rendered paste body[Info]
Name=LRS mode
Version=1.0
[USSOCOM]
Damage=150
FireInterval=12
Ammo=12
ReloadTime=78
Speed=180
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=2
Recoil=39
// damage 172->146, reload 65->78, recoil 40->44, move acc 1->2, recoil 44->39, damage 146->150
[Desert Eagles]
Damage=174
FireInterval=26
Ammo=7
ReloadTime=106
Speed=190
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=2
Recoil=60
// damage 176->173, fire interval 23->26, moveacc 1->2, reload 103->106
//recoil 70->65, recoil 65->60, damage 173->174
[HK MP5]
Damage=101
FireInterval=6
Ammo=30
ReloadTime=110
Speed=189
BulletStyle=1
StartUpTime=0
Bink=-25
MovementAcc=1
Recoil=11
//Damage 104->99, reload time 95->110, recoil 10->12, recoil 12->11
[Ak-74]
Damage=110
FireInterval=11
Ammo=40
ReloadTime=158
Speed=240
BulletStyle=1
StartUpTime=0
Bink=-40
MovementAcc=2
Recoil=11
//damage 113->107, recoil 10-->12, reload 150->158, moveacc 1->2, recoil 12->11, damage 107->108
[Steyr AUG]
Damage=71
FireInterval=7
Ammo=30
ReloadTime=126
Speed=260
BulletStyle=1
StartUpTime=0
Bink=-33
MovementAcc=1
Recoil=8
//recoil 10 --> 9, damage 73->70, reload 115->126, recoil 9->8
[Spas-12]
Damage=118
FireInterval=34
Ammo=7
ReloadTime=175
Speed=130
BulletStyle=3
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=54
//damage 122->118, recoil 70->60, recoil 60->54, speed 137->130, speed 130->135, speed 135->136
[Ruger 77]
Damage=225
FireInterval=46
Ammo=4
ReloadTime=100
Speed=330
BulletStyle=1
StartUpTime=0
Bink=10
MovementAcc=3
Recoil=54
//Damage 250->220, fire interval 40->42, recoil 60->54, fire interval 42->45
[M79]
Damage=160000
FireInterval=6
Ammo=1
ReloadTime=190
Speed=170
BulletStyle=4
StartUpTime=12
Bink=45
MovementAcc=3
Recoil=420
//reload 180->173, speed 110->114, damage 165000->160000, recoil 450->420
[Barret M82A1]
Damage=495
FireInterval=100
Ammo=10
ReloadTime=270
Speed=550
BulletStyle=1
StartUpTime=0
Bink=80
MovementAcc=999
Recoil=20
//startuptime 25->14, fireinterval 240->200, move acc 6->8, reload 300->270
//bink 90->80, startuptime 14->16
[FN Minimi]
Damage=82
FireInterval=9
Ammo=50
ReloadTime=256
Speed=270
BulletStyle=1
StartUpTime=0
Bink=-49
MovementAcc=2
Recoil=10
//recoil 10->11, damage 86->81, reload 250->256, recoil 11->10, damage 81->82
[XM214 Minigun]
Damage=81
FireInterval=12
Ammo=100
ReloadTime=320
Speed=293
BulletStyle=1
StartUpTime=0
Bink=-10
MovementAcc=1
Recoil=8
//startup 50->33, reload 366->320, damage 48->43, recoil 5->4
[Flamer]
Damage=1200
FireInterval=6
Ammo=200
ReloadTime=5
Speed=125
BulletStyle=5
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=10
//speed 105->125
[Rambo Bow]
Damage=1200
FireInterval=10
Ammo=1
ReloadTime=25
Speed=210
BulletStyle=7
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=10
[Flamed Arrows]
Damage=800
FireInterval=10
Ammo=1
ReloadTime=39
Speed=180
BulletStyle=8
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=10
[Combat Knife]
Damage=225000
FireInterval=6
Ammo=1
ReloadTime=3
Speed=60
BulletStyle=11
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=10
[Chainsaw]
Damage=2100
FireInterval=2
Ammo=150
ReloadTime=120
Speed=76
BulletStyle=11
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=2
//speed 70->76, ammo 50->150, interval 4->2, reload time 60->120, recoil 10->2,
[M72 LAW]
Damage=150000
FireInterval=30
Ammo=1
ReloadTime=495
Speed=230
BulletStyle=12
StartUpTime=15
Bink=0
MovementAcc=1
Recoil=9
// reload 540->495 (8.25s), startup time 21->15, recoil 10->9
[Punch]
Damage=33000
FireInterval=6
Ammo=1
ReloadTime=3
Speed=50
BulletStyle=6
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=10
[Grenade]
Damage=150000
FireInterval=80
Ammo=1
ReloadTime=20
Speed=50
BulletStyle=2
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=10
[Stationary Gun]
Damage=155
FireInterval=14
Ammo=100
ReloadTime=366
Speed=360
BulletStyle=14
StartUpTime=21
Bink=0
MovementAcc=1
Recoil=10