni 2007
Message:
- fix here
----
Modified : /src/scripts/projects/InstanceScripts2003.vcproj
Revision: 255
Author: grep
Date: 17:17:18, Freitag, 8. Juni 2007
Message:
- more memory leak fixes {still only at shutdown}
----
Modified : /dep/src/gm/gmMachine.cpp
Modified : /src/game/ObjectMgr.cpp
Modified : /src/scriptengine/ScriptEngine.cpp
Revision: 254
Author: grep
Date: 17:11:25, Freitag, 8. Juni 2007
Message:
- fixed deadlock situation in mapmgr
- fixed memory leaks at shutdown
----
Modified : /src/antrix/Master.cpp
Modified : /src/game/Map.cpp
Modified : /src/game/MapMgr.cpp
Modified : /src/game/ObjectMgr.cpp
Modified : /src/game/WorldCreator.cpp
Modified : /src/scriptengine/ScriptEngine.cpp
Modified : /src/shared/TextLogger.cpp
Modified : /src/shared/TextLogger.h
Revision: 253
Author: mmcs
Date: 15:33:31, Freitag, 8. Juni 2007
Message:
ups fix to a typo
----
Modified : /src/scripts/src/ServerStatusPlugin/ServerStatusPlugin.cpp
Revision: 252
Author: mmcs
Date: 15:30:29, Freitag, 8. Juni 2007
Message:
scripts fixs
----
Modified : /src/scripts/src/InstanceScripts/Instance_SethekkHalls.cpp
Modified : /src/scripts/src/InstanceScripts/Makefile.am
Modified : /src/scripts/src/InstanceScripts/OnyxiaAI.cpp
Modified : /src/scripts/src/InstanceScripts/Setup.cpp
Modified : /src/scripts/src/InstanceScripts/Setup.h
Modified : /src/scripts/src/ServerStatusPlugin/ServerStatusPlugin.cpp
Revision: 251
Author: grep
Date: 15:13:04, Freitag, 8. Juni 2007
Message:
- project file fixes for 2005/linux
----
Modified : /src/scripts/projects/InstanceScripts2005.vcproj
Modified : /src/scripts/src/InstanceScripts/Makefile.am
Revision: 250
Author: grep
Date: 15:10:56, Freitag, 8. Juni 2007
Message:
- fixed crash in instance deletion */me licks hz*
Adding delete pending to mapmgr. Callstack:
antrix.exe!StackWalker::ShowCallstack Line 920
antrix.exe!Map::DestroyMapMgrInstance Line 203
antrix.exe!WorldCreator::DeleteInstance Line 544
antrix.exe!Instance_Map_Info_Holder::RemoveGroup Line 659
antrix.exe!InstanceSavingManagement::ResetSavedInstancesForPlayer Line 161
antrix.exe!WorldSession::HandleGroupAcceptOpcode Line 135
antrix.exe!WorldSession::Update Line 134
antrix.exe!MapMgr::_PerformObjectDuties Line 1201
antrix.exe!MapMgr::Do Line 986
antrix.exe!MapMgr::run Line 947
antrix.exe!thread_func Line 38
MSVCR71.dll!endthreadex Line 0
kernel32.dll!GetModuleHandleA Line 0
- fixed crash in percent health stuff
----
Modified : /src/game/Map.cpp
Modified : /src/game/Object.cpp
Revision: 249
Author: grep
Date: 15:09:58, Freitag, 8. Juni 2007
Message:
- applied instance work by M4ksiu/mmcs/iceman
----
Modified : /src/scripts/projects/InstanceScripts2003.vcproj
Added : /src/scripts/src/InstanceScripts/Instance_AuchenaiCrypts.cpp
Added : /src/scripts/src/InstanceScripts/Instance_ManaTombs.cpp
Added : /src/scripts/src/InstanceScripts/Instance_SethekkHalls.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_SteamVaults.cpp
Added : /src/scripts/src/InstanceScripts/Instance_TheEye.cpp
Modified : /src/scripts/src/InstanceScripts/Setup.cpp
Modified : /src/scripts/src/InstanceScripts/Setup.h
Revision: 248
Author: Zack
Date: 14:34:05, Freitag, 8. Juni 2007
Message:
shaman reincarnation spell
----
Modified : /src/game/Object.cpp
Modified : /src/game/SpellAuras.cpp
Revision: 247
Author: grep
Date: 13:31:00, Freitag, 8. Juni 2007
Message:
- fixed crash in World::DeleteObject.
- fixed mapmgr deletion crashes (also dumps callstack on win32)
- added packet throttling support for worldsession (to prevent 132 crashes)
----
Modified : /src/game/Creature.cpp
Modified : /src/game/Creature.h
Modified : /src/game/GameObject.cpp
Modified : /src/game/ItemHandler.cpp
Modified : /src/game/Map.cpp
Modified : /src/game/MapMgr.cpp
Modified : /src/game/MapMgr.h
Modified : /src/game/Pet.cpp
Modified : /src/game/World.cpp
Modified : /src/game/World.h
Modified : /src/game/WorldSession.cpp
Modified : /src/game/WorldSession.h
Modified : /src/game/WorldSocket.h
Modified : /src/shared/Network/Socket.cpp
Revision: 246
Author: Zack
Date: 13:20:10, Freitag, 8. Juni 2007
Message:
If you forget to push release spirit and 6 minutes passes, it will automatically release it for player
----
Modified : /src/game/EventMgr.h
Modified : /src/game/Object.h
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Revision: 245
Author: Zack
Date: 09:45:54, Freitag, 8. Juni 2007
Message:
fix for 2 handed sword mixup from zcx
----
Modified : /src/game/SpellEffects.cpp
Revision: 244
Author: Zack
Date: 09:43:17, Freitag, 8. Juni 2007
Message:
Xudd, i made a change in code that might fix your crash, please test it. (chances are small though :( )
----
Modified : /src/game/SpellAuras.cpp
Revision: 243
Author: Zack
Date: 14:42:19, Donnerstag, 7. Juni 2007
Message:
fix : spells that modified maxhealth or maxmana (it all started with priest "Mental Strength") effect was removed as soon as some base stat changed.
----
Modified : /src/game/SpellAuras.cpp
Revision: 242
Author: Zack
Date: 14:28:52, Donnerstag, 7. Juni 2007
Message:
Hopefully a fix for attack rating related issues (you were able to stack them). Not tested. Might remove it if no effect :D
----
Modified : /src/game/Object.cpp
Modified : /src/game/Object.h
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellAuras.h
Revision: 241
Author: grep
Date: 13:17:03, Donnerstag, 7. Juni 2007
Message:
- ooh la la, updating the svn revision :P
----
Modified : /src/shared/TextLogger.h
Modified : /src/shared/svn_revision.h
Revision: 240
Author: Zack
Date: 11:17:16, Donnerstag, 7. Juni 2007
Message:
fix: lightning shield made player unable to attack. Practicly removed combat delay for triggered spells. This should fix other problems too related to combat unable to attack when onstruck/onhit spells were used. (not tested yet :P )
----
Modified : /src/game/Spell.cpp
Revision: 239
Author: Zack
Date: 09:31:14, Donnerstag, 7. Juni 2007
Message:
fixed halfway : cannot attack after casting lightning shield. (Somebody changed eventupdate function without thinking of the consequences). There is still aproblem in spells that sets attacktimer to 2+2+11+11(total 26 seconds) seconds that has to pass until you can hit again.
----
Modified : /src/game/EventMgr.h
Modified : /src/game/EventableObject.cpp
Modified : /src/game/EventableObject.h
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/Spell.cpp
Revision: 238
Author: grep
Date: 01:03:20, Donnerstag, 7. Juni 2007
Message:
- updated conf files on svn.. (I'm supposed to be the lazy one damnit!)
----
Modified : /src/antrix.conf
Modified : /src/logonserver.conf
Revision: 237
Author: grep
Date: 00:47:05, Donnerstag, 7. Juni 2007
Message:
- fixed script compiling (I HATE __declspec(dllexport)!)
----
Modified : /src/shared/Log.h
Revision: 236
Author: grep
Date: 00:42:01, Donnerstag, 7. Juni 2007
Message:
- eek, crashlog should be disabled until use is needed.
----
Modified : /src/antrix/Master.cpp
Revision: 235
Author: grep
Date: 00:39:48, Donnerstag, 7. Juni 2007
Message:
- moar script fixes
----
Modified : /src/scripts/src/SpellHandlers/ShamanSpells.cpp
Revision: 234
Author: grep
Date: 00:36:44, Donnerstag, 7. Juni 2007
Message:
- script fixes
----
Modified : /src/scripts/src/GossipScripts/Gossip_Battlemaster.cpp
Modified : /src/scripts/src/GossipScripts/Gossip_Innkeepers.cpp
Revision: 233
Author: grep
Date: 00:30:54, Donnerstag, 7. Juni 2007
Message:
- nix fixes
----
Modified : /src/shared/TextLogger.cpp
Revision: 232
Author: grep
Date: 00:25:59, Donnerstag, 7. Juni 2007
Message:
+ rewrote logging system / framework. now everything can be dumped to file.
- on crash {windows} callstacks will be saved to logfile.
----
Modified : /src/antrix/MainServerDefines.h
Modified : /src/antrix/Master.cpp
Modified : /src/game/ScriptMgr.cpp
Modified : /src/game/WorldSession.cpp
Modified : /src/game/WorldSocket.cpp
Modified : /src/logonserver/Main.cpp
Modified : /src/shared/Common.h
Modified : /src/shared/CrashHandler.cpp
Modified : /src/shared/Log.cpp
Modified : /src/shared/Log.h
Modified : /src/shared/Makefile.am
Added : /src/shared/TextLogger.cpp
Added : /src/shared/TextLogger.h
Modified : /win/VC71/shared.vcproj
Modified : /win/VC80/shared.vcproj
Revision: 231
Author: Zack
Date: 21:57:44, Mittwoch, 6. Juni 2007
Message:
-fixed searing totem.
Run this sql to fix stoneclaw totem (lvl 1):
UPDATE totemspells SET spellToCast1= 5729 WHERE spellId=5730
Note this spell id is not correct but it is better for this emu :)
----
Modified : /src/game/AIInterface.cpp
Modified : /src/game/Spell.cpp
Modified : /src/game/Spell.h
Revision: 230
Author: grep
Date: 21:15:51, Mittwoch, 6. Juni 2007
Message:
- A9 fixes / corrections
- memory optimization - saved 8 bytes per go
----
Modified : /src/game/GameObject.cpp
Modified : /src/game/GameObject.h
Modified : /src/game/Object.cpp
Revision: 229
Author: grep
Date: 20:57:00, Mittwoch, 6. Juni 2007
Message:
- possible fix for #132 crashes.
- fixed problem where huge who list being sent would cause packet overflow in client.
----
Modified : /src/game/CharacterHandler.cpp
Modified : /src/game/MiscHandler.cpp
Modified : /src/shared/Network/Socket.cpp
Modified : /src/shared/Network/Socket.h
Revision: 228
Author: Zack
Date: 17:36:05, Mittwoch, 6. Juni 2007
Message:
some changes in those useless stuff
----
Modified : /src/game/AIInterface.cpp
Modified : /src/game/Spell.cpp
Modified : /src/game/Spell.h
Revision: 227
Author: Aim
Date: 15:24:48, Mittwoch, 6. Juni 2007
Message:
o added support for code coverage
--enable-gcov
o added support for debug mode build (without tweaking the .ac)
--enable-debug
----
Modified : /configure.ac
Revision: 226
Author: Zack
Date: 09:23:36, Mittwoch, 6. Juni 2007
Message:
commited in a hurry, i forgot to remove some debug info.
----
Modified : /src/game/AIInterface.cpp
Modified : /src/game/Spell.cpp
Revision: 225
Author: Zack
Date: 08:44:26, Mittwoch, 6. Juni 2007
Message:
Added a few things that are not really used right now :) *So you think i'm usless ? )
----
Modified : /src/game/AIInterface.cpp
Modified : /src/game/Spell.cpp
Modified : /src/game/Spell.h
Revision: 224
Author: aim
Date: 14:35:29, Dienstag, 5. Juni 2007
Message:
o linking of scripts failed under FreeBSD, rpath needs to be
a full path. changed prefix to `pwd` instead of '.'.
----
Modified : /configure.ac
Revision: 223
Author: Zack
Date: 14:09:57, Dienstag, 5. Juni 2007
Message:
muhaha. Added STFU noob command. No more beggars for my ears. "GM: do you have some gold?", "GM could rub my ass". Well no more sunny, go get ti yourself :P
----
Modified : /src/game/Chat.cpp
Modified : /src/game/Chat.h
Modified : /src/game/ChatHandler.cpp
Modified : /src/game/EventMgr.h
Modified : /src/game/Level1.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Revision: 222
Author: grep
Date: 13:14:09, Dienstag, 5. Juni 2007
Message:
- test
----
Modified : /src/shared/svn_revision.h
Revision: 221
Author: grep
Date: 12:27:13, Dienstag, 5. Juni 2007
Message:
+ Added encryption and authentication to LS<->WS communication. YOU MUST SET LogonServer.RemotePassword in both configs OR IT WILL NOT WORK! Don't come complaining "it doesn't work" if you haven't done that or I WILL KILL YOU!
- Added proper percentage sending to creature health.
- Added spawn creature command to gmscript.
----
Modified : /src/game/Creature.cpp
Modified : /src/game/Creature.h
Modified : /src/game/LogonCommClient.cpp
Modified : /src/game/LogonCommClient.h
Modified : /src/game/LogonCommHandler.cpp
Modified : /src/game/LogonCommHandler.h
Modified : /src/game/Object.cpp
Modified : /src/game/ObjectMgr.cpp
Modified : /src/logonserver/LogonCommServer.cpp
Modified : /src/logonserver/LogonCommServer.h
Modified : /src/logonserver/LogonOpcodes.h
Modified : /src/scriptengine/ScriptFunctionTable.cpp
Modified : /src/scriptengine/ScriptFunctions.cpp
Modified : /src/scriptengine/ScriptFunctions.h
Added : /src/shared/RC4Engine.h
Revision: 220
Author: Zack
Date: 08:44:11, Dienstag, 5. Juni 2007
Message:
fixed creture health in % and removed it. Need more info how to enable warrior-execute on client side :)
----
Modified : /src/game/Object.cpp
Revision: 219
Author: Zack
Date: 08:17:52, Dienstag, 5. Juni 2007
Message:
changed ghost wolf display id (from Debian)
----
Modified : /src/game/Player.cpp
Modified : /src/game/SpellAuras.cpp
Revision: 218
Author: Zack
Date: 07:52:41, Dienstag, 5. Juni 2007
Message:
fix for basestats update on level up by thewrs
----
Modified : /src/game/Player.cpp
Revision: 217
Author: Zack
Date: 07:30:33, Dienstag, 5. Juni 2007
Message:
Unique item multiplication oprtunity fix from thewrs
----
Modified : /src/game/ItemHandler.cpp
Revision: 216
Author: Zack
Date: 07:00:16, Dienstag, 5. Juni 2007
Message:
Updated and disabled summon guardian until proper AI is finished.
----
Modified : /src/game/SpellEffects.cpp
Revision: 215
Author: grep
Date: 17:01:06, Montag, 4. Juni 2007
Message:
- added error reporting to linux script loading
----
Modified : /src/game/ScriptMgr.cpp
Revision: 214
Author: Zack
Date: 14:11:55, Montag, 4. Juni 2007
Message:
what was i thinking to forget this "if"
----
Modified : /src/game/Object.cpp
Modified : /src/game/SpellEffects.cpp
Revision: 213
Author: Zack
Date: 11:58:32, Montag, 4. Juni 2007
Message:
Hacky way to send healths as % required for warrior execute spell. Will make more tests to see how deeep would effect to make a non hacky implementation for this. Slap me if something is not working anymore. And i am sorry for all the healthbars that will show % values from now on :( but this is blizzlike :S
----
Modified : /src/game/Object.cpp
Revision: 212
Author: Zack
Date: 10:02:54, Montag, 4. Juni 2007
Message:
possible crash situation. Still not fixed the real crash problem :(
----
Modified : /src/game/MapMgr.cpp
Modified : /src/game/Object.h
Revision: 211
Author: Zack
Date: 08:06:25, Montag, 4. Juni 2007
Message:
somebody made a type, only in comment but better be sure then sorry. From necromancer.
----
Modified : /src/game/SpellEffects.cpp
Revision: 210
Author: Zack
Date: 08:04:33, Montag, 4. Juni 2007
Message:
Flyform from frangs. Not tested though
----
Modified : /src/game/Spell.h
Modified : /src/game/SpellAuras.cpp
Revision: 209
Author: Zack
Date: 07:56:21, Montag, 4. Juni 2007
Message:
Changed constant level_cap to be used from config file instead. Bevare what you wish for :P
----
Modified : /src/game/BattlegroundMgr.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/Stats.h
Revision: 208
Author: grep
Date: 22:08:41, Sonntag, 3. Juni 2007
Message:
- comment fix? :P
- more missing dirty checks
----
Modified : /src/game/GameObject.cpp
Modified : /src/game/ItemHandler.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_SteamVaults.cpp
Revision: 207
Author: grep
Date: 21:58:37, Sonntag, 3. Juni 2007
Message:
- Added steamvaults script by Xroh and M4ksiu
----
Modified : /src/scripts/projects/InstanceScripts2003.vcproj
Modified : /src/scripts/projects/InstanceScripts2005.vcproj
Added : /src/scripts/src/InstanceScripts/Instance_SteamVaults.cpp
Modified : /src/scripts/src/InstanceScripts/Makefile.am
Modified : /src/scripts/src/InstanceScripts/Setup.cpp
Modified : /src/scripts/src/InstanceScripts/Setup.h
Revision: 206
Author: Zack
Date: 21:34:46, Sonntag, 3. Juni 2007
Message:
fixed SMSG_CAST_RESULT fro auto shot, now it should show proper error message
----
Modified : /src/game/Player.cpp
Revision: 205
Author: Zack
Date: 21:13:06, Sonntag, 3. Juni 2007
Message:
now when autoshot is canceled due that target is too close, it will NOT exit combat.
