rendered paste bodyimport sys, pygame
pygame.init()
size = width, height = 800, 600
speed = [2, 2]
black = 0, 0, 0
screen = pygame.display.set_mode(size)
ball = pygame.image.load("ball.bmp")
ballrect = ball.get_rect()
upKeyHeld = False
rightKeyHeld = False
downKeyHeld = False
leftKeyHeld = False
clock = pygame.time.Clock()
clockFont = pygame.font.Font(None, 24)
while 1:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
leftKeyHeld = True
speed[0] = speed[0] + 1
if event.key == pygame.K_RIGHT:
rightKeyHeld = True
speed[0] = speed[0] - 1
if event.key == pygame.K_UP:
upKeyHeld = True
speed[1] = speed[1] - 1
if event.key == pygame.K_DOWN:
downKeyHeld = True
speed[1] = speed[1] + 1
if event.key == pygame.K_RETURN:
upKeyHeld = False
rightKeyHeld = False
downKeyHeld = False
leftKeyHeld = False
speed = [0, 0]
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT: leftKeyHeld = False
if event.key == pygame.K_RIGHT: rightKeyHeld = False
if event.key == pygame.K_UP: upKeyHeld = False
if event.key == pygame.K_DOWN: downKeyHeld = False
timeSinceLast = clock.get_time() / 10.0
if upKeyHeld == True:
speed[1] -= timeSinceLast
if downKeyHeld == True:
speed[1] += timeSinceLast
if rightKeyHeld == True:
speed[0] += timeSinceLast
if leftKeyHeld == True:
speed[0] -= timeSinceLast
ballrect = ballrect.move(speed)
if ballrect.left < 0 or ballrect.right > width:
speed[0] = -speed[0]
if ballrect.top < 0 or ballrect.bottom > height:
speed[1] = -speed[1]
fpsInfo = clockFont.render(str(clock.get_fps()), True, (255, 255, 255))
screen.fill(black)
screen.blit(ball, ballrect)
screen.blit(fpsInfo, (5, 5))
pygame.display.flip()
clock.tick(150)