Anonymous
public text v1 · immutablefunction getPlayer(humanoid)
local players = game.Players:children()
for i = 1, #players do
if players[i].Character.Humanoid == humanoid then return players[i] end
end
return nil
end
function onTouch(part)
local human = part.Parent:findFirstChild("Humanoid")
if (human == nil) then return end
local player = getPlayer(human)
if (player == nil) then return end
game.Lighting.Balefire:clone().Parent = player.Backpack
end
script.Parent.Touched:connect(onTouch)