----
Modified : /src/game/SpellHandler.cpp
Revision: 204
Author: grep
Date: 15:51:26, Sonntag, 3. Juni 2007
Message:
- fixed item loss bug where dirty flag was necessary but not present.
----
Modified : /src/game/Container.cpp
Modified : /src/game/Item.cpp
Modified : /src/game/ItemHandler.cpp
Modified : /src/game/ItemInterface.cpp
Modified : /src/game/MiscHandler.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/Spell.cpp
Modified : /src/game/SpellEffects.cpp
Modified : /src/game/World.cpp
Revision: 203
Author: grep
Date: 14:21:53, Sonntag, 3. Juni 2007
Message:
- fixed deadlocking problem on linux (had the wrong syntax in AttemptAcquire)
----
Modified : /src/shared/Threading/Mutex.cpp
Revision: 202
Author: grep
Date: 13:19:04, Sonntag, 3. Juni 2007
Message:
- eek, this guy again :P
----
Modified : /src/shared/svn_revision.h
Revision: 201
Author: grep
Date: 13:16:44, Sonntag, 3. Juni 2007
Message:
- fixed spawning (fuck you forte)
----
Modified : /src/game/Level2.cpp
Modified : /src/game/Level3.cpp
Modified : /src/game/SpellEffects.cpp
Revision: 200
Author: grep
Date: 13:09:22, Sonntag, 3. Juni 2007
Message:
- w000t, rev 200
- fixed callstack dump in stackdumper.
----
Modified : /src/antrix/Master.cpp
Modified : /src/logonserver/Main.cpp
Modified : /src/shared/CrashHandler.cpp
Modified : /src/shared/svn_revision.h
Revision: 199
Author: grep
Date: 13:01:42, Sonntag, 3. Juni 2007
Message:
- added dirty flagging support to items, it won't waste time sql querying on non-needed saves now.
- optimized tutorial/cooldown saving a bit too
----
Modified : /src/game/Container.cpp
Modified : /src/game/Item.cpp
Modified : /src/game/Item.h
Modified : /src/game/ItemInterface.cpp
Modified : /src/game/ObjectMgr.cpp
Modified : /src/game/Player.cpp
Revision: 198
Author: grep
Date: 12:43:04, Sonntag, 3. Juni 2007
Message:
- fixed bug where world events wouldn't work
----
Modified : /src/game/ChatHandler.cpp
Modified : /src/game/EventableObject.cpp
Modified : /src/game/MapMgr.cpp
Modified : /src/game/World.cpp
Modified : /src/shared/svn_revision.h
Revision: 197
Author: grep
Date: 11:56:12, Sonntag, 3. Juni 2007
Message:
- fixed event system - no more deadlocks :>
- reverted rogue spell patch - it's incorrect.
----
Modified : /src/game/EventableObject.cpp
Modified : /src/game/EventableObject.h
Modified : /src/game/SpellEffects.cpp
Revision: 196
Author: grep
Date: 10:33:25, Sonntag, 3. Juni 2007
Message:
- A possible solution for the deadlocking thread problem. (insert pool for EventableObjectHolder)
----
Modified : /src/game/EventableObject.cpp
Modified : /src/game/EventableObject.h
Modified : /src/shared/svn_revision.h
Revision: 195
Author: grep
Date: 09:21:37, Sonntag, 3. Juni 2007
Message:
- Fixed % damage modifiers, provided by TheNecromancer.
- updated svn rev
----
Modified : /src/game/SpellEffects.cpp
Modified : /src/shared/svn_revision.h
Revision: 194
Author: grep
Date: 09:12:59, Sonntag, 3. Juni 2007
Message:
- exploit fixes
----
Modified : /src/game/SpellAuras.cpp
Revision: 193
Author: grep
Date: 09:00:32, Sonntag, 3. Juni 2007
Message:
- fixed item buying in slot exploit
----
Modified : /src/game/ItemHandler.cpp
Revision: 192
Author: Aim
Date: 00:22:54, Sonntag, 3. Juni 2007
Message:
o test for cont. build system. Moo?
----
Modified : /NEWS
Revision: 191
Author: Zack
Date: 23:11:48, Samstag, 2. Juni 2007
Message:
added missing Holy Shock rank 4 rank 5 from blizzy
----
Modified : /src/scripts/src/SpellHandlers/ItemSpells_1.cpp
Revision: 190
Author: grep
Date: 19:34:47, Samstag, 2. Juni 2007
Message:
- added a better crash handling system (using a mutex and kills the thread if it can't save stuff, should stop the permanant freezeups)
----
Modified : /src/antrix/Master.cpp
Modified : /src/shared/CrashHandler.cpp
Revision: 189
Author: grep
Date: 18:25:19, Samstag, 2. Juni 2007
Message:
- typo fix, whoops
----
Modified : /src/scriptengine/ScriptEngine.cpp
Revision: 188
Author: grep
Date: 17:56:34, Samstag, 2. Juni 2007
Message:
- moo cant believe i forgot these :|
----
Modified : /src/scriptengine/ScriptFunctions.cpp
Revision: 187
Author: grep
Date: 17:32:52, Samstag, 2. Juni 2007
Message:
- fixed script crashes on *nix
----
Modified : /src/game/ScriptMgr.cpp
Modified : /src/scriptengine/ScriptEngine.cpp
Revision: 186
Author: grep
Date: 17:07:07, Samstag, 2. Juni 2007
Message:
- updating the shithead svn_revision.h
----
Modified : /src/shared/svn_revision.h
Revision: 185
Author: grep
Date: 17:06:09, Samstag, 2. Juni 2007
Message:
- added typeid checks, you can use player functions to script creatures now.
----
Modified : /src/scriptengine/ScriptEngine.cpp
Modified : /src/scriptengine/ScriptFunctions.cpp
Revision: 184
Author: grep
Date: 15:49:13, Samstag, 2. Juni 2007
Message:
- added requested feature: output of error message if maps cannot be loaded
----
Modified : /src/game/TerrainMgr.cpp
Revision: 183
Author: grep
Date: 15:10:10, Samstag, 2. Juni 2007
Message:
- added Rand(chance) function for scripting
----
Modified : /src/scriptengine/ScriptFunctionTable.cpp
Modified : /src/scriptengine/ScriptFunctions.cpp
Modified : /src/scriptengine/ScriptFunctions.h
Revision: 182
Author: grep
Date: 14:40:16, Samstag, 2. Juni 2007
Message:
- ooh la la, forgot this one
----
Modified : /win/VC80/gamemonkey.vcproj
Revision: 181
Author: grep
Date: 14:40:04, Samstag, 2. Juni 2007
Message:
- fixed vc8 compiles :p
----
Modified : /src/scripts/projects/GossipScripts2005.vcproj
Modified : /src/scripts/projects/InstanceScripts2005.vcproj
Modified : /src/scripts/projects/ServerStatusPlugin2005.vcproj
Modified : /src/scripts/projects/SpellsHandlers2005.vcproj
Modified : /win/VC80/game.vcproj
Revision: 180
Author: grep
Date: 14:33:26, Samstag, 2. Juni 2007
Message:
- added creature + gameobject scripting support via gm. (I know the execution/lookup code could be bound to pointers to save the hashmap + map search, but i'm too damn lazy atm) :p
----
Modified : /src/game/AIInterface.cpp
Modified : /src/game/Creature.cpp
Modified : /src/game/Creature.h
Modified : /src/game/GameObject.cpp
Modified : /src/game/GameObject.h
Modified : /src/game/MiscHandler.cpp
Modified : /src/game/NPCHandler.cpp
Modified : /src/scriptengine/ScriptEngine.cpp
Modified : /src/scriptengine/ScriptEngine.h
Modified : /src/scriptengine/ScriptFunctionTable.cpp
Modified : /src/scriptengine/ScriptFunctions.cpp
Modified : /src/scriptengine/ScriptFunctions.h
Revision: 179
Author: grep
Date: 13:55:17, Samstag, 2. Juni 2007
Message:
- wewt, error dumping on function execute
----
Modified : /src/scriptengine/ScriptEngine.cpp
Revision: 178
Author: grep
Date: 13:50:35, Samstag, 2. Juni 2007
Message:
- added more script functions
- added script reload command
----
Modified : /src/antrix/Master.cpp
Modified : /src/game/Chat.cpp
Modified : /src/game/Chat.h
Modified : /src/game/Level3.cpp
Modified : /src/scriptengine/ScriptEngine.cpp
Modified : /src/scriptengine/ScriptFunctionTable.cpp
Modified : /src/scriptengine/ScriptFunctions.cpp
Modified : /src/scriptengine/ScriptFunctions.h
Revision: 177
Author: grep
Date: 13:50:07, Samstag, 2. Juni 2007
Message:
- moar linux fixes
----
Modified : /dep/src/gm/gmConfig_p_gcc.h
Revision: 176
Author: Zack
Date: 13:35:36, Samstag, 2. Juni 2007
Message:
Added an extra 2 yards to spell range checking. This should solve the annoying client server mob placement difference,that made spells error : "not in range". Exploiting this difference can only be made by cheaters since client also makes checks(rare and small gain)
----
Modified : /src/game/Spell.cpp
Revision: 175
Author: grep
Date: 13:35:15, Samstag, 2. Juni 2007
Message:
- updated script project files (moar includes) :p
----
Modified : /src/scripts/projects/GossipScripts2003.vcproj
Modified : /src/scripts/projects/InstanceScripts2003.vcproj
Modified : /src/scripts/projects/ServerStatusPlugin2003.vcproj
Modified : /src/scripts/projects/SpellsHandlers2003.vcproj
Revision: 174
Author: Zack
Date: 13:31:34, Samstag, 2. Juni 2007
Message:
added extra check to go underwater. Some rare cases you had breath timer without water. Fix posted by Shadowhunter_22
----
Modified : /src/game/MovementHandler.cpp
Revision: 173
Author: grep
Date: 13:29:50, Samstag, 2. Juni 2007
Message:
- forgot this
----
Added : /dep/src/gm/gmConfig_p_gcc.h
Revision: 172
Author: grep
Date: 13:21:36, Samstag, 2. Juni 2007
Message:
- added more script functions :D
----
Modified : /src/scriptengine/ScriptFunctionTable.cpp
Modified : /src/scriptengine/ScriptFunctions.cpp
Modified : /src/scriptengine/ScriptFunctions.h
Revision: 171
Author: grep
Date: 12:47:03, Samstag, 2. Juni 2007
Message:
- added more scriptable functions
- added some example scripts to svn
----
Added : /extras/example_scripts
Added : /extras/example_scripts/northshireQuests.gm
Added : /extras/example_scripts/testAreaTriggerScript.gm
Modified : /src/game/Creature.cpp
Modified : /src/game/Creature.h
Modified : /src/game/QuestHandler.cpp
Modified : /src/game/QuestMgr.cpp
Modified : /src/scriptengine/ScriptEngine.cpp
Modified : /src/scriptengine/ScriptEngine.h
Modified : /src/scriptengine/ScriptFunctionTable.cpp
Modified : /src/scriptengine/ScriptFunctions.cpp
Modified : /src/scriptengine/ScriptFunctions.h
Revision: 170
Author: grep
Date: 11:58:55, Samstag, 2. Juni 2007
Message:
- typo fixes (from m4ksiu)
----
Modified : /src/scripts/src/GossipScripts/GuardGossip.cpp
Revision: 169
Author: grep
Date: 11:35:38, Samstag, 2. Juni 2007
Message:
- moar linux fixes (w00t)
----
Modified : /src/scriptengine/ScriptEngine.cpp
Revision: 168
Author: grep
Date: 11:27:58, Samstag, 2. Juni 2007
Message:
- moar linux fixes :p
----
Modified : /src/antrix/Makefile.am
Modified : /src/scripts/src/GossipScripts/Makefile.am
Modified : /src/scripts/src/InstanceScripts/Makefile.am
Modified : /src/scripts/src/ServerStatusPlugin/Makefile.am
Modified : /src/scripts/src/SpellHandlers/Makefile.am
Revision: 167
Author: grep
Date: 11:21:59, Samstag, 2. Juni 2007
Message:
- Linux script fixes :)
----
Modified : /configure.ac
Modified : /dep/src/gm/Makefile.am
Modified : /dep/src/gm/gmConfig_p.h
Modified : /src/game/Makefile.am
Modified : /src/scriptengine/ScriptEngine.cpp
Modified : /src/scriptengine/ScriptEngine.h
Revision: 166
Author: grep
Date: 11:13:50, Samstag, 2. Juni 2007
Message:
- forgot these
----
Added : /src/scriptengine
Added : /src/scriptengine/ScriptEngine.cpp
Added : /src/scriptengine/ScriptEngine.h
Added : /src/scriptengine/ScriptFunctionTable.cpp
Added : /src/scriptengine/ScriptFunctions.cpp
Added : /src/scriptengine/ScriptFunctions.h
Revision: 165
Author: grep
Date: 10:57:07, Samstag, 2. Juni 2007
Message:
- Started integration of GameMonkey script.
----
Modified : /configure.ac
Modified : /dep/src/Makefile.am
Added : /dep/src/gm
Added : /dep/src/gm/Makefile.am
Added : /dep/src/gm/doc
Added : /dep/src/gm/doc/ChangeLog.txt
Added : /dep/src/gm/doc/GameMonkeyFAQ.pdf
Added : /dep/src/gm/doc/GameMonkeyGarbageCollection.pdf
Added : /dep/src/gm/doc/GameMonkeyLicense.pdf
Added : /dep/src/gm/doc/GameMonkeyScriptReference.pdf
Added : /dep/src/gm/doc/gmdoc.html
Added : /dep/src/gm/gmArrayLib.cpp
Added : /dep/src/gm/gmArrayLib.h
Added : /dep/src/gm/gmArraySimple.cpp
Added : /dep/src/gm/gmArraySimple.h
Added : /dep/src/gm/gmByteCode.cpp
Added : /dep/src/gm/gmByteCode.h
Added : /dep/src/gm/gmByteCodeGen.cpp
Added : /dep/src/gm/gmByteCodeGen.h
Added : /dep/src/gm/gmCall.cpp
Added : /dep/src/gm/gmCall.h
Added : /dep/src/gm/gmCodeGen.cpp
Added : /dep/src/gm/gmCodeGen.h
Added : /dep/src/gm/gmCodeGenHooks.cpp
Added : /dep/src/gm/gmCodeGenHooks.h
Added : /dep/src/gm/gmCodeTree.cpp
Added : /dep/src/gm/gmCodeTree.h
Added : /dep/src/gm/gmConfig.h
Added : /dep/src/gm/gmConfig_p.h
Added : /dep/src/gm/gmCrc.cpp
Added : /dep/src/gm/gmCrc.h
Added : /dep/src/gm/gmDebug.cpp
Added : /dep/src/gm/gmDebug.h
Added : /dep/src/gm/gmDebugger.cpp
Added : /dep/src/gm/gmDebugger.h
Added : /dep/src/gm/gmFunctionObject.cpp
Added : /dep/src/gm/gmFunctionObject.h
Added : /dep/src/gm/gmGCRoot.cpp
Added : /dep/src/gm/gmGCRoot.h
Added : /dep/src/gm/gmGCRootUtil.cpp
Added : /dep/src/gm/gmGCRootUtil.h
Added : /dep/src/gm/gmHash.cpp
Added : /dep/src/gm/gmHash.h
Added : /dep/src/gm/gmHelpers.cpp
Added : /dep/src/gm/gmHelpers.h
Added : /dep/src/gm/gmIncGC.cpp
Added : /dep/src/gm/gmIncGC.h
Added : /dep/src/gm/gmIterator.h
Added : /dep/src/gm/gmLibHooks.cpp
Added : /dep/src/gm/gmLibHooks.h
Added : /dep/src/gm/gmListDouble.cpp
Added : /dep/src/gm/gmListDouble.h
Added : /dep/src/gm/gmLog.cpp
Added : /dep/src/gm/gmLog.h
Added : /dep/src/gm/gmMachine.cpp
Added : /dep/src/gm/gmMachine.h
Added : /dep/src/gm/gmMachineLib.cpp
Added : /dep/src/gm/gmMachineLib.h
Added : /dep/src/gm/gmMathLib.cpp
Added : /dep/src/gm/gmMathLib.h
Added : /dep/src/gm/gmMem.cpp
Added : /dep/src/gm/gmMem.h
Added : /dep/src/gm/gmMemChain.cpp
Added : /dep/src/gm/gmMemChain.h
Added : /dep/src/gm/gmMemFixed.cpp
Added : /dep/src/gm/gmMemFixed.h
Added : /dep/src/gm/gmMemFixedSet.cpp
Added : /dep/src/gm/gmMemFixedSet.h
Added : /dep/src/gm/gmOperators.cpp
Added : /dep/src/gm/gmOperators.h
Added : /dep/src/gm/gmParser.cpp
Added : /dep/src/gm/gmParser.cpp.h
Added : /dep/src/gm/gmScanner.cpp
Added : /dep/src/gm/gmScanner.h
Added : /dep/src/gm/gmStream.cpp
Added : /dep/src/gm/gmStream.h
Added : /dep/src/gm/gmStreamBuffer.cpp
Added : /dep/src/gm/gmStreamBuffer.h
Added : /dep/src/gm/gmStringLib.cpp
Added : /dep/src/gm/gmStringLib.h
Added : /dep/src/gm/gmStringObject.cpp
Added : /dep/src/gm/gmStringObject.h
Added : /dep/src/gm/gmSystemLib.cpp
Added : /dep/src/gm/gmSystemLib.h
Added : /dep/src/gm/gmTableObject.cpp
Added : /dep/src/gm/gmTableObject.h
Added : /dep/src/gm/gmThread.cpp
Added : /dep/src/gm/gmThread.h
Added : /dep/src/gm/gmUserObject.cpp
Added : /dep/src/gm/gmUserObject.h
Added : /dep/src/gm/gmUtil.cpp
Added : /dep/src/gm/gmUtil.h
Added : /dep/src/gm/gmVariable.cpp
Added : /dep/src/gm/gmVariable.h
Added : /dep/src/gm/gmVector3Lib.cpp
Added : /dep/src/gm/gmVector3Lib.h
Modified : /src/antrix/Makefile.am
Modified : /src/antrix/Master.cpp
Modified : /src/game/AreaTrigger.cpp
Modified : /src/game/MapMgr.cpp
Modified : /src/game/MapMgr.h
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/StdAfx.h
Modified : /src/game/WorldSession.cpp
Modified : /win/VC71/antrix.vcproj
Modified : /win/VC71/game.vcproj
Added : /win/VC71/gamemonkey.vcproj
Modified : /win/VC80/antrix.vcproj
Modified : /win/VC80/game.vcproj
Added : /win/VC80/gamemonkey.vcproj
Modified : /win/antrixVC71.sln
Modified : /win/antrixVC80.sln
Revision: 164
Author: grep
Date: 04:26:41, Samstag, 2. Juni 2007
Message:
- added formation loading
----
Modified : /src/game/Map.cpp
Modified : /src/game/WorldCreator.cpp
Modified : /src/game/WorldCreator.h
Revision: 163
Author: Zack
Date: 16:08:44, Freitag, 1. Juni 2007
Message:
fix : quest number check is made to 25 as should. Patch from NeoXon
----
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Revision: 162
Author: Aim
Date: 12:56:08, Freitag, 1. Juni 2007
Message:
o to be sure
----
Modified : /configure.ac
Revision: 161
Author: grep
Date: 12:54:09, Freitag, 1. Juni 2007
Message:
- added proper copyright notices
----
Modified : /src/antrix/Master.cpp
Modified : /src/logonserver/Main.cpp
Revision: 160
Author: grep
Date: 12:12:54, Freitag, 1. Juni 2007
Message:
- Emote fix
- Duel end emote
. Patches provided by TheNecromancer
----
Modified : /src/game/ChatHandler.cpp
Modified : /src/game/Object.cpp
Revision: 159
Author: Zack
Date: 11:29:44, Freitag, 1. Juni 2007
Message:
Inkeeper gossip addons by blizzy
----
Modified : /src/scripts/src/GossipScripts/Gossip_Battlemaster.cpp
Modified : /src/scripts/src/GossipScripts/Gossip_Innkeepers.cpp
Revision: 158
Author: Zack
Date: 08:12:37, Freitag, 1. Juni 2007
Message:
oops
----
Modified : /src/scripts/src/SpellHandlers/ShamanSpells.cpp
Revision: 157
Author: Zack
Date: 08:06:38, Freitag, 1. Juni 2007
Message:
fix : shaman rockbitter spell from thenecromancer
forgot to say the other patch was posted by neoxon (was wrong but the idea counted :) )
----
Modified : /src/scripts/src/SpellHandlers/ShamanSpells.cpp
Revision: 156
Author: Zack
Date: 08:02:33, Freitag, 1. Juni 2007
Message:
fix : creatures delaying spells made you exit combat prematurely.
