-Advanced Construction Aircraft:
terraform speed increased to 200 (100).
-Advanced Construction Kbot:
terraform speed increased to 320 (160).
-Advanced Construction Sub:
hit points reduced to 450 (900),
build distance increased to 275 (200),
build speed increased to 400 (240),
terraform speed increased to 800 (240),
brakerate reduced to 0.001 (0.2),
LOS range reduced to 360 (180),
sonar range increased to 600 (400).
-Advanced Construction Vehicle:
terraform speed increased to 480 (240),
acceleration increased to 0.18 (0.018),
brakerate increased to 0.36 (0.036).
-Arm Shipyard:
hit points increased to 8084 (5084),
metal cost increased to 2724 (2724).
-Arm Advanced Sonar Station:
metal cost increased to 263 (163),
energy cost increased to 9876 (2469),
added stealth ability,
sonar range reduced to 1550 (2250).
-Arm Advanced Torpedo Launcher: FIXME
hit points increased to 2260 (1560),
metal cost increased to 2762 (1762),
energy cost increased to 11942 (4942),
build time increased to 22524 (12524).
LOS range reduced to 190 (525),
weapon1=ARMATL_TORPEDO;
to
weapon1=CORSSUB_WEAPON;
sonar range increased to 1000 (900).
-Arm Repair Pad:
build speed increased to 600 (200).
-Arm Albatross:
metal cost reduced to 413 (435).
-Arm Ambusher:
takes 0.33 (0.28) of normal damage when closed.
-Arm Anaconda:
hit points increased to 3389 (2155),
metal cost increased to 864 (372),
energy cost increased to 5328 (2856).
acceleration increased to 0.6 (0.06),
brake rate increased to 0.9 (0.09)
-Arm Archer:
metal cost increased to 2240 (1358),
turnrate reduced to 423 (480),
brakerate reduced to 0.001 (0.018),
speed reduced to 2.7 (3),
LOS range reduced to 650 (1050).
-Arm Atlas:
maximum transported mass increased to 70001 (3000).
-Arm Bear:
acceleration increased to 0.8 (0.08),
brakerate increased to 0.18 (0.018).
-Arm Brawler:
hit points increased to 1501 (1250),
build time reduced to 18800 (22800).
-Arm Bulldog:
can now crush dragon's teeth,
acceleration increased to 0.263 (0.0263),
brakerate increased to 0.0763 (0.00763).
-Arm Cloakable Fusion Reactor:
death explosion changed to Roach blast (atomic blast).
-Arm Colossus:
hit points increased to 6200 (3100),
metal cost increased to 1372 (2058),
worker time increased to 600 (200),
turnrate reduced to 152 (192),
brakerate reduced to 0.0005 (0.02),
speed increased to 2.6 (2.3),
LOS range increased to 945 (525),
radar range increased to 2500 (1800),
death explosion changed to Roach blast (atomic blast).
-Arm Commander:
build distance increased to 200 (170),
terraform speed increased to 600 (300),
capture speed increased to 450 (300).
autoheal increased to 4 (0).
-Arm Conqueror: FIXME
hit points increased to 9784 (9100),
metal cost increased to 2854 (2292),
energy cost increased to 44321 (11477),
build time increased to 17789 (35578),
turnrate reduced to 184 (384),
LOS range reduced to 510 (630),
sonar range reduced to 400 (425),
weapon1=ARM_CRUS;
weapon2=ARMSHIP_MISSILE;
to
weapon1=CONQ_GUN;
weapon2=ARM_LIGHTLASER;
-Arm Construction Aircraft:
terraform speed increased to 100 (50).
-Arm Construction Hover:
terraform speed increased to 360 (180),
acceleration increased to 0.4 (0.04),
brake rate increased to 0.6 (0.06).
-Arm Construction Kbot:
terraform speed increased to 160 (80),
acceleration increased to 1.2 (0.12),
brake rate increased to 12 (1.2).
-Arm Construction Seaplane:
terraform speed increased to 200 (100),
cansubmerge = 1.
-Arm Construction Ship:
build distance increased to 200 (275),
build speed increased to 150 (125),
terraform speed increased to 300 (125).
acceleration increased to 0.04 (0.009),
brakerate reduced to 0.01 (0.04),
LOS range increased to 436 (336).
-Arm Construction Vehicle:
terraform speed increased to 200 (100),
acceleration increased to 0.15 (0.015),
brake rate increased to 0.8 (0.08).
-Arm Crusader
metal cost increased to 1496 (1197),
turnrate reduced to 263 (363),
brakerate reduced to 0.0008 (0.013),
LOS range increased to 495 (405),
sonar range reduced to 300 (405).
