Connecting to server
Connected to 84.63.46.44:1627 using number 1
Using script Commanders
Map: Castles.smf
Mod: "Complete Annihilation Lua r412" from ca-lua-r412.sdz
TransportHover: 0
Opening map file
Loading Map
Loading detail textures
Creating overhead texture
Creating ground shading
Loading tile file
Reading tiles
Reading tile map
Creating projectile texture
Number of damage types: 38
Loading units and weapons
Initializing map features
Generating trees
Parsing unit icons
Creating unit textures
Reading estimate path costs
Analyzing map accessability "8"
Calculating estimate path costs "8" 0/22
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Calculating estimate path costs "8" 2/22
Calculating estimate path costs "8" 3/22
Calculating estimate path costs "8" 4/22
Calculating estimate path costs "8" 5/22
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Calculating estimate path costs "8" 7/22
Calculating estimate path costs "8" 8/22
Calculating estimate path costs "8" 9/22
Calculating estimate path costs "8" 10/22
Calculating estimate path costs "8" 11/22
Calculating estimate path costs "8" 12/22
Calculating estimate path costs "8" 13/22
Calculating estimate path costs "8" 14/22
Calculating estimate path costs "8" 15/22
Calculating estimate path costs "8" 16/22
Calculating estimate path costs "8" 17/22
Calculating estimate path costs "8" 18/22
Calculating estimate path costs "8" 19/22
Calculating estimate path costs "8" 20/22
Calculating estimate path costs "8" 21/22
Reading estimate path costs
Analyzing map accessability "32"
Calculating estimate path costs "32" 0/22
Calculating estimate path costs "32" 1/22
Calculating estimate path costs "32" 2/22
Calculating estimate path costs "32" 3/22
Calculating estimate path costs "32" 4/22
Calculating estimate path costs "32" 5/22
Calculating estimate path costs "32" 6/22
Calculating estimate path costs "32" 7/22
Calculating estimate path costs "32" 8/22
Calculating estimate path costs "32" 9/22
Calculating estimate path costs "32" 10/22
Calculating estimate path costs "32" 11/22
Calculating estimate path costs "32" 12/22
Calculating estimate path costs "32" 13/22
Calculating estimate path costs "32" 14/22
Calculating estimate path costs "32" 15/22
Calculating estimate path costs "32" 16/22
Calculating estimate path costs "32" 17/22
Calculating estimate path costs "32" 18/22
Calculating estimate path costs "32" 19/22
Calculating estimate path costs "32" 20/22
Calculating estimate path costs "32" 21/22
Creating sky
LUACOB-MAIN (GADGETS)
LUACOB-DRAW (GADGETS)
nm corgol
nm corsumo
nm armfboy
LUARULES-MAIN (GADGETS)
LUARULES-DRAW (GADGETS)
Spring 0.74b3+svn3924
Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
LuaUI: bound F11 to the widget selector
LuaUI: bound CTRL+F11 to tweak mode
LuaUI v0.2
Player [LCC]jK joined as 0
Player [LCC]quantum[K] joined as 2
Player baczek joined as 1
<baczek> oooh shiny
<[LCC]jK> thx :D
<[LCC]quantum[K]> yeah :D never get tired of seeing it
<[LCC]jK> we only need to turn it off for ppl like flop
<[LCC]quantum[K]> yeah... move it to a widget?
<[LCC]quantum[K]> its it just copy=paste?
<[LCC]jK> hmmm it should block the commander for all ppl
<[LCC]quantum[K]> ohright
<[LCC]quantum[K]> maybe just the shader part as a widget then
<[LCC]jK> yeah
<[LCC]jK> or make a widget that set a global var ;)
<[LCC]quantum[K]> yeah, whatever is easier lol
<[LCC]quantum[K]> we should make a preferences screen eventually
[string "LuaUI/Widgets/snd_voices.lua"]:409: attempt to index field '?' (a nil value)
Removed widget: Voices
Jeffy is being attacked
<baczek> hm
Jeffy is being attacked
<baczek> all sounds got turned off
Jeffy is being attacked
<baczek> except the chat beep
<[LCC]jK> it is a widget
<[LCC]quantum[K]> enable the voices widget
<baczek> but they worked and suddenly stopped
<[LCC]quantum[K]> uh oh
<[LCC]quantum[K]> oops
<[LCC]quantum[K]> sounds like a bug
<baczek> reenabling worked alright
<[LCC]quantum[K]> ah, cool :)
<baczek> but i would have trouble figuring this out
<[LCC]quantum[K]> remind me to remind you to check the infolog at the end of the game lol
<baczek> lolz
<[LCC]quantum[K]> build windmills higher for more output :D
<[LCC]jK> ohhh fuck ><
<[LCC]jK> 0E from windmils
<baczek> yeah
<baczek> just noticed that
<[LCC]quantum[K]> uh oh
<[LCC]quantum[K]> the script must have crashed or something ><
<[LCC]jK> lol
<baczek> it sometimes works
<[LCC]quantum[K]> lol
<[LCC]quantum[K]> i just self-ded them
<[LCC]quantum[K]> hmmm
<[LCC]quantum[K]> the FPS is very low indeed
Construction Vehicle: Can't reach destination!
