public static int CorpseNotoriety( Mobile source, Corpse target )
{
if( target.AccessLevel > AccessLevel.Player )
return Notoriety.CanBeAttacked;
Body body = (Body)target.Amount;
BaseCreature cretOwner = target.Owner as BaseCreature;
//added by odium so that red mobbs with human bodyID turn red when they die also.
if( target.Owner != null && body.IsHuman && target.Owner is BaseCreature && ((BaseCreature)target.Owner).AlwaysMurderer)
return Notoriety.Murderer;
//end added by odium
if( cretOwner != null )
{