rendered paste bodypublic OnPlayerExitedMenu(playerid)
{
new Menu:Current = GetPlayerMenu(playerid);
if(Current == Commands[ playerid ]) {
TogglePlayerControllable(playerid,1);
DestroyMenu(Commands[playerid]);
}
if (Current == Amunation[playerid]) {
TogglePlayerControllable(playerid,1);
SetTimerEx("shopingunset", 2000, 0, "i", playerid);
DestroyMenu(Amunation[playerid]);
}
if (Current == AmunationPistols[playerid]) {
TogglePlayerControllable(playerid,1);
SetTimerEx("shopingunset", 2000, 0, "i", playerid);
DestroyMenu(AmunationPistols[playerid]);
}
if (Current == AmunationAssualt[playerid]) {
TogglePlayerControllable(playerid,1);
SetTimerEx("shopingunset", 2000, 0, "i", playerid);
DestroyMenu(AmunationAssualt[playerid]);
}
if (Current == AmunationRifles[playerid]) {
TogglePlayerControllable(playerid,1);
SetTimerEx("shopingunset", 2000, 0, "i", playerid);
DestroyMenu(AmunationRifles[playerid]);
}
if (Current == AmunationSMG[playerid]) {
TogglePlayerControllable(playerid,1);
SetTimerEx("shopingunset", 2000, 0, "i", playerid);
DestroyMenu(AmunationSMG[playerid]);
}
if (Current == AmunationArmor[playerid]) {
TogglePlayerControllable(playerid,1);
SetTimerEx("shopingunset", 2000, 0, "i", playerid);
DestroyMenu(AmunationArmor[playerid]);
}
if (Current == AmunationShotguns[playerid]) {
TogglePlayerControllable(playerid,1);
SetTimerEx("shopingunset", 2000, 0, "i", playerid);
DestroyMenu(AmunationShotguns[playerid]);
}
if (Current == AmunationMicrosmg[playerid]) {
TogglePlayerControllable(playerid,1);
SetTimerEx("shopingunset", 2000, 0, "i", playerid);
DestroyMenu(AmunationMicrosmg[playerid]);
}
return 1;
}