All pastes #616785 Raw Edit

Anonymous

public text v1 · immutable
·published 2007-07-12 21:06 UTC
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//5章技能
skill_begin	skill_name = [ch5_hate11]	/* [神圣裁决] */	skill_id = 400	level = 1	operate_type = A1	magic_level = 22	effect = {{p_critical_damage;-3;per};{i_p_attack_over_hit;85;0}}	operate_cond = {{equip_weapon;{sword;blunt}}}	is_magic = 0	mp_consume2 = 20	cast_range = 400	effective_range = 900	skill_hit_time = 1	skill_cool_time = 0.2	skill_hit_cancel_time = 0.5	reuse_delay = 3	attribute = attr_none	effect_point = -655	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none}	skill_end	
skill_begin	skill_name = [ch5_hate12]	/* [神圣裁决] */	skill_id = 400	level = 2	operate_type = A1	magic_level = 23	effect = {{p_critical_damage;-5;per};{i_p_attack_over_hit;155;0}}	operate_cond = {{equip_weapon;{sword;blunt}}}	is_magic = 0	mp_consume2 = 21	cast_range = 400	effective_range = 900	skill_hit_time = 1	skill_cool_time = 0.2	skill_hit_cancel_time = 0.5	reuse_delay = 3	attribute = attr_none	effect_point = -679	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none}	skill_end	
skill_begin	skill_name = [ch5_hate13]	/* [神圣裁决] */	skill_id = 400	level = 3	operate_type = A1	magic_level = 24	effect = {{p_critical_damage;-7;per};{i_p_attack_over_hit;215;0}}	operate_cond = {{equip_weapon;{sword;blunt}}}	is_magic = 0	mp_consume2 = 22	cast_range = 400	effective_range = 900	skill_hit_time = 1	skill_cool_time = 0.2	skill_hit_cancel_time = 0.5	reuse_delay = 3	attribute = attr_none	effect_point = -703	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none}	skill_end	
skill_begin	skill_name = [ch5_hate21]	/* [神圣裁决] */	skill_id = 400	level = 4	operate_type = A1	magic_level = 26	effect = {{p_critical_damage;-9;per};{i_p_attack_over_hit;255;0}}	operate_cond = {{equip_weapon;{sword;blunt}}}	is_magic = 0	mp_consume2 = 23	cast_range = 400	effective_range = 900	skill_hit_time = 1	skill_cool_time = 0.2	skill_hit_cancel_time = 0.5	reuse_delay = 3	attribute = attr_none	effect_point = -752	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none}	skill_end	
skill_begin	skill_name = [ch5_hate22]	/* [神圣裁决] */	skill_id = 400	level = 5	operate_type = A1	magic_level = 32	effect = {{p_critical_damage;-11;per};{i_p_attack_over_hit;315;0}}	operate_cond = {{equip_weapon;{sword;blunt}}}	is_magic = 0	mp_consume2 = 24	cast_range = 400	effective_range = 900	skill_hit_time = 1	skill_cool_time = 0.2	skill_hit_cancel_time = 0.5	reuse_delay = 3	attribute = attr_none	effect_point = -777	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none}	skill_end	
skill_begin	skill_name = [ch5_hate23]	/* [神圣裁决] */	skill_id = 400	level = 6	operate_type = A1	magic_level = 38	effect = {{p_critical_damage;-13;per};{i_p_attack_over_hit;365;0}}	operate_cond = {{equip_weapon;{sword;blunt}}}	is_magic = 0	mp_consume2 = 25	cast_range = 400	effective_range = 900	skill_hit_time = 1	skill_cool_time = 0.2	skill_hit_cancel_time = 0.5	reuse_delay = 3	attribute = attr_none	effect_point = -803	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none}	skill_end	
skill_begin	skill_name = [ch5_hate31]	/* [神圣裁决] */	skill_id = 400	level = 7	operate_type = A1	magic_level = 45	effect = {{p_critical_damage;-15;per};{i_p_attack_over_hit;415;0}}	operate_cond = {{equip_weapon;{sword;blunt}}}	is_magic = 0	mp_consume2 = 26	cast_range = 400	effective_range = 900	skill_hit_time = 1	skill_cool_time = 0.2	skill_hit_cancel_time = 0.5	reuse_delay = 3	attribute = attr_none	effect_point = -855	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none}	skill_end	
skill_begin	skill_name = [ch5_hate32]	/* [神圣裁决] */	skill_id = 400	level = 8	operate_type = A1	magic_level = 46	effect = {{p_critical_damage;-18;per};{i_p_attack_over_hit;455;0}}	operate_cond = {{equip_weapon;{sword;blunt}}}	is_magic = 0	mp_consume2 = 27	cast_range = 400	effective_range = 900	skill_hit_time = 1	skill_cool_time = 0.2	skill_hit_cancel_time = 0.5	reuse_delay = 3	attribute = attr_none	effect_point = -882	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none}	skill_end	
skill_begin	skill_name = [ch5_hate33]	/* [神圣裁决] */	skill_id = 400	level = 9	operate_type = A1	magic_level = 52	effect = {{p_critical_damage;-20;per};{i_p_attack_over_hit;515;0}}	operate_cond = {{equip_weapon;{sword;blunt}}}	is_magic = 0	mp_consume2 = 28	cast_range = 400	effective_range = 900	skill_hit_time = 1	skill_cool_time = 0.2	skill_hit_cancel_time = 0.5	reuse_delay = 3	attribute = attr_none	effect_point = -909	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none}	skill_end	
skill_begin	skill_name = [ch5_hate41]	/* [神圣裁决] */	skill_id = 400	level = 10	operate_type = A1	magic_level = 54	effect = {{p_critical_damage;-22;per};{i_p_attack_over_hit;615;0}}	operate_cond = {{equip_weapon;{sword;blunt}}}	is_magic = 0	mp_consume2 = 29	cast_range = 400	effective_range = 900	skill_hit_time = 1	skill_cool_time = 0.2	skill_hit_cancel_time = 0.5	reuse_delay = 3	attribute = attr_none	effect_point = -965	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_dark_hate11]	/* [末日审判] */	skill_id = 401	level = 1	operate_type = A1	magic_level = 22	effect = {{p_critical_damage;-3;per};{i_p_attack_over_hit;85;0}}	operate_cond = {{equip_weapon;{sword;blunt}}}	is_magic = 0	mp_consume2 = 20	cast_range = 400	effective_range = 900	skill_hit_time = 1	skill_cool_time = 0.2	skill_hit_cancel_time = 0.5	reuse_delay = 3	attribute = attr_none	effect_point = -655	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none}	skill_end	
skill_begin	skill_name = [ch5_dark_hate12]	/* [末日审判] */	skill_id = 401	level = 2	operate_type = A1	magic_level = 23	effect = {{p_critical_damage;-5;per};{i_p_attack_over_hit;155;0}}	operate_cond = {{equip_weapon;{sword;blunt}}}	is_magic = 0	mp_consume2 = 21	cast_range = 400	effective_range = 900	skill_hit_time = 1	skill_cool_time = 0.2	skill_hit_cancel_time = 0.5	reuse_delay = 3	attribute = attr_none	effect_point = -679	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none}	skill_end	
skill_begin	skill_name = [ch5_dark_hate13]	/* [末日审判] */	skill_id = 401	level = 3	operate_type = A1	magic_level = 24	effect = {{p_critical_damage;-7;per};{i_p_attack_over_hit;215;0}}	operate_cond = {{equip_weapon;{sword;blunt}}}	is_magic = 0	mp_consume2 = 22	cast_range = 400	effective_range = 900	skill_hit_time = 1	skill_cool_time = 0.2	skill_hit_cancel_time = 0.5	reuse_delay = 3	attribute = attr_none	effect_point = -703	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none}	skill_end	
skill_begin	skill_name = [ch5_dark_hate21]	/* [末日审判] */	skill_id = 401	level = 4	operate_type = A1	magic_level = 26	effect = {{p_critical_damage;-9;per};{i_p_attack_over_hit;255;0}}	operate_cond = {{equip_weapon;{sword;blunt}}}	is_magic = 0	mp_consume2 = 23	cast_range = 400	effective_range = 900	skill_hit_time = 1	skill_cool_time = 0.2	skill_hit_cancel_time = 0.5	reuse_delay = 3	attribute = attr_none	effect_point = -752	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none}	skill_end	
skill_begin	skill_name = [ch5_dark_hate22]	/* [末日审判] */	skill_id = 401	level = 5	operate_type = A1	magic_level = 32	effect = {{p_critical_damage;-11;per};{i_p_attack_over_hit;315;0}}	operate_cond = {{equip_weapon;{sword;blunt}}}	is_magic = 0	mp_consume2 = 24	cast_range = 400	effective_range = 900	skill_hit_time = 1	skill_cool_time = 0.2	skill_hit_cancel_time = 0.5	reuse_delay = 3	attribute = attr_none	effect_point = -777	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none}	skill_end	
skill_begin	skill_name = [ch5_dark_hate23]	/* [末日审判] */	skill_id = 401	level = 6	operate_type = A1	magic_level = 38	effect = {{p_critical_damage;-13;per};{i_p_attack_over_hit;365;0}}	operate_cond = {{equip_weapon;{sword;blunt}}}	is_magic = 0	mp_consume2 = 25	cast_range = 400	effective_range = 900	skill_hit_time = 1	skill_cool_time = 0.2	skill_hit_cancel_time = 0.5	reuse_delay = 3	attribute = attr_none	effect_point = -803	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none}	skill_end	
skill_begin	skill_name = [ch5_dark_hate31]	/* [末日审判] */	skill_id = 401	level = 7	operate_type = A1	magic_level = 45	effect = {{p_critical_damage;-15;per};{i_p_attack_over_hit;415;0}}	operate_cond = {{equip_weapon;{sword;blunt}}}	is_magic = 0	mp_consume2 = 26	cast_range = 400	effective_range = 900	skill_hit_time = 1	skill_cool_time = 0.2	skill_hit_cancel_time = 0.5	reuse_delay = 3	attribute = attr_none	effect_point = -855	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none}	skill_end	
skill_begin	skill_name = [ch5_dark_hate32]	/* [末日审判] */	skill_id = 401	level = 8	operate_type = A1	magic_level = 46	effect = {{p_critical_damage;-18;per};{i_p_attack_over_hit;505;0}}	operate_cond = {{equip_weapon;{sword;blunt}}}	is_magic = 0	mp_consume2 = 27	cast_range = 400	effective_range = 900	skill_hit_time = 1	skill_cool_time = 0.2	skill_hit_cancel_time = 0.5	reuse_delay = 3	attribute = attr_none	effect_point = -882	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none}	skill_end	
skill_begin	skill_name = [ch5_dark_hate33]	/* [末日审判] */	skill_id = 401	level = 9	operate_type = A1	magic_level = 52	effect = {{p_critical_damage;-20;per};{i_p_attack_over_hit;615;0}}	operate_cond = {{equip_weapon;{sword;blunt}}}	is_magic = 0	mp_consume2 = 28	cast_range = 400	effective_range = 900	skill_hit_time = 1	skill_cool_time = 0.2	skill_hit_cancel_time = 0.5	reuse_delay = 3	attribute = attr_none	effect_point = -909	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none}	skill_end	
skill_begin	skill_name = [ch5_dark_hate41]	/* [末日审判] */	skill_id = 401	level = 10	operate_type = A1	magic_level = 54	effect = {{p_critical_damage;-22;per};{i_p_attack_over_hit;715;0}}	operate_cond = {{equip_weapon;{sword;blunt}}}	is_magic = 0	mp_consume2 = 29	cast_range = 400	effective_range = 900	skill_hit_time = 1	skill_cool_time = 0.2	skill_hit_cancel_time = 0.5	reuse_delay = 3	attribute = attr_none	effect_point = -965	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_ensnare11]	/* [诱捕] */	skill_id = 402	level = 1	operate_type = A2	magic_level = 23	effect = {{p_block_move};{p_defence_attribute;attr_hold;-100}}	is_magic = 1	mp_consume1 = 5	mp_consume2 = 17	cast_range = 600	effective_range = 1100	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 8	activate_rate = 80	lv_bonus_rate = 2	basic_property = wit	abnormal_time = 30	abnormal_lv = 1	abnormal_type = root	attribute = attr_hold	effect_point = -227	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	abnormal_visual_effect = ave_root	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_ensnare12]	/* [诱捕] */	skill_id = 402	level = 2	operate_type = A2	magic_level = 34	effect = {{p_block_move};{p_defence_attribute;attr_hold;-100}}	is_magic = 1	mp_consume1 = 5	mp_consume2 = 17	cast_range = 600	effective_range = 1100	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 8	activate_rate = 80	lv_bonus_rate = 2	basic_property = wit	abnormal_time = 30	abnormal_lv = 1	abnormal_type = root	attribute = attr_hold	effect_point = -235	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	abnormal_visual_effect = ave_root	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_ensnare13]	/* [诱捕] */	skill_id = 402	level = 3	operate_type = A2	magic_level = 45	effect = {{p_block_move};{p_defence_attribute;attr_hold;-100}}	is_magic = 1	mp_consume1 = 5	mp_consume2 = 18	cast_range = 600	effective_range = 1100	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 8	activate_rate = 80	lv_bonus_rate = 2	basic_property = wit	abnormal_time = 30	abnormal_lv = 1	abnormal_type = root	attribute = attr_hold	effect_point = -243	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	abnormal_visual_effect = ave_root	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_ensnare21]	/* [诱捕] */	skill_id = 402	level = 4	operate_type = A2	magic_level = 48	effect = {{p_block_move};{p_defence_attribute;attr_hold;-100}}	is_magic = 1	mp_consume1 = 5	mp_consume2 = 20	cast_range = 600	effective_range = 1100	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 8	activate_rate = 80	lv_bonus_rate = 2	basic_property = wit	abnormal_time = 30	abnormal_lv = 1	abnormal_type = root	attribute = attr_hold	effect_point = -268	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	abnormal_visual_effect = ave_root	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_ensnare22]	/* [诱捕] */	skill_id = 402	level = 5	operate_type = A2	magic_level = 52	effect = {{p_block_move};{p_defence_attribute;attr_hold;-100}}	is_magic = 1	mp_consume1 = 6	mp_consume2 = 21	cast_range = 600	effective_range = 1100	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 8	activate_rate = 80	lv_bonus_rate = 2	basic_property = wit	abnormal_time = 30	abnormal_lv = 1	abnormal_type = root	attribute = attr_hold	effect_point = -277	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	abnormal_visual_effect = ave_root	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_ensnare23]	/* [诱捕] */	skill_id = 402	level = 6	operate_type = A2	magic_level = 56	effect = {{p_block_move};{p_defence_attribute;attr_hold;-100}}	is_magic = 1	mp_consume1 = 6	mp_consume2 = 21	cast_range = 600	effective_range = 1100	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 8	activate_rate = 80	lv_bonus_rate = 2	basic_property = wit	abnormal_time = 30	abnormal_lv = 1	abnormal_type = root	attribute = attr_hold	effect_point = -285	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	abnormal_visual_effect = ave_root	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_ensnare31]	/* [诱捕] */	skill_id = 402	level = 7	operate_type = A2	magic_level = 59	effect = {{p_block_move};{p_defence_attribute;attr_hold;-100}}	is_magic = 1	mp_consume1 = 6	mp_consume2 = 23	cast_range = 600	effective_range = 1100	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 8	activate_rate = 80	lv_bonus_rate = 2	basic_property = wit	abnormal_time = 30	abnormal_lv = 1	abnormal_type = root	attribute = attr_hold	effect_point = -313	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	abnormal_visual_effect = ave_root	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_ensnare32]	/* [诱捕] */	skill_id = 402	level = 8	operate_type = A2	magic_level = 62	effect = {{p_block_move};{p_defence_attribute;attr_hold;-100}}	is_magic = 1	mp_consume1 = 6	mp_consume2 = 24	cast_range = 600	effective_range = 1100	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 8	activate_rate = 80	lv_bonus_rate = 2	basic_property = wit	abnormal_time = 30	abnormal_lv = 1	abnormal_type = root	attribute = attr_hold	effect_point = -322	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	abnormal_visual_effect = ave_root	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_ensnare33]	/* [诱捕] */	skill_id = 402	level = 9	operate_type = A2	magic_level = 65	effect = {{p_block_move};{p_defence_attribute;attr_hold;-100}}	is_magic = 1	mp_consume1 = 6	mp_consume2 = 24	cast_range = 600	effective_range = 1100	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 8	activate_rate = 80	lv_bonus_rate = 2	basic_property = wit	abnormal_time = 30	abnormal_lv = 1	abnormal_type = root	attribute = attr_hold	effect_point = -331	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	abnormal_visual_effect = ave_root	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_ensnare41]	/* [诱捕] */	skill_id = 402	level = 10	operate_type = A2	magic_level = 68	effect = {{p_block_move};{p_defence_attribute;attr_hold;-100}}	is_magic = 1	mp_consume1 = 7	mp_consume2 = 27	cast_range = 600	effective_range = 1100	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 8	activate_rate = 80	lv_bonus_rate = 2	basic_property = wit	abnormal_time = 30	abnormal_lv = 1	abnormal_type = root	attribute = attr_hold	effect_point = -360	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	abnormal_visual_effect = ave_root	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_chain11]	/* [束缚术] */	skill_id = 403	level = 1	operate_type = A2	magic_level = 23	effect = {{p_block_move};{p_defence_attribute;attr_hold;-100}}	is_magic = 1	mp_consume1 = 5	mp_consume2 = 17	cast_range = 600	effective_range = 1100	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 8	activate_rate = 80	lv_bonus_rate = 2	basic_property = wit	abnormal_time = 30	abnormal_lv = 1	abnormal_type = root	attribute = attr_hold	effect_point = -227	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	abnormal_visual_effect = ave_root	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_chain12]	/* [束缚术] */	skill_id = 403	level = 2	operate_type = A2	magic_level = 34	effect = {{p_block_move};{p_defence_attribute;attr_hold;-100}}	is_magic = 1	mp_consume1 = 5	mp_consume2 = 17	cast_range = 600	effective_range = 1100	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 8	activate_rate = 80	lv_bonus_rate = 2	basic_property = wit	abnormal_time = 30	abnormal_lv = 1	abnormal_type = root	attribute = attr_hold	effect_point = -235	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	abnormal_visual_effect = ave_root	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_chain13]	/* [束缚术] */	skill_id = 403	level = 3	operate_type = A2	magic_level = 45	effect = {{p_block_move};{p_defence_attribute;attr_hold;-100}}	is_magic = 1	mp_consume1 = 5	mp_consume2 = 18	cast_range = 600	effective_range = 1100	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 8	activate_rate = 80	lv_bonus_rate = 2	basic_property = wit	abnormal_time = 30	abnormal_lv = 1	abnormal_type = root	attribute = attr_hold	effect_point = -243	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	abnormal_visual_effect = ave_root	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_chain21]	/* [束缚术] */	skill_id = 403	level = 4	operate_type = A2	magic_level = 48	effect = {{p_block_move};{p_defence_attribute;attr_hold;-100}}	is_magic = 1	mp_consume1 = 5	mp_consume2 = 20	cast_range = 600	effective_range = 1100	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 8	activate_rate = 80	lv_bonus_rate = 2	basic_property = wit	abnormal_time = 30	abnormal_lv = 1	abnormal_type = root	attribute = attr_hold	effect_point = -268	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	abnormal_visual_effect = ave_root	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_chain22]	/* [束缚术] */	skill_id = 403	level = 5	operate_type = A2	magic_level = 52	effect = {{p_block_move};{p_defence_attribute;attr_hold;-100}}	is_magic = 1	mp_consume1 = 6	mp_consume2 = 21	cast_range = 600	effective_range = 1100	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 8	activate_rate = 80	lv_bonus_rate = 2	basic_property = wit	abnormal_time = 30	abnormal_lv = 1	abnormal_type = root	attribute = attr_hold	effect_point = -277	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	abnormal_visual_effect = ave_root	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_chain23]	/* [束缚术] */	skill_id = 403	level = 6	operate_type = A2	magic_level = 56	effect = {{p_block_move};{p_defence_attribute;attr_hold;-100}}	is_magic = 1	mp_consume1 = 6	mp_consume2 = 21	cast_range = 600	effective_range = 1100	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 8	activate_rate = 80	lv_bonus_rate = 2	basic_property = wit	abnormal_time = 30	abnormal_lv = 1	abnormal_type = root	attribute = attr_hold	effect_point = -285	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	abnormal_visual_effect = ave_root	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_chain31]	/* [束缚术] */	skill_id = 403	level = 7	operate_type = A2	magic_level = 59	effect = {{p_block_move};{p_defence_attribute;attr_hold;-100}}	is_magic = 1	mp_consume1 = 6	mp_consume2 = 23	cast_range = 600	effective_range = 1100	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 8	activate_rate = 80	lv_bonus_rate = 2	basic_property = wit	abnormal_time = 30	abnormal_lv = 1	abnormal_type = root	attribute = attr_hold	effect_point = -313	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	abnormal_visual_effect = ave_root	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_chain32]	/* [束缚术] */	skill_id = 403	level = 8	operate_type = A2	magic_level = 62	effect = {{p_block_move};{p_defence_attribute;attr_hold;-100}}	is_magic = 1	mp_consume1 = 6	mp_consume2 = 24	cast_range = 600	effective_range = 1100	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 8	activate_rate = 80	lv_bonus_rate = 2	basic_property = wit	abnormal_time = 30	abnormal_lv = 1	abnormal_type = root	attribute = attr_hold	effect_point = -322	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	abnormal_visual_effect = ave_root	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_chain33]	/* [束缚术] */	skill_id = 403	level = 9	operate_type = A2	magic_level = 65	effect = {{p_block_move};{p_defence_attribute;attr_hold;-100}}	is_magic = 1	mp_consume1 = 6	mp_consume2 = 24	cast_range = 600	effective_range = 1100	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 8	activate_rate = 80	lv_bonus_rate = 2	basic_property = wit	abnormal_time = 30	abnormal_lv = 1	abnormal_type = root	attribute = attr_hold	effect_point = -331	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	abnormal_visual_effect = ave_root	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_chain41]	/* [束缚术] */	skill_id = 403	level = 10	operate_type = A2	magic_level = 68	effect = {{p_block_move};{p_defence_attribute;attr_hold;-100}}	is_magic = 1	mp_consume1 = 7	mp_consume2 = 27	cast_range = 600	effective_range = 1100	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 8	activate_rate = 80	lv_bonus_rate = 2	basic_property = wit	abnormal_time = 30	abnormal_lv = 1	abnormal_type = root	attribute = attr_hold	effect_point = -360	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	abnormal_visual_effect = ave_root	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_holy_aura1]	/* [群体束缚术] */	skill_id = 404	level = 1	operate_type = A2	magic_level = 58	effect = {{p_block_move};{p_defence_attribute;attr_hold;-100}}	is_magic = 0	mp_consume2 = 80	cast_range = -1	effective_range = -1	skill_hit_time = 2	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 40	activate_rate = 40	lv_bonus_rate = 2	basic_property = wit	abnormal_time = 30	abnormal_lv = 1	abnormal_type = root	attribute = attr_hold	effect_point = -549	target_type = self	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {10;10}	next_action = none	abnormal_visual_effect = ave_root	debuff = 1	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_holy_aura2]	/* [群体束缚术] */	skill_id = 404	level = 2	operate_type = A2	magic_level = 60	effect = {{p_block_move};{p_defence_attribute;attr_hold;-100}}	is_magic = 0	mp_consume2 = 83	cast_range = -1	effective_range = -1	skill_hit_time = 2	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 40	activate_rate = 40	lv_bonus_rate = 2	basic_property = wit	abnormal_time = 30	abnormal_lv = 1	abnormal_type = root	attribute = attr_hold	effect_point = -566	target_type = self	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {10;10}	next_action = none	abnormal_visual_effect = ave_root	debuff = 1	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_holy_aura3]	/* [群体束缚术] */	skill_id = 404	level = 3	operate_type = A2	magic_level = 62	effect = {{p_block_move};{p_defence_attribute;attr_hold;-100}}	is_magic = 0	mp_consume2 = 86	cast_range = -1	effective_range = -1	skill_hit_time = 2	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 40	activate_rate = 40	lv_bonus_rate = 2	basic_property = wit	abnormal_time = 30	abnormal_lv = 1	abnormal_type = root	attribute = attr_hold	effect_point = -582	target_type = self	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {10;10}	next_action = none	abnormal_visual_effect = ave_root	debuff = 1	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_holy_aura4]	/* [群体束缚术] */	skill_id = 404	level = 4	operate_type = A2	magic_level = 65	effect = {{p_block_move};{p_defence_attribute;attr_hold;-100}}	is_magic = 0	mp_consume2 = 89	cast_range = -1	effective_range = -1	skill_hit_time = 2	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 40	activate_rate = 40	lv_bonus_rate = 2	basic_property = wit	abnormal_time = 30	abnormal_lv = 1	abnormal_type = root	attribute = attr_hold	effect_point = -597	target_type = self	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {10;10}	next_action = none	abnormal_visual_effect = ave_root	debuff = 1	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_holy_aura5]	/* [群体束缚术] */	skill_id = 404	level = 5	operate_type = A2	magic_level = 68	effect = {{p_block_move};{p_defence_attribute;attr_hold;-100}}	is_magic = 0	mp_consume2 = 92	cast_range = -1	effective_range = -1	skill_hit_time = 2	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 40	activate_rate = 40	lv_bonus_rate = 2	basic_property = wit	abnormal_time = 30	abnormal_lv = 1	abnormal_type = root	attribute = attr_hold	effect_point = -611	target_type = self	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {10;10}	next_action = none	abnormal_visual_effect = ave_root	debuff = 1	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_external_fear1]	/* [驱散亡灵] */	skill_id = 405	level = 1	operate_type = A1	magic_level = 14	effect = {{i_run_away;30;20};{i_p_attack_over_hit;100;0}}	is_magic = 1	mp_consume1 = 3	mp_consume2 = 12	item_consume = {[soul_ore];5}	cast_range = 600	effective_range = 1100	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 20	attribute = attr_none	effect_point = -162	target_type = enemy_only	affect_scope = single	affect_object = undead_real_enemy	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_external_fear2]	/* [驱散亡灵] */	skill_id = 405	level = 2	operate_type = A1	magic_level = 20	effect = {{i_run_away;30;20};{i_p_attack_over_hit;200;0}}	is_magic = 1	mp_consume1 = 4	mp_consume2 = 16	item_consume = {[soul_ore];6}	cast_range = 600	effective_range = 1100	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 20	attribute = attr_none	effect_point = -204	target_type = enemy_only	affect_scope = single	affect_object = undead_real_enemy	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_external_fear3]	/* [驱散亡灵] */	skill_id = 405	level = 3	operate_type = A1	magic_level = 25	effect = {{i_run_away;30;20};{i_p_attack_over_hit;300;0}}	is_magic = 1	mp_consume1 = 5	mp_consume2 = 18	item_consume = {[soul_ore];7}	cast_range = 600	effective_range = 1100	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 20	attribute = attr_none	effect_point = -243	target_type = enemy_only	affect_scope = single	affect_object = undead_real_enemy	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_external_fear4]	/* [驱散亡灵] */	skill_id = 405	level = 4	operate_type = A1	magic_level = 30	effect = {{i_run_away;30;20};{i_p_attack_over_hit;350;0}}	is_magic = 1	mp_consume1 = 6	mp_consume2 = 21	item_consume = {[soul_ore];7}	cast_range = 600	effective_range = 1100	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 20	attribute = attr_none	effect_point = -285	target_type = enemy_only	affect_scope = single	affect_object = undead_real_enemy	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_external_fear5]	/* [驱散亡灵] */	skill_id = 405	level = 5	operate_type = A1	magic_level = 35	effect = {{i_run_away;30;20};{i_p_attack_over_hit;400;0}}	is_magic = 1	mp_consume1 = 6	mp_consume2 = 24	item_consume = {[soul_ore];8}	cast_range = 600	effective_range = 1100	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 20	attribute = attr_none	effect_point = -331	target_type = enemy_only	affect_scope = single	affect_object = undead_real_enemy	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_external_fear6]	/* [驱散亡灵] */	skill_id = 405	level = 6	operate_type = A1	magic_level = 45	effect = {{i_run_away;30;20};{i_p_attack_over_hit;450;0}}	is_magic = 1	mp_consume1 = 7	mp_consume2 = 28	item_consume = {[soul_ore];8}	cast_range = 600	effective_range = 1100	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 20	attribute = attr_none	effect_point = -379	target_type = enemy_only	affect_scope = single	affect_object = undead_real_enemy	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_external_fear7]	/* [驱散亡灵] */	skill_id = 405	level = 7	operate_type = A1	magic_level = 54	effect = {{i_run_away;30;20};{i_p_attack_over_hit;500;0}}	is_magic = 1	mp_consume1 = 8	mp_consume2 = 31	item_consume = {[soul_ore];9}	cast_range = 600	effective_range = 1100	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 20	attribute = attr_none	effect_point = -418	target_type = enemy_only	affect_scope = single	affect_object = undead_real_enemy	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_external_fear8]	/* [驱散亡灵] */	skill_id = 405	level = 8	operate_type = A1	magic_level = 58	effect = {{i_run_away;30;20};{i_p_attack_over_hit;550;0}}	is_magic = 1	mp_consume1 = 9	mp_consume2 = 35	item_consume = {[soul_ore];9}	cast_range = 600	effective_range = 1100	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 20	attribute = attr_none	effect_point = -457	target_type = enemy_only	affect_scope = single	affect_object = undead_real_enemy	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_external_fear9]	/* [驱散亡灵] */	skill_id = 405	level = 9	operate_type = A1	magic_level = 62	effect = {{i_run_away;30;20};{i_p_attack_over_hit;600;0}}	is_magic = 1	mp_consume1 = 10	mp_consume2 = 38	item_consume = {[soul_ore];10}	cast_range = 600	effective_range = 1100	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 20	attribute = attr_none	effect_point = -495	target_type = enemy_only	affect_scope = single	affect_object = undead_real_enemy	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_external_fear10]	/* [驱散亡灵] */	skill_id = 405	level = 10	operate_type = A1	magic_level = 66	effect = {{i_run_away;30;20};{i_p_attack_over_hit;700;0}}	is_magic = 1	mp_consume1 = 11	mp_consume2 = 41	item_consume = {[soul_ore];10}	cast_range = 600	effective_range = 1100	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 20	attribute = attr_none	effect_point = -532	target_type = enemy_only	affect_scope = single	affect_object = undead_real_enemy	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_frenzy1]	/* [最终救赎] */	skill_id = 406	level = 1	operate_type = A2	magic_level = 32	effect = {{p_physical_attack;{all};100;per};{p_heal_effect;-30;per}}	operate_cond = {{remain_hp_per;30}}	is_magic = 0	mp_consume2 = 14	cast_range = -1	effective_range = -1	skill_hit_time = 1.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 600	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 90	abnormal_lv = 1	abnormal_type = pinch	attribute = attr_none	effect_point = 303	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_frenzy2]	/* [最终救赎] */	skill_id = 406	level = 2	operate_type = A2	magic_level = 46	effect = {{p_physical_attack;{all};150;per};{p_heal_effect;-30;per}}	operate_cond = {{remain_hp_per;30}}	is_magic = 0	mp_consume2 = 21	cast_range = -1	effective_range = -1	skill_hit_time = 1.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 600	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 90	abnormal_lv = 2	abnormal_type = pinch	attribute = attr_none	effect_point = 438	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_frenzy3]	/* [最终救赎] */	skill_id = 406	level = 3	operate_type = A2	magic_level = 55	effect = {{p_physical_attack;{all};200;per};{p_heal_effect;-30;per}}	operate_cond = {{remain_hp_per;30}}	is_magic = 0	mp_consume2 = 25	cast_range = -1	effective_range = -1	skill_hit_time = 1.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 600	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 90	abnormal_lv = 3	abnormal_type = pinch	attribute = attr_none	effect_point = 523	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_seal_of_despair1]	/* [狂之交响曲] */	skill_id = 407	level = 1	operate_type = A2	magic_level = 25	effect = {{p_attack_speed;{all};-10;per};{p_speed;{all};-5;per};{p_magic_speed;{all};-5;per}}	is_magic = 1	mp_consume1 = 22	mp_consume2 = 85	cast_range = -1	effective_range = -1	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 300	activate_rate = 40	lv_bonus_rate = 1	basic_property = wit	abnormal_time = 120	abnormal_lv = 1	abnormal_type = ultimate_debuff	attribute = attr_death	effect_point = -669	target_type = self	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {10;10}	next_action = none	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_seal_of_despair2]	/* [狂之交响曲] */	skill_id = 407	level = 2	operate_type = A2	magic_level = 30	effect = {{p_attack_speed;{all};-10;per};{p_speed;{all};-5;per};{p_magic_speed;{all};-5;per}}	is_magic = 1	mp_consume1 = 22	mp_consume2 = 85	cast_range = -1	effective_range = -1	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 300	activate_rate = 40	lv_bonus_rate = 1	basic_property = wit	abnormal_time = 120	abnormal_lv = 1	abnormal_type = ultimate_debuff	attribute = attr_death	effect_point = -669	target_type = self	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {10;10}	next_action = none	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_seal_of_despair3]	/* [狂之交响曲] */	skill_id = 407	level = 3	operate_type = A2	magic_level = 35	effect = {{p_attack_speed;{all};-10;per};{p_speed;{all};-5;per};{p_magic_speed;{all};-5;per}}	is_magic = 1	mp_consume1 = 22	mp_consume2 = 85	cast_range = -1	effective_range = -1	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 300	activate_rate = 40	lv_bonus_rate = 1	basic_property = wit	abnormal_time = 120	abnormal_lv = 1	abnormal_type = ultimate_debuff	attribute = attr_death	effect_point = -669	target_type = self	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {10;10}	next_action = none	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_seal_of_despair4]	/* [狂之交响曲] */	skill_id = 407	level = 4	operate_type = A2	magic_level = 40	effect = {{p_attack_speed;{all};-15;per};{p_speed;{all};-7;per};{p_magic_speed;{all};-7;per}}	is_magic = 1	mp_consume1 = 22	mp_consume2 = 85	cast_range = -1	effective_range = -1	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 300	activate_rate = 40	lv_bonus_rate = 1	basic_property = wit	abnormal_time = 120	abnormal_lv = 1	abnormal_type = ultimate_debuff	attribute = attr_death	effect_point = -669	target_type = self	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {10;10}	next_action = none	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_seal_of_despair5]	/* [狂之交响曲] */	skill_id = 407	level = 5	operate_type = A2	magic_level = 45	effect = {{p_attack_speed;{all};-15;per};{p_speed;{all};-7;per};{p_magic_speed;{all};-7;per}}	is_magic = 1	mp_consume1 = 22	mp_consume2 = 85	cast_range = -1	effective_range = -1	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 300	activate_rate = 40	lv_bonus_rate = 1	basic_property = wit	abnormal_time = 120	abnormal_lv = 1	abnormal_type = ultimate_debuff	attribute = attr_death	effect_point = -669	target_type = self	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {10;10}	next_action = none	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_seal_of_despair6]	/* [狂之交响曲] */	skill_id = 407	level = 6	operate_type = A2	magic_level = 50	effect = {{p_attack_speed;{all};-15;per};{p_speed;{all};-7;per};{p_magic_speed;{all};-7;per}}	is_magic = 1	mp_consume1 = 22	mp_consume2 = 85	cast_range = -1	effective_range = -1	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 300	activate_rate = 40	lv_bonus_rate = 1	basic_property = wit	abnormal_time = 120	abnormal_lv = 1	abnormal_type = ultimate_debuff	attribute = attr_death	effect_point = -669	target_type = self	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {10;10}	next_action = none	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_seal_of_despair7]	/* [狂之交响曲] */	skill_id = 407	level = 7	operate_type = A2	magic_level = 55	effect = {{p_attack_speed;{all};-20;per};{p_speed;{all};-8;per};{p_magic_speed;{all};-9;per}}	is_magic = 1	mp_consume1 = 22	mp_consume2 = 85	cast_range = -1	effective_range = -1	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 300	activate_rate = 40	lv_bonus_rate = 1	basic_property = wit	abnormal_time = 120	abnormal_lv = 1	abnormal_type = ultimate_debuff	attribute = attr_death	effect_point = -669	target_type = self	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {10;10}	next_action = none	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_seal_of_despair8]	/* [狂之交响曲] */	skill_id = 407	level = 8	operate_type = A2	magic_level = 60	effect = {{p_attack_speed;{all};-20;per};{p_speed;{all};-8;per};{p_magic_speed;{all};-9;per}}	is_magic = 1	mp_consume1 = 22	mp_consume2 = 85	cast_range = -1	effective_range = -1	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 300	activate_rate = 40	lv_bonus_rate = 1	basic_property = wit	abnormal_time = 120	abnormal_lv = 1	abnormal_type = ultimate_debuff	attribute = attr_death	effect_point = -669	target_type = self	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {10;10}	next_action = none	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_seal_of_despair9]	/* [狂之交响曲] */	skill_id = 407	level = 9	operate_type = A2	magic_level = 65	effect = {{p_attack_speed;{all};-20;per};{p_speed;{all};-8;per};{p_magic_speed;{all};-9;per}}	is_magic = 1	mp_consume1 = 22	mp_consume2 = 85	cast_range = -1	effective_range = -1	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 300	activate_rate = 40	lv_bonus_rate = 1	basic_property = wit	abnormal_time = 120	abnormal_lv = 1	abnormal_type = ultimate_debuff	attribute = attr_death	effect_point = -669	target_type = self	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {10;10}	next_action = none	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_seal_of_despair10]	/* [狂之交响曲] */	skill_id = 407	level = 10	operate_type = A2	magic_level = 70	effect = {{p_attack_speed;{all};-25;per};{p_speed;{all};-10;per};{p_magic_speed;{all};-12;per}}	is_magic = 1	mp_consume1 = 22	mp_consume2 = 85	cast_range = -1	effective_range = -1	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 300	activate_rate = 40	lv_bonus_rate = 1	basic_property = wit	abnormal_time = 120	abnormal_lv = 1	abnormal_type = ultimate_debuff	attribute = attr_death	effect_point = -669	target_type = self	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {10;10}	next_action = none	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_daimon_dance1]	/* [恶魔之舞] */	skill_id = 408	level = 1	operate_type = A2	magic_level = 25	effect = {{p_physical_attack;{all};-10;per};{p_magical_attack;{all};-5;per}}	operate_cond = {{equip_weapon;{dual}}}	is_magic = 1	mp_consume1 = 22	mp_consume2 = 85	cast_range = -1	effective_range = -1	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 300	activate_rate = 40	lv_bonus_rate = 1	basic_property = wit	abnormal_time = 120	abnormal_lv = 1	abnormal_type = ultimate_debuff	attribute = attr_death	effect_point = -669	target_type = self	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {10;10}	next_action = none	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_daimon_dance2]	/* [恶魔之舞] */	skill_id = 408	level = 2	operate_type = A2	magic_level = 30	effect = {{p_physical_attack;{all};-10;per};{p_magical_attack;{all};-5;per}}	operate_cond = {{equip_weapon;{dual}}}	is_magic = 1	mp_consume1 = 22	mp_consume2 = 85	cast_range = -1	effective_range = -1	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 300	activate_rate = 40	lv_bonus_rate = 1	basic_property = wit	abnormal_time = 120	abnormal_lv = 1	abnormal_type = ultimate_debuff	attribute = attr_death	effect_point = -669	target_type = self	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {10;10}	next_action = none	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_daimon_dance3]	/* [恶魔之舞] */	skill_id = 408	level = 3	operate_type = A2	magic_level = 35	effect = {{p_physical_attack;{all};-10;per};{p_magical_attack;{all};-5;per}}	operate_cond = {{equip_weapon;{dual}}}	is_magic = 1	mp_consume1 = 22	mp_consume2 = 85	cast_range = -1	effective_range = -1	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 300	activate_rate = 40	lv_bonus_rate = 1	basic_property = wit	abnormal_time = 120	abnormal_lv = 1	abnormal_type = ultimate_debuff	attribute = attr_death	effect_point = -669	target_type = self	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {10;10}	next_action = none	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_daimon_dance4]	/* [恶魔之舞] */	skill_id = 408	level = 4	operate_type = A2	magic_level = 40	effect = {{p_physical_attack;{all};-15;per};{p_magical_attack;{all};-7;per}}	operate_cond = {{equip_weapon;{dual}}}	is_magic = 1	mp_consume1 = 22	mp_consume2 = 85	cast_range = -1	effective_range = -1	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 300	activate_rate = 40	lv_bonus_rate = 1	basic_property = wit	abnormal_time = 120	abnormal_lv = 1	abnormal_type = ultimate_debuff	attribute = attr_death	effect_point = -669	target_type = self	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {10;10}	next_action = none	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_daimon_dance5]	/* [恶魔之舞] */	skill_id = 408	level = 5	operate_type = A2	magic_level = 45	effect = {{p_physical_attack;{all};-15;per};{p_magical_attack;{all};-7;per}}	operate_cond = {{equip_weapon;{dual}}}	is_magic = 1	mp_consume1 = 22	mp_consume2 = 85	cast_range = -1	effective_range = -1	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 300	activate_rate = 40	lv_bonus_rate = 1	basic_property = wit	abnormal_time = 120	abnormal_lv = 1	abnormal_type = ultimate_debuff	attribute = attr_death	effect_point = -669	target_type = self	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {10;10}	next_action = none	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_daimon_dance6]	/* [恶魔之舞] */	skill_id = 408	level = 6	operate_type = A2	magic_level = 50	effect = {{p_physical_attack;{all};-15;per};{p_magical_attack;{all};-7;per}}	operate_cond = {{equip_weapon;{dual}}}	is_magic = 1	mp_consume1 = 22	mp_consume2 = 85	cast_range = -1	effective_range = -1	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 300	activate_rate = 40	lv_bonus_rate = 1	basic_property = wit	abnormal_time = 120	abnormal_lv = 1	abnormal_type = ultimate_debuff	attribute = attr_death	effect_point = -669	target_type = self	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {10;10}	next_action = none	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_daimon_dance7]	/* [恶魔之舞] */	skill_id = 408	level = 7	operate_type = A2	magic_level = 55	effect = {{p_physical_attack;{all};-20;per};{p_magical_attack;{all};-9;per}}	operate_cond = {{equip_weapon;{dual}}}	is_magic = 1	mp_consume1 = 22	mp_consume2 = 85	cast_range = -1	effective_range = -1	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 300	activate_rate = 40	lv_bonus_rate = 1	basic_property = wit	abnormal_time = 120	abnormal_lv = 1	abnormal_type = ultimate_debuff	attribute = attr_death	effect_point = -669	target_type = self	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {10;10}	next_action = none	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_daimon_dance8]	/* [恶魔之舞] */	skill_id = 408	level = 8	operate_type = A2	magic_level = 60	effect = {{p_physical_attack;{all};-20;per};{p_magical_attack;{all};-9;per}}	operate_cond = {{equip_weapon;{dual}}}	is_magic = 1	mp_consume1 = 22	mp_consume2 = 85	cast_range = -1	effective_range = -1	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 300	activate_rate = 40	lv_bonus_rate = 1	basic_property = wit	abnormal_time = 120	abnormal_lv = 1	abnormal_type = ultimate_debuff	attribute = attr_death	effect_point = -669	target_type = self	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {10;10}	next_action = none	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_daimon_dance9]	/* [恶魔之舞] */	skill_id = 408	level = 9	operate_type = A2	magic_level = 65	effect = {{p_physical_attack;{all};-20;per};{p_magical_attack;{all};-9;per}}	operate_cond = {{equip_weapon;{dual}}}	is_magic = 1	mp_consume1 = 22	mp_consume2 = 85	cast_range = -1	effective_range = -1	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 300	activate_rate = 40	lv_bonus_rate = 1	basic_property = wit	abnormal_time = 120	abnormal_lv = 1	abnormal_type = ultimate_debuff	attribute = attr_death	effect_point = -669	target_type = self	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {10;10}	next_action = none	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_daimon_dance10]	/* [恶魔之舞] */	skill_id = 408	level = 10	operate_type = A2	magic_level = 70	effect = {{p_physical_attack;{all};-25;per};{p_magical_attack;{all};-12;per}}	operate_cond = {{equip_weapon;{dual}}}	is_magic = 1	mp_consume1 = 22	mp_consume2 = 85	cast_range = -1	effective_range = -1	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 300	activate_rate = 40	lv_bonus_rate = 1	basic_property = wit	abnormal_time = 120	abnormal_lv = 1	abnormal_type = ultimate_debuff	attribute = attr_death	effect_point = -669	target_type = self	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {10;10}	next_action = none	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_blinding_blow1]	/* [临界刺激] */	skill_id = 409	level = 1	operate_type = A3	magic_level = 65	effect = {{i_fatal_blow;2751;150;0};{p_critical_rate;10;per}}	operate_cond = {{equip_weapon;{dagger}}}	is_magic = 0	mp_consume2 = 133	cast_range = 40	effective_range = 400	skill_hit_time = 1.08	skill_cool_time = 0.72	skill_hit_cancel_time = 0.5	reuse_delay = 180	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 10	abnormal_lv = 1	abnormal_type = speed_up_special	attribute = attr_none	effect_point = -307	target_type = enemy	affect_scope = single	affect_limit = {0;0}	next_action = attack	debuff = 0	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_blinding_blow2]	/* [临界刺激] */	skill_id = 409	level = 2	operate_type = A3	magic_level = 66	effect = {{i_fatal_blow;2850;150;0};{p_critical_rate;10;per}}	operate_cond = {{equip_weapon;{dagger}}}	is_magic = 0	mp_consume2 = 135	cast_range = 40	effective_range = 400	skill_hit_time = 1.08	skill_cool_time = 0.72	skill_hit_cancel_time = 0.5	reuse_delay = 180	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 10	abnormal_lv = 1	abnormal_type = speed_up_special	attribute = attr_none	effect_point = -311	target_type = enemy	affect_scope = single	affect_limit = {0;0}	next_action = attack	debuff = 0	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_blinding_blow3]	/* [临界刺激] */	skill_id = 409	level = 3	operate_type = A3	magic_level = 67	effect = {{i_fatal_blow;2950;150;0};{p_critical_rate;10;per}}	operate_cond = {{equip_weapon;{dagger}}}	is_magic = 0	mp_consume2 = 137	cast_range = 40	effective_range = 400	skill_hit_time = 1.08	skill_cool_time = 0.72	skill_hit_cancel_time = 0.5	reuse_delay = 180	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 10	abnormal_lv = 1	abnormal_type = speed_up_special	attribute = attr_none	effect_point = -314	target_type = enemy	affect_scope = single	affect_limit = {0;0}	next_action = attack	debuff = 0	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_blinding_blow4]	/* [临界刺激] */	skill_id = 409	level = 4	operate_type = A3	magic_level = 68	effect = {{i_fatal_blow;3050;150;0};{p_critical_rate;10;per}}	operate_cond = {{equip_weapon;{dagger}}}	is_magic = 0	mp_consume2 = 139	cast_range = 40	effective_range = 400	skill_hit_time = 1.08	skill_cool_time = 0.72	skill_hit_cancel_time = 0.5	reuse_delay = 180	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 10	abnormal_lv = 1	abnormal_type = speed_up_special	attribute = attr_none	effect_point = -317	target_type = enemy	affect_scope = single	affect_limit = {0;0}	next_action = attack	debuff = 0	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_blinding_blow5]	/* [临界刺激] */	skill_id = 409	level = 5	operate_type = A3	magic_level = 69	effect = {{i_fatal_blow;3151;150;0};{p_critical_rate;10;per}}	operate_cond = {{equip_weapon;{dagger}}}	is_magic = 0	mp_consume2 = 141	cast_range = 40	effective_range = 400	skill_hit_time = 1.08	skill_cool_time = 0.72	skill_hit_cancel_time = 0.5	reuse_delay = 180	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 10	abnormal_lv = 1	abnormal_type = speed_up_special	attribute = attr_none	effect_point = -320	target_type = enemy	affect_scope = single	affect_limit = {0;0}	next_action = attack	debuff = 0	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_blinding_blow6]	/* [临界刺激] */	skill_id = 409	level = 6	operate_type = A3	magic_level = 70	effect = {{i_fatal_blow;3252;150;0};{p_critical_rate;10;per}}	operate_cond = {{equip_weapon;{dagger}}}	is_magic = 0	mp_consume2 = 143	cast_range = 40	effective_range = 400	skill_hit_time = 1.08	skill_cool_time = 0.72	skill_hit_cancel_time = 0.5	reuse_delay = 180	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 10	abnormal_lv = 1	abnormal_type = speed_up_special	attribute = attr_none	effect_point = -323	target_type = enemy	affect_scope = single	affect_limit = {0;0}	next_action = attack	debuff = 0	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_blinding_blow7]	/* [临界刺激] */	skill_id = 409	level = 7	operate_type = A3	magic_level = 71	effect = {{i_fatal_blow;3353;150;0};{p_critical_rate;10;per}}	operate_cond = {{equip_weapon;{dagger}}}	is_magic = 0	mp_consume2 = 145	cast_range = 40	effective_range = 400	skill_hit_time = 1.08	skill_cool_time = 0.72	skill_hit_cancel_time = 0.5	reuse_delay = 180	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 10	abnormal_lv = 1	abnormal_type = speed_up_special	attribute = attr_none	effect_point = -326	target_type = enemy	affect_scope = single	affect_limit = {0;0}	next_action = attack	debuff = 0	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_blinding_blow8]	/* [临界刺激] */	skill_id = 409	level = 8	operate_type = A3	magic_level = 72	effect = {{i_fatal_blow;3453;150;0};{p_critical_rate;10;per}}	operate_cond = {{equip_weapon;{dagger}}}	is_magic = 0	mp_consume2 = 147	cast_range = 40	effective_range = 400	skill_hit_time = 1.08	skill_cool_time = 0.72	skill_hit_cancel_time = 0.5	reuse_delay = 180	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 10	abnormal_lv = 1	abnormal_type = speed_up_special	attribute = attr_none	effect_point = -328	target_type = enemy	affect_scope = single	affect_limit = {0;0}	next_action = attack	debuff = 0	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_blinding_blow9]	/* [临界刺激] */	skill_id = 409	level = 9	operate_type = A3	magic_level = 73	effect = {{i_fatal_blow;3553;150;0};{p_critical_rate;10;per}}	operate_cond = {{equip_weapon;{dagger}}}	is_magic = 0	mp_consume2 = 149	cast_range = 40	effective_range = 400	skill_hit_time = 1.08	skill_cool_time = 0.72	skill_hit_cancel_time = 0.5	reuse_delay = 180	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 10	abnormal_lv = 1	abnormal_type = speed_up_special	attribute = attr_none	effect_point = -331	target_type = enemy	affect_scope = single	affect_limit = {0;0}	next_action = attack	debuff = 0	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_blinding_blow10]	/* [临界刺激] */	skill_id = 409	level = 10	operate_type = A3	magic_level = 74	effect = {{i_fatal_blow;3653;150;0};{p_critical_rate;10;per}}	operate_cond = {{equip_weapon;{dagger}}}	is_magic = 0	mp_consume2 = 151	cast_range = 40	effective_range = 400	skill_hit_time = 1.08	skill_cool_time = 0.72	skill_hit_cancel_time = 0.5	reuse_delay = 180	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 10	abnormal_lv = 1	abnormal_type = speed_up_special	attribute = attr_none	effect_point = -333	target_type = enemy	affect_scope = single	affect_limit = {0;0}	next_action = attack	debuff = 0	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_focus1]	/* [致命力量] */	skill_id = 410	level = 1	operate_type = A2	magic_level = 25	effect = {{p_critical_rate;20;per}}	operate_cond = {{equip_weapon;{dagger}}}	is_magic = 1	mp_consume1 = 5	mp_consume2 = 18	cast_range = -1	effective_range = -1	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 6	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 1200	abnormal_lv = 1	abnormal_type = critical_prob_up	attribute = attr_none	effect_point = 243	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_focus2]	/* [致命力量] */	skill_id = 410	level = 2	operate_type = A2	magic_level = 44	effect = {{p_critical_rate;25;per}}	operate_cond = {{equip_weapon;{dagger}}}	is_magic = 1	mp_consume1 = 8	mp_consume2 = 31	cast_range = -1	effective_range = -1	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 6	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 1200	abnormal_lv = 2	abnormal_type = critical_prob_up	attribute = attr_none	effect_point = 418	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_focus3]	/* [致命力量] */	skill_id = 410	level = 3	operate_type = A2	magic_level = 52	effect = {{p_critical_rate;30;per}}	operate_cond = {{equip_weapon;{dagger}}}	is_magic = 1	mp_consume1 = 10	mp_consume2 = 38	cast_range = -1	effective_range = -1	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 6	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 1200	abnormal_lv = 3	abnormal_type = critical_prob_up	attribute = attr_none	effect_point = 495	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_silent_move1]	/* [狡诈] */	skill_id = 411	level = 1	operate_type = T	magic_level = 40	effect = {{p_avoid_agro;100};{p_physical_attack;{all};-40;per}}	mp_consume1 = 7	reuse_delay = 0	target_type = none	next_action = none	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_silent_move2]	/* [狡诈] */	skill_id = 411	level = 2	operate_type = T	magic_level = 50	effect = {{p_avoid_agro;100};{p_physical_attack;{all};-30;per}}	mp_consume1 = 7	reuse_delay = 0	target_type = none	next_action = none	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_silent_move3]	/* [狡诈] */	skill_id = 411	level = 3	operate_type = T	magic_level = 55	effect = {{p_avoid_agro;100};{p_physical_attack;{all};-20;per}}	mp_consume1 = 7	reuse_delay = 0	target_type = none	next_action = none	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_npc_range_hit_down1]	/* [沙爆] */	skill_id = 412	level = 1	operate_type = A2	magic_level = 10	effect = {{p_hit;{all};-11;diff}}	is_magic = 1	mp_consume1 = 4	mp_consume2 = 14	cast_range = 500	effective_range = 1000	skill_hit_time = 1.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 8	activate_rate = 40	lv_bonus_rate = 1	basic_property = wit	abnormal_time = 5	abnormal_lv = 1	abnormal_type = hit_down	attribute = attr_none	effect_point = -100	target_type = enemy_only	affect_scope = range	affect_range = 200	affect_object = not_friend	affect_limit = {0;0}	next_action = none	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_npc_range_hit_down2]	/* [沙爆] */	skill_id = 412	level = 2	operate_type = A2	magic_level = 20	effect = {{p_hit;{all};-12;diff}}	is_magic = 1	mp_consume1 = 6	mp_consume2 = 23	cast_range = 500	effective_range = 1000	skill_hit_time = 1.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 8	activate_rate = 40	lv_bonus_rate = 1	basic_property = wit	abnormal_time = 10	abnormal_lv = 2	abnormal_type = hit_down	attribute = attr_none	effect_point = -100	target_type = enemy_only	affect_scope = range	affect_range = 200	affect_object = not_friend	affect_limit = {0;0}	next_action = none	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_npc_range_hit_down3]	/* [沙爆] */	skill_id = 412	level = 3	operate_type = A2	magic_level = 30	effect = {{p_hit;{all};-12;diff}}	is_magic = 1	mp_consume1 = 8	mp_consume2 = 32	cast_range = 500	effective_range = 1000	skill_hit_time = 1.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 8	activate_rate = 40	lv_bonus_rate = 1	basic_property = wit	abnormal_time = 10	abnormal_lv = 2	abnormal_type = hit_down	attribute = attr_none	effect_point = -100	target_type = enemy_only	affect_scope = range	affect_range = 200	affect_object = not_friend	affect_limit = {0;0}	next_action = none	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_npc_range_hit_down4]	/* [沙爆] */	skill_id = 412	level = 4	operate_type = A2	magic_level = 40	effect = {{p_hit;{all};-13;diff}}	is_magic = 1	mp_consume1 = 11	mp_consume2 = 42	cast_range = 500	effective_range = 1000	skill_hit_time = 1.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 8	activate_rate = 40	lv_bonus_rate = 1	basic_property = wit	abnormal_time = 15	abnormal_lv = 3	abnormal_type = hit_down	attribute = attr_none	effect_point = -100	target_type = enemy_only	affect_scope = range	affect_range = 200	affect_object = not_friend	affect_limit = {0;0}	next_action = none	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_npc_range_hit_down5]	/* [沙爆] */	skill_id = 412	level = 5	operate_type = A2	magic_level = 50	effect = {{p_hit;{all};-13;diff}}	is_magic = 1	mp_consume1 = 14	mp_consume2 = 54	cast_range = 500	effective_range = 1000	skill_hit_time = 1.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 8	activate_rate = 40	lv_bonus_rate = 1	basic_property = wit	abnormal_time = 15	abnormal_lv = 3	abnormal_type = hit_down	attribute = attr_none	effect_point = -100	target_type = enemy_only	affect_scope = range	affect_range = 200	affect_object = not_friend	affect_limit = {0;0}	next_action = none	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_npc_range_hit_down6]	/* [沙爆] */	skill_id = 412	level = 6	operate_type = A2	magic_level = 60	effect = {{p_hit;{all};-13;diff}}	is_magic = 1	mp_consume1 = 17	mp_consume2 = 66	cast_range = 500	effective_range = 1000	skill_hit_time = 1.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 8	activate_rate = 40	lv_bonus_rate = 1	basic_property = wit	abnormal_time = 15	abnormal_lv = 3	abnormal_type = hit_down	attribute = attr_none	effect_point = -100	target_type = enemy_only	affect_scope = range	affect_range = 200	affect_object = not_friend	affect_limit = {0;0}	next_action = none	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_npc_range_hit_down7]	/* [沙爆] */	skill_id = 412	level = 7	operate_type = A2	magic_level = 70	effect = {{p_hit;{all};-13;diff}}	is_magic = 1	mp_consume1 = 20	mp_consume2 = 78	cast_range = 500	effective_range = 1000	skill_hit_time = 1.