if(strcmp(cmd, "/bigfall", true) == 0) {
if(IsPlayerInAnyVehicle(playerid)) {
new Float:X;
new Float:Y;
new Float:Z;
new VehicleID;
GetPlayerPos(playerid, X, Y, Z);
VehicleID = GetPlayerVehicleID(playerid);
SetVehiclePos(VehicleID, X, Y, Z + 800.00);
SetPlayerFacingAngle(playerid,Ang);
GivePlayerWeapon(playerid,46,1);
} else {
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid, X, Y, Z);
SetPlayerPos(playerid, X, Y, Z + 800.00);
SetPlayerFacingAngle(playerid,Ang);
GivePlayerWeapon(playerid,46,1);
GameTextForPlayer(playerid, "~w~Weeeeeeeeeeeeeeeeee!!",8000,5);
}
return 1;
}