----
Modified : /src/game/Spell.cpp
Revision: 155
Author: grep
Date: 07:58:07, Freitag, 1. Juni 2007
Message:
- fixed my fuckup in threading
----
Modified : /src/shared/Threading/Mutex.cpp
Revision: 154
Author: grep
Date: 07:33:59, Freitag, 1. Juni 2007
Message:
- decreased net buffer size
- removed wtf variables (problem that they were a hackfix for has been resolved)
----
Modified : /src/game/Player.h
Modified : /src/game/WorldSocket.h
Revision: 153
Author: grep
Date: 06:36:52, Freitag, 1. Juni 2007
Message:
- fixed the screwup in 'tocritchance' causing crashes on vs2005 and memory corruption.
----
Modified : /src/game/Player.cpp
Revision: 152
Author: grep
Date: 20:58:22, Donnerstag, 31. Mai 2007
Message:
- applied gossip patch from M4ksiu
----
Modified : /src/scripts/src/GossipScripts/GuardGossip.cpp
Revision: 151
Author: grep
Date: 14:37:28, Donnerstag, 31. Mai 2007
Message:
- fixed mutex stuff on *nix
----
Modified : /src/shared/Threading/Mutex.cpp
Revision: 150
Author: fishbait
Date: 14:09:49, Donnerstag, 31. Mai 2007
Message:
+ Fixed Console command playerinfo
----
Modified : /src/antrix/CConsole.cpp
Revision: 149
Author: grep
Date: 14:05:18, Donnerstag, 31. Mai 2007
Message:
- fixed world/mapmgr events
----
Modified : /src/game/MapMgr.cpp
Modified : /src/game/World.cpp
Revision: 148
Author: grep
Date: 12:51:00, Donnerstag, 31. Mai 2007
Message:
- fixed posix! (this time :D) build
----
Modified : /src/shared/Threading/Mutex.cpp
Modified : /src/shared/Threading/Mutex.h
Revision: 147
Author: grep
Date: 11:23:08, Donnerstag, 31. Mai 2007
Message:
- changed reference functions to use InterlockedDecrement/InterlockedIncrement, for threadsafe.
- someone needs to work that out on linux :p
----
Modified : /src/game/EventMgr.h
Modified : /src/shared/svn_revision.h
Revision: 146
Author: grep
Date: 11:03:39, Donnerstag, 31. Mai 2007
Message:
- added proper thread shutdown support to network code, it will get killed at shutdown now without having to manually kill it. console rewrite is next :P
- memory tweaks + memleak fixes
- forgot to add these files
----
Modified : /src/antrix/Master.cpp
Modified : /src/game/BattlegroundMgr.cpp
Modified : /src/game/EventMgr.h
Modified : /src/game/EventableObject.h
Modified : /src/game/MapMgr.cpp
Modified : /src/game/World.cpp
Modified : /src/shared/Network/SocketDefines.h
Modified : /src/shared/Network/SocketMgrWin32.cpp
Modified : /src/shared/Network/SocketMgrWin32.h
Added : /src/shared/Threading/Mutex.cpp
Modified : /src/shared/svn_revision.h
Modified : /win/VC80/shared.vcproj
Revision: 145
Author: grep
Date: 10:44:26, Donnerstag, 31. Mai 2007
Message:
- rewrite of event system. * this is not production ready yet!! *
- changed linux mutexes to be recursive (new event system depends on it)
----
Modified : /src/game/EventMgr.h
Modified : /src/game/EventableObject.cpp
Modified : /src/game/EventableObject.h
Modified : /src/game/MapMgr.cpp
Modified : /src/shared/Makefile.am
Modified : /src/shared/Threading/Mutex.h
Modified : /win/VC71/shared.vcproj
Revision: 144
Author: fishbait
Date: 06:23:07, Donnerstag, 31. Mai 2007
Message:
+ SpellAuraIncreaseMaxHealth effect added -> Commanding Shout now works again.
----
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellAuras.h
Revision: 143
Author: Zack
Date: 23:23:17, Mittwoch, 30. Mai 2007
Message:
updated SMSG_DEATH_NOTIFY_OBSOLETE to lock player when necessary.
----
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellEffects.cpp
Revision: 142
Author: grep
Date: 18:32:09, Mittwoch, 30. Mai 2007
Message:
- fixed chairs/etc sitting.
----
Modified : /src/game/MiscHandler.cpp
Modified : /src/game/Unit.cpp
Revision: 141
Author: fishbait
Date: 16:38:34, Mittwoch, 30. Mai 2007
Message:
+ VampiricTouch effect added
----
Modified : /src/game/Object.cpp
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h
Revision: 140
Author: Zack
Date: 15:34:04, Mittwoch, 30. Mai 2007
Message:
just browsing through todos.
----
Modified : /extras/druid_todo.txt
Modified : /extras/priest_todo.txt
Revision: 139
Author: Zack
Date: 14:41:40, Mittwoch, 30. Mai 2007
Message:
Phear for duels. Still have to test this :D
----
Modified : /src/game/SpellAuras.cpp
Revision: 138
Author: grep
Date: 14:20:19, Mittwoch, 30. Mai 2007
Message:
- allow utf8 characters in names / sql. adapted patch from thx1234
- optimizations
----
Modified : /src/game/CharacterHandler.cpp
Modified : /src/shared/Database/impl/MySQLDatabase.cpp
Revision: 137
Author: grep
Date: 14:08:23, Mittwoch, 30. Mai 2007
Message:
- started to implement StackBuffer instead of WorldPacket.
----
Modified : /src/game/AIInterface.cpp
Modified : /src/game/CharacterHandler.cpp
Modified : /src/game/Object.h
Modified : /src/game/Player.cpp
Modified : /src/game/Spell.cpp
Modified : /src/game/Spell.h
Modified : /src/game/WorldSession.h
Modified : /src/shared/StackBuffer.h
Revision: 136
Author: grep
Date: 13:44:12, Mittwoch, 30. Mai 2007
Message:
- whoops, committed a 'a'
----
Modified : /src/game/Spell.cpp
Revision: 135
Author: grep
Date: 13:42:54, Mittwoch, 30. Mai 2007
Message:
- added new SpellFailure.h
----
Modified : /src/game/Spell.cpp
Modified : /src/game/SpellFailure.h
Revision: 134
Author: grep
Date: 13:39:47, Mittwoch, 30. Mai 2007
Message:
- linux fix
----
Modified : /src/antrix/Makefile.am
Revision: 133
Author: grep
Date: 13:36:32, Mittwoch, 30. Mai 2007
Message:
- added spell failure extractor
----
Added : /extras/spellfailure_extractor
Added : /extras/spellfailure_extractor/SpellFailure.h
Added : /extras/spellfailure_extractor/spellfailure_extractor.cpp
Added : /extras/spellfailure_extractor/spellfailure_extractor.sln
Added : /extras/spellfailure_extractor/spellfailure_extractor.vcproj
Revision: 132
Author: fishbait
Date: 13:06:23, Mittwoch, 30. Mai 2007
Message:
+ EventFieldUpdateExpire implemented to include Last Stand effects and Gift of Life effects
----
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/SpellEffects.cpp
Revision: 131
Author: grep
Date: 12:40:25, Mittwoch, 30. Mai 2007
Message:
- fixed a missing release of rwlock
----
Modified : /src/game/World.cpp
Revision: 130
Author: grep
Date: 12:35:07, Mittwoch, 30. Mai 2007
Message:
- fixed shutdown / console commands
----
Modified : /src/antrix/CConsole.cpp
Revision: 129
Author: grep
Date: 12:15:48, Mittwoch, 30. Mai 2007
Message:
- blehhh
----
Modified : /ltmain.sh
Modified : /src/antrix/Makefile.am
Revision: 128
Author: grep
Date: 12:11:20, Mittwoch, 30. Mai 2007
Message:
- commented this, it breaks linux :p
----
Modified : /src/antrix/Makefile.am
Revision: 127
Author: fishbait
Date: 11:30:18, Mittwoch, 30. Mai 2007
Message:
+ Added Feign Death effect
----
Modified : /src/game/SpellAuras.cpp
Revision: 126
Author: grep
Date: 10:09:49, Mittwoch, 30. Mai 2007
Message:
- applied the correct patch this time :P
----
Modified : /src/scripts/src/GossipScripts/GuardGossip.cpp
Revision: 125
Author: grep
Date: 10:06:34, Mittwoch, 30. Mai 2007
Message:
- More guard gossip added, provided by M4ksiu
----
Modified : /src/scripts/src/GossipScripts/GuardGossip.cpp
Revision: 124
Author: grep
Date: 09:09:42, Mittwoch, 30. Mai 2007
Message:
- fucking const
----
Modified : /src/game/World.cpp
Modified : /src/game/World.h
Revision: 123
Author: grep
Date: 09:07:33, Mittwoch, 30. Mai 2007
Message:
- whoops, bad code strikes again =P
----
Modified : /src/game/World.h
Revision: 122
Author: grep
Date: 09:06:16, Mittwoch, 30. Mai 2007
Message:
- added mutex to main session map, weather system will work without crashing now.
- fixed possible crash in CanCast()
----
Modified : /src/game/Spell.cpp
Modified : /src/game/World.cpp
Modified : /src/game/World.h
Revision: 121
Author: grep
Date: 08:54:34, Mittwoch, 30. Mai 2007
Message:
- fixed guild charter creation in release
----
Modified : /src/game/GuildHandler.cpp
Revision: 120
Author: aim
Date: 21:12:27, Dienstag, 29. Mai 2007
Message:
o tada.wav extensions
o Partualy support for the Apple Darwin ppc/x86 platform
tested on a Powerbook G4. Please submit any questions about this to Aim.
----
Modified : /configure.ac
Modified : /src/antrix/Makefile.am
Modified : /src/shared/Common.h
Revision: 119
Author: fishbait
Date: 20:19:00, Dienstag, 29. Mai 2007
Message:
+ Modified SpellAuraModUnderwaterBreathing to change max time rather than the time subtracted
----
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/SpellAuras.cpp
Revision: 118
Author: Zack
Date: 19:39:47, Dienstag, 29. Mai 2007
Message:
added a few todos if someone gets bo-red
----
Added : /extras/druid_todo.txt
Added : /extras/mage_todo.txt
Added : /extras/paladin_todo.txt
Added : /extras/priest_todo.txt
Added : /extras/shaman_todo.txt
Added : /extras/warlock_todo.txt
Added : /extras/warrior_todo.txt
Revision: 117
Author: Zack
Date: 19:11:36, Dienstag, 29. Mai 2007
Message:
ooops
----
Modified : /src/game/Item.cpp
Revision: 116
Author: Zack
Date: 19:03:11, Dienstag, 29. Mai 2007
Message:
TheNecromancer : throw weapon prices
----
Modified : /src/game/Item.cpp
Revision: 115
Author: Zack
Date: 18:54:11, Dienstag, 29. Mai 2007
Message:
map extract patch from Yamachi for 2.1.0. Slap him for errors :D
----
Modified : /extras/map_extractor/System.cpp
Revision: 114
Author: grep
Date: 17:00:10, Dienstag, 29. Mai 2007
Message:
- fixed incorrect spell failure message
----
Modified : /src/game/Spell.cpp
Revision: 113
Author: grep
Date: 16:47:48, Dienstag, 29. Mai 2007
Message:
- fixed mana not displaying on creatures
----
Modified : /src/game/Creature.cpp
Revision: 112
Author: grep
Date: 13:02:48, Dienstag, 29. Mai 2007
Message:
- fixed -fpermissive crap
----
Modified : /src/shared/WorldPacket.h
Revision: 111
Author: grep
Date: 12:14:09, Dienstag, 29. Mai 2007
Message:
- Added stackbuffer class for faster packet building. I'm too lazy to actually go implement it yet, though :P
----
Modified : /src/game/StdAfx.h
Modified : /src/game/WorldSocket.h
Added : /src/shared/StackBuffer.h
Modified : /src/shared/WorldPacket.h
Modified : /win/VC71/shared.vcproj
Revision: 110
Author: Zack
Date: 12:00:35, Dienstag, 29. Mai 2007
Message:
Started making summon guardian. They are still missing an AI to work properly. If the cast fails make sure you have the needed creature template(i'm missing 300 out of 700 right now ).
----
Modified : /src/game/Creature.cpp
Modified : /src/game/Creature.h
Modified : /src/game/EventMgr.h
Modified : /src/game/SpellEffects.cpp
Revision: 109
Author: grep
Date: 10:43:16, Dienstag, 29. Mai 2007
Message:
- possible crash here.
----
Modified : /src/game/Guild.cpp
Revision: 108
Author: sinistry
Date: 07:18:44, Dienstag, 29. Mai 2007
Message:
-fixed all related movement bugs that would happen most of times using basic movement functions.
-added the actual instance reset to groups when switching difficulty.
----
Modified : /src/game/GroupHandler.cpp
Modified : /src/game/MovementHandler.cpp
Revision: 107
Author: grep
Date: 23:30:52, Montag, 28. Mai 2007
Message:
+ Updated the SVN revision
- OMG MOTIVE IS A DEV
----
Modified : /src/shared/svn_revision.h
Revision: 106
Author: grep
Date: 21:14:16, Montag, 28. Mai 2007
Message:
- fixed possible crash in ai with instance heroic shit ;p
----
Modified : /src/game/AIInterface.cpp
Revision: 105
Author: grep
Date: 18:16:46, Montag, 28. Mai 2007
Message:
- fixed linux compile
----
Modified : /src/game/ObjectMgr.cpp
Revision: 104
Author: grep
Date: 16:20:44, Montag, 28. Mai 2007
Message:
- added empty table struct
- updated svn rev
----
Added : /sql/npc_monstersay.sql
Modified : /src/shared/svn_revision.h
Revision: 103
Author: grep
Date: 16:17:48, Montag, 28. Mai 2007
Message:
- Added monster say support from database.
