All pastes #616088 Raw Edit

Someone

public cpp v1 · immutable
·published 2007-07-12 13:15 UTC
rendered paste body
#include <a_samp>#define WEATHER_CHANGING_TIME      1*60*1000#include <dudb>#define CZERWONY 0xFF7777FF#define BIALY 0xFFFFFFFF#define ZIELONY 0x00FF00FF#define STATYSTYKI "Staty.txt"#define ZOLTY 0xFFFF00FF#define SZARY 0x666666FF#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1#define SLOTS 200enum SavePlayerPosEnum {Float:LastX,Float:LastY,Float:LastZ}new RconLogged[MAX_PLAYERS];new zlehaslo[200];new SavePlayerPos[SLOTS][SavePlayerPosEnum];new SpeedMode = 0; // 0 for KPH, 1 for MPHnew UpdateSeconds = 1; //1=jedna sekunda odświeżanienew wlaczone[MAX_PLAYERS];forward UpdateSpeed();#pragma tabsize 0#define COLOR_GREY 0xAFAFAFAA#define COLOR_GREEN 0x33AA33AA#define COLOR_RED 0xAA3333AA#define COLOR_YELLOW 0xFFFF00AA#define COLOR_WHITE 0xFFFFFFAA#define COLOR_BLUE 0x0000BBAA#define COLOR_LIGHTBLUE 0x33CCFFAA#define COLOR_ORANGE 0xFF9900AA#define PocketMoney 5000  // Amount player recieves on spawn.#define INACTIVE_PLAYER_ID 255#define GIVECASH_DELAY 5000 // Time in ms between /givecash commands.#define CP_BANK         0#define CP_PIRATE       1#define CP_AMMU         2#define CP_WANGEXPORTS  3#define CP_HEAVENS      4#define CP_HELL		5#define CP_DRAGON       6#define CP_CALIGULA     7#define CP_SEXSHOP      8#define CP_BAR          9#define CP_ZIP         10#define CP_BINCO       11#define CP_TATOO       12#define CP_BOTIQUE     13#define CP_STRIPCLUB   14#define CP_WANGCARS    15#define CP_AIRSTRIP    16#define CP_EMERALD     17#define CP_VISAGE      18#define CP_SPREADRANCH 19#define P_DRAGON        0#define P_CALIGULA      1#define P_SEXSHOP       2#define P_BAR           3#define P_ZIP           4#define P_BINCO         5#define P_TATOO         6#define P_BOTIQUE       7#define P_STRIPCLUB     8#define P_WANGCARS      9#define P_AIRSTRIP     10#define P_EMERALD      11#define P_VISAGE       12#define P_SPREADRANCH  13#define P_OFFSET    6forward MoneyGrubScoreUpdate();forward Givecashdelaytimer(playerid);//forward GrubModeReset();forward SetPlayerRandomSpawn(playerid);forward SetupPlayerForClassSelection(playerid);forward GameModeExitFunc();forward WeatherUpdate();//------------------------------------------------------------------------------------------------------new CashScoreOld;new iSpawnSet[MAX_PLAYERS];new bank[MAX_PLAYERS];new bounty[MAX_PLAYERS];new playerCheckpoint[MAX_PLAYERS];new dmWarning[MAX_PLAYERS];new savePos;new worldTime;new vehicleModel[207];new DBKick[200];new wybor[MAX_PLAYERS];new zalogowany[MAX_PLAYERS];new wylogowany[MAX_PLAYERS];new logintimeout[MAX_PLAYERS];new worldWeather;new playerColors[100] = {0xFF8C13FF,0xC715FFFF,0x20B2AAFF,0xDC143CFF,0x6495EDFF,0xf0e68cFF,0x778899FF,0xFF1493FF,0xF4A460FF,0xEE82EEFF,0xFFD720FF,0x8b4513FF,0x4949A0FF,0x148b8bFF,0x14ff7fFF,0x556b2fFF,0x0FD9FAFF,0x10DC29FF,0x534081FF,0x0495CDFF,0xEF6CE8FF,0xBD34DAFF,0x247C1BFF,0x0C8E5DFF,0x635B03FF,0xCB7ED3FF,0x65ADEBFF,0x5C1ACCFF,0xF2F853FF,0x11F891FF,0x7B39AAFF,0x53EB10FF,0x54137DFF,0x275222FF,0xF09F5BFF,0x3D0A4FFF,0x22F767FF,0xD63034FF,0x9A6980FF,0xDFB935FF,0x3793FAFF,0x90239DFF,0xE9AB2FFF,0xAF2FF3FF,0x057F94FF,0xB98519FF,0x388EEAFF,0x028151FF,0xA55043FF,0x0DE018FF,0x93AB1CFF,0x95BAF0FF,0x369976FF,0x18F71FFF,0x4B8987FF,0x491B9EFF,0x829DC7FF,0xBCE635FF,0xCEA6DFFF,0x20D4ADFF,0x2D74FDFF,0x3C1C0DFF,0x12D6D4FF,0x48C000FF,0x2A51E2FF,0xE3AC12FF,0xFC42A8FF,0x2FC827FF,0x1A30BFFF,0xB740C2FF,0x42ACF5FF,0x2FD9DEFF,0xFAFB71FF,0x05D1CDFF,0xC471BDFF,0x94436EFF,0xC1F7ECFF,0xCE79EEFF,0xBD1EF2FF,0x93B7E4FF,0x3214AAFF,0x184D3BFF,0xAE4B99FF,0x7E49D7FF,0x4C436EFF,0xFA24CCFF,0xCE76BEFF,0xA04E0AFF,0x9F945CFF,0xDCDE3DFF,0x10C9C5FF,0x70524DFF,0x0BE472FF,0x8A2CD7FF,0x6152C2FF,0xCF72A9FF,0xE59338FF,0xEEDC2DFF,0xD8C762FF,0x3FE65CFF};new Float:gRandomPlayerSpawns[14][3] = {{2001.6309,1914.6458,40.3516},{2208.8589,1839.1924,10.8203},{1970.2393,1622.4781,12.8669},{2232.3596,1285.6245,10.6719},{2486.1292,1413.6133,12.3983},{2578.0166,1663.4172,10.8203},{2602.7380,2183.7473,14.1161},{2627.3213,2348.1069,10.8203},{986.2977,1880.0288,11.4683},{1502.4791,2026.9261,14.7396},{1607.5032,1816.2596,10.8203},{1645.9166,1614.2948,14.8222},{1958.6238,694.7397,14.2681},{1491.2498,2773.8394,15.9924}};new Float:gCopPlayerSpawns[3][3] = {{2297.1064,2452.0115,10.8203},{2297.0452,2468.6743,10.8203},{2268.0566,2449.2874,3.5313}};#define MAX_POINTS 20new Float:checkCoords[MAX_POINTS][4] = {{-36.5483,-57.9948, -17.2655,-49.2967},     //BANK{1894.6128,1445.3431, 2084.9739,1637.8186}, //PIRATE{284.0546,-86.4384, 302.9315,-56.6674},     //AMMUNATION{-1924.2008,245.8384,-1897.0090,310.0460},  //WANG EXPORTS{2301.1162,1260.2860,2346.1741,1305.4763},  //HEAVENS SKYDIVE{-2549.7979,-1660.4034,-2339.2673,-1589.3324},  //HELL FALL{1925.1511,968.2358, 2019.0715,1067.4276},  //DRAGON{2216.7971,1638.0493, 2255.2097,1714.0806}, //CALIGULA{-115.9544,-24.2706, -99.1631,-7.1391},     //SEXSHOP{487.6558,-88.5900, 512.0635, -67.7503},    //BAR{144.9131,-96.0927, 177.4128,-70.7923},     //ZIP{201.4462,-112.4556, 218.5237,-95.1238},    //BINCO{-204.7623,-44.0326, -200.2330,-39.8128},   //TATOO{416.7485,-84.4242, 422.6890,-74.0611},     //BOTIQUE{1201.1422,-16.6343,1223.4420,12.6656},     //STRIPCLUB{-1996.0801,253.4684,-1942.0564,310.0717},  //WANG CARS{413.4203,2534.9907,421.4078,2542.7031},    //VERDANT MEADOWS AIR STRIP{2099.1985,2328.5200,2179.1382,2405.8721},  //EMERALD ISLE{1998.3783,1875.9679,2066.3425,1957.0034},  //THE VISAGE{1205.7026,-41.1453,1216.8755,-23.9896}     //THE BIG SPREAD RANCH};new Float:checkpoints[MAX_POINTS][3] = {{-22.2549,-55.6575,1003.5469},{2000.3132,1538.6012,13.5859},{291.0004,-84.5168,1001.5156},{-1920.6711,303.1555,41.0469},{2323.7454,1283.1440,97.5579},{-2432.6628,-1620.0771,526.8676},{1989.0619,1005.5241,994.4688}, {2235.5408,1679.0402,1008.3594},{-103.5525,-22.4661,1000.7188},{501.4927,-75.4323,998.7578},{161.1875,-79.9915,1001.8047},{207.5640,-97.8188,1005.2578},{-203.4864,-41.2045,1002.2734},{418.5547,-80.1667,1001.8047},{1212.3918,-10.9459,1000.9219},{-1957.5327,300.2131,35.4688},{418.1210,2536.8762,10.0000},{2127.5940,2370.4255,10.8203},{2022.5179,1916.6848,12.3397},{1208.5027,-32.6044,1000.9531}};new checkpointType[MAX_POINTS] = {	CP_BANK,	CP_PIRATE,	CP_AMMU,	CP_WANGEXPORTS,	CP_HEAVENS,	CP_HELL,	CP_DRAGON,	CP_CALIGULA,	CP_SEXSHOP,	CP_BAR,	CP_ZIP,	CP_BINCO,	CP_TATOO,	CP_BOTIQUE,	CP_STRIPCLUB,	CP_WANGCARS,	CP_AIRSTRIP,	CP_EMERALD,	CP_VISAGE,	CP_SPREADRANCH	};#define MAX_PROPERTIES	14new propertyNames[MAX_PROPERTIES][32] = {	"Four Dragons",	"Caligula",	"Sex Shop",	"Shithole Bar",	"Zip Shop",	"Binco Shop",	"Tatoo Parlor",	"Botique",	"Strip Club",	"Wang Cars",	"Verdant Meadows Air Strip",	"Emerald Isle",	"The Visage",	"The Big Spread Ranch"};new propertyValues[MAX_PROPERTIES] = {	75000,	100000,	25000,	20000,	15000,	15000,	10000,	20000,	30000,	20000,	25000,	60000,	110000,	25000};new propertyEarnings[MAX_PROPERTIES] = {	5000,	7000,	2000,	1500,	1000,	1000,	700,	1500,	2500,	1500,	2000,	6000,	8000,	2000};new propertyOwner[MAX_PROPERTIES] = {999,999,999,999,999,999,999,999,999,999,999,999,999,999};#define MAX_WEAPONS 47#define MAX_SPAWNWEAPONS 10new weaponNames[MAX_WEAPONS][32] = {	"Unarmed",	"Brass Knuckles",	"Golf Club",	"Night Stick",	"Knife",	"Baseball Bat",	"Shovel",	"Pool Cue",	"Katana",	"Chainsaw",	"Purple Dildo",	"White Dildo",	"Long White Dildo",	"White Dildo 2",	"Flowers",	"Cane",	"Grenades",	"Tear Gas",	"Molotovs",	"UNKNOWN",	"UNKNOWN",	"UNKNOWN",	"Pistol",	"Silenced Pistol",	"Desert Eagle",	"Shotgun",	"Sawn Off Shotgun",	"Combat Shotgun",	"Micro Uzi (Mac 10)",	"MP5",	"AK47",	"M4",	"Tec9",	"Rifle",	"Sniper Rifle",	"RPG",	"Missile Launcher",	"Flame Thrower",	"Minigun",	"Sachel Charges",	"Detonator",	"Spray Paint",	"Fire Extinguisher",	"Camera",	"Nightvision Goggles",	"Thermal Goggles",	"Parachute"};new spawnWeapons[MAX_SPAWNWEAPONS][3] = {	{23,34,4000},	{25,15,7000},	{27,20,15000},	{28,120,7000},	{32,120,5000},	{29,120,15000},	{30,120,25000},	{31,120,30000},	{9,0,70000},	{29,200,20000}	};new playerWeapons[MAX_PLAYERS][MAX_SPAWNWEAPONS];//---> Pit Boss#define MAX_GAMBLINGFEE   10000#define MIN_GAMBLINGFEE       1#define MAX_CASINO            2new casinoVehicles[MAX_CASINO][2] = {	{1,2},	{3,4}};new gamblingFee[MAX_CASINO] = {	300,	300};new Float:gambleAreas[MAX_CASINO][4] = {	{1928.1771,987.5739, 1970.5675,1042.8369}, //Four Dragons	{2171.3618,1584.2649, 2279.4915,1628.6199} //Caligula's};new pbGameText = 1;//---> WANG EXPORT VEHICLES#define MAX_WANGEXPORTVEHICLES	15		// Maximum Wang Export vehiclesnew wantedWangExportVehicle;			// Wanted Wang Export vehicle model idnew wantedWangExportVehicles[MAX_WANGEXPORTVEHICLES] = {				// Wanted Wang Exports modelid's	400,	411,	434,	451,	461,	463,	468,	470,	480,	482,	495,	535,	541,	567,	603};new wantedWangExportVehicleNames[MAX_WANGEXPORTVEHICLES][32] = {		// Wanted Wang Exports vehicle names (match modelid's)	"Landstalker",	"Infernus",	"Hotknife",	"Turismo",	"PCJ-600",	"Freeway",	"Sanchez",	"Patriot",	"Comet",	"Burrito",	"Sandking",	"Slamvan",	"Bullet",	"Savanna",	"Phoenix"};//---> Gang DM#define MAX_DMZONES 		9		// Maximum gang deathmatch zonesnew Float:dmCoords[MAX_DMZONES][4] = {		// dm coordinates	{-1940.5177,-1794.1295,-1658.0635,-1535.5846},	{2336.2014,-1724.6854,2542.1138,-1625.6139},	{1153.1282,197.6021,1531.6736,435.2268},	{2496.7122,2616.0457,2749.8606,2858.5027},	{-939.4901,1384.7155,-707.3583,1636.4291},	{2374.1794,-2696.3215,2810.3977,-2330.2258},	{-1679.7235,2459.0403,-1274.9779,2756.8276},	{-1470.3805,486.9461,-1243.6833,520.1677},	{-2851.9526,-1818.3044,-2642.0146,-1270.1024}};new Float:dmSpawnCoords[MAX_DMZONES][6] = {	// dm spawn coordinates [spawn1x,spawn1y,spawn1z,spawn2x,spawn2y,spawn2z]	{-1860.3270,-1555.7944,27.7882,-1852.2899,-1709.3114,23.2031},	{2350.9478,-1633.9509,16.3725,2517.8013,-1721.8979,18.5821},	{1447.7856,362.7201,18.9239,1247.3853,204.2742,23.0547},	{2511.5542,2850.3467,14.8222,2599.9905,2679.6770,14.2559},	{-938.8171,1427.7638,30.4340,-734.1335,1546.4265,39.0080},	{2790.4875,-2378.6331,16.2244,2414.8733,-2651.1584,17.9107},	{-1308.0055,2544.7805,87.7422,-1665.8292,2551.0815,88.3455},	{-1462.5336,489.2468,3.0414,-1358.9319,497.6422,24.2969},	{-2798.1133,-1360.4624,132.4197,-2816.5259,-1652.0499,141.5092}};new dmGangs[MAX_DMZONES][2] = {		// dm gangs (2 per zone)	{0,0},	{0,0},	{0,0},	{0,0},	{0,0},	{0,0},	{0,0},	{0,0},	{0,0}};new dmNames[MAX_DMZONES][32] = {	// dm zone names	"Whetstone",	"Grove Street",	"Montgomery",	"K.A.C.C. Military Fuels",	"Las Barrancas",	"Ocean Docks",	"El Quebrados",	"Easter Basin",	"Mount Chiliad"};new dmWeapons[MAX_DMZONES+1][2] = {	// dm weapons [weaponid,ammo]	{6,0},	{32,1500},	{30,1500},	{38,5000},	{24,120},	{27,120},	{22,240},	{23,170},	{24,120},	{29,200}	};new dmPlayers[MAX_PLAYERS];#define MAX_SAVE 64new savedInfo[MAX_SAVE][4];new savedNames[MAX_SAVE][MAX_PLAYER_NAME];new savedWeapons[MAX_SAVE][MAX_SPAWNWEAPONS];#define MAX_GANGS 			32#define MAX_GANG_MEMBERS	6#define MAX_GANG_NAME       16new gangMembers[MAX_GANGS][MAX_GANG_MEMBERS];new gangNames[MAX_GANGS][MAX_GANG_NAME];new gangInfo[MAX_GANGS][3]; //0-created,1-members,2-colornew gangBank[MAX_GANGS];new playerGang[MAX_PLAYERS];new gangInvite[MAX_PLAYERS];//Round code stolen from mike's Manhunt :P//new gRoundTime = 3600000;                   // Round time - 1 hour//new gRoundTime = 1200000;					// Round time - 20 mins//new gRoundTime = 900000;					// Round time - 15 mins//new gRoundTime = 600000;					// Round time - 10 mins//new gRoundTime = 300000;					// Round time - 5 mins//new gRoundTime = 120000;					// Round time - 2 mins//new gRoundTime = 60000;					// Round time - 1 minnew gActivePlayers[MAX_PLAYERS];new gLastGaveCash[MAX_PLAYERS];//------------------------------------------------------------------------------------------------------main(){		print("\n--------------------------------------------------------------");		print("  Running LVDM ~MoneyGrub(+LandGrab)");		print("--------------------------------------------------------------");		print("  Coded By [RS]Lenczu [LVDM ~MoneyGrub(+LandGrab)]");		print("  Coded By [RS]Lenczu [+PitBoss+GangDM]");		print("--------------------------------------------------------------\n");		worldTime = 13;}//------------------------------------------------------------------------------------------------------PlayerLeaveGang(playerid) {	new string[256];	new playername[MAX_PLAYER_NAME];	new gangnum = playerGang[playerid];    if(gangnum > 0) {		for(new i = 0; i < gangInfo[gangnum][1]; i++) {			if(gangMembers[gangnum][i]==playerid) {			    //One less gang member			    gangInfo[gangnum][1]--;      		    for(new j = i; j < gangInfo[gangnum][1]; j++) {				    //Shift gang members				    gangMembers[gangnum][j]=gangMembers[gangnum][j+1];	    		}			    //Disband gang if no more members			    if(gangInfo[gangnum][1]<1) {			        gangInfo[gangnum][0]=0;			        gangInfo[gangnum][1]=0;			        gangBank[gangnum]=0;       			}				//Notify other members				for(new j = 0; j < gangInfo[gangnum][1]; j++) {				    GetPlayerName(playerid, playername, MAX_PLAYER_NAME);					format(string, sizeof(string),"%s has quit your gang.", playername);					SendClientMessage(gangMembers[gangnum][j], COLOR_ORANGE, string);					if(j==0) {						AutoLockCasinoVehicles(gangMembers[gangnum][j]);					}				}								format(string, sizeof(string),"Opusciles gang '%s' (id: %d)", gangNames[gangnum], gangnum);				SendClientMessage(playerid, COLOR_ORANGE, string);				playerGang[playerid]=0;								SetPlayerColor(playerid,playerColors[playerid]);				return;			}		}	} else {		SendClientMessage(playerid, COLOR_RED, "You are not in a gang.");	}}getCheckpointType(playerID){	return checkpointType[playerCheckpoint[playerID]];}isPlayerInArea(playerID, Float:data[4]){	new Float:X, Float:Y, Float:Z;	GetPlayerPos(playerID, X, Y, Z);	if(X >= data[0] && X <= data[2] && Y >= data[1] && Y <= data[3]) {		return 1;	}	return 0;}PayPlayerInArea(playerID, Float:x1, Float:y1, Float:x2, Float:y2, cash){	if(IsPlayerConnected(playerID))	{		new Float:X, Float:Y, Float:Z;		GetPlayerPos(playerID, X, Y, Z);		if(X >= x1 && X <= x2 && Y >= y1 && Y <= y2)		{			GivePlayerMoney(playerID, cash);			return 1;		}	}	return 0;}//------------------------------------------------------------------------------------------------------forward TimeUpdate();public TimeUpdate() {	worldTime++;	worldTime%=24;	SetWorldTime(worldTime);	if(worldTime==6 || worldTime==12 || worldTime==18) {		new string[256];		new n = random(MAX_WANGEXPORTVEHICLES);		format(string, sizeof(string),"*** www.matas-serv.yoyo.pl ***", wantedWangExportVehicleNames[n]);		SendClientMessageToAll(COLOR_YELLOW, string);		wantedWangExportVehicle = wantedWangExportVehicles[n];	}}//------------------------------------------------------------------------------------------------------forward UnlockVehicleUpdate();public UnlockVehicleUpdate() {	new i,j;	new vehicleDriver = 0;	for(i=MAX_CASINO*2+1;i<=sizeof(vehicleModel);i++) {		for(j=0;j<MAX_PLAYERS;j++) {			if(IsPlayerConnected(j)) {				if(IsPlayerInVehicle(j,i)) {					if(GetPlayerState(j)==PLAYER_STATE_DRIVER) {						vehicleDriver = 1;						break;					}				}			}		}		if(!vehicleDriver) {			for(j=0;j<MAX_PLAYERS;j++) {				if(IsPlayerConnected(j)) {					SetVehicleParamsForPlayer(i,j,0,0);				}			}		}	}}//------------------------------------------------------------------------------------------------------forward DeathmatchUpdate();public DeathmatchUpdate() {	for(new i=0;i<MAX_PLAYERS;i++)	{		if(IsPlayerConnected(i)) {			for(new j=0;j<MAX_DMZONES;j++) {				if(isPlayerInArea(i,dmCoords[j]) && dmPlayers[i]!