All pastes #617858 Raw Edit

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public text v1 · immutable
·published 2007-07-13 15:19 UTC
rendered paste body
// Not sure if it goes here but i had a little try of a more advanced :)
public OnPlayerDeath(playerid,killerid,reason)
{
            SetPlayerWantedLevel(playerid,0);
    if(killerid != INVALID_PLAYER_ID){
       if(gTeam[killerid] != gTeam[playerid]){
       GivePlayerMoney(killerid, 25);
       }else{

// if player has had 75 damage taken from he performs the animation for 10secs
//if(gTeam[killerid] != gTeam[playerid]){
// if players health is 75 --->      GetPlayerHealth(killerid, 75);
//Forms this animation here ---> ApplyAnimation(playerid,"SWEET","Sweet_injuredloop",4.1,1,1,1,1,1);
// A timer here of 10secs of the animation
//Cant move here -->  TogglePlayerControllable(giveplayerid,0);
//When he has been killed or has finished the timer goes back to TogglePlayerControllable(giveplayerid,1);

{ 
                   SetPlayerWantedLevel(playerid,0);
        SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
       }
              SetPlayerWantedLevel(playerid,0);
		GivePlayerMoney(killerid, 20);
       SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
            SetPlayerWantedLevel(playerid,0);
	}
    SendDeathMessage(killerid, playerid, reason);
                SetPlayerWantedLevel(playerid,0);
    return 1;