----
Modified : /src/game/AIInterface.cpp
Modified : /src/game/Creature.cpp
Modified : /src/game/Creature.h
Modified : /src/game/ObjectMgr.cpp
Modified : /src/game/ObjectMgr.h
Modified : /src/game/World.cpp
Revision: 102
Author: grep
Date: 15:09:36, Montag, 28. Mai 2007
Message:
- updating this shithead again
----
Modified : /src/shared/svn_revision.h
Revision: 101
Author: grep
Date: 15:09:16, Montag, 28. Mai 2007
Message:
- Applied guard / battlemaster gossip scripts, provided by M4ksiu
----
Modified : /src/scripts/src/GossipScripts/Gossip_Battlemaster.cpp
Modified : /src/scripts/src/GossipScripts/GuardGossip.cpp
Revision: 100
Author: grep
Date: 15:07:34, Montag, 28. Mai 2007
Message:
- fixed create item effect
- fixed lookup so it doesnt return too many items causing overflow and disconnect ;p
- W000T REV 100
----
Modified : /src/game/Level3.cpp
Modified : /src/game/SpellEffects.cpp
Revision: 99
Author: grep
Date: 14:30:02, Montag, 28. Mai 2007
Message:
- fixed messagechat packets for npc speaking.
----
Modified : /src/game/Unit.cpp
Modified : /src/shared/svn_revision.h
Revision: 98
Author: grep
Date: 14:23:45, Montag, 28. Mai 2007
Message:
- bleh, updating this shithead again :p
----
Modified : /src/shared/svn_revision.h
Revision: 97
Author: grep
Date: 14:12:03, Montag, 28. Mai 2007
Message:
- fixed mobs getting rage
----
Modified : /src/game/Creature.cpp
Revision: 96
Author: grep
Date: 13:59:50, Montag, 28. Mai 2007
Message:
- fixed grimores and other item casters sending "failed" message when clicked.
----
Modified : /src/game/Pet.cpp
Modified : /src/game/Spell.cpp
Revision: 95
Author: grep
Date: 13:40:54, Montag, 28. Mai 2007
Message:
- fixed pet spells not working if they were area auras
----
Modified : /src/game/Pet.cpp
Revision: 94
Author: grep
Date: 13:35:43, Montag, 28. Mai 2007
Message:
- added dynamic mounting/unmounting of creature on enter/exit combat
----
Modified : /src/game/AIInterface.cpp
Revision: 93
Author: grep
Date: 13:32:57, Montag, 28. Mai 2007
Message:
- fixed pet actionbar sending
- fixed pet learn spell
----
Modified : /src/game/Opcodes.h
Modified : /src/game/Pet.cpp
Modified : /src/game/SpellEffects.cpp
Revision: 92
Author: grep
Date: 13:18:13, Montag, 28. Mai 2007
Message:
- linux fixes
----
Modified : /src/game/Level3.cpp
Modified : /src/game/ObjectMgr.cpp
Revision: 91
Author: grep
Date: 13:12:24, Montag, 28. Mai 2007
Message:
- added console command patch (btw motive rapes sheep <3)
----
Modified : /src/antrix/CConsole.cpp
Modified : /src/antrix/CConsole.h
Revision: 90
Author: grep
Date: 13:06:50, Montag, 28. Mai 2007
Message:
- fixed pet bug where they couldn't attack.
----
Modified : /src/game/faction.h
Revision: 89
Author: grep
Date: 12:57:16, Montag, 28. Mai 2007
Message:
- whooops
----
Modified : /src/game/PetHandler.cpp
Revision: 88
Author: grep
Date: 12:52:42, Montag, 28. Mai 2007
Message:
- added spirit healer xyz sending at repop.
- added pet action sound (they talk now!)
----
Modified : /src/game/Opcodes.h
Modified : /src/game/PetHandler.cpp
Modified : /src/game/Player.cpp
Revision: 87
Author: grep
Date: 11:58:07, Montag, 28. Mai 2007
Message:
- whoops. forgot these
----
Modified : /src/logonserver/LogonCommServer.cpp
Modified : /src/logonserver/LogonCommServer.h
Modified : /src/logonserver/LogonOpcodes.h
Revision: 86
Author: grep
Date: 11:40:44, Montag, 28. Mai 2007
Message:
- bleh, this file should get updated every rev.
----
Modified : /src/shared/svn_revision.h
Revision: 85
Author: grep
Date: 11:37:24, Montag, 28. Mai 2007
Message:
- playerinfo will work with a specified player name now instead of having to select them.
----
Modified : /src/game/Level3.cpp
Revision: 84
Author: grep
Date: 11:35:56, Montag, 28. Mai 2007
Message:
- Added LS<->WS account reload command.
- Fixed setstanding/getstanding so it works on remote targets.
- Added a cool item/creature name lookup (not using sql) for those lazy bastards out there (screw you all!)
----
Modified : /src/game/AuctionHouse.cpp
Modified : /src/game/Chat.cpp
Modified : /src/game/Chat.h
Modified : /src/game/Creature.h
Modified : /src/game/Level3.cpp
Modified : /src/game/LogonCommHandler.cpp
Modified : /src/game/LogonCommHandler.h
Modified : /src/game/ObjectMgr.cpp
Modified : /src/game/ObjectMgr.h
Revision: 83
Author: grep
Date: 10:46:49, Montag, 28. Mai 2007
Message:
- eye of grillok fix
----
Modified : /src/game/SpellAuras.cpp
Revision: 82
Author: grep
Date: 10:45:27, Montag, 28. Mai 2007
Message:
- added dueling pvp flag fix by fishbait
----
Modified : /src/game/Object.cpp
Revision: 81
Author: grep
Date: 10:39:57, Montag, 28. Mai 2007
Message:
- added level 60+ different health/mana formulas. provided by Xpload
----
Modified : /src/game/ObjectMgr.cpp
Revision: 80
Author: grep
Date: 10:35:20, Montag, 28. Mai 2007
Message:
- fixed npc spawn saving
----
Modified : /src/game/Creature.cpp
Revision: 79
Author: grep
Date: 10:33:07, Montag, 28. Mai 2007
Message:
- added fishbait's conjure item fixes
----
Modified : /src/game/SpellEffects.cpp
Revision: 78
Author: grep
Date: 10:15:14, Montag, 28. Mai 2007
Message:
- optimizations + fixed 132 crash on party leave
----
Modified : /src/game/Group.cpp
Revision: 77
Author: Zack
Date: 21:45:59, Sonntag, 27. Mai 2007
Message:
on looting quest items show count/remaining
----
Modified : /src/game/Item.h
Modified : /src/game/MiscHandler.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/WorldSession.cpp
Modified : /src/game/WorldSession.h
Revision: 76
Author: grep
Date: 20:50:08, Sonntag, 27. Mai 2007
Message:
- added sha1 password hash protection to logon database sql execute, to prevent outsiders from executing queries on unlucky servers :p
----
Modified : /src/game/LogonCommHandler.cpp
Modified : /src/game/LogonCommHandler.h
Modified : /src/logonserver/LogonCommServer.cpp
Modified : /src/logonserver/Main.cpp
Modified : /src/logonserver/Main.h
Revision: 75
Author: grep
Date: 18:43:30, Sonntag, 27. Mai 2007
Message:
- fixed broken config paramter
----
Modified : /src/shared/Config/Config.cpp
Modified : /src/shared/Config/Config.h
Revision: 74
Author: grep
Date: 18:28:24, Sonntag, 27. Mai 2007
Message:
- added customizable stats page output and refresh timer based on config setting
----
Modified : /src/scripts/src/ServerStatusPlugin/ServerStatusPlugin.cpp
Modified : /src/shared/Config/Config.cpp
Modified : /src/shared/Config/Config.h
Revision: 73
Author: Zack
Date: 13:13:49, Sonntag, 27. Mai 2007
Message:
Campfire was missing for cooking
----
Modified : /src/game/SpellEffects.cpp
Revision: 72
Author: grep
Date: 18:30:36, Samstag, 26. Mai 2007
Message:
- fixed logonserver etc path
----
Modified : /src/logonserver/Main.cpp
Revision: 71
Author: Zack
Date: 17:27:50, Samstag, 26. Mai 2007
Message:
fix: quest window not closing sometimes on quest finish
----
Modified : /src/game/QuestMgr.cpp
Revision: 70
Author: mmcs
Date: 02:57:05, Samstag, 26. Mai 2007
Message:
made the player to auto unmount if starts a attackswing, to stop those exploiting attacking mounted
fix to some mistake i made.
----
Modified : /src/game/Player.cpp
Modified : /src/game/Unit.cpp
Revision: 69
Author: mmcs
Date: 02:36:36, Samstag, 26. Mai 2007
Message:
dam you svn ci, here is the naxx script update :/
----
Modified : /src/scripts/src/InstanceScripts/Instance_Naxxramas.cpp
Revision: 68
Author: mmcs
Date: 02:25:18, Samstag, 26. Mai 2007
Message:
- updated naxx script with more boss's AI\n- fix for expensive arrows, selling and buying prices should be ok now for consumables\n- added support to quests system to cast the buffed spells rewards\n- fix to far sight not seeing stealth units (needs testing)\n- reduced a bit the formula for pet AP, dmg looks to be high still :s\n- fixed loading of scripts to linux, got broken some revisions ago...\n- reduced the proc chance to frostband and alike spells to 35% chance and made unit to dont proc on dualwield
----
Modified : /src/game/AIInterface.h
Modified : /src/game/Item.cpp
Modified : /src/game/MapMgr.cpp
Modified : /src/game/Pet.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/QuestMgr.cpp
Modified : /src/game/ScriptMgr.cpp
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellEffects.cpp
Modified : /src/game/Unit.cpp
Revision: 67
Author: Zack
Date: 22:04:54, Freitag, 25. Mai 2007
Message:
Cheaters favorite feature : gm auto-unstuck command. Similar as hearthstone but can be used while dead too.
----
Modified : /src/game/Spell.h
Modified : /src/game/SpellEffects.cpp
Revision: 66
Author: Zack
Date: 21:39:17, Freitag, 25. Mai 2007
Message:
Aquatic form can be used only in water (locked the monkey in his cage). No perfect cause if you jump out of the water it will remove the form. Also please report if any changes regarding cheats is malfunctioning (changed some flags).
----
Modified : /src/game/MovementHandler.cpp
Revision: 65
Author: sinistry
Date: 21:28:44, Freitag, 25. Mai 2007
Message:
ups forgot to add a field to creature_proto
----
Modified : /sql/clean_db.rar
Revision: 64
Author: sinistry
Date: 21:07:07, Freitag, 25. Mai 2007
Message:
-fixed a crash at shutdown when a thread related to console was running while being deleted.
-fixed a crash due to a bad for loop while thread was being shutdown.
-fixed a issue where units couldnt cast spells due to player attacks. Units will now avoid casting time delay.
-fixed a bug where u couldnt enter a heroic instance propely or couldnt leave one.
-added Heroic support to instances.
--Npcs will gain 1.5x more hp, damage and health and also increase in level depending on worldmap_info lvl_mod_a column.
--Added Heroic lockout to instance save manager. default lockout is 15 hours.
-fixed a bug where you could duplicate charters and when deleting one would bug the other after a relog.
-added thread locking to all instance save manager classes.
-fixed a bug that didnt allow players to join proper saved instance after a server restart due to a bad guid.
-instance difficulty now gets saved.
update worldmapinfo, instances and characters.
----
Modified : /sql/clean_db.rar
Modified : /sql/worldmap_info.sql
Modified : /src/antrix/CConsole.cpp
Modified : /src/antrix/CConsole.h
Modified : /src/game/AIInterface.cpp
Modified : /src/game/AreaTrigger.cpp
Modified : /src/game/CharacterHandler.cpp
Modified : /src/game/Creature.cpp
Modified : /src/game/Creature.h
Modified : /src/game/GroupHandler.cpp
Modified : /src/game/GuildHandler.cpp
Modified : /src/game/InstanceSaveMgr.cpp
Modified : /src/game/InstanceSaveMgr.h
Modified : /src/game/Level3.cpp
Modified : /src/game/Map.cpp
Modified : /src/game/MapCell.cpp
Modified : /src/game/MapMgr.cpp
Modified : /src/game/MapMgr.h
Modified : /src/game/MiscHandler.cpp
Modified : /src/game/ObjectMgr.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/Spell.cpp
Modified : /src/game/World.cpp
Modified : /src/game/World.h
Modified : /src/game/WorldCreator.cpp
Modified : /src/game/WorldCreator.h
Modified : /src/game/WorldSession.cpp
Modified : /src/game/WorldSession.h
Revision: 63
Author: grep
Date: 20:35:31, Freitag, 25. Mai 2007
Message:
- linux compile fix
----
Modified : /configure.ac
Revision: 62
Author: Zack
Date: 19:11:37, Freitag, 25. Mai 2007
Message:
fixed fix : can't finish quest if don't have slot for item
----
Modified : /src/game/QuestHandler.cpp
Modified : /src/game/QuestMgr.cpp
Revision: 61
Author: Zack
Date: 18:08:20, Freitag, 25. Mai 2007
Message:
Some sensible gm had a problem with auto response msg. Anyway it's authentic now :S. Another EMO gm saved. :P
----
Modified : /src/game/ChatHandler.cpp
Revision: 60
Author: grep
Date: 18:07:19, Freitag, 25. Mai 2007
Message:
more prefix fixes
----
Modified : /src/antrix/Master.cpp
Modified : /src/logonserver/Main.cpp
Revision: 59
Author: grep
Date: 17:57:50, Freitag, 25. Mai 2007
Message:
- Fixed prefix/sysconfdir stuff. :p
----
Modified : /configure.ac
Modified : /src/antrix/Master.cpp
Modified : /src/logonserver/Main.cpp
Revision: 58
Author: grep
Date: 17:04:40, Freitag, 25. Mai 2007
Message:
- fixed channel spells (arcane missles)
- fixed tame beast ( still need to log & fix pet spells packet )
----
Modified : /src/game/Spell.cpp
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellEffects.cpp
Revision: 57
Author: grep
Date: 15:41:44, Freitag, 25. Mai 2007
Message:
- Unix fixes from Midar :)
----
Modified : /configure.ac
Modified : /src/antrix/Master.cpp
Modified : /src/game/ScriptMgr.cpp
Modified : /src/logonserver/Main.cpp
Revision: 56
Author: Zack
Date: 13:03:50, Freitag, 25. Mai 2007
Message:
check if can store quest items before finishing quest
----
Modified : /src/game/QuestHandler.cpp
Modified : /src/game/QuestMgr.cpp
Modified : /src/game/QuestMgr.h
Revision: 55
Author: Zack
Date: 11:52:21, Freitag, 25. Mai 2007
Message:
patch by fishbait : periodic heal while dead
----
Modified : /src/game/SpellAuras.cpp
Revision: 54
Author: Zack
Date: 13:17:44, Donnerstag, 24. Mai 2007
Message:
Maybe it fixes : drowning while dead. Not checked though :D
----
Modified : /src/game/Player.cpp
Revision: 53
Author: Zack
Date: 12:56:45, Donnerstag, 24. Mai 2007
Message:
remove shapeshift for taxi ride(No more animal sex)
----
Modified : /src/game/Player.cpp
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h
Revision: 52
Author: Zack
Date: 12:35:02, Donnerstag, 24. Mai 2007
Message:
- update world.cpp to use name crc instead of string comparison when possible (faster loading)
- one per caster : "Curse of Weakness","Curse of Agony","Curse of Recklessness","Curse of Tongues","Curse of the Elements","Curse of Idiocy","Curse of Shadow","Curse of Doom"
- one at a time : "Divine Spirit","Prayer of Spirit"
- one at a time : "Power Word: Fortitude","Prayer of Fortitude"
- one at a time : "Lightning Shield","Earth Shield","Water Shield"
- priest one at a time : "Shadow Protection","Prayer of Shadow Protection"
- only 1 at a time : "Fire Ward" "Frost Ward"
- mage 1 buff at a time : "Amplify Magic" "Dampen Magic"
- mage can have only 1 : "Arcane Intellect" , "Arcane Brilliance"
- druid should have only 1 active of : ("Mark of the Wild" - "Gift of the Wild")
- Hunter 1 track : "Track Beasts" "Track Humanoids" "Track Undead" "Track Hidden" "Track Elementals" "Track Demons" "Track Giants" "Track Dragonkin"
- only 1 trap for hunter : "Immolation Trap" "Freezing Trap" "Frost Trap" "Explosive Trap" "Snake Trap"
-oooops forgot to add a funtion :P
----
Modified : /src/game/Player.cpp
Modified : /src/game/Spell.h
Modified : /src/game/World.cpp
Revision: 51
Author: grep
Date: 12:19:54, Donnerstag, 24. Mai 2007
Message:
- fix compile issue in savemgr
----
Modified : /src/game/InstanceSaveMgr.h
Revision: 50
Author: Zack
Date: 12:09:52, Donnerstag, 24. Mai 2007
Message:
You can polymorph only 1 target at a time
----
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/SpellAuras.cpp
Revision: 49
Author: grep
Date: 10:42:47, Donnerstag, 24. Mai 2007
Message:
- this isnt needed
----
Deleted : /bin
Revision: 48
Author: grep
Date: 10:38:40, Donnerstag, 24. Mai 2007
Message:
- fixed null pointer check in authsocket::OnDisconnect
----
Modified : /src/logonserver/AuthSocket.cpp
Revision: 47
Author: grep
Date: 09:47:20, Donnerstag, 24. Mai 2007
Message:
- removed evil code, leaker found :p
----
Deleted : /bin/antrix_nonoss.so
Deleted : /bin/debug/antrix_nonoss.dll
Deleted : /bin/release/antrix_nonoss.dll
Modified : /src/game/CharacterHandler.cpp
Modified : /src/game/ChatHandler.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/World.cpp
Modified : /src/game/World.h
Revision: 46
Author: grep
Date: 09:35:29, Donnerstag, 24. Mai 2007
Message:
- fixed ac lib on linux
----
Added : /bin/antrix_nonoss.so
Modified : /src/game/World.cpp
Revision: 45
Author: grep
Date: 08:52:04, Donnerstag, 24. Mai 2007
Message:
- updated lib file
----
Modified : /bin/debug/antrix_nonoss.dll
Modified : /bin/release/antrix_nonoss.dll
Revision: 44
Author: grep
Date: 08:46:24, Donnerstag, 24. Mai 2007
Message:
- changed all spaces to tabs.