-Arm Decoy Commander:
metal storage reduced to 300 (1000),
energy storagy reduced to 300 (1000),
build distance increased to 210 (170),
terraform speed increased to 600 (300),
LOS range increased to 666 (435).
-Arm Dragon's Teeth:
build time reduced to 200 (520),
does not level ground anymore.
-Arm Eagle:
hit points increased to 490 (110).
-Arm Eraser:
acceleration increased to 10 (0.1),
-Arm Escort:
metal cost increased to 795 (295),
energy cost increased to 7627 (4338),
acceleration reduced to 0.015 (0.075),
jamming range reduced to 1050 (680).
-Arm Fark:
build speed reduced to 640 (860),
repair speed reduced to 480 (860),
resurrect speed increased to 1000(860),
terraform speed increased to 1000 (1290),
acceleration increased to 1.8 (0.18),
brake rate increased to 21 (2.1).
-Arm Fibber:
energy production reduced to 1 (20),
metal cost increased to 795 (295),
energy cost increased to 9897 (2897),
acceleration reduced to 0.015 (0.075),
brakerate reduced to 0.00056 (0.016),
LOS range increased to 425 (225),
jamming range reduced to 480 (975).
-Arm Fido:
hit points increased to 1440 (1310),
build time reduced to 6312 (10827),
acceleration increased to 3 (0.1),
brake rate increased to 3 (0.3),
speed increased to 2 (1.75).
-Arm Flash:
hit points reduced to 771 (820),
metal cost reduced to 120 (127),
turnrate reduced to 452 (475),
acceleration increased to 0.4 (0.05),
brakerate increased to 0.2 (0.02),
speed increased to 2.3 (2.2).
-Arm Geothermal Powerplant: FIXME
selfdestructas=NUCLEAR_MISSILE;
to
selfdestructas=armmine5;
-Arm Hawk:
now loops back after firing.
-Arm Hulk:
hit points increased to 1987 (0.3).
-Arm Infiltrator:
acceleration increased to 2.0 (0.2),
brake rate increased to 1.5 (0.15).
-Arm Invader: FIXME
acceleration increased to 1.1 (0.11),
brake rate increased to 1.3 (0.13),
explodeas=CRAWL_BLASTSML;
to
explodeas=CRAWL_BLAST;
-Arm Jammer:
acceleration increased to 0.35 (0.035),
brake rate increased to 0.12 (0.012).
-Arm Jeffy:
hit points increased to 615 (650),
build time reduced to 3395 (4395).
-Arm Jethro:
acceleration increased to 1 (0.1),
brake rate increased to 1.5 (0.15).
-Arm Lancet:
hit points increased to 954 (610),
build time increased to 16096 (14096),
speed increased to 11.9 (9.7),
default move order is "hold position".
-Arm Light Laser Tower:
metal cost reduced to 264 (294).
-Arm Luger:
acceleration increased to 0.3 (0.03),
brakerate reduced to 0.8 (0.08),
does not target air anymore.
-Arm Lurker:
hit points reduced to 811 (1525),
metal cost reduced to 591 (1151),
acceleration increased to 0.06 (0.015),
LOS range reduced to 190 (504),
sonar range increased to 700 (505).
default fire order is "return fire".
-Arm Marky:
acceleration increased to 0.45 (0.045),
brake rate increased to 0.018 (0.18).
-Arm Maverick:
acceleration increased to 1 (0.1),
brake rate increased to 1.5 (0.15).
-Arm Merl:
acceleration increased to 0.03 (0.3),
brake rate increased to 0.027 (0.27),
does not target air anymore.
-Arm Metal Storage: FIXME
selfdestructas=CRAWL_BLASTSML;
to
selfdestructas=ESTOR_BUILDINGEX;
-Arm Millennium: FIXME
hit points increased to 26654 (14850),
energy cost increased to 122954 (36279),
build time increased to 96146 (64095),
turnrate reduced to 102 (192),
brakerate reduced to 0.0003 (0.018),
speed reduced to 1.4 (2),
weapon2=ARM_BATS;
to
weapon2=ARM_BAT2;
-Arm Mobile Fusion: FIXME
acceleration increased to 0.34 (0.034),
brake rate increased to 0.2 (0.02),
explodeas=ATOMIC_BLAST;
selfdestructas=NUCLEAR_MISSILE;
to
explodeas=CRAWL_BLASTSML;
selfdestructas=armmine5;
-Arm Moho Metal Maker:
can now be built underwater.
-Arm Panther:
acceleration increased to 0.7 (0.07).
