rendered paste bodyItemInst: Spirit Sword, dir: ['ADDED', 'CHARGED_BLESSED_SOULSHOT', 'CHARGED_BLES
SED_SPIRITSHOT', 'CHARGED_NONE', 'CHARGED_SOULSHOT', 'CHARGED_SPIRITSHOT', 'MODI
FIED', 'OnSpawn', 'PDef', 'REMOVED', 'UNCHANGED', 'attackable', 'changeCount', '
chargedFishshot', 'chargedSoulshot', 'chargedSpiritshot', 'class', 'consumable',
'count', 'crystalCount', 'customType1', 'customType2', 'decayMe', 'dropMe', 'dr
opTime', 'enchantLevel', 'equals', 'equipSlot', 'equipable', 'equipped', 'getCha
rgedFishshot', 'getChargedSoulshot', 'getChargedSpiritshot', 'getClass', 'getCou
nt', 'getCrystalCount', 'getCustomType1', 'getCustomType2', 'getDropTime', 'getE
nchantLevel', 'getEquipSlot', 'getItem', 'getItemId', 'getItemType', 'getKnownLi
st', 'getLastChange', 'getLocation', 'getName', 'getObjectId', 'getOwnerId', 'ge
tPDef', 'getPoly', 'getPosition', 'getPriceToBuy', 'getPriceToSell', 'getReferen
cePrice', 'getStatFuncs', 'getWorldRegion', 'getX', 'getY', 'getZ', 'hashCode',
'isAttackable', 'isAutoAttackable', 'isAvailable', 'isConsumable', 'isEquipable'
, 'isEquipped', 'isMarker', 'isStackable', 'isVisible', 'isWear', 'item', 'itemI
d', 'itemType', 'knownList', 'lastChange', 'location', 'marker', 'name', 'notify
', 'notifyAll', 'objectId', 'onAction', 'onActionShift', 'onForcedAttack', 'owne
rId', 'pickupMe', 'poly', 'position', 'priceToBuy', 'priceToSell', 'referencePri
ce', 'refreshID', 'restoreFromDb', 'setChargedFishshot', 'setChargedSoulshot', '
setChargedSpiritshot', 'setCount', 'setCustomType1', 'setCustomType2', 'setDropT
ime', 'setEnchantLevel', 'setIsVisible', 'setKnownList', 'setLastChange', 'setLo
cation', 'setName', 'setOwnerId', 'setPriceToBuy', 'setPriceToSell', 'setWear',
'setXYZ', 'setXYZInvisible', 'spawnMe', 'stackable', 'toString', 'toggleVisible'
, 'updateDatabase', 'visible', 'wait', 'wear', 'worldRegion', 'x', 'y', 'z'], .g
etItem(): Spirit Sword, dir: ['CRYSTAL_A', 'CRYSTAL_B', 'CRYSTAL_C', 'CRYSTAL_D'
, 'CRYSTAL_NONE', 'CRYSTAL_S', 'MATERIAL_ADAMANTAITE', 'MATERIAL_BLOOD_STEEL', '
MATERIAL_BONE', 'MATERIAL_BRONZE', 'MATERIAL_CHRYSOLITE', 'MATERIAL_CLOTH', 'MAT
ERIAL_COBWEB', 'MATERIAL_CRYSTAL', 'MATERIAL_DAMASCUS', 'MATERIAL_DYESTUFF', 'MA
TERIAL_FINE_STEEL', 'MATERIAL_GOLD', 'MATERIAL_HORN', 'MATERIAL_LEATHER', 'MATER
IAL_LIQUID', 'MATERIAL_MITHRIL', 'MATERIAL_ORIHARUKON', 'MATERIAL_PAPER', 'MATER
IAL_SCALE_OF_DRAGON', 'MATERIAL_SEED', 'MATERIAL_SILVER', 'MATERIAL_STEEL', 'MAT
ERIAL_WOOD', 'MDamage', 'PDamage', 'SLOT_BACK', 'SLOT_CHEST', 'SLOT_FEET', 'SLOT
_FULL_ARMOR', 'SLOT_GLOVES', 'SLOT_HAIR', 'SLOT_HATCHLING', 'SLOT_HEAD', 'SLOT_L
EGS', 'SLOT_LR_HAND', 'SLOT_L_EAR', 'SLOT_L_FINGER', 'SLOT_L_HAND', 'SLOT_NECK',
'SLOT_NONE', 'SLOT_R_EAR', 'SLOT_R_FINGER', 'SLOT_R_HAND', 'SLOT_STRIDER', 'SLO
T_UNDERWEAR', 'SLOT_WOLF', 'TYPE1_ITEM_QUESTITEM_ADENA', 'TYPE1_SHIELD_ARMOR', '
TYPE1_WEAPON_RING_EARRING_NECKLACE', 'TYPE2_ACCESSORY', 'TYPE2_MONEY', 'TYPE2_OT
HER', 'TYPE2_PET_HATCHLING', 'TYPE2_PET_STRIDER', 'TYPE2_PET_WOLF', 'TYPE2_QUEST
', 'TYPE2_SHIELD_ARMOR', 'TYPE2_WEAPON', 'attach', 'attachOnCast', 'attachOnCrit
', 'attackReuseDelay', 'attackSpeed', 'avoidModifier', 'bodyPart', 'class', 'con
sumable', 'critical', 'crystalCount', 'crystalEnchantBonusArmor', 'crystalEnchan
tBonusWeapon', 'crystalItemId', 'crystalType', 'crystallizable', 'durability', '
equals', 'forHatchling', 'forStrider', 'forWolf', 'getAttackReuseDelay', 'getAtt
ackSpeed', 'getAvoidModifier', 'getBodyPart', 'getClass', 'getCritical', 'getCry
stalCount', 'getCrystalItemId', 'getCrystalType', 'getDurability', 'getEffects',
'getHitModifier', 'getItemGrade', 'getItemId', 'getItemMask', 'getItemType', 'g
etMDamage', 'getMaterialType', 'getMpConsume', 'getName', 'getPDamage', 'getRand
omDamage', 'getReferencePrice', 'getShieldDef', 'getShieldDefRate', 'getSkillEff
ects', 'getSoulShotCount', 'getSpiritShotCount', 'getStatFuncs', 'getType1', 'ge
tType2', 'getWeight', 'hashCode', 'hitModifier', 'isConsumable', 'isCrystallizab
le', 'isForHatchling', 'isForStrider', 'isForWolf', 'isSellable', 'isStackable',
'itemGrade', 'itemId', 'itemMask', 'itemType', 'materialType', 'mpConsume', 'na
me', 'notify', 'notifyAll', 'randomDamage', 'referencePrice', 'sellable', 'shiel
dDef', 'shieldDefRate', 'soulShotCount', 'spiritShotCount', 'stackable', 'toStri
ng', 'type1', 'type2', 'wait', 'weight']