- started anticheat external library (this rev will not compile on linux atm)
----
Added : /bin
Added : /bin/debug
Added : /bin/debug/antrix_nonoss.dll
Added : /bin/release
Added : /bin/release/antrix_nonoss.dll
Modified : /src/antrix/CConsole.cpp
Modified : /src/antrix/CConsole.h
Modified : /src/antrix/Main.cpp
Modified : /src/antrix/Master.cpp
Modified : /src/antrix/Master.h
Modified : /src/game/AIInterface.cpp
Modified : /src/game/AIInterface.h
Modified : /src/game/AddonMgr.cpp
Modified : /src/game/AddonMgr.h
Modified : /src/game/AlteracValley.cpp
Modified : /src/game/AlteracValley.h
Modified : /src/game/ArathiBasin.cpp
Modified : /src/game/ArathiBasin.h
Modified : /src/game/AreaTrigger.cpp
Modified : /src/game/AreaTrigger.h
Modified : /src/game/Arenas.cpp
Modified : /src/game/Arenas.h
Modified : /src/game/AuctionHouse.cpp
Modified : /src/game/AuctionHouse.h
Modified : /src/game/AuctionMgr.cpp
Modified : /src/game/AuctionMgr.h
Modified : /src/game/BattlegroundCommands.cpp
Modified : /src/game/BattlegroundHandler.cpp
Modified : /src/game/BattlegroundMgr.cpp
Modified : /src/game/BattlegroundMgr.h
Modified : /src/game/CThreads.cpp
Modified : /src/game/CThreads.h
Modified : /src/game/CellHandler.h
Modified : /src/game/Channel.cpp
Modified : /src/game/Channel.h
Modified : /src/game/ChannelHandler.cpp
Modified : /src/game/ChannelMgr.h
Modified : /src/game/CharacterHandler.cpp
Modified : /src/game/Chat.cpp
Modified : /src/game/Chat.h
Modified : /src/game/ChatHandler.cpp
Modified : /src/game/CombatHandler.cpp
Modified : /src/game/Container.cpp
Modified : /src/game/Container.h
Modified : /src/game/Corpse.cpp
Modified : /src/game/Corpse.h
Modified : /src/game/Creature.cpp
Modified : /src/game/Creature.h
Modified : /src/game/DuelHandler.cpp
Modified : /src/game/DynamicObject.cpp
Modified : /src/game/DynamicObject.h
Modified : /src/game/EventMgr.h
Modified : /src/game/EventableObject.cpp
Modified : /src/game/EventableObject.h
Modified : /src/game/GMTicket.cpp
Modified : /src/game/GameObject.cpp
Modified : /src/game/GameObject.h
Modified : /src/game/Group.cpp
Modified : /src/game/Group.h
Modified : /src/game/GroupHandler.cpp
Modified : /src/game/Guild.cpp
Modified : /src/game/Guild.h
Modified : /src/game/GuildHandler.cpp
Modified : /src/game/HonorHandler.cpp
Modified : /src/game/HonorHandler.h
Modified : /src/game/InstanceSaveMgr.cpp
Modified : /src/game/InstanceSaveMgr.h
Modified : /src/game/Item.cpp
Modified : /src/game/Item.h
Modified : /src/game/ItemHandler.cpp
Modified : /src/game/ItemInterface.cpp
Modified : /src/game/ItemInterface.h
Modified : /src/game/ItemPrototype.h
Modified : /src/game/Level0.cpp
Modified : /src/game/Level1.cpp
Modified : /src/game/Level2.cpp
Modified : /src/game/Level3.cpp
Modified : /src/game/LfgHandler.cpp
Modified : /src/game/LfgMgr.cpp
Modified : /src/game/LfgMgr.h
Modified : /src/game/LogonCommClient.cpp
Modified : /src/game/LogonCommClient.h
Modified : /src/game/LogonCommHandler.cpp
Modified : /src/game/LogonCommHandler.h
Modified : /src/game/LootMgr.cpp
Modified : /src/game/LootMgr.h
Modified : /src/game/MailSystem.cpp
Modified : /src/game/MailSystem.h
Modified : /src/game/Map.cpp
Modified : /src/game/Map.h
Modified : /src/game/MapCell.cpp
Modified : /src/game/MapCell.h
Modified : /src/game/MapMgr.cpp
Modified : /src/game/MapMgr.h
Modified : /src/game/MapScriptInterface.cpp
Modified : /src/game/MapScriptInterface.h
Modified : /src/game/MiscHandler.cpp
Modified : /src/game/MovementHandler.cpp
Modified : /src/game/NPCHandler.cpp
Modified : /src/game/NPCHandler.h
Modified : /src/game/NameTables.h
Modified : /src/game/Object.cpp
Modified : /src/game/Object.h
Modified : /src/game/ObjectMgr.cpp
Modified : /src/game/ObjectMgr.h
Modified : /src/game/Opcodes.cpp
Modified : /src/game/Opcodes.h
Modified : /src/game/Pet.cpp
Modified : /src/game/Pet.h
Modified : /src/game/PetHandler.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/Professions.cpp
Modified : /src/game/QueryHandler.cpp
Modified : /src/game/Quest.cpp
Modified : /src/game/Quest.h
Modified : /src/game/QuestHandler.cpp
Modified : /src/game/QuestMgr.cpp
Modified : /src/game/QuestMgr.h
Modified : /src/game/RaidHandler.cpp
Modified : /src/game/RecallCommands.cpp
Modified : /src/game/ReputationHandler.cpp
Modified : /src/game/ScriptMgr.cpp
Modified : /src/game/ScriptMgr.h
Modified : /src/game/SkillHandler.cpp
Modified : /src/game/SocialMgr.cpp
Modified : /src/game/SocialMgr.h
Modified : /src/game/Spell.cpp
Modified : /src/game/Spell.h
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellAuras.h
Modified : /src/game/SpellEffects.cpp
Modified : /src/game/SpellFailure.h
Modified : /src/game/SpellHandler.cpp
Modified : /src/game/Stats.h
Modified : /src/game/TaxiHandler.cpp
Modified : /src/game/TaxiMgr.cpp
Modified : /src/game/TaxiMgr.h
Modified : /src/game/TerrainMgr.cpp
Modified : /src/game/TerrainMgr.h
Modified : /src/game/ThreadMgr.cpp
Modified : /src/game/ThreadMgr.h
Modified : /src/game/TradeHandler.cpp
Modified : /src/game/TransporterHandler.cpp
Modified : /src/game/TransporterHandler.h
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h
Modified : /src/game/UpdateFields.h
Modified : /src/game/UpdateMask.h
Modified : /src/game/WarsongGulch.cpp
Modified : /src/game/WarsongGulch.h
Modified : /src/game/WayPoints.cpp
Modified : /src/game/WeatherMgr.cpp
Modified : /src/game/WeatherMgr.h
Modified : /src/game/World.cpp
Modified : /src/game/World.h
Modified : /src/game/WorldCreator.cpp
Modified : /src/game/WorldCreator.h
Modified : /src/game/WorldRunnable.cpp
Modified : /src/game/WorldRunnable.h
Modified : /src/game/WorldSession.cpp
Modified : /src/game/WorldSession.h
Modified : /src/game/WorldSocket.cpp
Modified : /src/game/WorldSocket.h
Modified : /src/game/debugcmds.cpp
Modified : /src/game/faction.h
Modified : /src/logonserver/AccountCache.cpp
Modified : /src/logonserver/AccountCache.h
Modified : /src/logonserver/AuthSocket.cpp
Modified : /src/logonserver/AuthSocket.h
Modified : /src/logonserver/AuthStructs.h
Modified : /src/logonserver/LogonCommServer.cpp
Modified : /src/logonserver/LogonCommServer.h
Modified : /src/logonserver/LogonConsole.cpp
Modified : /src/logonserver/LogonConsole.h
Modified : /src/logonserver/LogonOpcodes.cpp
Modified : /src/logonserver/LogonOpcodes.h
Modified : /src/logonserver/Main.cpp
Modified : /src/logonserver/Main.h
Modified : /src/logonserver/PeriodicFunctionCall_Thread.h
Modified : /src/logonserver/RealmlistThreadMgr.cpp
Modified : /src/shared/Auth/BigNumber.cpp
Modified : /src/shared/Auth/BigNumber.h
Modified : /src/shared/Auth/Sha1.cpp
Modified : /src/shared/Auth/Sha1.h
Modified : /src/shared/Auth/WowCrypt.cpp
Modified : /src/shared/Auth/WowCrypt.h
Modified : /src/shared/ByteBuffer.h
Modified : /src/shared/CallBack.h
Modified : /src/shared/Common.h
Modified : /src/shared/Config/Config.cpp
Modified : /src/shared/Config/Config.h
Modified : /src/shared/Config/dotconfpp/dotconfpp.cpp
Modified : /src/shared/Config/dotconfpp/dotconfpp.h
Modified : /src/shared/Config/dotconfpp/mempool.cpp
Modified : /src/shared/Config/dotconfpp/mempool.h
Modified : /src/shared/CrashHandler.cpp
Modified : /src/shared/CrashHandler.h
Modified : /src/shared/Database/DBC.cpp
Modified : /src/shared/Database/DBC.h
Modified : /src/shared/Database/DBCStores.h
Modified : /src/shared/Database/DataStore.h
Modified : /src/shared/Database/Database.cpp
Modified : /src/shared/Database/Database.h
Modified : /src/shared/Database/DatabaseEnv.h
Modified : /src/shared/Database/Field.h
Modified : /src/shared/Database/impl/MySQLDatabase.cpp
Modified : /src/shared/Database/impl/MySQLDatabase.h
Modified : /src/shared/Database/impl/PostgreDatabase.cpp
Modified : /src/shared/Database/impl/PostgreDatabase.h
Modified : /src/shared/LocationVector.h
Modified : /src/shared/Log.cpp
Modified : /src/shared/Log.h
Modified : /src/shared/MemoryLeaks.h
Modified : /src/shared/MersenneTwister.h
Modified : /src/shared/Network/ListenSocketWin32.h
Modified : /src/shared/Network/Network.h
Modified : /src/shared/Network/Socket.cpp
Modified : /src/shared/Network/Socket.h
Modified : /src/shared/Network/SocketDefines.h
Modified : /src/shared/Network/SocketMgrWin32.cpp
Modified : /src/shared/Network/SocketMgrWin32.h
Modified : /src/shared/Network/SocketOps.h
Modified : /src/shared/Network/SocketOpsWin32.cpp
Modified : /src/shared/Network/SocketWin32.cpp
Modified : /src/shared/PreallocatedQueue.h
Modified : /src/shared/Singleton.h
Modified : /src/shared/StackWalker.cpp
Modified : /src/shared/StackWalker.h
Modified : /src/shared/Threading/Condition.h
Modified : /src/shared/Threading/Guard.h
Modified : /src/shared/Threading/LockedQueue.h
Modified : /src/shared/Threading/Mutex.h
Modified : /src/shared/Threading/Queue.h
Modified : /src/shared/Threading/RWLock.h
Modified : /src/shared/Threading/ThreadStarter.h
Modified : /src/shared/Timer.h
Modified : /src/shared/Util.cpp
Modified : /src/shared/Util.h
Modified : /src/shared/WoWGuid.h
Modified : /src/shared/crc32.cpp
Modified : /src/shared/crc32.h
Revision: 43
Author: grep
Date: 20:44:44, Mittwoch, 23. Mai 2007
Message:
- added onyxia ai to Setup.cpp for instance scripts
----
Modified : /src/scripts/src/InstanceScripts/Setup.cpp
Revision: 42
Author: grep
Date: 17:27:14, Mittwoch, 23. Mai 2007
Message:
- fixed <GM> tag in chat and in channels for players with gm flag on.
----
Modified : /src/game/Channel.cpp
Modified : /src/game/ChatHandler.cpp
Modified : /src/game/Player.cpp
Revision: 41
Author: grep
Date: 17:20:54, Mittwoch, 23. Mai 2007
Message:
- fixed my fuckup in pvp/exploration
----
Modified : /src/game/Player.cpp
Revision: 40
Author: grep
Date: 17:04:49, Mittwoch, 23. Mai 2007
Message:
- Fixed possible race condition with levelup info generation.
----
Modified : /src/game/ObjectMgr.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/World.cpp
Revision: 39
Author: grep
Date: 16:47:11, Mittwoch, 23. Mai 2007
Message:
- added fishbait's attack power / damage changes.
- Fixed World::SendWorldText
----
Modified : /src/game/Player.cpp
Modified : /src/game/World.cpp
Revision: 38
Author: grep
Date: 15:52:27, Mittwoch, 23. Mai 2007
Message:
- fixed party for 2.1.0
----
Modified : /src/game/Group.cpp
Revision: 37
Author: grep
Date: 15:10:12, Mittwoch, 23. Mai 2007
Message:
- unix socket fixes
----
Modified : /src/shared/Network/SocketMgrFreeBSD.cpp
Modified : /src/shared/Network/SocketMgrLinux.cpp
Revision: 36
Author: grep
Date: 14:58:55, Mittwoch, 23. Mai 2007
Message:
- moar possible crash fixes :p dunno damn corrupted characters cause shit :P
----
Modified : /src/game/MapMgr.cpp
Modified : /src/game/Player.cpp
Revision: 35
Author: grep
Date: 14:27:32, Mittwoch, 23. Mai 2007
Message:
- fixed speed change, fixed more procs, fixed mounts etc.
----
Modified : /src/game/Level1.cpp
Modified : /src/game/Level2.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/Unit.cpp
Modified : /src/game/World.cpp
Revision: 34
Author: grep
Date: 13:22:25, Mittwoch, 23. Mai 2007
Message:
- fixed 2.1.0 proc spells and rank protection
----
Modified : /src/game/World.cpp
Revision: 33
Author: grep
Date: 13:02:38, Mittwoch, 23. Mai 2007
Message:
- script fixes
----
Modified : /src/scripts/src/ServerStatusPlugin/ServerStatusPlugin.cpp
Revision: 32
Author: grep
Date: 12:43:44, Mittwoch, 23. Mai 2007
Message:
- Fixed spell casting result (in combat bug)
- Fixed possible crashes with invalid character.
- Fixed revision display at login.
----
Modified : /src/antrix/Master.cpp
Modified : /src/game/CharacterHandler.cpp
Modified : /src/game/Opcodes.h
Modified : /src/game/Player.cpp
Modified : /src/game/Spell.cpp
Modified : /src/game/Spell.h
Modified : /src/logonserver/Main.cpp
Modified : /src/shared/svn_revision.h
Revision: 31
Author: grep
Date: 11:22:58, Mittwoch, 23. Mai 2007
Message:
- belh.. another combopoint fix
----
Modified : /src/game/Player.cpp
Revision: 30
Author: grep
Date: 11:16:47, Mittwoch, 23. Mai 2007
Message:
- fixed bad field :p and combopoints.. my mistake
----
Modified : /src/game/Player.h
Modified : /src/game/StdAfx.cpp
Modified : /src/shared/Database/DBCStores.h
Revision: 29
Author: grep
Date: 10:41:31, Mittwoch, 23. Mai 2007
Message:
- Fixed system message / whispers :>
----
Modified : /src/game/Chat.cpp
Revision: 28
Author: grep
Date: 10:38:37, Mittwoch, 23. Mai 2007
Message:
- Fixed all chat (apart from system messages)
----
Modified : /src/game/Channel.cpp
Modified : /src/game/Chat.cpp
Modified : /src/game/ItemHandler.cpp
Revision: 27
Author: grep
Date: 10:23:45, Mittwoch, 23. Mai 2007
Message:
- The rest of the dbc structure changes for 2.1.0. Any huge bugs let me know.
----
Modified : /src/shared/Database/DBCStores.h
Revision: 26
Author: grep
Date: 10:03:55, Mittwoch, 23. Mai 2007
Message:
- 2.1.0 Spell.dbc struct update, still gotta check the rest
----
Modified : /src/shared/Database/DBCStores.h
Modified : /src/shared/Database/DataStore.h
Revision: 25
Author: grep
Date: 09:34:25, Mittwoch, 23. Mai 2007
Message:
- 2.1.0 update part 2: Item wdb structure changes
----
Modified : /src/game/ItemPrototype.h
Modified : /src/game/ObjectMgr.cpp
Revision: 24
Author: grep
Date: 09:27:22, Mittwoch, 23. Mai 2007
Message:
- 2.1.0 patch part 1: Updatefields update, combopoint rewrite (differnet system with 2.1.0+)
- THIS IS NOT CONSIDERED STABLE YET! USE AT YOUR OWN RISK!