=j && (dmGangs[j][0]!=0 || dmGangs[j][1]!=0)) {					dmWarning[i]++;					GameTextForPlayer(i,"~r~YOU ARE IN A DEATHMATCH ZONE ~g~Leave for your own safety or be ~r~SHOT",10000,5);					if(dmWarning[i] > 3) {						SetPlayerHealth(i,0);						ResetPlayerMoney(i);					}				}			}		}	}	}//------------------------------------------------------------------------------------------------------forward PirateShipScoreUpdate();public PirateShipScoreUpdate(){	for(new i=0; i<MAX_PLAYERS; i++)	{		PayPlayerInArea(i, 1995.5, 1518.0, 2006.0, 1569.0, 100);//		{//            SendClientMessage(i, COLOR_YELLOW, "You earned money for holding the pirate ship.");//		}	}}//------------------------------------------------------------------------------------------------------forward GambleUpdate();public GambleUpdate(){	new owner;	new string[256];	new ownername[MAX_PLAYER_NAME];	for(new i=0;i<MAX_PLAYERS;i++)	{		if(IsPlayerConnected(i)) {			for(new j=0;j<MAX_CASINO;j++) {				if(isPlayerInArea(i,gambleAreas[j])) {					owner = propertyOwner[j];					if(owner!=i) {						if(GetPlayerMoney(i) >= gamblingFee[j]) {							if(owner!=999) {								GetPlayerName(owner, ownername, MAX_PLAYER_NAME);								format(string, sizeof(string), "You don't own this casino! Pay a $%d gambling fee to %s at once!",gamblingFee[j],ownername);							} else {								format(string, sizeof(string), "You don't own this casino! Pay a $%d gambling fee at once!",gamblingFee[j]);							}							SendClientMessage(i, COLOR_RED, string);							GivePlayerMoney(i, 0-gamblingFee[j]);							if(IsPlayerConnected(owner)) {								GivePlayerMoney(owner,gamblingFee[j]);							}						} else {							SendClientMessage(i, COLOR_RED, "You can't afford to gamble here! Leave at once!");						}					} else {						//SendClientMessage(i, COLOR_YELLOW, "Welcome back.");					}				}			}		}	}}//------------------------------------------------------------------------------------------------------forward checkpointUpdate();public checkpointUpdate(){	for(new i=0; i<MAX_PLAYERS; i++)	{	    if(IsPlayerConnected(i)) {	        for(new j=0; j < MAX_POINTS; j++) {	            if(isPlayerInArea(i, checkCoords[j])) {	                if(playerCheckpoint[i]!=j) {	                    DisablePlayerCheckpoint(i);						SetPlayerCheckpoint(i, checkpoints[j][0],checkpoints[j][1],checkpoints[j][2],2);						playerCheckpoint[i] = j;					}	            } else {	            	if(playerCheckpoint[i]==j) {	            	    DisablePlayerCheckpoint(i);	            	    playerCheckpoint[i] = 999;         	    	}	            }	        }		}	}}forward LoginTimeout(playerid);public LoginTimeout(playerid){ if (zalogowany[playerid] == 0 && GetPlayerState(playerid) != PLAYER_STATE_NONE) { 		  Kick(playerid);  new string[256];  format(string, sizeof(string), "* %s (id: %d) został wyrzucony z serwera. Powód: Czas zalogowania się skończył!", Player(playerid), playerid);  SendClientMessageToAll(CZERWONY, string); }}dcmd_login(playerid, cmdtext[]){new tmp[256];new string[256];  if(!cmdtext[0])  {   SendClientMessage(playerid, BIALY, "* WPISZ: /login [hasło]");  } 		  if(dini_Exists(udb_encode(Player(playerid))))  {   if(zalogowany[playerid] == 1)   {    SendClientMessage(playerid, CZERWONY, "* Jesteś już zalogowany!");   } else {	      if(udb_hash(cmdtext) != strval(dini_Get(udb_encode(Player(playerid)), "haslo")))              {		SendClientMessage(playerid, CZERWONY, "* Podałeś złe hasło.");		GameTextForPlayer(playerid, "~r~Zle haslo!", 3000, 5);  		 zlehaslo[playerid]++; 		 if(zlehaslo[playerid] >= 5)                 {                  Kick(playerid);                  format(string, sizeof(string), "* %s (id: %d) został wyrzucony z serwera. Powód: Za dużo prób wpisania hasła.", Player(playerid), playerid);                  SendClientMessageToAll(CZERWONY, string);                 }              } else {                        zalogowany[playerid] = 1;		        KillTimer(logintimeout[playerid]);              		new godzina, minuta, sekunda;			new dzien, miesiac, rok;			gettime(godzina, minuta, sekunda);			getdate(rok, miesiac, dzien);                 	format(tmp, sizeof(tmp), "%d.%d.%d [%d:%d:%d]", dzien, miesiac, rok, godzina, minuta, sekunda);			dini_Set(udb_encode(Player(playerid)), "ostatniozalogowany", tmp);					                				SendClientMessage(playerid, ZIELONY, "* Zalogowałeś się!");			GameTextForPlayer(playerid, "~g~Zalogowales sie!", 3000, 5);		                     }             }   } else {	     format(string, sizeof(string), "* %s nie ma takiego konta.", Player(playerid));	     SendClientMessage(playerid, CZERWONY, string);	   } return 1;}//------------------------------------------------------------------------------------------------------forward PropertyScoreUpdate();public PropertyScoreUpdate(){	new owners[MAX_PROPERTIES];	new payments[MAX_PROPERTIES];		for(new i=0; i < MAX_PROPERTIES; i++)	    owners[i]=999;	for(new i=0; i < MAX_PROPERTIES; i++)	{		if(propertyOwner[i] < 999) {					for(new j=0; j < MAX_PROPERTIES; j++) {			    if(owners[j]==propertyOwner[i]) {			        payments[j]+=propertyEarnings[i];			        j = MAX_PROPERTIES;			    } else if (owners[j]==999) {					owners[j]=propertyOwner[i];					payments[j]+=propertyEarnings[i];			        j = MAX_PROPERTIES;				}			}		}	}	for(new i=0; i < MAX_PROPERTIES; i++) {		if(owners[i] < 999 && IsPlayerConnected(owners[i])) {			new string[256];			if(dmPlayers[owners[i]]!=999) {				bank[owners[i]]+=payments[i];			} else {				GivePlayerMoney(owners[i], payments[i]);				format(string, sizeof(string), "Dostales $%d ze swoich posiadlosci.", payments[i]);				SendClientMessage(owners[i], COLOR_GREEN, string);			}		}	}}//------------------------------------------------------------------------------------------------------forward SavedUpdate();public SavedUpdate(){	for(new i = 0; i < MAX_SAVE; i++) {		if(savedInfo[i][3] < 5) {			if(savedInfo[i][3]==4) {				savedInfo[i][0]=savedInfo[i][1]=savedInfo[i][2]=0;				savedNames[i][0]=0;			}			savedInfo[i][3]++;		}	}}//------------------------------------------------------------------------------------------------------public MoneyGrubScoreUpdate(){	new CashScore;	new name[MAX_PLAYER_NAME];	//new string[256];	for(new i=0; i<MAX_PLAYERS; i++)	{		if (IsPlayerConnected(i))		{			GetPlayerName(i, name, sizeof(name));   			CashScore = GetPlayerMoney(i);			SetPlayerScore(i, CashScore);			if (CashScore > CashScoreOld)			{				CashScoreOld = CashScore;				//format(string, sizeof(string), "$$$ %s is now in the lead $$$", name);				//SendClientMessageToAll(COLOR_YELLOW, string);			}		}	}}//------------------------------------------------------------------------------------------------------/*public GrubModeReset(){	for(new i=0; i<MAX_PLAYERS; i++)	{		if (IsPlayerConnected(i))		{			SetPlayerScore(i, PocketMoney);			SetPlayerRandomSpawn(i, classid);		}	}}*///------------------------------------------------------------------------------------------------------public OnPlayerConnect(playerid){ RconLogged[playerid]=false;    wlaczone[playerid]=1; //czyli włączony    DBKick[playerid]=0;	new playrname[MAX_PLAYER_NAME];	GameTextForPlayer(playerid,"~w~SA-MP: ~r~Las Venturas ~g~MoneyGrub~b~(+LandGrab) ~y~+PitBoss +GangDM",5000,5);	SendPlayerFormattedText(playerid, "LV+DM by [RS]Lenczu",0);	SendClientMessage(playerid, COLOR_GREEN, "Witamy i milej zabawy w naszych szeregach :)");	gActivePlayers[playerid]++;	gLastGaveCash[playerid] = GetTickCount();	playerCheckpoint[playerid]=999;	bank[playerid]=0;	playerGang[playerid]=0;	gangInvite[playerid]=0;	dmPlayers[playerid]=999;	GetPlayerName(playerid, playrname, sizeof(playrname));	for(new i = 0; i < MAX_SAVE; i++) {	    if(isStringSame(savedNames[i], playrname, MAX_PLAYER_NAME)) {			GivePlayerMoney(playerid, savedInfo[i][0]);			bank[playerid] = savedInfo[i][1];			bounty[playerid] = savedInfo[i][2];						savedInfo[i][0]=savedInfo[i][1]=savedInfo[i][2]=0;			savedNames[i][0]=0;			for(new j = 0; j < MAX_SPAWNWEAPONS; j++) {				playerWeapons[playerid][j]=savedWeapons[i][j];				savedWeapons[i][j]=0;			}			SendClientMessage(playerid, COLOR_GREEN, "Your money has been restored.");		}	}	if(dini_Exists(udb_encode(Player(playerid)))){ SendClientMessage(playerid, CZERWONY, "* Twój nick jest zarejestrowany! Wpisz: /login [twojehasło] aby się zalogować."); // wyświetla infrmacje na temat logowania SendClientMessage(playerid, CZERWONY, "* Jeśli się nie zalogujesz w ciągu 20 sek. zostaniesz wyrzucony z servera"); //wyswietla informacje na temat logowania logintimeout[playerid] = SetTimerEx("LoginTimeout", 20000, 0, "d", playerid);		    GivePlayerMoney(playerid, strval(dini_Get(udb_encode(Player(playerid)),"kasa")));     SetPlayerScore(playerid, strval(dini_Get(udb_encode(Player(playerid)),"punkty")));     zalogowany[playerid] = 0; //ustawia status na niezalogowanego czyli 0 == nie     wylogowany[playerid] = 0;  //ustawia status gracza wylogowanego na 0 == nie  } else { //jeśli gracz nie ma konta to wykona sie to nizej            SendClientMessage(playerid, ZIELONY, "* Witamy, możesz się zarejestrować komendą: /register [hasło]"); //wyswietla wiadomosc            zalogowany[playerid] = 1; //ustawia status gracza na zalogowanego 1 == tak            wylogowany[playerid] = 1; //ustawia status gracza wylogowanego na 1 == tak           }	return 1;}//------------------------------------------------------------------------------------------------------public OnPlayerDisconnect(playerid){SetTimer("WeatherUpdate", WEATHER_CHANGING_TIME, 1);  if (zalogowany[playerid] == 1)  {   Zapisz(playerid);  }  KillTimer(logintimeout[playerid]);	new playername[MAX_PLAYER_NAME];	gActivePlayers[playerid]--;	for(new i = 0; i < MAX_PROPERTIES; i++) {		if(propertyOwner[i]==playerid) {		    propertyOwner[i] = 999;		    GivePlayerMoney(playerid, propertyValues[i]);  		}	}	//Save temp info for timeouts/crashes	GetPlayerName(playerid, playername, sizeof(playername));	format(savedNames[savePos], MAX_PLAYER_NAME, "%s",playername);	savedInfo[savePos][0] = GetPlayerMoney(playerid);	savedInfo[savePos][1] = bank[playerid];	savedInfo[savePos][2] = bounty[playerid];	savedInfo[savePos][3] = 0;	for(new i = 0; i < MAX_SPAWNWEAPONS; i++)		savedWeapons[savePos][i]=playerWeapons[playerid][i];	//	savePos++;	if(savePos >= MAX_SAVE)	    savePos = 0;	PlayerLeaveGang(playerid);	bounty[playerid] = 0;	for(new i = 0; i < MAX_SPAWNWEAPONS;i++) {		playerWeapons[playerid][i]=0;	}}//------------------------------------------------------------------------------------------------------Player(playerid){new player[MAX_PLAYER_NAME];GetPlayerName(playerid, player, sizeof(player)); return player;}Killer(killerid){new killer[MAX_PLAYER_NAME];GetPlayerName(killerid, killer, sizeof(killer)); return killer;}SetPlayerPosIx(playerid,Float:X,Float:Y,Float:Z,Float:Ang){SetPlayerFacingAngle(playerid,Ang);SetPlayerPos(playerid,X,Y,Z);SetCameraBehindPlayer(playerid);}dcmd_register(playerid, cmdtext[]){new tmp[256];new string[256];  if(20 < strlen(cmdtext) || strlen(cmdtext) < 5)  {    SendClientMessage(playerid, ZOLTY, "* Hasło musi mieć od min. 5 do max. 20 znaków");   return 1;  }  if(!cmdtext[0])  {   SendClientMessage(playerid, BIALY, "* WPISZ: /register [hasło]");  }  if (!dini_Exists(udb_encode(Player(playerid))))  {		    new dzien, miesiac, rok;    getdate(rok, miesiac, dzien);    format(tmp, sizeof(tmp), "%d.%d.