alias c1 { return $+($chr(3),1,$1-) }
alias c2 { return $+($chr(3),4,$1-) }
alias c3 { return $+($chr(3),7,$1-) }
on $*:TEXT:*:#eyes: {
if ($chan == #eyes && $nick !isreg $chan || %eyes.leader == $nick) {
if ($left($1,1) !isin @!.) halt
elseif ($right($1,-1) == giveworld) var %style = staffwset
elseif ($right($1,-1) == good) var %style = staffgood
elseif ($right($1,-1) == clear) var %style = staffclear
elseif ($right($1,-1) == removeall) var %style = allremove
elseif ($right($1,-1) == remove) var %style = staffremove
elseif ($right($1,-1) == changebad) var %style = staffchange
elseif ($right($1,-1) == setlead) var %style = staffset
elseif ($right($1,-1) == unlead) var %style = staffunset
elseif ($right($1,-1) == actremove) var %style = staffact
elseif ($right($1,-1) == actremoveall) var %style = allstaffact
elseif ($right($1,-1) == scripts) var %style = scripts
elseif ($regex($1,/remind(er)?/Si)) var %style = reminder
}
if ($chan == #eyes && $nick !isreg $chan) {
if ($left($1,1) !isin @!.) halt
elseif ($right($1,-1) == invite) var %style = invite
elseif ($right($1,-1) == change) var %style = msgchange
elseif ($right($1,-1) == setchange) var %style = setmsgchange
elseif ($right($1,-1) == huworld) var %style = huworld
elseif ($right($1,-1) == setworld) var %style = sethuworld
elseif ($right($1,-1) == joins) var %style = staffjoin
elseif ($right($1,-1) == worldpage) var %style = wld
elseif ($regex($1,/huforums|site)) var %style = site
}
if ($chan == #eyes) {
if ($left($1,1) !isin @!.) halt
elseif ($right($1,-1) == on) var %style = memon
elseif ($right($1,-1) == time) var %style = time
elseif ($right($1,-1) == active) var %style = act
elseif ($right($1,-1) == worlds) var %style = worlds
elseif ($right($1,-1) == world) var %style = worlds
elseif ($right($1,-1) == active) var %style = act
elseif ($right($1,-1) == goodworld) var %style = gw
elseif ($right($1,-1) == gw) var %style = gw
elseif ($right($1,-1) == badworld) var %style = bw
elseif ($right($1,-1) == bw) var %style = bw
elseif ($right($1,-1) == off) var %style = memoff
elseif ($right($1,-1) == members) var %style = member
elseif ($right($1,-1) == eyes) var %style = eyes
elseif ($right($1,-1) == me) var %style = eyes
elseif ($right($1,-1) == eye) var %style = eyes
elseif ($right($1,-1) == leader) var %style = lead
elseif ($right($1,-1) == 80) var %style = eighty
elseif ($right($1,-1) == 90) var %style = ninty
elseif ($right($1,-1) == 100) var %style = onehund
elseif ($right($1,-1) == 110) var %style = oneten
elseif ($right($1,-1) == send) var %style = send
elseif ($right($1,-1) == scouters) var %style = scouters
elseif ($right($1,-1) == commands) var %style = staffcom
elseif ($right($1,-1) == humember) var %style = humember
}
if (%style == humember) {
notice $nick http://heartunit.org/forums/index.php?act=members&name= $+ $2
}
if (%style == reminder) {
var %a = 0
var %s = $hget(eyes,0).item
while (%a < %s) {
inc %a
var %list = $addtok(%list,$hget(eyes,%a).item,32)
}
if (%list != $null) { msg #eyes 12Attention: $nick wishes for you to scout: $addtok(%list,$hget(eyes,%a).item,32) $+ .
}
}
if (%style == wld) {
notice $nick $nick $+ , to get the world fallow 12http://heartunit.org/forums/index.php?showtopic=3 to the world page.
}
if (%style == site) {
notice $nick $nick $+ , to get the site fallow 12http://heartunit.org/
}
if (%style == scripts) {
notice $nick there are %eyes players on the active scouters list. this number should never be below 0. there are %leg players that are actively scouting this number again should not be below 0. If the numbers are below 0 please put in !removeall and have them do !on and !eyes gain. $&
if they do not see a world put in !removeall again this will clear the info and reset the worlds and scouters.