----
Modified : /src/antrix/Master.cpp
Modified : /src/game/CharacterHandler.cpp
Modified : /src/game/MiscHandler.cpp
Modified : /src/game/Opcodes.h
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/Spell.cpp
Modified : /src/game/Spell.h
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellEffects.cpp
Modified : /src/game/UpdateFields.h
Modified : /src/game/WorldSocket.h
Modified : /src/logonserver/AuthSocket.cpp
Modified : /src/logonserver/Main.cpp
Revision: 23
Author: grep
Date: 18:56:03, Dienstag, 22. Mai 2007
Message:
- possible crash here
----
Modified : /src/game/Player.cpp
Revision: 22
Author: grep
Date: 18:43:22, Dienstag, 22. Mai 2007
Message:
- optmized database delay query, it wont allocate a huge 16kb chunk for every query now :P
----
Modified : /src/shared/Database/impl/MySQLDatabase.cpp
Revision: 21
Author: Aim
Date: 06:29:08, Dienstag, 22. Mai 2007
Message:
HAH! ATLAST!
i've setted the svn propset svn:eol-style to native.
since windows doesnt use the unix style eol, or is it
the other way around? :)
Aim
----
Modified : /Makefile.am
Modified : /dep/Makefile.am
Modified : /dep/include/mysql/config-win.h
Modified : /dep/include/mysql/dbug.h
Modified : /dep/include/mysql/errmsg.h
Modified : /dep/include/mysql/m_ctype.h
Modified : /dep/include/mysql/m_string.h
Modified : /dep/include/mysql/my_alloc.h
Modified : /dep/include/mysql/my_dbug.h
Modified : /dep/include/mysql/my_getopt.h
Modified : /dep/include/mysql/my_global.h
Modified : /dep/include/mysql/my_list.h
Modified : /dep/include/mysql/my_pthread.h
Modified : /dep/include/mysql/my_sys.h
Modified : /dep/include/mysql/mysql.h
Modified : /dep/include/mysql/mysql_com.h
Modified : /dep/include/mysql/mysql_embed.h
Modified : /dep/include/mysql/mysql_time.h
Modified : /dep/include/mysql/mysql_version.h
Modified : /dep/include/mysql/mysqld_ername.h
Modified : /dep/include/mysql/mysqld_error.h
Modified : /dep/include/mysql/raid.h
Modified : /dep/include/mysql/typelib.h
Modified : /dep/include/openssl/aes.h
Modified : /dep/include/openssl/asn1.h
Modified : /dep/include/openssl/asn1_mac.h
Modified : /dep/include/openssl/asn1t.h
Modified : /dep/include/openssl/bio.h
Modified : /dep/include/openssl/blowfish.h
Modified : /dep/include/openssl/bn.h
Modified : /dep/include/openssl/buffer.h
Modified : /dep/include/openssl/cast.h
Modified : /dep/include/openssl/comp.h
Modified : /dep/include/openssl/conf.h
Modified : /dep/include/openssl/conf_api.h
Modified : /dep/include/openssl/crypto.h
Modified : /dep/include/openssl/des.h
Modified : /dep/include/openssl/des_old.h
Modified : /dep/include/openssl/dh.h
Modified : /dep/include/openssl/dsa.h
Modified : /dep/include/openssl/dso.h
Modified : /dep/include/openssl/e_os2.h
Modified : /dep/include/openssl/ebcdic.h
Modified : /dep/include/openssl/ec.h
Modified : /dep/include/openssl/engine.h
Modified : /dep/include/openssl/err.h
Modified : /dep/include/openssl/evp.h
Modified : /dep/include/openssl/hmac.h
Modified : /dep/include/openssl/idea.h
Modified : /dep/include/openssl/krb5_asn.h
Modified : /dep/include/openssl/kssl.h
Modified : /dep/include/openssl/lhash.h
Modified : /dep/include/openssl/md2.h
Modified : /dep/include/openssl/md4.h
Modified : /dep/include/openssl/md5.h
Modified : /dep/include/openssl/mdc2.h
Modified : /dep/include/openssl/obj_mac.h
Modified : /dep/include/openssl/objects.h
Modified : /dep/include/openssl/ocsp.h
Modified : /dep/include/openssl/opensslconf.h
Modified : /dep/include/openssl/opensslv.h
Modified : /dep/include/openssl/ossl_typ.h
Modified : /dep/include/openssl/pem.h
Modified : /dep/include/openssl/pem2.h
Modified : /dep/include/openssl/pkcs12.h
Modified : /dep/include/openssl/pkcs7.h
Modified : /dep/include/openssl/rand.h
Modified : /dep/include/openssl/rc2.h
Modified : /dep/include/openssl/rc4.h
Modified : /dep/include/openssl/rc5.h
Modified : /dep/include/openssl/ripemd.h
Modified : /dep/include/openssl/rsa.h
Modified : /dep/include/openssl/safestack.h
Modified : /dep/include/openssl/sha.h
Modified : /dep/include/openssl/ssl.h
Modified : /dep/include/openssl/ssl2.h
Modified : /dep/include/openssl/ssl23.h
Modified : /dep/include/openssl/ssl3.h
Modified : /dep/include/openssl/stack.h
Modified : /dep/include/openssl/symhacks.h
Modified : /dep/include/openssl/tls1.h
Modified : /dep/include/openssl/tmdiff.h
Modified : /dep/include/openssl/txt_db.h
Modified : /dep/include/openssl/ui.h
Modified : /dep/include/openssl/ui_compat.h
Modified : /dep/include/openssl/x509.h
Modified : /dep/include/openssl/x509_vfy.h
Modified : /dep/include/openssl/x509v3.h
Modified : /dep/include/zlib/zconf.h
Modified : /dep/include/zlib/zlib.h
Modified : /dep/src/Makefile.am
Modified : /dep/src/zlib/Makefile.am
Modified : /dep/src/zlib/crc32.h
Modified : /dep/src/zlib/deflate.h
Modified : /dep/src/zlib/inffast.h
Modified : /dep/src/zlib/inffixed.h
Modified : /dep/src/zlib/inflate.h
Modified : /dep/src/zlib/inftrees.h
Modified : /dep/src/zlib/trees.h
Modified : /dep/src/zlib/zconf.h
Modified : /dep/src/zlib/zlib.h
Modified : /dep/src/zlib/zutil.h
Modified : /extras/map_extractor/System.cpp
Modified : /extras/map_extractor/adt.cpp
Modified : /extras/map_extractor/adt.h
Modified : /extras/map_extractor/dbcfile.cpp
Modified : /extras/map_extractor/dbcfile.h
Modified : /extras/map_extractor/libmpq/common.cpp
Modified : /extras/map_extractor/libmpq/common.h
Modified : /extras/map_extractor/libmpq/explode.cpp
Modified : /extras/map_extractor/libmpq/explode.h
Modified : /extras/map_extractor/libmpq/extract.cpp
Modified : /extras/map_extractor/libmpq/huffman.cpp
Modified : /extras/map_extractor/libmpq/huffman.h
Modified : /extras/map_extractor/libmpq/mpq.cpp
Modified : /extras/map_extractor/libmpq/mpq.h
Modified : /extras/map_extractor/libmpq/parser.cpp
Modified : /extras/map_extractor/libmpq/wave.cpp
Modified : /extras/map_extractor/libmpq/wave.h
Modified : /extras/map_extractor/libmpq/zconf.h
Modified : /extras/map_extractor/libmpq/zlib.h
Modified : /extras/map_extractor/mpq_libmpq.cpp
Modified : /extras/map_extractor/mpq_libmpq.h
Modified : /src/Makefile.am
Modified : /src/antrix/CConsole.cpp
Modified : /src/antrix/CConsole.h
Modified : /src/antrix/Main.cpp
Modified : /src/antrix/MainServerDefines.h
Modified : /src/antrix/Makefile.am
Modified : /src/antrix/Master.cpp
Modified : /src/antrix/Master.h
Modified : /src/antrix.conf
Modified : /src/game/AIInterface.cpp
Modified : /src/game/AIInterface.h
Modified : /src/game/AddonMgr.cpp
Modified : /src/game/AddonMgr.h
Modified : /src/game/AlteracValley.cpp
Modified : /src/game/AlteracValley.h
Modified : /src/game/ArathiBasin.cpp
Modified : /src/game/ArathiBasin.h
Modified : /src/game/AreaTrigger.cpp
Modified : /src/game/AreaTrigger.h
Modified : /src/game/Arenas.cpp
Modified : /src/game/Arenas.h
Modified : /src/game/AuctionHouse.cpp
Modified : /src/game/AuctionHouse.h
Modified : /src/game/AuctionMgr.cpp
Modified : /src/game/AuctionMgr.h
Modified : /src/game/BattlegroundCommands.cpp
Modified : /src/game/BattlegroundHandler.cpp
Modified : /src/game/BattlegroundMgr.cpp
Modified : /src/game/BattlegroundMgr.h
Modified : /src/game/CThreads.cpp
Modified : /src/game/CThreads.h
Modified : /src/game/CellHandler.h
Modified : /src/game/Channel.cpp
Modified : /src/game/Channel.h
Modified : /src/game/ChannelHandler.cpp
Modified : /src/game/ChannelMgr.h
Modified : /src/game/CharacterHandler.cpp
Modified : /src/game/Chat.cpp
Modified : /src/game/Chat.h
Modified : /src/game/ChatHandler.cpp
Modified : /src/game/CombatHandler.cpp
Modified : /src/game/Container.cpp
Modified : /src/game/Container.h
Modified : /src/game/Corpse.cpp
Modified : /src/game/Corpse.h
Modified : /src/game/Creature.cpp
Modified : /src/game/Creature.h
Modified : /src/game/DuelHandler.cpp
Modified : /src/game/DynamicObject.cpp
Modified : /src/game/DynamicObject.h
Modified : /src/game/EventMgr.cpp
Modified : /src/game/EventMgr.h
Modified : /src/game/EventableObject.cpp
Modified : /src/game/EventableObject.h
Modified : /src/game/GMTicket.cpp
Modified : /src/game/GameObject.cpp
Modified : /src/game/GameObject.h
Modified : /src/game/Group.cpp
Modified : /src/game/Group.h
Modified : /src/game/GroupHandler.cpp
Modified : /src/game/Guild.cpp
Modified : /src/game/Guild.h
Modified : /src/game/GuildHandler.cpp
Modified : /src/game/HonorHandler.cpp
Modified : /src/game/HonorHandler.h
Modified : /src/game/InstanceSaveMgr.cpp
Modified : /src/game/InstanceSaveMgr.h
Modified : /src/game/Item.cpp
Modified : /src/game/Item.h
Modified : /src/game/ItemHandler.cpp
Modified : /src/game/ItemInterface.cpp
Modified : /src/game/ItemInterface.h
Modified : /src/game/ItemPrototype.h
Modified : /src/game/Level0.cpp
Modified : /src/game/Level1.cpp
Modified : /src/game/Level2.cpp
Modified : /src/game/Level3.cpp
Modified : /src/game/LfgHandler.cpp
Modified : /src/game/LfgMgr.cpp
Modified : /src/game/LfgMgr.h
Modified : /src/game/LogonCommClient.cpp
Modified : /src/game/LogonCommClient.h
Modified : /src/game/LogonCommHandler.cpp
Modified : /src/game/LogonCommHandler.h
Modified : /src/game/LootMgr.cpp
Modified : /src/game/LootMgr.h
Modified : /src/game/MailSystem.cpp
Modified : /src/game/MailSystem.h
Modified : /src/game/Makefile.am
Modified : /src/game/Map.cpp
Modified : /src/game/Map.h
Modified : /src/game/MapCell.cpp
Modified : /src/game/MapCell.h
Modified : /src/game/MapMgr.cpp
Modified : /src/game/MapMgr.h
Modified : /src/game/MapScriptInterface.cpp
Modified : /src/game/MapScriptInterface.h
Modified : /src/game/MiscHandler.cpp
Modified : /src/game/MiscHandler.h
Modified : /src/game/MovementHandler.cpp
Modified : /src/game/NPCHandler.cpp
Modified : /src/game/NPCHandler.h
Modified : /src/game/NameTables.h
Modified : /src/game/Object.cpp
Modified : /src/game/Object.h
Modified : /src/game/ObjectMgr.cpp
Modified : /src/game/ObjectMgr.h
Modified : /src/game/Opcodes.cpp
Modified : /src/game/Opcodes.h
Modified : /src/game/Pet.cpp
Modified : /src/game/Pet.h
Modified : /src/game/PetHandler.cpp
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/Professions.cpp
Modified : /src/game/Professions.h
Modified : /src/game/QueryHandler.cpp
Modified : /src/game/Quest.cpp
Modified : /src/game/Quest.h
Modified : /src/game/QuestHandler.cpp
Modified : /src/game/QuestMgr.cpp
Modified : /src/game/QuestMgr.h
Modified : /src/game/RaidHandler.cpp
Modified : /src/game/RecallCommands.cpp
Modified : /src/game/ReputationHandler.cpp
Modified : /src/game/ScriptMgr.cpp
Modified : /src/game/ScriptMgr.h
Modified : /src/game/Skill.h
Modified : /src/game/SkillHandler.cpp
Modified : /src/game/SocialMgr.cpp
Modified : /src/game/SocialMgr.h
Modified : /src/game/Spell.cpp
Modified : /src/game/Spell.h
Modified : /src/game/SpellAuras.cpp
Modified : /src/game/SpellAuras.h
Modified : /src/game/SpellEffects.cpp
Modified : /src/game/SpellFailure.h
Modified : /src/game/SpellHandler.cpp
Modified : /src/game/Stats.h
Modified : /src/game/StdAfx.cpp
Modified : /src/game/StdAfx.h
Modified : /src/game/TaxiHandler.cpp
Modified : /src/game/TaxiMgr.cpp
Modified : /src/game/TaxiMgr.h
Modified : /src/game/TerrainMgr.cpp
Modified : /src/game/TerrainMgr.h
Modified : /src/game/ThreadMgr.cpp
Modified : /src/game/ThreadMgr.h
Modified : /src/game/TradeHandler.cpp
Modified : /src/game/TransporterHandler.cpp
Modified : /src/game/TransporterHandler.h
Modified : /src/game/Unit.cpp
Modified : /src/game/Unit.h
Modified : /src/game/UpdateFields.h
Modified : /src/game/UpdateMask.h
Modified : /src/game/WarsongGulch.cpp
Modified : /src/game/WarsongGulch.h
Modified : /src/game/WayPoints.cpp
Modified : /src/game/WeatherMgr.cpp
Modified : /src/game/WeatherMgr.h
Modified : /src/game/World.cpp
Modified : /src/game/World.h
Modified : /src/game/WorldCreator.cpp
Modified : /src/game/WorldCreator.h
Modified : /src/game/WorldRunnable.cpp
Modified : /src/game/WorldRunnable.h
Modified : /src/game/WorldSession.cpp
Modified : /src/game/WorldSession.h
Modified : /src/game/WorldSocket.cpp
Modified : /src/game/WorldSocket.h
Modified : /src/game/debugcmds.cpp
Modified : /src/game/faction.h
Modified : /src/logonserver/AccountCache.cpp
Modified : /src/logonserver/AccountCache.h
Modified : /src/logonserver/AuthSocket.cpp
Modified : /src/logonserver/AuthSocket.h
Modified : /src/logonserver/LogonCommServer.cpp
Modified : /src/logonserver/LogonCommServer.h
Modified : /src/logonserver/LogonConsole.cpp
Modified : /src/logonserver/LogonConsole.h
Modified : /src/logonserver/LogonOpcodes.cpp
Modified : /src/logonserver/LogonOpcodes.h
Modified : /src/logonserver/LogonStdAfx.cpp
Modified : /src/logonserver/LogonStdAfx.h
Modified : /src/logonserver/Main.cpp
Modified : /src/logonserver/Main.h
Modified : /src/logonserver/Makefile.am
Modified : /src/logonserver/PeriodicFunctionCall_Thread.h
Modified : /src/logonserver/RealmlistThreadMgr.cpp
Modified : /src/logonserver.conf
Modified : /src/realms.conf
Modified : /src/scripts/Makefile.am
Modified : /src/scripts/src/GossipScripts/Gossip_Battlemaster.cpp
Modified : /src/scripts/src/GossipScripts/Gossip_Innkeepers.cpp
Modified : /src/scripts/src/GossipScripts/GuardGossip.cpp
Modified : /src/scripts/src/GossipScripts/Makefile.am
Modified : /src/scripts/src/GossipScripts/Setup.cpp
Modified : /src/scripts/src/GossipScripts/Setup.h
Modified : /src/scripts/src/InstanceScripts/Instance_BlackwingLair.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_Botanica.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_Deadmines.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_MoltenCore.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_Naxxramas.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_ShadowfangKeep.cpp
Modified : /src/scripts/src/InstanceScripts/Instance_ZulGurub.cpp
Modified : /src/scripts/src/InstanceScripts/Makefile.am
Modified : /src/scripts/src/InstanceScripts/OnyxiaAI.cpp
Modified : /src/scripts/src/InstanceScripts/Setup.cpp
Modified : /src/scripts/src/InstanceScripts/Setup.h
Modified : /src/scripts/src/Makefile.am
Modified : /src/scripts/src/ServerStatusPlugin/Makefile.am