%d", dzien, miesiac, rok);				    dini_Create(udb_encode(Player(playerid)));    dini_IntSet(udb_encode(Player(playerid)), "haslo", udb_hash(cmdtext));    dini_Set(udb_encode(Player(playerid)), "datarejestracji", tmp); 			     if (!dini_Exists(STATYSTYKI))     {      dini_Create(STATYSTYKI);      dini_IntSet(STATYSTYKI, "graczy", strval(dini_Get(STATYSTYKI, "graczy"))+1);      dini_Set(STATYSTYKI, "nowygracz", Player(playerid));    }    format(string, sizeof(string), "* %s (id: %d) utworzyłeś/aś nowe konto. Twoje hasło to: >>> %s <<< Zapamiętaj je!!!", Player(playerid), playerid, cmdtext);    SendClientMessage(playerid, ZIELONY, string); } else {	format(string, sizeof(string), "* %s jest już zarejestrowany.", Player(playerid),cmdtext);	SendClientMessage(playerid, CZERWONY, string);          } return 1;}public OnPlayerCommandText(playerid, cmdtext[]){ dcmd(register,    8, cmdtext); dcmd(login,       5, cmdtext); dcmd(setpass,     7, cmdtext); dcmd(logout,      6, cmdtext);	new string[256];	new playermoney;	new sendername[MAX_PLAYER_NAME];	new giveplayer[MAX_PLAYER_NAME];	new cmd[256];	new giveplayerid, moneys, idx, weaponid;	new Float:X, Float:Y, Float:Z;		cmd = strtok(cmdtext, idx);		//------------------- /help	if(strcmp(cmd, "/helpp", true) == 0) {		SendClientMessage(playerid, COLOR_GREEN,"LV MoneyGrub(+LandGrab)+PitBoss+GangDM Help");		SendClientMessage(playerid, COLOR_YELLOW,"This is a freeroam gamemode where you can kill players to receive their money, hold");		SendClientMessage(playerid, COLOR_YELLOW,"the pirate ship or sell cars to earn money, buy properties to constantly gain money,");		SendClientMessage(playerid, COLOR_YELLOW,"or gamble to try your luck at winning money. You can visit ATMs in 24x7 stores to bank");		SendClientMessage(playerid, COLOR_YELLOW,"your money. You can use the /hitman command to put a bounty on someone's head and");		SendClientMessage(playerid, COLOR_YELLOW,"/givecash to send money to other players. You can purchase weapons in Ammunation stores");		SendClientMessage(playerid, COLOR_YELLOW,"to keep every time you spawn.");		SendClientMessage(playerid, COLOR_ORANGE,"Type /commands for a full list of commands, and /gangcommands for a list of gang commands.");		SendClientMessage(playerid, COLOR_ORANGE,"Type /whatsnew for a full list of new features in PitBoss+GangDM.");		SendClientMessage(playerid, COLOR_LIGHTBLUE,"Limousine's are only available to Casino owners and their gang members.");		return 1;	}	if(strcmp(cmd, "/komendy", true) == 0) {		SendClientMessage(playerid, COLOR_GREEN,"Available commands:");		SendClientMessage(playerid, COLOR_YELLOW,"/bank [amount], /withdraw [amount], /balance");		SendClientMessage(playerid, COLOR_YELLOW,"/givecash [playerid] [amount]");		SendClientMessage(playerid, COLOR_YELLOW,"/hitman [playerid] [amount], /bounty [playerid]");		SendClientMessage(playerid, COLOR_YELLOW,"/buy, /properties1, /properties2");		SendClientMessage(playerid, COLOR_YELLOW,"/buyweapon, /weaponist");		SendClientMessage(playerid, COLOR_YELLOW,"/bounties, /gangs");		SendClientMessage(playerid, COLOR_YELLOW,"/lock, /unlock");		SendClientMessage(playerid, COLOR_YELLOW,"/exports");		SendClientMessage(playerid, COLOR_YELLOW,"/gamblingfee [amount]");		return 1;	}	if(strcmp(cmd, "/komendygangu", true) == 0) {		SendClientMessage(playerid, COLOR_GREEN,"Gang commands:");		SendClientMessage(playerid, COLOR_YELLOW,"/gang create [name]");		SendClientMessage(playerid, COLOR_YELLOW,"/gang join");		SendClientMessage(playerid, COLOR_YELLOW,"/gang invite [playerID]");		SendClientMessage(playerid, COLOR_YELLOW,"/gang quit");		SendClientMessage(playerid, COLOR_YELLOW,"/ganginfo [number] (no number given shows your gang's info)");		SendClientMessage(playerid, COLOR_YELLOW,"/gbank [money], /gwithdraw [money], /gbalance");		SendClientMessage(playerid, COLOR_YELLOW,"/gdeathmatch [zone]");		SendClientMessage(playerid, COLOR_YELLOW,"! (prefix text for gang-chat)");		return 1;	}//-------------------------------------------------------------------------------//-------------------------------------------------------------------------------//-----------------------TU NP. WKLEJASZ SWOJE KOMENDY---------------------------//--------------------------POMIEDZY KOMENTARZAMI--------------------------------//-------------------------------------------------------------------------------//-------------------------------------------------------------------------------	if (strcmp(cmdtext, "/off", true)==0) {		wlaczone[playerid]=0;		SendClientMessage(playerid, 0xAAAAAAAA, "Licznik wyłączony.");	    return 1;	}	if(strcmp(cmdtext, "/on", true)==0){	    wlaczone[playerid]=1;	    SendClientMessage(playerid, 0xAAAAAAAA, "Licznik włączony.");	    return 1;	}        //-----------------------------------------------------------------------//-------czas------------------------------------------------------------if(strcmp(cmd, "/czas", true)==0) {    new tmp[256];    new newtime;    tmp = strtok(cmdtext, idx);    newtime = strval(tmp);    if(!newtime) {        SendClientMessage(playerid, COLOR_GREEN, "WPISZ: /czas [godzina]");     }     else if (newtime >24 || newtime <0) {         SendClientMessage(playerid, COLOR_RED, "Zła godzina!");     }     else {         format(tmp, sizeof(tmp), "Czas został zmieniony na godzinę: %d:00", newtime);         SendClientMessageToAll(COLOR_GREEN,tmp);         SetWorldTime(newtime);     }     return 1;}//-------------------------------------------------------------------------------if(strcmp(cmdtext,"/clearchat",true)==0) // Chat window is gone, fomg!{    for (new a=1;a<=10;a++)    {        SendClientMessage(playerid,COLOR_GREY,"\n");    }    return 1;}//------------------------------------------------------------------------------if(strcmp(cmd,"/napraw",true) == 0)    {        if(IsPlayerInAnyVehicle(playerid)) {		GivePlayerMoney(playerid,-2000);   	GameTextForPlayer(playerid,"~r~Naprawiles auto!", 3000,5);	return SetVehicleHealth(GetPlayerVehicleID(playerid),1000.0);			} else {			GameTextForPlayer(playerid,"~w~nie Jestes w aucie!", 3000,5);			}    return 1;    }    //-------------------------------------------------------------------------------if (strcmp("/kiss", cmdtext, true)==0) return ApplyAnimation(playerid, "KISSING", "Playa_Kiss_02", 3.0, 0, 0, 0, 0, 0);//-------------------------------------------------------------------------------if(strcmp(cmdtext, "/arena", true)==0){ if(IsPlayerInAnyVehicle(playerid))// Jeśli gracz jest w aucie to teleportuje go z pojazdem {  GetPlayerPos(playerid, X, Y, Z);  SetVehiclePos(GetPlayerVehicleID(playerid), 1381.8418,2184.9326,11.0234); //POZYCJA AUTA X, Y, Z  SetVehicleZAngle(GetPlayerVehicleID(playerid),265.7448); //OBRÓT POJAZDU od 0 - 360 stopni } else { //Jeśli gracz nie był w aucie to teleportuje bez pojazdu         GivePlayerWeapon(playerid,26,80);         GetPlayerPos(playerid, X, Y, Z);         SetPlayerPos(playerid, 1381.8418,2184.9326,11.0234); //POZYCJA X, Y, Z         SetPlayerFacingAngle(playerid,181.7940); //OBRÓT GRACZA od 0 - 360 stopni       	 GameTextForPlayer(playerid,"Walka !",2000,5);          }		return 1;}//-------------------------------------------------------------------------------if (strcmp("/lay", cmdtext, true)==0) return ApplyAnimation(playerid, "BEACH", "Lay_Bac_Loop", 3.0, 0, 0, 0, 0, 0);//-------------------------------------------------------------------------------            if(strcmp(cmd, "/skok", true)==0 ) {	    	new newz;	    	new tmp[256];	    	tmp = strtok(cmdtext, idx);	    	newz = strval(tmp);	    	if(!newz) {	        	SendClientMessage(playerid, COLOR_GREEN, "WPISZ: /skok [wysokosc w metrach]");				return 1;			}	     	else if (newz >20000 || newz <1000) {	         	SendClientMessage(playerid, COLOR_RED, "Podaj wysokość z zakresu od 1000 do 20000 m!");				return 1;			}	     	else {	     	   	format(tmp, sizeof(tmp), "Wykonujesz skok spadochronowy z wysokosci %d m!", newz);	         	SendClientMessage(playerid, COLOR_GREEN, tmp);	          		if (GetPlayerMoney(playerid) > 999){						GivePlayerMoney(playerid,-1000);						new Float:x;						new Float:y;						new Float:z;						GivePlayerWeapon(playerid,46,1);						GetPlayerPos(playerid,x,y,z);						SetPlayerPos(playerid,x,y,z+newz);						GameTextForPlayer(playerid,"No to HOOOOP!!!",2000,5);					}						else{						SendClientMessage(playerid,COLOR_RED,"Nie stac cie na skok spadochronowy.");					}			}			return 1;		}//---------------------------------------------------------------------------------if (strcmp("/death", cmdtext, true)==0) return ApplyAnimation(playerid, "CRACK", "crckdeth3", 3.0, 0, 0, 0, 0, 0);//---------------------------------------------------------------------------------//---------------------------------------------------------------------------------//---------------------------------------------------------------------------------//---------------------------------------------------------------------------------//---------------------------------------------------------------------------------//---------------------------------------------------------------------------------//-------------------------------------------------------------------------------//-------------------------------------------------------------------------------	//------------------- /version	if (strcmp(cmdtext, "/version", true) == 0) {		SendClientMessage(playerid, COLOR_YELLOW, "0.4");		return 1;	}	//------------------- /set pit boss game text	if (strcmp(cmdtext, "/pbgametext", true) == 0) {		if(IsPlayerAdmin(playerid)) {			pbGameText = !pbGameText;			if(pbGameText) {				SendClientMessage(playerid, COLOR_YELLOW, "Pit Boss game text has been enabled.");			} else {				SendClientMessage(playerid, COLOR_YELLOW, "Pit Boss game text has been disabled.");			}		} else {			SendClientMessage(playerid, COLOR_YELLOW, "You must be logged in as an administrator to use this feature.");		}		return 1;	}	//------------------- /whatsnew	if (strcmp(cmdtext, "/whatsnew", true) == 0) {		SendClientMessage(playerid, COLOR_GREEN, "New features in Pit Boss and Gang DM:");		SendClientMessage(playerid, COLOR_YELLOW, "- Vehicles+players have new spawn (starting) positions.");		SendClientMessage(playerid, COLOR_YELLOW, "- Vehicles can be locked/unlocked using the /lock and /unlock commands, and");		SendClientMessage(playerid, COLOR_YELLOW, "they automatically unlock if left unattended.");		SendClientMessage(playerid, COLOR_YELLOW, "- Vehicles can be sold to Wang Exports for shipping (no questions asked).");		SendClientMessage(playerid, COLOR_YELLOW, "- Las Venturas Strip Club, Emerald Isle, The Visage, Verdant Meadows Air Strip,");		SendClientMessage(playerid, COLOR_YELLOW, "The Big Spread Ranch and Wang Cars can be purchased using the /buy command.");		SendClientMessage(playerid, COLOR_YELLOW, "- Gambling in Casino's has been re-added, but gamblers must pay a gambling fee to");		SendClientMessage(playerid, COLOR_YELLOW, "the Casino owners (the pit bosses).");		SendClientMessage(playerid, COLOR_YELLOW, "- Exclusive deathmatch zones available to gang members (type /gdeathmatch).");		return 1;	}	//------------------- /gamblingfee	if (strcmp(cmd, "/gamblingfee", true) == 0) {		new tmp[256];		tmp = strtok(cmdtext, idx);		if(!strlen(tmp) || (propertyOwner[P_DRAGON]!=playerid && propertyOwner[P_CALIGULA]!=playerid)) {			SendClientMessage(playerid, COLOR_WHITE, "USAGE: /gamblingfee [amount]");			SendClientMessage(playerid, COLOR_YELLOW, "This command is only available to Casino owners.");		} else {			new fee = strval(tmp);			new ownername[MAX_PLAYER_NAME];			if(fee>=MIN_GAMBLINGFEE && fee<=MAX_GAMBLINGFEE) {				for(new i=0;i<MAX_CASINO;i++) {					if(propertyOwner[i]==playerid) {						GetPlayerName(playerid, ownername, sizeof(ownername));						gamblingFee[i]=fee;						format(string, sizeof(string), "Gambling fee for %s has been set to $%d by Pit Boss %s.",propertyNames[i],fee,ownername);						SendClientMessageToAll(COLOR_YELLOW, string);					}				}			} else {				format(string, sizeof(string), "Gambling fee range is $%d to $%d.",MIN_GAMBLINGFEE,MAX_GAMBLINGFEE);				SendClientMessage(playerid, COLOR_YELLOW, string);			}		}		return 1;	}	//------------------- /lock	if (strcmp(cmd, "/lock", true) == 0) {		new limo = 0;		if(IsPlayerInAnyVehicle(playerid)) {			for(new i=0;i<MAX_CASINO;i++) {				if(GetPlayerVehicleID(playerid)==casinoVehicles[i][0] || GetPlayerVehicleID(playerid)==casinoVehicles[i][1]) {					limo = 1;					break;				}			}			if(!limo && GetPlayerState(playerid)==PLAYER_STATE_DRIVER) {				for(new i=0;i<MAX_PLAYERS;i++) {					if(i!=playerid) {						SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 1);					}				}				SendClientMessage(playerid, COLOR_GREY, "Pojazd zamkniety.");				GetPlayerPos(playerid,X,Y,Z);				PlayerPlaySound(playerid,1056,X,Y,Z);			} else {				SendClientMessage(playerid, COLOR_GREY, "Niemozesz zamknac tego pojazdu.");			}		}		else {			SendClientMessage(playerid, COLOR_GREY, "Nie jestes w pojezdzie!");		}		return 1;	}	//------------------- /unlock	if (strcmp(cmd, "/unlock", true) == 0) {		new limo = 0;		if(IsPlayerInAnyVehicle(playerid)) {			for(new i=0;i<MAX_CASINO;i++) {				if(GetPlayerVehicleID(playerid)==casinoVehicles[i][0] || GetPlayerVehicleID(playerid)==casinoVehicles[i][1]) {					limo = 1;					break;				}			}			if(!limo && GetPlayerState(playerid)==PLAYER_STATE_DRIVER) {				for(new i=0;i<MAX_PLAYERS;i++) {					if(i!=playerid) {						SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 0);					}				}				SendClientMessage(playerid, COLOR_GREY, "Pojazd otwart.");				GetPlayerPos(playerid,X,Y,Z);				PlayerPlaySound(playerid,1057,X,Y,Z);			} else {				SendClientMessage(playerid, COLOR_GREY, "Niemozesz otworzyc tego pojazdu.");			}		} else {			SendClientMessage(playerid, COLOR_GREY, "Nie jestes w pojezdzie!");		}		return 1;	}	//------------------- /exports	if (strcmp(cmd, "/exports", true) == 0) {		new vehicleName[32];		vehicleName = "";		for(new i=0; i < MAX_WANGEXPORTVEHICLES; i++) {			if(wantedWangExportVehicles[i]==wantedWangExportVehicle) {				format(vehicleName, sizeof(vehicleName), "%s",wantedWangExportVehicleNames[i]);			}		}		if(strlen(vehicleName)==0) {			format(string, sizeof(string), "Sorry, Wang Exports are not buying any vehicles at this time.");		} else {			format(string, sizeof(string), "Wang Exports are currently buying %s's.",vehicleName);		}		SendClientMessage(playerid, COLOR_YELLOW, string);		return 1;	}	//------------------- /gdeathmatch	if (strcmp(cmd, "/gdeathmatchhhh", true) == 0 || strcmp(cmd, "/gdmmmm", true) == 0) {		if (playerGang[playerid]>0) {			new tmp[256];			tmp = strtok(cmdtext, idx);			if(!strlen(tmp)) {				SendClientMessage(playerid, COLOR_WHITE, "USAGE: /deathmatch [zone]");				SendClientMessage(playerid, COLOR_GREEN, "Available deathmatch zones:");				for(new i=0;i<MAX_DMZONES;i++){					format(string, sizeof(string), "%d. %s (%s).",i,dmNames[i],weaponNames[dmWeapons[i][0]]);					SendClientMessage(playerid, COLOR_YELLOW, string);				}			} else {				new dmZone = strval(tmp);				if(dmZone>=0 && dmZone<MAX_DMZONES) {					new gangnum;					new ganginarea = 0;					// Kill player if already in a deathmatch					if(dmPlayers[playerid]!