}
if (%style == sethuworld) {
set %heartold %heartworld | set %heartworld $2 | notice $nick the heart world has been set as %heartworld and the old world is set as %heartold
}
if (%style == huworld) {
notice $nick the world is %heartworld $+ . And the old world is %heartold $+ .
}
if (%style == setmsgchange) {
hadd change $nick $2- | notice $nick $gettok($hget(change,$nick),1,2) | hsave -o change change.htb
}
if (%style == msgchange) {
if ($hget(change,$nick) != $null) { msg $chan $gettok($hget(change,$nick),1,2)
}
else notice $nick no message saved
}
if (%style == invite) {
invite $2 #eyes | notice $nick you have invited $2 into #eyes.
}
if (%style == allstaffact) {
hdel -w active * | notice $nick All active staff have been taken off the active list.
}
if (%style == staffjoin) {
if ($2 == Fe2O3) { notice $nick OMG! $2 needs a life she never seems to leave!
}
elseif ($2 == Adam[fire] || $2 == firegod381) { notice $nick WTH!!!! Adam has never left this channel but he was here at registering he needs to get a life!
}
elseif ($2 == $me) { notice $nick Wow you must really like me you are checking out where I rest my head at night. *wink*
}
elseif (%joins. [ $+ [ $2 ] ] != $null) { notice $nick $2 has $c2(joined #eyes %joins. [ $+ [ $2 ] ]) time(s).
}
else notice $nick $2 has never joined #eyes since this script was made.
}
if (%style == staffact) {
hdel active $2 $2 | notice $nick $2 has been removed from the active list.
}
if (%style == scouters) {
notice $nick $c2(%scout. [ $+ [ %scouter.1 ] ]) $c1(is scouting) $c3(worlds %s.m.1) $+ , $c2(%scout. [ $+ [ %scouter.2 ] ]) $c1(is scouting) $c3(worlds %s.m.2) $+ $iif(%scouter.3,$chr(44)) $iif(%scouter.3,$c2(%scout. [ $+ [ %scouter.3 ] ]) $c1(is scouting) $c3(worlds %s.m.3)) $+ $iif(%scouter.4,$chr(44)) $iif(%scouter.4,$c2(%scout. [ $+ [ %scouter.4 ] ]) $c1(is scouting) $c3(worlds %s.m.4)) $+ $iif(%scouter.5,$chr(44)) $iif(%scouter.5,$c2(%scout. [ $+ [ %scouter.5 ] ]) $c1(is scouting) $c3(worlds %s.m.5)) $+ $iif(%scouter.6,$chr(44)) $&
$iif(%scouter.6,$c2(%scout. [ $+ [ %scouter.6 ] ]) $c1(is scouting) $c3(worlds %s.m.6)) $iif(%scouter.7,$chr(44)) $iif(%scouter.7,$c2(%scout. [ $+ [ %scouter.7 ] ]) $c1(is scouting) $c3(worlds %s.m.7)) $+ $iif(%scouter.8,$chr(44))
$iif(%scouter.8,notice $nick $c2(%scout. [ $+ [ %scouter.8 ] ]) $c1(is scouting) $c3(worlds %s.m.8) $iif(%scouter.9,$c2(%scout. [ $+ [ %scouter.9 ] ]) $c1(is scouting) $c3(worlds %s.m.9)) $+ $iif(%scouter.10,$chr(44),) $iif(%scouter.10,$c2(%scout. [ $+ [ %scouter.10 ] ]) $c1(is scouting) $c3(worlds %s.m.10) $+ .))
}
if (%style == eighty) {
if (!$2) { notice $nick the world to send lvls 45-89 players is $iif(%ey.eighty,%ey.eighty,no world set) $+ .
}
elseif ($2 isnum 20-144) {
if (%ey.eighty != $null) {
set %ey.eighty $2 | notice $nick $iif(%ey.eighty,%ey.eighty,no world set) is set as the world for 45-89 lvl players to be sent to.
}
else notice $nick a world is already set for this group it is %ey.eighty
}
}
if (%style == ninty) {
if (!$2) { notice $nick the world to send lvls 90-99 players is $iif(%ey.ninty,%ey.ninty,no world set) $+ .
}
elseif ($2 isnum 20-144) {
if (%ey.ninty == $null) {
set %ey.ninty $2 | notice $nick $iif(%ey.ninty,%ey.ninty,no world set) is set as the world for 90-99 lvl players to be sent to.
