rendered paste bodyerr:d3d:state_multisampleaa Multisample antialiasing not supported by gl
fixme:d3d:tex_coordindex >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glActiveTextureARB @ state.c / 1917
fixme:d3d:tex_coordindex >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glActiveTextureARB @ state.c / 1917
fixme:d3d:tex_coordindex >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glActiveTextureARB @ state.c / 1917
fixme:d3d:tex_coordindex >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glActiveTextureARB @ state.c / 1917
fixme:d3d:sampler >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glActiveTextureARB @ state.c / 2145
fixme:d3d:sampler >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glActiveTextureARB @ state.c / 2145
fixme:d3d:sampler >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glActiveTextureARB @ state.c / 2145
fixme:d3d:sampler >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glActiveTextureARB @ state.c / 2145
fixme:d3d:sampler >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glActiveTextureARB @ state.c / 2145
fixme:d3d:sampler >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glActiveTextureARB @ state.c / 2145
fixme:d3d:sampler >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glActiveTextureARB @ state.c / 2145
fixme:d3d:sampler >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glActiveTextureARB @ state.c / 2145
fixme:d3d:sampler >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glActiveTextureARB @ state.c / 2145
fixme:d3d:sampler >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glActiveTextureARB @ state.c / 2145
fixme:d3d:sampler >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glActiveTextureARB @ state.c / 2145
fixme:d3d:sampler >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glActiveTextureARB @ state.c / 2145
fixme:d3d:sampler >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glActiveTextureARB @ state.c / 2145
fixme:d3d:sampler >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glActiveTextureARB @ state.c / 2145
fixme:d3d:sampler >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glActiveTextureARB @ state.c / 2145
fixme:d3d:sampler >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glActiveTextureARB @ state.c / 2145
fixme:d3d:sampler >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glActiveTextureARB @ state.c / 2145
fixme:d3d:sampler >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glActiveTextureARB @ state.c / 2145
fixme:d3d:sampler >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glActiveTextureARB @ state.c / 2145
fixme:d3d:sampler >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glActiveTextureARB @ state.c / 2145
fixme:d3d:sampler >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glActiveTextureARB @ state.c / 2145
fixme:d3d:sampler >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glActiveTextureARB @ state.c / 2145
fixme:d3d:sampler >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glActiveTextureARB @ state.c / 2145
fixme:d3d:sampler >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glActiveTextureARB @ state.c / 2145
fixme:d3d:IWineD3DDeviceImpl_ResourceReleased Vertex buffer released while bound to a state block, stream 0