=999) {						SendClientMessage(playerid, COLOR_YELLOW, "Hey what are you trying to pull here. You must complete your deathmatch round.");						SetPlayerHealth(playerid,0);						return 1;					}					// If no gang players are left inside a deathmatch zone, remove gang exlusive to zone					gangnum = dmGangs[dmZone][0];					if(gangnum>0) {						for(new i=0;i<gangInfo[gangnum][1];i++) {							if(isPlayerInArea(gangMembers[gangnum][i],dmCoords[dmZone]) && dmPlayers[gangMembers[gangnum][i]]==dmZone) {								ganginarea = 1;							}						}						if(!ganginarea) {							dmGangs[dmZone][0] = 0;						}					}					gangnum = dmGangs[dmZone][1];					if(gangnum>0) {						for(new i=0;i<gangInfo[gangnum][1];i++) {							if(isPlayerInArea(gangMembers[gangnum][i],dmCoords[dmZone]) && dmPlayers[gangMembers[gangnum][i]]==dmZone) {								ganginarea = 1;							}						}						if(!ganginarea) {							dmGangs[dmZone][1] = 0;						}					}					// Add player to deathmatch zone					gangnum = playerGang[playerid];					if (dmGangs[dmZone][0]==gangnum || dmGangs[dmZone][1]==gangnum) {						OnPlayerEnterDeathmatch(playerid,gangnum,dmZone);					} else {						if(dmGangs[dmZone][0]==0) {							dmGangs[dmZone][0] = gangnum;						} else if(dmGangs[dmZone][1]==0) {							dmGangs[dmZone][1] = gangnum;						} else {							format(string, sizeof(string), "Sorry, deathmatch zone %s is full. Please wait for next round or select an alternate zone.",dmNames[dmZone]);							SendClientMessage(playerid, COLOR_YELLOW, string);							return 1;						}						new playername[MAX_PLAYER_NAME];						GetPlayerName(playerid, playername, sizeof(playername));						format(string, sizeof(string), "%s has entered deathmatch zone %s (id: %d).",playername,dmNames[dmZone],dmZone);						SendClientMessageToAll(COLOR_YELLOW, string);						format(string, sizeof(string), "All %s gang members can now join.",gangNames[gangnum]);						SendClientMessageToAll(COLOR_YELLOW, string);						OnPlayerEnterDeathmatch(playerid,gangnum,dmZone);					}				} else {					SendClientMessage(playerid, COLOR_YELLOW, "You have selected an invalid zone.");					SendClientMessage(playerid, COLOR_GREEN, "Available deathmatch zones:");					for(new i=0;i<MAX_DMZONES;i++){						format(string, sizeof(string), "%d. %s (%s).",i,dmNames[i],weaponNames[dmWeapons[i][0]]);						SendClientMessage(playerid, COLOR_YELLOW, string);					}				}			}		} else {			SendClientMessage(playerid, COLOR_YELLOW, "You must be a gang member to enter a deathmatch zone (create a gang or join a gang).");		}		return 1;	}	//------------------- /bank		if(strcmp(cmd, "/bank", true) == 0 || strcmp(cmd, "/gbank", true) == 0) {	    new gang;	    if(strcmp(cmd, "/gbank", true) == 0)	        gang = 1;		    if(IsPlayerInCheckpoint(playerid) == 0 || getCheckpointType(playerid) != CP_BANK) {	        SendClientMessage(playerid, COLOR_YELLOW, "Nie jestes w banku(bank jest w sklepach 24/7).");			return 1;		}			if(gang && playerGang[playerid]==0) {			SendClientMessage(playerid, COLOR_RED, "Nie jestes w gangu!");			return 1;		}		new tmp[256];	    tmp = strtok(cmdtext, idx);	    	    if(!strlen(tmp)) {			SendClientMessage(playerid, COLOR_WHITE, "USAGE: /(g)bank [amount]");			return 1;	    }	    moneys = strval(tmp);	    	    if(moneys < 1) {			SendClientMessage(playerid, COLOR_YELLOW, "Hey what are you trying to pull here.");			return 1;		}				if(GetPlayerMoney(playerid) < moneys) {			moneys = GetPlayerMoney(playerid);		}		GivePlayerMoney(playerid, 0-moneys);				if(gang)		    gangBank[playerGang[playerid]]+=moneys;		else			bank[playerid]+=moneys;		if(gang)			format(string, sizeof(string), "Zostawiles $%d, na konto gangu masz juz $%d.", moneys, gangBank[playerGang[playerid]]);		else			format(string, sizeof(string), "Zostawiles $%d, w banku. Lacznie masz juz $%d.", moneys, bank[playerid]);		SendClientMessage(playerid, COLOR_YELLOW, string);				return 1;	}		//------------------- /withdraw	if(strcmp(cmd, "/withdraw", true) == 0 || strcmp(cmd, "/gwithdraw", true) == 0) {	    new gang;		    if(IsPlayerInCheckpoint(playerid) == 0 || getCheckpointType(playerid) != CP_BANK) {	        SendClientMessage(playerid, COLOR_YELLOW, "You must be at a bank area to use this. ATMs are located in convenience stores.");			return 1;		}		if(strcmp(cmd, "/gwithdraw", true) == 0)		    gang = 1;		if(gang && playerGang[playerid]==0) {			SendClientMessage(playerid, COLOR_RED, "Nie jestes w gangu!");			return 1;		}	    new tmp[256];	    tmp = strtok(cmdtext, idx);	    if(!strlen(tmp)) {			SendClientMessage(playerid, COLOR_WHITE, "Uzyj: /gwithdraw [kasa]");			return 1;	    }	    moneys = strval(tmp);	    if(moneys < 1) {			SendClientMessage(playerid, COLOR_YELLOW, "Hey what are you trying to pull here.");			return 1;		}	    	    if(gang) {			if(moneys > gangBank[playerGang[playerid]])			    moneys = gangBank[playerGang[playerid]];	    } else {		    if(moneys > bank[playerid])		        moneys = bank[playerid];     	}		GivePlayerMoney(playerid, moneys);		if(gang)			gangBank[playerGang[playerid]] -= moneys;		else			bank[playerid] -= moneys;	    		if(gang)			format(string, sizeof(string), "Pobrales $%d, Zkona gangu. Zostalo jeszcze $%d.", moneys, gangBank[playerGang[playerid]]);		else			format(string, sizeof(string), "Pobrales $%d, zostalo ci juz tylko $%d.", moneys, bank[playerid]);		SendClientMessage(playerid, COLOR_YELLOW, string);		return 1;   	}	//------------------- /balance		if(strcmp(cmd, "/balance", true) == 0 || strcmp(cmd, "/gbalance", true) == 0) {		new gang;		if(strcmp(cmd, "/gbalance", true) == 0)			gang = 1;		    if(IsPlayerInCheckpoint(playerid) == 0 || getCheckpointType(playerid) != CP_BANK) {	        SendClientMessage(playerid, COLOR_YELLOW, "Nie jestes w banku.");			return 1;		}		if(gang && playerGang[playerid]==0) {			SendClientMessage(playerid, COLOR_RED, "Nie jestes w gangu!");			return 1;		}				if(gang)			format(string, sizeof(string), "Twoj gang ma $%d w banku.", gangBank[playerGang[playerid]]);		else			format(string, sizeof(string), "Masz $%d w banku.", bank[playerid]);		SendClientMessage(playerid, COLOR_YELLOW, string);				return 1;	}	//------------------- /givecash		if(strcmp(cmd, "/givecash", true) == 0) {	    new tmp[256];		tmp = strtok(cmdtext, idx);		if(!strlen(tmp)) {			SendClientMessage(playerid, COLOR_WHITE, "Uzyj: /givecash [ID] [kwota]");			return 1;		}		giveplayerid = strval(tmp);				tmp = strtok(cmdtext, idx);		if(!strlen(tmp)) {			SendClientMessage(playerid, COLOR_WHITE, "USAGE: /givecash [playerid] [amount]");			return 1;		} 		moneys = strval(tmp);				//printf("givecash_command: %d %d",giveplayerid,moneys);				if (IsPlayerConnected(giveplayerid)) {			GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));			GetPlayerName(playerid, sendername, sizeof(sendername));			if(dmPlayers[giveplayerid]==999) {				playermoney = GetPlayerMoney(playerid);				if (moneys > 0 && playermoney >= moneys) {					GivePlayerMoney(playerid, (0 - moneys));					GivePlayerMoney(giveplayerid, moneys);					format(string, sizeof(string), "You have sent %s (id: %d), $%d.", giveplayer,giveplayerid, moneys);					SendClientMessage(playerid, COLOR_YELLOW, string);					format(string, sizeof(string), "You have recieved $%d from %s (id: %d).", moneys, sendername, playerid);					SendClientMessage(giveplayerid, COLOR_YELLOW, string);					printf("%s(playerid:%d) has transfered %d to %s(playerid:%d)",sendername, playerid, moneys, giveplayer, giveplayerid);				}				else {					SendClientMessage(playerid, COLOR_YELLOW, "Invalid transaction amount.");				}			} else {				format(string, sizeof(string), "%s is currently in a deathmatch. You cannot give them money at this time.", giveplayer);				SendClientMessage(playerid, COLOR_YELLOW, string);							}		}		else {				format(string, sizeof(string), "%d is not an active player.", giveplayerid);				SendClientMessage(playerid, COLOR_YELLOW, string);			}		return 1;	}	//------------------- /hitman	if(strcmp(cmd, "/hitman", true) == 0) {	    new tmp[256];		tmp = strtok(cmdtext, idx);		if(!strlen(tmp)) {			SendClientMessage(playerid, COLOR_WHITE, "USAGE: /hitman [playerid] [amount]");			return 1;		}		giveplayerid = strval(tmp);		tmp = strtok(cmdtext, idx);		if(!strlen(tmp)) {			SendClientMessage(playerid, COLOR_WHITE, "USAGE: /hitman [playerid] [amount]");			return 1;		} 		moneys = strval(tmp);		    if(moneys > GetPlayerMoney(playerid)) {			SendClientMessage(playerid, COLOR_RED, "Niemasz pieniedzy!");			return 1;	    }	    if(moneys < 1) {			SendClientMessage(playerid, COLOR_YELLOW, "Hey what are you trying to pull here.");			return 1;		}		if(IsPlayerConnected(giveplayerid)==0) {			SendClientMessage(playerid, COLOR_RED, "Nie ma takiego gracza.");			return 1;		}		bounty[giveplayerid]+=moneys;		GivePlayerMoney(playerid, 0-moneys);		GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));		GetPlayerName(playerid, sendername, sizeof(sendername));		//		format(string, sizeof(string), "You have put a $%d bounty on the head of %s (id: %d).", moneys, giveplayer,giveplayerid);//		SendClientMessage(playerid, COLOR_YELLOW, string);		format(string, sizeof(string), "%s has had a $%d bounty put on his head from %s (total: $%d).", giveplayer, moneys, sendername, bounty[giveplayerid]);		SendClientMessageToAll(COLOR_ORANGE, string);		format(string, sizeof(string), "You have had a $%d bounty put on you from %s (id: %d).", moneys, sendername, playerid);		SendClientMessage(giveplayerid, COLOR_RED, string);				return 1;	}		//------------------- /bounty	if(strcmp(cmd, "/bounty", true) == 0) {	    new tmp[256];		tmp = strtok(cmdtext, idx);		if(!strlen(tmp)) {			SendClientMessage(playerid, COLOR_WHITE, "USAGE: /bounty [playerid]");			return 1;		}		giveplayerid = strval(tmp);				if(IsPlayerConnected(giveplayerid)) {			GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));			format(string, sizeof(string), "Player %s (id: %d) has a  $%d bounty on his head.", giveplayer,giveplayerid,bounty[giveplayerid]);			SendClientMessage(playerid, COLOR_YELLOW, string);		} else {			SendClientMessage(playerid, COLOR_RED, "Niema takiego gracza");		}				return 1;	}	//------------------- /bounties	if(strcmp(cmd, "/bounties", true) == 0)	{//		new tmp[256];		new x;			SendClientMessage(playerid, COLOR_GREEN, "Current Bounties:");	    for(new i=0; i < MAX_PLAYERS; i++) {			if(IsPlayerConnected(i) && bounty[i] > 0) {				GetPlayerName(i, giveplayer, sizeof(giveplayer));				format(string, sizeof(string), "%s%s(%d): $%d", string,giveplayer,i,bounty[i]);				x++;				if(x > 3) {				    SendClientMessage(playerid, COLOR_YELLOW, string);				    x = 0;					format(string, sizeof(string), "");				} else {					format(string, sizeof(string), "%s, ", string);				}			}		}				if(x <= 3 && x > 0) {			string[strlen(string)-2] = '.';		    SendClientMessage(playerid, COLOR_YELLOW, string);		}				return 1;	}	//------------------- /buy	if(strcmp(cmd, "/buy", true) == 0) {		new property=999;		new previousowner;		if(IsPlayerInCheckpoint(playerid)) {			switch (playerCheckpoint[playerid]) {				case CP_DRAGON:{					property = P_DRAGON;				}				case CP_CALIGULA:{					property = P_CALIGULA;				}				case CP_SEXSHOP:{					property = P_SEXSHOP;				}				case CP_BAR:{					property = P_BAR;				}				case CP_ZIP:{					property = P_ZIP;				}				case CP_BINCO:{					property = P_BINCO;				}				case CP_TATOO:{					property = P_TATOO;				}				case CP_BOTIQUE:{					property = P_BOTIQUE;				}				case CP_STRIPCLUB:{					property = P_STRIPCLUB;				}				case CP_WANGCARS:{					property = P_WANGCARS;				}				case CP_AIRSTRIP:{					property = P_AIRSTRIP;				}				case CP_EMERALD:{					property = P_EMERALD;				}				case CP_VISAGE:{					property = P_VISAGE;				}				case CP_SPREADRANCH:{					property = P_SPREADRANCH;				}			}			if(property==999) {				SendClientMessage(playerid, COLOR_YELLOW, "You need to be in a property checkpoint to /buy it.");				return 1;			}			//			property--;						if(GetPlayerMoney(playerid) < propertyValues[property]) {				SendClientMessage(playerid, COLOR_RED, "Niemasz tyle kasy by zakupic ta posiadlosc.");				return 1;			}			if(propertyOwner[property]==playerid) {				SendClientMessage(playerid, COLOR_RED, "You already own this property.");				return 1;			}			GetPlayerName(playerid, giveplayer, sizeof(giveplayer));			if(propertyOwner[property] < 999) {				GivePlayerMoney(propertyOwner[property], propertyValues[property]);				format (string, sizeof(string), "Your property, the %s, has been bought out by %s (id: %d).",propertyNames[property],giveplayer,playerid);				SendClientMessage(propertyOwner[property], COLOR_RED, string);				previousowner = propertyOwner[property];			}			GivePlayerMoney(playerid, 0-propertyValues[property]);						propertyOwner[property]=playerid;			AutoLockCasinoVehicles(playerid);			AutoLockCasinoVehicles(previousowner);						format(string, sizeof(string), "Kupiles %s!", propertyNames[property]);			SendClientMessage(playerid, COLOR_GREEN, string);			if(property==P_DRAGON || property==P_CALIGULA) {				if(pbGameText) {					format(string, sizeof(string),"~y~%s is the ~g~Pit Boss ~y~of %s",giveplayer,propertyNames[property]);					GameTextForAll(string,5000,3);				} else {					format(string, sizeof(string),"%s kupil %s",giveplayer,propertyNames[property]);					SendClientMessageToAll(COLOR_LIGHTBLUE, string);				}				format(string, sizeof(string),"Teraz %s naleza do ciebie!!.",propertyNames[property]);				SendClientMessage(playerid, COLOR_LIGHTBLUE, string);			}		} else {			SendClientMessage(playerid, COLOR_YELLOW, "You need to be in a property checkpoint to /buy it.");			return 1;		}		return 1;	}	//------------------- /properties1	if(strcmp(cmd, "/properties1", true) == 0 || strcmp(cmd, "/properties", true) == 0) {		new propertiestemp = MAX_PROPERTIES;		if(propertiestemp>9) {			propertiestemp = 9;		}		SendClientMessage(playerid, COLOR_GREEN, "Property Set 1/2 Owners:");		for(new i = 0; i < propertiestemp; i++) {			if(propertyOwner[i] < 999) {				GetPlayerName(propertyOwner[i], giveplayer, sizeof(giveplayer));				format(string, sizeof(string), "%d. %s - %s", i, propertyNames[i], giveplayer);			} else				format(string, sizeof(string), "%d. %s - None", i, propertyNames[i]);			SendClientMessage(playerid, COLOR_YELLOW, string);		}		return 1;	}		//------------------- /properties2	if(strcmp(cmd, "/properties2", true) == 0) {		SendClientMessage(playerid, COLOR_GREEN, "Property Set 2/2 Owners:");		for(new i = 9; i < MAX_PROPERTIES; i++) {			if(propertyOwner[i] < 999) {				GetPlayerName(propertyOwner[i], giveplayer, sizeof(giveplayer));				format(string, sizeof(string), "%d. %s - %s", i, propertyNames[i], giveplayer);			} else				format(string, sizeof(string), "%d. %s - None", i, propertyNames[i]);			SendClientMessage(playerid, COLOR_YELLOW, string);		}		return 1;	}		//------------------- /buyweapon	if(strcmp(cmd, "/buyweapon", true) == 0) {	    new tmp[256];		tmp = strtok(cmdtext, idx);		if(!strlen(tmp)) {			SendClientMessage(playerid, COLOR_WHITE, "USAGE: /buyweapon [weapon number]");			return 1;		}		weaponid = strval(tmp);		if(IsPlayerInCheckpoint(playerid)==0 || playerCheckpoint[playerid]!