}
else notice $nick a world is already set for this group it is %ey.ninty
}
}
if (%style == onehund) {
if (!$2) { notice $nick the world to send 100-109 lvl players is $iif(%ey.onehund,%ey.onehund,no world set) $+ .
}
elseif ($2 isnum 20-144) {
if (%ey.onehund == $null) {
set %ey.onehund $2 | notice $nick $iif(%ey.onehund,%ey.onehund,no world set) is set as the world for 100-109 lvl players to be sent to.
}
else notice $nick a world is already set for this group it is %ey.onehund
}
}
if (%style == oneten) {
if (!$2) { notice $nick the world to send 110+ lvl players is $iif(%ey.oneten,%ey.oneten,no world set) $+ .
}
elseif ($2 isnum 20-144) {
if (%ey.oneten == $null) {
set %ey.oneten $2 | notice $nick $iif(%ey.oneten,%ey.oneten,no world set) is set as the world for 110+ lvl players to be sent to.
}
else notice $nick a world is already set for this group it is %ey.oneten
}
}
if (%style == send) {
notice $nick 1the world to send lvls 45-89 players is $+ 4 $iif(%ey.eighty,%ey.eighty,no world set) $+ . $&
1lvls 90-99 players is $+ 4 $iif(%ey.ninty,%ey.ninty,no world set) $+ . $+ 1 100-109 lvl players is $+ 4 $iif(%ey.onehund,%ey.onehund,no world set) $+ . $+ $&
1 110+ lvl players is $+ 4 $iif(%ey.oneten,%ey.oneten,no world set) $+ .
}
if (%style == allremove) {
/allremove
}
if (%style == lead) {
if (%eyes.leader == $nick) { notice $nick you are the leader please make wise choices.
}
else notice $nick $c1(the current leader is) $c2($iif(%eyes.leader,%eyes.leader,%scouter.1)) $+ . $c1(Please follow their lead.)
}
if (%style == staffunset) {
unset %eyes.leader | notice $nick The scouting leader has been removed.
}
if (%style == staffset) {
set %eyes.Leader $2 | notice $nick The scouting leader is set to $2
}
if (%style == member) {
var %d = 0
var %f = $hget(eyes,0).item
while (%d < %f) {
inc %d
var %list = $addtok(%list,$hget(eyes,%d,$chr(44)).item,32)
}
if (%list != $null) { notice $nick there are %eyes ppl scouting and they are: $addtok(%list,$hget(eyes,%d).item,32)) and the lead scouter is4 $iif(%eyes.leader,%eyes.leader,Not set) | halt
}
else notice $nick there is no one scouting right now. | halt
}
if (%style == eyes) {
if ($hget(eyes,$nick) == $null) { notice $nick please do !on first before checking world. | halt
}
elseif (%eyes == 1 ) { notice $nick you are the only scouter please scout worlds 20-144.
}
elseif (%scout. [ $+ [ $nick ] ] == $nick) { notice $nick you are set to scout worlds %scouters.message. [ $+ [ %scouters. [ $+ [ $nick ] ] ] ] | halt
}
else {
inc %leg
hadd scout $nick $nick
set %scout. [ $+ [ $nick ] ] $nick
set %scouters. [ $+ [ $nick ] ] %leg
set %scouter. [ $+ [ %leg ] ] $nick
notice $nick you are set to scout worlds %scouters.message. [ $+ [ %scouters. [ $+ [ $nick ] ] ] ]
}
}
if (%style == memoff) {
if ($hget(eyes,$nick) == $null) { notice $nick you are not on the active scouters list. | halt
}
else { unset %scouters.message.* | hdel eyes $nick $nick | notice $nick you have been removed from the active scouters list. | dec %eyes | set %leg 0 | hdel scout $nick $nick
msg $chan a scouter has left please re-check your worlds by using !eye to make sure you are checking the right ones. | unset %scouters.* | unset %scouter.* | unset %scout.*
unset %scouter.* | unset %scout.* | unset %scouters.* | /huworld
}
}
if (%style == memon) {
if ($hget(eyes,$nick) == $null) { hadd eyes $nick $nick | notice $nick you have been added to the active scouters list. | inc %eyes
msg #eyes another person has joined the scouters please re-check your worlds to be scouted.
