/* Copyright (C) 2006,2007 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Script for Blessings of the Ancients quest(9785)
mobs 17900 & 17901
*/
#include "../sc_defines.h"
bool GossipHello_sc_mob_q9785(Player *player, Creature *_Creature )
{
player->ADD_GOSSIP_ITEM( 7, "I ask for your blessing", GOSSIP_SENDER_MAIN, 1203);
player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,_Creature->GetGUID());
return true;
}
void SendDefaultMenu_sc_mob_q9785(Player *player, Creature *_Creature, uint32 action )
{
if(player->isAttacked())
{
_Creature->Say("You are in combat!", LANG_UNIVERSAL, NULL);
return;
}
if( player->getLevel() < 58 )
{
_Creature->Say("You should not be in outlands", LANG_UNIVERSAL, NULL);
return;
}
switch(action)
{
case 1203:
player->CLOSE_GOSSIP_MENU();
if ( _Creature->GetEntry() == 17900)
{
_Creature->CastSpell(player, 31808, NULL, NULL, NULL, NULL);
}
else
{
_Creature->CastSpell(player, 31807, NULL, NULL, NULL, NULL);
}
_Creature->Say("You have my blessing", LANG_UNIVERSAL, NULL);
if ( player->GetQuestStatus(9785) == QUEST_STATUS_INCOMPLETE )
{
if ( player->HasAura(31807,0) && player->HasAura(31808,0) )
{
_Creature->Say("Found Both Auras", LANG_UNIVERSAL, NULL);
//player->CompleteQuest(9785);
player->SetQuestStatus(9785, QUEST_STATUS_COMPLETE);
}
}
break;
}
}
bool GossipSelect_sc_mob_q9785(Player *player, Creature *_Creature, uint32 sender, uint32 action )
{
// Main menu
if (sender == GOSSIP_SENDER_MAIN)
SendDefaultMenu_sc_mob_q9785(player, _Creature, action );
return true;
}
void AddSC_sc_mob_q9785()
{
Script *newscript;
newscript = new Script;
newscript->Name="sc_mob_q9785";
newscript->pGossipHello = &GossipHello_sc_mob_q9785;
newscript->pGossipSelect = &GossipSelect_sc_mob_q9785;
m_scripts[nrscripts++] = newscript;
}