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 8	activate_rate = 40	lv_bonus_rate = 1	basic_property = wit	abnormal_time = 15	abnormal_lv = 3	abnormal_type = hit_down	attribute = attr_none	effect_point = -100	target_type = enemy_only	affect_scope = range	affect_range = 200	affect_object = not_friend	affect_limit = {0;0}	next_action = none	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_npc_range_hit_down8]	/* [沙爆] */	skill_id = 412	level = 8	operate_type = A2	magic_level = 75	effect = {{p_hit;{all};-13;diff}}	is_magic = 1	mp_consume1 = 21	mp_consume2 = 83	cast_range = 500	effective_range = 1000	skill_hit_time = 1.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 8	activate_rate = 40	lv_bonus_rate = 1	basic_property = wit	abnormal_time = 15	abnormal_lv = 3	abnormal_type = hit_down	attribute = attr_none	effect_point = -100	target_type = enemy_only	affect_scope = range	affect_range = 200	affect_object = not_friend	affect_limit = {0;0}	next_action = none	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_npc_range_hit_down9]	/* [沙爆] */	skill_id = 412	level = 9	operate_type = A2	magic_level = 80	effect = {{p_hit;{all};-13;diff}}	is_magic = 1	mp_consume1 = 22	mp_consume2 = 87	cast_range = 500	effective_range = 1000	skill_hit_time = 1.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 8	activate_rate = 40	lv_bonus_rate = 1	basic_property = wit	abnormal_time = 15	abnormal_lv = 3	abnormal_type = hit_down	attribute = attr_none	effect_point = -100	target_type = enemy_only	affect_scope = range	affect_range = 200	affect_object = not_friend	affect_limit = {0;0}	next_action = none	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_npc_range_hit_down10]	/* [沙爆] */	skill_id = 412	level = 10	operate_type = A2	magic_level = 85	effect = {{p_hit;{all};-13;diff}}	is_magic = 1	mp_consume1 = 23	mp_consume2 = 90	cast_range = 500	effective_range = 1000	skill_hit_time = 1.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 8	activate_rate = 40	lv_bonus_rate = 1	basic_property = wit	abnormal_time = 15	abnormal_lv = 3	abnormal_type = hit_down	attribute = attr_none	effect_point = -100	target_type = enemy_only	affect_scope = range	affect_range = 200	affect_object = not_friend	affect_limit = {0;0}	next_action = none	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_might1]	/* [急速火焰] */	skill_id = 413	level = 1	operate_type = A2	magic_level = 7	effect = {{p_physical_attack;{all};3;per};{p_attack_speed;{all};2;per};{p_hit;{all};-10;diff};{p_attack_range;{bow};150;diff}}	operate_cond = {{equip_weapon;{bow}}}	is_magic = 1	mp_consume1 = 2	mp_consume2 = 8	cast_range = -1	effective_range = -1	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 6	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 1200	abnormal_lv = 1	abnormal_type = pa_up	attribute = attr_none	effect_point = 121	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_might2]	/* [急速火焰] */	skill_id = 413	level = 2	operate_type = A2	magic_level = 7	effect = {{p_physical_attack;{all};6;per};{p_attack_speed;{all};3;per};{p_hit;{all};-10;diff};{p_attack_range;{bow};150;diff}}	operate_cond = {{equip_weapon;{bow}}}	is_magic = 1	mp_consume1 = 2	mp_consume2 = 8	cast_range = -1	effective_range = -1	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 6	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 1200	abnormal_lv = 1	abnormal_type = pa_up	attribute = attr_none	effect_point = 121	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_might3]	/* [急速火焰] */	skill_id = 413	level = 3	operate_type = A2	magic_level = 7	effect = {{p_physical_attack;{all};9;per};{p_attack_speed;{all};4;per};{p_hit;{all};-10;diff};{p_attack_range;{bow};150;diff}}	operate_cond = {{equip_weapon;{bow}}}	is_magic = 1	mp_consume1 = 2	mp_consume2 = 8	cast_range = -1	effective_range = -1	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 6	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 1200	abnormal_lv = 1	abnormal_type = pa_up	attribute = attr_none	effect_point = 121	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_might4]	/* [急速火焰] */	skill_id = 413	level = 4	operate_type = A2	magic_level = 7	effect = {{p_physical_attack;{all};12;per};{p_attack_speed;{all};5;per};{p_hit;{all};-10;diff};{p_attack_range;{bow};150;diff}}	operate_cond = {{equip_weapon;{bow}}}	is_magic = 1	mp_consume1 = 2	mp_consume2 = 8	cast_range = -1	effective_range = -1	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 6	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 1200	abnormal_lv = 1	abnormal_type = pa_up	attribute = attr_none	effect_point = 121	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_might5]	/* [急速火焰] */	skill_id = 413	level = 5	operate_type = A2	magic_level = 7	effect = {{p_physical_attack;{all};15;per};{p_attack_speed;{all};6;per};{p_hit;{all};-10;diff};{p_attack_range;{bow};150;diff}}	operate_cond = {{equip_weapon;{bow}}}	is_magic = 1	mp_consume1 = 2	mp_consume2 = 8	cast_range = -1	effective_range = -1	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 6	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 1200	abnormal_lv = 1	abnormal_type = pa_up	attribute = attr_none	effect_point = 121	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_might6]	/* [急速火焰] */	skill_id = 413	level = 6	operate_type = A2	magic_level = 7	effect = {{p_physical_attack;{all};18;per};{p_attack_speed;{all};8;per};{p_hit;{all};-10;diff};{p_attack_range;{bow};150;diff}}	operate_cond = {{equip_weapon;{bow}}}	is_magic = 1	mp_consume1 = 2	mp_consume2 = 8	cast_range = -1	effective_range = -1	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 6	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 1200	abnormal_lv = 1	abnormal_type = pa_up	attribute = attr_none	effect_point = 121	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_might7]	/* [急速火焰] */	skill_id = 413	level = 7	operate_type = A2	magic_level = 7	effect = {{p_physical_attack;{all};21;per};{p_attack_speed;{all};9;per};{p_hit;{all};-10;diff};{p_attack_range;{bow};150;diff}}	operate_cond = {{equip_weapon;{bow}}}	is_magic = 1	mp_consume1 = 2	mp_consume2 = 8	cast_range = -1	effective_range = -1	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 6	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 1200	abnormal_lv = 1	abnormal_type = pa_up	attribute = attr_none	effect_point = 121	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_might8]	/* [急速火焰] */	skill_id = 413	level = 8	operate_type = A2	magic_level = 7	effect = {{p_physical_attack;{all};25;per};{p_attack_speed;{all};10;per};{p_hit;{all};-10;diff};{p_attack_range;{bow};150;diff}}	operate_cond = {{equip_weapon;{bow}}}	is_magic = 1	mp_consume1 = 2	mp_consume2 = 8	cast_range = -1	effective_range = -1	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 6	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 1200	abnormal_lv = 1	abnormal_type = pa_up	attribute = attr_none	effect_point = 121	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_archer_ghost1]	/* [射手之灵] */	skill_id = 414	level = 1	operate_type = A2	magic_level = 28	effect = {{p_hit;{all};1;diff};{p_critical_damage;2;per};{p_physical_attack;{all};3;per};{p_attack_speed;{all};-40;per}}	operate_cond = {{equip_weapon;{bow}}}	is_magic = 0	mp_consume2 = 2	cast_range = -1	effective_range = -1	skill_hit_time = 1.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 120	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 120	abnormal_lv = 1	abnormal_type = possession	attribute = attr_none	effect_point = 268	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none}	skill_end	
skill_begin	skill_name = [ch5_archer_ghost2]	/* [射手之灵] */	skill_id = 414	level = 2	operate_type = A2	magic_level = 35	effect = {{p_hit;{all};2;diff};{p_critical_damage;3;per};{p_physical_attack;{all};6;per};{p_attack_speed;{all};-38;per}}	operate_cond = {{equip_weapon;{bow}}}	is_magic = 0	mp_consume2 = 2	cast_range = -1	effective_range = -1	skill_hit_time = 1.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 120	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 120	abnormal_lv = 1	abnormal_type = possession	attribute = attr_none	effect_point = 268	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_archer_ghost3]	/* [射手之灵] */	skill_id = 414	level = 3	operate_type = A2	magic_level = 40	effect = {{p_hit;{all};3;diff};{p_critical_damage;4;per};{p_physical_attack;{all};9;per};{p_attack_speed;{all};-35;per}}	operate_cond = {{equip_weapon;{bow}}}	is_magic = 0	mp_consume2 = 2	cast_range = -1	effective_range = -1	skill_hit_time = 1.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 120	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 120	abnormal_lv = 1	abnormal_type = possession	attribute = attr_none	effect_point = 268	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_archer_ghost4]	/* [射手之灵] */	skill_id = 414	level = 4	operate_type = A2	magic_level = 45	effect = {{p_hit;{all};4;diff};{p_critical_damage;5;per};{p_physical_attack;{all};12;per};{p_attack_speed;{all};-30;per}}	operate_cond = {{equip_weapon;{bow}}}	is_magic = 0	mp_consume2 = 2	cast_range = -1	effective_range = -1	skill_hit_time = 1.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 120	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 120	abnormal_lv = 1	abnormal_type = possession	attribute = attr_none	effect_point = 268	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_archer_ghost5]	/* [射手之灵] */	skill_id = 414	level = 5	operate_type = A2	magic_level = 50	effect = {{p_hit;{all};5;diff};{p_critical_damage;6;per};{p_physical_attack;{all};15;per};{p_attack_speed;{all};-28;per}}	operate_cond = {{equip_weapon;{bow}}}	is_magic = 0	mp_consume2 = 2	cast_range = -1	effective_range = -1	skill_hit_time = 1.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 120	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 120	abnormal_lv = 1	abnormal_type = possession	attribute = attr_none	effect_point = 268	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_archer_ghost6]	/* [射手之灵] */	skill_id = 414	level = 6	operate_type = A2	magic_level = 55	effect = {{p_hit;{all};6;diff};{p_critical_damage;7;per};{p_physical_attack;{all};17;per};{p_attack_speed;{all};-25;per}}	operate_cond = {{equip_weapon;{bow}}}	is_magic = 0	mp_consume2 = 2	cast_range = -1	effective_range = -1	skill_hit_time = 1.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 120	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 120	abnormal_lv = 1	abnormal_type = possession	attribute = attr_none	effect_point = 268	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_archer_ghost7]	/* [射手之灵] */	skill_id = 414	level = 7	operate_type = A2	magic_level = 60	effect = {{p_hit;{all};7;diff};{p_critical_damage;8;per};{p_physical_attack;{all};18;per};{p_attack_speed;{all};-22;per}}	operate_cond = {{equip_weapon;{bow}}}	is_magic = 0	mp_consume2 = 2	cast_range = -1	effective_range = -1	skill_hit_time = 1.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 120	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 120	abnormal_lv = 1	abnormal_type = possession	attribute = attr_none	effect_point = 268	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_archer_ghost8]	/* [射手之灵] */	skill_id = 414	level = 8	operate_type = A2	magic_level = 65	effect = {{p_hit;{all};8;diff};{p_critical_damage;9;per};{p_physical_attack;{all};20;per};{p_attack_speed;{all};-20;per}}	operate_cond = {{equip_weapon;{bow}}}	is_magic = 0	mp_consume2 = 2	cast_range = -1	effective_range = -1	skill_hit_time = 1.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 120	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 120	abnormal_lv = 1	abnormal_type = possession	attribute = attr_none	effect_point = 268	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_archer_wit1]	/* [射手座精神] */	skill_id = 415	level = 1	operate_type = A2	magic_level = 25	effect = {{p_magic_mp_cost;0;-10;per}}	is_magic = 1	mp_consume1 = 5	mp_consume2 = 18	cast_range = -1	effective_range = -1	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 6	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 1200	abnormal_lv = 1	abnormal_type = spa_disease_d	attribute = attr_none	effect_point = 243	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_archer_wit2]	/* [射手座精神] */	skill_id = 415	level = 2	operate_type = A2	magic_level = 44	effect = {{p_magic_mp_cost;0;-20;per}}	is_magic = 1	mp_consume1 = 8	mp_consume2 = 31	cast_range = -1	effective_range = -1	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 6	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 1200	abnormal_lv = 2	abnormal_type = spa_disease_d	attribute = attr_none	effect_point = 418	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_archer_wit3]	/* [射手座精神] */	skill_id = 415	level = 3	operate_type = A2	magic_level = 52	effect = {{p_magic_mp_cost;0;-30;per}}	is_magic = 1	mp_consume1 = 10	mp_consume2 = 38	cast_range = -1	effective_range = -1	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 6	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 1200	abnormal_lv = 3	abnormal_type = spa_disease_d	attribute = attr_none	effect_point = 495	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_archer_wish1]	/* [射手座祝福] */	skill_id = 416	level = 1	operate_type = A2	magic_level = 25	effect = {{p_reuse_delay;1;-10;per}}	is_magic = 1	mp_consume1 = 5	mp_consume2 = 18	cast_range = -1	effective_range = -1	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 6	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 1200	abnormal_lv = 1	abnormal_type = reuse_delay_up	attribute = attr_none	effect_point = 243	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_archer_wish2]	/* [射手座祝福] */	skill_id = 416	level = 2	operate_type = A2	magic_level = 44	effect = {{p_reuse_delay;1;-15;per}}	is_magic = 1	mp_consume1 = 8	mp_consume2 = 31	cast_range = -1	effective_range = -1	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 6	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 1200	abnormal_lv = 2	abnormal_type = reuse_delay_up	attribute = attr_none	effect_point = 418	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_archer_wish3]	/* [射手座祝福] */	skill_id = 416	level = 3	operate_type = A2	magic_level = 52	effect = {{p_reuse_delay;1;-20;per}}	is_magic = 1	mp_consume1 = 10	mp_consume2 = 38	cast_range = -1	effective_range = -1	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 6	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 1200	abnormal_lv = 3	abnormal_type = reuse_delay_up	attribute = attr_none	effect_point = 495	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_body_to_mind1]	/* [射手之痛] */	skill_id = 417	level = 1	operate_type = A1	magic_level = 25	effect = {{i_mp;22;diff}}	is_magic = 1	mp_consume2 = 0	hp_consume = 131	cast_range = -1	effective_range = -1	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 20	attribute = attr_none	effect_point = 243	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end										
skill_begin	skill_name = [ch5_body_to_mind2]	/* [射手之痛] */	skill_id = 417	level = 2	operate_type = A1	magic_level = 40	effect = {{i_mp;35;diff}}	is_magic = 1	mp_consume2 = 0	hp_consume = 209	cast_range = -1	effective_range = -1	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 20	attribute = attr_none	effect_point = 379	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end										
skill_begin	skill_name = [ch5_body_to_mind3]	/* [射手之痛] */	skill_id = 417	level = 3	operate_type = A1	magic_level = 52	effect = {{i_mp;47;diff}}	is_magic = 1	mp_consume2 = 0	hp_consume = 280	cast_range = -1	effective_range = -1	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 20	attribute = attr_none	effect_point = 495	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end										
skill_begin	skill_name = [ch5_body_to_mind4]	/* [射手之痛] */	skill_id = 417	level = 4	operate_type = A1	magic_level = 58	effect = {{i_mp;53;diff}}	is_magic = 1	mp_consume2 = 0	hp_consume = 318	cast_range = -1	effective_range = -1	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 20	attribute = attr_none	effect_point = 549	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end										
skill_begin	skill_name = [ch5_body_to_mind5]	/* [射手之痛] */	skill_id = 417	level = 5	operate_type = A1	magic_level = 66	effect = {{i_mp;61;diff}}	is_magic = 1	mp_consume2 = 0	hp_consume = 366	cast_range = -1	effective_range = -1	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 20	attribute = attr_none	effect_point = 611	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_weight_limit1]	/* [强化负重] */	skill_id = 418	level = 1	operate_type = P	magic_level = 10	effect = {{p_weight_limit;100;per}}	skill_end
skill_begin	skill_name = [ch5_weight_limit2]	/* [强化负重] */	skill_id = 418	level = 2	operate_type = P	magic_level = 24	effect = {{p_weight_limit;120;per}}	skill_end
skill_begin	skill_name = [ch5_weight_limit3]	/* [强化负重] */	skill_id = 418	level = 3	operate_type = P	magic_level = 46	effect = {{p_weight_limit;150;per}}	skill_end