-Arm Peeper:
hit points increased to 120 (88),
speed increased to 16 (12),
-Arm Peewee: FIXME
hit points increased to 630 (600),
metal cost reduced to 86 (96),
turn rate increased to 1232 (1120),
acceleration increased to 1.1 (0.11),
brake rate increased to 18 (0.19),
speed increased to 1.9 (1.8),
weapon1=PEEWEE_EMG;
to
weapon1=EMG;
-Arm Pelican:
Footprint is now 2x2 (3x3),
acceleration increased to 1 (0.1),
brake rate increased to 1.5 (0.15).
-Arm Penetrator:
acceleration increased to 0.3 (0.03),
brake rate increased to 0.7 (0.07).
-Arm Phalanx:
acceleration increased to 0.03 (0.3),
brake rate increased to 0.12 (0.012).
-Arm Phoenix: FIXME
New weapon: weapon3=STRAYADVBOMB
-Arm Piranha:
hit points reduced to 2010 (1885),
metal cost reduced to 1132 (2896),
turn rate increased to 389 (311),
acceleration increased to 0.7 (0.6),
brakerate reduced to 0.001 (0.36),
LOS range reduced to 220 (562.5),
sonar range increased to 890 (689),
default fire order is now "return fire".
-Arm Podger:
hit points increased to 450 (300),
metal cost reduced to 153 (173),
acceleration increased to 0.03 (0.3).
-Arm Ranger: FIXME
hit points reduced to 2986 (3300),
metal cost reduced to 1764 (3222),
build time reduced to 23476 (33476),
brakerate reduced to 0.0005 (0.022),
LOS range reduced to 450 (735),
radar range increased to 1100 (0),
weapon3=ARMSHIP_MISSILE;
to
weapon3=ARMAAS_WEAPON1;
Arm Raven:
turnrate reduced to 590 (890),
acceleration increased to 0.9 (0.09),
brake rate increased to 1.5 (0.15),
speed reduced to 1.9 (2.12).
Arm Rocko:
acceleration increased to 1 (0.1),
brake rate increased to 1.5 (0.15),
speed reduced to 1.65 (1.75).
Arm Samson:
acceleration increased to 0.03 (0.3),
brake rate increased to (0.12),
acceleration increased to (0.15) 0.015.
Arm Seaplane Platform:
metal cost increased to 1823 (2223).
Arm Seer:
acceleration increased to 0.032,
brake rate increased to 0.12 (0.012).
Arm Shipyard:
hit points increased to 5490 (2490).
Arm Shooter:
acceleration increased to 1 (0.1),
brake rate increased to 1.5 (0.15).
Arm Skeeter:
hit points reduced to 699 (912),
energy cost reduced to 1124 (1724),
acceleration increased to 0.2 (0.1),
brakerate reduced to 0.001 (0.02),
LOS range increased to 720 (420),
sonar range increased to 180 (0).
Arm Skimmer:
acceleration increased to 1.1 (0.11),
brake rate increased to 0.5 (0.05).
Arm Solar Collector:
now takes 66% (33%) of damage when closed.
Arm Sonar Station:
hit points increased to 150 (50),
metal cost increased to 70 (20),
energy cost increased to 1209 (403),
LOS range increased to 1210 (1180),
acceleration increased to 1.53 (0.153)
Arm Stumpy:
hit points increased to 1094 (992),
metal cost increased to 169 (165),
energy cost increased to 1346 (1246),
turnrate reduced to 428 (450),
acceleration increased to 0.24 (0.024),
speed reduced to 1.68 (2.05).
Arm Swatter:
acceleration increased to 0.7 (0.07),
brake rate increased to 0.8 (0.08).
Arm Targeting Facility:
hit points reduced to 1895 (1900),
metal cost reduced to 772 (15130),
energy cost reduced to 7484 (136058),
build time increased to 19542 (154785),
energy use reduced to 195 (1000).
Arm Torpedo Launcher:
metal cost increased to 636 (536),
LOS range reduced to 385 (525),
sonar range reduced to 600 (700).
Arm Triton:
acceleration increased to 0.27 (0.027),
brake rate increased to 0.08 (0.008),
Arm Underwater Fusion Reactor:
hit points increased to 3462 (2462),
energy production increased to 1850 (1500).
Arm Underwater Metal Extactor:
energy use increased to 4 (2),
metal extraction increased to 0.00115 (0.001).
Arm Vulcan:
hit points increased to 9800 (4900),
metal cost increased to 22121 (15000),
energy cost reduced to 556473 (2129670).
Arm Warrior:
acceleration increased to 0.6 (0.06),
brake rate increased to 1.9 (0.19),
Arm Wombat:
acceleration increased to 0.3 (0.03),
brake rate increased to 0.9 (0.09).
Arm Zeus:
takes 88% of damage with gun closed.
acceleration increased to 0.9 (0.09),
brake rate increased to 1.9 (0.19).
Arm Zipper:
metal cost reduced to 169 (185).