=CP_AMMU) {			SendClientMessage(playerid, COLOR_YELLOW, "Musisz byc w amunation aby zakupic bron.");			return 1;		}		if(GetPlayerMoney(playerid) < spawnWeapons[weaponid][2]) {			SendClientMessage(playerid, COLOR_RED, "Nie masz pieniedzy");			return 1;		}		if(weaponid < 0 || weaponid > MAX_SPAWNWEAPONS-1){			SendClientMessage(playerid, COLOR_RED, "Nie poprawne ID.");			return 1;		}				format (string, sizeof(string), "Kupiles 1 %s na zawsze.",weaponNames[spawnWeapons[weaponid][0]]);		SendClientMessage(playerid, COLOR_GREEN, string);				GivePlayerWeapon(playerid, spawnWeapons[weaponid][0], spawnWeapons[weaponid][1]);		playerWeapons[playerid][weaponid]++;				GivePlayerMoney(playerid, 0-spawnWeapons[weaponid][2]);		return 1;	}	//------------------- /weaponlist	if(strcmp(cmd, "/weaponlist", true) == 0) {		SendClientMessage(playerid, COLOR_GREEN, "Weapons List:");		for(new i = 0; i < MAX_SPAWNWEAPONS; i++) {			format (string, sizeof(string), "%d. %s - $%d",i,weaponNames[spawnWeapons[i][0]],spawnWeapons[i][2]);			SendClientMessage(playerid, COLOR_YELLOW, string);		}		return 1;	}	//------------------- /gang	if(strcmp(cmd, "/gang", true) == 0) {	    new tmp[256];	    new gangcmd, gangnum;		tmp = strtok(cmdtext, idx);		if(!strlen(tmp)) {			SendClientMessage(playerid, COLOR_WHITE, "USAGE: /gang [create/join/invite/quit] [name/number]");			return 1;		}		giveplayerid = strval(tmp);				if(strcmp(tmp, "create", true)==0)		    gangcmd = 1;		else if(strcmp(tmp, "invite", true)==0)		    gangcmd = 2;		else if(strcmp(tmp, "join", true)==0)		    gangcmd = 3;		else if(strcmp(tmp, "quit", true)==0)		    gangcmd = 4;		tmp = strtok(cmdtext, idx);		if(gangcmd < 3 && !strlen(tmp)) {		    if(gangcmd==0)				SendClientMessage(playerid, COLOR_WHITE, "uzyj: /gang [create/join/invite/quit] [nazwa/numer]");			else if(gangcmd==1)				SendClientMessage(playerid, COLOR_WHITE, "uzyj: /gang create [nazwa]");			else if(gangcmd==2)				SendClientMessage(playerid, COLOR_WHITE, "uzyj: /gang invite [playerID]");			return 1;		}				//Create Gang//		if(gangcmd==1) {		    if(playerGang[playerid]>0) {				SendClientMessage(playerid, COLOR_RED, "You are already in a gang!");				return 1;		    }		    			for(new i = 1; i < MAX_GANGS; i++) {				if(gangInfo[i][0]==0) {				    //name gang					format(gangNames[i], MAX_GANG_NAME, "%s", tmp);					//Gang exists					gangInfo[i][0]=1;					//There is one member					gangInfo[i][1]=1;					//Gang color is player's color					gangInfo[i][2]=playerColors[playerid];					//Player is the first gang member					gangMembers[i][0] = playerid;					format(string, sizeof(string),"Utworzyles gang o nazwie '%s' (id: %d)", gangNames[i], i);					SendClientMessage(playerid, COLOR_GREEN, string);					playerGang[playerid]=i;					return 1;				}			}						return 1;					//Join Gang//		} else if (gangcmd==3) {	 		gangnum = gangInvite[playerid];	 				    if(playerGang[playerid]>0) {				SendClientMessage(playerid, COLOR_RED, "Dolaczyles do gangu.");				return 1;		    }	 		if(gangInvite[playerid]==0) {				SendClientMessage(playerid, COLOR_RED, "Nie masz zaproszenia do tego gangu.");				return 1;			}			if(gangInfo[gangnum][0]==0) {				SendClientMessage(playerid, COLOR_RED, "Taki gang nieistnieje");				return 1;			}			if(gangInfo[gangnum][1] < MAX_GANG_MEMBERS) {			    new i = gangInfo[gangnum][1];			    				gangInvite[playerid]=0;				gangMembers[gangnum][i] = playerid;			    GetPlayerName(playerid, sendername, MAX_PLAYER_NAME);				for(new j = 0; j < gangInfo[gangnum][1]; j++) {					format(string, sizeof(string),"%s dolaczyl do gangu.", sendername);					SendClientMessage(gangMembers[gangnum][j], COLOR_ORANGE, string);				}								gangInfo[gangnum][1]++;				playerGang[playerid] = gangnum;				AutoLockCasinoVehicles(playerid);				SetPlayerColor(playerid,gangInfo[gangnum][2]);				format(string, sizeof(string),"Dolaczyles do gangu '%s' (id: %d)", gangNames[gangnum], gangnum);				SendClientMessage(playerid, COLOR_GREEN, string);				return 1;			}						SendClientMessage(playerid, COLOR_RED, "Ten gang jest pelny.");			return 1;		//Invite to Gang//		} else if (gangcmd==2) {	 		giveplayerid = strval(tmp);			if(playerGang[playerid]==0) {				SendClientMessage(playerid, COLOR_RED, "Nie jestes w gangu");				return 1;			}//			if(gangMembers[playerGang[playerid]][0]!=playerid) {//				SendClientMessage(playerid, COLOR_RED, "You need to be the gang leader to send an invite.");//				return 1;//			}			if(IsPlayerConnected(giveplayerid)) {				GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));				GetPlayerName(playerid, sendername, sizeof(sendername));				format(string, sizeof(string),"Wyslales zaproszenie do %s.", giveplayer);				SendClientMessage(playerid, COLOR_GREEN, string);				format(string, sizeof(string),"Dostales zaproszenie od %s do gangu '%s' (id: %d)", sendername, gangNames[playerGang[playerid]],playerGang[playerid]);				SendClientMessage(giveplayerid, COLOR_GREEN, string);								gangInvite[giveplayerid]=playerGang[playerid];			} else				SendClientMessage(playerid, COLOR_RED, "Niema takiego gracza");						//Leave Gang//		} else if (gangcmd==4) {		    PlayerLeaveGang(playerid);		}				return 1;	}	//------------------- /ganginfo	if(strcmp(cmd, "/ganginfo", true) == 0) {	    new tmp[256];	    new gangnum;		tmp = strtok(cmdtext, idx);		if(!strlen(tmp) && playerGang[playerid]==0) {			SendClientMessage(playerid, COLOR_WHITE, "USAGE: /ganginfo [number]");			return 1;		} else if (!strlen(tmp))			gangnum = playerGang[playerid];		else			gangnum = strval(tmp);		if(gangInfo[gangnum][0]==0) {			SendClientMessage(playerid, COLOR_RED, "Niema takiego gracza");			return 1;		}		format(string, sizeof(string),"'%s' Gang Members (id: %d)", gangNames[gangnum], gangnum);		SendClientMessage(playerid, COLOR_GREEN, string);		for(new i = 0; i < gangInfo[gangnum][1]; i++) {			GetPlayerName(gangMembers[gangnum][i], giveplayer, sizeof(giveplayer));			format(string, sizeof(string),"%s (%d)", giveplayer, gangMembers[gangnum][i]);			SendClientMessage(playerid, COLOR_YELLOW, string);		}				return 1;	}	//------------------- /gangs	if(strcmp(cmd, "/gangs", true) == 0)	{		new x;		SendClientMessage(playerid, COLOR_GREEN, "Current Gangs:");	    for(new i=0; i < MAX_GANGS; i++) {			if(gangInfo[i][0]==1) {				format(string, sizeof(string), "%s%s(%d) - %d members", string,gangNames[i],i,gangInfo[i][1]);				x++;				if(x > 2) {				    SendClientMessage(playerid, COLOR_YELLOW, string);				    x = 0;					format(string, sizeof(string), "");				} else {					format(string, sizeof(string), "%s, ", string);				}			}		}		if(x <= 2 && x > 0) {			string[strlen(string)-2] = '.';		    SendClientMessage(playerid, COLOR_YELLOW, string);		}		return 1;	}		return 0;}//------------------------------------------------------------------------------------------------------AutoLockCasinoVehicles(playerid){	new owner, player, gang;	new playername[MAX_PLAYER_NAME];	new ownername[MAX_PLAYER_NAME];	new string[256];	if(IsPlayerConnected(playerid)) {		for(new i=0; i<MAX_CASINO; i++) {			owner = propertyOwner[i];			if(owner!=999) {				gang = playerGang[owner];				if(gang>0) {					for(new j=0; j<gangInfo[gang][1]; j++) {						player = gangMembers[gang][j];						if(IsPlayerConnected(player)) {							SetVehicleParamsForPlayer(casinoVehicles[i][0],player, 0, 0);							SetVehicleParamsForPlayer(casinoVehicles[i][1],player, 0, 0);						}					}				} else {					if(owner==playerid) {						SetVehicleParamsForPlayer(casinoVehicles[i][0],playerid, 0, 0);						SetVehicleParamsForPlayer(casinoVehicles[i][1],playerid, 0, 0);					} else {						new contract = random(30)*1000;						GetPlayerName(owner, ownername, MAX_PLAYER_NAME);						gang = playerGang[playerid];						if(gang>0) {							for(new j=0; j<gangInfo[gang][1]; j++) {								player = gangMembers[gang][j];								GetPlayerName(player, playername, MAX_PLAYER_NAME);								if(IsPlayerConnected(player)) {									SetVehicleParamsForPlayer(casinoVehicles[i][0],player, 0, 1);									SetVehicleParamsForPlayer(casinoVehicles[i][1],player, 0, 1);									if(IsPlayerInVehicle(player,casinoVehicles[i][0]) || IsPlayerInVehicle(player,casinoVehicles[i][1])) {										if(GetPlayerState(player)==PLAYER_STATE_DRIVER) {											format(string, sizeof(string),"%s has stolen a limousine. Pit boss %s has issued a $%d contract.",playername,ownername,contract);										} else {											format(string, sizeof(string),"%s is a passenger in a stolen limousine. Pit boss %s has issued a $%d contract.",playername,ownername,contract);										}										SendClientMessageToAll(COLOR_LIGHTBLUE, string);										bounty[player]+=contract;									}								}							}						} else {							GetPlayerName(playerid, playername, MAX_PLAYER_NAME);							SetVehicleParamsForPlayer(casinoVehicles[i][0],playerid, 0, 1);							SetVehicleParamsForPlayer(casinoVehicles[i][1],playerid, 0, 1);							if(IsPlayerInVehicle(playerid,casinoVehicles[i][0]) || IsPlayerInVehicle(playerid,casinoVehicles[i][1])) {								if(GetPlayerState(playerid)==PLAYER_STATE_DRIVER) {									format(string, sizeof(string),"%s has stolen a limousine. Pit boss %s has issued a $%d contract.",playername,ownername,contract);								} else {									format(string, sizeof(string),"%s is a passenger in a stolen limousine. Pit boss %s has issued a $%d contract.",playername,ownername,contract);								}								SendClientMessageToAll(COLOR_LIGHTBLUE, string);								bounty[playerid]+=contract;							}						}					}				}			} else {				SetVehicleParamsForPlayer(casinoVehicles[i][0],playerid, 0, 1);				SetVehicleParamsForPlayer(casinoVehicles[i][1],playerid, 0, 1);			}		}	}}//------------------------------------------------------------------------------------------------------SellWangExportVehicle(playerid) {	new string[256];	new wantedVehicle = -1;	new i;	for(i=0;i<MAX_WANGEXPORTVEHICLES;i++) {		if(wantedWangExportVehicles[i]==wantedWangExportVehicle) {			wantedVehicle = i;			break;		}	}	if(wantedVehicle>=0) {		if(IsPlayerInAnyVehicle(playerid)) {			if(vehicleModel[GetPlayerVehicleID(playerid)-1]==wantedWangExportVehicle) {				if(GetPlayerState(playerid)==PLAYER_STATE_DRIVER) {					new payment = (random(20)+10)*1000;					format(string, sizeof(string), "Excellent, we will export your %s at once! Here is $%d for your services.",wantedWangExportVehicleNames[i],payment);					SendClientMessage(playerid, COLOR_GREEN, string);					GivePlayerMoney(playerid, payment);					SetVehicleToRespawn(GetPlayerVehicleID(playerid));				}				SetPlayerPos(playerid, checkpoints[CP_WANGEXPORTS][0],checkpoints[CP_WANGEXPORTS][1],checkpoints[CP_WANGEXPORTS][2]);			} else {				SendClientMessage(playerid, COLOR_YELLOW, "Sorry, we're not buying that particular vehicle at this time.");			}		} else {			format(string, sizeof(string), "We are currently buying %s's for export.",wantedWangExportVehicleNames[i]);			SendClientMessage(playerid, COLOR_GREEN, string);		}	} else {		SendClientMessage(playerid, COLOR_YELLOW, "Sorry, we're not buying any vehicles at this time.");	}	return 1;}//------------------------------------------------------------------------------------------------------OnPlayerEnterDeathmatch(playerid, gangnum, zone) {	new string[256];	new money = GetPlayerMoney(playerid);	dmPlayers[playerid] = zone;	if(IsPlayerInAnyVehicle(playerid)) {		new vehicle = GetPlayerVehicleID(playerid);		SetVehicleToRespawn(vehicle);	}	ResetPlayerWeapons(playerid);	GivePlayerWeapon(playerid,dmWeapons[zone][0],dmWeapons[zone][1]);	if(money>0) {		format(string, sizeof(string), "Your $%d has been deposited to your bank account.",money);		SendClientMessage(playerid, COLOR_YELLOW, string);		GivePlayerMoney(playerid, 0-money);		bank[playerid]+=money;	}	SendClientMessage(playerid, COLOR_YELLOW, "Any money you earn while in a deathmatch zone will be deposited to your bank account.");	SetPlayerHealth(playerid,100);	if(dmGangs[zone][0]==gangnum) {		SetPlayerPos(playerid,dmSpawnCoords[zone][0],dmSpawnCoords[zone][1],dmSpawnCoords[zone][2]);	} else {		SetPlayerPos(playerid,dmSpawnCoords[zone][3],dmSpawnCoords[zone][4],dmSpawnCoords[zone][5]);	}	SetPlayerWorldBounds(playerid,dmCoords[zone][2],dmCoords[zone][0],dmCoords[zone][3],dmCoords[zone][1]);	return 1;}//------------------------------------------------------------------------------------------------------public OnPlayerText(playerid, text[]){	if(text[0] == '!') {		if(playerGang[playerid] > 0) {		    new gangChat[256];		    new senderName[MAX_PLAYER_NAME];		    new string[256];		    //		    for(new i = 1; i < strlen(text)+1; i++)//				gangChat[i]=text[i];			strmid(gangChat,text,1,strlen(text));		    			GetPlayerName(playerid, senderName, sizeof(senderName));			format(string, sizeof(string),"%s: %s", senderName, gangChat);			for(new i = 0; i < gangInfo[playerGang[playerid]][1]; i++) {				SendClientMessage(gangMembers[playerGang[playerid]][i], COLOR_LIGHTBLUE, string);			}		}				return 0;	}	return 1;}//------------------------------------------------------------------------------------------------------public OnPlayerSpawn(playerid){ GivePlayerMoney(playerid, 50000); //to byo standardowo SetPlayerInterior(playerid,0); //interior 0 żeby nie było matrixa	//PRZYWRÓCENIE POZYCJI -----------------------new tmpx[256];new tmpy[256];new tmpz[256];new tmpa[256]; if (dini_Exists(udb_encode(Player(playerid)))) {  if (zalogowany[playerid] == 0 && wylogowany[playerid] == 0)  {   SendClientMessage(playerid, CZERWONY, "* Nie jesteś zalogowany! Najpierw się zaloguj a dopiero potem wybierz postać. Wciśnij F4!");   SetPlayerHealth(playerid, 0.0);  } else {             tmpx = dini_Get(udb_encode(Player(playerid)), "x");	     tmpy = dini_Get(udb_encode(Player(playerid)), "y");	     tmpz = dini_Get(udb_encode(Player(playerid)), "z");	     tmpa = dini_Get(udb_encode(Player(playerid)), "a");      	     if(strval(tmpx) && strval(tmpy) && strval(tmpz) && strval(tmpa))             {              SetPlayerPosIx(playerid, floatstr(tmpx), floatstr(tmpy), floatstr(tmpz),floatstr(tmpa));              SendClientMessage(playerid, ZIELONY, "Twoja pozycja została przywrócona!");             }           } }//KONIEC PRZYWRÓCENIE POZYCJI ----------------//	SetVehicleParamsForPlayer(CAR_MARKER_PIRATE,playerid,1,1);//	SetVehicleParamsForPlayer(CAR_MARKER_STORE,playerid,1,1);	AutoLockCasinoVehicles(playerid);	if(GetPlayerMoney(playerid)>=0)	{		GivePlayerMoney(playerid, PocketMoney);	}	SetPlayerInterior(playerid,0);	SetPlayerRandomSpawn(playerid);	ResetPlayerWeapons(playerid);	for(new i=0;i<MAX_SPAWNWEAPONS;i++) {		if(playerWeapons[playerid][i] > 0) {			GivePlayerWeapon(playerid,spawnWeapons[i][0],spawnWeapons[i][1]*playerWeapons[playerid][i]);		}	}	//class weapon - why is this lost???	