skill_begin	skill_name = [ch5_summon_key1]	/* [召唤宝箱钥匙] */	skill_id = 419	level = 1	operate_type = A1	magic_level = 56	effect = {{i_restoration_random;{{{{[key_of_treasure_box3];3}};50};{{{[key_of_treasure_box4];3}};30};{{{[key_of_treasure_box5];3}};20}}}}	is_magic = 1	mp_consume1 = 130	mp_consume2 = 0	item_consume = {[key_of_thief];2}	cast_range = -1	effective_range = -1	skill_hit_time = 3	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 1800	attribute = attr_none	effect_point = 0	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_summon_key2]	/* [召唤宝箱钥匙] */	skill_id = 419	level = 2	operate_type = A1	magic_level = 66	effect = {{i_restoration_random;{{{{[key_of_treasure_box4];3}};50};{{{[key_of_treasure_box5];3}};30};{{{[key_of_treasure_box6];3}};20}}}}	is_magic = 1	mp_consume1 = 130	mp_consume2 = 0	item_consume = {[key_of_thief];3}	cast_range = -1	effective_range = -1	skill_hit_time = 3	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 1800	attribute = attr_none	effect_point = 0	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_summon_key3]	/* [召唤宝箱钥匙] */	skill_id = 419	level = 3	operate_type = A1	magic_level = 72	effect = {{i_restoration_random;{{{{[key_of_treasure_box5];3}};50};{{{[key_of_treasure_box6];3}};30};{{{[key_of_treasure_box7];3}};20}}}}	is_magic = 1	mp_consume1 = 130	mp_consume2 = 0	item_consume = {[key_of_thief];4}	cast_range = -1	effective_range = -1	skill_hit_time = 3	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 1800	attribute = attr_none	effect_point = 0	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_summon_key4]	/* [召唤宝箱钥匙] */	skill_id = 419	level = 4	operate_type = A1	magic_level = 76	effect = {{i_restoration_random;{{{{[key_of_treasure_box6];3}};50};{{{[key_of_treasure_box7];3}};30};{{{[key_of_treasure_box8];3}};20}}}}	is_magic = 1	mp_consume1 = 130	mp_consume2 = 0	item_consume = {[key_of_thief];6}	cast_range = -1	effective_range = -1	skill_hit_time = 3	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 1800	attribute = attr_none	effect_point = 0	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_blood1]	/* [嗜血术] */	skill_id = 420	level = 1	operate_type = A2	magic_level = 32	effect = {{p_physical_attack;{all};100;per};{p_heal_effect;-30;per}}	operate_cond = {{remain_hp_per;30}}	is_magic = 0	mp_consume2 = 14	cast_range = -1	effective_range = -1	skill_hit_time = 1.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 600	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 90	abnormal_lv = 1	abnormal_type = pinch	attribute = attr_none	effect_point = 303	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_blood2]	/* [嗜血术] */	skill_id = 420	level = 2	operate_type = A2	magic_level = 46	effect = {{p_physical_attack;{all};150;per};{p_heal_effect;-30;per}}	operate_cond = {{remain_hp_per;30}}	is_magic = 0	mp_consume2 = 21	cast_range = -1	effective_range = -1	skill_hit_time = 1.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 600	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 90	abnormal_lv = 2	abnormal_type = pinch	attribute = attr_none	effect_point = 438	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_blood3]	/* [嗜血术] */	skill_id = 420	level = 3	operate_type = A2	magic_level = 55	effect = {{p_physical_attack;{all};200;per};{p_heal_effect;-30;per}}	operate_cond = {{remain_hp_per;30}}	is_magic = 0	mp_consume2 = 25	cast_range = -1	effective_range = -1	skill_hit_time = 1.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 600	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 90	abnormal_lv = 3	abnormal_type = pinch	attribute = attr_none	effect_point = 523	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_hit_number1]	/* [宽幅打击] */	skill_id = 421	level = 1	operate_type = A1	magic_level = 56	effect = {{p_hit_number;3;diff}}	is_magic = 1	mp_consume1 = 130	mp_consume2 = 0	cast_range = -1	effective_range = -1	skill_hit_time = 2	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 120	attribute = attr_none	effect_point = 0	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_hit_number2]	/* [宽幅打击] */	skill_id = 421	level = 2	operate_type = A1	magic_level = 60	effect = {{p_hit_number;4;diff}}	is_magic = 1	mp_consume1 = 130	mp_consume2 = 0	cast_range = -1	effective_range = -1	skill_hit_time = 2	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 120	attribute = attr_none	effect_point = 0	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_hit_number3]	/* [宽幅打击] */	skill_id = 421	level = 3	operate_type = A1	magic_level = 65	effect = {{p_hit_number;5;diff}}	is_magic = 1	mp_consume1 = 130	mp_consume2 = 0	cast_range = -1	effective_range = -1	skill_hit_time = 2	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 120	attribute = attr_none	effect_point = 0	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_hit_number4]	/* [宽幅打击] */	skill_id = 421	level = 4	operate_type = A1	magic_level = 70	effect = {{p_hit_number;6;diff}}	is_magic = 1	mp_consume1 = 130	mp_consume2 = 0	cast_range = -1	effective_range = -1	skill_hit_time = 2	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 120	attribute = attr_none	effect_point = 0	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_hit_number5]	/* [宽幅打击] */	skill_id = 421	level = 5	operate_type = A1	magic_level = 75	effect = {{p_hit_number;7;diff}}	is_magic = 1	mp_consume1 = 130	mp_consume2 = 0	cast_range = -1	effective_range = -1	skill_hit_time = 2	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 120	attribute = attr_none	effect_point = 0	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_spear_1]	/* [长枪精准] */	skill_id = 422	level = 1	operate_type = T	magic_level = 35	effect = {{c_mp;-4;5};{p_hit;{all};3;diff}}	mp_consume1 = 2	reuse_delay = 0	target_type = none	next_action = none	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_spear_2]	/* [长枪精准] */	skill_id = 422	level = 2	operate_type = T	magic_level = 50	effect = {{c_mp;-6;5};{p_hit;{all};5;diff}}	mp_consume1 = 3	reuse_delay = 0	target_type = none	next_action = none	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_spear_3]	/* [长枪精准] */	skill_id = 422	level = 3	operate_type = T	magic_level = 65	effect = {{c_mp;-8;5};{p_hit;{all};8;diff}}	mp_consume1 = 5	reuse_delay = 0	target_type = none	next_action = none	ride_state = {@ride_none}	skill_end
//-----------------
skill_begin	skill_name = [ch5_skill_423_1]	/* [地狱火之身] */	skill_id = 423	level = 1	operate_type = A2	magic_level = 30	effect = {{p_defence_attribute;attr_fire;-15}}	is_magic = 1	mp_consume1 = 6	mp_consume2 = 21	cast_range = 400	effective_range = 900	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 6	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 1200	abnormal_lv = 1	abnormal_type = md_up_attr	attribute = attr_none	effect_point = 285	target_type = target	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_423_2]	/* [地狱火之身] */	skill_id = 423	level = 2	operate_type = A2	magic_level = 40	effect = {{p_defence_attribute;attr_fire;-23}}	is_magic = 1	mp_consume1 = 7	mp_consume2 = 28	cast_range = 400	effective_range = 900	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 6	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 1200	abnormal_lv = 2	abnormal_type = md_up_attr	attribute = attr_none	effect_point = 379	target_type = target	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_423_3]	/* [地狱火之身] */	skill_id = 423	level = 3	operate_type = A2	magic_level = 44	effect = {{p_defence_attribute;attr_fire;-30}}	is_magic = 1	mp_consume1 = 8	mp_consume2 = 31	cast_range = 400	effective_range = 900	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 6	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 1200	abnormal_lv = 3	abnormal_type = md_up_attr	attribute = attr_none	effect_point = 418	target_type = target	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_424_1]	/* [狂暴战争灵] */	skill_id = 424	level = 1	operate_type = T	magic_level = 43	effect = {{c_mp_by_level;-1;5};{p_defence_attribute;attr_shock;-20};{p_defence_attribute;attr_sleep;-20}}	mp_consume1 = 8	reuse_delay = 0	target_type = none	next_action = none	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_skill_424_2]	/* [狂暴战争灵] */	skill_id = 424	level = 2	operate_type = T	magic_level = 53	effect = {{c_mp_by_level;-1;5};{p_defence_attribute;attr_shock;-30};{p_defence_attribute;attr_sleep;-30}}	mp_consume1 = 18	reuse_delay = 0	target_type = none	next_action = none	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_skill_424_3]	/* [狂暴战争灵] */	skill_id = 424	level = 3	operate_type = T	magic_level = 63	effect = {{c_mp_by_level;-1;5};{p_defence_attribute;attr_shock;-40};{p_defence_attribute;attr_sleep;-40}}	mp_consume1 = 28	reuse_delay = 0	target_type = none	next_action = none	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_skill_425_1]	/* [鹰之图腾灵] */	skill_id = 425	level = 1	operate_type = A2	magic_level = 28	effect = {{p_hit;{all};1;diff};{p_critical_damage;6;per};{p_critical_rate;25;per}}	operate_cond = {{equip_weapon;{dualfist}}}	is_magic = 0	mp_consume2 = 2	cast_range = -1	effective_range = -1	skill_hit_time = 1.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 120	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 120	abnormal_lv = 1	abnormal_type = possession	attribute = attr_none	effect_point = 268	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_skill_1380_1]	/* [背叛] */	skill_id = 1380	level = 1	operate_type = A1	magic_level = 40	effect = {{i_distrust;20;20}}	is_magic = 1	mp_consume1 = 7	mp_consume2 = 28	item_consume = {[spirit_ore];3}	cast_range = 600	effective_range = 1100	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 40	attribute = attr_none	effect_point = -379	target_type = summon	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1380_2]	/* [背叛] */	skill_id = 1380	level = 2	operate_type = A1	magic_level = 44	effect = {{i_distrust;20;20}}	is_magic = 1	mp_consume1 = 8	mp_consume2 = 31	item_consume = {[spirit_ore];3}	cast_range = 600	effective_range = 1100	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 40	attribute = attr_none	effect_point = -418	target_type = summon	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1380_3]	/* [背叛] */	skill_id = 1380	level = 3	operate_type = A1	magic_level = 48	effect = {{i_distrust;20;20}}	is_magic = 1	mp_consume1 = 9	mp_consume2 = 35	item_consume = {[spirit_ore];3}	cast_range = 600	effective_range = 1100	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 40	attribute = attr_none	effect_point = -457	target_type = summon	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1380_4]	/* [背叛] */	skill_id = 1380	level = 4	operate_type = A1	magic_level = 52	effect = {{i_distrust;20;20}}	is_magic = 1	mp_consume1 = 10	mp_consume2 = 38	item_consume = {[spirit_ore];3}	cast_range = 600	effective_range = 1100	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 40	attribute = attr_none	effect_point = -495	target_type = summon	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1380_5]	/* [背叛] */	skill_id = 1380	level = 5	operate_type = A1	magic_level = 56	effect = {{i_distrust;20;20}}	is_magic = 1	mp_consume1 = 11	mp_consume2 = 41	item_consume = {[spirit_ore];4}	cast_range = 600	effective_range = 1100	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 40	attribute = attr_none	effect_point = -532	target_type = summon	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1380_6]	/* [背叛] */	skill_id = 1380	level = 6	operate_type = A1	magic_level = 58	effect = {{i_distrust;20;20}}	is_magic = 1	mp_consume1 = 11	mp_consume2 = 43	item_consume = {[spirit_ore];4}	cast_range = 600	effective_range = 1100	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 40	attribute = attr_none	effect_point = -549	target_type = summon	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1380_7]	/* [背叛] */	skill_id = 1380	level = 7	operate_type = A1	magic_level = 60	effect = {{i_distrust;20;20}}	is_magic = 1	mp_consume1 = 11	mp_consume2 = 44	item_consume = {[spirit_ore];4}	cast_range = 600	effective_range = 1100	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 40	attribute = attr_none	effect_point = -566	target_type = summon	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1380_8]	/* [背叛] */	skill_id = 1380	level = 8	operate_type = A1	magic_level = 62	effect = {{i_distrust;20;20}}	is_magic = 1	mp_consume1 = 12	mp_consume2 = 46	item_consume = {[spirit_ore];5}	cast_range = 600	effective_range = 1100	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 40	attribute = attr_none	effect_point = -582	target_type = summon	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1380_9]	/* [背叛] */	skill_id = 1380	level = 9	operate_type = A1	magic_level = 64	effect = {{i_distrust;20;20}}	is_magic = 1	mp_consume1 = 12	mp_consume2 = 48	item_consume = {[spirit_ore];5}	cast_range = 600	effective_range = 1100	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 40	attribute = attr_none	effect_point = -597	target_type = summon	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1380_10]	/* [背叛] */	skill_id = 1380	level = 10	operate_type = A1	magic_level = 66	effect = {{i_distrust;20;20}}	is_magic = 1	mp_consume1 = 13	mp_consume2 = 49	item_consume = {[spirit_ore];5}	cast_range = 600	effective_range = 1100	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 40	attribute = attr_none	effect_point = -611	target_type = summon	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1381_1]	/* [群体恐惧之咒] */	skill_id = 1381	level = 1	operate_type = A1	magic_level = 44	effect = {{i_run_away;30;20}}	is_magic = 1	mp_consume1 = 24	mp_consume2 = 93	cast_range = -1	effective_range = -1	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 20	attribute = attr_none	effect_point = -418	target_type = self	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {10;10}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end				
skill_begin	skill_name = [ch5_skill_1381_2]	/* [群体恐惧之咒] */	skill_id = 1381	level = 2	operate_type = A1	magic_level = 52	effect = {{i_run_away;30;20}}	is_magic = 1	mp_consume1 = 26	mp_consume2 = 103	cast_range = -1	effective_range = -1	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 20	attribute = attr_none	effect_point = -457	target_type = self	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {10;10}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end				
skill_begin	skill_name = [ch5_skill_1381_3]	/* [群体恐惧之咒] */	skill_id = 1381	level = 3	operate_type = A1	magic_level = 58	effect = {{i_run_away;30;20}}	is_magic = 1	mp_consume1 = 28	mp_consume2 = 112	cast_range = -1	effective_range = -1	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 20	attribute = attr_none	effect_point = -495	target_type = self	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {10;10}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end				
skill_begin	skill_name = [ch5_skill_1381_4]	/* [群体恐惧之咒] */	skill_id = 1381	level = 4	operate_type = A1	magic_level = 66	effect = {{i_run_away;30;20}}	is_magic = 1	mp_consume1 = 31	mp_consume2 = 122	cast_range = -1	effective_range = -1	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 20	attribute = attr_none	effect_point = -532	target_type = self	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {10;10}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end				
skill_begin	skill_name = [ch5_skill_1381_5]	/* [群体恐惧之咒] */	skill_id = 1381	level = 5	operate_type = A1	magic_level = 70	effect = {{i_run_away;30;20}}	is_magic = 1	mp_consume1 = 32	mp_consume2 = 127	cast_range = -1	effective_range = -1	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 20	attribute = attr_none	effect_point = -549	target_type = self	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {10;10}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1382_1]	/* [群体暗影诅咒] */	skill_id = 1382	level = 1	operate_type = A2	magic_level = 58	effect = {{p_magical_defence;{all};-10;per}}	is_magic = 0	mp_consume2 = 80	item_consume = {[cursed_bone];4}	cast_range = -1	effective_range = -1	skill_hit_time = 2	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 40	activate_rate = 40	lv_bonus_rate = 0	basic_property = none	abnormal_time = 30	abnormal_lv = 1	abnormal_type = md_down	attribute = attr_none	effect_point = -549	target_type = summon	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {10;10}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1382_2]	/* [群体暗影诅咒] */	skill_id = 1382	level = 2	operate_type = A2	magic_level = 60	effect = {{p_magical_defence;{all};-15;per}}	is_magic = 0	mp_consume2 = 83	item_consume = {[cursed_bone];4}	cast_range = -1	effective_range = -1	skill_hit_time = 2	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 40	activate_rate = 40	lv_bonus_rate = 0	basic_property = none	abnormal_time = 30	abnormal_lv = 1	abnormal_type = md_down	attribute = attr_none	effect_point = -566	target_type = summon	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {10;10}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1382_3]	/* [群体暗影诅咒] */	skill_id = 1382	level = 3	operate_type = A2	magic_level = 62	effect = {{p_magical_defence;{all};-20;per}}	is_magic = 0	mp_consume2 = 86	item_consume = {[cursed_bone];4}	cast_range = -1	effective_range = -1	skill_hit_time = 2	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 40	activate_rate = 40	lv_bonus_rate = 0	basic_property = none	abnormal_time = 30	abnormal_lv = 1	abnormal_type = md_down	attribute = attr_none	effect_point = -582	target_type = summon	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {10;10}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1382_4]	/* [群体暗影诅咒] */	skill_id = 1382	level = 4	operate_type = A2	magic_level = 65	effect = {{p_magical_defence;{all};-25;per}}	is_magic = 0	mp_consume2 = 89	item_consume = {[cursed_bone];4}	cast_range = -1	effective_range = -1	skill_hit_time = 2	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 40	activate_rate = 40	lv_bonus_rate = 0	basic_property = none	abnormal_time = 30	abnormal_lv = 1	abnormal_type = md_down	attribute = attr_none	effect_point = -597	target_type = summon	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {10;10}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1382_5]	/* [群体暗影诅咒] */	skill_id = 1382	level = 5	operate_type = A2	magic_level = 68	effect = {{p_magical_defence;{all};-30;per}}	is_magic = 0	mp_consume2 = 92	item_consume = {[cursed_bone];4}	cast_range = -1	effective_range = -1	skill_hit_time = 2	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 40	activate_rate = 40	lv_bonus_rate = 0	basic_property = none	abnormal_time = 30	abnormal_lv = 1	abnormal_type = md_down	attribute = attr_none	effect_point = -611	target_type = summon	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {10;10}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1383_1]	/* [群体火之陷落] */	skill_id = 1383	level = 1	operate_type = A2	magic_level = 58	effect = {{p_defence_attribute;attr_fire;10}}	is_magic = 0	mp_consume2 = 80	item_consume = {[spirit_ore];2}	cast_range = -1	effective_range = -1	skill_hit_time = 2	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 40	activate_rate = 40	lv_bonus_rate = 2	basic_property = wit	abnormal_time = 30	abnormal_lv = 1	abnormal_type = md_up_attr	attribute = attr_none	effect_point = -549	target_type = summon	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1383_2]	/* [群体火之陷落] */	skill_id = 1383	level = 2	operate_type = A2	magic_level = 60	effect = {{p_defence_attribute;attr_fire;15}}	is_magic = 0	mp_consume2 = 83	item_consume = {[spirit_ore];2}	cast_range = -1	effective_range = -1	skill_hit_time = 2	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 40	activate_rate = 40	lv_bonus_rate = 2	basic_property = wit	abnormal_time = 30	abnormal_lv = 1	abnormal_type = md_up_attr	attribute = attr_none	effect_point = -566	target_type = summon	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1383_3]	/* [群体火之陷落] */	skill_id = 1383	level = 3	operate_type = A2	magic_level = 62	effect = {{p_defence_attribute;attr_fire;20}}	is_magic = 0	mp_consume2 = 86	item_consume = {[spirit_ore];2}	cast_range = -1	effective_range = -1	skill_hit_time = 2	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 40	activate_rate = 40	lv_bonus_rate = 2	basic_property = wit	abnormal_time = 30	abnormal_lv = 1	abnormal_type = md_up_attr	attribute = attr_none	effect_point = -582	target_type = summon	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1383_4]	/* [群体火之陷落] */	skill_id = 1383	level = 4	operate_type = A2	magic_level = 65	effect = {{p_defence_attribute;attr_fire;25}}	is_magic = 0	mp_consume2 = 89	item_consume = {[spirit_ore];2}	cast_range = -1	effective_range = -1	skill_hit_time = 2	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 40	activate_rate = 40	lv_bonus_rate =2	basic_property = wit	abnormal_time = 30	abnormal_lv = 1	abnormal_type = md_up_attr	attribute = attr_none	effect_point = -597	target_type = summon	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1383_5]	/* [群体火之陷落] */	skill_id = 1383	level = 5	operate_type = A2	magic_level = 68	effect = {{p_defence_attribute;attr_fire;30}}	is_magic = 0	mp_consume2 = 92	item_consume = {[spirit_ore];2}	cast_range = -1	effective_range = -1	skill_hit_time = 2	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 40	