rendered paste body<cycles> <cycle id=0 name="null" initial="0.0"> <state type="rest" time=0 /> </cycle> <cycle id=1 name="autonomous platform" initial="0.0"> <state type="linear" to="1.0" time=30 /> <state type="rest" time=30 /> <state type="linear" to="0.0" time=30 /> <state type="rest" time=30 /> </cycle> <cycle id=2 name="triggerable platform" initial="0.0"> <state type="rest" time=0 trigger="step" /> <state type="linear" to="1.0" time=30 /> <state type="rest" time=30 /> <state type="linear" to="0.0" time=30 /> </cycle> <cycle id=3 name="player controllable door" initial="0.0"> <state type="rest" time=0 trigger="action" /> <state type="linear" to="1.0" time=30 trigger="action" trigger-to="closing" name="opening" /> <state type="rest" time=30 trigger="action" /> <state type="linear" to="0.0" time=30 trigger="action" trigger-to="opening" name="closing" /> </cycle> <cycle id=4 name="some smooth light" initial="0.0"> <state type="smooth" to="0.5" time=60 /> <state type="smooth" to="1.0" time=5 /> <state type="linear" to="0.0" time=10 /> </cycle></cycles>