if (%eyes =< 11 ) { notice $nick there are already 10 scouters please ask if one of them needs help. }
else {
/huworld
inc %leg
hadd scout $nick $nick
set %scout. [ $+ [ $nick ] ] $nick
set %scouters. [ $+ [ $nick ] ] %leg
set %scouter. [ $+ [ %leg ] ] $nick
if (%scouter.1 == $nick ) { notice $nick you are set to scout worlds $iif(%scouters.message.1,%scouters.message.1,20-144) }
elseif (%scouter.2 == $nick ) { notice %scouter.2 you are set to scout worlds %scouters.message.2 }
elseif (%scouter.3 == $nick ) { /notice %scouter.3 you are set to scout worlds %scouters.message.3 }
elseif (%scouter.4 == $nick ) { /notice %scouter.4 you are set to scout worlds %scouters.message.4 }
elseif (%scouter.5 == $nick ) { /notice %scouter.5 you are set to scout worlds %scouters.message.5 }
elseif (%scouter.6 == $nick ) { /notice %scouter.6 you are set to scout worlds %scouters.message.6 }
elseif (%scouter.7 == $nick ) { /notice %scouter.7 you are set to scout worlds %scouters.message.7 }
elseif (%scouter.8 == $nick ) { /notice %scouter.8 you are set to scout worlds %scouters.message.8 }
elseif (%scouter.9 == $nick ) { /notice %scouter.9 you are set to scout worlds %scouters.message.9 }
elseif (%scouter.10 == $nick ) { /notice %scouter.10 you are set to scout worlds %scouters.message.10 }
}
else notice $nick you are already on the active scouters list. | halt
}
}
if (%style == bw) {
if ($2 isnum 1-144 ) {
if ($hget(worlds,$2) == $2 ) { notice $nick $2 is already on the bad worlds list.
}
else hadd worlds $2 $2- | notice $nick $2- has been added to the bad worlds
}
}
if (%style == gw) {
if ($2 isnum 1-144 ) {
if ($hget(good,$2) == $2 ) { notice $nick $2 is already on the good list.
}
else hadd good $2 $2 | notice $nick $2- has been added to the good worlds
}
}
if (%style == worlds) {
var %g = 0
var %h = $hget(worlds,0).item
while (%g < %h) {
inc %g
var %list = $addtok(%list,$hget(worlds,%g).item,32)
}
if (%list != $null) { notice $nick the bad worlds are: $addtok(%list,$hget(worlds,%g).item,32)
}
else notice $nick there are no bad worlds set right now.
}
if (%style == act) {
var %j = 0
var %k = $hget(active,0).item
while (%j < %k) {
inc %j
var %list = $addtok(%list,$hget(active,%j).item,32)
}
if (%list != $null) {
if (%changer == 1) { notice $nick the active staff is: $addtok(%list,$hget(active,%j).item,32)
}
else notice $nick the active staff are: $addtok(%list,$hget(active,%j).item,32)
}
else notice $nick there is no one active to set a world right now. Sorry
}
if (%style == time) {
notice $nick $nick $+ , The world was changed $duration($calc( $ctime - %hutime )) ago by %hunick $+ . heart scouters worlds have found %scoutersset worlds.
}
if (%style == staffchange ) {
hdel good $2 $2
hadd worlds $2 $2
notice $nick $2 has been moved from the good list to the bad list.
}
if (%style == staffremove ) {
if ($nick !isreg $chan) {
/remove $2 $nick
}
}
if (%style == staffclear ) {
/eyeclear
}
if (%style == staffgood ) {
var %q = 0
var %w = $hget(good,0).item
while (%q < %w) {
inc %q
var %list = $addtok(%list,$hget(good,%q).item,32)
}
if (%list != $null) { notice $nick the good worlds are: $addtok(%list,$hget(good,%q).item,32)
}
else notice $nick there are no good worlds set right now.