activate_rate = 40	lv_bonus_rate = 2	basic_property = wit	abnormal_time = 30	abnormal_lv = 1	abnormal_type = md_up_attr	attribute = attr_none	effect_point = -611	target_type = summon	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1384_1]	/* [群体水之陷落] */	skill_id = 1384	level = 1	operate_type = A2	magic_level = 58	effect = {{p_defence_attribute;attr_water;10}}	is_magic = 0	mp_consume2 = 80	item_consume = {[spirit_ore];2}	cast_range = -1	effective_range = -1	skill_hit_time = 2	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 40	activate_rate = 40	lv_bonus_rate = 2	basic_property = wit	abnormal_time = 30	abnormal_lv = 1	abnormal_type = md_up_attr	attribute = attr_none	effect_point = -549	target_type = summon	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1384_2]	/* [群体水之陷落] */	skill_id = 1384	level = 2	operate_type = A2	magic_level = 60	effect = {{p_defence_attribute;attr_water;15}}	is_magic = 0	mp_consume2 = 83	item_consume = {[spirit_ore];2}	cast_range = -1	effective_range = -1	skill_hit_time = 2	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 40	activate_rate = 40	lv_bonus_rate = 2	basic_property = wit	abnormal_time = 30	abnormal_lv = 1	abnormal_type = md_up_attr	attribute = attr_none	effect_point = -566	target_type = summon	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1384_3]	/* [群体水之陷落] */	skill_id = 1384	level = 3	operate_type = A2	magic_level = 62	effect = {{p_defence_attribute;attr_water;20}}	is_magic = 0	mp_consume2 = 86	item_consume = {[spirit_ore];2}	cast_range = -1	effective_range = -1	skill_hit_time = 2	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 40	activate_rate = 40	lv_bonus_rate = 2	basic_property = wit	abnormal_time = 30	abnormal_lv = 1	abnormal_type = md_up_attr	attribute = attr_none	effect_point = -582	target_type = summon	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1384_4]	/* [群体水之陷落] */	skill_id = 1384	level = 4	operate_type = A2	magic_level = 65	effect = {{p_defence_attribute;attr_water;25}}	is_magic = 0	mp_consume2 = 89	item_consume = {[spirit_ore];2}	cast_range = -1	effective_range = -1	skill_hit_time = 2	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 40	activate_rate = 40	lv_bonus_rate =0	basic_property = wit	abnormal_time = 30	abnormal_lv = 1	abnormal_type = md_up_attr	attribute = attr_none	effect_point = -597	target_type = summon	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1384_5]	/* [群体水之陷落] */	skill_id = 1384	level = 5	operate_type = A2	magic_level = 68	effect = {{p_defence_attribute;attr_water;30}}	is_magic = 0	mp_consume2 = 92	item_consume = {[spirit_ore];2}	cast_range = -1	effective_range = -1	skill_hit_time = 2	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 40	activate_rate = 40	lv_bonus_rate = 2	basic_property = wit	abnormal_time = 30	abnormal_lv = 1	abnormal_type = md_up_attr	attribute = attr_none	effect_point = -611	target_type = summon	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1385_1]	/* [群体风之陷落] */	skill_id = 1385	level = 1	operate_type = A2	magic_level = 58	effect = {{p_defence_attribute;attr_wind;10}}	is_magic = 0	mp_consume2 = 80	item_consume = {[spirit_ore];2}	cast_range = -1	effective_range = -1	skill_hit_time = 2	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 40	activate_rate = 40	lv_bonus_rate = 2	basic_property = wit	abnormal_time = 30	abnormal_lv = 1	abnormal_type = md_up_attr	attribute = attr_none	effect_point = -549	target_type = summon	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1385_2]	/* [群体风之陷落] */	skill_id = 1385	level = 2	operate_type = A2	magic_level = 60	effect = {{p_defence_attribute;attr_wind;15}}	is_magic = 0	mp_consume2 = 83	item_consume = {[spirit_ore];2}	cast_range = -1	effective_range = -1	skill_hit_time = 2	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 40	activate_rate = 40	lv_bonus_rate = 2	basic_property = wit	abnormal_time = 30	abnormal_lv = 1	abnormal_type = md_up_attr	attribute = attr_none	effect_point = -566	target_type = summon	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1385_3]	/* [群体风之陷落] */	skill_id = 1385	level = 3	operate_type = A2	magic_level = 62	effect = {{p_defence_attribute;attr_wind;20}}	is_magic = 0	mp_consume2 = 86	item_consume = {[spirit_ore];2}	cast_range = -1	effective_range = -1	skill_hit_time = 2	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 40	activate_rate = 40	lv_bonus_rate = 2	basic_property = wit	abnormal_time = 30	abnormal_lv = 1	abnormal_type = md_up_attr	attribute = attr_none	effect_point = -582	target_type = summon	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1385_4]	/* [群体风之陷落] */	skill_id = 1385	level = 4	operate_type = A2	magic_level = 65	effect = {{p_defence_attribute;attr_wind;25}}	is_magic = 0	mp_consume2 = 89	item_consume = {[spirit_ore];2}	cast_range = -1	effective_range = -1	skill_hit_time = 2	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 40	activate_rate = 40	lv_bonus_rate =0	basic_property = wit	abnormal_time = 30	abnormal_lv = 1	abnormal_type = md_up_attr	attribute = attr_none	effect_point = -597	target_type = summon	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1385_5]	/* [群体风之陷落] */	skill_id = 1385	level = 5	operate_type = A2	magic_level = 68	effect = {{p_defence_attribute;attr_wind;30}}	is_magic = 0	mp_consume2 = 92	item_consume = {[spirit_ore];2}	cast_range = -1	effective_range = -1	skill_hit_time = 2	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 40	activate_rate = 40	lv_bonus_rate = 2	basic_property = wit	abnormal_time = 30	abnormal_lv = 1	abnormal_type = md_up_attr	attribute = attr_none	effect_point = -611	target_type = summon	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1386_1]	/* [神圣爆破] */	skill_id = 1386	level = 1	operate_type = A2	magic_level = 20	effect = {{p_magic_speed;{all};-5;per}}	is_magic = 1	mp_consume2 = 0	cast_range = 600	effective_range = 1100	skill_hit_time = 0	skill_cool_time = 0	skill_hit_cancel_time = 0	reuse_delay = 0	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 1200	abnormal_lv = 1	abnormal_type = ssq_town_curse	attribute = attr_none	effect_point = 0	target_type = target	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1386_2]	/* [神圣爆破] */	skill_id = 1386	level = 2	operate_type = A2	magic_level = 30	effect = {{p_magic_speed;{all};-8;per}}	is_magic = 1	mp_consume2 = 0	cast_range = 600	effective_range = 1100	skill_hit_time = 0	skill_cool_time = 0	skill_hit_cancel_time = 0	reuse_delay = 0	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 1200	abnormal_lv = 1	abnormal_type = ssq_town_curse	attribute = attr_none	effect_point = 0	target_type = target	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1386_3]	/* [神圣爆破] */	skill_id = 1386	level = 3	operate_type = A2	magic_level = 40	effect = {{p_magic_speed;{all};-10;per}}	is_magic = 1	mp_consume2 = 0	cast_range = 600	effective_range = 1100	skill_hit_time = 0	skill_cool_time = 0	skill_hit_cancel_time = 0	reuse_delay = 0	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 1200	abnormal_lv = 1	abnormal_type = ssq_town_curse	attribute = attr_none	effect_point = 0	target_type = target	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1386_4]	/* [神圣爆破] */	skill_id = 1386	level = 4	operate_type = A2	magic_level = 46	effect = {{p_magic_speed;{all};-13;per}}	is_magic = 1	mp_consume2 = 0	cast_range = 600	effective_range = 1100	skill_hit_time = 0	skill_cool_time = 0	skill_hit_cancel_time = 0	reuse_delay = 0	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 1200	abnormal_lv = 1	abnormal_type = ssq_town_curse	attribute = attr_none	effect_point = 0	target_type = target	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1386_5]	/* [神圣爆破] */	skill_id = 1386	level = 5	operate_type = A2	magic_level = 50	effect = {{p_magic_speed;{all};-16;per}}	is_magic = 1	mp_consume2 = 0	cast_range = 600	effective_range = 1100	skill_hit_time = 0	skill_cool_time = 0	skill_hit_cancel_time = 0	reuse_delay = 0	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 1200	abnormal_lv = 1	abnormal_type = ssq_town_curse	attribute = attr_none	effect_point = 0	target_type = target	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1386_6]	/* [神圣爆破] */	skill_id = 1386	level = 6	operate_type = A2	magic_level = 55	effect = {{p_magic_speed;{all};-20;per}}	is_magic = 1	mp_consume2 = 0	cast_range = 600	effective_range = 1100	skill_hit_time = 0	skill_cool_time = 0	skill_hit_cancel_time = 0	reuse_delay = 0	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 1200	abnormal_lv = 1	abnormal_type = ssq_town_curse	attribute = attr_none	effect_point = 0	target_type = target	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1386_7]	/* [神圣爆破] */	skill_id = 1386	level = 7	operate_type = A2	magic_level = 60	effect = {{p_magic_speed;{all};-23;per}}	is_magic = 1	mp_consume2 = 0	cast_range = 600	effective_range = 1100	skill_hit_time = 0	skill_cool_time = 0	skill_hit_cancel_time = 0	reuse_delay = 0	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 1200	abnormal_lv = 1	abnormal_type = ssq_town_curse	attribute = attr_none	effect_point = 0	target_type = target	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1386_8]	/* [神圣爆破] */	skill_id = 1386	level = 8	operate_type = A2	magic_level = 65	effect = {{p_magic_speed;{all};-27;per}}	is_magic = 1	mp_consume2 = 0	cast_range = 600	effective_range = 1100	skill_hit_time = 0	skill_cool_time = 0	skill_hit_cancel_time = 0	reuse_delay = 0	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 1200	abnormal_lv = 1	abnormal_type = ssq_town_curse	attribute = attr_none	effect_point = 0	target_type = target	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1386_9]	/* [神圣爆破] */	skill_id = 1386	level = 9	operate_type = A2	magic_level = 69	effect = {{p_magic_speed;{all};-30;per}}	is_magic = 1	mp_consume2 = 0	cast_range = 600	effective_range = 1100	skill_hit_time = 0	skill_cool_time = 0	skill_hit_cancel_time = 0	reuse_delay = 0	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 1200	abnormal_lv = 1	abnormal_type = ssq_town_curse	attribute = attr_none	effect_point = 0	target_type = target	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1386_10]	/* [神圣爆破] */	skill_id = 1386	level = 10	operate_type = A2	magic_level = 72	effect = {{p_magic_speed;{all};-35;per}}	is_magic = 1	mp_consume2 = 0	cast_range = 600	effective_range = 1100	skill_hit_time = 0	skill_cool_time = 0	skill_hit_cancel_time = 0	reuse_delay = 0	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 1200	abnormal_lv = 1	abnormal_type = ssq_town_curse	attribute = attr_none	effect_point = 0	target_type = target	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1387_1]	/* [召唤邪恶之骨] */	skill_id = 1387	level = 1	operate_type = A1	magic_level = 56	effect = {{i_restoration_random;{{{{[cursed_bone];25}};50};{{{[cursed_bone];50}};30};{{{[cursed_bone];100}};20}}}}	is_magic = 1	mp_consume1 = 130	mp_consume2 = 0	item_consume = {[spirit_ore];40}	cast_range = -1	effective_range = -1	skill_hit_time = 3	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 1800	attribute = attr_none	effect_point = 0	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1387_2]	/* [召唤邪恶之骨] */	skill_id = 1387	level = 2	operate_type = A1	magic_level = 66	effect = {{i_restoration_random;{{{{[cursed_bone];50}};50};{{{[cursed_bone];120}};30};{{{[cursed_bone];200}};20}}}}	is_magic = 1	mp_consume1 = 130	mp_consume2 = 0	item_consume = {[spirit_ore];80}	cast_range = -1	effective_range = -1	skill_hit_time = 3	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 1800	attribute = attr_none	effect_point = 0	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1387_3]	/* [召唤邪恶之骨] */	skill_id = 1387	level = 3	operate_type = A1	magic_level = 72	effect = {{i_restoration_random;{{{{[cursed_bone];100}};50};{{{[cursed_bone];250}};30};{{{[cursed_bone];400}};20}}}}	is_magic = 1	mp_consume1 = 130	mp_consume2 = 0	item_consume = {[spirit_ore];160}	cast_range = -1	effective_range = -1	skill_hit_time = 3	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 1800	attribute = attr_none	effect_point = 0	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1388_1]	/* [终极力量] */	skill_id = 1388	level = 1	operate_type = A2	magic_level = 14	effect = {{p_physical_attack;{all};17;per}}	is_magic = 0	mp_consume2 = 17	item_consume = {[spirit_ore];1}	cast_range = 400	effective_range = 900	skill_hit_time = 3.3	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 6	activate_rate = 90	lv_bonus_rate = 0	basic_property = wit	abnormal_time = 5	abnormal_lv = 1	abnormal_type = pa_up	attribute = attr_none	effect_point = 495	target_type = target	affect_scope = single	affect_range = 200	affect_object = not_friend	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_skill_1388_2]	/* [终极力量] */	skill_id = 1388	level = 2	operate_type = A2	magic_level = 24	effect = {{p_physical_attack;{all};20;per}}	is_magic = 0	mp_consume2 = 29	item_consume = {[spirit_ore];2}	cast_range = 400	effective_range = 900	skill_hit_time = 3.3	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 7	activate_rate = 90	lv_bonus_rate = 0	basic_property = wit	abnormal_time = 10	abnormal_lv = 2	abnormal_type = pa_up	attribute = attr_none	effect_point = 495	target_type = target	affect_scope = single	affect_range = 200	affect_object = not_friend	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_skill_1388_3]	/* [终极力量] */	skill_id = 1388	level = 3	operate_type = A2	magic_level = 34	effect = {{p_physical_attack;{all};30;per}}	is_magic = 0	mp_consume2 = 39	item_consume = {[spirit_ore];3}	cast_range = 400	effective_range = 900	skill_hit_time = 3.3	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 8	activate_rate = 90	lv_bonus_rate = 0	basic_property = wit	abnormal_time = 10	abnormal_lv = 2	abnormal_type = pa_up	attribute = attr_none	effect_point = 495	target_type = target	affect_scope = single	affect_range = 200	affect_object = not_friend	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_skill_1389_1]	/* [终极防护] */	skill_id = 1389	level = 1	operate_type = A2	magic_level = 7	effect = {{p_physical_defence;{all};10;per}}	is_magic = 1	mp_consume1 = 2	mp_consume2 = 8	item_consume = {[spirit_ore];1}	cast_range = 400	effective_range = 900	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 6	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 1200	abnormal_lv = 1	abnormal_type = pd_up	attribute = attr_none	effect_point = 121	target_type = target	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1389_2]	/* [终极防护] */	skill_id = 1389	level = 2	operate_type = A2	magic_level = 25	effect = {{p_physical_defence;{all};15;per}}	is_magic = 1	mp_consume1 = 5	mp_consume2 = 18	item_consume = {[spirit_ore];2}	cast_range = 400	effective_range = 900	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 6	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 1200	abnormal_lv = 2	abnormal_type = pd_up	attribute = attr_none	effect_point = 243	target_type = target	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1389_3]	/* [终极防护] */	skill_id = 1389	level = 3	operate_type = A2	magic_level = 44	effect = {{p_physical_defence;{all};20;per}}	is_magic = 1	mp_consume1 = 8	mp_consume2 = 31	item_consume = {[spirit_ore];3}	cast_range = 400	effective_range = 900	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 6	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 1200	abnormal_lv = 3	abnormal_type = pd_up	attribute = attr_none	effect_point = 418	target_type = target	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1390_1]	/* [战争颂歌] */	skill_id = 1390	level = 1	operate_type = A2	magic_level = 48	effect = {{p_physical_attack;{all};5;per}}	is_magic = 1	mp_consume1 = 35	mp_consume2 = 137	item_consume = {[spirit_ore];4}	cast_range = -1	effective_range = -1	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 20	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 1200	abnormal_lv = 1	abnormal_type = pa_up	attribute = attr_none	effect_point = 457	target_type = self	affect_scope = party	affect_range = 1000	affect_object = friend	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1390_2]	/* [战争颂歌] */	skill_id = 1390	level = 2	operate_type = A2	magic_level = 58	effect = {{p_physical_attack;{all};8;per}}	is_magic = 1	mp_consume1 = 43	mp_consume2 = 170	item_consume = {[spirit_ore];8}	cast_range = -1	effective_range = -1	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 20	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 1200	abnormal_lv = 2	abnormal_type = pa_up	attribute = attr_none	effect_point = 549	target_type = self	affect_scope = party	affect_range = 1000	affect_object = friend	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1390_3]	/* [战争颂歌] */	skill_id = 1390	level = 3	operate_type = A2	magic_level = 66	effect = {{p_physical_attack;{all};12;per}}	is_magic = 1	mp_consume1 = 48	mp_consume2 = 189	item_consume = {[spirit_ore];12}	cast_range = -1	effective_range = -1	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 20	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 1200	abnormal_lv = 3	abnormal_type = pa_up	attribute = attr_none	effect_point = 597	target_type = self	affect_scope = party	affect_range = 1000	affect_object = friend	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1391_1]	/* [大地颂歌] */	skill_id = 1391	level = 1	operate_type = A2	magic_level = 48	effect = {{p_physical_defence;{all};5;per}}	is_magic = 1	mp_consume1 = 35	mp_consume2 = 137	item_consume = {[spirit_ore];4}	cast_range = -1	effective_range = -1	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 20	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 1200	abnormal_lv = 1	abnormal_type = pd_up	attribute = attr_none	effect_point = 457	target_type = self	affect_scope = party	affect_range = 1000	affect_object = friend	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1391_2]	/* [大地颂歌] */	skill_id = 1391	level = 2	operate_type = A2	magic_level = 58	effect = {{p_physical_defence;{all};8;per}}	is_magic = 1	mp_consume1 = 43	mp_consume2 = 170	item_consume = {[spirit_ore];8}	cast_range = -1	effective_range = -1	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 20	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 1200	abnormal_lv = 2	abnormal_type = pd_up	attribute = attr_none	effect_point = 549	target_type = self	affect_scope = party	affect_range = 1000	affect_object = friend	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1391_3]	/* [大地颂歌] */	skill_id = 1391	level = 3	operate_type = A2	magic_level = 66	effect = {{p_physical_defence;{all};13;per}}	is_magic = 1	mp_consume1 = 48	mp_consume2 = 189	item_consume = {[spirit_ore];12}	cast_range = -1	effective_range = -1	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 20	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 1200	abnormal_lv = 3	abnormal_type = pd_up	attribute = attr_none	effect_point = 597	target_type = self	affect_scope = party	affect_range = 1000	affect_object = friend	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1392_1]	/* [神圣防护] */	skill_id = 1392	level = 1	operate_type = A2	magic_level = 47	effect = {{p_defence_attribute;attr_holy;-10}}	is_magic = 1	mp_consume1 = 2	mp_consume2 = 8	cast_range = 400	effective_range = 900	