GivePlayerWeapon(playerid,24,100);	GivePlayerWeapon(playerid,26,80);	GivePlayerWeapon(playerid,29,150);	dmWarning[playerid]=0;		return 1;}dcmd_logout(playerid, cmdtext[]){#pragma unused cmdtextnew string[256];   if (dini_Exists(udb_encode(Player(playerid))))   {     if (zalogowany[playerid] == 1)     {       SendClientMessage(playerid,ZOLTY,"Wylogowałeś się!");       GameTextForPlayer(playerid,"~Y~Wylogowales sie!",2500,5);       Zapisz(playerid);       zalogowany[playerid] = 0;       wylogowany[playerid] = 1;      } else {		format(string, sizeof(string), "* %s nie jesteś zalogowany!", Player(playerid));		SendClientMessage(playerid, CZERWONY, string);               }    } else {	      format(string, sizeof(string), "* %s nie ma takiego konta.", Player(playerid));	      SendClientMessage(playerid, CZERWONY, string);             } return 1;}dcmd_setpass(playerid, cmdtext[]){new string[256];  if(20 < strlen(cmdtext) || strlen(cmdtext) < 5)  {     SendClientMessage(playerid, CZERWONY, "* Hasło musi mieć min. od 5 do max. 20 znaków");    return 1;  }		  if(!cmdtext[0])  {    SendClientMessage(playerid, BIALY, "* WPISZ: /setpass [nowehasło]");  }   if (dini_Exists(udb_encode(Player(playerid))))   {      if (zalogowany[playerid] == 1)      {	 dini_IntSet(udb_encode(Player(playerid)), "haslo", udb_hash(cmdtext));	 format(string, sizeof(string), "* %s (id: %d) zmieniłeś/aś hasło na: >>> %s <<<", Player(playerid), playerid, cmdtext);	 SendClientMessage(playerid, CZERWONY, string);       } else {                 SendClientMessage(playerid, CZERWONY, "* Musisz być zalogowany by zmienić swoje hasło!");                }   } else {             format(string, sizeof(string), "* %s nie ma takiego konta.", Player(playerid));             SendClientMessage(playerid, CZERWONY, string);            } return 1;}public SetPlayerRandomSpawn(playerid){	if (iSpawnSet[playerid] == 1)	{		new rand = random(sizeof(gCopPlayerSpawns));		SetPlayerPos(playerid, gCopPlayerSpawns[rand][0], gCopPlayerSpawns[rand][1], gCopPlayerSpawns[rand][2]); // Warp the player		SetPlayerFacingAngle(playerid, 270.0);    }    else if (iSpawnSet[playerid] == 0)    {		new rand = random(sizeof(gRandomPlayerSpawns));		SetPlayerPos(playerid, gRandomPlayerSpawns[rand][0], gRandomPlayerSpawns[rand][1], gRandomPlayerSpawns[rand][2]); // Warp the player	}	return 1;}//------------------------------------------------------------------------------------------------------public OnPlayerDeath(playerid, killerid, reason){ GameTextForPlayer(playerid,"~w~WASTED",3000,2); //SELF KILL ----------------------------------------- if(killerid == INVALID_PLAYER_ID) {  SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);  ResetPlayerMoney(playerid);    dini_Unset(udb_encode(Player(playerid)), "x");    dini_Unset(udb_encode(Player(playerid)), "y");    dini_Unset(udb_encode(Player(playerid)), "z");    dini_Unset(udb_encode(Player(playerid)), "a");     if (dini_Exists(udb_encode(Player(playerid))) && zalogowany[playerid] == 1)     {      dini_IntSet(udb_encode(Player(playerid)), "samobojstw", strval(dini_Get(udb_encode(Player(playerid)), "samobojstw"))+1);      }     if (!dini_Exists(STATYSTYKI))     {      dini_Create(STATYSTYKI);     }     dini_IntSet(STATYSTYKI, "wszystkichsamobojst", strval(dini_Get(STATYSTYKI, "wszystkichsamobojst"))+1); //KONIEC SELF KILL ----------------------------------  } else {	        //ZABOJSTWA -------------------------------------------	       	         	if (GetPlayerMoney(playerid) > 0)               {		GivePlayerMoney(killerid, GetPlayerMoney(playerid));		ResetPlayerMoney(playerid);	       }		//DRIVE BY ~~~~~~~~~~~~~~~~~~~~~~~~~~                if((IsPlayerInAnyVehicle(killerid) && !IsPlayerInAnyVehicle(playerid) && GetPlayerState(killerid) == PLAYER_STATE_DRIVER && reason != WEAPON_VEHICLE))                {          	  if (dini_Exists(udb_encode(Killer(killerid))))                  {  	           dini_IntSet(udb_encode(Killer(killerid)), "driveby", strval(dini_Get(udb_encode(Killer(killerid)), "driveby"))+1);	           } 	 	          if (!dini_Exists(STATYSTYKI))                  {                   dini_Create(STATYSTYKI);                  }                   dini_IntSet(STATYSTYKI, "wszystkiedriveby", strval(dini_Get(STATYSTYKI, "wszystkiedriveby"))+1);                 }                 //ZABOJSTWO ~~~~~~~~~~~~~~~~~~~~~~~~~~          	 if (dini_Exists(udb_encode(Killer(killerid))))                 {  	          dini_IntSet(udb_encode(Killer(killerid)), "zabojstw", strval(dini_Get(udb_encode(Killer(killerid)), "zabojstw"))+1);	         } 	 	          if (!dini_Exists(STATYSTYKI))                  {                    dini_Create(STATYSTYKI);                  }                   dini_IntSet(STATYSTYKI, "wszystkichzabojstw", strval(dini_Get(STATYSTYKI, "wszystkichzabojstw"))+1);                 //KONIEC ZABÓJSTW -----------------------	    } //koniec { else }    		//POCZATEK SMIERCI ----------------------------------------- 	if (dini_Exists(udb_encode(Player(playerid))) && zalogowany[playerid] == 1)        {  	 dini_IntSet(udb_encode(Player(playerid)), "smierc", strval(dini_Get(udb_encode(Player(playerid)), "smierc"))+1);	 } 	 	 if (!dini_Exists(STATYSTYKI))         {           dini_Create(STATYSTYKI);         }          dini_IntSet(STATYSTYKI, "wszystkichsmierci", strval(dini_Get(STATYSTYKI, "wszystkichsmierci"))+1);	       dini_Unset(udb_encode(Player(playerid)), "x");       dini_Unset(udb_encode(Player(playerid)), "y");       dini_Unset(udb_encode(Player(playerid)), "z");       dini_Unset(udb_encode(Player(playerid)), "a"); 	 	//KONIEC SMIERCI --------------------------------------------- 	    new playercash;	new killedplayer[MAX_PLAYER_NAME];	new string[256];		SetPlayerWorldBounds(playerid,20000.0000,-20000.0000,20000.0000,-20000.0000); //Reset world to player	dmPlayers[playerid]=999;	playercash = GetPlayerMoney(playerid);		if(killerid == INVALID_PLAYER_ID)	{        SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);	}	 else	{    	SendDeathMessage(killerid,playerid,reason);		SetPlayerScore(killerid,GetPlayerScore(killerid)+1);		if(bounty[playerid] > 0 && (playerGang[killerid] == 0 || playerGang[playerid] != playerGang[killerid])) {			GetPlayerName(playerid, killedplayer, sizeof(killedplayer));			format(string, sizeof(string), "You earned a bounty of %d for killing %s.", bounty[playerid], killedplayer);			SendClientMessage(killerid, COLOR_GREEN, string);			GivePlayerMoney(killerid, bounty[playerid]);			bounty[playerid] = 0;		}		if(playercash > 0)  {			GivePlayerMoney(killerid, playercash);		}   	}   	   	if(playercash > 0)   	{	    ResetPlayerMoney(playerid);    }        if(GetPlayerState(killerid) == PLAYER_STATE_DRIVER && reason == 28){DBKick[killerid]++;if(DBKick[killerid] < 3){// Cos co ma byc ostrzezeniem albo cus.} else {Kick(killerid);}} 	return 1;}//------------------------------------------------------------------------------------------------------stock Zapisz(playerid){new string[256];new Float:x, Float:y, Float:z;new Float:ang; if (dini_Exists(udb_encode(Player(playerid)))) {   dini_IntSet(udb_encode(Player(playerid)),"kasa",GetPlayerMoney(playerid));   dini_IntSet(udb_encode(Player(playerid)),"punkty",GetPlayerScore(playerid));    if (GetPlayerState(playerid) != PLAYER_STATE_NONE && GetPlayerState(playerid) != PLAYER_STATE_WASTED)    {     GetPlayerPos(playerid,x,y,z);     GetPlayerFacingAngle(playerid,ang);     dini_FloatSet(udb_encode(Player(playerid)),"x",x);     dini_FloatSet(udb_encode(Player(playerid)),"y",y);     dini_FloatSet(udb_encode(Player(playerid)),"z",z);     dini_FloatSet(udb_encode(Player(playerid)),"a",ang);    }		     format(string,sizeof(string),"* Zapisano: Pozycja: X: %f,Y: %f,Z: %f,A: %f, Pieniądze: $%d Punkty: %d ",x,y,z,ang,GetPlayerMoney(playerid),GetPlayerScore(playerid));     SendClientMessage(playerid, SZARY ,string);  } return 1;}forward ZapiszWszystkim();public ZapiszWszystkim(){new Float:x, Float:y, Float:z;new Float:ang; for (new i=0;i<MAX_PLAYERS;i++) {  if (dini_Exists(udb_encode(Player(i))) && zalogowany[i] == 1)  {   dini_IntSet(udb_encode(Player(i)),"kasa",GetPlayerMoney(i));   dini_IntSet(udb_encode(Player(i)),"punkty",GetPlayerScore(i));		    if (GetPlayerState(i) != PLAYER_STATE_NONE && GetPlayerState(i) != PLAYER_STATE_WASTED)    {     GetPlayerPos(i,x,y,z);     GetPlayerFacingAngle(i,ang);     dini_FloatSet(udb_encode(Player(i)),"x",x);     dini_FloatSet(udb_encode(Player(i)),"y",y);     dini_FloatSet(udb_encode(Player(i)),"z",z);     dini_FloatSet(udb_encode(Player(i)),"a",ang);   }  } }		 return 1;}public OnPlayerEnterCheckpoint(playerid){	new string[256];	new ownplayer[MAX_PLAYER_NAME];		switch(getCheckpointType(playerid))	{		case CP_BANK: {			SendClientMessage(playerid, COLOR_YELLOW, "Jestes w banku. Napisz /bank [kwota] aby zostawic pieniadze na swoim koncie! Aby je pobrac wpisz /withdraw [kwota]");			SendClientMessage(playerid, COLOR_YELLOW, "Uzyj komendy /balace zeby zobaczyc ile masz kasy na swoim koncie.");			SendClientMessage(playerid, COLOR_YELLOW, "Aby zostawic kase na koncie gangu wpisz /gbank [kwota] , aby je pobrac wpisz /gwithdraw [kwota].");			SendClientMessage(playerid, COLOR_YELLOW, "Uzyj komendy /gbalace aby zobaczyc ile na koncie ma GANG !!.");		}		case CP_PIRATE: {			SendClientMessage(playerid, COLOR_YELLOW, "Bedac na statu bedziesz dostawal regularnie kase !");		}		case CP_AMMU: {			SendClientMessage(playerid, COLOR_GREEN, "Mozesz tu kupic bron!");			SendClientMessage(playerid, COLOR_GREEN, "Zostaje ona na zawsze ! nawet jak zginiesz ! by ja kupic napisz /buyweapon [ID broni].");			SendClientMessage(playerid, COLOR_YELLOW, "Wpisz /weaponlist aby poznac ID broni.");		}		case CP_WANGEXPORTS: {			SellWangExportVehicle(playerid);		}		case CP_HEAVENS: {			SendClientMessage(playerid, COLOR_YELLOW, "It's a stairway to heaven baby.");			SetPlayerPos(playerid,2096.1462,1285.2556,1000.000);		}		case CP_HELL: {			SendClientMessage(playerid, COLOR_YELLOW, "It's a gateway to hell baby.");			SetPlayerPos(playerid,-2458.7756,-1399.5762,1000.000);		}	}	if(getCheckpointType(playerid)>= P_OFFSET) {		format(string, sizeof(string), "Mozesz kupic %s za $%d wpisujac komende /buy.", propertyNames[playerCheckpoint[playerid]-P_OFFSET], propertyValues[playerCheckpoint[playerid]-P_OFFSET]);		SendClientMessage(playerid, COLOR_YELLOW, string);		format(string, sizeof(string), "Bedziesz dostawal $%d regularnie.", propertyEarnings[playerCheckpoint[playerid]-P_OFFSET]);		SendClientMessage(playerid, COLOR_YELLOW, string);		if(propertyOwner[playerCheckpoint[playerid]-P_OFFSET]<999) {			GetPlayerName(propertyOwner[playerCheckpoint[playerid]-P_OFFSET], ownplayer, sizeof(ownplayer));			format(string, sizeof(string), "Ta posiadosc nalezy do %s.", ownplayer);			SendClientMessage(playerid, COLOR_RED, string);		}	}}//------------------------------------------------------------------------------------------------------public OnPlayerRequestClass(playerid, classid){    ZmianaTanca(playerid);	if(classid == 0 || classid == 1 || classid == 2 || classid == 3 || classid == 4 || classid == 5 || classid == 6)	{		iSpawnSet[playerid] = 1;	}	else	{		iSpawnSet[playerid] = 0;	}	SetupPlayerForClassSelection(playerid);	return 1;}public SetupPlayerForClassSelection(playerid){if(wybor[playerid] == 0){			ApplyAnimation(playerid,"DANCING","DAN_LOOP_A",4.0,1,0,0,0,-1);	}else if(wybor[playerid] == 1){			ApplyAnimation(playerid,"DANCING","DNCE_M_A",4.0,1,0,0,0,-1);	}else if(wybor[playerid] == 2){			ApplyAnimation(playerid,"DANCING","DNCE_M_B",4.0,1,0,0,0,-1);	}else if(wybor[playerid] == 3){			ApplyAnimation(playerid,"DANCING","DNCE_M_C",4.0,1,0,0,0,-1);	}else if(wybor[playerid] == 4){			ApplyAnimation(playerid,"DANCING","DNCE_M_D",4.0,1,0,0,0,-1);	}else if(wybor[playerid] == 5){			ApplyAnimation(playerid,"DANCING","DNCE_M_E",4.0,1,0,0,0,-1);	} 	SetPlayerInterior(playerid,0);	SetPlayerPos(playerid,1256.1487,-791.2058,92.0313);	SetPlayerFacingAngle(playerid, 28.4421);	SetPlayerCameraPos(playerid,1254.3755,-787.7794,92.0302);	SetPlayerCameraLookAt(playerid,1256.1487,-791.2058,92.0313);}public GameModeExitFunc(){	GameModeExit();}public OnGameModeInit(){    UsePlayerPedAnims();    SetTimer("UpdateSpeed", UpdateSeconds*1000, 1);	SetGameModeText("LV DM+GDM~MG+LG+PB");	ShowPlayerMarkers(1);	ShowNameTags(1);	// Player Class's	AddPlayerClass(280,1958.3783,1343.1572,15.3746,270.1425,24,300,26,300,29,300);	AddPlayerClass(281,1958.3783,1343.1572,15.3746,270.1425,24,300,26,300,29,300);	AddPlayerClass(282,1958.3783,1343.1572,15.3746,270.1425,24,300,26,300,29,300);	AddPlayerClass(283,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(284,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(285,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(286,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(287,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(254,1958.3783,1343.1572,15.3746,0.0,24,300,26,300,29,300);	AddPlayerClass(255,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(256,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(257,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(258,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(259,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(260,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(261,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(262,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(263,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(264,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(274,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(275,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(276,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(1,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(2,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(290,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(291,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(292,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(293,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(294,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(295,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(296,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(297,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(298,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);    