All pastes #618424 Raw Edit

spring crash ca r412

public text v1 · immutable
·published 2007-07-13 23:25 UTC
rendered paste body
Connecting to server
Connected to 84.63.46.44:1627 using number 1
Using script Commanders
Map: Castles.smf
Mod: "Complete Annihilation Lua r412" from ca-lua-r412.sdz
TransportHover: 0 
Opening map file
Loading Map
Loading detail textures
Creating overhead texture
Creating ground shading
Loading tile file
Reading tiles
Reading tile map
Creating projectile texture
Number of damage types: 38
Loading units and weapons
Initializing map features
Generating trees
Parsing unit icons
Creating unit textures
Reading estimate path costs
Analyzing map accessability "8"
Calculating estimate path costs "8" 0/22
Calculating estimate path costs "8" 1/22
Calculating estimate path costs "8" 2/22
Calculating estimate path costs "8" 3/22
Calculating estimate path costs "8" 4/22
Calculating estimate path costs "8" 5/22
Calculating estimate path costs "8" 6/22
Calculating estimate path costs "8" 7/22
Calculating estimate path costs "8" 8/22
Calculating estimate path costs "8" 9/22
Calculating estimate path costs "8" 10/22
Calculating estimate path costs "8" 11/22
Calculating estimate path costs "8" 12/22
Calculating estimate path costs "8" 13/22
Calculating estimate path costs "8" 14/22
Calculating estimate path costs "8" 15/22
Calculating estimate path costs "8" 16/22
Calculating estimate path costs "8" 17/22
Calculating estimate path costs "8" 18/22
Calculating estimate path costs "8" 19/22
Calculating estimate path costs "8" 20/22
Calculating estimate path costs "8" 21/22
Reading estimate path costs
Analyzing map accessability "32"
Calculating estimate path costs "32" 0/22
Calculating estimate path costs "32" 1/22
Calculating estimate path costs "32" 2/22
Calculating estimate path costs "32" 3/22
Calculating estimate path costs "32" 4/22
Calculating estimate path costs "32" 5/22
Calculating estimate path costs "32" 6/22
Calculating estimate path costs "32" 7/22
Calculating estimate path costs "32" 8/22
Calculating estimate path costs "32" 9/22
Calculating estimate path costs "32" 10/22
Calculating estimate path costs "32" 11/22
Calculating estimate path costs "32" 12/22
Calculating estimate path costs "32" 13/22
Calculating estimate path costs "32" 14/22
Calculating estimate path costs "32" 15/22
Calculating estimate path costs "32" 16/22
Calculating estimate path costs "32" 17/22
Calculating estimate path costs "32" 18/22
Calculating estimate path costs "32" 19/22
Calculating estimate path costs "32" 20/22
Calculating estimate path costs "32" 21/22
Creating sky
LUACOB-MAIN  (GADGETS)
LUACOB-DRAW  (GADGETS)
nm corgol
nm corsumo
nm armfboy
LUARULES-MAIN  (GADGETS)
LUARULES-DRAW  (GADGETS)
Spring 0.74b3+svn3924
Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
LuaUI: bound F11 to the widget selector
LuaUI: bound CTRL+F11 to tweak mode
LuaUI v0.2
Player [LCC]jK joined as 0
Player [LCC]quantum[K] joined as 2
Player baczek joined as 1
<baczek> oooh shiny
<[LCC]jK> thx :D
<[LCC]quantum[K]> yeah :D never get tired of seeing it
<[LCC]jK> we only need to turn it off for ppl like flop
<[LCC]quantum[K]> yeah... move it to a widget?
<[LCC]quantum[K]> its it just copy=paste?
<[LCC]jK> hmmm it should block the commander for all ppl
<[LCC]quantum[K]> ohright
<[LCC]quantum[K]> maybe just the shader part as a widget then
<[LCC]jK> yeah
<[LCC]jK> or make a widget that set a global var ;)
<[LCC]quantum[K]> yeah, whatever is easier lol
<[LCC]quantum[K]> we should make a preferences screen eventually
[string "LuaUI/Widgets/snd_voices.lua"]:409: attempt to index field '?' (a nil value)
Removed widget: Voices
Jeffy is being attacked
<baczek> hm
Jeffy is being attacked
<baczek> all sounds got turned off
Jeffy is being attacked
<baczek> except the chat beep
<[LCC]jK> it is a widget
<[LCC]quantum[K]> enable the voices widget
<baczek> but they worked and suddenly stopped
<[LCC]quantum[K]> uh oh
<[LCC]quantum[K]> oops
<[LCC]quantum[K]> sounds like a bug
<baczek> reenabling worked alright
<[LCC]quantum[K]> ah, cool :)
<baczek> but i would have trouble figuring this out
<[LCC]quantum[K]> remind me to remind you to check the infolog at the end of the game lol