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 60	activate_rate = -1	lv_bonus_rate = 2	basic_property = wit	abnormal_time = 120	abnormal_lv = 1	abnormal_type = multi_debuff	attribute = attr_holy	effect_point = 121	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1392_2]	/* [神圣防护] */	skill_id = 1392	level = 2	operate_type = A2	magic_level = 57	effect = {{p_defence_attribute;attr_holy;-20}}	is_magic = 1	mp_consume1 = 12	mp_consume2 = 8	cast_range = 400	effective_range = 900	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 60	activate_rate = -1	lv_bonus_rate = 2	basic_property = wit	abnormal_time = 120	abnormal_lv = 1	abnormal_type = multi_debuff	attribute = attr_holy	effect_point = 121	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1392_3]	/* [神圣防护] */	skill_id = 1392	level = 3	operate_type = A2	magic_level = 67	effect = {{p_defence_attribute;attr_holy;-30}}	is_magic = 1	mp_consume1 = 22	mp_consume2 = 18	cast_range = 400	effective_range = 900	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 60	activate_rate = -1	lv_bonus_rate = 2	basic_property = wit	abnormal_time = 120	abnormal_lv = 1	abnormal_type = multi_debuff	attribute = attr_holy	effect_point = 121	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1393_1]	/* [邪恶抵抗] */	skill_id = 1393	level = 1	operate_type = A2	magic_level = 57	effect = {{p_defence_attribute;attr_unholy;-10}}	is_magic = 1	mp_consume1 = 14	mp_consume2 = 56	cast_range = 400	effective_range = 900	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 10	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 1200	abnormal_lv = 3	abnormal_type = resist_holy_unholy	attribute = attr_none	effect_point = 666	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1393_2]	/* [邪恶抵抗] */	skill_id = 1393	level = 2	operate_type = A2	magic_level = 67	effect = {{p_defence_attribute;attr_unholy;-20}}	is_magic = 1	mp_consume1 = 24	mp_consume2 = 56	cast_range = 400	effective_range = 900	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 10	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 1200	abnormal_lv = 3	abnormal_type = resist_holy_unholy	attribute = attr_none	effect_point = 666	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1393_3]	/* [邪恶抵抗] */	skill_id = 1393	level = 3	operate_type = A2	magic_level = 77	effect = {{p_defence_attribute;attr_unholy;-30}}	is_magic = 1	mp_consume1 = 34	mp_consume2 = 56	cast_range = 400	effective_range = 900	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 10	activate_rate = -1	lv_bonus_rate = 0	basic_property = none	abnormal_time = 1200	abnormal_lv = 3	abnormal_type = resist_holy_unholy	attribute = attr_none	effect_point = 666	target_type = self	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1394_11]	/* [发呆] */	skill_id = 1394	level = 1	operate_type = A2	magic_level = 23	effect = {{p_block_act};{p_defence_attribute;attr_sleep;-100}}	is_magic = 1	mp_consume1 = 5	mp_consume2 = 17	cast_range = 600	effective_range = 1100	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 6	activate_rate = 80	lv_bonus_rate = 2	basic_property = wit	abnormal_time = 30	abnormal_lv = 1	abnormal_type = sleep	attribute = attr_sleep	effect_point = -227	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	abnormal_visual_effect = ave_sleep	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1394_12]	/* [发呆] */	skill_id = 1394	level = 2	operate_type = A2	magic_level = 24	effect = {{p_block_act};{p_defence_attribute;attr_sleep;-100}}	is_magic = 1	mp_consume1 = 5	mp_consume2 = 17	cast_range = 600	effective_range = 1100	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 6	activate_rate = 80	lv_bonus_rate = 2	basic_property = wit	abnormal_time = 30	abnormal_lv = 1	abnormal_type = sleep	attribute = attr_sleep	effect_point = -235	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	abnormal_visual_effect = ave_sleep	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1394_13]	/* [发呆] */	skill_id = 1394	level = 3	operate_type = A2	magic_level = 25	effect = {{p_block_act};{p_defence_attribute;attr_sleep;-100}}	is_magic = 1	mp_consume1 = 5	mp_consume2 = 18	cast_range = 600	effective_range = 1100	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 6	activate_rate = 80	lv_bonus_rate = 2	basic_property = wit	abnormal_time = 30	abnormal_lv = 1	abnormal_type = sleep	attribute = attr_sleep	effect_point = -243	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	abnormal_visual_effect = ave_sleep	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1394_21]	/* [发呆] */	skill_id = 1394	level = 4	operate_type = A2	magic_level = 28	effect = {{p_block_act};{p_defence_attribute;attr_sleep;-100}}	is_magic = 1	mp_consume1 = 5	mp_consume2 = 20	cast_range = 600	effective_range = 1100	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 6	activate_rate = 80	lv_bonus_rate = 2	basic_property = wit	abnormal_time = 30	abnormal_lv = 1	abnormal_type = sleep	attribute = attr_sleep	effect_point = -268	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	abnormal_visual_effect = ave_sleep	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1394_22]	/* [发呆] */	skill_id = 1394	level = 5	operate_type = A2	magic_level = 29	effect = {{p_block_act};{p_defence_attribute;attr_sleep;-100}}	is_magic = 1	mp_consume1 = 6	mp_consume2 = 21	cast_range = 600	effective_range = 1100	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 6	activate_rate = 80	lv_bonus_rate = 2	basic_property = wit	abnormal_time = 30	abnormal_lv = 1	abnormal_type = sleep	attribute = attr_sleep	effect_point = -277	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	abnormal_visual_effect = ave_sleep	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1394_23]	/* [发呆] */	skill_id = 1394	level = 6	operate_type = A2	magic_level = 30	effect = {{p_block_act};{p_defence_attribute;attr_sleep;-100}}	is_magic = 1	mp_consume1 = 6	mp_consume2 = 21	cast_range = 600	effective_range = 1100	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 6	activate_rate = 80	lv_bonus_rate = 2	basic_property = wit	abnormal_time = 30	abnormal_lv = 1	abnormal_type = sleep	attribute = attr_sleep	effect_point = -285	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	abnormal_visual_effect = ave_sleep	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1394_31]	/* [发呆] */	skill_id = 1394	level = 7	operate_type = A2	magic_level = 33	effect = {{p_block_act};{p_defence_attribute;attr_sleep;-100}}	is_magic = 1	mp_consume1 = 6	mp_consume2 = 23	cast_range = 600	effective_range = 1100	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 6	activate_rate = 80	lv_bonus_rate = 2	basic_property = wit	abnormal_time = 30	abnormal_lv = 1	abnormal_type = sleep	attribute = attr_sleep	effect_point = -313	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	abnormal_visual_effect = ave_sleep	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1394_32]	/* [发呆] */	skill_id = 1394	level = 8	operate_type = A2	magic_level = 34	effect = {{p_block_act};{p_defence_attribute;attr_sleep;-100}}	is_magic = 1	mp_consume1 = 6	mp_consume2 = 24	cast_range = 600	effective_range = 1100	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 6	activate_rate = 80	lv_bonus_rate = 2	basic_property = wit	abnormal_time = 30	abnormal_lv = 1	abnormal_type = sleep	attribute = attr_sleep	effect_point = -322	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	abnormal_visual_effect = ave_sleep	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1394_33]	/* [发呆] */	skill_id = 1394	level = 9	operate_type = A2	magic_level = 35	effect = {{p_block_act};{p_defence_attribute;attr_sleep;-100}}	is_magic = 1	mp_consume1 = 6	mp_consume2 = 24	cast_range = 600	effective_range = 1100	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 6	activate_rate = 80	lv_bonus_rate = 2	basic_property = wit	abnormal_time = 30	abnormal_lv = 1	abnormal_type = sleep	attribute = attr_sleep	effect_point = -331	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	abnormal_visual_effect = ave_sleep	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1394_41]	/* [发呆] */	skill_id = 1394	level = 10	operate_type = A2	magic_level = 38	effect = {{p_block_act};{p_defence_attribute;attr_sleep;-100}}	is_magic = 1	mp_consume1 = 7	mp_consume2 = 27	cast_range = 600	effective_range = 1100	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 6	activate_rate = 80	lv_bonus_rate = 2	basic_property = wit	abnormal_time = 30	abnormal_lv = 1	abnormal_type = sleep	attribute = attr_sleep	effect_point = -360	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	abnormal_visual_effect = ave_sleep	debuff = 1	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1396_11]	/* [魔法反噬] */	skill_id = 1396	level = 1	operate_type = A2	magic_level = 23	effect = {{p_magic_mp_cost;0;5;per};{p_magic_mp_cost;1;5;per}}	is_magic = 1	mp_consume1 = 5	mp_consume2 = 17	cast_range = 600	effective_range = 1100	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 6	activate_rate = 80	lv_bonus_rate = 0	basic_property = none	abnormal_time = 30	abnormal_lv = 1	abnormal_type = spa_disease_d	attribute = attr_none	effect_point = -227	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1396_12]	/* [魔法反噬] */	skill_id = 1396	level = 2	operate_type = A2	magic_level = 24	effect = {{p_magic_mp_cost;0;7;per};{p_magic_mp_cost;1;7;per}}	is_magic = 1	mp_consume1 = 5	mp_consume2 = 17	cast_range = 600	effective_range = 1100	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 6	activate_rate = 80	lv_bonus_rate = 0	basic_property = none	abnormal_time = 30	abnormal_lv = 1	abnormal_type = spa_disease_d	attribute = attr_none	effect_point = -235	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1396_13]	/* [魔法反噬] */	skill_id = 1396	level = 3	operate_type = A2	magic_level = 25	effect = {{p_magic_mp_cost;0;9;per};{p_magic_mp_cost;1;9;per}}	is_magic = 1	mp_consume1 = 5	mp_consume2 = 18	cast_range = 600	effective_range = 1100	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 6	activate_rate = 80	lv_bonus_rate = 0	basic_property = none	abnormal_time = 30	abnormal_lv = 1	abnormal_type = spa_disease_d	attribute = attr_none	effect_point = -243	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1396_21]	/* [魔法反噬] */	skill_id = 1396	level = 4	operate_type = A2	magic_level = 28	effect = {{p_magic_mp_cost;0;12;per};{p_magic_mp_cost;1;12;per}}	is_magic = 1	mp_consume1 = 5	mp_consume2 = 20	cast_range = 600	effective_range = 1100	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 6	activate_rate = 80	lv_bonus_rate = 0	basic_property = none	abnormal_time = 30	abnormal_lv = 1	abnormal_type = spa_disease_d	attribute = attr_none	effect_point = -268	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1396_22]	/* [魔法反噬] */	skill_id = 1396	level = 5	operate_type = A2	magic_level = 29	effect = {{p_magic_mp_cost;0;15;per};{p_magic_mp_cost;1;15;per}}	is_magic = 1	mp_consume1 = 6	mp_consume2 = 21	cast_range = 600	effective_range = 1100	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 6	activate_rate = 80	lv_bonus_rate = 0	basic_property = none	abnormal_time = 30	abnormal_lv = 1	abnormal_type = spa_disease_d	attribute = attr_none	effect_point = -277	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1396_23]	/* [魔法反噬] */	skill_id = 1396	level = 6	operate_type = A2	magic_level = 30	effect = {{p_magic_mp_cost;0;17;per};{p_magic_mp_cost;1;17;per}}	is_magic = 1	mp_consume1 = 6	mp_consume2 = 21	cast_range = 600	effective_range = 1100	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 6	activate_rate = 80	lv_bonus_rate = 0	basic_property = none	abnormal_time = 30	abnormal_lv = 1	abnormal_type = spa_disease_d	attribute = attr_none	effect_point = -285	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1396_31]	/* [魔法反噬] */	skill_id = 1396	level = 7	operate_type = A2	magic_level = 33	effect = {{p_magic_mp_cost;0;19;per};{p_magic_mp_cost;1;19;per}}	is_magic = 1	mp_consume1 = 6	mp_consume2 = 23	cast_range = 600	effective_range = 1100	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 6	activate_rate = 80	lv_bonus_rate = 0	basic_property = none	abnormal_time = 30	abnormal_lv = 1	abnormal_type = spa_disease_d	attribute = attr_none	effect_point = -313	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1396_32]	/* [魔法反噬] */	skill_id = 1396	level = 8	operate_type = A2	magic_level = 34	effect = {{p_magic_mp_cost;0;22;per};{p_magic_mp_cost;1;22;per}}	is_magic = 1	mp_consume1 = 6	mp_consume2 = 24	cast_range = 600	effective_range = 1100	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 6	activate_rate = 80	lv_bonus_rate = 0	basic_property = none	abnormal_time = 30	abnormal_lv = 1	abnormal_type = spa_disease_d	attribute = attr_none	effect_point = -322	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1396_33]	/* [魔法反噬] */	skill_id = 1396	level = 9	operate_type = A2	magic_level = 35	effect = {{p_magic_mp_cost;0;25;per};{p_magic_mp_cost;1;25;per}}	is_magic = 1	mp_consume1 = 6	mp_consume2 = 24	cast_range = 600	effective_range = 1100	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 6	activate_rate = 80	lv_bonus_rate = 0	basic_property = none	abnormal_time = 30	abnormal_lv = 1	abnormal_type = spa_disease_d	attribute = attr_none	effect_point = -331	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1396_41]	/* [魔法反噬] */	skill_id = 1396	level = 10	operate_type = A2	magic_level = 38	effect = {{p_magic_mp_cost;0;28;per};{p_magic_mp_cost;1;28;per}}	is_magic = 1	mp_consume1 = 7	mp_consume2 = 27	cast_range = 600	effective_range = 1100	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 6	activate_rate = 80	lv_bonus_rate = 0	basic_property = none	abnormal_time = 30	abnormal_lv = 1	abnormal_type = spa_disease_d	attribute = attr_none	effect_point = -360	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1397_11]	/* [清醒] */	skill_id = 1397	level = 1	operate_type = A2	magic_level = 43	effect = {{p_magic_mp_cost;0;-5;per};{p_magic_mp_cost;1;-5;per}}	is_magic = 1	mp_consume1 = 5	mp_consume2 = 17	item_consume = {[spirit_ore];1}	cast_range = 600	effective_range = 1100	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 6	activate_rate = 80	lv_bonus_rate = 0	basic_property = none	abnormal_time = 30	abnormal_lv = 1	abnormal_type = spa_disease_d	attribute = attr_none	effect_point = -227	target_type = target	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1397_12]	/* [清醒] */	skill_id = 1397	level = 2	operate_type = A2	magic_level = 54	effect = {{p_magic_mp_cost;0;-10;per};{p_magic_mp_cost;1;-10;per}}	is_magic = 1	mp_consume1 = 5	mp_consume2 = 17	item_consume = {[spirit_ore];2}	cast_range = 600	effective_range = 1100	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 6	activate_rate = 80	lv_bonus_rate = 0	basic_property = none	abnormal_time = 30	abnormal_lv = 1	abnormal_type = spa_disease_d	attribute = attr_none	effect_point = -235	target_type = target	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1397_13]	/* [清醒] */	skill_id = 1397	level = 3	operate_type = A2	magic_level = 65	effect = {{p_magic_mp_cost;0;-15;per};{p_magic_mp_cost;1;-15;per}}	is_magic = 1	mp_consume1 = 5	mp_consume2 = 18	item_consume = {[spirit_ore];3}	cast_range = 600	effective_range = 1100	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 6	activate_rate = 80	lv_bonus_rate = 0	basic_property = none	abnormal_time = 30	abnormal_lv = 1	abnormal_type = spa_disease_d	attribute = attr_none	effect_point = -243	target_type = target	affect_scope = single	affect_limit = {0;0}	next_action = none	debuff = 0	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1398_1]	/* [魔力燃烧] */	skill_id = 1398	level = 1	operate_type = A2	magic_level = 14	effect = {{t_mp;-2;5}}	is_magic = 0	mp_consume2 = 17	cast_range = 750	effective_range = 1250	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 0	activate_rate = 90	lv_bonus_rate = 0	basic_property = wit	abnormal_time = 30	abnormal_lv = 2	abnormal_type = dot_mp	attribute = attr_none	effect_point = -100	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	abnormal_visual_effect = ave_dot_bleeding	debuff = 1	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_skill_1398_2]	/* [魔力燃烧] */	skill_id = 1398	level = 2	operate_type = A2	magic_level = 24	effect = {{t_mp;-3;5}}	is_magic = 0	mp_consume2 = 29	cast_range = 750	effective_range = 1250	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 0	activate_rate = 90	lv_bonus_rate = 0	basic_property = wit	abnormal_time = 30	abnormal_lv = 2	abnormal_type = dot_mp	attribute = attr_none	effect_point = -100	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	abnormal_visual_effect = ave_dot_bleeding	debuff = 1	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_skill_1398_3]	/* [魔力燃烧] */	skill_id = 1398	level = 3	operate_type = A2	magic_level = 34	effect = {{t_mp;-4;5}}	is_magic = 0	mp_consume2 = 39	cast_range = 750	effective_range = 1250	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 0	activate_rate = 90	lv_bonus_rate = 0	basic_property = wit	abnormal_time = 30	abnormal_lv = 2	abnormal_type = dot_mp	attribute = attr_none	effect_point = -100	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	abnormal_visual_effect = ave_dot_bleeding	debuff = 1	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_skill_1398_4]	/* [魔力燃烧] */	skill_id = 1398	level = 4	operate_type = A2	magic_level = 44	effect = {{t_mp;-5;5}}	is_magic = 0	mp_consume2 = 53	cast_range = 750	effective_range = 1250	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 0	activate_rate = 90	lv_bonus_rate = 0	basic_property = wit	abnormal_time = 30	abnormal_lv = 2	abnormal_type = dot_mp	attribute = attr_none	effect_point = -100	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	abnormal_visual_effect = ave_dot_bleeding	debuff = 1	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_skill_1398_5]	/* [魔力燃烧] */	skill_id = 1398	level = 5	operate_type = A2	magic_level = 54	effect = {{t_mp;-6;5}}	is_magic = 0	mp_consume2 = 67	cast_range = 750	effective_range = 1250	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 0	activate_rate = 90	lv_bonus_rate = 0	basic_property = wit	abnormal_time = 30	abnormal_lv = 2	abnormal_type = dot_mp	attribute = attr_none	effect_point = -100	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	abnormal_visual_effect = ave_dot_bleeding	debuff = 1	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_skill_1398_6]	/* [魔力燃烧] */	skill_id = 1398	level = 6	operate_type = A2	magic_level = 64	effect = {{t_mp;-7;5}}	is_magic = 0	mp_consume2 = 83	cast_range = 750	effective_range = 1250	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 0	activate_rate = 90	lv_bonus_rate = 0	basic_property = wit	abnormal_time = 30	abnormal_lv = 3	abnormal_type = dot_mp	attribute = attr_none	effect_point = -100	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	abnormal_visual_effect = ave_dot_bleeding	debuff = 1	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_skill_1398_7]	/* [魔力燃烧] */	skill_id = 1398	level = 7	operate_type = A2	magic_level = 74	effect = {{t_mp;-8;5}}	is_magic = 0	mp_consume2 = 97	cast_range = 750	effective_range = 1250	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 0	activate_rate = 90	lv_bonus_rate = 0	basic_property = wit	abnormal_time = 30	abnormal_lv = 4	abnormal_type = dot_mp	attribute = attr_none	effect_point = -100	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	abnormal_visual_effect = ave_dot_bleeding	debuff = 1	ride_state = {@ride_none}	skill_end	
