rendered paste bodypublic OnPlayerRequestClass(playerid, classid)
{
SetPlayerClass(playerid, classid);
SetupPlayerForClassSelection(playerid);
gPlayerClass[playerid] = classid;
switch (classid) {
case 0:
{
GameTextForPlayer(playerid, "~g~Worker", 500, 3);
}
case 1:
{
GameTextForPlayer(playerid, "~g~Pimp", 500, 3);
}
case 2:
{
GameTextForPlayer(playerid, "~g~Golfer", 500, 3);
}
case 3:
{
GameTextForPlayer(playerid, "~g~Triad", 500, 3);
}
case 4:
{
GameTextForPlayer(playerid, "~g~Mechanic", 500, 3);
}
case 5:
{
GameTextForPlayer(playerid, "~g~Valet", 500, 3);
}
case 6:
{
GameTextForPlayer(playerid, "~g~Medic", 500, 3);
}
case 7:
{
GameTextForPlayer(playerid, "~g~FBI", 500, 3);
}
}
return 1;
}