Modified : /src/scripts/src/ServerStatusPlugin/PerfCounters.h
Modified : /src/scripts/src/ServerStatusPlugin/ServerStatusPlugin.cpp
Modified : /src/scripts/src/SpellHandlers/HunterSpells.cpp
Modified : /src/scripts/src/SpellHandlers/ItemSpells_1.cpp
Modified : /src/scripts/src/SpellHandlers/MageSpells.cpp
Modified : /src/scripts/src/SpellHandlers/Makefile.am
Modified : /src/scripts/src/SpellHandlers/PaladinSpells.cpp
Modified : /src/scripts/src/SpellHandlers/RogueSpells.cpp
Modified : /src/scripts/src/SpellHandlers/Setup.cpp
Modified : /src/scripts/src/SpellHandlers/Setup.h
Modified : /src/scripts/src/SpellHandlers/ShamanSpells.cpp
Modified : /src/scripts/src/SpellHandlers/WarlockSpells.cpp
Modified : /src/scripts/src/SpellHandlers/WarriorSpells.cpp
Modified : /src/shared/Auth/BigNumber.cpp
Modified : /src/shared/Auth/BigNumber.h
Modified : /src/shared/Auth/Sha1.cpp
Modified : /src/shared/Auth/Sha1.h
Modified : /src/shared/Auth/WowCrypt.cpp
Modified : /src/shared/Auth/WowCrypt.h
Modified : /src/shared/Auth/md5.h
Modified : /src/shared/AuthCodes.h
Modified : /src/shared/ByteBuffer.h
Modified : /src/shared/CallBack.cpp
Modified : /src/shared/CallBack.h
Modified : /src/shared/Common.h
Modified : /src/shared/Config/Config.cpp
Modified : /src/shared/Config/Config.h
Modified : /src/shared/Config/ConfigEnv.h
Modified : /src/shared/Config/dotconfpp/dotconfpp.cpp
Modified : /src/shared/Config/dotconfpp/dotconfpp.h
Modified : /src/shared/Config/dotconfpp/mempool.cpp
Modified : /src/shared/Config/dotconfpp/mempool.h
Modified : /src/shared/CrashHandler.cpp
Modified : /src/shared/CrashHandler.h
Modified : /src/shared/Database/DBC.cpp
Modified : /src/shared/Database/DBC.h
Modified : /src/shared/Database/DBCStores.cpp
Modified : /src/shared/Database/DBCStores.h
Modified : /src/shared/Database/DataStore.h
Modified : /src/shared/Database/Database.cpp
Modified : /src/shared/Database/Database.h
Modified : /src/shared/Database/DatabaseEnv.h
Modified : /src/shared/Database/Field.h
Modified : /src/shared/Database/dbcfile.cpp
Modified : /src/shared/Database/dbcfile.h
Modified : /src/shared/Database/impl/MySQLDatabase.cpp
Modified : /src/shared/Database/impl/MySQLDatabase.h
Modified : /src/shared/Database/impl/PostgreDatabase.cpp
Modified : /src/shared/Database/impl/PostgreDatabase.h
Modified : /src/shared/Errors.h
Modified : /src/shared/LocationVector.h
Modified : /src/shared/Log.cpp
Modified : /src/shared/Log.h
Modified : /src/shared/Makefile.am
Modified : /src/shared/MemoryLeaks.cpp
Modified : /src/shared/MemoryLeaks.h
Modified : /src/shared/MersenneTwister.cpp
Modified : /src/shared/MersenneTwister.h
Modified : /src/shared/Network/ListenSocketFreeBSD.h
Modified : /src/shared/Network/ListenSocketLinux.h
Modified : /src/shared/Network/ListenSocketWin32.h
Modified : /src/shared/Network/Network.h
Modified : /src/shared/Network/Socket.cpp
Modified : /src/shared/Network/Socket.h
Modified : /src/shared/Network/SocketDefines.h
Modified : /src/shared/Network/SocketFreeBSD.cpp
Modified : /src/shared/Network/SocketLinux.cpp
Modified : /src/shared/Network/SocketMgrFreeBSD.cpp
Modified : /src/shared/Network/SocketMgrFreeBSD.h
Modified : /src/shared/Network/SocketMgrLinux.cpp
Modified : /src/shared/Network/SocketMgrLinux.h
Modified : /src/shared/Network/SocketMgrWin32.cpp
Modified : /src/shared/Network/SocketMgrWin32.h
Modified : /src/shared/Network/SocketOps.h
Modified : /src/shared/Network/SocketOpsFreeBSD.cpp
Modified : /src/shared/Network/SocketOpsLinux.cpp
Modified : /src/shared/Network/SocketOpsWin32.cpp
Modified : /src/shared/Network/SocketWin32.cpp
Modified : /src/shared/PacketLog.cpp
Modified : /src/shared/PacketLog.h
Modified : /src/shared/PreallocatedQueue.h
Modified : /src/shared/Singleton.h
Modified : /src/shared/StackWalker.cpp
Modified : /src/shared/StackWalker.h
Modified : /src/shared/Threading/Condition.h
Modified : /src/shared/Threading/Guard.h
Modified : /src/shared/Threading/LockedQueue.h
Modified : /src/shared/Threading/Mutex.h
Modified : /src/shared/Threading/Queue.h
Modified : /src/shared/Threading/RWLock.h
Modified : /src/shared/Threading/ThreadStarter.h
Modified : /src/shared/Threading/Threading.h
Modified : /src/shared/Timer.h
Modified : /src/shared/Util.cpp
Modified : /src/shared/Util.h
Modified : /src/shared/WoWGuid.h
Modified : /src/shared/WorldPacket.h
Modified : /src/shared/crc32.cpp
Modified : /src/shared/crc32.h
Modified : /src/shared/svn_revision.h
Revision: 20
Author: Aim
Date: 06:14:11, Dienstag, 22. Mai 2007
Message:
o remove windows style EOL's (fucked up the config.status)
o set propset svn:eol-style to native
----
Modified : /configure.ac
Revision: 19
Author: grep
Date: 13:56:01, Montag, 21. Mai 2007
Message:
- more linux fixes, w00t
----
Modified : /src/antrix/Master.cpp
Revision: 18
Author: grep
Date: 13:47:24, Montag, 21. Mai 2007
Message:
- fixed configure.ac on linux with new svn rev calc
----
Modified : /configure.ac
Revision: 17
Author: grep
Date: 10:24:50, Montag, 21. Mai 2007
Message:
- added gender/pvpflag to status plugin
----
Modified : /src/scripts/src/ServerStatusPlugin/ServerStatusPlugin.cpp
Revision: 16
Author: grep
Date: 09:53:36, Montag, 21. Mai 2007
Message:
- Whoops.. messed up the pointer :p
----
Modified : /src/shared/svn_revision.h
Revision: 15
Author: grep
Date: 09:52:05, Montag, 21. Mai 2007
Message:
- Added dynamic extraction of svn revision. w/ svn properties
----
Modified : /src/antrix/Master.cpp
Modified : /src/logonserver/Main.cpp
Modified : /src/shared/svn_revision.h
Revision: 14
Author: grep
Date: 09:47:42, Montag, 21. Mai 2007
Message:
- testing
----
Modified : /src/shared/svn_revision.h
Revision: 13
Author: grep
Date: 09:31:03, Montag, 21. Mai 2007
Message:
- Fixed possible crashes in auction house.
- Made Item destructor virtual - no need to typecast to Container upon deletion anymore.
----
Modified : /src/game/AuctionHouse.cpp
Modified : /src/game/Creature.cpp
Modified : /src/game/Item.h
Revision: 12
Author: grep
Date: 08:25:45, Montag, 21. Mai 2007
Message:
- minion damage fix from fishbait <3
----
Modified : /src/game/Pet.cpp
Revision: 11
Author: grep
Date: 08:01:56, Montag, 21. Mai 2007
Message:
+ Implemented: Multiple taxi routes (doing >1 node at once).. node list still has to be fixed on talk, use debugger to set all to -1 to test.
----
Modified : /src/game/Opcodes.h
Modified : /src/game/Player.cpp
Modified : /src/game/Player.h
Modified : /src/game/TaxiHandler.cpp
Modified : /src/game/WorldSession.cpp
Modified : /src/game/WorldSession.h
Revision: 10
Author: grep
Date: 06:51:23, Montag, 21. Mai 2007
Message:
- fix for character delete not removing cached player name info.
----
Modified : /src/game/CharacterHandler.cpp
Revision: 9
Author: Shock
Date: 15:02:46, Sonntag, 20. Mai 2007
Message:
Terms of use
----
Added : /TERM OF USE AGREEMENT
Revision: 8
Author: grep
Date: 14:53:11, Sonntag, 20. Mai 2007
Message:
- this might help some people :P
----
Added : /sql/worldmap_info.sql
Revision: 7
Author: grep
Date: 14:47:37, Sonntag, 20. Mai 2007
Message:
- fixed vc8 compile issues
- fixed vc7 compile issues
- fixed combat bug
----
Modified : /src/game/Player.cpp
Modified : /src/game/Spell.cpp
Modified : /win/VC71/game.vcproj
Modified : /win/VC71/logonserver.vcproj
Revision: 6
Author: grep
Date: 11:10:46, Sonntag, 20. Mai 2007
Message:
- Scripts
----
Added : /src/scripts/src/GossipScripts
Added : /src/scripts/src/GossipScripts/Gossip_Battlemaster.cpp
Added : /src/scripts/src/GossipScripts/Gossip_Innkeepers.cpp
Added : /src/scripts/src/GossipScripts/GuardGossip.cpp
Added : /src/scripts/src/GossipScripts/Makefile.am
Added : /src/scripts/src/GossipScripts/Setup.cpp
Added : /src/scripts/src/GossipScripts/Setup.h
Added : /src/scripts/src/InstanceScripts
Added : /src/scripts/src/InstanceScripts/Instance_BlackwingLair.cpp
Added : /src/scripts/src/InstanceScripts/Instance_Botanica.cpp
Added : /src/scripts/src/InstanceScripts/Instance_Deadmines.cpp
Added : /src/scripts/src/InstanceScripts/Instance_MoltenCore.cpp
Added : /src/scripts/src/InstanceScripts/Instance_Naxxramas.cpp
Added : /src/scripts/src/InstanceScripts/Instance_ShadowfangKeep.cpp
Added : /src/scripts/src/InstanceScripts/Instance_ZulGurub.cpp
Added : /src/scripts/src/InstanceScripts/Makefile.am
Added : /src/scripts/src/InstanceScripts/OnyxiaAI.cpp
Added : /src/scripts/src/InstanceScripts/Setup.cpp
Added : /src/scripts/src/InstanceScripts/Setup.h
Added : /src/scripts/src/SpellHandlers
Added : /src/scripts/src/SpellHandlers/HunterSpells.cpp
Added : /src/scripts/src/SpellHandlers/ItemSpells_1.cpp
Added : /src/scripts/src/SpellHandlers/MageSpells.cpp
Added : /src/scripts/src/SpellHandlers/Makefile.am
Added : /src/scripts/src/SpellHandlers/PaladinSpells.cpp
Added : /src/scripts/src/SpellHandlers/RogueSpells.cpp
Added : /src/scripts/src/SpellHandlers/Setup.cpp
Added : /src/scripts/src/SpellHandlers/Setup.h
Added : /src/scripts/src/SpellHandlers/ShamanSpells.cpp
Added : /src/scripts/src/SpellHandlers/WarlockSpells.cpp
Added : /src/scripts/src/SpellHandlers/WarriorSpells.cpp
Revision: 5
Author: grep
Date: 09:58:13, Sonntag, 20. Mai 2007
Message:
- fixed linux makefile.. :p
----
Modified : /src/game/Makefile.am
Revision: 4
Author: grep
Date: 08:10:19, Sonntag, 20. Mai 2007
Message:
- didn't save :O
----
Modified : /win/VC71/shared.vcproj
Revision: 3
Author: grep
Date: 08:08:07, Sonntag, 20. Mai 2007
Message:
- Bleh.. compile fixes :/
----
Modified : /win/VC71/shared.vcproj
Modified : /win/VC80/antrix.vcproj
Modified : /win/VC80/game.vcproj
Modified : /win/VC80/shared.vcproj
Revision: 2
Author: grep
Date: 03:32:49, Sonntag, 20. Mai 2007
Message:
- Un-needed files.
----
Deleted : /extras/map_extractor/AD.ncb
Deleted : /extras/map_extractor/AD.suo
Revision: 1
Author: grep
Date: 03:29:33, Sonntag, 20. Mai 2007
Message:
- Initial Repository.
----
Added : /AUTHORS
Added : /COPYING
Added : /ChangeLog
Added : /Changes
Added : /INSTALL
Added : /Makefile.am
Added : /NEWS
Added : /README
Added : /configure.ac
Added : /dep
Added : /dep/Makefile.am
Added : /dep/include
Added : /dep/include/mysql
Added : /dep/include/mysql/Libmysql.def
Added : /dep/include/mysql/config-win.h
Added : /dep/include/mysql/dbug.h
Added : /dep/include/mysql/errmsg.h
Added : /dep/include/mysql/libmysqld.def
Added : /dep/include/mysql/m_ctype.h
Added : /dep/include/mysql/m_string.h
Added : /dep/include/mysql/my_alloc.h
Added : /dep/include/mysql/my_dbug.h
Added : /dep/include/mysql/my_getopt.h
Added : /dep/include/mysql/my_global.h
Added : /dep/include/mysql/my_list.h
Added : /dep/include/mysql/my_pthread.h
Added : /dep/include/mysql/my_sys.h
Added : /dep/include/mysql/mysql.h
Added : /dep/include/mysql/mysql_com.h
Added : /dep/include/mysql/mysql_embed.h
Added : /dep/include/mysql/mysql_time.h
Added : /dep/include/mysql/mysql_version.h
Added : /dep/include/mysql/mysqld_ername.h
Added : /dep/include/mysql/mysqld_error.h
Added : /dep/include/mysql/raid.h
Added : /dep/include/mysql/typelib.h
Added : /dep/include/openssl
Added : /dep/include/openssl/aes.h
Added : /dep/include/openssl/asn1.h
Added : /dep/include/openssl/asn1_mac.h
Added : /dep/include/openssl/asn1t.h
Added : /dep/include/openssl/bio.h
Added : /dep/include/openssl/blowfish.h
Added : /dep/include/openssl/bn.h
Added : /dep/include/openssl/buffer.h
Added : /dep/include/openssl/cast.h
Added : /dep/include/openssl/comp.h
Added : /dep/include/openssl/conf.h
Added : /dep/include/openssl/conf_api.h
Added : /dep/include/openssl/crypto.h
Added : /dep/include/openssl/des.h
Added : /dep/include/openssl/des_old.h
Added : /dep/include/openssl/dh.h
Added : /dep/include/openssl/dsa.h
Added : /dep/include/openssl/dso.h
Added : /dep/include/openssl/e_os2.h
Added : /dep/include/openssl/ebcdic.h
Added : /dep/include/openssl/ec.h
Added : /dep/include/openssl/engine.h
Added : /dep/include/openssl/err.h
Added : /dep/include/openssl/evp.h
Added : /dep/include/openssl/hmac.h
Added : /dep/include/openssl/idea.h
Added : /dep/include/openssl/krb5_asn.h
Added : /dep/include/openssl/kssl.h
Added : /dep/include/openssl/lhash.h
Added : /dep/include/openssl/md2.h
Added : /dep/include/openssl/md4.h
Added : /dep/include/openssl/md5.h
Added : /dep/include/openssl/mdc2.h
Added : /dep/include/openssl/obj_mac.h
Added : /dep/include/openssl/objects.h
Added : /dep/include/openssl/ocsp.h
Added : /dep/include/openssl/opensslconf.h
Added : /dep/include/openssl/opensslv.h
Added : /dep/include/openssl/ossl_typ.h
Added : /dep/include/openssl/pem.h
Added : /dep/include/openssl/pem2.h
Added : /dep/include/openssl/pkcs12.h
Added : /dep/include/openssl/pkcs7.h
Added : /dep/include/openssl/rand.h
Added : /dep/include/openssl/rc2.h
Added : /dep/include/openssl/rc4.h
Added : /dep/include/openssl/rc5.h
Added : /dep/include/openssl/ripemd.h
Added : /dep/include/openssl/rsa.h
Added : /dep/include/openssl/safestack.h
Added : /dep/include/openssl/sha.h
Added : /dep/include/openssl/ssl.h
Added : /dep/include/openssl/ssl2.h
Added : /dep/include/openssl/ssl23.h
Added : /dep/include/openssl/ssl3.h
Added : /dep/include/openssl/stack.h
Added : /dep/include/openssl/symhacks.h
Added : /dep/include/openssl/tls1.h
Added : /dep/include/openssl/tmdiff.h
Added : /dep/include/openssl/txt_db.h
Added : /dep/include/openssl/ui.h
Added : /dep/include/openssl/ui_compat.h
Added : /dep/include/openssl/x509.h
Added : /dep/include/openssl/x509_vfy.h
Added : /dep/include/openssl/x509v3.h
Added : /dep/include/zlib
Added : /dep/include/zlib/zconf.h
Added : /dep/include/zlib/zlib.h
Added : /dep/lib
Added : /dep/lib/dbghelp.dll
Added : /dep/lib/debug
Added : /dep/lib/debug/libeay32.dll
Added : /dep/lib/debug/libeay32.lib
Added : /dep/lib/debug/libmySQL.dll
Added : /dep/lib/debug/libmySQL.lib
Added : /dep/lib/debug/libpq.lib
Added : /dep/lib/release
Added : /dep/lib/release/libeay32.dll
Added : /dep/lib/release/libeay32.lib
Added : /dep/lib/release/libmySQL.dll
Added : /dep/lib/release/libmySQL.lib
Added : /dep/lib/release/libpq.lib
Added : /dep/src
Added : /dep/src/Makefile.am