skill_begin	skill_name = [ch5_skill_1398_8]	/* [魔力燃烧] */	skill_id = 1398	level = 8	operate_type = A2	magic_level = 79	effect = {{t_mp;-9;5}}	is_magic = 0	mp_consume2 = 103	cast_range = 750	effective_range = 1250	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 0	activate_rate = 90	lv_bonus_rate = 0	basic_property = wit	abnormal_time = 30	abnormal_lv = 5	abnormal_type = dot_mp	attribute = attr_none	effect_point = -100	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	abnormal_visual_effect = ave_dot_bleeding	debuff = 1	ride_state = {@ride_none}	skill_end	
skill_begin	skill_name = [ch5_skill_1398_9]	/* [魔力燃烧] */	skill_id = 1398	level = 9	operate_type = A2	magic_level = 84	effect = {{t_mp;-10;5}}	is_magic = 0	mp_consume2 = 108	cast_range = 750	effective_range = 1250	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 0	activate_rate = 90	lv_bonus_rate = 0	basic_property = wit	abnormal_time = 30	abnormal_lv = 6	abnormal_type = dot_mp	attribute = attr_none	effect_point = -100	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	abnormal_visual_effect = ave_dot_bleeding	debuff = 1	ride_state = {@ride_none}	skill_end	
skill_begin	skill_name = [ch5_skill_1398_10]	/* [魔力燃烧] */	skill_id = 1398	level = 10	operate_type = A2	magic_level = 89	effect = {{t_mp;-13;5}}	is_magic = 0	mp_consume2 = 112	cast_range = 750	effective_range = 1250	skill_hit_time = 2.5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 0	activate_rate = 90	lv_bonus_rate = 0	basic_property = wit	abnormal_time = 30	abnormal_lv = 7	abnormal_type = dot_mp	attribute = attr_none	effect_point = -100	target_type = enemy_only	affect_scope = single	affect_limit = {0;0}	next_action = none	abnormal_visual_effect = ave_dot_bleeding	debuff = 1	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_skill_1399_1]	/* [魔力爆发] */	skill_id = 1399	level = 1	operate_type = A2	magic_level = 24	effect = {{t_mp;-2;5}}	is_magic = 0	mp_consume2 = 17	cast_range = -1	effective_range = -1	skill_hit_time = 3.3	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 0	activate_rate = 90	lv_bonus_rate = 0	basic_property = wit	abnormal_time = 30	abnormal_lv = 2	abnormal_type = dot_mp	attribute = attr_none	effect_point = -100	target_type = self	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {0;0}	next_action = none	abnormal_visual_effect = ave_dot_bleeding	debuff = 1	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_skill_1399_2]	/* [魔力爆发] */	skill_id = 1399	level = 2	operate_type = A2	magic_level = 34	effect = {{t_mp;-4;5}}	is_magic = 0	mp_consume2 = 29	cast_range = -1	effective_range = -1	skill_hit_time = 3.3	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 0	activate_rate = 90	lv_bonus_rate = 0	basic_property = wit	abnormal_time = 30	abnormal_lv = 2	abnormal_type = dot_mp	attribute = attr_none	effect_point = -100	target_type = self	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {0;0}	next_action = none	abnormal_visual_effect = ave_dot_bleeding	debuff = 1	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_skill_1399_3]	/* [魔力爆发] */	skill_id = 1399	level = 3	operate_type = A2	magic_level = 54	effect = {{t_mp;-6;5}}	is_magic = 0	mp_consume2 = 39	cast_range = -1	effective_range = -1	skill_hit_time = 3.3	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 0	activate_rate = 90	lv_bonus_rate = 0	basic_property = wit	abnormal_time = 30	abnormal_lv = 2	abnormal_type = dot_mp	attribute = attr_none	effect_point = -100	target_type = self	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {0;0}	next_action = none	abnormal_visual_effect = ave_dot_bleeding	debuff = 1	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_skill_1399_4]	/* [魔力爆发] */	skill_id = 1399	level = 4	operate_type = A2	magic_level = 64	effect = {{t_mp;-8;5}}	is_magic = 0	mp_consume2 = 53	cast_range = -1	effective_range = -1	skill_hit_time = 3.3	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 0	activate_rate = 90	lv_bonus_rate = 0	basic_property = wit	abnormal_time = 30	abnormal_lv = 2	abnormal_type = dot_mp	attribute = attr_none	effect_point = -100	target_type = self	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {0;0}	next_action = none	abnormal_visual_effect = ave_dot_bleeding	debuff = 1	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_skill_1399_5]	/* [魔力爆发] */	skill_id = 1399	level = 5	operate_type = A2	magic_level = 74	effect = {{t_mp;-10;5}}	is_magic = 0	mp_consume2 = 67	cast_range = -1	effective_range = -1	skill_hit_time = 3.3	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 0	activate_rate = 90	lv_bonus_rate = 0	basic_property = wit	abnormal_time = 30	abnormal_lv = 2	abnormal_type = dot_mp	attribute = attr_none	effect_point = -100	target_type = self	affect_scope = point_blank	affect_range = 200	affect_object = not_friend	affect_limit = {0;0}	next_action = none	abnormal_visual_effect = ave_dot_bleeding	debuff = 1	ride_state = {@ride_none}	skill_end
skill_begin	skill_name = [ch5_skill_1400_1]	/* [不死生物逆转] */	skill_id = 1400	level = 1	operate_type = A1	magic_level = 14	effect = {{i_run_away;30;20};{i_p_attack_over_hit;100;0}}	is_magic = 1	mp_consume1 = 3	mp_consume2 = 12	item_consume = {[spirit_ore];3}	cast_range = 600	effective_range = 1100	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 20	attribute = attr_none	effect_point = -162	target_type = enemy_only	affect_scope = single	affect_object = undead_real_enemy	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1400_2]	/* [不死生物逆转] */	skill_id = 1400	level = 2	operate_type = A1	magic_level = 20	effect = {{i_run_away;30;20};{i_p_attack_over_hit;200;0}}	is_magic = 1	mp_consume1 = 4	mp_consume2 = 16	item_consume = {[spirit_ore];3}	cast_range = 600	effective_range = 1100	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 20	attribute = attr_none	effect_point = -204	target_type = enemy_only	affect_scope = single	affect_object = undead_real_enemy	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1400_3]	/* [不死生物逆转] */	skill_id = 1400	level = 3	operate_type = A1	magic_level = 25	effect = {{i_run_away;30;20};{i_p_attack_over_hit;300;0}}	is_magic = 1	mp_consume1 = 5	mp_consume2 = 18	item_consume = {[spirit_ore];4}	cast_range = 600	effective_range = 1100	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 20	attribute = attr_none	effect_point = -243	target_type = enemy_only	affect_scope = single	affect_object = undead_real_enemy	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1400_4]	/* [不死生物逆转] */	skill_id = 1400	level = 4	operate_type = A1	magic_level = 30	effect = {{i_run_away;30;20};{i_p_attack_over_hit;350;0}}	is_magic = 1	mp_consume1 = 6	mp_consume2 = 21	item_consume = {[spirit_ore];4}	cast_range = 600	effective_range = 1100	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 20	attribute = attr_none	effect_point = -285	target_type = enemy_only	affect_scope = single	affect_object = undead_real_enemy	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1400_5]	/* [不死生物逆转] */	skill_id = 1400	level = 5	operate_type = A1	magic_level = 35	effect = {{i_run_away;30;20};{i_p_attack_over_hit;400;0}}	is_magic = 1	mp_consume1 = 6	mp_consume2 = 24	item_consume = {[spirit_ore];4}	cast_range = 600	effective_range = 1100	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 20	attribute = attr_none	effect_point = -331	target_type = enemy_only	affect_scope = single	affect_object = undead_real_enemy	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1400_6]	/* [不死生物逆转] */	skill_id = 1400	level = 6	operate_type = A1	magic_level = 45	effect = {{i_run_away;30;20};{i_p_attack_over_hit;450;0}}	is_magic = 1	mp_consume1 = 7	mp_consume2 = 28	item_consume = {[spirit_ore];4}	cast_range = 600	effective_range = 1100	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 20	attribute = attr_none	effect_point = -379	target_type = enemy_only	affect_scope = single	affect_object = undead_real_enemy	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1400_7]	/* [不死生物逆转] */	skill_id = 1400	level = 7	operate_type = A1	magic_level = 54	effect = {{i_run_away;30;20};{i_p_attack_over_hit;500;0}}	is_magic = 1	mp_consume1 = 8	mp_consume2 = 31	item_consume = {[spirit_ore];5}	cast_range = 600	effective_range = 1100	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 20	attribute = attr_none	effect_point = -418	target_type = enemy_only	affect_scope = single	affect_object = undead_real_enemy	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1400_8]	/* [不死生物逆转] */	skill_id = 1400	level = 8	operate_type = A1	magic_level = 58	effect = {{i_run_away;30;20};{i_p_attack_over_hit;550;0}}	is_magic = 1	mp_consume1 = 9	mp_consume2 = 35	item_consume = {[spirit_ore];5}	cast_range = 600	effective_range = 1100	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 20	attribute = attr_none	effect_point = -457	target_type = enemy_only	affect_scope = single	affect_object = undead_real_enemy	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1400_9]	/* [不死生物逆转] */	skill_id = 1400	level = 9	operate_type = A1	magic_level = 62	effect = {{i_run_away;30;20};{i_p_attack_over_hit;600;0}}	is_magic = 1	mp_consume1 = 10	mp_consume2 = 38	item_consume = {[spirit_ore];5}	cast_range = 600	effective_range = 1100	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 20	attribute = attr_none	effect_point = -495	target_type = enemy_only	affect_scope = single	affect_object = undead_real_enemy	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1400_10]	/* [不死生物逆转] */	skill_id = 1400	level = 10	operate_type = A1	magic_level = 66	effect = {{i_run_away;30;20};{i_p_attack_over_hit;700;0}}	is_magic = 1	mp_consume1 = 11	mp_consume2 = 41	item_consume = {[spirit_ore];5}	cast_range = 600	effective_range = 1100	skill_hit_time = 4	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 20	attribute = attr_none	effect_point = -532	target_type = enemy_only	affect_scope = single	affect_object = undead_real_enemy	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1401_11]	/* [超级治愈术] */	skill_id = 1401	level = 1	operate_type = A1	magic_level = 3	effect = {{i_heal;690}}	is_magic = 1	mp_consume1 = 2	mp_consume2 = 8	item_consume = {[spirit_ore];1}	cast_range = 600	effective_range = 1100	skill_hit_time = 5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 10	attribute = attr_none	effect_point = 49	target_type = target	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end	
skill_begin	skill_name = [ch5_skill_1401_12]	/* [超级治愈术] */	skill_id = 1401	level = 2	operate_type = A1	magic_level = 5	effect = {{i_heal;722}}	is_magic = 1	mp_consume1 = 3	mp_consume2 = 10	item_consume = {[spirit_ore];1}	cast_range = 600	effective_range = 1100	skill_hit_time = 5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 13	attribute = attr_none	effect_point = 58	target_type = target	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end	
skill_begin	skill_name = [ch5_skill_1401_13]	/* [超级治愈术] */	skill_id = 1401	level = 3	operate_type = A1	magic_level = 7	effect = {{i_heal;753}}	is_magic = 1	mp_consume1 = 3	mp_consume2 = 11	item_consume = {[spirit_ore];1}	cast_range = 600	effective_range = 1100	skill_hit_time = 5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 13	attribute = attr_none	effect_point = 67	target_type = target	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end	
skill_begin	skill_name = [ch5_skill_1401_21]	/* [超级治愈术] */	skill_id = 1401	level = 4	operate_type = A1	magic_level = 10	effect = {{i_heal;783}}	is_magic = 1	mp_consume1 = 4	mp_consume2 = 13	item_consume = {[spirit_ore];1}	cast_range = 600	effective_range = 1100	skill_hit_time = 5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 13	attribute = attr_none	effect_point = 83	target_type = target	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1401_22]	/* [超级治愈术] */	skill_id = 1401	level = 5	operate_type = A1	magic_level = 12	effect = {{i_heal;812}}	is_magic = 1	mp_consume1 = 4	mp_consume2 = 15	item_consume = {[spirit_ore];1}	cast_range = 600	effective_range = 1100	skill_hit_time = 5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 13	attribute = attr_none	effect_point = 95	target_type = target	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1401_23]	/* [超级治愈术] */	skill_id = 1401	level = 6	operate_type = A1	magic_level = 14	effect = {{i_heal;840}}	is_magic = 1	mp_consume1 = 5	mp_consume2 = 17	item_consume = {[spirit_ore];1}	cast_range = 600	effective_range = 1100	skill_hit_time = 5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 13	attribute = attr_none	effect_point = 107	target_type = target	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1401_31]	/* [超级治愈术] */	skill_id = 1401	level = 7	operate_type = A1	magic_level = 16	effect = {{i_heal;867}}	is_magic = 1	mp_consume1 = 5	mp_consume2 = 19	item_consume = {[spirit_ore];1}	cast_range = 600	effective_range = 1100	skill_hit_time = 5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 13	attribute = attr_none	effect_point = 121	target_type = target	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1401_32]	/* [超级治愈术] */	skill_id = 1401	level = 8	operate_type = A1	magic_level = 18	effect = {{i_heal;892}}	is_magic = 1	mp_consume1 = 6	mp_consume2 = 21	item_consume = {[spirit_ore];1}	cast_range = 600	effective_range = 1100	skill_hit_time = 5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 14	attribute = attr_none	effect_point = 135	target_type = target	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1401_33]	/* [超级治愈术] */	skill_id = 1401	level = 9	operate_type = A1	magic_level = 20	effect = {{i_heal;915}}	is_magic = 1	mp_consume1 = 6	mp_consume2 = 24	item_consume = {[spirit_ore];1}	cast_range = 600	effective_range = 1100	skill_hit_time = 5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 14	attribute = attr_none	effect_point = 151	target_type = target	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1401_41]	/* [超级治愈术] */	skill_id = 1401	level = 10	operate_type = A1	magic_level = 23	effect = {{i_heal;936}}	is_magic = 1	mp_consume1 = 7	mp_consume2 = 26	item_consume = {[spirit_ore];1}	cast_range = 600	effective_range = 1100	skill_hit_time = 5	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 14	attribute = attr_none	effect_point = 176	target_type = target	affect_scope = single	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1402_11]	/* [超级集体治愈术] */	skill_id = 1402	level = 1	operate_type = A1	magic_level = 10	effect = {{i_heal;902}}	is_magic = 1	mp_consume1 = 7	mp_consume2 = 26	item_consume = {[spirit_ore];4}	cast_range = -1	effective_range = -1	skill_hit_time = 7	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 28	attribute = attr_none	effect_point = 66	target_type = self	affect_scope = party	affect_range = 1000	affect_object = friend	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1402_12]	/* [超级集体治愈术] */	skill_id = 1402	level = 2	operate_type = A1	magic_level = 12	effect = {{i_heal;979}}	is_magic = 1	mp_consume1 = 8	mp_consume2 = 30	item_consume = {[spirit_ore];4}	cast_range = -1	effective_range = -1	skill_hit_time = 7	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 28	attribute = attr_none	effect_point = 76	target_type = self	affect_scope = party	affect_range = 1000	affect_object = friend	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1402_13]	/* [超级集体治愈术] */	skill_id = 1402	level = 3	operate_type = A1	magic_level = 14	effect = {{i_heal;1050}}	is_magic = 1	mp_consume1 = 9	mp_consume2 = 34	item_consume = {[spirit_ore];4}	cast_range = -1	effective_range = -1	skill_hit_time = 7	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 28	attribute = attr_none	effect_point = 86	target_type = self	affect_scope = party	affect_range = 1000	affect_object = friend	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1402_21]	/* [超级集体治愈术] */	skill_id = 1402	level = 4	operate_type = A1	magic_level = 16	effect = {{i_heal;1115}}	is_magic = 1	mp_consume1 = 10	mp_consume2 = 38	item_consume = {[spirit_ore];4}	cast_range = -1	effective_range = -1	skill_hit_time = 7	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 28	attribute = attr_none	effect_point = 97	target_type = self	affect_scope = party	affect_range = 1000	affect_object = friend	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_skill_1402_22]	/* [超级集体治愈术] */	skill_id = 1402	level = 5	operate_type = A1	magic_level = 18	effect = {{i_heal;1170}}	is_magic = 1	mp_consume1 = 11	mp_consume2 = 42	item_consume = {[spirit_ore];4}	cast_range = -1	effective_range = -1	skill_hit_time = 7	skill_cool_time = 0	skill_hit_cancel_time = 0.5	reuse_delay = 28	attribute = attr_none	effect_point = 108	target_type = self	affect_scope = party	affect_range = 1000	affect_object = friend	affect_limit = {0;0}	next_action = none	ride_state = {@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
skill_begin	skill_name = [ch5_pledge_zz]	/* [盟誓重装备系列] */	skill_id = 3605	level = 1	operate_type = P	magic_level = 1	effect = {{p_physical_defence;{all};5.2;per};{p_max_hp;100;diff}}	skill_end
skill_begin	skill_name = [ch5_pledge_qz]	/* [盟誓轻装备系列] */	skill_id = 3606	level = 1	operate_type = P	magic_level = 1	effect = {{p_physical_defence;{all};5.2;per};{p_avoid;{all};4;diff}}	skill_end
skill_begin	skill_name = [ch5_pledge_fz]	/* [盟誓法袍系列] */	skill_id = 3607	level = 1	operate_type = P	magic_level = 1	effect = {{p_physical_defence;{all};5.26;per};{p_magic_speed;{all};15;per}}	skill_end
skill_begin	skill_name = [ch5_abela_zz]	/* [阿沛拉重装备系列] */	skill_id = 3608	level = 1	operate_type = P	magic_level = 76	effect = {{p_max_cp;500;diff}}	skill_end
skill_begin	skill_name = [ch5_abela_qz]	/* [阿沛拉轻装备系列] */	skill_id = 3609	level = 1	operate_type = P	magic_level = 76	effect = {{p_max_cp;380;diff}}	skill_end
skill_begin	skill_name = [ch5_abela_fz]	/* [阿沛拉法袍系列] */	skill_id = 3610	level = 1	operate_type = P	magic_level = 76	effect = {{p_max_cp;300;diff}}	skill_end
skill_begin	skill_name = [s_imperial_crusader_armor]	/* [皇家骑士团胸甲重装备系列] */	skill_id = 3553	level = 1	operate_type = P	magic_level = 75	effect = {{p_max_hp;1780;diff};{p_physical_defence;{all};24;per};{p_magical_defence;{all};16;per};{p_defence_attribute;attr_sleep;-80};{p_defence_attribute;attr_hold;-80}}	skill_end
skill_begin	skill_name = [s_imperial_crusader_armor_shield]	/* [装备盾牌] */	skill_id = 3554	level = 1	operate_type = P	magic_level = 75	effect = {{p_defence_attribute;attr_poison;-90};{p_defence_attribute;attr_bleed;-90}}	skill_end
skill_begin	skill_name = [s_draconic_leather_armor]	/* [统领盔甲轻装系列] */	skill_id = 3555	level = 1	operate_type = P	magic_level = 75	effect = {{p_attack_speed;{all};12;per};{p_physical_attack;{all};12;per};{p_speed;{all};7;diff};{p_max_mp;289;diff};{p_weight_penalty;5759}}	skill_end
skill_begin	skill_name = [s_major_arcana_robe]	/* [大阿卡拉长袍装备系列] */	skill_id = 3556	level = 1	operate_type = P	magic_level = 75	effect = {{p_reduce_cancel;-50;diff};{p_defence_attribute;attr_shock;-50};{p_magical_attack;{all};8;per};{p_speed;{all};7;diff};{p_magic_speed;{all};17;per};{p_weight_penalty;5759}}	skill_end