rendered paste bodystatic void PlayerConsoleOut_conf(std::istream &s)
{
int receiver = se_ReadUser(s);
tString msg_core;
msg_core.ReadLine( s, true );
int current_place=0; // current place in buffer_name.
// Check for match
int num_matches=-1;
tColoredString toServer;
se_AppendChat( toServer, msg_core );
toServer << '\n';
// log locally
sn_ConsoleOut(toServer,0);
// send to receiver
sn_ConsoleOut(toServer, receiver);
return;
}
static tConfItemFunc PlayerConsoleOut_c("PLAYER_MESSAGE",&PlayerConsoleOut_conf);