AddPlayerClass(299,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(277,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(278,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(279,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(288,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(47,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(48,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(49,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(50,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(51,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(52,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(53,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(54,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(55,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(56,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(57,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(58,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(59,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(60,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(61,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(62,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(63,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(64,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(66,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(67,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(68,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(69,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(70,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(71,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(72,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(73,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(75,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(76,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(78,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(79,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(80,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(81,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(82,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(83,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(84,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(85,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(87,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(88,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(89,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(91,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(92,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(93,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(95,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(96,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(97,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(98,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(99,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(100,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(101,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(102,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(103,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(104,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(105,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(106,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(107,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(108,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(109,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(110,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(111,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(112,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(113,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(114,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(115,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(116,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(117,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(118,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(120,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(121,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(122,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(123,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(124,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(125,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(126,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(127,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(128,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(129,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(131,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(133,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(134,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(135,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(136,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(137,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(138,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(139,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(140,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(141,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(142,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(143,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(144,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(145,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(146,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(147,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(148,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(150,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(151,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(152,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(153,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(154,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(155,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(156,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(157,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(158,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(159,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(160,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(161,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(162,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(163,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(164,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(165,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(166,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(167,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(168,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(169,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(170,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(171,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(172,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(173,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(174,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(175,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(176,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(177,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(178,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(179,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(180,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(181,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(182,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(183,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(184,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(185,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(186,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(187,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(188,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(189,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(190,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(191,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(192,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(193,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(194,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(195,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(196,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(197,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(198,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(199,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(200,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(201,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(202,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(203,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(204,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(205,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(206,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(207,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(209,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(210,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(211,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(212,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(213,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(214,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(215,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(216,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(217,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(218,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(219,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(220,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(221,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(222,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(223,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(224,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(225,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(226,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(227,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(228,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(229,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(230,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(231,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(232,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(233,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(234,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(235,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(236,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(237,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(238,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(239,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(240,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(241,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(242,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(243,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(244,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(245,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(246,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(247,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(248,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(249,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(250,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(251,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300);	AddPlayerClass(253,1958.3783,1343.1572,15.3746,269.1425,24,300,26,300,29,300); SetTimer("ZapiszWszystkim", 600000, 1); SetTimer("AdminUpdate", 500, 1);	// Car Spawns	//---> LV	// The Strip, Old Venturas Strip	AddVehicle(409,2038.9760,1004.2764,10.4725,180.5512,0,0);     // Four Dragons Casino Limo (left)	AddVehicle(409,2038.9464,1014.8927,10.4723,180.3020,0,0);     // Four Dragons Casino Limo (right)	AddVehicle(409,2168.4163,1683.0472,10.6207,7.5586,1,1);       // Caligula's Casino Limo (left)	AddVehicle(409,2167.8572,1672.6106,10.6220,342.3914,1,1);     // Caligula's Casino Limo (right)	//AddVehicle(451,2123.1328,2356.9666,10.3785,270.9722,3,3);   // Emerald Isle Turismo (left)	//AddVehicle(451,2132.3799,2357.1135,10.3784,269.3539,3,3);   // Emerald Isle Turismo (left)	//AddVehicle(541,2032.8828,1911.7253,11.8778,180.5847,36,8);  // The Visage Bullet (left)	//AddVehicle(541,2032.9601,1920.1212,11.8621,182.8593,36,8);  // The Visage Bullet (right)	// Police Station	AddVehicle(598,2269.1013,2460.0193,10.5665,1.8127,0,1); // 	AddVehicle(598,2256.0642,2477.8748,10.5659,180.1925,0,1); // 	AddVehicle(598,2277.5566,2477.5100,10.5655,181.4603,0,1); // 	AddVehicle(598,2290.8252,2442.5459,10.5664,0.8304,0,1); // 	AddVehicle(523,2273.4575,2443.2056,10.3913,358.3958,0,0); // 	AddVehicle(523,2277.8516,2443.0400,10.3911,358.4349,0,0); // 	AddVehicle(523,2277.1509,2430.7817,2.8431,12.9150,0,0); //	AddVehicle(523,2272.7656,2430.9031,2.8389,14.5799,0,0); // 	AddVehicle(598,2264.0320,2430.7473,3.0213,1.1038,0,1); // 	AddVehicle(497,2092.6572,2415.2773,74.7654,268.4450,0,1); // polchopper	// Airport	AddVehicle(476,1280.7679,1324.7982,11.5296,271.5213,1,6); // 	AddVehicle(476,1281.5981,1360.7289,11.5310,270.5776,1,6); // 	AddVehicle(411,1309.6434,1279.0077,10.8123,358.3326,43,0); // 	AddVehicle(553,1581.4080,1323.3933,12.1851,45.4289,38,9); // 	AddVehicle(487,1601.6499,1627.3640,10.9989,203.7898,54,29); // 	AddVehicle(487,1630.7175,1536.9312,10.9760,0.0009,26,57); // 	AddVehicle(487,1666.0521,1632.2396,11.0244,226.1210,29,42); // 	AddVehicle(488,1280.3417,1393.3505,10.9700,271.4767,2,29); // 	// Misc	AddVehicle(434,2078.4536,2416.5383,26.5907,268.9259,12,12); // 	AddVehicle(506,2155.6711,2179.5710,10.3764,358.9250,7,7); // 	AddVehicle(415,2103.5591,2066.0535,10.9383,269.1483,43,0); // 	AddVehicle(480,2171.7354,1981.3954,10.5944,89.6501,51,51); // 	AddVehicle(480,2135.9514,1398.1245,10.5931,0.6450,57,47); // 	AddVehicle(480,2764.8193,1272.0735,10.5236,88.8599,79,79); // 	AddVehicle(429,2074.9216,1492.4568,10.4249,1.2817,0,1); // 	AddVehicle(415,2039.3994,1608.0022,10.4426,180.8127,75,1); // 	AddVehicle(411,2039.3031,1322.4712,10.3990,180.7149,96,1); // 	AddVehicle(411,2142.2039,1019.3549,10.5474,88.5775,6,1); // 	AddVehicle(541,2132.9229,1025.6819,10.4453,268.2834,68,8); // 	AddVehicle(535,2162.8530,1025.7147,10.5830,269.2941,55,1); // 	AddVehicle(522,2125.7844,987.5491,10.3914,23.7679,51,118); // 	AddVehicle(522,2122.2378,987.5867,10.3867,22.3758,36,105); // 	AddVehicle(522,2352.3040,1404.9818,10.3863,244.2791,36,105); // 	AddVehicle(567,2262.5303,1451.5692,13.7654,90.9435,54,75); // 	AddVehicle(411,2039.6870,1545.2351,10.3990,2.4781,40,1); // 	AddVehicle(420,1713.4498,1474.1285,10.5998,341.0948,6,1); // 	AddVehicle(560,1666.6497,1297.9918,10.9148,358.4848,109,1); // 	AddVehicle(400,1676.1722,1306.1077,10.6518,180.3893,30,30); // 	AddVehicle(522,1669.8522,1316.7325,10.4078,344.0396,75,1); // 	AddVehicle(481,2005.5536,1239.7672,10.3302,308.1699,65,9); // 	AddVehicle(411,1913.0405,698.0679,10.9133,359.1315,41,41); // 	AddVehicle(411,2212.4106,727.7373,10.8987,0.5340,112,1); // 	AddVehicle(415,2442.1519,654.6589,10.9774,269.8957,0,1); // 	AddVehicle(541,2714.1694,892.1317,10.5610,185.3413,2,2); // 	AddVehicle(429,2783.8354,1973.7738,10.7229,140.3986,1,1); // 	AddVehicle(402,2826.3005,2360.4773,10.5462,88.8986,101,1); // 	AddVehicle(451,2793.2578,2428.0522,10.8787,314.5567,0,0); // 	AddVehicle(461,2033.6586,2754.9363,10.4177,334.8470,66,1); // 	