}
if (%style == staffwset ) {
set %world. [ $+ [ $2 ] ] $3- | notice $nick $2 is set to scout the worlds in the $3- | notice $2 you are set to scout worlds $3-
}
if (%style == staffcom ) {
if ($nick !isreg $chan || %eyes.leader == $nick) {
msg $nick 4!scouter <nick> 1shows what worlds a member is set to scout.
msg $nick 4!on/off 1Adds/removes you to the scouters list
msg $nick 4!eye/me 1Tells you what worlds to scout if you are on the scouters list
msg $nick 4!clear 1Clears the good and bad worlds that have been set. this is unneeded if the world was changed. it auto clears the list on !newworld in #heart
timer 1 1 msg $nick 4!good 1Tells you what worlds are good
timer 1 1 msg $nick 4!giveworld <nick> <worlds>(IE: 80's 90's 20's)
timer 1 1 msg $nick 4!worlds 1lets you know what worlds are bad
timer 1 1 msg $nick 4!goodworld/badworld ### 1sets a world as a good world. Please make sure you are there for at least 3 min before setting as a good world
timer 1 2 msg $nick 4!removeall 1Removes all members from the scouting scripts.
timer 1 2 msg $nick 4!80/90/100/110 <world> 1Sets a world for you to send lvls in that group.
timer 1 2 msg $nick 4!send 1tells you what lvls to send to what worlds. this will cut back on relogging in to our worlds.
timer 1 2 msg $nick 4!leadset/unlead 1Will Set a leader of unset a leader.
timer 1 3 msg $nick 4!Leader 1Will display who the leader is set as
timer 1 3 msg $nick 4!setchange <person message> 1Will display a message in #eyes when you set a world.
}
if ($nick isreg $chan) {
msg $nick 4!on 1Adds you to the scouters list
msg $nick 4!eye/!me 1Tells you what worlds to scout if you are on the scouters list
msg $nick 4!off 1Takes you off the access list
msg $nick 4!worlds 1lets you know what worlds are bad
timer 1 1 msg $nick 4!goodworld/gw <number> 1sets a world as a good world. Please make sure you are there for at least 3 min before setting as a good world
timer 1 1 msg $nick 4!badworld/bw <number> 1sets a world as a bad world.
timer 1 1 msg $nick 4!leader 1tells you who the leader is set as
timer 1 1 msg $nick 4!active 1tells you who is the active world changers
timer 1 2 msg $nick 4!80/90/100/110 <world> 1Sets a world for you to send lvls in that group.
timer 1 2 msg $nick 4!send 1tells you what lvls to send to what worlds. this will cut back on relogging in to our worlds.
}
}
}
alias huworld {
if (%eyes == 2 ) { set %scouters.message.1 26, 27, 28, 31, 36, 39, 42, 44, 45, 46, 48, 53, 54, 56, 58, 59, 64, 65, 70, 76, 77, 78, 79, 88 | set %scouters.message.2 91, 92, 97, 98, 99, 100, 103, 104, 114, 115, 116, 120, 121, 124, 129, 130, 131, 132, 137, 138, 140, 143, 144
set %s.m.1 20-90 | set %s.m.2 91-144
}
elseif (%eyes == 3 ) { set %scouters.message.1 26, 27, 28, 31, 36, 39, 42, 44, 45, 46, 48,53, 54, 56, 58, 59 | set %scouters.message.2 64, 65, 70, 76, 77, 78, 79, 88, 91, 92, 97, 98, 99, 100 | set %scouters.message.3 103, 104, 114, 115, 116, 120, 121, 124, 129, 130, 131, 132, 137, 138, 140, 143, 144
set %s.m.1 20-61 | set %s.m.2 62-102 | set %s.m.3 103-144
}
elseif (%eyes == 4 ) { set %scouters.message.1 26, 27, 28, 31, 36, 39, 42, 44, 45, 46, 48 | set %scouters.message.2 53, 54, 56, 58, 59, 64, 65, 70, 76, 77, 78, 79 | set %scouters.message.3 88, 91, 92, 97, 98, 99, 100, 103, 104, 114, 115
set %scouters.message.4 116, 120, 121, 124, 129, 130, 131, 132, 137, 138, 140, 143, 144
set %s.m.1 20-51 | set %s.m.2 52-83 | set %s.m.3 84-115
set %s.m.4 116-144
}
elseif (%eyes == 5 ) { set %scouters.message.1 26, 27, 28, 31, 36, 39, 42, 44 | set %scouters.message.2 45, 46, 48, 53, 54, 56, 58, 59, 64, 65, 70 | set %scouters.message.3 76, 77, 78, 79, 88, 91, 92
