All pastes #615160 Raw Edit

mesh select

public text v1 · immutable
·published 2007-07-11 23:31 UTC
rendered paste body
class AlluvionNPC:

	def __init__ (self, celEntity):
		print "Initializing npc...", celEntity.Name

		self.ent = celEntity
		self.goals = list ()
		self.actions = list ()

		# get or create linmove
		self.linmove = celLinearMovement (celEntity)

		# set timer if there is not one
		self.timer = celGetTimer (celEntity)
		if not self.timer:
			self.timer = celAddTimer (celEntity)
			self.timer.WakeUp (500, True)

		# check for mesh
		self.mesh = celGetMesh (celEntity)
		if self.mesh:
			self.meshobj = self.mesh.Mesh

		self.spr3dstate = SCF_QUERY_INTERFACE (self.meshobj.GetMeshObject (), iSprite3DState)
		if self.spr3dstate:
			self.spr3dstate.SetAction ("stand")
		else:
			self.spr3dstate = None

		# Add an initial goal
		self.addGoal (self.DestinationGoal (self, 1, Entities['camera']))
		
		# Mesh select stuff in progress
		self.pcmeshsel = celAddMeshSelect (celEntity)
		self.pccamera = celGetCamera (Entities['camera'])
		self.pcmeshsel.SetCamera (self.pccamera)

	def real_init (self, celEntity, room):
		pass

	def pcmeshsel_down (self, celEntity, args):
		print "In pcmeshsel_down"