Construction Vehicle is being attacked
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 1 s
<[LCC]quantum[K]> you notice the slowness too?
<[LCC]jK> ?
<[LCC]jK> no
<[LCC]quantum[K]> the lower fps than usual i mean
<[LCC]jK> 40fps
<[LCC]quantum[K]> must be me then lol
Twilight is being attacked
Sentinel is being attacked
Twilight is being attacked
Twilight is being attacked
Sentinel is being attacked
Sentinel is being attacked
<[LCC]jK> lol
<[LCC]quantum[K]> lol
<baczek> lol
<baczek> i see explosions
<baczek> moving ones
<[LCC]quantum[K]> lol
<[LCC]quantum[K]> my AA killed his transports
<[LCC]jK> gumibears :D
<[LCC]quantum[K]> but the gollies
<[LCC]quantum[K]> fell to the ground and some didn't die lol
<baczek> lolz
<baczek> actually, that's cool
<baczek> paratrooopersss!
Penetrator: Can't reach destination!
<[LCC]jK> lol
<[LCC]quantum[K]> lolol
<baczek> ok it's getting slow
<[LCC]jK> rogl
<[LCC]quantum[K]> lol
<[LCC]jK> you killed my geo
Unknown texture onoff0102
Unknown texture onoff0102
<baczek> unknown texture onoff0102
<[LCC]quantum[K]> yes must fix that one ><
Spring 0.74b3+svn3924 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x004534c6
DLL information:
0x00400000 spring
0x7c900000 ntdll
0x7c800000 kernel32
0x77dc0000 ADVAPI32
0x77e70000 RPCRT4
0x73ea0000 dsound
0x77c00000 msvcrt
0x7e360000 USER32
0x77f10000 GDI32
0x774d0000 ole32
0x76b20000 WINMM
0x77bf0000 VERSION
0x5c8f0000 GLU32
0x5f190000 OPENGL32
0x736f0000 DDRAW
0x73b50000 DCIMAN32
0x76c80000 IMAGEHLP
0x71a70000 WSOCK32
0x71a50000 WS2_32
0x71a40000 WS2HELP
0x10000000 SDL
0x00d50000 DevIL
0x66fc0000 freetype6
0x61b80000 zlib1
0x003d0000 glew32
0x00ee0000 ILU
0x746d0000 MSCTF
0x01c20000 UnlockerHook
0x77f60000 SHLWAPI
0x7c9c0000 SHELL32
0x773c0000 comctl32
0x5d520000 comctl32
0x10d00000 GameHook
0x10100000 lgscroll
0x78130000 MSVCR80
0x7c420000 MSVCP80
0x77680000 NTMARTA
0x76f50000 WLDAP32
0x71ba0000 SAMLIB
0x69500000 nvoglnt
0x719f0000 mswsock
0x66780000 hnetcfg
0x71a30000 wshtcpip
0x76c20000 WINTRUST
0x77a70000 CRYPT32
0x77b10000 MSASN1
0x72cb0000 wdmaud
0x72ca0000 msacm32
0x77bd0000 MSACM32
0x77bc0000 midimap
0x73e70000 KsUser
0x02840000 MetalMakerAI
0x59bc0000 DBGHELP
Stacktrace:
(0) E:\gry\spring-dev\spring.exe [0x004534C6]
(1) E:\gry\spring-dev\spring.exe [0x0065D69B]
(2) E:\gry\spring-dev\spring.exe [0x005B6E91]
(3) E:\gry\spring-dev\spring.exe [0x005C6574]
(4) E:\gry\spring-dev\spring.exe [0x00818D16]
(5) E:\gry\spring-dev\spring.exe [0x00820E78]
(6) E:\gry\spring-dev\spring.exe [0x00821248]
(7) E:\gry\spring-dev\spring.exe [0x00821479]
(8) E:\gry\spring-dev\spring.exe [0x0090DD77]
(9) E:\gry\spring-dev\spring.exe [0x00401292]
(10) E:\gry\spring-dev\spring.exe [0x004012DD]
(11) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FD7]
(0) glBallisticCircle(float3 const&, float, CWeapon const*, unsigned int, float)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Rendering/GL/glExtra.cpp:75
(1) CGuiHandler::DrawMapStuff(int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/UI/GuiHandler.cpp:3662
(2) CGame::DrawWorld()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:1846
(3) CGame::Draw()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:1979
(4) SpringApp::Update()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:841
(5) SpringApp::Run(int, char**)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1023
(6) Run(int, char**)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1083
(7) WinMain@16
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1146
(8) luabind::detail::create_class::stage2(lua_State*)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/luabind/src/create_class.cpp:104
(9) ??
WeaponDefHandler.cpp:0
(10) ??
WeaponDefHandler.cpp:0
(11) ??
??:0