set %scouters.message.4 97, 98, 99, 100, 103, 104, 114, 115, 116, 120, 121 | set %scouters.message.5 124, 129, 130, 131, 132, 137, 138, 140, 143, 144
set %s.m.1 20-44 | set %s.m.2 45-70 | set %s.m.3 71-96
set %s.m.4 97-122 | set %s.m.5 123-144
}
elseif (%eyes == 6 ) { set %scouters.message.1 26, 27, 28, 31, 36, 39 | set %scouters.message.2 42, 44, 45, 46, 48, 53, 54, 56, 58, 59 | set %scouters.message.3 64, 65, 70, 76, 77, 78, 79
set %scouters.message.4 88, 91, 92, 97, 98, 99, 100, 103, 104 | set %scouters.message.5 114, 115, 116, 120, 121, 124 | set %scouters.message.6 129, 130, 131, 132, 137, 138, 140, 143, 144
set %s.m.1 20-40 | set %s.m.2 41-63 | set %s.m.3 64-80
set %s.m.4 81-104 | set %s.m.5 105-124 | set %sm.6 125-144
}
elseif (%eyes == 7 ) { set %scouters.message.1 26, 27, 28, 31, 36 | set %scouters.message.2 39, 42, 44, 45, 46, 48, 53, 54 | set %scouters.message.3 56, 58, 59, 64, 65, 70
set %scouters.message.4 76, 77, 78, 79, 88, 91 | set %scouters.message.5 92, 97, 98, 99, 100, 103, 104 | set %scouters.message.6 114, 115, 116, 120, 121, 124, 129 | set %scouters.message.7 130, 131, 132, 137, 138, 140, 143, 144
set %s.m.1 20-37 | set %s.m.2 38-55 | set %s.m.3 56-74
set %s.m.4 75-91 | set %s.m.5 92-110 | set %s.m.6 111-129 | set %s.m.7 130-144
}
elseif (%eyes == 8 ) { set %scouters.message.1 26, 27, 28, 31 | set %scouters.message.2 36, 39, 42, 44, 45, 46, 48 | set %scouters.message.3 53, 54, 56, 58, 59, 64, 65
set %scouters.message.4 70, 76, 77, 78, 79 | set %scouters.message.5 88, 91, 92, 97, 98, 99, 100 | set %scouters.message.6 103, 104, 114, 115, 116 | set %scouters.message.7 120, 121, 124
set %scouters.message.7 129, 130, 131, 132, 137 | set %scouters.message.8 138, 140, 143, 144
set %s.m.1 20-35 | set %s.m.2 36-52 | set %s.m.3 53-68
set %s.m.4 69-85 | set %s.m.5 86-101 | set %s.m.6 102-118 | set %s.m.7 119-134
set %s.m.8 135-144
}
elseif (%eyes == 9 ) { set %scouters.message.1 26, 27, 28, 31 | set %scouters.message.2 36, 39, 42, 44, 45, 46, 48 | set %scouters.message.3 53, 54, 56, 58, 59
set %scouters.message.4 64, 65, 70, 76, 77, 78 | set %scouters.message.5 79, 88, 91, 92 | set %scouters.message.6 97, 98, 99, 100, 103, 104 | set %scouters.message.7 114, 115, 116, 120, 121
set %scouters.message.8 124, 129, 130, 131, 132 | set %scouters.message.9 137, 138, 140, 143, 144
set %s.m.1 20-33 | set %s.m.2 34-48 | set %s.m.3 49-63
set %s.m.4 64-78 | set %s.m.5 79-92 | set %s.m.6 93-106 | set %s.m.7 107-121
set %s.m.8 122-134 | set %s.m.9 135-144
}
elseif (%eyes == 10 ) { set %scouters.message.1 26, 27, 28, 31 | set %scouters.message.2 36, 39, 42, 44 | set %scouters.message.3 46, 48, 53, 54, 56, 58, 59
set %scouters.message.4 64, 65, 70 | set %scouters.message.5 76, 77, 78, 79 | set %scouters.message.6 88, 91, 92, 97, 98 | set %scouters.message.7 99, 100, 103, 104
set %scouters.message.8 114, 115, 116, 120, 121, 124 | set %scouters.message.9 129, 130, 131, 132 | set %scouters.message.10 137, 138, 140, 143, 144
set %s.m.1 20-32 | set %s.m.2 33-45 | set %s.m.3 46-59
set %s.m.4 60-72 | set %s.m.5 73-86 | set %s.m.6 87-98 | set %s.m.7 99-111
set %s.m.8 112-125 | set %s.m.9 126-136 | set %s.m.10 137-144
}
}
on *:TEXT:!on:#heart: {
if ($nick !isreg $chan || $nick isvoice #stomach) {
hadd active $nick $nick
}
}
on *:TEXT:!off:#heart: {
if ($nick !isreg $chan || $nick isvoice #stomach) {
hdel active $nick $nick
}
}
alias meeyes {
var %i = 0
var %t = $hget(eyes,0).item
while (%i < %t) {
inc %i
var %list = $addtok(%list,$hget(eyes,%i).item,32)
}
if (%list != $null) { echo -ea the bad worlds are: $addtok(%list,$hget(eyes,%i).item,32)
}
else echo -ea there are no bad worlds set right now.