AddVehicle(541,1601.0358,2674.0632,10.7575,164.4919,11,11); // 	AddVehicle(565,1555.8459,2751.5300,10.4462,269.6317,62,62); // 	AddVehicle(545,1597.0334,2834.4602,10.6313,0.0475,40,96); // 	AddVehicle(451,1464.0612,2773.7410,10.3789,359.5333,61,61); // 	AddVehicle(451,1118.4825,2088.6055,10.5226,97.3911,61,61); // 	AddVehicle(521,1082.6248,1889.8755,10.7155,358.9037,65,79); // 	AddVehicle(429,1372.0859,1904.3009,10.9363,89.5160,3,1); // 	AddVehicle(558,992.1266,1886.5604,11.0969,93.6190,75,1); // 	AddVehicle(415,954.7383,1806.6174,8.4207,270.9821,40,1); // 	AddVehicle(400,701.6837,1946.9165,5.2751,1.4710,83,110); // 	AddVehicle(521,691.3638,1947.5439,5.1051,357.1463,36,0); // 	AddVehicle(482,1021.1492,1968.4868,11.2628,270.4432,10,10); // 	AddVehicle(565,1907.0430,2082.3601,10.5742,255.3108,94,1); // 	AddVehicle(603,2008.1945,2487.0833,10.6454,270.6761,11,11); // 	AddVehicle(567,1900.6580,2403.5984,10.5247,82.2076,52,52); // 	AddVehicle(522,2541.1194,2363.1489,3.7821,254.6702,39,106); // 	AddVehicle(521,2511.9788,2369.3059,10.3847,289.2283,92,3); // 	AddVehicle(506,2511.7473,2388.8484,10.5247,271.0111,52,52); // 	AddVehicle(470,2530.6445,2506.2998,21.9769,267.9510,43,0); // 	AddVehicle(411,2297.7175,2528.5786,10.5368,270.3729,22,22); // 	AddVehicle(522,1893.8524,2115.7625,10.4177,359.9979,75,1); // 	AddVehicle(545,1634.2186,2082.1187,10.9931,269.5952,53,53); // 	AddVehicle(429,1512.3464,2001.3075,10.6885,180.2998,97,96); // 	AddVehicle(541,1603.3695,1839.0663,10.5446,179.6657,2,78); // 	AddVehicle(429,1623.2260,1850.8583,10.4452,1.6924,2,0); // 	AddVehicle(402,1529.8992,1019.6284,10.5841,1.1433,97,1); // 	AddVehicle(422,1413.9534,714.5236,10.8120,89.4846,16,0); // 	AddVehicle(603,982.2697,1730.0231,8.3916,270.6754,51,1); // 	AddVehicle(463,1021.3074,2020.6182,10.6648,262.1683,36,36); // 	AddVehicle(461,1310.5831,2578.5259,10.4116,157.6011,36,1); // 	AddVehicle(461,1234.3383,2606.2632,10.4020,64.9231,79,1); // 	AddVehicle(411,1640.3064,2576.4785,10.5545,359.4968,106,1); // 	AddVehicle(461,1636.1115,2576.2866,10.4060,6.8278,61,1); // 	AddVehicle(603,2100.6445,1397.7743,10.6583,359.7213,45,45); // 	AddVehicle(451,2603.4785,2142.9934,10.5252,89.5199,126,0); // 	AddVehicle(541,2426.8665,2131.0986,10.3688,88.8057,58,8); // 	AddVehicle(482,2561.9648,746.7307,10.9434,359.2504,64,64); // 	AddVehicle(479,2361.7429,648.4590,11.1009,0.2114,54,31); // 	AddVehicle(603,2114.4250,901.8270,10.6250,271.0256,37,0); // 	AddVehicle(429,2393.7859,987.6761,10.5000,91.1308,2,1); // 	AddVehicle(411,2492.3496,1232.0537,10.7027,92.0766,6,6); // 	AddVehicle(415,2461.6316,1345.9426,10.5989,178.7844,62,1); // 	AddVehicle(400,2441.6130,1351.7134,10.5474,89.8914,112,1); // 	AddVehicle(558,2525.6709,1456.8545,10.4731,358.5329,36,1); // 	AddVehicle(400,2470.4424,1428.6765,10.5533,177.9176,101,101); // 	AddVehicle(480,2372.7192,1648.5884,10.9127,0.0007,101,1); // 	AddVehicle(480,2363.4490,1668.6566,10.4784,270.2787,22,22); // 	AddVehicle(400,2565.8206,1671.4277,10.5468,87.5994,53,1); // 	AddVehicle(415,2186.9312,2000.2557,10.6915,269.8876,93,64); // 	AddVehicle(522,2142.0264,1408.3706,10.4099,194.4707,61,1); // 	AddVehicle(567,2075.4434,1005.0959,10.5453,0.6719,97,96); // 	AddVehicle(565,2182.4255,1286.8412,10.3682,0.6061,10,10); // 	AddVehicle(545,2619.3079,2099.2168,10.6276,359.8427,28,96); // 	AddVehicle(506,2119.2561,1924.6890,10.3762,179.9013,3,3); // 	AddVehicle(451,2507.0249,2131.2458,10.4495,90.6109,125,125); // 	AddVehicle(541,2029.5710,1912.6765,11.9289,0.8390,58,8); // 	AddVehicle(482,1471.4332,974.3174,10.9375,0.5948,48,48); // 	AddVehicle(429,1661.8137,988.1861,10.5577,359.4649,12,1); // 	AddVehicle(434,2612.5117,2258.4634,10.7843,268.9683,12,12); // 	AddVehicle(451,2563.9819,2275.1680,10.5272,90.0273,36,36); // 	AddVehicle(422,1624.0474,687.7905,10.4453,268.0920,8,8); // 	AddVehicle(541,1399.5751,973.1689,10.4433,358.6299,58,8); // 	AddVehicle(482,1727.6675,910.3063,10.4453,0.9494,58,8); // 	AddVehicle(415,1881.7091,957.6345,10.4454,90.5756,58,8); // 	AddVehicle(560,1881.5790,966.7969,10.4453,91.4834,7,7); // 	AddVehicle(451,2038.7554,928.7838,8.9050,180.4548,60,60); // 	AddVehicle(451,2217.1121,1838.6136,10.4453,178.6115,1,1); // 	AddVehicle(400,2169.0996,1787.4244,10.4451,178.6473,0,0); // 	AddVehicle(480,2440.7048,2013.0469,10.4452,90.3542,58,8); // 	AddVehicle(463,2588.6907,2071.0215,10.4378,269.7279,0,0); // 	AddVehicle(400,2821.8601,2161.4551,10.4452,267.4652,58,18); //	AddVehicle(468,1876.2561,2674.1755,10.4693,91.1653,68,8); // 	AddVehicle(429,1358.0430,2644.5254,10.4452,176.5554,68,8); // 	AddVehicle(506,1963.8176,1098.2622,10.3688,88.4614,0,0); // 	AddVehicle(400,2504.1506,1400.6128,10.4452,268.0431,36,36); // 	AddVehicle(451,2476.1882,2496.6238,10.4453,0.7559,1,1); // 	AddVehicle(541,2200.8469,2529.5012,10.4417,1.6308,2,1); // 	AddVehicle(565,2095.8804,2413.5701,10.4454,268.4109,2,1); // 	AddVehicle(451,2121.6719,2356.7603,10.2970,271.2130,17,17); // 	AddVehicle(541,1976.4221,2049.4558,10.4451,92.4529,2,1); // 	AddVehicle(482,1843.4327,2093.2883,10.4452,180.2701,10,10); // 	AddVehicle(480,2648.8965,1083.5039,10.4452,180.1957,2,1); // 	//--->LS	// East Beach, Ganton, Willowfield	AddVehicle(481,2650.0088,-2017.7560,13.0646,29.0515,74,1); // 	AddVehicle(535,2685.0107,-2019.1812,13.3017,359.8802,31,1); // 	AddVehicle(567,2785.0378,-1835.8467,9.3931,19.0242,37,1); // 	AddVehicle(575,2741.5583,-1850.8942,9.4041,0.3303,28,1); // 	AddVehicle(402,2503.3235,-1025.6926,69.8234,173.4962,26,96); // 	AddVehicle(463,2491.5068,-1686.2706,13.0519,249.6828,84,84); // 	// Airport	AddVehicle(488,1972.3531,-2626.4558,14.0067,0.0064,58,8); // 	AddVehicle(487,1950.7859,-2626.6453,13.7244,0.0010,29,42); // 	//---> SF	// Wang Cars	AddVehicle(422,-2030.6837,178.8957,28.8258,269.7478,97,25); // 	AddVehicle(429,-1949.4998,259.3121,40.7309,69.8158,13,13); // 	AddVehicle(562,-1950.2374,268.5992,40.7105,123.1579,35,1); // 	AddVehicle(415,-1987.0792,303.9890,34.9472,89.0182,25,1); // 	AddVehicle(559,-1988.0957,273.5093,34.8319,84.0481,58,8); // 	AddVehicle(560,-1948.2877,259.1573,35.1743,67.8661,9,39); // 	AddVehicle(561,-1948.6843,273.2557,35.2867,124.6799,43,21); // 	AddVehicle(558,-1947.0178,265.9857,35.1050,92.1937,116,1); // 	AddVehicle(522,-1988.0233,300.5991,34.7454,75.9571,3,8); // 	// Arch Angels	AddVehicle(565,-2675.7153,204.8967,3.9608,0.5800,42,42); // 	AddVehicle(562,-2663.0750,204.6316,3.9947,359.6160,102,1); // 	// Police Station	AddVehicle(497,-1679.2753,705.6859,30.7784,89.5848,0,1); // 	AddVehicle(601,-1589.2710,708.3482,-5.4793,89.1182,1,1); // SWAT Van	// Airport	AddVehicle(519,-1369.3688,-231.3658,15.0668,287.6136,1,1); // 	AddVehicle(519,-1340.6844,-256.7870,15.0787,359.7783,1,1); // 	// Misc	AddVehicle(495,-2133.3811,-923.3005,31.6483,270.1331,119,122); // 	//---> Country/Desert (non main cities)	// Restricted Area	AddVehicle(548,291.2460,1921.7194,19.3292,0.0189,1,1); // 	AddVehicle(568,275.8834,1963.5010,18.0796,243.1062,9,39); // 	AddVehicle(470,274.5848,1954.6525,17.6337,289.9502,43,0); // 	AddVehicle(470,276.2512,1948.9298,17.6354,316.9448,43,0); // 	AddVehicle(470,275.2954,1994.8942,17.6343,255.0645,43,0); // 	AddVehicle(470,276.9151,1984.6567,17.6347,299.7661,43,0); // 	// Verdant Meadows Air Strip	AddVehicle(468,432.9102,2537.1130,15.7590,142.1203,103,111); // 	AddVehicle(476,290.8257,2540.9556,17.5273,181.2132,1,6); // 	AddVehicle(476,325.8478,2541.2153,17.5251,180.5804,1,6); // 	// Bone County	AddVehicle(568,-367.2715,2218.3394,42.3572,64.5478,9,39); // 	AddVehicle(495,-370.5393,2232.3438,42.8357,131.6836,119,122); // 	// Road House	AddVehicle(400,640.1936,1261.1899,12.6632,318.1856,62,77); // 	AddVehicle(506,612.6583,1695.3147,6.6968,301.5790,76,76); // 	AddVehicle(521,659.3052,1720.4465,6.5856,25.6903,72,1); // 	// El Quebrados	AddVehicle(422,-1567.0131,2640.4790,55.5524,270.6975,1,0); // 	AddVehicle(400,-1486.3691,2688.9424,55.5903,179.8032,61,8); // 	// Tierra Nobada	AddVehicle(522,-1256.1470,2717.0349,49.6315,10.8651,8,82); // 	AddVehicle(522,-1258.8401,2715.5261,49.6300,10.4651,6,25); // 	AddVehicle(522,-1261.9171,2713.9377,49.6229,14.3367,3,3); // 	AddVehicle(495,-681.7900,965.7326,12.5079,91.1233,119,122); // 	// Valle Ocultado	AddVehicle(539,-922.6368,2705.8784,41.8895,187.5998,61,98); // 	AddVehicle(539,-918.9246,2706.3591,41.7437,188.2234,79,74); // 	AddVehicle(539,-915.4460,2706.7656,41.7272,188.0342,96,67); // 	// Fort Carson	AddVehicle(463,81.3197,1165.8784,18.1918,332.3361,84,84); // 	AddVehicle(463,76.8479,1165.7139,18.1974,347.5230,11,11); // 	AddVehicle(482,97.1682,1060.8798,13.6953,218.7233,15,32); // 	AddVehicle(422,113.6845,1060.4882,13.2982,176.2666,51,1); // 	// Montgomery	AddVehicle(463,1291.0779,341.4617,19.0949,237.2159,11,11); // 	AddVehicle(463,1292.0476,343.6703,19.0877,239.8954,22,22); // 	// Whetstone	AddVehicle(468,-1539.0784,-2741.5198,48.2034,176.8269,6,6); // 	AddVehicle(468,-1543.4103,-2739.8008,48.2043,174.6410,53,53); // 	// Angel Pine	AddVehicle(599,-2178.1401,-2370.9922,30.8200,142.7593,0,1); // 	// Dillimore	AddVehicle(415,652.0016,-560.5439,16.0959,358.8031,40,1); // 	AddVehicle(400,748.9370,-582.0951,17.3157,270.2272,75,1); // 	AddVehicle(599,612.9755,-601.6046,17.4305,89.9096,0,1); // 	AddVehicle(463,668.3681,-470.8224,15.8764,250.8467,53,53); // 	AddVehicle(468,668.1896,-467.7370,16.0010,251.8381,3,3); // 	AddVehicle(522,668.1157,-461.5945,15.8983,256.0298,6,25); // 	// Mount Chilliad	AddVehicle(468,-2403.3167,-2179.3162,32.7640,258.5335,103,111); // 	AddVehicle(468,-2404.0413,-2183.2051,32.7803,269.9269,66,71); // 	// Misc Sea vehicles	AddVehicle(460,1645.7194,583.3002,1.8784,179.1372,1,30); // 	AddVehicle(446,1616.5696,586.4661,-0.5112,179.5861,1,44); // 	AddVehicle(446,-426.3815,1170.4220,-0.5113,274.9250,1,53); // 	AddVehicle(460,-623.0481,1940.8014,1.7043,165.0326,57,34); // 	AddVehicle(446,-1173.3484,365.0544,0.0110,134.6141,56,15); // 	AddVehicle(460,-1248.3275,983.0996,1.7858,315.3705,1,30); // 	AddVehicle(446,-2099.7043,1416.2181,0.2422,178.9061,56,15); // 	AddVehicle(446,-2203.1504,2419.9490,-0.3840,43.6997,1,53); // 	AddVehicle(446,-2263.4724,2424.1611,-0.4167,226.2654,1,44); // 	// In-game pickups	AddStaticPickup(342, 2, 2110.7598,1002.7350,45.6641); //Granaty    AddStaticPickup(358, 2, 2104.4556,1002.9283,45.6641); //Snajperka    AddStaticPickup(371, 2, 2107.8940,998.7673,45.6591); //Spadochron    AddStaticPickup(1242, 2, 1934.1827,1630.3186,72.2578); //Kami    AddStaticPickup(360, 2, 2167.8423,2168.3499,103.8786); //Wyzutnia rakiet    AddStaticPickup(1240, 2, 2167.8423,2168.3499,103.8786); //Serducho    AddStaticPickup(370, 2, 269.3390,1883.4644,-30.0938); //jetpack	AddStaticPickup(371, 15, 1710.3359,1614.3585,10.1191); //parachute	AddStaticPickup(371, 15, 1964.4523,1917.0341,130.9375); //parachute	AddStaticPickup(371, 15, 2055.7258,2395.8589,150.4766); //parachute	AddStaticPickup(371, 15, 2265.0120,1672.3837,94.9219); //parachute	AddStaticPickup(371, 15, 2265.9739,1623.4060,94.9219); //parachute	AddStaticPickup(371, 15, 2301.8430,1298.3070,67.4688); //parachute	AddStaticPickup(321, 22, 1212.4238,-34.9983,1000.9531); //dildo	AddStaticPickup(321, 22, 1202.5164,11.0296,1000.9219); //dildo	//AddStaticPickup(341,2,2527.1021,-1677.7054,19.9302); // chainsaw (ls)	//AddStaticPickup(355,2,-1531.3032,687.3546,133.0514); // ak47 (sf)	//AddStaticPickup(352,2,-127.2575,2258.3354,28.4193); // tech 9 (desert)	//AddStaticPickup(356,2,1874.8624,2078.6260,16.0869); // mp4 (burger shot)	//AddStaticPickup(361,2,-214.6140,1777.1444,102.1347); // flamethrower (desert cliff)	//AddStaticPickup(353,2,2242.7139,1131.7731,10.8203); // mp5 (castle casino)	//AddStaticPickup(1242,2,1643.5042,1673.4307,10.8203); // armour (lv airport)	//AddStaticPickup(1242,2,-415.3339,1353.0487,12.8818); // armour (cave)	//AddStaticPickup(1240,2,-413.8541,1346.3662,13.0434); // health (cave)	AddStaticPickup(367, 15, 2097.9463,1160.1179,11.6484);	//camera (lv)	AddStaticPickup(367, 15, -1954.8512,303.8038,41.0471);	//camera (sf)	AddStaticPickup(367, 15, 2830.9158,-1875.0287,11.1049);	//camera (ls)			SetTimer("MoneyGrubScoreUpdate", 1000, 1);	SetTimer("checkpointUpdate", 1100, 1);	SetTimer("PirateShipScoreUpdate", 2001, 1);	SetTimer("DeathmatchUpdate", 7003, 1);	SetTimer("PropertyScoreUpdate", 40005, 1);	SetTimer("GambleUpdate", 50013, 1);	SetTimer("SavedUpdate",60017, 1);	SetTimer("TimeUpdate",60009, 1);	SetTimer("UnlockVehicleUpdate",120000, 1);	//SetTimer("GameModeExitFunc", gRoundTime, 0);	return 1;}forward AddVehicle(modelid,Float:spawn_x,Float:spawn_y,Float:spawn_z,Float:z_angle,color1,color2);public AddVehicle(modelid,Float:spawn_x,Float:spawn_y,Float:spawn_z,Float:z_angle,color1,color2) {	vehicleModel[AddStaticVehicle(modelid,spawn_x,spawn_y,spawn_z,z_angle,color1,color2)-1]=modelid;}forward AdminCheck();public AdminCheck(){ new g; while(g<MAX_PLAYERS){  if(!RconLogged[g]){   new string[256];   new Nick[256];   GetPlayerName(g, Nick, sizeof(Nick));   format(string, sizeof(string), "SERVER: %s zalogował się jako Administrator.", Nick);   SendClientMessageToAll(0xFFFFFFFF, string);   RconLogged[g]=true;  }  g++; }}SendPlayerFormattedText(playerid, const str[], define){	new tmpbuf[256];	format(tmpbuf, sizeof(tmpbuf), str, define);	SendClientMessage(playerid, 0xFFFF00AA, tmpbuf);}isStringSame(const string1[], const string2[], len) {	for(new i = 0; i < len; i++) {	    if(string1[i]!=string2[i])	        return 0;		if(string1[i] == 0 || string1[i] == '\n')		    return 1;	}	return 1;}public UpdateSpeed(){	new Float:x,Float:y,Float:z;	new Float:distance,value,string[256];	for(new i=0; i<SLOTS; i++){		if(IsPlayerConnected(i) && IsPlayerInAnyVehicle(i) && wlaczone[i]==1){			GetPlayerPos(i, x, y, z);			distance = floatsqroot(floatpower(floatabs(floatsub(x,SavePlayerPos[i][LastX])),2)+floatpower(floatabs(floatsub(y,SavePlayerPos[i][LastY])),2)+floatpower(floatabs(floatsub(z,SavePlayerPos[i][LastZ])),2));			value = floatround(distance * 3600);			if(UpdateSeconds > 1){				value = floatround(value / UpdateSeconds);			}			if(SpeedMode){				format(string,sizeof(string),"~w~%d MPH",floatround(value/1600));				GameTextForPlayer(i, string, 1100, 5);			}			else{				format(string,sizeof(string),"~n~~n~~n~~n~~n~~n~~n~~w~%d ~r~KM/H",floatround(value/1000));				GameTextForPlayer(i, string, 1100, 5);			}			SavePlayerPos[i][LastX] = x;			SavePlayerPos[i][LastY] = y;			SavePlayerPos[i][LastZ] = z;		}	}}ZmianaTanca(playerid){    wybor[playerid]++;    if(wybor[playerid]==6) wybor[playerid]=0;}public WeatherUpdate() {	worldWeather++;	worldWeather %= 21;	SetWeather(worldWeather);	return 1;}