rendered paste bodyGLfloat tri_vert[36]={ 0.0, 2.0, 0.0,-1.0, 0.0, 1.0, 1.0, 0.0, 1.0, 0.0, 2.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0,-1.0, 0.0, 2.0, 0.0, 1.0, 0.0,-1.0,-1.0, 0.0,-1.0, 0.0, 2.0, 0.0,-1.0, 0.0,-1.0,-1.0, 0.0, 1.0,};GLfloat tri_tex[24]={ 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0,};int pyrid;glEnableClientState(GL_VERTEX_ARRAY);glEnableClientState(GL_TEXTURE_COORD_ARRAY);glGenBuffersARB(1,&pyrid);glBindBufferARB(GL_ARRAY_BUFFER_ARB,pyrid);glBufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(tri_vert)+sizeof(tri_tex),NULL,GL_STATIC_DRAW_ARB);glBufferSubDataARB(GL_ARRAY_BUFFER_ARB,0,sizeof(tri_vert),tri_vert);glBufferSubDataARB(GL_ARRAY_BUFFER_ARB,sizeof(tri_vert),sizeof(tri_tex),tri_tex);glEnable(GL_TEXTURE_2D);glBindTexture(GL_TEXTURE_2D,brick.id);glVertexPointer(3,GL_FLOAT,0,NULL);glTexCoordPointer(2,GL_FLOAT,0,(void *)sizeof(tri_vert));glDrawArrays(GL_TRIANGLES,0,12);