Added : /dep/src/zlib
Added : /dep/src/zlib/Makefile.am
Added : /dep/src/zlib/adler32.c
Added : /dep/src/zlib/compress.c
Added : /dep/src/zlib/crc32.c
Added : /dep/src/zlib/crc32.h
Added : /dep/src/zlib/deflate.c
Added : /dep/src/zlib/deflate.h
Added : /dep/src/zlib/example.c
Added : /dep/src/zlib/gzio.c
Added : /dep/src/zlib/infback.c
Added : /dep/src/zlib/inffast.c
Added : /dep/src/zlib/inffast.h
Added : /dep/src/zlib/inffixed.h
Added : /dep/src/zlib/inflate.c
Added : /dep/src/zlib/inflate.h
Added : /dep/src/zlib/inftrees.c
Added : /dep/src/zlib/inftrees.h
Added : /dep/src/zlib/trees.c
Added : /dep/src/zlib/trees.h
Added : /dep/src/zlib/uncompr.c
Added : /dep/src/zlib/zconf.h
Added : /dep/src/zlib/zlib.h
Added : /dep/src/zlib/zutil.c
Added : /dep/src/zlib/zutil.h
Added : /extras
Added : /extras/map_extractor
Added : /extras/map_extractor/AD.ncb
Added : /extras/map_extractor/AD.sln
Added : /extras/map_extractor/AD.suo
Added : /extras/map_extractor/System.cpp
Added : /extras/map_extractor/ad.vcproj
Added : /extras/map_extractor/adt.cpp
Added : /extras/map_extractor/adt.h
Added : /extras/map_extractor/dbcfile.cpp
Added : /extras/map_extractor/dbcfile.h
Added : /extras/map_extractor/debug
Added : /extras/map_extractor/debug/zlib_d.lib
Added : /extras/map_extractor/libmpq
Added : /extras/map_extractor/libmpq/common.cpp
Added : /extras/map_extractor/libmpq/common.h
Added : /extras/map_extractor/libmpq/explode.cpp
Added : /extras/map_extractor/libmpq/explode.h
Added : /extras/map_extractor/libmpq/extract.cpp
Added : /extras/map_extractor/libmpq/huffman.cpp
Added : /extras/map_extractor/libmpq/huffman.h
Added : /extras/map_extractor/libmpq/mpq.cpp
Added : /extras/map_extractor/libmpq/mpq.h
Added : /extras/map_extractor/libmpq/parser.cpp
Added : /extras/map_extractor/libmpq/wave.cpp
Added : /extras/map_extractor/libmpq/wave.h
Added : /extras/map_extractor/libmpq/zconf.h
Added : /extras/map_extractor/libmpq/zlib.h
Added : /extras/map_extractor/mpq_libmpq.cpp
Added : /extras/map_extractor/mpq_libmpq.h
Added : /extras/map_extractor/release
Added : /extras/map_extractor/release/zlib_r.lib
Added : /ltmain.sh
Added : /reconf
Added : /sql
Added : /sql/clean_db.rar
Added : /src
Added : /src/Makefile.am
Added : /src/antrix
Added : /src/antrix/CConsole.cpp
Added : /src/antrix/CConsole.h
Added : /src/antrix/Main.cpp
Added : /src/antrix/MainServerDefines.h
Added : /src/antrix/Makefile.am
Added : /src/antrix/Master.cpp
Added : /src/antrix/Master.h
Added : /src/antrix.conf
Added : /src/game
Added : /src/game/AIInterface.cpp
Added : /src/game/AIInterface.h
Added : /src/game/AddonMgr.cpp
Added : /src/game/AddonMgr.h
Added : /src/game/AlteracValley.cpp
Added : /src/game/AlteracValley.h
Added : /src/game/ArathiBasin.cpp
Added : /src/game/ArathiBasin.h
Added : /src/game/AreaTrigger.cpp
Added : /src/game/AreaTrigger.h
Added : /src/game/Arenas.cpp
Added : /src/game/Arenas.h
Added : /src/game/AuctionHouse.cpp
Added : /src/game/AuctionHouse.h
Added : /src/game/AuctionMgr.cpp
Added : /src/game/AuctionMgr.h
Added : /src/game/BattlegroundCommands.cpp
Added : /src/game/BattlegroundHandler.cpp
Added : /src/game/BattlegroundMgr.cpp
Added : /src/game/BattlegroundMgr.h
Added : /src/game/CThreads.cpp
Added : /src/game/CThreads.h
Added : /src/game/CellHandler.h
Added : /src/game/Channel.cpp
Added : /src/game/Channel.h
Added : /src/game/ChannelHandler.cpp
Added : /src/game/ChannelMgr.h
Added : /src/game/CharacterHandler.cpp
Added : /src/game/Chat.cpp
Added : /src/game/Chat.h
Added : /src/game/ChatHandler.cpp
Added : /src/game/CombatHandler.cpp
Added : /src/game/Container.cpp
Added : /src/game/Container.h
Added : /src/game/Corpse.cpp
Added : /src/game/Corpse.h
Added : /src/game/Creature.cpp
Added : /src/game/Creature.h
Added : /src/game/DuelHandler.cpp
Added : /src/game/DynamicObject.cpp
Added : /src/game/DynamicObject.h
Added : /src/game/EventMgr.cpp
Added : /src/game/EventMgr.h
Added : /src/game/EventableObject.cpp
Added : /src/game/EventableObject.h
Added : /src/game/GMTicket.cpp
Added : /src/game/GameObject.cpp
Added : /src/game/GameObject.h
Added : /src/game/Group.cpp
Added : /src/game/Group.h
Added : /src/game/GroupHandler.cpp
Added : /src/game/Guild.cpp
Added : /src/game/Guild.h
Added : /src/game/GuildHandler.cpp
Added : /src/game/HonorHandler.cpp
Added : /src/game/HonorHandler.h
Added : /src/game/InstanceSaveMgr.cpp
Added : /src/game/InstanceSaveMgr.h
Added : /src/game/Item.cpp
Added : /src/game/Item.h
Added : /src/game/ItemHandler.cpp
Added : /src/game/ItemInterface.cpp
Added : /src/game/ItemInterface.h
Added : /src/game/ItemPrototype.h
Added : /src/game/Level0.cpp
Added : /src/game/Level1.cpp
Added : /src/game/Level2.cpp
Added : /src/game/Level3.cpp
Added : /src/game/LfgHandler.cpp
Added : /src/game/LfgMgr.cpp
Added : /src/game/LfgMgr.h
Added : /src/game/LogonCommClient.cpp
Added : /src/game/LogonCommClient.h
Added : /src/game/LogonCommHandler.cpp
Added : /src/game/LogonCommHandler.h
Added : /src/game/LootMgr.cpp
Added : /src/game/LootMgr.h
Added : /src/game/MailSystem.cpp
Added : /src/game/MailSystem.h
Added : /src/game/Makefile.am
Added : /src/game/Map.cpp
Added : /src/game/Map.h
Added : /src/game/MapCell.cpp
Added : /src/game/MapCell.h
Added : /src/game/MapMgr.cpp
Added : /src/game/MapMgr.h
Added : /src/game/MapScriptInterface.cpp
Added : /src/game/MapScriptInterface.h
Added : /src/game/MiscHandler.cpp
Added : /src/game/MiscHandler.h
Added : /src/game/MovementHandler.cpp
Added : /src/game/NPCHandler.cpp
Added : /src/game/NPCHandler.h
Added : /src/game/NameTables.h
Added : /src/game/Object.cpp
Added : /src/game/Object.h
Added : /src/game/ObjectMgr.cpp
Added : /src/game/ObjectMgr.h
Added : /src/game/Opcodes.cpp
Added : /src/game/Opcodes.h
Added : /src/game/Pet.cpp
Added : /src/game/Pet.h
Added : /src/game/PetHandler.cpp
Added : /src/game/Player.cpp
Added : /src/game/Player.h
Added : /src/game/Professions.cpp
Added : /src/game/Professions.h
Added : /src/game/QueryHandler.cpp
Added : /src/game/Quest.cpp
Added : /src/game/Quest.h
Added : /src/game/QuestHandler.cpp
Added : /src/game/QuestMgr.cpp
Added : /src/game/QuestMgr.h
Added : /src/game/RaidHandler.cpp
Added : /src/game/RecallCommands.cpp
Added : /src/game/ReputationHandler.cpp
Added : /src/game/ScriptMgr.cpp
Added : /src/game/ScriptMgr.h
Added : /src/game/Skill.h
Added : /src/game/SkillHandler.cpp
Added : /src/game/SocialMgr.cpp
Added : /src/game/SocialMgr.h
Added : /src/game/Spell.cpp
Added : /src/game/Spell.h
Added : /src/game/SpellAuras.cpp
Added : /src/game/SpellAuras.h
Added : /src/game/SpellEffects.cpp
Added : /src/game/SpellFailure.h
Added : /src/game/SpellHandler.cpp
Added : /src/game/Stats.h
Added : /src/game/StdAfx.cpp
Added : /src/game/StdAfx.h
Added : /src/game/TaxiHandler.cpp
Added : /src/game/TaxiMgr.cpp
Added : /src/game/TaxiMgr.h
Added : /src/game/TerrainMgr.cpp
Added : /src/game/TerrainMgr.h
Added : /src/game/ThreadMgr.cpp
Added : /src/game/ThreadMgr.h
Added : /src/game/TradeHandler.cpp
Added : /src/game/TransporterHandler.cpp
Added : /src/game/TransporterHandler.h
Added : /src/game/Unit.cpp
Added : /src/game/Unit.h
Added : /src/game/UpdateFields.h
Added : /src/game/UpdateMask.h
Added : /src/game/WarsongGulch.cpp
Added : /src/game/WarsongGulch.h
Added : /src/game/WayPoints.cpp
Added : /src/game/WeatherMgr.cpp
Added : /src/game/WeatherMgr.h
Added : /src/game/World.cpp
Added : /src/game/World.h
Added : /src/game/WorldCreator.cpp
Added : /src/game/WorldCreator.h
Added : /src/game/WorldRunnable.cpp
Added : /src/game/WorldRunnable.h
Added : /src/game/WorldSession.cpp
Added : /src/game/WorldSession.h
Added : /src/game/WorldSocket.cpp
Added : /src/game/WorldSocket.h
Added : /src/game/debugcmds.cpp
Added : /src/game/faction.h
Added : /src/logonserver
Added : /src/logonserver/AccountCache.cpp
Added : /src/logonserver/AccountCache.h
Added : /src/logonserver/AuthSocket.cpp
Added : /src/logonserver/AuthSocket.h
Added : /src/logonserver/AuthStructs.h
Added : /src/logonserver/LogonCommServer.cpp
Added : /src/logonserver/LogonCommServer.h
Added : /src/logonserver/LogonConsole.cpp
Added : /src/logonserver/LogonConsole.h
Added : /src/logonserver/LogonOpcodes.cpp
Added : /src/logonserver/LogonOpcodes.h
Added : /src/logonserver/LogonStdAfx.cpp
Added : /src/logonserver/LogonStdAfx.h
Added : /src/logonserver/Main.cpp
Added : /src/logonserver/Main.h
Added : /src/logonserver/Makefile.am
Added : /src/logonserver/PeriodicFunctionCall_Thread.h
Added : /src/logonserver/RealmlistThreadMgr.cpp
Added : /src/logonserver.conf
Added : /src/realms.conf
Added : /src/scripts
Added : /src/scripts/Makefile.am
Added : /src/scripts/projects
Added : /src/scripts/projects/GossipScripts2003.vcproj
Added : /src/scripts/projects/GossipScripts2005.vcproj
Added : /src/scripts/projects/InstanceScripts2003.vcproj
Added : /src/scripts/projects/InstanceScripts2005.vcproj
Added : /src/scripts/projects/ServerStatusPlugin2003.vcproj
Added : /src/scripts/projects/ServerStatusPlugin2005.vcproj
Added : /src/scripts/projects/SpellsHandlers2003.vcproj
Added : /src/scripts/projects/SpellsHandlers2005.vcproj
Added : /src/scripts/projects/TemplateProject.vcproj
Added : /src/scripts/scripts2003.sln
Added : /src/scripts/scripts2005.sln
Added : /src/scripts/serverstatus-xsl
Added : /src/scripts/serverstatus-xsl/cellpic3.gif
Added : /src/scripts/serverstatus-xsl/grad.gif
Added : /src/scripts/serverstatus-xsl/pvp_icons
Added : /src/scripts/serverstatus-xsl/pvp_icons/rank1.gif
Added : /src/scripts/serverstatus-xsl/server_stats.css
Added : /src/scripts/serverstatus-xsl/server_stats.xsl
Added : /src/scripts/src
Added : /src/scripts/src/Makefile.am
Added : /src/scripts/src/ServerStatusPlugin
Added : /src/scripts/src/ServerStatusPlugin/Makefile.am
Added : /src/scripts/src/ServerStatusPlugin/PerfCounters.h
Added : /src/scripts/src/ServerStatusPlugin/ServerStatusPlugin.cpp
Added : /src/shared
Added : /src/shared/Auth
Added : /src/shared/Auth/BigNumber.cpp
Added : /src/shared/Auth/BigNumber.h
Added : /src/shared/Auth/Sha1.cpp
Added : /src/shared/Auth/Sha1.h
Added : /src/shared/Auth/WowCrypt.cpp
Added : /src/shared/Auth/WowCrypt.h
Added : /src/shared/Auth/md5.c
Added : /src/shared/Auth/md5.h
Added : /src/shared/AuthCodes.h
Added : /src/shared/ByteBuffer.h
Added : /src/shared/CallBack.cpp
Added : /src/shared/CallBack.h
Added : /src/shared/Common.h
Added : /src/shared/Config
Added : /src/shared/Config/Config.cpp
Added : /src/shared/Config/Config.h
Added : /src/shared/Config/ConfigEnv.h
Added : /src/shared/Config/ConfigLibrary.vcproj
Added : /src/shared/Config/dotconfpp
Added : /src/shared/Config/dotconfpp/dotconfpp.cpp
Added : /src/shared/Config/dotconfpp/dotconfpp.h
Added : /src/shared/Config/dotconfpp/mempool.cpp
Added : /src/shared/Config/dotconfpp/mempool.h
Added : /src/shared/CrashHandler.cpp
Added : /src/shared/CrashHandler.h
Added : /src/shared/Database
Added : /src/shared/Database/DBC.cpp
Added : /src/shared/Database/DBC.h
Added : /src/shared/Database/DBCStores.cpp
Added : /src/shared/Database/DBCStores.h
Added : /src/shared/Database/DataStore.h
Added : /src/shared/Database/Database.cpp
Added : /src/shared/Database/Database.h
Added : /src/shared/Database/DatabaseEnv.h
Added : /src/shared/Database/Field.h
Added : /src/shared/Database/dbcfile.cpp
Added : /src/shared/Database/dbcfile.h
Added : /src/shared/Database/impl
Added : /src/shared/Database/impl/MySQLDatabase.cpp
Added : /src/shared/Database/impl/MySQLDatabase.h
Added : /src/shared/Database/impl/PostgreDatabase.cpp
Added : /src/shared/Database/impl/PostgreDatabase.h
Added : /src/shared/Errors.h
Added : /src/shared/LocationVector.h
Added : /src/shared/Log.cpp
Added : /src/shared/Log.h
Added : /src/shared/Makefile.am
Added : /src/shared/MemoryLeaks.cpp
Added : /src/shared/MemoryLeaks.h
Added : /src/shared/MersenneTwister.cpp
Added : /src/shared/MersenneTwister.h
Added : /src/shared/Network
Added : /src/shared/Network/ListenSocketFreeBSD.h
Added : /src/shared/Network/ListenSocketLinux.h
Added : /src/shared/Network/ListenSocketWin32.h
Added : /src/shared/Network/Network.h
Added : /src/shared/Network/Socket.cpp
Added : /src/shared/Network/Socket.h
Added : /src/shared/Network/SocketDefines.h
Added : /src/shared/Network/SocketFreeBSD.cpp
Added : /src/shared/Network/SocketLinux.cpp
Added : /src/shared/Network/SocketMgrFreeBSD.cpp
Added : /src/shared/Network/SocketMgrFreeBSD.h
Added : /src/shared/Network/SocketMgrLinux.cpp
Added : /src/shared/Network/SocketMgrLinux.h
Added : /src/shared/Network/SocketMgrWin32.cpp
Added : /src/shared/Network/SocketMgrWin32.h
Added : /src/shared/Network/SocketOps.h
Added : /src/shared/Network/SocketOpsFreeBSD.cpp
Added : /src/shared/Network/SocketOpsLinux.cpp
Added : /src/shared/Network/SocketOpsWin32.cpp
Added : /src/shared/Network/SocketWin32.cpp
Added : /src/shared/PacketLog.cpp
Added : /src/shared/PacketLog.h
Added : /src/shared/PreallocatedQueue.h
Added : /src/shared/Singleton.h
Added : /src/shared/StackWalker.cpp
Added : /src/shared/StackWalker.h
Added : /src/shared/Threading
Added : /src/shared/Threading/Condition.h
Added : /src/shared/Threading/Guard.h
Added : /src/shared/Threading/LockedQueue.h
Added : /src/shared/Threading/Mutex.h
Added : /src/shared/Threading/Queue.h
Added : /src/shared/Threading/RWLock.h
Added : /src/shared/Threading/ThreadStarter.h
Added : /src/shared/Threading/Threading.h
Added : /src/shared/Timer.h
Added : /src/shared/Util.cpp
Added : /src/shared/Util.h
Added : /src/shared/WoWGuid.h
Added : /src/shared/WorldPacket.h
Added : /src/shared/crc32.cpp
Added : /src/shared/crc32.h
Added : /src/shared/svn_revision.h
Added : /win
Added : /win/VC71
Added : /win/VC71/antrix.vcproj
Added : /win/VC71/game.vcproj
Added : /win/VC71/logonserver.vcproj
Added : /win/VC71/shared.vcproj
Added : /win/VC71/zlib.vcproj
Added : /win/VC80
Added : /win/VC80/antrix.vcproj
Added : /win/VC80/game.vcproj
Added : /win/VC80/logonserver.vcproj
Added : /win/VC80/shared.vcproj
Added : /win/VC80/zlib.vcproj
Added : /win/antrixVC71.sln
Added : /win/antrixVC80.sln