}
alias lead {
echo 1 -ea %eyes.leader is the set leader
}
alias leadoff {
unset %eyes.leader | $iif($1,notice $1,echo 4 -ea) The scouting leader has been removed.
}
alias members {
var %i = 0
var %t = $hget(eyes,0).item
while (%i < %t) {
inc %i
var %list = $addtok(%list,$hget(eyes,%i).item,32)
}
if (%list != $null) { echo 4 -ea there are %eyes ppl scouting and they are: $addtok(%list,$hget(eyes,%i).item,32)
}
else echo 4 -ea there is no one scouting right now.
}
alias leader {
set %eyes.Leader $1 | $iif($2,notice $2,echo 4 -ea) The scouting leader is set to $1
}
alias eyemembers {
var %i = 0
var %t = $hget(eyes,0).item
while (%i < %t) {
inc %i
var %list = $addtok(%list,$hget(eyes,%i).item,32)
}
if (%list != $null) { msg #eyes 12Attention: $addtok(%list,$hget(eyes,%i).item,32) the world was set 20 min ago please scout a new world if needed.
}
}
alias allremove {
hdel -w scout * | hdel -w eyes * * | unset %scouters.* | unset %scouter.* | unset %scout.* | msg #eyes the scouters have been removed please do !on and then !eyes if you are scouting.
unset %leg | unset %eyes
}
alias remove {
hdel eyes $1 $1 | dec %eyes | dec %leg | msg #eyes $1 was removed by $2 $+ . Please make sure you are checking the right worlds with !eyes. | /huworld
}
alias huset {
set %hutime $ctime
set %hunick $me
msg #heart !newworld $1-
/eyeclear
msg #eyes ATTENTION:4http://heartunit.org/forums/index.php?showforum=22 (Set By: Adam, Scouted By: $1- $+ )
timerremind 1 $calc( 20 * 60 ) /eyemembers
}
alias scoutset {
set %hutime $ctime
set %hunick $me
msg #heart !newworld heart_scouters
/eyeclear
msg #eyes ATTENTION:4http://heartunit.org/forums/index.php?showforum=22 (Set By: Adam, Scouted By: Heart Scouters)
timerremind 1 $calc( 20 * 60 ) /eyemembers
}
alias eyeclear {
hdel -w worlds * | hdel -w good * | unset %ey.* | notice $nick the worlds have been cleared
}
alias nextscout {
echo 3 -ea the next scout is in $duration( $calc(( 20:00 - $ctime - %hutime ) ) )
}
alias changebad {
hdel good $1 $1
hadd worlds $1 $1
msg #eyes !changebad $1-
}
alias eyegood {
var %i = 0
var %t = $hget(good,0).item
while (%i < %t) {
inc %i
var %list = $addtok(%list,$hget(good,%i).item,32)
}
if (%list != $null) { echo 4 -ea the good worlds are: $addtok(%list,$hget(good,%i).item,32)
}
else echo 4 -ea there are no good worlds set right now.
}
alias eyeworlds {
var %i = 0
var %t = $hget(worlds,0).item
while (%i < %t) {
inc %i
var %list = $addtok(%list,$hget(worlds,%i).item,32)
}
if (%list != $null) { echo 4 -ea the bad worlds are: $addtok(%list,$hget(worlds,%i).item,32)
}
else echo 4 -ea there are no bad worlds set right now.
}
alias Removeact {
hdel active $1 $1
}