<baczek> lolz
<[LCC]quantum[K]> build windmills higher for more output :D
<[LCC]jK> ohhh fuck ><
<[LCC]jK> 0E from windmils
<baczek> yeah
<baczek> just noticed that
<[LCC]quantum[K]> uh oh
<[LCC]quantum[K]> the script must have crashed or something ><
<[LCC]jK> lol
<baczek> it sometimes works
<[LCC]quantum[K]> lol
<[LCC]quantum[K]> i just self-ded them
<[LCC]quantum[K]> hmmm
<[LCC]quantum[K]> the FPS is very low indeed
Construction Vehicle: Can't reach destination!
Construction Vehicle is being attacked
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 1 s
<[LCC]quantum[K]> you notice the slowness too?
<[LCC]jK> ?
<[LCC]jK> no
<[LCC]quantum[K]> the lower fps than usual i mean
<[LCC]jK> 40fps
<[LCC]quantum[K]> must be me then lol
Twilight is being attacked
Sentinel is being attacked
Twilight is being attacked
Twilight is being attacked
Sentinel is being attacked
Sentinel is being attacked
<[LCC]jK> lol
<[LCC]quantum[K]> lol
<baczek> lol
<baczek> i see explosions
<baczek> moving ones
<[LCC]quantum[K]> lol
<[LCC]quantum[K]> my AA killed his transports
<[LCC]jK> gumibears :D
<[LCC]quantum[K]> but the gollies
<[LCC]quantum[K]> fell to the ground and some didn't die lol
<baczek> lolz
<baczek> actually, that's cool
<baczek> paratrooopersss!
Penetrator: Can't reach destination!
<[LCC]jK> lol
<[LCC]quantum[K]> lolol
<baczek> ok it's getting slow
<[LCC]jK> rogl
<[LCC]quantum[K]> lol
<[LCC]jK> you killed my geo 
Unknown texture onoff0102
Unknown texture onoff0102
<baczek> unknown texture onoff0102
<[LCC]quantum[K]> yes must fix that one ><
Spring 0.74b3+svn3924 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x004534c6
DLL information:
0x00400000	spring
0x7c900000	ntdll
0x7c800000	kernel32
0x77dc0000	ADVAPI32
0x77e70000	RPCRT4
0x73ea0000	dsound
0x77c00000	msvcrt
0x7e360000	USER32
0x77f10000	GDI32
0x774d0000	ole32
0x76b20000	WINMM
0x77bf0000	VERSION
0x5c8f0000	GLU32
0x5f190000	OPENGL32
0x736f0000	DDRAW
0x73b50000	DCIMAN32
0x76c80000	IMAGEHLP
0x71a70000	WSOCK32
0x71a50000	WS2_32
0x71a40000	WS2HELP
0x10000000	SDL
0x00d50000	DevIL
0x66fc0000	freetype6
0x61b80000	zlib1
0x003d0000	glew32
0x00ee0000	ILU
0x746d0000	MSCTF
0x01c20000	UnlockerHook
0x77f60000	SHLWAPI
0x7c9c0000	SHELL32
0x773c0000	comctl32
0x5d520000	comctl32
0x10d00000	GameHook
0x10100000	lgscroll
0x78130000	MSVCR80
0x7c420000	MSVCP80
0x77680000	NTMARTA
0x76f50000	WLDAP32
0x71ba0000	SAMLIB
0x69500000	nvoglnt
0x719f0000	mswsock
0x66780000	hnetcfg
0x71a30000	wshtcpip
0x76c20000	WINTRUST
0x77a70000	CRYPT32
0x77b10000	MSASN1
0x72cb0000	wdmaud
0x72ca0000	msacm32
0x77bd0000	MSACM32
0x77bc0000	midimap
0x73e70000	KsUser
0x02840000	MetalMakerAI
0x59bc0000	DBGHELP
Stacktrace:
(0) E:\gry\spring-dev\spring.exe [0x004534C6]
(1) E:\gry\spring-dev\spring.exe [0x0065D69B]
(2) E:\gry\spring-dev\spring.exe [0x005B6E91]
(3) E:\gry\spring-dev\spring.exe [0x005C6574]
(4) E:\gry\spring-dev\spring.exe [0x00818D16]
(5) E:\gry\spring-dev\spring.exe [0x00820E78]
(6) E:\gry\spring-dev\spring.exe [0x00821248]
(7) E:\gry\spring-dev\spring.exe [0x00821479]
(8) E:\gry\spring-dev\spring.exe [0x0090DD77]
(9) E:\gry\spring-dev\spring.exe [0x00401292]
(10) E:\gry\spring-dev\spring.exe [0x004012DD]
(11) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FD7]

(0)	glBallisticCircle(float3 const&, float, CWeapon const*, unsigned int, float)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Rendering/GL/glExtra.cpp:75

(1)	CGuiHandler::DrawMapStuff(int)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/UI/GuiHandler.cpp:3662

(2)	CGame::DrawWorld()
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:1846

(3)	CGame::Draw()
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:1979

(4)	SpringApp::Update()
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:841

(5)	SpringApp::Run(int, char**)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1023

(6)	Run(int, char**)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1083

(7)	WinMain@16
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1146

(8)	luabind::detail::create_class::stage2(lua_State*)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/luabind/src/create_class.cpp:104

(9)	??
	WeaponDefHandler.cpp:0

(10)	??
	WeaponDefHandler.cpp:0

(11)	??
	??:0